Activo de juego

Explora prompts de imagen de Activo de juego gratuitos de la biblioteca de prompts de IA de YouMind, agrupados en casos de uso. Cada prompt está seleccionado de flujos de trabajo creativos reales y listo para copiar, adaptar y reutilizar.

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Nano Banana Pro
Japanese Schoolgirl Classroom Portrait
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A young East Asian woman with a short black bob haircut and straight bangs, fair skin, and a soft neutral expression looking directly at the camera. She is wearing a classic Japanese sailor-style school uniform (seifuku): short-sleeved white blouse with a navy blue sailor collar, red ribbon necktie, and a long navy blue pleated skirt. She is sitting on a polished wooden classroom floor, leaning slightly against the wall under tall windows with cream curtains, one hand resting on the floor for support, legs folded to the side. Soft natural sunlight streams through the windows, casting bright geometric patches of light and long shadows across the warm wooden floorboards. Rows of empty wooden desks and chairs in the background, traditional Japanese classroom interior, shallow depth of field, photorealistic, natural skin texture, soft cinematic lighting, high detail, 85mm lens look

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GPT Image 2
Chibi Explorer Dragon Cave Poster
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Create an ultra-premium stylized 3D adventure poster in a vertical composition, preserving the core visual logic of a cute heroic explorer discovering treasure inside a dangerous cave. The image must feel cinematic, suspenseful, playful, and highly polished, like a flagship animated adventure campaign poster. Place one chibi-style fantasy explorer at the upper-middle area, standing on rough descending stone steps inside a dark cavern, holding a flaming torch in one hand and a short sword in the other. The character must feel brave, expressive, and charming, with a slightly oversized head, compact heroic body, clear readable silhouette, and fully coherent stylized anatomy. A huge expedition backpack rises behind the character, loaded with rolled blankets, straps, buckles, tools, and tiny adventure accessories, making the figure feel small but determined. Core composition: use a strict vertical poster layout. The explorer stands near the upper center on descending rocky steps. The lower center contains an open treasure chest overflowing with gold coins, gems, and rich magical light, becoming the primary warm focal source in the lower half. The stone steps lead the eye downward from the explorer to the glowing treasure. On the right side of the cavern wall, a gigantic dragon eye emerges from darkness, larger and more imposing, half-hidden in shadow, staring toward the explorer and the viewer with chilling intensity. The dragon eye must be a dominant tension anchor, with a sharper, more focused pupil highlight and stronger sense of intelligent presence. Small skulls, an old sword, scattered treasure, and cave relics may appear along the rock edges, but they must remain secondary and controlled. Orbit-enhanced threat presence: increase the scale and psychological power of the dragon eye so it feels like a vast ancient creature is embedded inside the cave darkness. The iris must have richer reptilian texture, the eyelids should feel heavy and watchful, and the eye highlight should be crisp enough to make the gaze feel alive. The presence of the eye should intensify the feeling that the explorer has stepped into a sacred forbidden chamber. Transit-enhanced cinematic mood: push the overall palette and atmosphere toward a colder, more filmic cave tone. Shift the environment into deeper cave blue-black, mineral charcoal, cool slate, and muted stone-gray. Let the torch and treasure chest remain the only concentrated warm light sources, creating a stronger warm-vs-cold contrast. Reduce any unnecessary warmth in the cave environment so the image feels more mysterious, more expensive, and more like an international animated feature poster. Style and visual language: ultra-detailed stylized 3D animation, premium animated feature poster quality, cinematic fantasy adventure, cute-but-epic storytelling, polished family adventure campaign, high-end CG rendering, impeccable material detail, world-class commercial poster finish, flagship movie-quality mood. Character design and anatomy: design a completely original chibi explorer with a rounded expressive face, wide alert eyes, small nose, open adventurous smile, short tousled hair peeking from under a simple fantasy helmet, and a compact heroic body. The pose should feel active and slightly forward-moving, one foot planted on a higher step, the other lower, body turned subtly toward the treasure while the head reacts to the lurking danger. Hands must be fully readable and anatomically coherent even in stylized form, with correct finger count and clear grip logic on torch and sword. Costume should include leather boots, a short tunic, belt, metal shoulder or arm accents, gloves, and travel-ready details. Lighting: use a refined dual-light system with strong warm torchlight and treasure glow contrasted against deep cold cave darkness. The torch creates a warm orange key light on the explorer’s face, armor, and backpack edges. The treasure chest emits a rich golden underglow that lights the steps, coins, and lower cave walls. Add subtle cool ambient fill from the cave darkness so forms remain readable without losing the nocturnal tension. The dragon eye should glow with controlled amber menace from within shadow. Lighting must feel cinematic, volumetric, and highly dimensional, with soft haze and atmospheric depth. Material rendering: the cave rocks must feel rough, damp, ancient, and heavy, with chipped edges, mineral texture, dust, and subtle moisture. Gold coins must feel metallic, reflective, and abundant, with varied orientation and believable thickness. Gems should feel jewel-like and luminous in small controlled accents. The treasure chest must feel like aged wood reinforced with weathered metal hardware. The backpack must feel heavy, tactile, and handmade, with stitched leather, fabric bedrolls, straps, and attached adventure gear. The torch flame must feel believable, with layered orange-yellow fire and subtle smoke. The dragon eye must show wet organic depth, reptilian iris pattern, dark scaled eyelids, and a threatening glossy surface. Color system: build the image around deep cave blue-black, charcoal, mineral slate, and cold shadow tones, contrasted with concentrated amber, gold, fire orange, and copper highlights. Keep the warm colors tightly localized to the torch, treasure chest, coins, and dragon eye glow. The emotional result should feel adventurous, magical, suspenseful, and deeply cinematic. Environment and storytelling: the cave must feel like a hidden underground ruin with stone steps, narrow ledges, rough walls, and ancient danger. Add only a few carefully chosen storytelling props: skulls, an old buried sword, scattered treasure, broken relics, and faint cave dust. Keep the scene clean, readable, and controlled. The explorer should feel like they have just discovered the treasure while realizing an enormous creature is watching. Typography and poster layout: preserve the logic of poster text placement. Add a fully original fantasy adventure title lockup at the lower left, bold and graphic, with a custom Chinese-style headline and a smaller English subtitle beneath it, fully fictional and not copied from any source. Add a small original platform-style ID or release mark at the lower right in minimal clean typography. Keep all text sparse, integrated, and professionally designed as part of the poster composition. Image quality and physical constraints: extreme sharpness, premium depth layering, cinematic atmospheric perspective, readable silhouette hierarchy, coherent stylized anatomy, no broken hands, no extra fingers, no deformed limbs, no muddy dark areas, no black blotches, no cheap fantasy clutter, no weak focal structure. The final result must feel like a world-class animated adventure key visual ready for commercial promotion. Negative prompt: real brand names, copied title text, copied platform text, watermark, signature, broken anatomy, extra fingers, missing fingers, malformed hands, distorted face, dead eyes, muddy cave shadows, black blotches, chaotic treasure clutter, fake fire, plastic rocks, cheap cartoon look, low-resolution texture, weak dragon eye, cluttered composition, unreadable silhouette

