Nano Banana ProPrompts

Updated daily

Prompts

26
19 hours ago

16-Bit Arcade Character Generator

16-Bit Arcade Character Generator - 1
16-Bit Arcade Character Generator - 2

A specialized prompt to convert user photos into retro 16-bit arcade pixel art heroes.

Prompt
(Female Adapted) Create a 16‑bit retro arcade character portrait based on the uploaded user photo. Preserve only the subject’s face and hair likeness from the photo; do not preserve the original clothing, pose, or background. Render the subject as a stylized pixel‑hero, blending crisp retro pixel art with modern shading and chaotic arcade energy. Use a centered portrait composition with the subject facing the camera, expressing bold, playful, high‑energy arcade attitude. Skin should appear pixel‑rendered with chunky shading blocks, soft dithering, and stylized highlights. Edges should be crisp, with subtle pixel outlines and retro color‑banding. Apply a vibrant 16‑bit color palette: saturated primaries, neon accents, and high‑contrast arcade lighting. Add optional chaotic FX such as pixel sparks, glitch streaks, scanline distortions, power‑up flashes, or retro HUD particles. Randomize the following elements each time the prompt is used: Hairstyle: pixel‑punk spikes, retro 16‑bit waves, chunky pixel curls, neon‑lit arcade bob, stylized pixel‑hero sweep, or glossy pixel‑rendered long hair. Outfit: 16‑bit fighter jacket, pixel‑armor suit, neon arcade hoodie, retro hero tunic, cyber‑pixel vest, or bold color‑blocked arcade gear. Accessories: pixel visor, retro headset, glowing 16‑bit wristband, power‑up badge, LED earpiece, or none. Background: pixel grid with color bursts, retro game‑menu screen, neon scanline gradient, chaotic glitch field, or arcade cabinet glow. Include a customizable Gamer Tag displayed as a floating retro nameplate using pixel‑font or neon‑HUD lettering. Overall mood: chaotic, playful, retro‑arcade portrait with 16‑bit texture, glitch energy, and vibrant pixel‑hero personality. Avoid unwanted elements such as text, logos, distortions, or additional people. (Male Adapted) Create a 16‑bit retro arcade character portrait based on the uploaded male user photo. Preserve only the subject’s face and hair likeness from the photo; do not preserve the original clothing, pose, or background. Render the subject as a stylized male pixel‑hero, blending chunky retro pixel art with modern shading and chaotic arcade energy. Use a centered portrait composition with the subject facing the camera, expressing bold, confident, high‑energy arcade‑hero attitude. Skin should appear pixel‑rendered with blocky shading, soft dithering, and stylized highlights. Edges should be crisp, with subtle pixel outlines and retro color‑banding. Apply a vibrant 16‑bit color palette: saturated primaries, neon accents, and high‑contrast arcade lighting. Add optional chaotic FX such as pixel sparks, glitch streaks, scanline distortions, power‑up flashes, or retro HUD particles. Randomize the following elements each time the prompt is used: Hairstyle (male variations): pixel‑punk spikes, retro 16‑bit action‑hero sweep, short textured pixel crop, stylized arcade quiff, chunky pixel curls, or neon‑lit warrior hair. Outfit (male variations): 16‑bit fighter jacket, pixel‑armor chestplate, neon arcade varsity jacket, retro hero tunic, cyber‑pixel vest, or bold color‑blocked arcade hoodie. Accessories (male variations): pixel visor, retro headset, glowing 16‑bit wristband, power‑up badge, LED earpiece, or none. Background: pixel grid with color bursts, retro game‑menu screen, neon scanline gradient, chaotic glitch field, or arcade cabinet glow. Include a customizable Gamer Tag displayed as a floating retro nameplate using pixel‑font or neon‑HUD lettering. Overall mood: chaotic, playful, retro‑arcade portrait with 16‑bit texture, glitch energy, and bold male pixel‑hero personality. Avoid unwanted elements such as text, logos, distortions, or additional people.
1 day ago

Pixel Art Portrait of a Stylish Man

Pixel Art Portrait of a Stylish Man

A prompt for converting an existing image into a sharp-edged pixel art illustration featuring a man in a modern armchair.

