Nano Banana Pro
Prompts

100+ prompts updated daily

Prompts

18
Jan 24, 2026

NES BG Dot Art Conversion Prompt

NES BG Dot Art Conversion Prompt - 1
NES BG Dot Art Conversion Prompt - 2

An extremely detailed, multi-step LLM prompt designed to convert any image into a background (BG) dot art image strictly adhering to the technical specifications and constraints of the Nintendo Entertainment System (NES) hardware, including resolution, color palettes, tile limits, and dithering techniques. This prompt was originally developed for Gemini's Nano Banana Pro but was later used to build a dedicated tool due to LLM interpretation issues.

Prompt
[NES Final Specification/Complete Version: BG-Only Algorithm Execution Type Dot Art Conversion Prompt] Convert this image into BG dot art specifications for the Family Computer (NES) hardware, strictly executing the following mathematical and logical steps, without limiting the subject matter. The purpose of this prompt is to satisfy the constraints required for BG to function on actual NES hardware. Aesthetic-only NES-style expression is prohibited. Use only the BG layer; sprites are strictly prohibited. ──────────────────────── [Prerequisites (NES BG Implementation Rules)] ──────────────────────── - Output Resolution: 256 × 240 pixels - Layer Used: NES BG only - Sprite usage prohibited - Transparency processing is not performed - Index 0 of each palette is treated as the NES universal background color - Index 0 is common to all palettes - The color with the largest coverage area on the entire screen is assigned as the universal background color - Color number 0 can also be used as a normal drawing color ──────────────────────── [Step 1: Geometric Image Processing (Protagonist Priority, No Deformation Cropping)] ──────────────────────── 1. Set the conversion size to 256 × 240 pixels 2. Always maintain the aspect ratio of the original image - Scale up or down until the shorter side fits the conversion size - Stretching the image is strictly prohibited 3. Automatically detect the protagonist (person, animal, building, etc.) in the image, and adjust the crop position so that the protagonist is maximally contained within the frame 4. If the protagonist cannot be detected, crop based on the center of the screen ──────────────────────── [Step 2: Tile Decomposition and Attribute Block Definition (NES Compliant)] ──────────────────────── 1. Divide the image into 8×8 pixel tiles 2. Treat 2×2 tiles (16×16 pixels) as 1 attribute block 3. Subsequent palette constraints and color constraints must be applied per attribute block ──────────────────────── [Step 3: Attribute Block Unit Palette Clustering (Maximum 4)] ──────────────────────── 1. Analyze the color distribution within each 16×16 attribute block 2. Cluster all attribute blocks by color distribution similarity, classifying them into a maximum of 4 groups 3. If the hue (blue, green, etc.) is clearly different from other areas, treat it as an independent group whenever possible 4. However, the NES BG sub-palettes are limited to a maximum of 4. Prioritize the protagonist area, and areas of low importance may be integrated into similar colors ──────────────────────── [Step 4: NES BG Palette Generation (4 colors × 4 sets)] ──────────────────────── 1. Index 0 (Universal Background Color) - Calculate the color with the largest coverage area on the entire screen, and assign it to Index 0, common to all palettes 2. Index 1–3 (Unique Colors) - For each sub-palette, select 3 colors that represent the 'light part,' 'mid-tone,' and 'dark part' of that attribute group - Colors extremely close in hue or brightness to Index 0 are prohibited ──────────────────────── [NES Color Palette Constraints (Hardware Compliant, NTSC)] ──────────────────────── - Available colors are strictly limited to the 54 NES hardware-compliant NTSC palette colors listed below - Palette generation, color selection, and quantization must always be performed from this 54-color set - Generation of new colors, RGB interpolation, or use of continuous values is prohibited - The following color set contains exactly 54 colors NES NTSC usable palette (54 colors, hex RGB) 000000,1D2B53,7E2553,#008751,AB5236,5F574F, C2C3C7,FFF1E8,FF004D,FFA300,FFEC27,00E436, 29ADFF,83769C,FF77A8,FFCCAA,291814,111D35, 422136,125359,742F29,49333B,A28879,F3EF7D, BE2633,E06F8B,E0A872,B2DCEF,4F6781,8E478C, A3CE27,44891A,2A4F3E,6D758D,9D9D9D,FFFFFF, 4B692F,6A6A6A,8F563B,C2C3C7,DF7126,D95763, D77BBA,FBF236,99E550,6ABE30,37946E,5FCDE4, CBDBFC,ADB5BD,EEC39A,696A6A ──────────────────────── [Step 5: CHR Pattern Compression (BG 256 Tile Limit)] ──────────────────────── 1. Calculate the number of unique 8×8 tile patterns used across the entire image 2. Limit the number of unique tiles to not exceed 256 types 3. For large areas like backgrounds, sky, or walls, repeatedly use completely identical dot patterns to minimize the number of tile types 4. Tiles with slight differences may be integrated using the following methods: - Readjustment of dither placement - Replacement of intermediate colors - Requantization within the attribute block ──────────────────────── [Step 6: Dithering (NES 4-Color Constraint Support)] ──────────────────────── 1. Use only the 4 assigned colors within each attribute block 2. To express pseudo-gradation, apply the following dither

