一位銀髮戰鬥法師佇立於冰封湖面之上,她雙眸閃爍着琥珀色光芒,身段曲線玲瓏而矯健,身穿華麗的白金戰袍。此時日蝕當空,無盡的亡靈騎兵大軍正呼嘯衝鋒;她單手一揚,數百道金色符文法陣在天際層層展開,射出晶瑩剔透的長矛貫穿敵軍前排。她在冰面上向後滑行,側身閃避迎面飛來的箭矢,腳下浮現發光符印助她加速騰空,掠過戰場上方。突然,一條巨型骸骨巨龍破冰而出,震碎數公里冰層,將她拋向半空;巨獸張開血盆大口,噴湧出幽靈烈焰,逼得她在火海中翻旋閃避,將碎冰化作護盾,並朝龍頭疾衝而去,而成千上萬的亡靈士兵正攀附在龍骨之上。她穩穩落在雙角之間,撕開雲層召喚出一道巨大的圓形法印,隨即在巨龍垂直攀升直逼日蝕之際,從天際扯下一柄比大教堂更宏偉的耀眼光矛。高端史詩奇幻動畫風格,令人屏息的魔法作畫(sakuga),動作優雅卻兇猛凌厲,快速空中環繞鏡頭,發光瞳孔與顫抖指尖的特寫鏡頭,極致的比例反差,動態鏡頭翻滾,高細節賽璐珞風格角色動畫與巨型生物 CGI 完美融合,冰冷青藍環境光與熔金魔法形成強烈對比,漫天飛雪、發光薄霧、碎裂水晶與白色閃電交織,營造超凡脫俗的神秘氛圍。結尾處,法師將這柄擎天巨矛擲穿巨龍,直刺日蝕中心,引發如烈日般耀眼的爆炸,瞬間將亡靈大軍化為灰燼,讓金色日光重新灑滿這片冰封世界。
通用要求:保持單張參考圖中人物的面部、髮型及服裝一致 / 超高密度動作,由第 0 秒起持續移動,停頓不超過 1 秒 / 主角始終面向敵人,並與敵人同框出現 / 無字幕、無背景音樂(BGM)。 ① 西裝男 vs 石巨人(日間採石場) 0-3 秒 過肩鏡頭:側身翻滾避開石巨人的重拳,地面碎裂,碎石飛濺、塵土揚起。 3-5.5 秒 低角度側拍:一掌擊向膝蓋,岩石表面隨即裂開紋路。 5.5-8 秒 拉遠鏡頭:手臂崩塌,碎石與沙礫墜落(僅在崩塌瞬間加入 0.3 秒慢動作)。 ② Sakura vs 忍者(日間竹林 — 武士刀) 0-3 秒 斜後方鏡頭:接住忍者從竹梢躍下時劈來的一劍,竹葉隨風紛飛。 3-5.5 秒 正側面鏡頭:橫向揮斬,3 根竹子被斜削斷裂倒下。 5.5-8 秒 越過忍者肩膀鏡頭:兩次格擋刺擊,來回交手三招。 8-10 秒 胸部以上特寫:重新擺好架勢,長髮迎風飄動。 ③ otoasobu 變身 → 水龍(清晨海灘 — 動畫風格) 0-4 秒 過肩鏡頭:海浪升起化作水龍迎面逼近。 4-9 秒 正面鏡頭:彈奏低音結他,服裝由雙腳向上逐漸變為白色科技戰衣(鞋子→雙腿→軀幹→手臂,變身界線清晰可見)。 9-12 秒 正側面鏡頭:音符衝擊波命中龍頭。 12-15 秒 拉遠鏡頭:水龍爆散成水花,人物身穿戰衣落地。
一位身經百戰的女武神,編着鉑金色的辮子、面上塗有戰紋、身穿附翼的符文板甲,手持灌注雷電的闊劍。畫面以電影級黑暗奇幻動漫風格呈現,配合高幀率流暢的作畫(sakuga)動作設計、極具表現力的手繪線條、強烈的冷色調賽璐珞 shading,以及暴風雪氛圍的光影效果。 時間軸: 0–4 秒:從陡峭的冰川邊緣縱身躍下自由墜落,此時一頭古老而猙獰的冰霜巨龍(Frost Wyrm)從她下方的冰壁中破冰而出,鏡頭隨着她下墜的軌跡螺旋向下; 4–10 秒:展開雙翼在密集的冰柱吐息中急轉閃避,以符文小圓盾擋開巨龍的甩尾攻擊,隨即攀上巨蛇般的冰冷鱗片,迎着狂風沿其脊背向上奔跑; 10–15 秒:將純粹的雷電注入劍刃,在四周冰川裂縫連環爆裂之際,一劍刺入巨龍雙角之間,接着借力躍入暴風雪中,任由巨獸崩塌墜入下方的冰淵,最終勝利地降落在嶙峋的山峰之上。
風格與設定:奇幻搞笑動漫風格,配以可愛的貓咪動畫、突如其來的熱血戰鬥系變身、誇張的反應鏡頭,以及溫暖柔和的粉彩室內場景。一位留着草莓金色短髮的年輕貓咖啡店員,在溫馨舒適的日式咖啡廳內招待客人。
Prompts used (same for both models - shortened version) ① Blackboard (First image 1 sheet - 10 sec) Morning cafe. On blank blackboard, chalk lines appear stroke by stroke on their own, writing 'Today's Special / Chestnut Mont Blanc / 680 Yen' in 3 horizontal lines. Camera fixed. ② Hikari (Reference 1 sheet - 10 sec) Morning park. Walks from right to center. Opens one hand showing '5' while saying 'Starts in five minutes!' ③ Window (Reference 1 sheet - 10 sec) Daytime tatami room. Walks to window, pushes sliding window open sideways. Sound of rail resistance. Paper on desk moves slightly in wind. ④ Anime Duo (Reference 1 sheet - 30 sec) Both in Japanese 2D anime style. Daytime riverbank. One plays bass, other dances spinning around. High-five, ending with 'Play Music!'. No cuts for 30 seconds, camera orbits half-circle around them.