Prompt
A high-resolution, sharp-edged pixel art illustration based on the provided image. A stylish young man with dark, messy hair is sitting in a modern tan armchair, wearing dark sunglasses, a grey graphic t-shirt, and wide-leg blue jeans. He is leaning back casually, adjusting his sunglasses with one hand. The background features a white brick wall with three framed sketches hanging on it. In the bottom right corner of the third picture frame, . Maintain the same color palette and cell-shaded aesthetic as the original, ensuring all lines are crisp and the resolution is enhanced.

Retro 8-Bit Game Aesthetic Prompt

Retro 8-Bit Game Aesthetic Prompt

A style prompt for nano-banana-pro designed to generate images with a retro pixel art aesthetic, focusing on low resolution and limited color palettes.

Prompt
low resolution grid, limited color palette, 8-bit aesthetic, clean pixel edges
Mar 22, 2026

Pixelated Cartoon Animal Image

Pixelated Cartoon Animal Image - 1
Pixelated Cartoon Animal Image - 2
Pixelated Cartoon Animal Image - 3
Pixelated Cartoon Animal Image - 4

A simple template prompt for Nano Banana 2 to generate a pixelated image of a cartoon animal, allowing the user to specify the animal name.

Prompt
A cartoonish (Animal Name) in pixelated image format
Nano Banana Pro Hands-On: 10 Mind-Blowing Real-World Cases
BLOG

Nano Banana Pro Hands-On: 10 Mind-Blowing Real-World Cases

EXPLORE MORE CASES

Nano Banana Pro Prompt: 8-bit Chicken in T-Rex Costume

Nano Banana Pro Prompt: 8-bit Chicken in T-Rex Costume

A prompt used with Nano Banana Pro (Gemini 3.1 image generator) to create an 8-bit style image of a chicken wearing a T-Rex costume on its way home.

Prompt
a chicken in a T-Rex costume's on the way of homecoming in the style of an 8-bits #11
Mar 19, 2026

Retro 1980s-1990s Computer Graphics Logo Redesign

A detailed, multi-phase prompt instructing Nano Banana Pro to act as a Digital Archaeologist and Retro Visual Designer. The goal is to redesign a modern logo (Grok) into a style reminiscent of MS-DOS or Windows 3.1 graphics, focusing on visible pixelation, scanlines, limited color palettes, and specific lighting effects like electron beam bloom and chromatic aberration.