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Nano Banana Pro
Futuristic Arachnid Gamer Persona
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Transform the uploaded person into a premium original black-and-crimson futuristic arachnid-inspired character in a cinematic gaming-room environment while preserving the person’s natural appearance and recognizable identity. FORMAT LOCK Vertical 3:4 composition. Full-body portrait. Subject completely visible from head to shoes. High-angle cinematic camera looking downward. Centered framing. Premium editorial gaming-room photography. IDENTITY LOCK Use the uploaded image as the only identity reference. Preserve the exact facial structure, hairstyle, skin tone, age, body proportions, expression, and overall recognizable appearance. Do not redesign, exaggerate, beautify, or alter the person’s natural features. CHARACTER DESIGN Create a completely original futuristic tactical outfit using matte black technical fabric, deep crimson accents, subtle geometric patterns inspired by arachnid structures, realistic stitching, layered materials, and understated protective panels. Add a small original geometric chest insignia with no recognizable superhero symbol. The design should feel like premium futuristic fashion-tech, completely distinct from existing movie, comic, or game costumes. ENVIRONMENT Premium modern gaming bedroom with charcoal interiors, crimson LED lighting, gaming desk, RGB keyboard and mouse, large monitor displaying abstract red geometric artwork, gaming chair, minimalist bed, collectible shelves, warm practical lighting, and dark wooden flooring. Keep the environment sophisticated, clean, cinematic, and uncluttered. POSE Subject stands naturally in the center. One hand rests naturally inside the outfit pocket while the other holds a gaming controller. Direct eye contact with the camera. Calm, confident expression. Natural posture, relaxed shoulders, believable anatomy, and realistic hand positioning. CAMERA High-angle cinematic perspective looking downward. Full-body framing with enough surrounding environment to establish the gaming room. Natural lens perspective. Realistic depth of field. Subject remains the primary focal point. LIGHTING & STYLE Soft cinematic key lighting. Deep controlled shadows. Subtle crimson ambient illumination. Natural skin tones. Gentle rim lighting. Realistic fabric reflections. Soft volumetric atmosphere. Premium editorial color grading. Photorealistic fashion photography. Extremely detailed textures. Sharp facial detail. Realistic materials. High-end cinematic gaming campaign aesthetic. Ultra-detailed 8K quality.