Common: 'Video 1 is a rough assembly of gray dolls and boxes. Extract only standing positions, paths, timing, and camera movement. Replace dolls with people from images, boxes with real locations.' 01: 'Person entering from door stops behind seated person -> Seated person slides sideways off chair, stands up, faces each other. Front pull-out -> Orbit left -> Zoom in on two people.' 02: 'Bicycle approaches from behind, aligns in 5 sec, overtakes in 6 sec -> Slows down and stops, turns upper body completely around. Runs parallel from same side of road.' 03: 'Character remains 2D cel-shaded while crossing live-action intersection. Exactly 6 pedestrians. Overhead top-down view -> Eye level.' 04: 'Two armies charge towards each other, pass each other in 4.6 sec -> Commander turns horse and raises sword. Sword and spear do not touch bodies, cutting through air.'
An anime woman wearing a sports bra and beige leggings stepping into the new Tesla Roadster with rocket trust as she blesses off flies over traffic.
Make Hiro turn into a steampunk animated Kurosawa Shiba Samurai. No talking and Japanese music.
Restyle this image into classic chibi anime style. Transform the main character into a chibi version with an oversized head, tiny body, large sparkling eyes, and cute exaggerated proportions while perfectly preserving his exact facial likeness, skin...
TITLE: THE LAST TRICK — HALLOWEEN: INFINITE HELL FORMAT: 30 seconds, 16:9 widescreen, cinematic 3D supernatural action, anime-inspired fight choreography, extremely fast pacing, complex motivated camera movement, seamless visual transitions, two dramatic bullet-time sequences. No music, no soundtrack, no dialogue. Sound effects only. REFERENCE ROLES AND CHARACTER LOCK @Image1 — WHITE GUMMY GHOST: Use the white ghost reference sheet as the exact identity, costume, and proportion reference. Preserve its white draped ghost costume, large black oval eyes, pink cheeks, long white dress silhouette, wide hanging sleeve-like fabric extensions, and recognizable front, side, and back appearance. Abilities: free flight without equipment; elastic gummy-like body physics; rapid stretching, compression, bending, recoil, and bouncing; extreme aerial agility; black-smoke manipulation. The body may deform during combat but must return to its established silhouette. Fabric reacts naturally to wind, acceleration, gravity, and sudden directional changes. The ghost's ultimate ability is a gigantic supernatural creature made from dense black smoke with enormous glowing red eyes. Do not fully reveal or summon this creature before 00:20. @Image2 — ORANGE HALLOWEEN WIZARD: Use the orange wizard reference sheet as the exact identity, costume, and proportion reference. Preserve the human face, long pointed nose, curled thin moustache, black shoulder-length hair, black-and-orange pointed witch hat with curved horns, orange-and-black Halloween-patterned clothing, orange tie, footwear, and twisted wooden staff with its glowing orange core. The staff is the wizard's primary source of power. Abilities include magical tricks, illusion duplicates, orange energy projectiles, magical circles, portals, protective shields, explosive counterattacks, and short-range magical repositioning. The wizard can fly by riding the staff. Never redesign either character. Preserve their faces, anatomy, costumes, colors, proportions, and distinctive features throughout the entire video. Do not exchange their powers. VISUAL STYLE High-end cinematic 3D animation with anime-inspired combat speed, powerful impacts, expressive character animation, detailed cloth simulation, convincing elastic physics, volumetric smoke, atmospheric depth, dramatic lighting, and sophisticated VFX. The action is aggressive, fast, fluid, and dangerous, never slow or comedic. Every movement has a purpose: attack, dodge, counterattack, acceleration, recoil, or repositioning. ENVIRONMENT An enormous, apparently endless Halloween wasteland. Dark charcoal-gray terrain, fractured stones, scattered boulders, twisted dead trees, distant haunted-castle ruins, giant carved pumpkins, low drifting fog, floating ash, glowing embers, and a colossal orange-red moon behind moving storm clouds. Thin orange energy glows through occasional cracks in the ground. Build strong environmental depth with foreground rocks, midground combat, distant ruins, giant pumpkin silhouettes, atmospheric haze, and the enormous moon. The horizon stretches endlessly. There is no visible arena boundary. Maintain consistent geography, moon direction, terrain scale, and environmental lighting throughout the scene. Combat disturbs the environment. Dust bursts from impacts, ash spirals around fast-moving characters, rocks scatter from shockwaves, fog parts during aerial passes, and dead branches vibrate from pressure waves. CAMERA DIRECTION Use complex but readable cinematic camera choreography: aggressive push-ins, rapid pull-backs, lateral tracking, low-angle tracking, crane movements, controlled orbit shots, whip-pans motivated by attacks, foreground parallax, foreground occlusion, rack focus, and wide-angle perspective for speed. Camera motion must follow physical action. Preserve screen direction, character positions, scale, and spatial continuity. Do not reverse left and right arbitrarily. Avoid random rotations, excessive shake, and motion blur that hides the combat. Transitions must connect through continuous camera movement, passing characters, foreground objects, smoke, magical flashes, portals, or shockwaves. Keep both fighters readable during important attacks. TIMELINE AND ACTION 00:00–00:03 — INSTANT FIGHT Start during an active attack. No establishing shot, title, or slow introduction. Extreme close-up of the wizard's glowing staff core. The staff sweeps across the foreground, releasing a crescent-shaped orange magical slash toward the hovering ghost. The camera whip-pans with the attack and transitions into fast lateral tracking. The ghost bends its upper body backward with elastic gummy deformation, letting the slash pass centimeters from its face. It compresses and rebounds forward, striking the wizard with a fast fabric-wrapped attack. The wizard recoils sideways through the air, rotates the staff, and regains control. Camera: whip-pan with the staff, track laterally between the fighters, perform a controlled 120-degree orbit around the collision, and finish behind the wizard as it is displaced. VFX: orange energy trails, tiny embers, dust bursts, air distortion, cloth flutter, elastic compression, directional motion blur. SFX: staff swing, magical slash, elastic snap, heavy impact, rushing air, scattering stones. 