Prompt
Act as a Digital Archaeologist and Retro Visual Designer specializing in 1980s-1990s Computer Graphics Aesthetics. PHASE 1: HISTORICAL CONTEXT Autonomously research the brand's modern logo and visual identity. Mentally transport this contemporary design back to the 1980s-1990s era of personal computing. Deconstruct the logo into geometric primitives that would have been technically feasible on early computer systems (squares, circles, simple gradients, limited color palettes). PHASE 2: LOGO REINTERPRETATION Redesign the [GROK] logo as if it was created for MS-DOS, Windows 3.1, or early Macintosh systems. Rules: - Simplify complex gradients to solid fills or basic two-tone transitions - Convert modern sans-serifs to bitmap/pixelated typography - Reduce color complexity to 4-16 vibrant colors maximum - Add retro geometric elements: concentric squares, stepped borders, blocky shadows - Maintain brand recognition while applying 80s/90s design constraints PHASE 3: PIXEL STRUCTURE The logo must display visible digital pixelation characteristics: - Visible RGB subpixel grid (red, green, blue dots arranged in tight clusters) - Horizontal scanline pattern across the entire composition - Black grid separating luminous colored pixels - Chromatic aberration at high-contrast edges - Electron beam bloom around bright elements creating soft glow halos PHASE 4: VISUAL TREATMENT - Background: Pure black (#000000) with subtle digital noise/grain - Logo colors: Oversaturated, glowing, with visible RGB subpixel separation - Text rendering: Chunky bitmap font with visible pixel stepping - Surface texture: Moiré patterns, slight dust particles floating in space PHASE 5: LUMINOSITY & ATMOSPHERE - Light behavior: Emissive glow from within the pixels themselves - Bloom effect: Soft white halo around peak brightness areas - Color bleed: Slight RGB fringing where bright colors meet black background - Ambient: Complete darkness surrounding the glowing logo - Luminance falloff: Edges slightly dimmer than center (vignette effect) PHASE 6: COMPOSITION - Framing: Tight crop on logo, filling 60-70% of frame - Alignment: Perfect center, logo floating on pure black void - Focus: Sharp on pixel grid structure with shallow depth revealing slight curvature TECH SPECS: - Macro photography perspective at f/4 aperture - ISO 400 sensitivity to capture luminous glow - Color space: sRGB with boosted saturation (+30%) - Resolution: High detail showing individual pixel structure - Grain: Analog film grain overlay (ISO 800 equivalent) for vintage feel - No modern post-processing or sharpening CRITICAL DIRECTIVES: - Logo appears as PURE DIGITAL GRAPHIC floating in void—NOT displayed on any physical device - NO bezels, NO frames, NO hardware, NO screens visible - The aesthetic is "1987-1995 computer graphics" NOT "photo of old technology" - Log
Feb 28, 2026

Pokémon Overworld Screenshot Generation

Pokémon Overworld Screenshot Generation

A prompt for Nano Banana 2 instructing it to create a screenshot of a game's overworld in a specific area, featuring one Pokémon following the player, while matching the vibe of a provided reference image.

Prompt
create a screenshot of the overworld for this game in the same area, with one pokemon following the player, fit the vibe of the reference
Feb 22, 2026

Glitch Tamagotchi Prompt for Nano Banana Application

Glitch Tamagotchi Prompt for Nano Banana Application

A shared prompt for generating a Glitch Tamagotchi image, intended as an application example for the Nano Banana series. Users can customize details or change the corrupted screen text to their desired name.

Prompt
Glitch Tamagotchi, 1990s, broken screen, corrupted text, low resolution, 8bit, CRT monitor, vaporwave, out of focus, distorted, noise, static, scan lines, bad quality, low quality, bad anatomy, bad hands, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, (text: NANO BANANA)
Jan 24, 2026

NES BG Dot Art Conversion Prompt

NES BG Dot Art Conversion Prompt - 1
NES BG Dot Art Conversion Prompt - 2

An extremely detailed, multi-step LLM prompt designed to convert any image into a background (BG) dot art image strictly adhering to the technical specifications and constraints of the Nintendo Entertainment System (NES) hardware, including resolution, color palettes, tile limits, and dithering techniques. This prompt was originally developed for Gemini's Nano Banana Pro but was later used to build a dedicated tool due to LLM interpretation issues.