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GPT Image 2
Anime Girl with Blue Slime Hat
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Create a high-quality anime still in a warm traditional Japanese room: a cheerful pink-haired anime girl wearing a loose white shrine-maiden style robe with red trim is centered in a close-up waist-up composition, smiling with closed eyes and flushed cheeks while both hands gently hold a cute translucent blue slime creature on top of her head. The slime is glossy, rounded like a soft dome, semi-transparent sky blue with large white highlights, two small blush-pink cheek spots, and a tiny relaxed face. The girl has long messy pastel pink hair with bangs, two smooth white curved horn-like accessories emerging near her forehead, delicate eyelashes, and a sweet bashful expression. Background: softly blurred tatami-era Japanese interior with wooden beams and shoji panels, a ceramic vase of small pink-and-white flowers on a low table at left, and a large circular window at right showing bright blue sky, a tiled roof, greenery, and blooming pink cherry blossoms. Use cinematic anime lighting, spring atmosphere, soft depth of field, crisp character linework, gentle pastel colors, polished modern fantasy anime rendering, 16:9 horizontal frame, no text, no watermark.

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GPT Image 2
Cinematic Rocky Waterfall Valley
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Create a cinematic photorealistic extreme-wide landscape of a vast rocky valley seen from a high elevated viewpoint, framed in an ultra-widescreen movie aspect ratio with thin black letterbox bars. The valley is filled with massive weathered stone formations and steep canyon cliffs on both sides, with layered waterfalls cascading down the left and center rock terraces into shallow pools and streams below. Include exactly 6 prominent waterfall drops: 3 large vertical falls on the left cliff, 1 broad mid-distance fall near the center-left, and 2 smaller stepped falls in the lower middle foreground. Add scattered trees and dense forest patches throughout the valley floor, winding natural dirt paths and streambeds weaving between rocks, warm sandy ground, and rugged boulders. Soft mist and waterfall spray should float above the water and drift between the rocks, especially in the center distance and right-side canyon. Use dramatic natural daylight with hazy atmosphere, sun rays filtering through mist, strong depth, realistic textures, cinematic color grading, high detail, and an epic environmental concept-art feel. No people, no buildings, no text, no animals, no modern objects.

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Nano Banana Pro
Futuristic Glass Turbine Engine
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A sleek high-performance frosted glass turbine workhorse engine with anodized aluminum housing and layered refractive glass prisms, firing an ultra-fast vivid mint light beam with elongated holographic circuit light trails at extreme velocity, asymmetrical composition on rule of thirds grid :: Editorial 3D glassmorphism, refractive glass panels, smooth ceramic, brushed steel, anodized metallic elements, subsurface scattering, light dispersion, chromatic aberration, caustics :: Deep charcoal slate and midnight navy background, soft glowing mint highlights with vivid emerald internal glow, subtle deep oceanic blue environmental reflections, clean color separation :: Cinematic studio lighting, volumetric lighting, f/1.8 aperture, extreme bokeh macro photography, deep-focus perspective, minimalist, extreme negative space --ar 16:9 --no text, font, letters, typography, words, watermarks, UI elements, borders, people, faces, humans, hands, laptops, desks, offices, cartoon, vector, clip art, fleshy, biological, organic, busy background, warm colors, red, yellow, purple, noise, clutter