00:03–00:06 — ILLUSIONS VS ELASTIC DODGES The wizard spins the staff and creates three orange magical circles. Three convincing illusion duplicates appear and attack the ghost from different directions. The ghost stretches and bends between the attacks, evading them with rapid, precise movements. It compresses, rebounds, and accelerates toward the real wizard. The wizard opens a small orange-rimmed portal. The ghost passes through and emerges from a second portal nearby, retaining its forward momentum. It immediately turns to attack from behind. Camera: push toward the spinning staff, arc around the wizard as the illusions appear, track the ghost's evasive movement, push through the first portal, use the second portal as a natural foreground transition, then whip-pan toward the counterattack. VFX: orange glyphs, subtle afterimages, magical particles, portal rims, stretched fabric, dust trails. SFX: rapid staff rotation, magical pulses, subtle elastic tension, portal suction, fast whooshes. 00:06–00:09 — HIGH-SPEED AERIAL COMBAT The wizard mounts the staff and accelerates vertically. The ghost follows by flying freely. They rise above the wasteland, passing dead branches, broken stone formations, and drifting fog. The wizard performs a controlled corkscrew maneuver and launches three orange projectiles. The ghost dodges the first by bending sideways, compresses to pass the second, then stretches back into its normal silhouette and accelerates toward the wizard. It catches the end of the staff with a fabric extension. The wizard twists the staff and releases a concentrated orange energy burst, pushing both fighters apart. Camera: crane upward beneath the fighters, perform a controlled spiral orbit during the corkscrew, track laterally as the ghost catches the staff, and pull back rapidly during the energy burst. VFX: orange projectile trails, spiral vapor trails, sparks, atmospheric haze, pressure-wave distortion, rising ash. SFX: aerial rush, projectile whistles, staff vibration, magical detonation, pressure impact, fabric flutter. 00:09–00:12 — FIRST BULLET TIME Both fighters accelerate toward each other. The wizard grips the staff with both hands, channeling concentrated orange energy along its length. The ghost compresses its body like a powerful spring and pulls its fabric extensions backward. They attack simultaneously. At the instant their attacks

CLAUDIA × SI — WHITE TESLA ROADSTER 🤍🚀 Real → anime in one take @imagine @anabology I tried to adapt Claudia into an anime style with @bot
Kawaii style Twitch chat emote of the man from the photo as a cute anime-style face. Expression: pepe-no - strong disapproving no face, frowning downturned mouth, furrowed thick brows, eyes half-closed in rejection with dark brown irises, head slight...
A cinematic 3D anime-style scene of a young woman skateboarding down a winding mountain road overlooking a breathtaking turquoise ocean, surrounded by lush green hills, coastal villages, and towering white clouds in a brilliant blue sky. She wears a white cropped T-shirt, ripped blue jeans, blue sneakers, and protective wrist guards, with her long black ponytail flowing dramatically in the wind. She crouches low on her skateboard, confidently carving through sharp road bends as the camera follows her from behind, then transitions into dynamic side-tracking close-ups highlighting her focused expression, fast-moving wheels, and realistic body movements. The camera alternates between low-angle tracking shots, wide aerial-style views of the spectacular coastline, and smooth cinematic chase shots, creating a thrilling sense of speed and freedom. Sunlight glistens across the ocean, natural lens flares illuminate the scene, and motion blur emphasizes the skateboard's speed while maintaining crisp character details. Ultra-detailed 3D animation, vibrant colors, realistic shadows, fluid motion, cinematic lighting, high-quality rendering, immersive depth, smooth camera transitions, vertical 9:16 composition, 4K quality.
Create a beat-synced dynamic graphic K-pop music video for this song. Use this mood board, the K-pop lead singer character design, and the backup dancer and Agent characters. Add motion and lip-syncing for the singers and Agents to bring the entire music video to life. Go all out. <Musical Style> <Lyrics>
I want to make a character introduction PV. [Purpose] 1. Promotional video for the trial version of "Sugoroku Drifter" 2. Planning to make at least 3 types; this is the first one 3. Character introduction PV for "Great Universe Integration Will Senior" 4. Want to make it in size/duration suitable for general short videos [How to Show the Character] - Display the character large - Use the 4-frame animation assets used in the game [Abilities to Introduce] Great Universe Integration Will Senior has the following features: - Has a "2D6" piece from the start - Dice increases by 1 when ultimate move is activated So I want to introduce this clearly. [Video Flow] Don't go into ability explanation right after the video starts; begin with gameplay footage like a game PV. First scene: A "Big Cow" piece moving across the board. No need to show the entire movement of one turn from the beginning; start from the middle depending on duration. Rather, create the highlight starting backwards from "the moment one turn ends, stops, and goes Pirolin!" At that timing: - Great Universe Integration Will Senior slides up from the bottom of the screen - Display character name - Display character intro-style subtitles - Display used pieces largely in the center - Add outlines and glow to pieces to make them look slightly flashy - Explain that they "have a 2D6 piece from the start" Next, With the explanation "Further +1 dice with Ultimate!", show the actual moment the dice increase. After that, return to gameplay footage again, show the Big Cow moving while having used its ultimate. Near the end, display one haiku, and conclude with "Stylish Infinite Loop! Sugoroku Drifter" "Trial Version Now Available" such announcements. This is just my image, so please adjust the composition as necessary to improve tempo and appearance for a short video.