Pixel Art Animal Grid for APNG

Pixel Art Animal Grid for APNG - 1
Pixel Art Animal Grid for APNG - 2
Pixel Art Animal Grid for APNG - 3

A simple prompt for Nano Banana Pro aimed at generating a 4x4 grid of cute, colorful, pixel-art style animals on a white background. This is intended as a base for creating APNG animations.

Prompt
Cute, colorful animals in a pixel art style, arranged in a 4x4 grid. White background.

Inkstorm Noir Portrait with Controlled Splatter

Inkstorm Noir Portrait with Controlled Splatter

A prompt for generating a high-contrast ink noir portrait, illustrated entirely with expressive black ink strokes and controlled splatter. It emphasizes heavy shadows, selective highlights emerging through negative space, and a moody, cinematic graphic novel aesthetic.

Prompt
A high-contrast ink noir portrait of [SUBJECT], illustrated entirely with expressive black ink strokes and controlled splatter. Heavy shadows dominate the composition while selective highlights emerge through negative space. Subtle paper grain is visible. Atmosphere is moody, cinematic, and intense, like a graphic novel frozen at its most dramatic panel.

2026 Fortune Telling Prompt (Super Famicom Style)

2026 Fortune Telling Prompt (Super Famicom Style) - 1
2026 Fortune Telling Prompt (Super Famicom Style) - 2
2026 Fortune Telling Prompt (Super Famicom Style) - 3
2026 Fortune Telling Prompt (Super Famicom Style) - 4

A detailed prompt for Nano Banana Pro to generate a fortune telling visualization for the year 2026 in the style of Super Famicom pixel art, showing monthly flow and emphasizing a positive theme.

Prompt
Make the entire background Super Famicom pixel art, and the theme is “The Fortune of Lovart in 2026” visualized as a candlestick chart with the horizontal axis representing January to December. Thoroughly elaborate the details in Japanese. Express it brightly and cutely.
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Jan 1, 2026

Pixel Art Grid using Fruit Flat-Lay Photography Prompt

Pixel Art Grid using Fruit Flat-Lay Photography Prompt - 1
Pixel Art Grid using Fruit Flat-Lay Photography Prompt - 2

A highly constrained prompt for generating a professional overhead flat-lay photograph that mimics pixel art. The image uses two types of fruit (e.g., yellow lemons and green limes) arranged in a tight, seamless grid to form text and a graphic silhouette (e.g., '2026' and a running horse). The prompt enforces strict rules on object size, orientation, and grid alignment to ensure perfect pixelation and commercial quality.