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GPT Image 2
Cyborg Ronin Character Sheet
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Goal: Create a full stylized cinematic character reference sheet for KAGE, a lean agile cyborg ronin warrior, in a dark futuristic concept-art style. Canvas: Wide horizontal 16:9 character sheet on a dark charcoal gray studio background, subtle panel borders, technical UI-like layout, cold blue accent typography, high-detail semi-realistic digital painting. Use dramatic rim lighting, matte black armor, worn fabric, glowing neon blue cybernetic elements, and clean readable labels. Main subject: A young male cybernetic ronin, age 26, pale skin, sharp serious face, messy black hair, one glowing electric-blue cybernetic eye, thin blue circuit markings running down one cheek, neutral intense expression. He wears layered black tactical armor, segmented cybernetic plating, a tattered deep-blue cloak scarf, armored shoulders, utility belt, cybernetic forearms, black techweave boots, and scattered glowing blue energy seams. Overall mood: silent, precise, vengeance-driven. Layout and counted sections: Build exactly 9 major sections across the sheet. 1) Large left biography portrait panel. 2) Top-center turnaround panel. 3) Top-right details panel. 4) Bottom-left costume and gear panel. 5) Bottom-center-left weapons panel. 6) Bottom-center cybernetic systems panel. 7) Middle-right color palette strip. 8) Bottom-right emblem panel. 9) Bottom-far-right expression sheet. Section 1 — Left biography portrait: Place a large head-and-shoulders portrait facing forward, occupying the left third of the sheet. Add the huge title text “KAGE” in the upper left, with subtitle “CYBORG RONIN WARRIOR” beneath it. Include a small blue angular samurai/cyber emblem. Add readable stat blocks: Role: Lone Ronin / Operative; Alignment: Neutral Good; Height: 6'0" / 183 cm; Weight: 163 lbs / 74 kg; Age: 26; Origin: Unknown. Add a short overview paragraph: “KAGE is a cybernetically enhanced ronin, driven by a personal code of honor and the pursuit of truth. He wanders the neon shadows, cutting down injustice with precision and silence.” Section 2 — Turnaround: Label it “TURNAROUND”. Show exactly 3 full-body standing views of the character: front view, side view, and back view. Neutral stance, arms relaxed, cloak visible, black armor and blue lights consistent across all views. The back view should show the tattered cloak with a pale kanji-like emblem painted on it. Section 3 — Details: Label it “DETAILS”. Show exactly 6 cropped close-up panels: 1 close-up of the glowing blue eye and cheek circuitry, 1 close-up of the upper back cloak and shoulder armor, 1 close-up of layered tattered cloak fabric, 1 close-up of the armored shoulder plate with blue glow, 1 close-up of the cybernetic forearm with glowing blue channels, and 1 close-up of armored boots and shin plating. Section 4 — Costume and gear: Label it “COSTUME & GEAR”. Show exactly 2 small full-body views, front and back, plus exactly 6 labeled gear swatches: Tattered cloak scarf, Armored shoulder, Cybernetic forearm, Tactical utility belt, Armored leg guard, Techweave boots. Section 5 — Weapons: Label it “WEAPONS”. Feature one large curved glowing blue energy katana with black handle and one smaller sheathed/short blade detail. Add weapon text: “ENERGY KATANA”, with bullets “Monomolecular edge”, “Plasma conductive”, “Custom cyber core”. Add a separate label “SHEATH / BACK MOUNT” near a horizontal sheathed sword component. Section 6 — Cybernetic systems: Label it “CYBERNETIC SYSTEMS”. Show exactly 2 full-body anatomical suit views, front and back, without cloak, emphasizing black cybernetic armor seams and blue glowing circuitry. Add exactly 5 small system callout tiles labeled: Neural interface, Optic implant, Subdermal circuits, Kinetic enhancers, Power core. Section 7 — Color palette: Label it “COLOR PALETTE”. Show exactly 5 circular swatches with names and hex codes: Charcoal #1A1E24, Steel #2B313B, Mid Grey #51565F, Deep Blue #0A1F30, Neon Blue #00B6FF. Section 8 — Emblem: Label it “EMBLEM”. Show exactly 2 brush-painted kanji-like symbols, one gray and one bright blue, on a dark panel. Section 9 — Expression sheet: Label it “EXPRESSION SHEET”. Show exactly 3 cropped head portraits with the same face and scarf, labeled Neutral, Focused, and Calm Intense. Footer: Add a small “NOTES” strip along the bottom with the sentence: “KAGE moves like shadow, strikes like lightning. He is the edge between honor and vengeance.” Visual constraints: Keep all text in English, crisp and legible. Maintain consistent character design across every view. Use a premium game concept-art presentation, no watermark, no extra characters, no bright background, no cartoon proportions.

