製作一部 5 分鐘的地圖紀錄片,名為《掐絲琺瑯江山圖》,呈現中國 55 個少數民族。 視覺風格:採用掐絲琺瑯(景泰藍)工藝。地形使用真實高程數據(USGS/NOAA),等高線化作金絲,18 個地理區域分別對應不同釉色,河流則以孔雀藍釉帶呈現。 各民族動畫流程:1. 金絲勾勒輪廓;2. 填施彩釉;3. 燒製發光。 人物:運用開源深度模型,將平面圖像轉化為立體浮雕,使其能捕捉光影、投射陰影。 道具:每個民族搭配一件實物(如樺樹皮碗、馬頭琴等)。 結構:按地域分為六章(由東北林海至南海諸島),並深入剖析哈尼梯田。結尾鏡頭:55 個人物由東北走向南海,以一條金線相連。 技術架構:整個流程由 Claude Opus 5.5 驅動。編寫分鏡及場景代碼(以 Three.js 處理地形、鏡頭、琺瑯材質、特效及字體排版),使用 Codex 生成琺瑯人物與物件,透過火山引擎豆包製作 63 段旁白,並以 Python 逐音符合成原創音樂。最後逐幀渲染、混音、合成及審核。
自然 / 風景
在 YouMind AI 提示詞庫裡探索免費的 自然 / 風景 視頻 提示詞,歸類於 主體。每一條都精選自真實的創作流程,可以直接複製、改用與重用。
男子奔跑,場景每隔數秒變換一次:中世紀村落、竹林、火星、雨中的霓虹城市、雪景村落、古埃及、 1920 年代街道、叢林、泥屋村落、古羅馬、日落沙灘,跟隨參考鏡頭及動作
秋日,杉樹林。咆哮的電鋸揚起木屑,掠過透明護罩飛散。抬頭仰望,樹梢高不可攀。導師指向後方兩棵樹之間的空隙。切入的鋸片突然變得沉重,鋸口合攏,引擎熄火。用力拉扯也無濟於事。枝椏搖曳,杉針簌簌落下。導師微微一笑,遞來一個黃色楔子,將它嵌入鋸口,然後接過斧頭。 他用斧背筆直敲擊楔頂。砰的一聲,楔子沒入,鋸口撐開,樹幹嘎吱作響。樹冠向後傾倒。導師拉着他的肩膀,兩人一同後退。巨大的杉樹筆直倒向後方的空隙,震得地面一顫,塵土飛揚。他們張大嘴巴愣在原地,隨即放聲大笑。倒下的樹幹不偏不倚,正好落在兩棵樹之間。天空豁然裂開一道缺口,陽光傾瀉而下。一隻手輕輕撫過樹樁上的年輪。 由隨行的朋友手持拍攝。每個鏡頭約 2 秒,沒有對白、字幕或背景音樂。畫面中只出現兩個人。一棵巨杉、一把電鋸、一個楔子、一把斧頭。頭盔、耳罩、衣物和工具均為素色,不帶任何文字。杉樹林的佈局與工具的形狀,須參照不含人物的參考圖片固定下來。
使用 Three.js 0.170 版本,重現秋日清晨的中央公園。請只使用純代碼實現;切勿匯入任何 3D 模型或紋理。 1. 構建一個場景,確保鏡頭在其中移動時畫面保持視覺一致,並包含 Bow Bridge 的精細近景特寫。 2. 令光影與動態效果逼真自然,細節需涵蓋半透明的飄落樹葉及行人走動。 3. 確保應用程式在 1280x720 像素解像度下,即使開啟反射及後期處理效果,幀率仍能維持在每秒 30 幀以上。
16:9 寬螢幕,電影級真人實拍,15 秒,一鏡到底般流暢的高強度跑酷打鬥。鏡頭之間只使用硬切,絕無溶接、變形或過場效果;每次剪接的動作與方向必須連貫一致。全片無對白;只有自然的腳步聲、衣物摩擦聲、水花聲及撞擊聲。 主角:@image 1(面部特徵、髮型、玫瑰粉色挑染、垂於右肩的長側辮、梅紫色上衣及米白色工裝褲,全程須與參考圖完全一致)。她的動作俐落、果斷而流暢。她主導整場戰鬥,以迅雷不及掩耳之勢連續擊倒十名蒙面襲擊者。 對手:十名蒙面的「Ashen Guard」戰士,身穿炭灰色連帽雨衣,面纏石板灰色布條,手持竹棍及短警棍。他們從上方、兩側及背後包抄逼近。每一人都被乾淨利落地擊中,並有明顯反應:被擊退、失去平衡,或被拋向牆壁、架子或欄杆後才離開畫面。下一名攻擊者隨即補上。 場景:雨後初晴、雲霧繚繞的陡峭山坡上,一座廢棄的梯田茶園。佈滿青苔的石砌梯牆、狹窄濕滑的石階、順坡而下的淺水灌溉渠、斷裂留有缺口的木製行人橋、生鏽的晾茶架、傾斜的竹棚架,以及懸崖邊緣的一道幼瀑布。低角度的金色夕陽穿透薄霧,從側面灑入。色調:苔蘚綠、濕潤石板灰、溫暖琥珀色、深梅紫。每次撞擊都會激起水花、泥濘飛濺、撕裂茶葉並擾動霧氣。僅採用寫實的自然光效。 鏡頭 1(0-2.5 秒)低角度貼地拍攝,視角 35 度。她從石階底部猛然躍起,踏上一級台階借力,一記凌空前踢正中攻擊者 1 胸口,將他踢飛撞上石牆。她落地後側身滑步,閃過攻擊者 2 揮來的竹棍,隨即一記上挑肘擊命中其下巴;對方直挺挺跌入濕透的茶叢中。 鏡頭 2(2.5-5 秒)側面跟拍,視角 40 度。她腳踏長滿青苔的梯牆,沿牆跑上三步,一記斜踢命中攻擊者 3,令他失去平衡滾落石階。她毫不停歇,藉一根傾斜的竹竿彈跳騰空,一記膝撞擊中攻擊者 4,令其癱倒在石地上。 鏡頭 3(5-7.5 秒)攝影機貼地滑行並向上橫掃,視角 30 度。她壓低身姿在垂掛的竹枝與繩索下衝落斜坡,轉身一記迴旋踢將攻擊者 5 踢飛,撞上生鏽的晾茶架。接着雙手撐地翻滾,再一記飛踢命中攻擊者 6,令他向後滑行撞上梯牆邊緣。 鏡頭 4(7.5-10 秒)攝影機環繞她旋轉,視角 32 度。她雙膝跪地滑過淺水灌溉渠,激起大片水花,並在斷橋處猛然起身。她躍過缺口,在半空中扭身以肩膀猛撞攻擊者 7,將他撞落下方梯田。她着地後接住攻擊者 8 擲來的竹竿,將竹竿插地撐竿跳起,雙腳同時踢中攻擊者 8 及 9,將二人踢向相反方向。 鏡頭 5(10-12.5 秒)攝影機如追趕般向前推進,隨即快速拉遠,視角 38 度。她沿着傾斜的竹棚架奔跑,然後向後翻騰,避開攻擊者 10 從背後的偷襲。她在半空中扭身,一記後踢正中其肩胛骨之間,令他向前滾落斜坡。 鏡頭 6(12.5-15 秒)攝影機降至低位廣角,視角 30 度,隨後鎖定正面平視角度。她落地後壓低身姿滑過水窪,四周水花四濺,隨即起身擺出俐落的備戰姿勢。她的辮子與衣襬仍因高速而擺動。片段在這強而有力的靜止姿勢中戛然而止,最後一幀清晰銳利。 攝影機:以動感驅動的跟拍方式,緊隨她的重心移動(跳躍、跑牆、撐竿跳、踢擊),而非靜止不動。反應式衝擊攝影:每次擊中時產生輕微而急促的震動,攝影機短暫跟隨被擊飛的對手,隨即迅速回到她身上。快速動作帶有自然的動態模糊。 節奏:速度在爆發瞬間不斷攀升。她的動作清晰果斷;敵人的反應迅猛沉重。絕無慢動作、停頓、刻意擺拍或多餘動作。 視覺質素:超高清、電影級別、逼真的皮膚、布料及水流物理效果,真人實拍的攝影質感。 正向鎖定:粉色挑染保持柔和玫瑰色調,辮子垂於右肩,梅紫色上衣及米白色工裝褲不變,靴子及手套不變,確切為十名身穿炭灰色外套、面纏石板灰色布條的攻擊者。 限制條件:至少十名敵人,且全部被擊中。絕無落空的踢擊;每一下攻擊都必須命中。不得重複招式。無奇幻光效、無霓虹色彩、無霓虹光暈、無卡通或 CGI 風格、無肢體變形、無穿模或物件互相穿透、無動作卡頓、無多餘人物、無文字或水印。
電影級超寫實奇幻冒險短片,16:9 比例,30 秒,24fps,以高成本電影預告片的手法拍攝。清冷迷濛的黎明時分,濃霧在高大松林與起伏草原間緩緩飄散,低飽和度的灰綠色調,淺景深,柔和漫射光線,細膩的菲林顆粒感,營造出寧靜而神秘的氛圍。 角色:一名二十多歲的年輕女子,深棕色及肩長髮,戴着一頂沒有標誌的純色深色棒球帽,身穿黑色風褸、寬鬆的黑色運動褲、白色短襪,以及厚底白灰色波鞋,外套內露出貼身的白色臂套。她神情勇敢專注,因奔跑而喘着氣。每個鏡頭中的面容、髮型及服裝必須保持完全一致。 生物:一頭體型龐大、古老的長頸草食性恐龍,身軀巨大且靜止不動,背部看來就像一座長滿青苔的草丘。粗糙的灰褐色紋理皮膚、深邃的皺褶、緩慢眨動的琥珀色眼睛,以及修長溫和的頸項。神態平靜祥和,毫無攻擊性。 場景:黎明時分寂靜的松林,延伸至一片遼闊的霧中草地,遠處可見樹林輪廓與低垂雲層。 🌲 0–5 秒:全景鏡頭,女子在濃霧中穿梭於高大松樹之間奔跑,腳步踩在濕潤泥土上發出聲響。低角度特寫她的波鞋跨過一根倒下的樹枝;接着是中景,她回頭張望,呼出陣陣白霧,然後繼續向前跑。 🌫️ 5–10 秒:森林到了盡頭,她衝入一片開闊的霧中草地。特寫她踏在濕草上的波鞋,以及她停下時雙手撐着膝蓋、努力平復呼吸的樣子。她環顧四周無邊無際的寂靜薄霧。 ⛰️ 10–15 秒:她注意到前方有一個長滿青苔的巨大奇怪土丘。她懷着好奇心慢慢走近,爬上頂端並挺身站立。全景鏡頭展現她在霧濛濛的地平線前顯得格外渺小。土丘如呼吸般極輕微地起伏。 😳 15–20 秒:極近特寫她帽檐下的臉龐,雙眼睜大。她感覺到腳下的地面正在移動。特寫她的波鞋,身旁的「草地」泛起漣漪。鏡頭推進至土丘旁一隻巨大、佈滿皺褶且緊閉的眼睛逐漸顯現。 🦕 20–25 秒:她俯身四肢着地,緊緊抓住青苔。全景鏡頭下,土丘緩緩移動,原來這是一頭沉睡巨龍的龐大頭部與身軀。一隻巨大的琥珀色眼睛慢慢睜開,凝視着她。 🌅 25–30 秒:恐龍將長頸溫柔地高高抬起,伸入霧中,她依然穩穩站在牠的頭上,此時微弱的陽光穿透雲層。她滿懷敬畏地站起來,難以置信地微笑。壯觀的慢速升降機後拉鏡頭,展現出這頭龐然巨物與牠頭上渺小的女孩,襯托着迷濛的地平線,最後畫面淡出。 🎧 音效:微風輕拂、遠處鳥鳴、沉重的呼吸聲與踏在濕草上的腳步聲、巨獸深沉的低鳴喘息,以及由柔和弦樂與低沉銅管樂交織而成的漸強管弦配樂,全片沒有對白。
為【主題:XX(生物名稱)】製作 CAD 數據,並以此為基礎製作 Blender 視頻。 ■ 主題設置 - 種類/時代/地區:【範例:白堊紀晚期北美洲/侏羅紀歐洲/現代藍鯨】 - 體型:【範例:全長約 12m、臀高約 4m】(如留空則採用一般成體的標準數值) - 姿勢/復原概念:【範例:身體前傾、尾巴水平的雙足行走/四足行走/游泳姿態】 - 請注意,此為一般復原圖,並非特定標本的實測圖。 ■ CAD 數據 - 3 張 DXF 圖紙(單位 mm、A2 尺寸、附標題欄) - 發掘網格圖(1m 方格的網格、骨骼排列及標本編號) - 全身骨骼圖(側視圖、骨骼名稱、全長/高度尺寸) - 三視圖(側視/正視/俯視)及特徵部位的放大圖【範例:頭骨/翅膀/鰭】 - 無需 3D 模型(OBJ/STL/3D DXF)。 ■ 視頻(Blender 4.2、1920x1080、24fps、約 20 秒) 1. 開場:調查用的方格紙由上方展開,出現以墨水繪製的發掘網格圖(附標題標籤、調查印章、鉛筆筆記)。 2. 圖紙上的骨骼輪廓化作光線升起,化石以「發掘時的姿勢」呈現於紙上。 3. 化石逐一飛起,組裝成站立的骨架(順序為中心 -> 脊椎 -> 四肢 -> 肋骨 -> 尾巴 -> 頸部 -> 頭部等,並按主題調整)。 4. 附上肌肉 -> 覆蓋皮膚(或羽毛/鱗片/毛髮)。交界處以光帶形式推進。 5. 方格紙消失,顯現環境【環境:範例 晨霧繚繞的白堊紀森林/侏羅紀湖畔/冰河時期雪原/水底】。 6. 睜眼眨眼,做出動作【動作:範例 步出並咆哮/展翅起飛/開始游動】。 7. 顯示標題【主題名稱/英文名及學名/一行副標題】。 8. 主體結束後,Logo End Card(於黑色背景上柔和浮現,一道光芒劃過後淡出)。 ■ 鏡頭 - 組裝期間貼近骨架(環繞頭部、牙齒、關節作 Orbit 運鏡)。 - 場景出現時拉遠至全景鏡頭。 - 最後一個鏡頭為【範例:低角度仰視面部特寫】。 ■ 描述(寫實風格) - 骨骼具備化石質感(石化色澤、裂紋、修復痕跡)。 - 肌肉可見纖維紋理,皮膚具備【範例:大小不一的鱗片、背部深色與腹部淺色的色彩分界】。 - 動作需展現重量感(每踏一步身體隨之下沉,並以尾巴/頸部保持平衡)。 - 植物需建構至可看清單片葉子的程度(而非球狀葉簇)。背景樹木茂密,並帶有空氣透視的朦朧感。 - 時間設定【範例:清晨的低角度陽光】,陰影修長。 - 材質使用程序化生成(procedural)。 - 外觀參考圖片:【附上圖片】(如無,則採用一般復原圖)。 ■ 聲音 - 使用 Python 合成,不採用外部素材。 - 包含紙張翻動聲、骨骼拼合聲、心跳開始跳動的聲音、環境音、腳步聲(或拍翼聲/水聲)、咆哮聲。 - BGM 需配合主題所屬的時代/氣氛。Logo End Card 亦需加入音效。 - 剪去首 1 秒以控制節奏。 ■ 電腦負載 - 初期以輕量設置渲染(在不影響畫面的範圍內減少 samples)。 - 低優先級,Blender 每次只執行一個進程。一邊散熱一邊逐步渲染。 - 進行最終渲染前,請告知預計所需時間。 ■ 流程 - 最終渲染前先確認測試靜態圖。 - 完成後發送 MP4。
以寫實油畫風格,完全用程式碼從零開始繪製一幅日出時分的壯麗高山風景,並逐筆展示繪畫過程。 一座高聳的雪山矗立於深邃的冰川峽谷之上,嶙峋的山峰捕捉到第一縷金色的