Prompt
# Scene and World Professional top-down flat-lay photography, strictly 90-degree vertical overhead God's perspective; Pure white background; Studio soft lighting, uniform and clear light, no shadows, no vignetting # Focus and Order Absolute Subject: A grid matrix formed by tightly and neatly arranged [fresh yellow lemons] (the background item), filling the entire frame; Grid Specification: 27 columns horizontally, and several rows vertically, forming a complete matrix; Form of Expression: Using [green limes] (the contrast item) with stark color contrast embedded to form a clear pixel art pattern; Visual Logic: The upper half of the frame is the pixelated "2026" formed by the contrast item, and the lower half is the pixelated silhouette of the running horse formed by the contrast item; Arrangement Constraint: All objects are exactly the same size, uniformly oriented (stems pointing the same way), tightly and seamlessly fitted together, absolutely no blank areas allowed # Form and Structure Upper composition: Pixelated "{text content}" using the contrast item, employing a monospace font where each character occupies the same number of columns; Lower composition: Pixelated silhouette of the {graphic content} using the contrast item; Perfect overhead 90-degree flat-lay perspective, camera lens axis strictly perpendicular to the ground; Every object is whole, objects at the edge of the frame are not cropped, presenting a neat grid array; Pixel art pattern is clearly discernible, edges are sharp; Dense grid layout of {grid columns} columns × multiple rows, objects tightly filled, no gaps whatsoever # Material and Language Main Material: Real [{background item}] (smooth surface, natural reflection, fine texture, all objects uniformly oriented); Contrast Material: Real [{contrast item}] (full color, fine surface texture, real details, all objects uniformly oriented); Background: Pure white plane; All objects are uniform in size, shape, and orientation, with no size differences or deformation # Source of Tension Natural objects transformed into digital pixel art; Combination of traditional still life photography and modern pixel patterns; Strong color contrast between [{background item}] and [{contrast item}] creates clear pattern recognition; 8K quality, high resolution, commercial advertising photography style; Objects are absolutely regular in arrangement, pixel pattern is highly readable # Technical Constraints (Ensuring Stability) - Strictly 90-degree overhead angle, no perspective distortion - Objects at the edge of the frame must be complete, not cropped - The diameter of every object must be exactly the same, as if made from the same mold - All objects must be uniformly oriented, stems or tops pointing consistently - Clear grid structure: {grid columns} columns horizontally, and corresponding rows vertically, forming a strict rectangular grid - Grid arrangement must be neat, aligned horizontally and vertically, with each cell the same size - Objects must be tightly and seamlessly joined, absolutely no blank areas or gaps allowed - Edges of the pixel pattern must be sharp and crisp - Light is uniform, no local overexposure or underexposure - Each character uses a monospace pixel font, all characters occupy the same number of columns - Each object acts as one pixel unit, must be exactly the same size and uniformly oriented

Glitch Storm Dragon Prompt

A prompt used to generate an image of a legendary dragon emerging from a glitch storm, utilizing pixel sorting, RGB color split, and fragmented wings to create an epic cinematic atmosphere. This prompt was tested on both Nano Banana Pro and ChatGPT.

Prompt
legendary dragon emerging from glitch storm, pixel sorting distortion, RGB color split, fragmented wings, epic cinematic atmosphere, highly detailed
Dec 26, 2025

Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival)

Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) - 1
Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) - 2
Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) - 3
Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) - 4

A comprehensive list of 18 specialized Nano Banana Pro prompts created by the user 'Tennen,' covering various use cases from adding Scouters and 'Super Transformation' effects to generating retro RPG status screens, figure product layouts, and special move sequences (Kamehameha/Final Flash style).