Prompt
[NES Final Specification/Complete Version: BG-Only Algorithm Execution Type Dot Art Conversion Prompt] Convert this image into BG dot art specifications for the Family Computer (NES) hardware, strictly executing the following mathematical and logical steps, without limiting the subject matter. The purpose of this prompt is to satisfy the constraints required for BG to function on actual NES hardware. Aesthetic-only NES-style expression is prohibited. Use only the BG layer; sprites are strictly prohibited. ──────────────────────── [Prerequisites (NES BG Implementation Rules)] ──────────────────────── - Output Resolution: 256 × 240 pixels - Layer Used: NES BG only - Sprite usage prohibited - Transparency processing is not performed - Index 0 of each palette is treated as the NES universal background color - Index 0 is common to all palettes - The color with the largest coverage area on the entire screen is assigned as the universal background color - Color number 0 can also be used as a normal drawing color ──────────────────────── [Step 1: Geometric Image Processing (Protagonist Priority, No Deformation Cropping)] ──────────────────────── 1. Set the conversion size to 256 × 240 pixels 2. Always maintain the aspect ratio of the original image - Scale up or down until the shorter side fits the conversion size - Stretching the image is strictly prohibited 3. Automatically detect the protagonist (person, animal, building, etc.) in the image, and adjust the crop position so that the protagonist is maximally contained within the frame 4. If the protagonist cannot be detected, crop based on the center of the screen ──────────────────────── [Step 2: Tile Decomposition and Attribute Block Definition (NES Compliant)] ──────────────────────── 1. Divide the image into 8×8 pixel tiles 2. Treat 2×2 tiles (16×16 pixels) as 1 attribute block 3. Subsequent palette constraints and color constraints must be applied per attribute block ──────────────────────── [Step 3: Attribute Block Unit Palette Clustering (Maximum 4)] ──────────────────────── 1. Analyze the color distribution within each 16×16 attribute block 2. Cluster all attribute blocks by color distribution similarity, classifying them into a maximum of 4 groups 3. If the hue (blue, green, etc.) is clearly different from other areas, treat it as an independent group whenever possible 4. However, the NES BG sub-palettes are limited to a maximum of 4. Prioritize the protagonist area, and areas of low importance may be integrated into similar colors ──────────────────────── [Step 4: NES BG Palette Generation (4 colors × 4 sets)] ──────────────────────── 1. Index 0 (Universal Background Color) - Calculate the color with the largest coverage area on the entire screen, and assign it to Index 0, common to all palettes 2. Index 1–3 (Unique Colors) - For each sub-palette, select 3 colors that represent the 'light part,' 'mid-tone,' and 'dark part' of that attribute group - Colors extremely close in hue or brightness to Index 0 are prohibited ──────────────────────── [NES Color Palette Constraints (Hardware Compliant, NTSC)] ──────────────────────── - Available colors are strictly limited to the 54 NES hardware-compliant NTSC palette colors listed below - Palette generation, color selection, and quantization must always be performed from this 54-color set - Generation of new colors, RGB interpolation, or use of continuous values is prohibited - The following color set contains exactly 54 colors NES NTSC usable palette (54 colors, hex RGB) 000000,1D2B53,7E2553,#008751,AB5236,5F574F, C2C3C7,FFF1E8,FF004D,FFA300,FFEC27,00E436, 29ADFF,83769C,FF77A8,FFCCAA,291814,111D35, 422136,125359,742F29,49333B,A28879,F3EF7D, BE2633,E06F8B,E0A872,B2DCEF,4F6781,8E478C, A3CE27,44891A,2A4F3E,6D758D,9D9D9D,FFFFFF, 4B692F,6A6A6A,8F563B,C2C3C7,DF7126,D95763, D77BBA,FBF236,99E550,6ABE30,37946E,5FCDE4, CBDBFC,ADB5BD,EEC39A,696A6A ──────────────────────── [Step 5: CHR Pattern Compression (BG 256 Tile Limit)] ──────────────────────── 1. Calculate the number of unique 8×8 tile patterns used across the entire image 2. Limit the number of unique tiles to not exceed 256 types 3. For large areas like backgrounds, sky, or walls, repeatedly use completely identical dot patterns to minimize the number of tile types 4. Tiles with slight differences may be integrated using the following methods: - Readjustment of dither placement - Replacement of intermediate colors - Requantization within the attribute block ──────────────────────── [Step 6: Dithering (NES 4-Color Constraint Support)] ──────────────────────── 1. Use only the 4 assigned colors within each attribute block 2. To express pseudo-gradation, apply the following dither

Pixel Art Animal Grid for APNG

Pixel Art Animal Grid for APNG - 1
Pixel Art Animal Grid for APNG - 2
Pixel Art Animal Grid for APNG - 3

A simple prompt for Nano Banana Pro aimed at generating a 4x4 grid of cute, colorful, pixel-art style animals on a white background. This is intended as a base for creating APNG animations.