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Nano Banana Pro
Subterranean Cathedral and Mechanical Whale
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Ultra-sharp cinematic still of four women from different forgotten cultures standing in perfect silence inside a vast subterranean cathedral carved entirely from living black ice, their traditional garments fused with crystalline armor that refracts frozen starlight, each woman holding a different glowing fragment of a shattered constellation map, dramatic volumetric god-rays piercing through fractures in the ice ceiling, anamorphic lens flares, hyper-detailed frost textures on skin and fabric, shallow depth of field, filmic color grade with deep cyan and amber highlights, 8K, photorealistic, never-before-seen composition. Ultra-sharp cinematic wide shot of a solitary colossal mechanical whale suspended mid-air above an endless desert of shattered porcelain plates, its brass and glass body slowly leaking liquid time that freezes into cascading hourglasses mid-fall, the whale’s eye reflecting an inverted sky filled with slow-motion lightning, dramatic side lighting with long shadows and volumetric dust, anamorphic bokeh, hyper-detailed rivets and cracked ceramic ground, film grain, 8K, photorealistic, never-before-seen perspective.

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GPT Image 2
Glossy Designer Toy Floating Head
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Create a premium glossy 3D designer toy render of a single floating head of a cheerful young woman, cropped cleanly just below the jaw with a short visible neck, full head comfortably framed and centered. She has warm medium tan skin, a soft rounded face, thick dark eyebrows, a small nose, glossy peach lips, and a subtle confident smile. Give her dark chocolate brown shoulder-length wavy hair with exaggerated smooth sculpted strands, deep side volume, high specular highlights, and a polished vinyl-toy finish. Add oversized wraparound visor sunglasses with a bright pink frame and reflective blue-to-purple gradient lenses; the eyes are faintly visible behind the tinted lenses. Decorate the hair and glasses with exactly 3 cute glossy accessories: 1 pink star hair clip on the left side of her hair, 1 pink heart hair clip on the right side, and 1 small white-and-blue cloud charm attached near the left hinge of the sunglasses. Use a high-end collectible toy aesthetic: rounded stylized proportions, smooth plastic skin, glossy reflections, clean seams-free modeling, vivid colors, soft studio-quality lighting mixed with sunny outdoor highlights, shallow depth of field. Background: bright blue sky with soft fluffy white clouds, blurred slightly so the head stands out. Composition: vertical portrait, close-up bustless floating head, no body, no shoulders, no duplicate heads, no text, no watermark, no extra accessories beyond the 3 listed.

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GPT Image 2
Modern Male Character Reference Sheet
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Goal: Create a realistic full-body and portrait reference character sheet for a modern young East Asian man, useful as a video/animation model reference. Canvas: Wide horizontal studio sheet, approximately 16:9 aspect ratio, light neutral gray background, thin white divider lines separating panels, clean editorial fashion catalog look. Layout: Use exactly 5 visible views arranged in two main zones. Left column contains 2 stacked portrait crops: top portrait facing camera with a neutral expression, bottom portrait looking slightly off to the viewer’s right. Right wide zone contains 3 full-body outfit references: front view, side profile view, and back view, evenly spaced across the gray studio background. Keep the front full-body view partially cropped at the neck/head like a clothing reference, while the side and back views show the upper body to just above the head/neck area. Subject details: The same young Japanese man appears in every panel, early-to-mid 20s, slim build, average height, pale-to-light skin, clean-shaven face, calm serious expression, natural uneven skin texture, realistic facial proportions. Hair is black, medium length, softly wavy, center-parted with loose curtain bangs and slightly tousled volume around the ears. Outfit: Minimal casual menswear: dark navy overshirt worn unbuttoned, white crew-neck T-shirt underneath, loose dark charcoal pleated trousers, black leather shoes. Hands are in trouser pockets for all full-body views. Clothing should have realistic cotton texture, folds, seams, collar, buttons, cuffs, and subtle studio shadows. Photography style: High-resolution photorealistic studio photography, soft diffused lighting from the front-left, accurate anatomy, natural posture, muted tones, crisp detail, shallow but not extreme depth of field. No text, no labels, no logos, no watermark, no props, no extra people.