Prompt
1. Scouter Prompt Overlays a Scouter-style UI onto the reference image and infers and displays the combat power based on the character's features. 2. Super Transformation Prompt Maintains the character features from the reference image and changes the pose to an 'Awakening Pose' to 'Super Transform' them. 'Super Transformation' can be selected from Form 1 to Form 3, as well as God Form, Blue Form, Extreme Form, and Rose Form. 3. Field Deployment Prompt Changes the character in the reference image to a pose with hands extended forward and deploys a field. 4. Retro RPG Status Screen Prompt A prompt that converts the character in the reference image into pixel art and generates an image styled like a retro RPG status screen. 5. Desktop Mascot Prompt A prompt that generates an image of the character from the reference image turned into a desktop mascot and placed on a PC screen. 6. Style Change Only on Torn Parts Prompt Adds a tearing effect without changing the reference image itself, allowing the art style of only the torn part to be freely switched to line art, ink painting, figure style, colored pencil, watercolor, pencil drawing, etc. 7. Art Style Conversion Prompt A prompt created by modifying the 'Style Change Only on Torn Parts Prompt' to change the overall art style. 8. Super Robot Wars Battle Sequence Prompt A prompt that generates an image styled like a Super Robot Wars battle sequence from the reference image. 9. Power Release Prompt A prompt that reproduces the depiction of a spherical energy space destroying an object. 10. Participation Screen Prompt A prompt that generates a 'Participation Screen' for the character in the reference image. 11. Total Concentration Prompt Maintains the character from the reference image and infers and depicts 'Weapon, Breathing Style, Form, and Move Name' from the character's atmosphere and stance. 12. Kamehameha Style Prompt A prompt that can stably generate the charging pose and activation pose of 'Kamehameha.' 13. Figure Transformation + Product Introduction Layout Prompt A prompt that transforms the character in the reference image into a figure and lays it out in a product introduction style. 14. Final Flash Style Prompt Converts the character in the reference image into the activation, charging, and firing poses of 'Final Flash.' Dialogue and sound effects can be added to each. 15. New Profile Image Generation Prompt Generates the character from the reference image in an arbitrary aspect ratio and places an arbitrary string as a logo in an arbitrary position. 16. Plastic Model Package Prompt Generates an image styled like a 'Plastic Model Package' by placing the reference image on the front and side. 17. Eraser Gun Style Prompt The character in the reference image emits an Eraser Gun-style energy wave from their mouth. 18. Ragged Transformation Prompt A prompt that transforms the character in the reference image into 'rags.'
Dec 26, 2025

Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana

Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana - 1
Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana - 2
Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana - 3
Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana - 4

A detailed, multi-step workflow guide for using Nano Banana (specifically Nano Banana 2 or Pro) in image-to-image mode to generate assets like RPG Maker pixel maps or knowledge graphs. It emphasizes using reference images (like RM tiles or game screenshots) to maintain style consistency and provides a sample prompt for generating a dark fantasy RPG map.

Prompt
Please use Image 1 as the base map to generate a pixel map for RPG Maker production. Embellish the image details and replace the forest tile materials and overall style with a more dark fantasy style (art style reference: "Elden Ring" / "Dark Souls"). Do not enlarge, shrink, or stretch the generated map; please leave any extra areas blank.
Dec 25, 2025

2D Pixel Art Village Map Prompt (ChatGPT)

2D Pixel Art Village Map Prompt (ChatGPT)

A prompt used with ChatGPT's image generation feature (not Nano Banana Pro) to create a 2D pixel art map of a village, specifying key locations like a general store, weapon shop, church, and inn, viewed from a 90-degree overhead perspective.

Prompt
For a 90° overhead view 2D game, draw a village map. The village includes an item shop, weapon shop, church, and inn. Imagine a pixel art style.
Dec 22, 2025

Convert Portrait to 3D Pixel Art Avatar

Convert Portrait to 3D Pixel Art Avatar

A multi-step prompt instruction for Nano Banana Pro to convert an existing portrait image (originally created in Midjourney) into a 3D pixel art, cel-shaded avatar, indicating an image-to-image or style transfer workflow.

Prompt
Convert a portrait into a 3D pixel art, cel shaded avatar using Nano Banana Pro. (the photos were created on Midjourney) Multi-steps Prompt 👇

RPG Status Screen X Profile Prompt

RPG Status Screen X Profile Prompt

A comprehensive prompt template for Nano Banana Pro designed to generate an image styled as an 8-bit to 16-bit Japanese RPG character status screen. It analyzes a user's X (Twitter) profile URL and recent activity to automatically calculate and display RPG parameters (LV, INT, TEC, CRE, COM, EXP) and assign a CLASS (job title). This prompt requires a profile URL and an icon image as input.