Prompt
Cute, colorful animals in a pixel art style, arranged in a 4x4 grid. White background.

Inkstorm Noir Portrait with Controlled Splatter

Inkstorm Noir Portrait with Controlled Splatter

A prompt for generating a high-contrast ink noir portrait, illustrated entirely with expressive black ink strokes and controlled splatter. It emphasizes heavy shadows, selective highlights emerging through negative space, and a moody, cinematic graphic novel aesthetic.

Prompt
A high-contrast ink noir portrait of [SUBJECT], illustrated entirely with expressive black ink strokes and controlled splatter. Heavy shadows dominate the composition while selective highlights emerge through negative space. Subtle paper grain is visible. Atmosphere is moody, cinematic, and intense, like a graphic novel frozen at its most dramatic panel.

2026 Fortune Telling Prompt (Super Famicom Style)

2026 Fortune Telling Prompt (Super Famicom Style) - 1
2026 Fortune Telling Prompt (Super Famicom Style) - 2
2026 Fortune Telling Prompt (Super Famicom Style) - 3
2026 Fortune Telling Prompt (Super Famicom Style) - 4

A detailed prompt for Nano Banana Pro to generate a fortune telling visualization for the year 2026 in the style of Super Famicom pixel art, showing monthly flow and emphasizing a positive theme.

Prompt
Make the entire background Super Famicom pixel art, and the theme is “The Fortune of Lovart in 2026” visualized as a candlestick chart with the horizontal axis representing January to December. Thoroughly elaborate the details in Japanese. Express it brightly and cutely.
Jan 1, 2026

Pixel Art Grid using Fruit Flat-Lay Photography Prompt

Pixel Art Grid using Fruit Flat-Lay Photography Prompt - 1
Pixel Art Grid using Fruit Flat-Lay Photography Prompt - 2

A highly constrained prompt for generating a professional overhead flat-lay photograph that mimics pixel art. The image uses two types of fruit (e.g., yellow lemons and green limes) arranged in a tight, seamless grid to form text and a graphic silhouette (e.g., '2026' and a running horse). The prompt enforces strict rules on object size, orientation, and grid alignment to ensure perfect pixelation and commercial quality.

