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抽象 / 視覺特效

在 YouMind AI 提示詞庫裡探索免費的 抽象 / 視覺特效 視頻 提示詞,歸類於 主體。每一條都精選自真實的創作流程,可以直接複製、改用與重用。

1362 條提示詞每日精選
作者 @Francesco
Claude Opus 5.5
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用 Claude Opus 5.5 搭建 AI 視頻工作室工作流,而非碰運氣的「老虎機」。 > 工作室,逐個房間來: 1. 參考:「直接展示,不要描述。」讓 Claude 觀看片段,理解剪接、下墜、擠壓與落定等細節。 2. 數據:確保每個數值都是從查詢得出的變量,而非寫死的像素。 3. 動態:編寫動畫前先標記關鍵時刻。為事件指定精確幀數(例如標題在第 90 幀出現,點擊在第 195 幀)。在 Remotion 中以 `useCurrentFrame()` 驅動動畫。 4. 導演:直接修改代碼行以調整時間或視覺效果(例如將 16 幀改為 28 幀),無需重新生成。 5. 發佈:使用 `remotion render` + `ffmpeg` 編譯成 final.mp4。

產生視頻
Claude Opus 5.5
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設定 Claude Opus 5.5 + Remotion 工作流程,像編寫程式碼一樣製作視頻。 1. 先鎖定時長與幀率(例如:20 秒 = 30fps 下的 600 幀)。 2. 編寫動畫前先規劃關鍵節點:進場 -> 動作 -> 結果定格 -> 收尾。 3. 為主要事件向 Claude 提供精確幀數(例如:按鈕在第 90 幀出現,第 195 幀點擊)。 4. 安裝官方技能以避免 AI 自行猜測:`npx skills add remotion-dev/skills`。 5. 觀看完整動畫前,先檢查靜態幀。 循環流程:幀數 -> 需求簡報 -> 生成 -> 靜態幀 -> 精準修改 -> 渲染輸出。

產生視頻
作者 @eigen
Claude Opus 5.5
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Opus 5.5 + Remotion + Three.js = 開發應用程式。然後拍一條超震撼的宣傳片。 將產品介面轉化為 3D 鏡頭,加入運鏡、景深及精準燈光控制。 設定步驟如下 ↓ 01 / 安裝技能: ▸ https://t.co/9LdSkszrrB ▸ https://t.co/gZxDjMKUct 02 / 將介面拆分為圖層 將 UI 面板匯出為獨立的 PNG 檔案,貼合到平面上,保持原有比例,並沿 Z 軸分佈排列。 使用 MeshBasicMaterial,避免燈光影響畫面亮度。保留原始組件,方便日後更新文字。 03 / 建立可重複使用的運鏡 透過 @remotion/three 連接場景。 將攝影機位置、對焦目標及鏡頭時間儲存為數據,並以 useCurrentFrame() 驅動,確保拖動時間軸與最終渲染的動態完全一致。 記得同時為目標加上動畫,否則攝影機會直接掠過你要展示的功能。 ▸ https://t.co/NShPu32VJr 04 / 加上鏡頭效果 使用以下 WebGL 效果鏈: RenderPass → BokehPass → UnrealBloomPass → OutputPass 將焦點放在當前功能上,並讓普通文字保持在泛光閾值以下。 光暈效果要適可而止。這是產品示範,不是核反應堆。 05 / 低成本預覽,高品質輸出 將合成註冊為 Trailer。先渲染較小尺寸的草稿: npx remotion render Trailer out/draft.mp4 --scale=0.5 檢查剪接、文字是否清晰易讀以及音效。確認無誤後再匯出: npx remotion render Trailer out/final.mp4 --codec=h264 --crf=18 立即加入書籤備用。

產生視頻
作者 @AI Edge
Claude Opus 5.5
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Create a motion design video using the following brief: Role: Creative Director. Format: [video format]. Story: Scene-by-scene breakdown of the narrative. Palette: Specific hex codes for colors. Typography: Font choices and hierarchy. Motion Language: Description of movement style (e.g., smooth, snappy). Audio Sync: Instructions on how visuals align with audio. Don'ts: List of constraints or styles to avoid. Use real assets only (logo, fonts, screenshots). Do not redraw or guess assets. After rendering, pull 20 frames, critique them harshly, fix the 3 biggest weaknesses, and re-render until every score hits 8/10.