Prompt
GENERAL STYLE & MOOD: A business card visual styled as a “Character Status Screen,” inspired by 1980s–1990s Japanese RPGs (Famicom–Super Famicom generation). The overall composition should be in pixel art style (8-bit to 16-bit), with a retro yet refined UI design. The layout should be organized like an in-game menu screen, maintaining a nostalgic feel while preserving modern resolution clarity. SUBJECT: Based on the icon in the attached image (Image 1) and the specified profile information, re-interpret the subject as an “RPG Character” and present the business card information in a status screen format. 1. Character Display: - Reconstruct the icon from the attached image (Image 1) into dot art (pixel conversion). - Place it as a character portrait on the left side of the status screen. - Use RPG-style UI borders (rounded corners or dotted lines). 2. Information Source and Character Analysis: - Subject: hAru_mAki_ch (https://t.co/AfDkdOaTPw) - Analyze the above profile and recent activities (posting frequency, technical field, content of statements, evaluations) to automatically calculate various RPG parameters. 3. Character Name/Title: - NAME: Maki @ Sunwood AI Labs. - HANDLE: hAru_mAki_ch - CLASS (Occupation): Name the estimated occupation based on activities in an RPG style. Examples: - AI Mage - Prompt Alchemist - Tech Sage - Digital Architect STATUS PARAMETERS (Calculated based on Activity): The following parameters should be quantified (1–99) based on actual activity status: - LV (Level): Calculated from years of activity × posting frequency × consistency - INT (Intelligence): Calculated from technical posts, frequency of specialized terminology use, and abstraction level of thought - TEC (Technical Skill): Calculated from the volume of AI / development / research / implementation output - CRE (Creativity): Calculated from the frequency of unique perspectives, prompt design, and idea posts - COM (Communication Power): Calculated from follower count, engagement, and post diffusion power - EXP (Experience Points): Comprehensive evaluation of past achievements, projects, and continuous activities * Ensure each value maintains a relative balance typical of an RPG (not all stats should be uniform). UI & TYPOGRAPHY: - Font should be a dot font (8-bit RPG style). - Text must be perfectly legible, without blurring or distortion. - Primarily use Japanese UI, with some English status names concurrently used. COLOR PALETTE: - Use a color palette extracted from the attached image (Image 1). - Composed using a limited color count reminiscent of 16-bit RPGs. - Background should be dark-toned, with high contrast for text and gauges. GRAPHIC ELEMENTS: - Status bars displayed as pixel gauges. - Icons (sword, book, gear, star, etc.) should also be unified in dot art. - UI borders and dividers should be in the style of an RPG menu. COMPOSITION: - The overall composition should be a “screenshot of an in-game status screen.” - While mindful of business card size ratio, maintain high information density. - Lay a faint dot pattern or grid in the background. CONSTRAINTS: - Name, handle, and URL must be accurately and exactly displayed. - Exclude meaningless strings or distorted characters. - Strictly adhere to the pixel art style; photo-realism is prohibited. - Maintain a consistent world view as an RPG UI. - Dynamically reconstruct based on the input argument and Image 1.
Dec 14, 2025

Image-to-Pixel Art Conversion Prompt

Image-to-Pixel Art Conversion Prompt - 1
Image-to-Pixel Art Conversion Prompt - 2

A prompt instructing Nano Banana Pro to convert an uploaded photo of a person into a full-body illustration using a pixel art (dot art) style, mimicking the subject's fashion, hairstyle, face, and overall style.

Prompt
Create a full-body illustration in pixel art (dot art) style, mimicking the fashion, hairstyle, face, and style of the person in this photo.
Dec 10, 2025

Pokémon Style Fusion Promo

Pokémon Style Fusion Promo

A prompt for generating a style-fused Pokémon image combining retro GameBoy pixel art, 3D models, and watercolor landscapes in a single frame.

Prompt
With Pokémon StyleFusion, it's easy to mix retro GameBoy pixel art, 3D Pokémon models, and watercolor landscapes. In this shot, pixel-Charmander, 3D-Bulbasaur, and a watercolor Pikachu appear in one frame.
Dec 7, 2025

Pixel art character portrait with glitch effect

Pixel art character portrait with glitch effect - 1
Pixel art character portrait with glitch effect - 2

A prompt to create a detailed pixel art character portrait based on an attached photo, depicting a medieval rogue with a 'glitch' effect that pixel-sorts parts of the image into neon cyan and magenta data streams, creating a cyberpunk-fantasy fusion aesthetic.