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GPT Image 2
Kyudo Archery Anime Character Sheet
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[Final Product] Use the single attached full-body reference image as the sole character reference to convert the subject into a high-quality anime character wearing dignified Kyudo attire while maintaining character identity. Create one 1:1 square practical character sheet that can be used for stable reference of the person, clothing, physique, and base color scheme in subsequent video generation. Stage settings are not handled by this sheet. [Person Reference] Image A = 1 full-body reference image. Maintain the facial features, eyes, silhouette, nose, mouth, hairstyle, hair color, bangs, parting, physique, height, shoulder width, waist position, leg length, overall proportions, and character impression from Image A. Age and gender are not fixed in text but inherited from Image A. No excessive beautification, rejuvenation, alteration, face-shrinking, physique changes, or unnatural leg lengthening. [Anime Conversion] Regardless of whether the reference is live-action or an illustration, unify the final character into a high-quality anime style. Ensure the face, hair, body, and clothing naturally blend into a consistent anime art style rather than an ambiguous semi-realistic expression. [Hairstyle] Basically maintain the hairstyle, color, bangs, parting, and face-framing of Image A. Hair that is short to shoulder-length should remain as is; long hair should be naturally tied at a low position on the neck only if it would interfere with archery movements. Do not add large buns, high ponytails, or ornate hair ornaments not present in the reference. [Kyudo Attire/Equipment] Do not style as simple practice wear; arrange as dignified Kyudo formal attire suitable for competition or performance. The basic set includes a white upper garment, black to dark blue hakama, obi, and white tabi socks, carefully depicting fabric layering, pleats, sleeves, and the drape of the hakama. The chest guard (muneate) must be consistent as the same equipment across front, side, and back views, with straps and support structures continuing naturally. Do not change the presence, shape, position, or fastening method of the chest guard between the three views. **The archer's glove (yugake) and wrist gear are worn on the RIGHT HAND ONLY. The left hand does not wear a glove in any of the three views. In the front view, the character holds a Japanese bow (Wakyu) with the left hand and wears a brown to ochre yugake on the right hand. In side and back views, the yugake must remain on the same right hand; do not perform changes such as horizontal flipping, swapping the wearing hand, bare hands in the side view, or adding it only in the back view. Glove shape, color, and wrist structure must match across all three views. Do not use purple, blue, or vivid accent colors.** The bow is clearly depicted as a Wakyu and held naturally in the left hand only in the front full-body view. In side and back views, the bow is removed to make the person, hair, and clothing structure easier to read. [Sheet Composition] Align the front full-body, side full-body, and back full-body views of the same person in the same outfit at nearly the same scale and ground line, showing them from head to toe without cropping. The front view may be slightly larger, but do not treat side and back views as small decorations. Treat the three full-body views as the main focus of this sheet, completing the character information within these views. No face close-ups. [Color Bar] Place a single thin horizontal 4-color proportional color bar in the bottom margin consisting of white tones, black to dark blue tones, warm tones from the glove, and dark brown tones from the hair or bow extracted from the finished character. Treat it as an auxiliary element to reinforce the character's basic color scheme and do not let it stand out more than the character. The bar should be stretched long horizontally at a low height and should not look like thick color swatches or an independent UI component. The four colors should be divided to reflect the color proportions of the character as a whole; do not include color names, HEX codes, explanatory text, or icons. [Design/Layout] Unify the design to look like the same series as the stage setting sheet. Background is light gray near white. Place the title "KYUDO CHARACTER SHEET" at the top center with thin horizontal lines on either side. Align the front, side, and back full-body views in the center and place the thin proportional color bar at the bottom. Create design quality through the balance of margins, alignment of the three views, title, thin lines, and