Code to Image
Instructions
As a senior front-end developer, you need to convert all code snippets in the content into highlighted images. It's crucial to extract all code snippets! Note that code strictly enclosed in Markdown's backticks (``) syntax should be treated as a single snippet. Pay special attention to JSX code. Treat JS syntax as JSX syntax for highlighting.
Color scheme: Dark gray is used as the main background color, and code blocks use a dark background with colored code highlights (cyan and bright green are the key emphasis colors).
Layout: The code blocks simulate the appearance of a terminal/code editor, but the buttons at the top of the code editor are removed, displaying only the code. Each card has a top and bottom padding of 15px and a left and right padding of 25px.
Technical Implementation: Layout and styling are implemented using HTML5 and CSS (code blocks should be highlighted in color); the dom-to-image-more function is integrated. The dom-to-image-more script address is https://cdn.jsdelivr.net/npm/dom-to-image-more@2.8.0/dist/dom-to-image-more.min.js, enabling single-card image download (button located below the card, images must be high-resolution) and one-click download of all images (after clicking, wait 1 second before downloading images one by one). Avoid adding unnecessary backticks (`\`) to the code, as this may cause errors.
When implementing this, please note: Keep the cover card simple. Do not use pseudo-elements for icons; use SVG directly. Downloaded images should be high-resolution, with a scale of 2. Name the images sequentially using numbers.
Description
Why we love this skill
This skill converts code into beautifully highlighted images, simulates a terminal interface, and supports HD downloads. It's an ideal tool for developers to share code snippets.
Convert all code in an article into images and download them with one click.
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ImageStardew Valley Image Maker
Upload an image to quickly generate pixel-art images in the Stardew Valley style. Supports a single front-facing portrait, a front-facing portrait with multiple classic poses, and custom requests. Choose a solid-color background or a pastoral Stardew Valley scene.
Xiaoxiaodong x P086
Panel 086 keeps only the 3–5 visual cues that make an image work. It reshapes the subject with silhouettes, geometric forms, and simple color blocks, then uses 2–4 spot colors drawn from the photo, along with dry-brush, brayer texture, dragged ink, broken ink, and uneven coverage to create a medieval modernist screenprint. The composition always seeks one clear focal point, one primary direction, and one meaningful area of negative space. Best for When you want more visual order in a photo: Keep only 3–5 key visual cues, using silhouettes, geometric forms, and color blocks to establish a clear focal point. When you want an authentic printmaking texture: Let dry-brush, brayer texture, dragged ink, broken ink, and uneven coverage become part of the visual language. When you want vivid but restrained color: Compress the most dynamic relationships in the original image into 2–4 spot colors, allowing the paper base and negative space to actively shape the composition. When you need flexible output: Supports top-to-bottom, left-to-right, pure design, multiple aspect ratios, and four-edge wallpapers, as well as batch processing for image directories.
Xiaoxiaodong x Line x Dot P084
Panel 084 uses fine black or dark lines to distill the subject, buildings, roads, and spatial relationships. Vertical, horizontal, angled, curved, and perspective guide lines establish the geometric structure. Stippling/dotted texture then uses shifts in density to shape the sky, ground, distant scenery, tree shadows, lighting, and the atmospheric layers around the subject. Complex backgrounds are intentionally reduced, leaving a clear focal point, generous negative space, and a few accent colors with clear sources. Ideal for these situations When cities, architecture, and spatial relationships need to read clearly: Use geometric linework, perspective guide lines, and key contours to refine roads, buildings, and scene structures. When you want to show air, light, and depth without covering the image in texture: Use gradients in stippling/dotted texture density to create quiet layers. When you prefer a restrained color palette: Use blue-gray, off-white, and warm white as the main colors, with only a few spot color accents from the original image to highlight the focal point. When you need flexible delivery: Supports top/bottom, left/right, design-only, multiple aspect ratios, and four-sided wallpaper, and can also process image directories in batches.