Prompt
# Scene and World Professional top-down flat-lay photography, strictly 90-degree vertical overhead God's perspective; Pure white background; Studio soft lighting, uniform and clear light, no shadows, no vignetting # Focus and Order Absolute Subject: A grid matrix formed by tightly and neatly arranged [fresh yellow lemons] (the background item), filling the entire frame; Grid Specification: 27 columns horizontally, and several rows vertically, forming a complete matrix; Form of Expression: Using [green limes] (the contrast item) with stark color contrast embedded to form a clear pixel art pattern; Visual Logic: The upper half of the frame is the pixelated "2026" formed by the contrast item, and the lower half is the pixelated silhouette of the running horse formed by the contrast item; Arrangement Constraint: All objects are exactly the same size, uniformly oriented (stems pointing the same way), tightly and seamlessly fitted together, absolutely no blank areas allowed # Form and Structure Upper composition: Pixelated "{text content}" using the contrast item, employing a monospace font where each character occupies the same number of columns; Lower composition: Pixelated silhouette of the {graphic content} using the contrast item; Perfect overhead 90-degree flat-lay perspective, camera lens axis strictly perpendicular to the ground; Every object is whole, objects at the edge of the frame are not cropped, presenting a neat grid array; Pixel art pattern is clearly discernible, edges are sharp; Dense grid layout of {grid columns} columns × multiple rows, objects tightly filled, no gaps whatsoever # Material and Language Main Material: Real [{background item}] (smooth surface, natural reflection, fine texture, all objects uniformly oriented); Contrast Material: Real [{contrast item}] (full color, fine surface texture, real details, all objects uniformly oriented); Background: Pure white plane; All objects are uniform in size, shape, and orientation, with no size differences or deformation # Source of Tension Natural objects transformed into digital pixel art; Combination of traditional still life photography and modern pixel patterns; Strong color contrast between [{background item}] and [{contrast item}] creates clear pattern recognition; 8K quality, high resolution, commercial advertising photography style; Objects are absolutely regular in arrangement, pixel pattern is highly readable # Technical Constraints (Ensuring Stability) - Strictly 90-degree overhead angle, no perspective distortion - Objects at the edge of the frame must be complete, not cropped - The diameter of every object must be exactly the same, as if made from the same mold - All objects must be uniformly oriented, stems or tops pointing consistently - Clear grid structure: {grid columns} columns horizontally, and corresponding rows vertically, forming a strict rectangular grid - Grid arrangement must be neat, aligned horizontally and vertically, with each cell the same size - Objects must be tightly and seamlessly joined, absolutely no blank areas or gaps allowed - Edges of the pixel pattern must be sharp and crisp - Light is uniform, no local overexposure or underexposure - Each character uses a monospace pixel font, all characters occupy the same number of columns - Each object acts as one pixel unit, must be exactly the same size and uniformly oriented

Glitch Storm Dragon Prompt

A prompt used to generate an image of a legendary dragon emerging from a glitch storm, utilizing pixel sorting, RGB color split, and fragmented wings to create an epic cinematic atmosphere. This prompt was tested on both Nano Banana Pro and ChatGPT.

Prompt
legendary dragon emerging from glitch storm, pixel sorting distortion, RGB color split, fragmented wings, epic cinematic atmosphere, highly detailed
Dec 26, 2025

Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival)

Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) - 1
Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) - 2
Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) - 3
Compilation of 18 Nano Banana Pro Prompts (Tennen's Prompt Festival) - 4

A comprehensive list of 18 specialized Nano Banana Pro prompts created by the user 'Tennen,' covering various use cases from adding Scouters and 'Super Transformation' effects to generating retro RPG status screens, figure product layouts, and special move sequences (Kamehameha/Final Flash style).

Prompt
1. Scouter Prompt Overlays a Scouter-style UI onto the reference image and infers and displays the combat power based on the character's features. 2. Super Transformation Prompt Maintains the character features from the reference image and changes the pose to an 'Awakening Pose' to 'Super Transform' them. 'Super Transformation' can be selected from Form 1 to Form 3, as well as God Form, Blue Form, Extreme Form, and Rose Form. 3. Field Deployment Prompt Changes the character in the reference image to a pose with hands extended forward and deploys a field. 4. Retro RPG Status Screen Prompt A prompt that converts the character in the reference image into pixel art and generates an image styled like a retro RPG status screen. 5. Desktop Mascot Prompt A prompt that generates an image of the character from the reference image turned into a desktop mascot and placed on a PC screen. 6. Style Change Only on Torn Parts Prompt Adds a tearing effect without changing the reference image itself, allowing the art style of only the torn part to be freely switched to line art, ink painting, figure style, colored pencil, watercolor, pencil drawing, etc. 7. Art Style Conversion Prompt A prompt created by modifying the 'Style Change Only on Torn Parts Prompt' to change the overall art style. 8. Super Robot Wars Battle Sequence Prompt A prompt that generates an image styled like a Super Robot Wars battle sequence from the reference image. 9. Power Release Prompt A prompt that reproduces the depiction of a spherical energy space destroying an object. 10. Participation Screen Prompt A prompt that generates a 'Participation Screen' for the character in the reference image. 11. Total Concentration Prompt Maintains the character from the reference image and infers and depicts 'Weapon, Breathing Style, Form, and Move Name' from the character's atmosphere and stance. 12. Kamehameha Style Prompt A prompt that can stably generate the charging pose and activation pose of 'Kamehameha.' 13. Figure Transformation + Product Introduction Layout Prompt A prompt that transforms the character in the reference image into a figure and lays it out in a product introduction style. 14. Final Flash Style Prompt Converts the character in the reference image into the activation, charging, and firing poses of 'Final Flash.' Dialogue and sound effects can be added to each. 15. New Profile Image Generation Prompt Generates the character from the reference image in an arbitrary aspect ratio and places an arbitrary string as a logo in an arbitrary position. 16. Plastic Model Package Prompt Generates an image styled like a 'Plastic Model Package' by placing the reference image on the front and side. 17. Eraser Gun Style Prompt The character in the reference image emits an Eraser Gun-style energy wave from their mouth. 18. Ragged Transformation Prompt A prompt that transforms the character in the reference image into 'rags.'
Dec 26, 2025

Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana

Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana - 1
Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana - 2
Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana - 3
Image-to-Image Workflow for RPG Maker Pixel Maps using Nano Banana - 4

A detailed, multi-step workflow guide for using Nano Banana (specifically Nano Banana 2 or Pro) in image-to-image mode to generate assets like RPG Maker pixel maps or knowledge graphs. It emphasizes using reference images (like RM tiles or game screenshots) to maintain style consistency and provides a sample prompt for generating a dark fantasy RPG map.

Prompt
Please use Image 1 as the base map to generate a pixel map for RPG Maker production. Embellish the image details and replace the forest tile materials and overall style with a more dark fantasy style (art style reference: "Elden Ring" / "Dark Souls"). Do not enlarge, shrink, or stretch the generated map; please leave any extra areas blank.
Dec 25, 2025

2D Pixel Art Village Map Prompt (ChatGPT)

2D Pixel Art Village Map Prompt (ChatGPT)

A prompt used with ChatGPT's image generation feature (not Nano Banana Pro) to create a 2D pixel art map of a village, specifying key locations like a general store, weapon shop, church, and inn, viewed from a 90-degree overhead perspective.

Prompt
For a 90° overhead view 2D game, draw a village map. The village includes an item shop, weapon shop, church, and inn. Imagine a pixel art style.
Dec 22, 2025

Convert Portrait to 3D Pixel Art Avatar

Convert Portrait to 3D Pixel Art Avatar

A multi-step prompt instruction for Nano Banana Pro to convert an existing portrait image (originally created in Midjourney) into a 3D pixel art, cel-shaded avatar, indicating an image-to-image or style transfer workflow.

Prompt
Convert a portrait into a 3D pixel art, cel shaded avatar using Nano Banana Pro. (the photos were created on Midjourney) Multi-steps Prompt 👇
Loading more...

Common Questions

Nano Banana Pro is Google's latest multimodal AI model featuring multimodal understanding (text, images, and video), high-quality generation from photorealistic to artistic styles, fast iteration with quick edits and variations, diverse styles from pixel art to oil paintings, precise control over composition and lighting, and complex multi-object, multi-character scene rendering.
They are curated mainly from public Twitter/𝕏 sources. If you are the author and wish to opt out, please contact us for immediate removal.
Simply copy the prompt and use it in YouMind with the 'Nano Banana Pro' image generation model according to the description. We are working on a tighter integration for one-click usage in the future.
It helps you consolidate your content creation and learning best practices into YouMind Shortcuts. This enables one-click generation based on your materials—like turning a YouTube video into a blog post or extracting quotes from an article.
Check out our blog post Nano Banana Pro Hands-On: 10 Mind-Blowing Real-World Cases for more curated Nano Banana Pro examples.

Ready to create with
Nano Banana?

Experience Nano Banana Pro's Powerful Capabilities
LET YOUR IMAGINATION SOAR

Start Generating