Painterly anime gothic streamer, long black hair, skull-print outfit, red headset. One continuous front-cam take — desk stand then handheld selfie. Fan hum, dry mischievous English. No subtitles or stream UI in the base clip.
Cel-shaded 3D anime, 20s, busy sunny NYC street, yellow taxis, pedestrians scattering. Char 1: short stocky sailor, toothpick, giant forearms, never backs down. Char 2: calm lean fighter in black suit and tie with a pistol, then lightning jiu jitsu.
Dark fantasy 2D anime fused with gothic ink illustration, high-sakuga sword choreography. Intricate black linework, rough hand-drawn texture, charcoal-gray shading, muted violet skin, neon pink, acid green and prismatic highlights.
一位銀髮戰鬥法師佇立於冰封湖面之上,她雙眸閃爍着琥珀色光芒,身段曲線玲瓏而矯健,身穿華麗的白金戰袍。此時日蝕當空,無盡的亡靈騎兵大軍正呼嘯衝鋒;她單手一揚,數百道金色符文法陣在天際層層展開,射出晶瑩剔透的長矛貫穿敵軍前排。她在冰面上向後滑行,側身閃避迎面飛來的箭矢,腳下浮現發光符印助她加速騰空,掠過戰場上方。突然,一條巨型骸骨巨龍破冰而出,震碎數公里冰層,將她拋向半空;巨獸張開血盆大口,噴湧出幽靈烈焰,逼得她在火海中翻旋閃避,將碎冰化作護盾,並朝龍頭疾衝而去,而成千上萬的亡靈士兵正攀附在龍骨之上。她穩穩落在雙角之間,撕開雲層召喚出一道巨大的圓形法印,隨即在巨龍垂直攀升直逼日蝕之際,從天際扯下一柄比大教堂更宏偉的耀眼光矛。高端史詩奇幻動畫風格,令人屏息的魔法作畫(sakuga),動作優雅卻兇猛凌厲,快速空中環繞鏡頭,發光瞳孔與顫抖指尖的特寫鏡頭,極致的比例反差,動態鏡頭翻滾,高細節賽璐珞風格角色動畫與巨型生物 CGI 完美融合,冰冷青藍環境光與熔金魔法形成強烈對比,漫天飛雪、發光薄霧、碎裂水晶與白色閃電交織,營造超凡脫俗的神秘氛圍。結尾處,法師將這柄擎天巨矛擲穿巨龍,直刺日蝕中心,引發如烈日般耀眼的爆炸,瞬間將亡靈大軍化為灰燼,讓金色日光重新灑滿這片冰封世界。
一位身經百戰的女武神,編着鉑金色的辮子、面上塗有戰紋、身穿附翼的符文板甲,手持灌注雷電的闊劍。畫面以電影級黑暗奇幻動漫風格呈現,配合高幀率流暢的作畫(sakuga)動作設計、極具表現力的手繪線條、強烈的冷色調賽璐珞 shading,以及暴風雪氛圍的光影效果。 時間軸: 0–4 秒:從陡峭的冰川邊緣縱身躍下自由墜落,此時一頭古老而猙獰的冰霜巨龍(Frost Wyrm)從她下方的冰壁中破冰而出,鏡頭隨着她下墜的軌跡螺旋向下; 4–10 秒:展開雙翼在密集的冰柱吐息中急轉閃避,以符文小圓盾擋開巨龍的甩尾攻擊,隨即攀上巨蛇般的冰冷鱗片,迎着狂風沿其脊背向上奔跑; 10–15 秒:將純粹的雷電注入劍刃,在四周冰川裂縫連環爆裂之際,一劍刺入巨龍雙角之間,接着借力躍入暴風雪中,任由巨獸崩塌墜入下方的冰淵,最終勝利地降落在嶙峋的山峰之上。
Common: 'Video 1 is a rough assembly of gray dolls and boxes. Extract only standing positions, paths, timing, and camera movement. Replace dolls with people from images, boxes with real locations.' 01: 'Person entering from door stops behind seated person -> Seated person slides sideways off chair, stands up, faces each other. Front pull-out -> Orbit left -> Zoom in on two people.' 02: 'Bicycle approaches from behind, aligns in 5 sec, overtakes in 6 sec -> Slows down and stops, turns upper body completely around. Runs parallel from same side of road.' 03: 'Character remains 2D cel-shaded while crossing live-action intersection. Exactly 6 pedestrians. Overhead top-down view -> Eye level.' 04: 'Two armies charge towards each other, pass each other in 4.6 sec -> Commander turns horse and raises sword. Sword and spear do not touch bodies, cutting through air.'
Make Hiro turn into a steampunk animated Kurosawa Shiba Samurai. No talking and Japanese music.