產生視頻
作者 @Asteri
Claude Opus 5.5
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hand Claude Code a rough edit and tell it to break every cut into six knobs: 01 cut point the frame where scene A hands off to scene B 02 overlap how many frames both scenes share the screen 03 flash a 2-frame white pop that hides the seam on a hard push 04 timing linear or spring. how the hand-off builds speed and settles 05 shape what scene B is revealed through: slide, wipe, iris, clock wipe 06 carry the motion of scene A keeps going into scene B so the eye never resets every value lives in one config file. so your notes turn into numbers: move the cut 6 frames earlier overlap 18 frames, not 30 spring it with damping 200, no bounce the loop: cut → render → scrub → tune → repeat use Remotion's official transitions package. TransitionSeries runs every hand-off on Remotion's frame clock, with slide, wipe, iris, clock wipe and push cut built in

產生視頻
Seedance 2.5
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Asset Assignment: - Image 1: Fixed opening frame. Preserve the car interior, dashboard, windshield view, road, crosswalk, suburban houses, Halloween decorations, lighting, and camera perspective. No ghosts in the opening frame. - Image 2: Visual reference only for four small sheet ghosts (G2–G5). G1 is a significantly larger ghost with the same white sheet aesthetic. Scene: Create a photorealistic, Hollywood-style Halloween comedy in a 15-second, uninterrupted driver-POV night shot. Timeline: 0–4s: The car approaches an empty zebra crossing and slows down. No ghosts are visible. 4–8s: Five sheet ghosts enter one by one from the left, floating across in single file. G1 is the large leader, followed by G2, G3, G4, and G5. The car stops before the crossing. 8–11s: The first four ghosts continue crossing without stopping. G5 pauses, turns toward the car, raises one hand, waves exactly once, and lowers its hand completely. 11–13.5s: G5 turns forward and hurries to catch up. All five ghosts finish crossing and disappear from the road naturally. 13.5–15s: Just when everything seems peaceful, G5 quickly drifts in from the right edge and stops right outside the front windshield, extremely close to the driver’s view. Its two black oval eyes stare through the glass. Add subtle reflections and realistic fabric details. End on a funny, unexpected jump-scare moment. Visual Style: Premium photorealistic live action, realistic headlights, soft fabric movement, natural shadows, believable windshield reflections, consistent street perspective, and cinematic Halloween lighting. Audio: Quiet nighttime ambience, subtle car interior sounds, and one short, playful surprise stinger. No dialogue, narration, music, or exaggerated cartoon effects. Strict Constraints: One fixed camera angle, no cuts or zooms. Exactly five ghosts. Maintain the order G1 → G2 → G3 → G4 → G5. No teleportation, duplication, flickering, or overlapping. Only G5 waves, exactly once. All five ghosts must finish crossing before G5’s final windshield surprise. Only G5 appears at the end.

產生視頻
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常見問題

YouMind 的提示詞從哪裡來?
YouMind 會從創作者社群和公開創作流程中精選高信號 AI 提示詞案例。這個庫優先收錄值得查看、複用和改寫的提示詞。
視頻提示詞分類是怎麼劃分的?
視頻提示詞按使用場景、風格和主體劃分。使用場景對應製作目標,風格對應運動或渲染語言,主體描述主要場景或對象。
提示詞是怎麼被歸到分類裡的?
YouMind 會用 AI 分析每條視頻提示詞的正文、標題、元資料,以及可用的生成結果,然後匹配最接近的類目。隨著類目體系演進,編輯也可以繼續校正。
YouMind 是什麼?
YouMind 是一個 AI 工作空間,幫助用戶把研究、想法和創作參考轉成可用產出。提示詞庫是其中公開的一部分,用來幫助創作者更快學習優秀案例。