Mesoamerican Warrior Character Sheet

A wide photorealistic fantasy character sheet showing an Indigenous Mesoamerican female warrior with braided hair, obsidian face paint, armor, and multiple reference angles.
프롬프트
Goal: Create a cinematic character design sheet for a 21-year-old Indigenous Mesoamerican female warrior, showing her costume, face paint, hairstyle, and multiple angles for concept-art reference.
Canvas: Wide horizontal 3:1 character sheet on a neutral medium-gray studio background, high-resolution photorealistic fantasy concept art with soft cinematic lighting and sharp fabric/leather detail.
Layout: Use exactly 11 visible views arranged across the canvas: 4 small stacked portrait studies on the far left, 1 large central front-facing three-quarter body portrait, 5 smaller full-body turnaround/action reference views in the middle-right, and 1 large close-up face portrait on the far right.
Subject details: The warrior is a young Indigenous Mesoamerican woman with olive-tan skin, intense pale hazel-green eyes, strong brows, full lips, and an alert, controlled warrior expression. Her black hair is intricately braided into many tight braids with a center part, long length, braided side sections, and loose baby hairs at the hairline. She wears subtle dark obsidian war paint: a smoky horizontal mask-like band across the bridge of the nose and under both eyes, with faint red accent marks around the eyes in some portrait studies. Add natural skin texture, light sweat or dew on the close-up face, and realistic pores.
Costume: Dress her in a dark-gray fitted leather warrior tunic with sculpted paneling, high neck, layered chest armor, ribbed seams, long sleeves in muted gray woven fabric, dark bracers, black fitted pants, and dark boots. The shoulders have dramatic carved obsidian-black feather or scale-like pauldrons with glossy jagged pieces, giving a volcanic stone armor look. Overall palette: charcoal, graphite, black obsidian, muted gray fabric, and warm natural skin tones.
Exact view count and descriptions: 1) far-left top small frontal head-and-shoulders portrait looking forward; 2) far-left second small three-quarter portrait looking to the viewer's right; 3) far-left third small three-quarter portrait with sterner expression and red eye accents; 4) far-left bottom small side-profile portrait facing right; 5) large central front-facing half-to-three-quarter body view with hands on hips; 6) middle-right rear full-body turnaround view showing long braids down the back; 7) middle-right side full-body view facing left; 8) lower middle top-down full-body view looking down at the head and shoulders; 9) lower right top-down full-body view in a slightly different stance; 10) far-right large cinematic close-up of the face, cropped from forehead to upper chest; 11) include the central figure as the main hero view, larger than all reference views.
Visual style: Photorealistic AAA game character concept sheet, realistic materials, detailed leather stitching and armor paneling, clean studio presentation, subtle depth of field on the close-up, dramatic but controlled lighting, no weapons visible, no text labels, no watermark, no extra characters. Emphasize the alert warrior stance and the cultural-fantasy warrior identity without adding modern accessories.
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