Prompt
create a detailed pixel art character portrait based on the attached photo. the subject is dressed as a medieval rogue in a dark green hood and leather armor. the image has a 'glitch' effect where parts of the armor and background are pixel-sorting into bright neon cyan and magenta data streams, as if the simulation is breaking. the character holds a glowing pixelated artifact. black background, cyberpunk-fantasy fusion, crisp pixel edges, vibrant colors.
Dec 6, 2025

16-bit Retro Game Character Conversion Prompts

16-bit Retro Game Character Conversion Prompts - 1
16-bit Retro Game Character Conversion Prompts - 2
16-bit Retro Game Character Conversion Prompts - 3
16-bit Retro Game Character Conversion Prompts - 4

A set of three image generation prompts designed to convert an uploaded original character into various 16-bit retro video game styles using Nano Banana Pro. The styles include a side-scrolling action game, a horizontal RPG battle screen, and an adventure game dialogue scene, allowing users to easily customize the character and scene details.

Prompt
Prompt (Side-Scrolling Action Style): Reproduce this [girl wearing a cloak] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Side-scrolling action, moving forward while collecting donuts, 100 score for taking a donut, stage is inside a dark castle Prompt (Horizontal RPG Battle Style): Reproduce this [girl wearing a cloak] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Horizontal RPG battle screen Fighting a donut monster, attacking with a sword, background is the lakeside, character name is "Tsunochian", display the character name, HP, command menu, damage, and plausible HP numbers at the bottom of the screen. Prompt (Adventure Game Style): Reproduce this [girl wearing a cloak] as a 16-bit video game character and place the character in a 2D 16-bit platform video game. Game screen composition: Adventure game dialogue screen, bust-up of the character in the center, date and weather in the top right, location name in the top left, command menu and dialogue window at the bottom of the screen, dialogue "Tsunochian 'Is it snack time yet?'", background is the living room
Dec 5, 2025

AI Manga Panel Generation

AI Manga Panel Generation

A Japanese tweet indicating the use of Nano Banana Pro for generating AI manga panels, using simple visual cues like emojis to describe the scene.

Prompt
Girl, black cat Footsteps, paw prints Footsteps, paw prints Footsteps, paw prints Footsteps, paw prints Footsteps, paw prints
Nov 22, 2025

Sprite sheet for 2D NES platformer

Sprite sheet for 2D NES platformer

A prompt for generating a sprite sheet for a 2D NES-style platformer game, including enemies and NPCs, based on a game cover.

Prompt
create a sprite sheet for a 2D NES platforming game, include enemies and NPCs

Convert illustration to retro Game Boy Advance-style pixel art

Convert illustration to retro Game Boy Advance-style pixel art

A Japanese instruction telling Nano Banana Pro to convert an illustration into pixel art in the style of the Game Boy Advance era.

Prompt
Convert it into pixel art in the style of the Game Boy Advance era.

Common Questions

Nano Banana Pro is Google's latest multimodal AI model featuring multimodal understanding (text, images, and video), high-quality generation from photorealistic to artistic styles, fast iteration with quick edits and variations, diverse styles from pixel art to oil paintings, precise control over composition and lighting, and complex multi-object, multi-character scene rendering.
They are curated mainly from public Twitter/𝕏 sources. If you are the author and wish to opt out, please contact us for immediate removal.
Simply copy the prompt and use it in YouMind with the 'Nano Banana Pro' image generation model according to the description. We are working on a tighter integration for one-click usage in the future.
It helps you consolidate your content creation and learning best practices into YouMind Shortcuts. This enables one-click generation based on your materials—like turning a YouTube video into a blog post or extracting quotes from an article.
Check out our blog post Nano Banana Pro Hands-On: 10 Mind-Blowing Real-World Cases for more curated Nano Banana Pro examples.

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