製作一段 10 秒的 9:16 直向視頻,氣氛、鏡頭運動、節奏及超現實高山景色須盡量貼近原參考視頻。以提供的圖片作為精確的首幀畫面,並保留新女性的外貌、淡紫色外套、深色工裝褲及四輪溜冰鞋。 單一連續後方跟隨鏡頭: 一名成年女性沿蜿蜒山路向下溜行。鏡頭從其背後約腰部高度平滑跟隨,並保持固定距離。全程須完整顯示她的全身及兩隻溜冰鞋,車輪下方需留有空間。她應處於畫面中下方位置,讓遼闊的山景主導整個畫面。 動作: 開場即已在移動。她以輕快自信的速度向下滑行,如原視頻中的騎士般作出寬闊流暢的 S 形轉向。將 carving 動作自然轉化為溜冰姿態:雙膝微曲、重心輕移、雙腳交替換位,以及放鬆手臂以平衡身體。兩隻溜冰鞋須在柏油路面上逼真滾動,馬尾與外套向後飄揚。 路面及近處草地快速掠過,遠山則以真實視差緩慢移動。保持穩定的前進速度,切勿使用慢動作或突然加速。 景色與超現實風格: 重現原片中非凡的高山峽谷:高聳入雲的嶙峋山峰覆蓋着鮮綠植被、巍峨岩柱、針葉樹、色彩繽紛的路旁野花、前方的小村莊,以及深邃的鈷藍色天空。 上方景觀彷彿在頭頂延展摺疊,形成巨大的夢幻天幕。雕塑般的白雲在不同高度的山峰間繚繞,與垂直拉長的絲縷狀雲霧交織。鏡頭推進時,須一致地維持這種超現實的空間佈局。 雲層在山巒間輕輕飄動翻湧。視野變化主要源自穿越世界的移動過程,具備強烈的深度感與連貫透視。全程須保留可辨識的山峰、道路幾何形狀及村莊建築。 時間軸: 0–2 秒:由參考構圖即時向前移動。女性沿道路右側向下滑行,隨後開始向車道中央作柔和的 carving 轉向。鏡頭平滑跟隨。 2–4 秒:一輛白色汽車在對面車道駛來,於畫面左側經過,與溜冰者保持清晰距離。她繼續自然滑行,沒有誇張反應。 4–7 秒:她作出流暢的 S 形 carving,轉移重心並稍微伸展雙臂。黃色道路中線引向前方村莊。近處樹木與花朵掠過,展現出巨大山谷的更多層次。 7–10 秒:她傾身進入下一個平緩彎道,繼續向下滑行。鏡頭微妙地跟隨彎道弧度,同時保留 rea
製作一段 30 秒的電影級寫實視頻,畫面中一名年輕女子正騎着單車,沿泥路穿過一片翠綠茂密的森林。她頭戴黑色棒球帽,身穿寬鬆藍色 T 恤、黑色短褲及白色運動鞋,一頭棕色長髮在身後自然飄揚。她自信地張開雙臂騎行,隨後回頭一望,發現一大群斑馬正朝她奔來。她頓時又驚又怕,連忙緊握車把,拼命加快踩踏板;此時斑馬群已沿路狂奔而至,揚起陣陣塵土。數十匹斑馬在她的單車四周飛奔,營造出緊張刺激的追逐場面。最後她逐漸減速,難以置信地看着智能手機,隨即瞪大雙眼、張開嘴巴,將手機舉到耳邊。請採用流暢的跟拍鏡頭,呈現逼真的單車動態與自然的動物動作,細緻刻畫斑馬條紋、飄逸的長髮、飛揚的塵埃及柔和的日光。整段視頻須保持角色形象一致、物理效果真實及表情自然,不得出現不自然的變形、文字或背景音樂。
a campfire in a forest at night. 3D scene with real lighting, where the fire lights, burns and goes out.
Crumbling desert house with a giant realistic blue eye in the wall slowly blinking shut under a starry sky.
Create it 30-second video featuring a breathtaking cinematic acrobatic performance above a beautiful turquoise lake surrounded by lush green mountains, misty cliffs, and soft cloudy skies. A graceful female acrobat wearing a flowing white outfit performs incredible flips, handstands, aerial rotations, and perfectly controlled balancing moves on a series of tall, narrow wooden poles rising above the water. The camera captures her movements from wide cinematic angles and smooth tracking shots, highlighting her strength, flexibility, and balance against the stunning natural landscape. She leaps gracefully from one pole to another, spins through the air, and lands with precision on a wooden platform beside the lake, finishing with an elegant martial-arts-inspired pose with her arms extended. Use realistic human anatomy, natural body movements, accurate physics, fluid transitions, soft daylight, atmospheric mountain fog, crystal-clear water reflections, and ultra-realistic cinematic details. Keep the acrobat's face, hairstyle, outfit, and body proportions consistent throughout the video. The final result should look like a professionally filmed real-life acrobatic performance, with smooth camera movement, breathtaking scenery, and no text, logos, or visual distortions.
a floating island in the sky with a waterfall pouring off its edge, a small village and clouds drifting around it
A LEGO turtle pilots a yellow mini-sub through a coral reef and docks at an underwater station. Build the whole reef out of bricks: staghorn coral, sea fans, kelp, clownfish in anemones, a clam with a glowing pearl. Caustics ripple across the floor and god rays fall from the surface. The turtle waves from the glass cockpit, fish part around the sub, and the airlock lights chase toward the hatch as it docks.
REFERENCES: Grandma = 95–100-year-old tiny hunched Korean grandmother (exact face, white bun with wooden pin, quilted indigo jeogori, grey knit scarf, plum skirt, gomusin shoes). Thug = very chubby greasy gangster (exact face with eyebrow scar, shiny black puffer jacket open, red-black floral silk shirt, gold chain, gold ring, black track pants, dirty white sneakers). Leopard = giant adult snow leopard (exact smoky grey-white coat, black rosettes, pale icy-blue eyes, long thick ringed tail). Hut = snowy thatched mountain tea hut on a hilltop with a small snowy yard, a footpath winding down the slope toward camera, and vast misty snow mountains on the right. Keep every identity, outfit, marking and set identical to refs throughout. Only these three beings exist in the scene. PROP LOCKS: PROP-STICK = gnarled dark-brown wooden walking stick, always in Grandma's right hand, she leans on it every moment. PROP-BOWL = small round brown earthenware bowl of raw red meat chunks, always in Grandma's left hand, never dropped, never changes. STAGING LOCK: Grandma stands in the snowy yard just in front of the Hut doorway, facing the footpath/camera, for the entire scene; she never walks away. Thug comes UP the footpath and stops 2 metres in front of her, his BACK to the footpath and slope. Leopard later comes up that SAME footpath from the slope behind Thug. Snow falling softly throughout. LOOK: overcast winter daylight, cool blue-white snow, warm amber glow from the hut door, low saturation, low-to-mid contrast, filmic grain, soft halation. Ambient wind, crunching snow. PACING: natural unhurried Korean delivery, short pauses between lines; never rushed. 0–6s: Opening aerial FPV drone shot: high above vast misty snow mountain ranges, gliding smoothly over frosted pine ridges and drifting clouds, then diving gracefully down the slope toward the tiny snow-covered Hut on the hilltop, slowing and pushing in to a medium shot of Grandma standing in the yard, leaning on PROP-STICK, holding PROP-BOWL. 6–11s: Grandma looks around the hills, calling sweetly and caringly, like to her own son: Grandma (sing-song, tender): 「우리 아가~ 밥 먹자… 어디 갔니, 우리 아들~」 She calls once more, peering at the ridges, smiling. 11–17s: Heavy crunching steps. Thug stomps up the footpath, panting, chin raised, and stops in front of her. Thug (rough, ruthless): 「할매, 이번 달 자릿세. 빨리 내놔.」 Grandma looks at him calmly and gives a small sly smirk. Grandma (humble, gentle): 「잠깐만… 우리 고양이 밥 좀 주고. 그다음에 줄게.」 17–22s: Thug scoffs proudly, pinching his thumb and index finger close together in front of his face to mock something tiny. Thug (angry, sarcastic): 「그 쪼끄만 망할 고양이 기다릴 시간 없어!」 Grandma's eyes shift past his shoulder to the slope; a happy, satisfied smile spreads. Grandma (warm): 「아이고… 저기 오네.」 22–30s: Thug turns around just as the giant snow leopard lunges from the slope behind him.