TITLE: THE LAST TRICK — HALLOWEEN: INFINITE HELL FORMAT: 30 seconds, 16:9 widescreen, cinematic 3D supernatural action, anime-inspired fight choreography, extremely fast pacing, complex motivated camera movement, seamless visual transitions, two dramatic bullet-time sequences. No music, no soundtrack, no dialogue. Sound effects only. REFERENCE ROLES AND CHARACTER LOCK @Image1 — WHITE GUMMY GHOST: Use the white ghost reference sheet as the exact identity, costume, and proportion reference. Preserve its white draped ghost costume, large black oval eyes, pink cheeks, long white dress silhouette, wide hanging sleeve-like fabric extensions, and recognizable front, side, and back appearance. Abilities: free flight without equipment; elastic gummy-like body physics; rapid stretching, compression, bending, recoil, and bouncing; extreme aerial agility; black-smoke manipulation. The body may deform during combat but must return to its established silhouette. Fabric reacts naturally to wind, acceleration, gravity, and sudden directional changes. The ghost's ultimate ability is a gigantic supernatural creature made from dense black smoke with enormous glowing red eyes. Do not fully reveal or summon this creature before 00:20. @Image2 — ORANGE HALLOWEEN WIZARD: Use the orange wizard reference sheet as the exact identity, costume, and proportion reference. Preserve the human face, long pointed nose, curled thin moustache, black shoulder-length hair, black-and-orange pointed witch hat with curved horns, orange-and-black Halloween-patterned clothing, orange tie, footwear, and twisted wooden staff with its glowing orange core. The staff is the wizard's primary source of power. Abilities include magical tricks, illusion duplicates, orange energy projectiles, magical circles, portals, protective shields, explosive counterattacks, and short-range magical repositioning. The wizard can fly by riding the staff. Never redesign either character. Preserve their faces, anatomy, costumes, colors, proportions, and distinctive features throughout the entire video. Do not exchange their powers. VISUAL STYLE High-end cinematic 3D animation with anime-inspired combat speed, powerful impacts, expressive character animation, detailed cloth simulation, convincing elastic physics, volumetric smoke, atmospheric depth, dramatic lighting, and sophisticated VFX. The action is aggressive, fast, fluid, and dangerous, never slow or comedic. Every movement has a purpose: attack, dodge, counterattack, acceleration, recoil, or repositioning. ENVIRONMENT An enormous, apparently endless Halloween wasteland. Dark charcoal-gray terrain, fractured stones, scattered boulders, twisted dead trees, distant haunted-castle ruins, giant carved pumpkins, low drifting fog, floating ash, glowing embers, and a colossal orange-red moon behind moving storm clouds. Thin orange energy glows through occasional cracks in the ground. Build strong environmental depth with foreground rocks, midground combat, distant ruins, giant pumpkin silhouettes, atmospheric haze, and the enormous moon. The horizon stretches endlessly. There is no visible arena boundary. Maintain consistent geography, moon direction, terrain scale, and environmental lighting throughout the scene. Combat disturbs the environment. Dust bursts from impacts, ash spirals around fast-moving characters, rocks scatter from shockwaves, fog parts during aerial passes, and dead branches vibrate from pressure waves. CAMERA DIRECTION Use complex but readable cinematic camera choreography: aggressive push-ins, rapid pull-backs, lateral tracking, low-angle tracking, crane movements, controlled orbit shots, whip-pans motivated by attacks, foreground parallax, foreground occlusion, rack focus, and wide-angle perspective for speed. Camera motion must follow physical action. Preserve screen direction, character positions, scale, and spatial continuity. Do not reverse left and right arbitrarily. Avoid random rotations, excessive shake, and motion blur that hides the combat. Transitions must connect through continuous camera movement, passing characters, foreground objects, smoke, magical flashes, portals, or shockwaves. Keep both fighters readable during important attacks. TIMELINE AND ACTION 00:00–00:03 — INSTANT FIGHT Start during an active attack. No establishing shot, title, or slow introduction. Extreme close-up of the wizard's glowing staff core. The staff sweeps across the foreground, releasing a crescent-shaped orange magical slash toward the hovering ghost. The camera whip-pans with the attack and transitions into fast lateral tracking. The ghost bends its upper body backward with elastic gummy deformation, letting the slash pass centimeters from its face. It compresses and rebounds forward, striking the wizard with a fast fabric-wrapped attack. The wizard recoils sideways through the air, rotates the staff, and regains control. Camera: whip-pan with the staff, track laterally between the fighters, perform a controlled 120-degree orbit around the collision, and finish behind the wizard as it is displaced. VFX: orange energy trails, tiny embers, dust bursts, air distortion, cloth flutter, elastic compression, directional motion blur. SFX: staff swing, magical slash, elastic snap, heavy impact, rushing air, scattering stones. 00:03–00:06 — ILLUSIONS VS ELASTIC DODGES The wizard spins the staff and creates three orange magical circles. Three convincing illusion duplicates appear and attack the ghost from different directions. The ghost stretches and bends between the attacks, evading them with rapid, precise movements. It compresses, rebounds, and accelerates toward the real wizard. The wizard opens a small orange-rimmed portal. The ghost passes through and emerges from a second portal nearby, retaining its forward momentum. It immediately turns to attack from behind. Camera: push toward the spinning staff, arc around the wizard as the illusions appear, track the ghost's evasive movement, push through the first portal, use the second portal as a natural foreground transition, then whip-pan toward the counterattack. VFX: orange glyphs, subtle afterimages, magical particles, portal rims, stretched fabric, dust trails. SFX: rapid staff rotation, magical pulses, subtle elastic tension, portal suction, fast whooshes. 00:06–00:09 — HIGH-SPEED AERIAL COMBAT The wizard mounts the staff and accelerates vertically. The ghost follows by flying freely. They rise above the wasteland, passing dead branches, broken stone formations, and drifting fog. The wizard performs a controlled corkscrew maneuver and launches three orange projectiles. The ghost dodges the first by bending sideways, compresses to pass the second, then stretches back into its normal silhouette and accelerates toward the wizard. It catches the end of the staff with a fabric extension. The wizard twists the staff and releases a concentrated orange energy burst, pushing both fighters apart. Camera: crane upward beneath the fighters, perform a controlled spiral orbit during the corkscrew, track laterally as the ghost catches the staff, and pull back rapidly during the energy burst. VFX: orange projectile trails, spiral vapor trails, sparks, atmospheric haze, pressure-wave distortion, rising ash. SFX: aerial rush, projectile whistles, staff vibration, magical detonation, pressure impact, fabric flutter. 00:09–00:12 — FIRST BULLET TIME Both fighters accelerate toward each other. The wizard grips the staff with both hands, channeling concentrated orange energy along its length. The ghost compresses its body like a powerful spring and pulls its fabric extensions backward. They attack simultaneously. At the instant their attacks
Kawaii style Twitch chat emote of the man from the photo as a cute anime-style face. Expression: pepe-no - strong disapproving no face, frowning downturned mouth, furrowed thick brows, eyes half-closed in rejection with dark brown irises, head slight...
