VALORANT Patch Notes 13.02

@VALORANT
İNGILIZCE5 saat önce · 28 Tem 2026
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TL;DR

VALORANT Patch 13.02 introduces a balance change for Phoenix, adds new maps to the Retake mode, and addresses numerous agent-specific bugs across PC and console platforms.

Hey there, I’m Emily. I’ll be joining the Global Community team at Riot as an intern this summer, nice to meet you all! Hopefully y’all are staying cool with this summer heat, got a couple things for you to check out here :D

Here’s what’s happening in Patch 13.02:

  • Phoenix adjustment to address frequent casting of Run it Back.
  • We are delaying AROS: Replication, we’ll let you know when we have news to share.
  • Split, Corrode, and Lotus added to Retakes!
  • Some Agent bug fixes.
  • A fix for some door/ability interactions on Summit.

GLHF and see you all on the server!

ALL PLATFORMS

AGENTS UPDATES

Phoenix

  • Overall we are happy with the state of Phoenix's balance. This is a small touch to address the frequency with which he is able to cast his ultimate to be more in line with other characters.
  • Ultimate points increased from 6 to 7.

MODES UPDATES

RETAKE

  • Split, Corrode, and Lotus are being added to the map pool for RETAKE.

AROS: Replication

  • All Random One Site: Replication will no longer be released in this update. We don’t take these decisions lightly as we know a lot of you were looking forward to this mode. We are still targeting a future release date and will let you know when we have more to share.

BUG FIXES

  • Agents

Omen

  • Fixed an issue where the Shrouded Step's obstructed placement indicator is missing.

KAY/O

  • Fixed an issue where NULL/cmd’s visual and death audio effects would not play when his downed timer expired.
  • Fixed an issue where NULL/cmd’s death animation played incorrectly after being revived.

Cypher

  • Fixed an issue where Cyber Cage displayed incorrect visual effects when cast.
  • Fixed a rare issue where Cypher disconnected while casting Neural Theft.

Gekko

  • Fixed an issue where the incorrect voiceover could play when Wingman planted the Spike.
  • Fixed an issue where Wingman could unexpectedly die while planting or defusing the Spike under very low frame rate conditions.

Miks

  • Fixed an issue where the M Pulse ability icon and tooltip could be in the wrong place or missing on certain screens.

Reyna

  • Fixed an issue where the Dismiss icon remained grayed out after eliminating an enemy.

Chamber

  • Fixed an issue where Rendezvous could fail to teleport Chamber back to his anchor.

Waylay

  • Fixed an issue on Icebox where Lightspeed and Refract could allow Waylay to clip into the walls of B Tube.

Jett

  • Fixed an issue where Tailwind and Updraft could experience an unintended delay after using Cloudburst.

Raze

  • Fixed an issue where Boom Bot could briefly travel through solid geometry while locking onto airborne enemies.

Deadlock

  • Fixed an issue where Annihilation could incorrectly capture Omen while he was using From the Shadows, resulting in unintended damage of 900100 damage.

Vyse

  • Fixed an issue where Razorvine could become indestructible if it was deployed at the same moment Vyse was suppressed.

Maps

  • Summit
  • Fixed an issue where Agent utility could sometimes be crushed by the door when it was already closed.

PC ONLY

BUG FIXES

  • General
  • Fixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates.

CONSOLE ONLY

BUG FIXES

  • Agent

Chamber

  • Fixed an issue where Tour de Force missed haptic feedback when equipped and fired.

Yoru

  • Fixed an issue where Fakeout was missing aim assistance functionality.

Waylay

  • Fixed an issue where using Lightspeed and immediately equipping the Spike or a Flex item could grant unintended dash speed and distance.

Gameplay Systems

  • Fixed an issue in game modes with no abilities where selecting Agent Info from the Settings menu could close the menu instead of displaying ability information.
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