Prompted a full recreation of the Salar de Uyuni salt flat mirror, complete with procedural clouds, dynamic ripple wakes, planar reflections, and synchronized pedaling kinematics. 🚴♂️☁️
MEET ME UNDER THE MAPLE TREE Duration: 20 seconds | Cinematic 3D Animation | Korean Romance | Autumn Nostalgia | 16:9 ANIMATION STYLE AND VISUAL DIRECTION Create a stunning, high-quality cinematic 3D animated short film set in South Korea. Use sophisticated character animation, beautifully detailed environments, realistic fabric textures, expressive faces, delicate lighting, and fluid natural movements. The visual style should combine the charm of a beautifully animated romantic film with the emotional depth and cinematic composition of a nostalgic Korean love story. Characters should have elegant, attractive facial features, expressive eyes, beautifully animated hair, and subtly stylized proportions while maintaining believable anatomy. Skin, knitted fabric, wood, falling leaves, and lighting should have rich, detailed textures. Use warm autumn colors, golden sunlight, burgundy-red accents, soft atmospheric depth, delicate depth of field, and subtle film grain. Important: This is a fully animated 3D film, not live-action. Avoid flat 2D animation, exaggerated cartoon proportions, childish character designs, anime styling, or plastic-looking 3D characters. CHARACTER DESIGN AND CONTINUITY THE ELDERLY WOMAN — PRESENT DAY A graceful, exceptionally beautiful 72-year-old Korean woman with delicate facial features, expressive dark eyes, elegant silver-black hair tied loosely at the back, and naturally detailed age lines. Her face should communicate kindness, wisdom, warmth, and a lifetime of beautiful memories. Her wrinkles should be delicately rendered rather than exaggerated. Give her a gentle smile and expressive eyes that can communicate happiness and nostalgia without dialogue. She wears a vintage cream knitted cardigan over a muted-brown dress. Her home is an old, cozy Korean wooden house featuring traditional wooden windows, faded curtains, aged furniture, a small wooden cabinet, an old analogue clock, and warm afternoon sunlight streaming inside. On a wooden table sits an old keepsake box containing a faded photograph and a carefully preserved deep-red knitted scarf. THE YOUNG WOMAN — 1998 FLASHBACK The exact same character at 23 years old. She is exceptionally beautiful, with delicate Korean facial features, large expressive dark eyes, smooth skin, long glossy black hair with soft bangs, and a naturally charming smile. Her character design should feel elegant, romantic, and timeless, with subtle stylization, detailed hair strands, expressive facial animation, and graceful movements. She wears a vintage cream wool coat, an ivory blouse, a dark pleated skirt, and a beautiful deep-red knitted scarf given to her by her first love. The scarf must have detailed wool fibers, visible knitted patterns, soft folds, and natural movement. THE BOYFRIEND — 1998 FLASHBACK An exceptionally handsome 25-year-old Korean man with expressive dark eyes, a naturally defined jawline, thick black hair styled in a classic late-1990s Korean fashion, and a warm, sincere smile. He wears a charcoal wool overcoat, a cream knitted sweater, dark trousers, and vintage leather shoes. His animated expressions should be subtle and believable. His smile should feel shy, affectionate, and genuine. Both characters must remain visually consistent throughout the flashback, with matching facial features, hairstyles, clothing, and proportions. SCENE 1 — THE KEEPSAKE TIME: 0–5 SECONDS Inside a cozy old Korean wooden house, golden autumn sunlight streams through faded curtains. Outside the window, red, amber, and golden maple leaves drift gently through the air. The elderly woman sits beside a wooden table and slowly opens an old wooden keepsake box. Inside is a faded photograph of her younger self standing beside a handsome young Korean man beneath a maple tree. A deep-red knitted scarf rests carefully beneath the photograph. She gently lifts the scarf with both hands. Her fingers softly move across its knitted texture. A small, affectionate smile appears on her face. Her eyes glisten with a subtle tear as she remembers her first love. Her expression is peaceful, happy, and filled with gratitude. CAMERA: Slow cinematic push-in, beginning with a medium shot of the woman before moving into detailed close-ups of her hands, the red scarf, and the faded photograph. ANIMATION DETAILS: Subtle hand movements, natural blinking, gentle breathing, delicate facial expressions, and softly moving curtains. LIGHTING: Warm amber sunlight, soft shadows, beautiful highlights on the knitted wool, and realistic light bouncing off the wooden furniture. SCENE 2 — A HAPPY MEMORY TIME: 5–10 SECONDS The camera slowly moves toward the old photograph. The photograph fills the screen, and its image gradually transforms into a living, animated memory. Suddenly, we are transported to autumn 1998. A beautiful young Korean woman stands beneath a magnificent maple tree in a peaceful university garden. Golden leaves float around her as a gentle breeze moves her long black hair. She wears her cream wool coat and the deep-red knitted scarf. Her exceptionally handsome boyfriend approaches, carrying a small paper bag from an old-fashioned Korean bakery. He smiles shyly and gently adjusts the scarf around her neck. She looks up at him and laughs softly. He brushes a loose strand of hair away from her face. They exchange a warm, affectionate smile. Their expressions should communicate the excitement and tenderness of young love. VISUAL EFFECT: A dreamy, softly glowing atmosphere with delicate floating leaves, gentle sunlight filtering through the maple canopy, subtle depth of field, and beautifully rendered autumn colors. The memory should feel warm, happy, and precious, as though the elderly woman is reliving her favorite moment. CAMERA: Gentle tracking movement, intimate close-ups, and graceful transitions between their expressions. SCENE 3 — THEIR LITTLE WORLD TIME: 10–15 SECONDS The young couple walks along an old stone pathway covered in colorful fallen maple leaves. The young man playfully steps on a dry leaf, making it crackle. The woman laughs and lightly taps his arm. He reaches for her hand. Their fingers gently interlock. She looks at him with a playful smile before resting her head briefly against his shoulder. They stop beneath the magnificent maple tree. He gently adjusts the deep-red scarf around her neck and looks into her eyes. BOYFRIEND — NATURAL KOREAN DIALOGUE: "너한테 잘 어울려." ENGLISH SUBTITLE: "It looks beautiful on you." The woman smiles shyly, lowers her eyes, and then looks back at him. GIRL — NATURAL KOREAN DIALOGUE: "정말?" ENGLISH SUBTITLE: "Really?" He nods and smiles warmly. She laughs softly. A few maple leaves float between them as they continue looking at each other. ANIMATION DETAILS: Fluid body movement, natural eye contact, subtle smiles, gentle hair movement, realistic scarf physics, and leaves responding naturally to the breeze. The scene should feel intimate, playful, innocent, and genuinely happy. SCENE 4 — THE MEMORY SHE KEPT TIME: 15–20 SECONDS A close-up of the young woman's joyful smile. The image softly dissolves back into the present day. The elderly woman sits beside the window in her wooden home, holding the same deep-red scarf against her chest. She smiles tenderly at the photograph. Her eyes glisten with nostalgic tears, but she does not look heartbroken. Instead, she looks peaceful and grateful to have experienced such beautiful love. She carefully places the scarf beside the photograph and gently smooths its folded edge. Outside the window, a golden maple leaf floats past. She looks
製作一部 5 分鐘的地圖紀錄片,名為《掐絲琺瑯江山圖》,呈現中國 55 個少數民族。 視覺風格:採用掐絲琺瑯(景泰藍)工藝。地形使用真實高程數據(USGS/NOAA),等高線化作金絲,18 個地理區域分別對應不同釉色,河流則以孔雀藍釉帶呈現。 各民族動畫流程:1. 金絲勾勒輪廓;2. 填施彩釉;3. 燒製發光。 人物:運用開源深度模型,將平面圖像轉化為立體浮雕,使其能捕捉光影、投射陰影。 道具:每個民族搭配一件實物(如樺樹皮碗、馬頭琴等)。 結構:按地域分為六章(由東北林海至南海諸島),並深入剖析哈尼梯田。結尾鏡頭:55 個人物由東北走向南海,以一條金線相連。 技術架構:整個流程由 Claude Opus 5.5 驅動。編寫分鏡及場景代碼(以 Three.js 處理地形、鏡頭、琺瑯材質、特效及字體排版),使用 Codex 生成琺瑯人物與物件,透過火山引擎豆包製作 63 段旁白,並以 Python 逐音符合成原創音樂。最後逐幀渲染、混音、合成及審核。
使用 Three.js 0.170 版本,重現秋日清晨的中央公園。請只使用純代碼實現;切勿匯入任何 3D 模型或紋理。 1. 構建一個場景,確保鏡頭在其中移動時畫面保持視覺一致,並包含 Bow Bridge 的精細近景特寫。 2. 令光影與動態效果逼真自然,細節需涵蓋半透明的飄落樹葉及行人走動。 3. 確保應用程式在 1280x720 像素解像度下,即使開啟反射及後期處理效果,幀率仍能維持在每秒 30 幀以上。