Create a beat-synced dynamic graphic K-pop music video for this song. Use this mood board, the K-pop lead singer character design, and the backup dancer and Agent characters. Add motion and lip-syncing for the singers and Agents to bring the entire music video to life. Go all out. <Musical Style> <Lyrics>
Painterly anime gothic streamer, long black hair, skull-print outfit, red headset. One continuous front-cam take — desk stand then handheld selfie. Fan hum, dry mischievous English. No subtitles or stream UI in the base clip.
Dark fantasy 2D anime fused with gothic ink illustration, high-sakuga sword choreography. Intricate black linework, rough hand-drawn texture, charcoal-gray shading, muted violet skin, neon pink, acid green and prismatic highlights.
通用要求:保持單張參考圖中人物的面部、髮型及服裝一致 / 超高密度動作,由第 0 秒起持續移動,停頓不超過 1 秒 / 主角始終面向敵人,並與敵人同框出現 / 無字幕、無背景音樂(BGM)。 ① 西裝男 vs 石巨人(日間採石場) 0-3 秒 過肩鏡頭:側身翻滾避開石巨人的重拳,地面碎裂,碎石飛濺、塵土揚起。 3-5.5 秒 低角度側拍:一掌擊向膝蓋,岩石表面隨即裂開紋路。 5.5-8 秒 拉遠鏡頭:手臂崩塌,碎石與沙礫墜落(僅在崩塌瞬間加入 0.3 秒慢動作)。 ② Sakura vs 忍者(日間竹林 — 武士刀) 0-3 秒 斜後方鏡頭:接住忍者從竹梢躍下時劈來的一劍,竹葉隨風紛飛。 3-5.5 秒 正側面鏡頭:橫向揮斬,3 根竹子被斜削斷裂倒下。 5.5-8 秒 越過忍者肩膀鏡頭:兩次格擋刺擊,來回交手三招。 8-10 秒 胸部以上特寫:重新擺好架勢,長髮迎風飄動。 ③ otoasobu 變身 → 水龍(清晨海灘 — 動畫風格) 0-4 秒 過肩鏡頭:海浪升起化作水龍迎面逼近。 4-9 秒 正面鏡頭:彈奏低音結他,服裝由雙腳向上逐漸變為白色科技戰衣(鞋子→雙腿→軀幹→手臂,變身界線清晰可見)。 9-12 秒 正側面鏡頭:音符衝擊波命中龍頭。 12-15 秒 拉遠鏡頭:水龍爆散成水花,人物身穿戰衣落地。
風格與設定:奇幻搞笑動漫風格,配以可愛的貓咪動畫、突如其來的熱血戰鬥系變身、誇張的反應鏡頭,以及溫暖柔和的粉彩室內場景。一位留着草莓金色短髮的年輕貓咖啡店員,在溫馨舒適的日式咖啡廳內招待客人。
Prompts used (same for both models - shortened version) ① Blackboard (First image 1 sheet - 10 sec) Morning cafe. On blank blackboard, chalk lines appear stroke by stroke on their own, writing 'Today's Special / Chestnut Mont Blanc / 680 Yen' in 3 horizontal lines. Camera fixed. ② Hikari (Reference 1 sheet - 10 sec) Morning park. Walks from right to center. Opens one hand showing '5' while saying 'Starts in five minutes!' ③ Window (Reference 1 sheet - 10 sec) Daytime tatami room. Walks to window, pushes sliding window open sideways. Sound of rail resistance. Paper on desk moves slightly in wind. ④ Anime Duo (Reference 1 sheet - 30 sec) Both in Japanese 2D anime style. Daytime riverbank. One plays bass, other dances spinning around. High-five, ending with 'Play Music!'. No cuts for 30 seconds, camera orbits half-circle around them.
An anime woman wearing a sports bra and beige leggings stepping into the new Tesla Roadster with rocket trust as she blesses off flies over traffic.
Restyle this image into classic chibi anime style. Transform the main character into a chibi version with an oversized head, tiny body, large sparkling eyes, and cute exaggerated proportions while perfectly preserving his exact facial likeness, skin...