bottom color bar without adding extra decorative elements. [Prohibitions] Face close-ups, multiple expression variations, action pose collections, tiny side/back views, stage backgrounds, long setting text, text other than the title, text-based decorations, thick/large color swatches, independent color chips, excessive Japanese patterns, family crests/bow-and-arrow icons, purple/blue wrist accents, **wearing the glove on the left hand, swapping hands for the glove between views**, fantasy elements, equipment unrelated to Kyudo, character alteration, or changes to hairstyle, physique, clothing, or gear between views. [Priority] 1. Character identity, 2. Consistency of three views and practical utility for video reference, 3. Maintenance of physique and body proportions, 4. Consistent Kyudo attire, chest guard, and right-hand glove across three views, 5. Natural anime conversion, 6. Clarity of basic color scheme, 7. Unified design consistent with the stage setting sheet. [Final Product] Create one high-quality anime-style Kyudo dojo stage setting sheet that can be used as a background and spatial reference for subsequent video generation. It does not handle character identity or Kyudo clothing; it organizes the same Kyudo dojo into backgrounds for the three main directions used in videos. [Input Items] Aspect Ratio: [1:1]. Defaults to 1:1 if not entered. [Basic Policy] Give top priority to practicality and reproducibility, unifying all three views as the same Kyudo dojo. Match the wood, pillars, floor, walls, ceiling, roof, target area, light direction, time of day, and color tone; do not change to different facilities, buildings, or designs. Fix the style as high-quality anime background art with clear morning to midday natural light and a quiet, calm Japanese atmosphere. Do not draw people. [3-View Composition] 1. Top Main View: A standard view of the entire Kyudo dojo looking from the shooting area toward the target area. Use the top section largely to create a high-frontality composition where the line of sight from the shooter's position to the target, sense of distance, depth, and architectural structure on both sides are clear. 2. Bottom Left View: A side background that appears behind the person when filming the shooter from the side. Face the camera almost directly toward the side wall of the shooting area, creating a flat background centered on wooden floors, plaster walls, vertical pillars, and horizontal beams. Secure a wide blank wall surface where a person can be placed sideways. Do not include compositions showing a corridor receding, strong perspective, targets, windows, or recessed central wall structures. 3. Bottom Right View: A front background that appears behind the person when filming the shooter from the front. Make the symmetry high and provide a recessed rectangular blank wall section in the center surrounded by pillars and beams. Ensure enough space in the center to place a person front-facing, and keep the left and right simple with plaster walls and wood. Do not include windows, hanging scrolls, frames, or text decorations. Distinguish it clearly from the bottom-left view by providing a shallow depth in the center rather than a simple flat wall. [Text Elements] Do not include any text within the stage space. Do not place hanging scrolls, frames, signs, tags, posters, slogans, calligraphy, or text-based decorations. Use only the title "KYUDO STAGE SETTING SHEET" at the top center of the sheet, and do not include explanatory labels or numbers within each view. [Layout] Place the title and thin horizontal lines at the top center. Place one main view in the top section and the side and front backgrounds in two equal-sized columns below. The sheet background is light gray near white. Arrange the margins and keep decorations to a minimum. [Prohibitions] Architectural changes between the three views, turning views into different facilities, corridor/diagonal perspective compositions in the bottom-left view, making bottom-left and bottom-right views identical, placing targets on the side walls, people, windows, readable text, text-based decorations, atmospheric cuts of unknown purpose, excessive Japanese-style presentation, overly dramatic backlighting, dark lighting, or adding numerous extra views. [Priority] 1. Consistency of the three views as the same Kyudo dojo, 2. The relationship between the shooting area and target area in the top view, 3. Flat side background for the bottom-left, 4. Front background with shallow central depth for the bottom-right, 5. Clear structural difference between the bottom left and right, 6. Reproducibility for video reference, 7. Sense of organization as a shared sheet.

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