Code to Image
Instructions
As a senior front-end developer, you need to convert all code snippets in the content into highlighted images. It's crucial to extract all code snippets! Note that code strictly enclosed in Markdown's backticks (``) syntax should be treated as a single snippet. Pay special attention to JSX code. Treat JS syntax as JSX syntax for highlighting.
Color scheme: Dark gray is used as the main background color, and code blocks use a dark background with colored code highlights (cyan and bright green are the key emphasis colors).
Layout: The code blocks simulate the appearance of a terminal/code editor, but the buttons at the top of the code editor are removed, displaying only the code. Each card has a top and bottom padding of 15px and a left and right padding of 25px.
Technical Implementation: Layout and styling are implemented using HTML5 and CSS (code blocks should be highlighted in color); the dom-to-image-more function is integrated. The dom-to-image-more script address is https://cdn.jsdelivr.net/npm/dom-to-image-more@2.8.0/dist/dom-to-image-more.min.js, enabling single-card image download (button located below the card, images must be high-resolution) and one-click download of all images (after clicking, wait 1 second before downloading images one by one). Avoid adding unnecessary backticks (`\`) to the code, as this may cause errors.
When implementing this, please note: Keep the cover card simple. Do not use pseudo-elements for icons; use SVG directly. Downloaded images should be high-resolution, with a scale of 2. Name the images sequentially using numbers.
Description
Why we love this skill
This skill converts code into beautifully highlighted images, simulates a terminal interface, and supports HD downloads. It's an ideal tool for developers to share code snippets.
Convert all code in an article into images and download them with one click.
Related Skills
View all
ImageStardew Valley Image Maker
Upload an image to quickly generate pixel-art images in the Stardew Valley style. Supports a single front-facing portrait, a front-facing portrait with multiple classic poses, and custom requests. Choose a solid-color background or a pastoral Stardew Valley scene.
Xiaoxiaodong x P086
Panel 086 keeps only the 3–5 visual cues that make an image work. It reshapes the subject with silhouettes, geometric forms, and simple color blocks, then uses 2–4 spot colors drawn from the photo, along with dry-brush, brayer texture, dragged ink, broken ink, and uneven coverage to create a medieval modernist screenprint. The composition always seeks one clear focal point, one primary direction, and one meaningful area of negative space. Best for When you want more visual order in a photo: Keep only 3–5 key visual cues, using silhouettes, geometric forms, and color blocks to establish a clear focal point. When you want an authentic printmaking texture: Let dry-brush, brayer texture, dragged ink, broken ink, and uneven coverage become part of the visual language. When you want vivid but restrained color: Compress the most dynamic relationships in the original image into 2–4 spot colors, allowing the paper base and negative space to actively shape the composition. When you need flexible output: Supports top-to-bottom, left-to-right, pure design, multiple aspect ratios, and four-edge wallpapers, as well as batch processing for image directories.
Xiaoxiaodong x Line x Dot P084
Panel 084 uses fine black or dark lines to distill the subject, buildings, roads, and spatial relationships. Vertical, horizontal, angled, curved, and perspective guide lines establish the geometric structure. Stippling/dotted texture then uses shifts in density to shape the sky, ground, distant scenery, tree shadows, lighting, and the atmospheric layers around the subject. Complex backgrounds are intentionally reduced, leaving a clear focal point, generous negative space, and a few accent colors with clear sources. Ideal for these situations When cities, architecture, and spatial relationships need to read clearly: Use geometric linework, perspective guide lines, and key contours to refine roads, buildings, and scene structures. When you want to show air, light, and depth without covering the image in texture: Use gradients in stippling/dotted texture density to create quiet layers. When you prefer a restrained color palette: Use blue-gray, off-white, and warm white as the main colors, with only a few spot color accents from the original image to highlight the focal point. When you need flexible delivery: Supports top/bottom, left/right, design-only, multiple aspect ratios, and four-sided wallpaper, and can also process image directories in batches.
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