電影級超寫實奇幻冒險短片,16:9 比例,30 秒,24fps,以高成本電影預告片的手法拍攝。清冷迷濛的黎明時分,濃霧在高大松林與起伏草原間緩緩飄散,低飽和度的灰綠色調,淺景深,柔和漫射光線,細膩的菲林顆粒感,營造出寧靜而神秘的氛圍。 角色:一名二十多歲的年輕女子,深棕色及肩長髮,戴着一頂沒有標誌的純色深色棒球帽,身穿黑色風褸、寬鬆的黑色運動褲、白色短襪,以及厚底白灰色波鞋,外套內露出貼身的白色臂套。她神情勇敢專注,因奔跑而喘着氣。每個鏡頭中的面容、髮型及服裝必須保持完全一致。 生物:一頭體型龐大、古老的長頸草食性恐龍,身軀巨大且靜止不動,背部看來就像一座長滿青苔的草丘。粗糙的灰褐色紋理皮膚、深邃的皺褶、緩慢眨動的琥珀色眼睛,以及修長溫和的頸項。神態平靜祥和,毫無攻擊性。 場景:黎明時分寂靜的松林,延伸至一片遼闊的霧中草地,遠處可見樹林輪廓與低垂雲層。 🌲 0–5 秒:全景鏡頭,女子在濃霧中穿梭於高大松樹之間奔跑,腳步踩在濕潤泥土上發出聲響。低角度特寫她的波鞋跨過一根倒下的樹枝;接着是中景,她回頭張望,呼出陣陣白霧,然後繼續向前跑。 🌫️ 5–10 秒:森林到了盡頭,她衝入一片開闊的霧中草地。特寫她踏在濕草上的波鞋,以及她停下時雙手撐着膝蓋、努力平復呼吸的樣子。她環顧四周無邊無際的寂靜薄霧。 ⛰️ 10–15 秒:她注意到前方有一個長滿青苔的巨大奇怪土丘。她懷着好奇心慢慢走近,爬上頂端並挺身站立。全景鏡頭展現她在霧濛濛的地平線前顯得格外渺小。土丘如呼吸般極輕微地起伏。 😳 15–20 秒:極近特寫她帽檐下的臉龐,雙眼睜大。她感覺到腳下的地面正在移動。特寫她的波鞋,身旁的「草地」泛起漣漪。鏡頭推進至土丘旁一隻巨大、佈滿皺褶且緊閉的眼睛逐漸顯現。 🦕 20–25 秒:她俯身四肢着地,緊緊抓住青苔。全景鏡頭下,土丘緩緩移動,原來這是一頭沉睡巨龍的龐大頭部與身軀。一隻巨大的琥珀色眼睛慢慢睜開,凝視着她。 🌅 25–30 秒:恐龍將長頸溫柔地高高抬起,伸入霧中,她依然穩穩站在牠的頭上,此時微弱的陽光穿透雲層。她滿懷敬畏地站起來,難以置信地微笑。壯觀的慢速升降機後拉鏡頭,展現出這頭龐然巨物與牠頭上渺小的女孩,襯托着迷濛的地平線,最後畫面淡出。 🎧 音效:微風輕拂、遠處鳥鳴、沉重的呼吸聲與踏在濕草上的腳步聲、巨獸深沉的低鳴喘息,以及由柔和弦樂與低沉銅管樂交織而成的漸強管弦配樂,全片沒有對白。
以寫實油畫風格,完全用程式碼從零開始繪製一幅日出時分的壯麗高山風景,並逐筆展示繪畫過程。 一座高聳的雪山矗立於深邃的冰川峽谷之上,嶙峋的山峰捕捉到第一縷金色的
製作一段 10 秒的 9:16 直向視頻,氣氛、鏡頭運動、節奏及超現實高山景色須盡量貼近原參考視頻。以提供的圖片作為精確的首幀畫面,並保留新女性的外貌、淡紫色外套、深色工裝褲及四輪溜冰鞋。 單一連續後方跟隨鏡頭: 一名成年女性沿蜿蜒山路向下溜行。鏡頭從其背後約腰部高度平滑跟隨,並保持固定距離。全程須完整顯示她的全身及兩隻溜冰鞋,車輪下方需留有空間。她應處於畫面中下方位置,讓遼闊的山景主導整個畫面。 動作: 開場即已在移動。她以輕快自信的速度向下滑行,如原視頻中的騎士般作出寬闊流暢的 S 形轉向。將 carving 動作自然轉化為溜冰姿態:雙膝微曲、重心輕移、雙腳交替換位,以及放鬆手臂以平衡身體。兩隻溜冰鞋須在柏油路面上逼真滾動,馬尾與外套向後飄揚。 路面及近處草地快速掠過,遠山則以真實視差緩慢移動。保持穩定的前進速度,切勿使用慢動作或突然加速。 景色與超現實風格: 重現原片中非凡的高山峽谷:高聳入雲的嶙峋山峰覆蓋着鮮綠植被、巍峨岩柱、針葉樹、色彩繽紛的路旁野花、前方的小村莊,以及深邃的鈷藍色天空。 上方景觀彷彿在頭頂延展摺疊,形成巨大的夢幻天幕。雕塑般的白雲在不同高度的山峰間繚繞,與垂直拉長的絲縷狀雲霧交織。鏡頭推進時,須一致地維持這種超現實的空間佈局。 雲層在山巒間輕輕飄動翻湧。視野變化主要源自穿越世界的移動過程,具備強烈的深度感與連貫透視。全程須保留可辨識的山峰、道路幾何形狀及村莊建築。 時間軸: 0–2 秒:由參考構圖即時向前移動。女性沿道路右側向下滑行,隨後開始向車道中央作柔和的 carving 轉向。鏡頭平滑跟隨。 2–4 秒:一輛白色汽車在對面車道駛來,於畫面左側經過,與溜冰者保持清晰距離。她繼續自然滑行,沒有誇張反應。 4–7 秒:她作出流暢的 S 形 carving,轉移重心並稍微伸展雙臂。黃色道路中線引向前方村莊。近處樹木與花朵掠過,展現出巨大山谷的更多層次。 7–10 秒:她傾身進入下一個平緩彎道,繼續向下滑行。鏡頭微妙地跟隨彎道弧度,同時保留 rea
a campfire in a forest at night. 3D scene with real lighting, where the fire lights, burns and goes out.
Create it 30-second video featuring a breathtaking cinematic acrobatic performance above a beautiful turquoise lake surrounded by lush green mountains, misty cliffs, and soft cloudy skies. A graceful female acrobat wearing a flowing white outfit performs incredible flips, handstands, aerial rotations, and perfectly controlled balancing moves on a series of tall, narrow wooden poles rising above the water. The camera captures her movements from wide cinematic angles and smooth tracking shots, highlighting her strength, flexibility, and balance against the stunning natural landscape. She leaps gracefully from one pole to another, spins through the air, and lands with precision on a wooden platform beside the lake, finishing with an elegant martial-arts-inspired pose with her arms extended. Use realistic human anatomy, natural body movements, accurate physics, fluid transitions, soft daylight, atmospheric mountain fog, crystal-clear water reflections, and ultra-realistic cinematic details. Keep the acrobat's face, hairstyle, outfit, and body proportions consistent throughout the video. The final result should look like a professionally filmed real-life acrobatic performance, with smooth camera movement, breathtaking scenery, and no text, logos, or visual distortions.
REFERENCES: Grandma = 95–100-year-old tiny hunched Korean grandmother (exact face, white bun with wooden pin, quilted indigo jeogori, grey knit scarf, plum skirt, gomusin shoes). Thug = very chubby greasy gangster (exact face with eyebrow scar, shiny black puffer jacket open, red-black floral silk shirt, gold chain, gold ring, black track pants, dirty white sneakers). Leopard = giant adult snow leopard (exact smoky grey-white coat, black rosettes, pale icy-blue eyes, long thick ringed tail). Hut = snowy thatched mountain tea hut on a hilltop with a small snowy yard, a footpath winding down the slope toward camera, and vast misty snow mountains on the right. Keep every identity, outfit, marking and set identical to refs throughout. Only these three beings exist in the scene. PROP LOCKS: PROP-STICK = gnarled dark-brown wooden walking stick, always in Grandma's right hand, she leans on it every moment. PROP-BOWL = small round brown earthenware bowl of raw red meat chunks, always in Grandma's left hand, never dropped, never changes. STAGING LOCK: Grandma stands in the snowy yard just in front of the Hut doorway, facing the footpath/camera, for the entire scene; she never walks away. Thug comes UP the footpath and stops 2 metres in front of her, his BACK to the footpath and slope. Leopard later comes up that SAME footpath from the slope behind Thug. Snow falling softly throughout. LOOK: overcast winter daylight, cool blue-white snow, warm amber glow from the hut door, low saturation, low-to-mid contrast, filmic grain, soft halation. Ambient wind, crunching snow. PACING: natural unhurried Korean delivery, short pauses between lines; never rushed. 0–6s: Opening aerial FPV drone shot: high above vast misty snow mountain ranges, gliding smoothly over frosted pine ridges and drifting clouds, then diving gracefully down the slope toward the tiny snow-covered Hut on the hilltop, slowing and pushing in to a medium shot of Grandma standing in the yard, leaning on PROP-STICK, holding PROP-BOWL. 6–11s: Grandma looks around the hills, calling sweetly and caringly, like to her own son: Grandma (sing-song, tender): 「우리 아가~ 밥 먹자… 어디 갔니, 우리 아들~」 She calls once more, peering at the ridges, smiling. 11–17s: Heavy crunching steps. Thug stomps up the footpath, panting, chin raised, and stops in front of her. Thug (rough, ruthless): 「할매, 이번 달 자릿세. 빨리 내놔.」 Grandma looks at him calmly and gives a small sly smirk. Grandma (humble, gentle): 「잠깐만… 우리 고양이 밥 좀 주고. 그다음에 줄게.」 17–22s: Thug scoffs proudly, pinching his thumb and index finger close together in front of his face to mock something tiny. Thug (angry, sarcastic): 「그 쪼끄만 망할 고양이 기다릴 시간 없어!」 Grandma's eyes shift past his shoulder to the slope; a happy, satisfied smile spreads. Grandma (warm): 「아이고… 저기 오네.」 22–30s: Thug turns around just as the giant snow leopard lunges from the slope behind him.
MEET ME UNDER THE MAPLE TREE Duration: 20 seconds | Cinematic 3D Animation | Korean Romance | Autumn Nostalgia | 16:9 ANIMATION STYLE AND VISUAL DIRECTION Create a stunning, high-quality cinematic 3D animated short film set in South Korea. Use sophisticated character animation, beautifully detailed environments, realistic fabric textures, expressive faces, delicate lighting, and fluid natural movements. The visual style should combine the charm of a beautifully animated romantic film with the emotional depth and cinematic composition of a nostalgic Korean love story. Characters should have elegant, attractive facial features, expressive eyes, beautifully animated hair, and subtly stylized proportions while maintaining believable anatomy. Skin, knitted fabric, wood, falling leaves, and lighting should have rich, detailed textures. Use warm autumn colors, golden sunlight, burgundy-red accents, soft atmospheric depth, delicate depth of field, and subtle film grain. Important: This is a fully animated 3D film, not live-action. Avoid flat 2D animation, exaggerated cartoon proportions, childish character designs, anime styling, or plastic-looking 3D characters. CHARACTER DESIGN AND CONTINUITY THE ELDERLY WOMAN — PRESENT DAY A graceful, exceptionally beautiful 72-year-old Korean woman with delicate facial features, expressive dark eyes, elegant silver-black hair tied loosely at the back, and naturally detailed age lines. Her face should communicate kindness, wisdom, warmth, and a lifetime of beautiful memories. Her wrinkles should be delicately rendered rather than exaggerated. Give her a gentle smile and expressive eyes that can communicate happiness and nostalgia without dialogue. She wears a vintage cream knitted cardigan over a muted-brown dress. Her home is an old, cozy Korean wooden house featuring traditional wooden windows, faded curtains, aged furniture, a small wooden cabinet, an old analogue clock, and warm afternoon sunlight streaming inside. On a wooden table sits an old keepsake box containing a faded photograph and a carefully preserved deep-red knitted scarf. THE YOUNG WOMAN — 1998 FLASHBACK The exact same character at 23 years old. She is exceptionally beautiful, with delicate Korean facial features, large expressive dark eyes, smooth skin, long glossy black hair with soft bangs, and a naturally charming smile. Her character design should feel elegant, romantic, and timeless, with subtle stylization, detailed hair strands, expressive facial animation, and graceful movements. She wears a vintage cream wool coat, an ivory blouse, a dark pleated skirt, and a beautiful deep-red knitted scarf given to her by her first love. The scarf must have detailed wool fibers, visible knitted patterns, soft folds, and natural movement. THE BOYFRIEND — 1998 