CLAUDIA × SI — WHITE TESLA ROADSTER 🤍🚀 Real → anime in one take @imagine @anabology I tried to adapt Claudia into an anime style with @bot
A cinematic 3D anime-style scene of a young woman skateboarding down a winding mountain road overlooking a breathtaking turquoise ocean, surrounded by lush green hills, coastal villages, and towering white clouds in a brilliant blue sky. She wears a white cropped T-shirt, ripped blue jeans, blue sneakers, and protective wrist guards, with her long black ponytail flowing dramatically in the wind. She crouches low on her skateboard, confidently carving through sharp road bends as the camera follows her from behind, then transitions into dynamic side-tracking close-ups highlighting her focused expression, fast-moving wheels, and realistic body movements. The camera alternates between low-angle tracking shots, wide aerial-style views of the spectacular coastline, and smooth cinematic chase shots, creating a thrilling sense of speed and freedom. Sunlight glistens across the ocean, natural lens flares illuminate the scene, and motion blur emphasizes the skateboard's speed while maintaining crisp character details. Ultra-detailed 3D animation, vibrant colors, realistic shadows, fluid motion, cinematic lighting, high-quality rendering, immersive depth, smooth camera transitions, vertical 9:16 composition, 4K quality.
I want to make a character introduction PV. [Purpose] 1. Promotional video for the trial version of "Sugoroku Drifter" 2. Planning to make at least 3 types; this is the first one 3. Character introduction PV for "Great Universe Integration Will Senior" 4. Want to make it in size/duration suitable for general short videos [How to Show the Character] - Display the character large - Use the 4-frame animation assets used in the game [Abilities to Introduce] Great Universe Integration Will Senior has the following features: - Has a "2D6" piece from the start - Dice increases by 1 when ultimate move is activated So I want to introduce this clearly. [Video Flow] Don't go into ability explanation right after the video starts; begin with gameplay footage like a game PV. First scene: A "Big Cow" piece moving across the board. No need to show the entire movement of one turn from the beginning; start from the middle depending on duration. Rather, create the highlight starting backwards from "the moment one turn ends, stops, and goes Pirolin!" At that timing: - Great Universe Integration Will Senior slides up from the bottom of the screen - Display character name - Display character intro-style subtitles - Display used pieces largely in the center - Add outlines and glow to pieces to make them look slightly flashy - Explain that they "have a 2D6 piece from the start" Next, With the explanation "Further +1 dice with Ultimate!", show the actual moment the dice increase. After that, return to gameplay footage again, show the Big Cow moving while having used its ultimate. Near the end, display one haiku, and conclude with "Stylish Infinite Loop! Sugoroku Drifter" "Trial Version Now Available" such announcements. This is just my image, so please adjust the composition as necessary to improve tempo and appearance for a short video.
Cel-shaded 3D anime, 20s, busy sunny NYC street, yellow taxis, pedestrians scattering. Char 1: short stocky sailor, toothpick, giant forearms, never backs down. Char 2: calm lean fighter in black suit and tie with a pistol, then lightning jiu jitsu.
一位銀髮戰鬥法師佇立於冰封湖面之上,她雙眸閃爍着琥珀色光芒,身段曲線玲瓏而矯健,身穿華麗的白金戰袍。此時日蝕當空,無盡的亡靈騎兵大軍正呼嘯衝鋒;她單手一揚,數百道金色符文法陣在天際層層展開,射出晶瑩剔透的長矛貫穿敵軍前排。她在冰面上向後滑行,側身閃避迎面飛來的箭矢,腳下浮現發光符印助她加速騰空,掠過戰場上方。突然,一條巨型骸骨巨龍破冰而出,震碎數公里冰層,將她拋向半空;巨獸張開血盆大口,噴湧出幽靈烈焰,逼得她在火海中翻旋閃避,將碎冰化作護盾,並朝龍頭疾衝而去,而成千上萬的亡靈士兵正攀附在龍骨之上。她穩穩落在雙角之間,撕開雲層召喚出一道巨大的圓形法印,隨即在巨龍垂直攀升直逼日蝕之際,從天際扯下一柄比大教堂更宏偉的耀眼光矛。高端史詩奇幻動畫風格,令人屏息的魔法作畫(sakuga),動作優雅卻兇猛凌厲,快速空中環繞鏡頭,發光瞳孔與顫抖指尖的特寫鏡頭,極致的比例反差,動態鏡頭翻滾,高細節賽璐珞風格角色動畫與巨型生物 CGI 完美融合,冰冷青藍環境光與熔金魔法形成強烈對比,漫天飛雪、發光薄霧、碎裂水晶與白色閃電交織,營造超凡脫俗的神秘氛圍。結尾處,法師將這柄擎天巨矛擲穿巨龍,直刺日蝕中心,引發如烈日般耀眼的爆炸,瞬間將亡靈大軍化為灰燼,讓金色日光重新灑滿這片冰封世界。
風格與設定:奇幻搞笑動漫風格,配以可愛的貓咪動畫、突如其來的熱血戰鬥系變身、誇張的反應鏡頭,以及溫暖柔和的粉彩室內場景。一位留着草莓金色短髮的年輕貓咖啡店員,在溫馨舒適的日式咖啡廳內招待客人。
An anime woman wearing a sports bra and beige leggings stepping into the new Tesla Roadster with rocket trust as she blesses off flies over traffic.