FLASHBACK An exceptionally handsome 25-year-old Korean man with expressive dark eyes, a naturally defined jawline, thick black hair styled in a classic late-1990s Korean fashion, and a warm, sincere smile. He wears a charcoal wool overcoat, a cream knitted sweater, dark trousers, and vintage leather shoes. His animated expressions should be subtle and believable. His smile should feel shy, affectionate, and genuine. Both characters must remain visually consistent throughout the flashback, with matching facial features, hairstyles, clothing, and proportions. SCENE 1 — THE KEEPSAKE TIME: 0–5 SECONDS Inside a cozy old Korean wooden house, golden autumn sunlight streams through faded curtains. Outside the window, red, amber, and golden maple leaves drift gently through the air. The elderly woman sits beside a wooden table and slowly opens an old wooden keepsake box. Inside is a faded photograph of her younger self standing beside a handsome young Korean man beneath a maple tree. A deep-red knitted scarf rests carefully beneath the photograph. She gently lifts the scarf with both hands. Her fingers softly move across its knitted texture. A small, affectionate smile appears on her face. Her eyes glisten with a subtle tear as she remembers her first love. Her expression is peaceful, happy, and filled with gratitude. CAMERA: Slow cinematic push-in, beginning with a medium shot of the woman before moving into detailed close-ups of her hands, the red scarf, and the faded photograph. ANIMATION DETAILS: Subtle hand movements, natural blinking, gentle breathing, delicate facial expressions, and softly moving curtains. LIGHTING: Warm amber sunlight, soft shadows, beautiful highlights on the knitted wool, and realistic light bouncing off the wooden furniture. SCENE 2 — A HAPPY MEMORY TIME: 5–10 SECONDS The camera slowly moves toward the old photograph. The photograph fills the screen, and its image gradually transforms into a living, animated memory. Suddenly, we are transported to autumn 1998. A beautiful young Korean woman stands beneath a magnificent maple tree in a peaceful university garden. Golden leaves float around her as a gentle breeze moves her long black hair. She wears her cream wool coat and the deep-red knitted scarf. Her exceptionally handsome boyfriend approaches, carrying a small paper bag from an old-fashioned Korean bakery. He smiles shyly and gently adjusts the scarf around her neck. She looks up at him and laughs softly. He brushes a loose strand of hair away from her face. They exchange a warm, affectionate smile. Their expressions should communicate the excitement and tenderness of young love. VISUAL EFFECT: A dreamy, softly glowing atmosphere with delicate floating leaves, gentle sunlight filtering through the maple canopy, subtle depth of field, and beautifully rendered autumn colors. The memory should feel warm, happy, and precious, as though the elderly woman is reliving her favorite moment. CAMERA: Gentle tracking movement, intimate close-ups, and graceful transitions between their expressions. SCENE 3 — THEIR LITTLE WORLD TIME: 10–15 SECONDS The young couple walks along an old stone pathway covered in colorful fallen maple leaves. The young man playfully steps on a dry leaf, making it crackle. The woman laughs and lightly taps his arm. He reaches for her hand. Their fingers gently interlock. She looks at him with a playful smile before resting her head briefly against his shoulder. They stop beneath the magnificent maple tree. He gently adjusts the deep-red scarf around her neck and looks into her eyes. BOYFRIEND — NATURAL KOREAN DIALOGUE: "너한테 잘 어울려." ENGLISH SUBTITLE: "It looks beautiful on you." The woman smiles shyly, lowers her eyes, and then looks back at him. GIRL — NATURAL KOREAN DIALOGUE: "정말?" ENGLISH SUBTITLE: "Really?" He nods and smiles warmly. She laughs softly. A few maple leaves float between them as they continue looking at each other. ANIMATION DETAILS: Fluid body movement, natural eye contact, subtle smiles, gentle hair movement, realistic scarf physics, and leaves responding naturally to the breeze. The scene should feel intimate, playful, innocent, and genuinely happy. SCENE 4 — THE MEMORY SHE KEPT TIME: 15–20 SECONDS A close-up of the young woman's joyful smile. The image softly dissolves back into the present day. The elderly woman sits beside the window in her wooden home, holding the same deep-red scarf against her chest. She smiles tenderly at the photograph. Her eyes glisten with nostalgic tears, but she does not look heartbroken. Instead, she looks peaceful and grateful to have experienced such beautiful love. She carefully places the scarf beside the photograph and gently smooths its folded edge. Outside the window, a golden maple leaf floats past. She looks
男子奔跑,場景每隔數秒變換一次:中世紀村落、竹林、火星、雨中的霓虹城市、雪景村落、古埃及、 1920 年代街道、叢林、泥屋村落、古羅馬、日落沙灘,跟隨參考鏡頭及動作
秋日,杉樹林。咆哮的電鋸揚起木屑,掠過透明護罩飛散。抬頭仰望,樹梢高不可攀。導師指向後方兩棵樹之間的空隙。切入的鋸片突然變得沉重,鋸口合攏,引擎熄火。用力拉扯也無濟於事。枝椏搖曳,杉針簌簌落下。導師微微一笑,遞來一個黃色楔子,將它嵌入鋸口,然後接過斧頭。 他用斧背筆直敲擊楔頂。砰的一聲,楔子沒入,鋸口撐開,樹幹嘎吱作響。樹冠向後傾倒。導師拉着他的肩膀,兩人一同後退。巨大的杉樹筆直倒向後方的空隙,震得地面一顫,塵土飛揚。他們張大嘴巴愣在原地,隨即放聲大笑。倒下的樹幹不偏不倚,正好落在兩棵樹之間。天空豁然裂開一道缺口,陽光傾瀉而下。一隻手輕輕撫過樹樁上的年輪。 由隨行的朋友手持拍攝。每個鏡頭約 2 秒,沒有對白、字幕或背景音樂。畫面中只出現兩個人。一棵巨杉、一把電鋸、一個楔子、一把斧頭。頭盔、耳罩、衣物和工具均為素色,不帶任何文字。杉樹林的佈局與工具的形狀,須參照不含人物的參考圖片固定下來。
16:9 寬螢幕,電影級真人實拍,15 秒,一鏡到底般流暢的高強度跑酷打鬥。鏡頭之間只使用硬切,絕無溶接、變形或過場效果;每次剪接的動作與方向必須連貫一致。全片無對白;只有自然的腳步聲、衣物摩擦聲、水花聲及撞擊聲。 主角:@image 1(面部特徵、髮型、玫瑰粉色挑染、垂於右肩的長側辮、梅紫色上衣及米白色工裝褲,全程須與參考圖完全一致)。她的動作俐落、果斷而流暢。她主導整場戰鬥,以迅雷不及掩耳之勢連續擊倒十名蒙面襲擊者。 對手:十名蒙面的「Ashen Guard」戰士,身穿炭灰色連帽雨衣,面纏石板灰色布條,手持竹棍及短警棍。他們從上方、兩側及背後包抄逼近。每一人都被乾淨利落地擊中,並有明顯反應:被擊退、失去平衡,或被拋向牆壁、架子或欄杆後才離開畫面。下一名攻擊者隨即補上。 場景:雨後初晴、雲霧繚繞的陡峭山坡上,一座廢棄的梯田茶園。佈滿青苔的石砌梯牆、狹窄濕滑的石階、順坡而下的淺水灌溉渠、斷裂留有缺口的木製行人橋、生鏽的晾茶架、傾斜的竹棚架,以及懸崖邊緣的一道幼瀑布。低角度的金色夕陽穿透薄霧,從側面灑入。色調:苔蘚綠、濕潤石板灰、溫暖琥珀色、深梅紫。每次撞擊都會激起水花、泥濘飛濺、撕裂茶葉並擾動霧氣。僅採用寫實的自然光效。 鏡頭 1(0-2.5 秒)低角度貼地拍攝,視角 35 度。她從石階底部猛然躍起,踏上一級台階借力,一記凌空前踢正中攻擊者 1 胸口,將他踢飛撞上石牆。她落地後側身滑步,閃過攻擊者 2 揮來的竹棍,隨即一記上挑肘擊命中其下巴;對方直挺挺跌入濕透的茶叢中。 鏡頭 2(2.5-5 秒)側面跟拍,視角 40 度。她腳踏長滿青苔的梯牆,沿牆跑上三步,一記斜踢命中攻擊者 3,令他失去平衡滾落石階。她毫不停歇,藉一根傾斜的竹竿彈跳騰空,一記膝撞擊中攻擊者 4,令其癱倒在石地上。 鏡頭 3(5-7.5 秒)攝影機貼地滑行並向上橫掃,視角 30 度。她壓低身姿在垂掛的竹枝與繩索下衝落斜坡,轉身一記迴旋踢將攻擊者 5 踢飛,撞上生鏽的晾茶架。接着雙手撐地翻滾,再一記飛踢命中攻擊者 6,令他向後滑行撞上梯牆邊緣。 鏡頭 4(7.5-10 秒)攝影機環繞她旋轉,視角 32 度。她雙膝跪地滑過淺水灌溉渠,激起大片水花,並在斷橋處猛然起身。她躍過缺口,在半空中扭身以肩膀猛撞攻擊者 7,將他撞落下方梯田。她着地後接住攻擊者 8 擲來的竹竿,將竹竿插地撐竿跳起,雙腳同時踢中攻擊者 8 及 9,將二人踢向相反方向。 鏡頭 5(10-12.5 秒)攝影機如追趕般向前推進,隨即快速拉遠,視角 38 度。她沿着傾斜的竹棚架奔跑,然後向後翻騰,避開攻擊者 10 從背後的偷襲。她在半空中扭身,一記後踢正中其肩胛骨之間,令他向前滾落斜坡。 鏡頭 6(12.5-15 秒)攝影機降至低位廣角,視角 30 度,隨後鎖定正面平視角度。她落地後壓低身姿滑過水窪,四周水花四濺,隨即起身擺出俐落的備戰姿勢。她的辮子與衣襬仍因高速而擺動。片段在這強而有力的靜止姿勢中戛然而止,最後一幀清晰銳利。 攝影機:以動感驅動的跟拍方式,緊隨她的重心移動(跳躍、跑牆、撐竿跳、踢擊),而非靜止不動。反應式衝擊攝影:每次擊中時產生輕微而急促的震動,攝影機短暫跟隨被擊飛的對手,隨即迅速回到她身上。快速動作帶有自然的動態模糊。 節奏:速度在爆發瞬間不斷攀升。她的動作清晰果斷;敵人的反應迅猛沉重。絕無慢動作、停頓、刻意擺拍或多餘動作。 視覺質素:超高清、電影級別、逼真的皮膚、布料及水流物理效果,真人實拍的攝影質感。 正向鎖定:粉色挑染保持柔和玫瑰色調,辮子垂於右肩,梅紫色上衣及米白色工裝褲不變,靴子及手套不變,確切為十名身穿炭灰色外套、面纏石板灰色布條的攻擊者。 限制條件:至少十名敵人,且全部被擊中。絕無落空的踢擊;每一下攻擊都必須命中。不得重複招式。無奇幻光效、無霓虹色彩、無霓虹光暈、無卡通或 CGI 風格、無肢體變形、無穿模或物件互相穿透、無動作卡頓、無多餘人物、無文字或水印。
為【主題:XX(生物名稱)】製作 CAD 數據,並以此為基礎製作 Blender 視頻。 ■ 主題設置 - 種類/時代/地區:【範例:白堊紀晚期北美洲/侏羅紀歐洲/現代藍鯨】 - 體型:【範例:全長約 12m、臀高約 4m】(如留空則採用一般成體的標準數值) - 姿勢/復原概念:【範例:身體前傾、尾巴水平的雙足行走/四足行走/游泳姿態】 - 請注意,此為一般復原圖,並非特定標本的實測圖。 ■ CAD 數據 - 3 張 DXF 圖紙(單位 mm、A2 尺寸、附標題欄) - 發掘網格圖(1m 方格的網格、骨骼排列及標本編號) - 全身骨骼圖(側視圖、骨骼名稱、全長/高度尺寸) - 三視圖(側視/正視/俯視)及特徵部位的放大圖【範例:頭骨/翅膀/鰭】 - 無需 3D 模型(OBJ/STL/3D DXF)。 ■ 視頻(Blender 4.2、1920x1080、24fps、約 20 秒) 1. 開場:調查用的方格紙由上方展開,出現以墨水繪製的發掘網格圖(附標題標籤、調查印章、鉛筆筆記)。 2. 圖紙上的骨骼輪廓化作光線升起,化石以「發掘時的姿勢」呈現於紙上。 3. 化石逐一飛起,組裝成站立的骨架(順序為中心 -> 脊椎 -> 四肢 -> 肋骨 -> 尾巴 -> 頸部 -> 頭部等,並按主題調整)。 4. 附上肌肉 -> 覆蓋皮膚(或羽毛/鱗片/毛髮)。交界處以光帶形式推進。 5. 方格紙消失,顯現環境【環境:範例 晨霧繚繞的白堊紀森林/侏羅紀湖畔/冰河時期雪原/水底】。 6. 睜眼眨眼,做出動作【動作:範例 步出並咆哮/展翅起飛/開始游動】。 7. 顯示標題【主題名稱/英文名及學名/一行副標題】。 8. 主體結束後,Logo End Card(於黑色背景上柔和浮現,一道光芒劃過後淡出)。 ■ 鏡頭 - 組裝期間貼近骨架(環繞頭部、牙齒、關節作 Orbit 運鏡)。 - 場景出現時拉遠至全景鏡頭。 - 最後一個鏡頭為【範例:低角度仰視面部特寫】。 ■ 描述(寫實風格) - 骨骼具備化石質感(石化色澤、裂紋、修復痕跡)。 - 肌肉可見纖維紋理,皮膚具備【範例:大小不一的鱗片、背部深色與腹部淺色的色彩分界】。 - 動作需展現重量感(每踏一步身體隨之下沉,並以尾巴/頸部保持平衡)。 - 植物需建構至可看清單片葉子的程度(而非球狀葉簇)。背景樹木茂密,並帶有空氣透視的朦朧感。 - 時間設定【範例:清晨的低角度陽光】,陰影修長。 - 材質使用程序化生成(procedural)。 - 外觀參考圖片:【附上圖片】(如無,則採用一般復原圖)。 ■ 聲音 - 使用 Python 合成,不採用外部素材。 - 包含紙張翻動聲、骨骼拼合聲、心跳開始跳動的聲音、環境音、腳步聲(或拍翼聲/水聲)、咆哮聲。 - BGM 需配合主題所屬的時代/氣氛。Logo End Card 亦需加入音效。 - 剪去首 1 秒以控制節奏。 ■ 電腦負載 - 初期以輕量設置渲染(在不影響畫面的範圍內減少 samples)。 - 低優先級,Blender 每次只執行一個進程。一邊散熱一邊逐步渲染。 - 進行最終渲染前,請告知預計所需時間。 ■ 流程 - 最終渲染前先確認測試靜態圖。 - 完成後發送 MP4。
製作一段 30 秒的電影級寫實視頻,畫面中一名年輕女子正騎着單車,沿泥路穿過一片翠綠茂密的森林。她頭戴黑色棒球帽,身穿寬鬆藍色 T 恤、黑色短褲及白色運動鞋,一頭棕色長髮在身後自然飄揚。她自信地張開雙臂騎行,隨後回頭一望,發現一大群斑馬正朝她奔來。她頓時又驚又怕,連忙緊握車把,拼命加快踩踏板;此時斑馬群已沿路狂奔而至,揚起陣陣塵土。數十匹斑馬在她的單車四周飛奔,營造出緊張刺激的追逐場面。最後她逐漸減速,難以置信地看着智能手機,隨即瞪大雙眼、張開嘴巴,將手機舉到耳邊。請採用流暢的跟拍鏡頭,呈現逼真的單車動態與自然的動物動作,細緻刻畫斑馬條紋、飄逸的長髮、飛揚的塵埃及柔和的日光。整段視頻須保持角色形象一致、物理效果真實及表情自然,不得出現不自然的變形、文字或背景音樂。
Crumbling desert house with a giant realistic blue eye in the wall slowly blinking shut under a starry sky.
a floating island in the sky with a waterfall pouring off its edge, a small village and clouds drifting around it
A LEGO turtle pilots a yellow mini-sub through a coral reef and docks at an underwater station. Build the whole reef out of bricks: staghorn coral, sea fans, kelp, clownfish in anemones, a clam with a glowing pearl. Caustics ripple across the floor and god rays fall from the surface. The turtle waves from the glass cockpit, fish part around the sub, and the airlock lights chase toward the hatch as it docks.
Prompted a full recreation of the Salar de Uyuni salt flat mirror, complete with procedural clouds, dynamic ripple wakes, planar reflections, and synchronized pedaling kinematics. 🚴♂️☁️
製作一部 5 分鐘的地圖紀錄片,名為《掐絲琺瑯江山圖》,呈現中國 55 個少數民族。 視覺風格:採用掐絲琺瑯(景泰藍)工藝。地形使用真實高程數據(USGS/NOAA),等高線化作金絲,18 個地理區域分別對應不同釉色,河流則以孔雀藍釉帶呈現。 各民族動畫流程:1. 金絲勾勒輪廓;2. 填施彩釉;3. 燒製發光。 人物:運用開源深度模型,將平面圖像轉化為立體浮雕,使其能捕捉光影、投射陰影。 道具:每個民族搭配一件實物(如樺樹皮碗、馬頭琴等)。 結構:按地域分為六章(由東北林海至南海諸島),並深入剖析哈尼梯田。結尾鏡頭:55 個人物由東北走向南海,以一條金線相連。 技術架構:整個流程由 Claude Opus 5.5 驅動。編寫分鏡及場景代碼(以 Three.js 處理地形、鏡頭、琺瑯材質、特效及字體排版),使用 Codex 生成琺瑯人物與物件,透過火山引擎豆包製作 63 段旁白,並以 Python 逐音符合成原創音樂。最後逐幀渲染、混音、合成及審核。
16:9 寬螢幕,電影級真人實拍,15 秒,一鏡到底般流暢的高強度跑酷打鬥。鏡頭之間只使用硬切,絕無溶接、變形或過場效果;每次剪接的動作與方向必須連貫一致。全片無對白;只有自然的腳步聲、衣物摩擦聲、水花聲及撞擊聲。 主角:@image 1(面部特徵、髮型、玫瑰粉色挑染、垂於右肩的長側辮、梅紫色上衣及米白色工裝褲,全程須與參考圖完全一致)。她的動作俐落、果斷而流暢。她主導整場戰鬥,以迅雷不及掩耳之勢連續擊倒十名蒙面襲擊者。 對手:十名蒙面的「Ashen Guard」戰士,身穿炭灰色連帽雨衣,面纏石板灰色布條,手持竹棍及短警棍。他們從上方、兩側及背後包抄逼近。每一人都被乾淨利落地擊中,並有明顯反應:被擊退、失去平衡,或被拋向牆壁、架子或欄杆後才離開畫面。下一名攻擊者隨即補上。 場景:雨後初晴、雲霧繚繞的陡峭山坡上,一座廢棄的梯田茶園。佈滿青苔的石砌梯牆、狹窄濕滑的石階、順坡而下的淺水灌溉渠、斷裂留有缺口的木製行人橋、生鏽的晾茶架、傾斜的竹棚架,以及懸崖邊緣的一道幼瀑布。低角度的金色夕陽穿透薄霧,從側面灑入。色調:苔蘚綠、濕潤石板灰、溫暖琥珀色、深梅紫。每次撞擊都會激起水花、泥濘飛濺、撕裂茶葉並擾動霧氣。僅採用寫實的自然光效。 鏡頭 1(0-2.5 秒)低角度貼地拍攝,視角 35 度。她從石階底部猛然躍起,踏上一級台階借力,一記凌空前踢正中攻擊者 1 胸口,將他踢飛撞上石牆。她落地後側身滑步,閃過攻擊者 2 揮來的竹棍,隨即一記上挑肘擊命中其下巴;對方直挺挺跌入濕透的茶叢中。 鏡頭 2(2.5-5 秒)側面跟拍,視角 40 度。她腳踏長滿青苔的梯牆,沿牆跑上三步,一記斜踢命中攻擊者 3,令他失去平衡滾落石階。她毫不停歇,藉一根傾斜的竹竿彈跳騰空,一記膝撞擊中攻擊者 4,令其癱倒在石地上。 鏡頭 3(5-7.5 秒)攝影機貼地滑行並向上橫掃,視角 30 度。她壓低身姿在垂掛的竹枝與繩索下衝落斜坡,轉身一記迴旋踢將攻擊者 5 踢飛,撞上生鏽的晾茶架。接着雙手撐地翻滾,再一記飛踢命中攻擊者 6,令他向後滑行撞上梯牆邊緣。 鏡頭 4(7.5-10 秒)攝影機環繞她旋轉,視角 32 度。她雙膝跪地滑過淺水灌溉渠,激起大片水花,並在斷橋處猛然起身。她躍過缺口,在半空中扭身以肩膀猛撞攻擊者 7,將他撞落下方梯田。她着地後接住攻擊者 8 擲來的竹竿,將竹竿插地撐竿跳起,雙腳同時踢中攻擊者 8 及 9,將二人踢向相反方向。 鏡頭 5(10-12.5 秒)攝影機如追趕般向前推進,隨即快速拉遠,視角 38 度。她沿着傾斜的竹棚架奔跑,然後向後翻騰,避開攻擊者 10 從背後的偷襲。她在半空中扭身,一記後踢正中其肩胛骨之間,令他向前滾落斜坡。 鏡頭 6(12.5-15 秒)攝影機降至低位廣角,視角 30 度,隨後鎖定正面平視角度。她落地後壓低身姿滑過水窪,四周水花四濺,隨即起身擺出俐落的備戰姿勢。她的辮子與衣襬仍因高速而擺動。片段在這強而有力的靜止姿勢中戛然而止,最後一幀清晰銳利。 攝影機:以動感驅動的跟拍方式,緊隨她的重心移動(跳躍、跑牆、撐竿跳、踢擊),而非靜止不動。反應式衝擊攝影:每次擊中時產生輕微而急促的震動,攝影機短暫跟隨被擊飛的對手,隨即迅速回到她身上。快速動作帶有自然的動態模糊。 節奏:速度在爆發瞬間不斷攀升。她的動作清晰果斷;敵人的反應迅猛沉重。絕無慢動作、停頓、刻意擺拍或多餘動作。 視覺質素:超高清、電影級別、逼真的皮膚、布料及水流物理效果,真人實拍的攝影質感。 正向鎖定:粉色挑染保持柔和玫瑰色調,辮子垂於右肩,梅紫色上衣及米白色工裝褲不變,靴子及手套不變,確切為十名身穿炭灰色外套、面纏石板灰色布條的攻擊者。 限制條件:至少十名敵人,且全部被擊中。絕無落空的踢擊;每一下攻擊都必須命中。不得重複招式。無奇幻光效、無霓虹色彩、無霓虹光暈、無卡通或 CGI 風格、無肢體變形、無穿模或物件互相穿透、無動作卡頓、無多餘人物、無文字或水印。
以寫實油畫風格,完全用程式碼從零開始繪製一幅日出時分的壯麗高山風景,並逐筆展示繪畫過程。 一座高聳的雪山矗立於深邃的冰川峽谷之上,嶙峋的山峰捕捉到第一縷金色的
製作一段 30 秒的電影級寫實視頻,畫面中一名年輕女子正騎着單車,沿泥路穿過一片翠綠茂密的森林。她頭戴黑色棒球帽,身穿寬鬆藍色 T 恤、黑色短褲及白色運動鞋,一頭棕色長髮在身後自然飄揚。她自信地張開雙臂騎行,隨後回頭一望,發現一大群斑馬正朝她奔來。她頓時又驚又怕,連忙緊握車把,拼命加快踩踏板;此時斑馬群已沿路狂奔而至,揚起陣陣塵土。數十匹斑馬在她的單車四周飛奔,營造出緊張刺激的追逐場面。最後她逐漸減速,難以置信地看着智能手機,隨即瞪大雙眼、張開嘴巴,將手機舉到耳邊。請採用流暢的跟拍鏡頭,呈現逼真的單車動態與自然的動物動作,細緻刻畫斑馬條紋、飄逸的長髮、飛揚的塵埃及柔和的日光。整段視頻須保持角色形象一致、物理效果真實及表情自然,不得出現不自然的變形、文字或背景音樂。
a floating island in the sky with a waterfall pouring off its edge, a small village and clouds drifting around it
Prompted a full recreation of the Salar de Uyuni salt flat mirror, complete with procedural clouds, dynamic ripple wakes, planar reflections, and synchronized pedaling kinematics. 🚴♂️☁️
男子奔跑,場景每隔數秒變換一次:中世紀村落、竹林、火星、雨中的霓虹城市、雪景村落、古埃及、 1920 年代街道、叢林、泥屋村落、古羅馬、日落沙灘,跟隨參考鏡頭及動作
使用 Three.js 0.170 版本,重現秋日清晨的中央公園。請只使用純代碼實現;切勿匯入任何 3D 模型或紋理。 1. 構建一個場景,確保鏡頭在其中移動時畫面保持視覺一致,並包含 Bow Bridge 的精細近景特寫。 2. 令光影與動態效果逼真自然,細節需涵蓋半透明的飄落樹葉及行人走動。 3. 確保應用程式在 1280x720 像素解像度下,即使開啟反射及後期處理效果,幀率仍能維持在每秒 30 幀以上。
為【主題:XX(生物名稱)】製作 CAD 數據,並以此為基礎製作 Blender 視頻。 ■ 主題設置 - 種類/時代/地區:【範例:白堊紀晚期北美洲/侏羅紀歐洲/現代藍鯨】 - 體型:【範例:全長約 12m、臀高約 4m】(如留空則採用一般成體的標準數值) - 姿勢/復原概念:【範例:身體前傾、尾巴水平的雙足行走/四足行走/游泳姿態】 - 請注意,此為一般復原圖,並非特定標本的實測圖。 ■ CAD 數據 - 3 張 DXF 圖紙(單位 mm、A2 尺寸、附標題欄) - 發掘網格圖(1m 方格的網格、骨骼排列及標本編號) - 全身骨骼圖(側視圖、骨骼名稱、全長/高度尺寸) - 三視圖(側視/正視/俯視)及特徵部位的放大圖【範例:頭骨/翅膀/鰭】 - 無需 3D 模型(OBJ/STL/3D DXF)。 ■ 視頻(Blender 4.2、1920x1080、24fps、約 20 秒) 1. 開場:調查用的方格紙由上方展開,出現以墨水繪製的發掘網格圖(附標題標籤、調查印章、鉛筆筆記)。 2. 圖紙上的骨骼輪廓化作光線升起,化石以「發掘時的姿勢」呈現於紙上。 3. 化石逐一飛起,組裝成站立的骨架(順序為中心 -> 脊椎 -> 四肢 -> 肋骨 -> 尾巴 -> 頸部 -> 頭部等,並按主題調整)。 4. 附上肌肉 -> 覆蓋皮膚(或羽毛/鱗片/毛髮)。交界處以光帶形式推進。 5. 方格紙消失,顯現環境【環境:範例 晨霧繚繞的白堊紀森林/侏羅紀湖畔/冰河時期雪原/水底】。 6. 睜眼眨眼,做出動作【動作:範例 步出並咆哮/展翅起飛/開始游動】。 7. 顯示標題【主題名稱/英文名及學名/一行副標題】。 8. 主體結束後,Logo End Card(於黑色背景上柔和浮現,一道光芒劃過後淡出)。 ■ 鏡頭 - 組裝期間貼近骨架(環繞頭部、牙齒、關節作 Orbit 運鏡)。 - 場景出現時拉遠至全景鏡頭。 - 最後一個鏡頭為【範例:低角度仰視面部特寫】。 ■ 描述(寫實風格) - 骨骼具備化石質感(石化色澤、裂紋、修復痕跡)。 - 肌肉可見纖維紋理,皮膚具備【範例:大小不一的鱗片、背部深色與腹部淺色的色彩分界】。 - 動作需展現重量感(每踏一步身體隨之下沉,並以尾巴/頸部保持平衡)。 - 植物需建構至可看清單片葉子的程度(而非球狀葉簇)。背景樹木茂密,並帶有空氣透視的朦朧感。 - 時間設定【範例:清晨的低角度陽光】,陰影修長。 - 材質使用程序化生成(procedural)。 - 外觀參考圖片:【附上圖片】(如無,則採用一般復原圖)。 ■ 聲音 - 使用 Python 合成,不採用外部素材。 - 包含紙張翻動聲、骨骼拼合聲、心跳開始跳動的聲音、環境音、腳步聲(或拍翼聲/水聲)、咆哮聲。 - BGM 需配合主題所屬的時代/氣氛。Logo End Card 亦需加入音效。 - 剪去首 1 秒以控制節奏。 ■ 電腦負載 - 初期以輕量設置渲染(在不影響畫面的範圍內減少 samples)。 - 低優先級,Blender 每次只執行一個進程。一邊散熱一邊逐步渲染。 - 進行最終渲染前,請告知預計所需時間。 ■ 流程 - 最終渲染前先確認測試靜態圖。 - 完成後發送 MP4。
a campfire in a forest at night. 3D scene with real lighting, where the fire lights, burns and goes out.
Create it 30-second video featuring a breathtaking cinematic acrobatic performance above a beautiful turquoise lake surrounded by lush green mountains, misty cliffs, and soft cloudy skies. A graceful female acrobat wearing a flowing white outfit performs incredible flips, handstands, aerial rotations, and perfectly controlled balancing moves on a series of tall, narrow wooden poles rising above the water. The camera captures her movements from wide cinematic angles and smooth tracking shots, highlighting her strength, flexibility, and balance against the stunning natural landscape. She leaps gracefully from one pole to another, spins through the air, and lands with precision on a wooden platform beside the lake, finishing with an elegant martial-arts-inspired pose with her arms extended. Use realistic human anatomy, natural body movements, accurate physics, fluid transitions, soft daylight, atmospheric mountain fog, crystal-clear water reflections, and ultra-realistic cinematic details. Keep the acrobat's face, hairstyle, outfit, and body proportions consistent throughout the video. The final result should look like a professionally filmed real-life acrobatic performance, with smooth camera movement, breathtaking scenery, and no text, logos, or visual distortions.
REFERENCES: Grandma = 95–100-year-old tiny hunched Korean grandmother (exact face, white bun with wooden pin, quilted indigo jeogori, grey knit scarf, plum skirt, gomusin shoes). Thug = very chubby greasy gangster (exact face with eyebrow scar, shiny black puffer jacket open, red-black floral silk shirt, gold chain, gold ring, black track pants, dirty white sneakers). Leopard = giant adult snow leopard (exact smoky grey-white coat, black rosettes, pale icy-blue eyes, long thick ringed tail). Hut = snowy thatched mountain tea hut on a hilltop with a small snowy yard, a footpath winding down the slope toward camera, and vast misty snow mountains on the right. Keep every identity, outfit, marking and set identical to refs throughout. Only these three beings exist in the scene. PROP LOCKS: PROP-STICK = gnarled dark-brown wooden walking stick, always in Grandma's right hand, she leans on it every moment. PROP-BOWL = small round brown earthenware bowl of raw red meat chunks, always in Grandma's left hand, never dropped, never changes. STAGING LOCK: Grandma stands in the snowy yard just in front of the Hut doorway, facing the footpath/camera, for the entire scene; she never walks away. Thug comes UP the footpath and stops 2 metres in front of her, his BACK to the footpath and slope. Leopard later comes up that SAME footpath from the slope behind Thug. Snow falling softly throughout. LOOK: overcast winter daylight, cool blue-white snow, warm amber glow from the hut door, low saturation, low-to-mid contrast, filmic grain, soft halation. Ambient wind, crunching snow. PACING: natural unhurried Korean delivery, short pauses between lines; never rushed. 0–6s: Opening aerial FPV drone shot: high above vast misty snow mountain ranges, gliding smoothly over frosted pine ridges and drifting clouds, then diving gracefully down the slope toward the tiny snow-covered Hut on the hilltop, slowing and pushing in to a medium shot of Grandma standing in the yard, leaning on PROP-STICK, holding PROP-BOWL. 6–11s: Grandma looks around the hills, calling sweetly and caringly, like to her own son: Grandma (sing-song, tender): 「우리 아가~ 밥 먹자… 어디 갔니, 우리 아들~」 She calls once more, peering at the ridges, smiling. 11–17s: Heavy crunching steps. Thug stomps up the footpath, panting, chin raised, and stops in front of her. Thug (rough, ruthless): 「할매, 이번 달 자릿세. 빨리 내놔.」 Grandma looks at him calmly and gives a small sly smirk. Grandma (humble, gentle): 「잠깐만… 우리 고양이 밥 좀 주고. 그다음에 줄게.」 17–22s: Thug scoffs proudly, pinching his thumb and index finger close together in front of his face to mock something tiny. Thug (angry, sarcastic): 「그 쪼끄만 망할 고양이 기다릴 시간 없어!」 Grandma's eyes shift past his shoulder to the slope; a happy, satisfied smile spreads. Grandma (warm): 「아이고… 저기 오네.」 22–30s: Thug turns around just as the giant snow leopard lunges from the slope behind him.
秋日,杉樹林。咆哮的電鋸揚起木屑,掠過透明護罩飛散。抬頭仰望,樹梢高不可攀。導師指向後方兩棵樹之間的空隙。切入的鋸片突然變得沉重,鋸口合攏,引擎熄火。用力拉扯也無濟於事。枝椏搖曳,杉針簌簌落下。導師微微一笑,遞來一個黃色楔子,將它嵌入鋸口,然後接過斧頭。 他用斧背筆直敲擊楔頂。砰的一聲,楔子沒入,鋸口撐開,樹幹嘎吱作響。樹冠向後傾倒。導師拉着他的肩膀,兩人一同後退。巨大的杉樹筆直倒向後方的空隙,震得地面一顫,塵土飛揚。他們張大嘴巴愣在原地,隨即放聲大笑。倒下的樹幹不偏不倚,正好落在兩棵樹之間。天空豁然裂開一道缺口,陽光傾瀉而下。一隻手輕輕撫過樹樁上的年輪。 由隨行的朋友手持拍攝。每個鏡頭約 2 秒,沒有對白、字幕或背景音樂。畫面中只出現兩個人。一棵巨杉、一把電鋸、一個楔子、一把斧頭。頭盔、耳罩、衣物和工具均為素色,不帶任何文字。杉樹林的佈局與工具的形狀,須參照不含人物的參考圖片固定下來。
電影級超寫實奇幻冒險短片,16:9 比例,30 秒,24fps,以高成本電影預告片的手法拍攝。清冷迷濛的黎明時分,濃霧在高大松林與起伏草原間緩緩飄散,低飽和度的灰綠色調,淺景深,柔和漫射光線,細膩的菲林顆粒感,營造出寧靜而神秘的氛圍。 角色:一名二十多歲的年輕女子,深棕色及肩長髮,戴着一頂沒有標誌的純色深色棒球帽,身穿黑色風褸、寬鬆的黑色運動褲、白色短襪,以及厚底白灰色波鞋,外套內露出貼身的白色臂套。她神情勇敢專注,因奔跑而喘着氣。每個鏡頭中的面容、髮型及服裝必須保持完全一致。 生物:一頭體型龐大、古老的長頸草食性恐龍,身軀巨大且靜止不動,背部看來就像一座長滿青苔的草丘。粗糙的灰褐色紋理皮膚、深邃的皺褶、緩慢眨動的琥珀色眼睛,以及修長溫和的頸項。神態平靜祥和,毫無攻擊性。 場景:黎明時分寂靜的松林,延伸至一片遼闊的霧中草地,遠處可見樹林輪廓與低垂雲層。 🌲 0–5 秒:全景鏡頭,女子在濃霧中穿梭於高大松樹之間奔跑,腳步踩在濕潤泥土上發出聲響。低角度特寫她的波鞋跨過一根倒下的樹枝;接着是中景,她回頭張望,呼出陣陣白霧,然後繼續向前跑。 🌫️ 5–10 秒:森林到了盡頭,她衝入一片開闊的霧中草地。特寫她踏在濕草上的波鞋,以及她停下時雙手撐着膝蓋、努力平復呼吸的樣子。她環顧四周無邊無際的寂靜薄霧。 ⛰️ 10–15 秒:她注意到前方有一個長滿青苔的巨大奇怪土丘。她懷着好奇心慢慢走近,爬上頂端並挺身站立。全景鏡頭展現她在霧濛濛的地平線前顯得格外渺小。土丘如呼吸般極輕微地起伏。 😳 15–20 秒:極近特寫她帽檐下的臉龐,雙眼睜大。她感覺到腳下的地面正在移動。特寫她的波鞋,身旁的「草地」泛起漣漪。鏡頭推進至土丘旁一隻巨大、佈滿皺褶且緊閉的眼睛逐漸顯現。 🦕 20–25 秒:她俯身四肢着地,緊緊抓住青苔。全景鏡頭下,土丘緩緩移動,原來這是一頭沉睡巨龍的龐大頭部與身軀。一隻巨大的琥珀色眼睛慢慢睜開,凝視着她。 🌅 25–30 秒:恐龍將長頸溫柔地高高抬起,伸入霧中,她依然穩穩站在牠的頭上,此時微弱的陽光穿透雲層。她滿懷敬畏地站起來,難以置信地微笑。壯觀的慢速升降機後拉鏡頭,展現出這頭龐然巨物與牠頭上渺小的女孩,襯托着迷濛的地平線,最後畫面淡出。 🎧 音效:微風輕拂、遠處鳥鳴、沉重的呼吸聲與踏在濕草上的腳步聲、巨獸深沉的低鳴喘息,以及由柔和弦樂與低沉銅管樂交織而成的漸強管弦配樂,全片沒有對白。
製作一段 10 秒的 9:16 直向視頻,氣氛、鏡頭運動、節奏及超現實高山景色須盡量貼近原參考視頻。以提供的圖片作為精確的首幀畫面,並保留新女性的外貌、淡紫色外套、深色工裝褲及四輪溜冰鞋。 單一連續後方跟隨鏡頭: 一名成年女性沿蜿蜒山路向下溜行。鏡頭從其背後約腰部高度平滑跟隨,並保持固定距離。全程須完整顯示她的全身及兩隻溜冰鞋,車輪下方需留有空間。她應處於畫面中下方位置,讓遼闊的山景主導整個畫面。 動作: 開場即已在移動。她以輕快自信的速度向下滑行,如原視頻中的騎士般作出寬闊流暢的 S 形轉向。將 carving 動作自然轉化為溜冰姿態:雙膝微曲、重心輕移、雙腳交替換位,以及放鬆手臂以平衡身體。兩隻溜冰鞋須在柏油路面上逼真滾動,馬尾與外套向後飄揚。 路面及近處草地快速掠過,遠山則以真實視差緩慢移動。保持穩定的前進速度,切勿使用慢動作或突然加速。 景色與超現實風格: 重現原片中非凡的高山峽谷:高聳入雲的嶙峋山峰覆蓋着鮮綠植被、巍峨岩柱、針葉樹、色彩繽紛的路旁野花、前方的小村莊,以及深邃的鈷藍色天空。 上方景觀彷彿在頭頂延展摺疊,形成巨大的夢幻天幕。雕塑般的白雲在不同高度的山峰間繚繞,與垂直拉長的絲縷狀雲霧交織。鏡頭推進時,須一致地維持這種超現實的空間佈局。 雲層在山巒間輕輕飄動翻湧。視野變化主要源自穿越世界的移動過程,具備強烈的深度感與連貫透視。全程須保留可辨識的山峰、道路幾何形狀及村莊建築。 時間軸: 0–2 秒:由參考構圖即時向前移動。女性沿道路右側向下滑行,隨後開始向車道中央作柔和的 carving 轉向。鏡頭平滑跟隨。 2–4 秒:一輛白色汽車在對面車道駛來,於畫面左側經過,與溜冰者保持清晰距離。她繼續自然滑行,沒有誇張反應。 4–7 秒:她作出流暢的 S 形 carving,轉移重心並稍微伸展雙臂。黃色道路中線引向前方村莊。近處樹木與花朵掠過,展現出巨大山谷的更多層次。 7–10 秒:她傾身進入下一個平緩彎道,繼續向下滑行。鏡頭微妙地跟隨彎道弧度,同時保留 rea
Crumbling desert house with a giant realistic blue eye in the wall slowly blinking shut under a starry sky.
A LEGO turtle pilots a yellow mini-sub through a coral reef and docks at an underwater station. Build the whole reef out of bricks: staghorn coral, sea fans, kelp, clownfish in anemones, a clam with a glowing pearl. Caustics ripple across the floor and god rays fall from the surface. The turtle waves from the glass cockpit, fish part around the sub, and the airlock lights chase toward the hatch as it docks.
MEET ME UNDER THE MAPLE TREE Duration: 20 seconds | Cinematic 3D Animation | Korean Romance | Autumn Nostalgia | 16:9 ANIMATION STYLE AND VISUAL DIRECTION Create a stunning, high-quality cinematic 3D animated short film set in South Korea. Use sophisticated character animation, beautifully detailed environments, realistic fabric textures, expressive faces, delicate lighting, and fluid natural movements. The visual style should combine the charm of a beautifully animated romantic film with the emotional depth and cinematic composition of a nostalgic Korean love story. Characters should have elegant, attractive facial features, expressive eyes, beautifully animated hair, and subtly stylized proportions while maintaining believable anatomy. Skin, knitted fabric, wood, falling leaves, and lighting should have rich, detailed textures. Use warm autumn colors, golden sunlight, burgundy-red accents, soft atmospheric depth, delicate depth of field, and subtle film grain. Important: This is a fully animated 3D film, not live-action. Avoid flat 2D animation, exaggerated cartoon proportions, childish character designs, anime styling, or plastic-looking 3D characters. CHARACTER DESIGN AND CONTINUITY THE ELDERLY WOMAN — PRESENT DAY A graceful, exceptionally beautiful 72-year-old Korean woman with delicate facial features, expressive dark eyes, elegant silver-black hair tied loosely at the back, and naturally detailed age lines. Her face should communicate kindness, wisdom, warmth, and a lifetime of beautiful memories. Her wrinkles should be delicately rendered rather than exaggerated. Give her a gentle smile and expressive eyes that can communicate happiness and nostalgia without dialogue. She wears a vintage cream knitted cardigan over a muted-brown dress. Her home is an old, cozy Korean wooden house featuring traditional wooden windows, faded curtains, aged furniture, a small wooden cabinet, an old analogue clock, and warm afternoon sunlight streaming inside. On a wooden table sits an old keepsake box containing a faded photograph and a carefully preserved deep-red knitted scarf. THE YOUNG WOMAN — 1998 FLASHBACK The exact same character at 23 years old. She is exceptionally beautiful, with delicate Korean facial features, large expressive dark eyes, smooth skin, long glossy black hair with soft bangs, and a naturally charming smile. Her character design should feel elegant, romantic, and timeless, with subtle stylization, detailed hair strands, expressive facial animation, and graceful movements. She wears a vintage cream wool coat, an ivory blouse, a dark pleated skirt, and a beautiful deep-red knitted scarf given to her by her first love. The scarf must have detailed wool fibers, visible knitted patterns, soft folds, and natural movement. THE BOYFRIEND — 1998 FLASHBACK An exceptionally handsome 25-year-old Korean man with expressive dark eyes, a naturally defined jawline, thick black hair styled in a classic late-1990s Korean fashion, and a warm, sincere smile. He wears a charcoal wool overcoat, a cream knitted sweater, dark trousers, and vintage leather shoes. His animated expressions should be subtle and believable. His smile should feel shy, affectionate, and genuine. Both characters must remain visually consistent throughout the flashback, with matching facial features, hairstyles, clothing, and proportions. SCENE 1 — THE KEEPSAKE TIME: 0–5 SECONDS Inside a cozy old Korean wooden house, golden autumn sunlight streams through faded curtains. Outside the window, red, amber, and golden maple leaves drift gently through the air. The elderly woman sits beside a wooden table and slowly opens an old wooden keepsake box. Inside is a faded photograph of her younger self standing beside a handsome young Korean man beneath a maple tree. A deep-red knitted scarf rests carefully beneath the photograph. She gently lifts the scarf with both hands. Her fingers softly move across its knitted texture. A small, affectionate smile appears on her face. Her eyes glisten with a subtle tear as she remembers her first love. Her expression is peaceful, happy, and filled with gratitude. CAMERA: Slow cinematic push-in, beginning with a medium shot of the woman before moving into detailed close-ups of her hands, the red scarf, and the faded photograph. ANIMATION DETAILS: Subtle hand movements, natural blinking, gentle breathing, delicate facial expressions, and softly moving curtains. LIGHTING: Warm amber sunlight, soft shadows, beautiful highlights on the knitted wool, and realistic light bouncing off the wooden furniture. SCENE 2 — A HAPPY MEMORY TIME: 5–10 SECONDS The camera slowly moves toward the old photograph. The photograph fills the screen, and its image gradually transforms into a living, animated memory. Suddenly, we are transported to autumn 1998. A beautiful young Korean woman stands beneath a magnificent maple tree in a peaceful university garden. Golden leaves float around her as a gentle breeze moves her long black hair. She wears her cream wool coat and the deep-red knitted scarf. Her exceptionally handsome boyfriend approaches, carrying a small paper bag from an old-fashioned Korean bakery. He smiles shyly and gently adjusts the scarf around her neck. She looks up at him and laughs softly. He brushes a loose strand of hair away from her face. They exchange a warm, affectionate smile. Their expressions should communicate the excitement and tenderness of young love. VISUAL EFFECT: A dreamy, softly glowing atmosphere with delicate floating leaves, gentle sunlight filtering through the maple canopy, subtle depth of field, and beautifully rendered autumn colors. The memory should feel warm, happy, and precious, as though the elderly woman is reliving her favorite moment. CAMERA: Gentle tracking movement, intimate close-ups, and graceful transitions between their expressions. SCENE 3 — THEIR LITTLE WORLD TIME: 10–15 SECONDS The young couple walks along an old stone pathway covered in colorful fallen maple leaves. The young man playfully steps on a dry leaf, making it crackle. The woman laughs and lightly taps his arm. He reaches for her hand. Their fingers gently interlock. She looks at him with a playful smile before resting her head briefly against his shoulder. They stop beneath the magnificent maple tree. He gently adjusts the deep-red scarf around her neck and looks into her eyes. BOYFRIEND — NATURAL KOREAN DIALOGUE: "너한테 잘 어울려." ENGLISH SUBTITLE: "It looks beautiful on you." The woman smiles shyly, lowers her eyes, and then looks back at him. GIRL — NATURAL KOREAN DIALOGUE: "정말?" ENGLISH SUBTITLE: "Really?" He nods and smiles warmly. She laughs softly. A few maple leaves float between them as they continue looking at each other. ANIMATION DETAILS: Fluid body movement, natural eye contact, subtle smiles, gentle hair movement, realistic scarf physics, and leaves responding naturally to the breeze. The scene should feel intimate, playful, innocent, and genuinely happy. SCENE 4 — THE MEMORY SHE KEPT TIME: 15–20 SECONDS A close-up of the young woman's joyful smile. The image softly dissolves back into the present day. The elderly woman sits beside the window in her wooden home, holding the same deep-red scarf against her chest. She smiles tenderly at the photograph. Her eyes glisten with nostalgic tears, but she does not look heartbroken. Instead, she looks peaceful and grateful to have experienced such beautiful love. She carefully places the scarf beside the photograph and gently smooths its folded edge. Outside the window, a golden maple leaf floats past. She looks