TITLE: THE LAST TRICK — HALLOWEEN: INFINITE HELL FORMAT: 30 seconds, 16:9 widescreen, cinematic 3D supernatural action, anime-inspired fight choreography, extremely fast pacing, complex motivated camera movement, seamless visual transitions, two dramatic bullet-time sequences. No music, no soundtrack, no dialogue. Sound effects only. REFERENCE ROLES AND CHARACTER LOCK @Image1 — WHITE GUMMY GHOST: Use the white ghost reference sheet as the exact identity, costume, and proportion reference. Preserve its white draped ghost costume, large black oval eyes, pink cheeks, long white dress silhouette, wide hanging sleeve-like fabric extensions, and recognizable front, side, and back appearance. Abilities: free flight without equipment; elastic gummy-like body physics; rapid stretching, compression, bending, recoil, and bouncing; extreme aerial agility; black-smoke manipulation. The body may deform during combat but must return to its established silhouette. Fabric reacts naturally to wind, acceleration, gravity, and sudden directional changes. The ghost's ultimate ability is a gigantic supernatural creature made from dense black smoke with enormous glowing red eyes. Do not fully reveal or summon this creature before 00:20. @Image2 — ORANGE HALLOWEEN WIZARD: Use the orange wizard reference sheet as the exact identity, costume, and proportion reference. Preserve the human face, long pointed nose, curled thin moustache, black shoulder-length hair, black-and-orange pointed witch hat with curved horns, orange-and-black Halloween-patterned clothing, orange tie, footwear, and twisted wooden staff with its glowing orange core. The staff is the wizard's primary source of power. Abilities include magical tricks, illusion duplicates, orange energy projectiles, magical circles, portals, protective shields, explosive counterattacks, and short-range magical repositioning. The wizard can fly by riding the staff. Never redesign either character. Preserve their faces, anatomy, costumes, colors, proportions, and distinctive features throughout the entire video. Do not exchange their powers. VISUAL STYLE High-end cinematic 3D animation with anime-inspired combat speed, powerful impacts, expressive character animation, detailed cloth simulation, convincing elastic physics, volumetric smoke, atmospheric depth, dramatic lighting, and sophisticated VFX. The action is aggressive, fast, fluid, and dangerous, never slow or comedic. Every movement has a purpose: attack, dodge, counterattack, acceleration, recoil, or repositioning. ENVIRONMENT An enormous, apparently endless Halloween wasteland. Dark charcoal-gray terrain, fractured stones, scattered boulders, twisted dead trees, distant haunted-castle ruins, giant carved pumpkins, low drifting fog, floating ash, glowing embers, and a colossal orange-red moon behind moving storm clouds. Thin orange energy glows through occasional cracks in the ground. Build strong environmental depth with foreground rocks, midground combat, distant ruins, giant pumpkin silhouettes, atmospheric haze, and the enormous moon. The horizon stretches endlessly. There is no visible arena boundary. Maintain consistent geography, moon direction, terrain scale, and environmental lighting throughout the scene. Combat disturbs the environment. Dust bursts from impacts, ash spirals around fast-moving characters, rocks scatter from shockwaves, fog parts during aerial passes, and dead branches vibrate from pressure waves. CAMERA DIRECTION Use complex but readable cinematic camera choreography: aggressive push-ins, rapid pull-backs, lateral tracking, low-angle tracking, crane movements, controlled orbit shots, whip-pans motivated by attacks, foreground parallax, foreground occlusion, rack focus, and wide-angle perspective for speed. Camera motion must follow physical action. Preserve screen direction, character positions, scale, and spatial continuity. Do not reverse left and right arbitrarily. Avoid random rotations, excessive shake, and motion blur that hides the combat. Transitions must connect through continuous camera movement, passing characters, foreground objects, smoke, magical flashes, portals, or shockwaves. Keep both fighters readable during important attacks. TIMELINE AND ACTION 00:00–00:03 — INSTANT FIGHT Start during an active attack. No establishing shot, title, or slow introduction. Extreme close-up of the wizard's glowing staff core. The staff sweeps across the foreground, releasing a crescent-shaped orange magical slash toward the hovering ghost. The camera whip-pans with the attack and transitions into fast lateral tracking. The ghost bends its upper body backward with elastic gummy deformation, letting the slash pass centimeters from its face. It compresses and rebounds forward, striking the wizard with a fast fabric-wrapped attack. The wizard recoils sideways through the air, rotates the staff, and regains control. Camera: whip-pan with the staff, track laterally between the fighters, perform a controlled 120-degree orbit around the collision, and finish behind the wizard as it is displaced. VFX: orange energy trails, tiny embers, dust bursts, air distortion, cloth flutter, elastic compression, directional motion blur. SFX: staff swing, magical slash, elastic snap, heavy impact, rushing air, scattering stones. 00:03–00:06 — ILLUSIONS VS ELASTIC DODGES The wizard spins the staff and creates three orange magical circles. Three convincing illusion duplicates appear and attack the ghost from different directions. The ghost stretches and bends between the attacks, evading them with rapid, precise movements. It compresses, rebounds, and accelerates toward the real wizard. The wizard opens a small orange-rimmed portal. The ghost passes through and emerges from a second portal nearby, retaining its forward momentum. It immediately turns to attack from behind. Camera: push toward the spinning staff, arc around the wizard as the illusions appear, track the ghost's evasive movement, push through the first portal, use the second portal as a natural foreground transition, then whip-pan toward the counterattack. VFX: orange glyphs, subtle afterimages, magical particles, portal rims, stretched fabric, dust trails. SFX: rapid staff rotation, magical pulses, subtle elastic tension, portal suction, fast whooshes. 00:06–00:09 — HIGH-SPEED AERIAL COMBAT The wizard mounts the staff and accelerates vertically. The ghost follows by flying freely. They rise above the wasteland, passing dead branches, broken stone formations, and drifting fog. The wizard performs a controlled corkscrew maneuver and launches three orange projectiles. The ghost dodges the first by bending sideways, compresses to pass the second, then stretches back into its normal silhouette and accelerates toward the wizard. It catches the end of the staff with a fabric extension. The wizard twists the staff and releases a concentrated orange energy burst, pushing both fighters apart. Camera: crane upward beneath the fighters, perform a controlled spiral orbit during the corkscrew, track laterally as the ghost catches the staff, and pull back rapidly during the energy burst. VFX: orange projectile trails, spiral vapor trails, sparks, atmospheric haze, pressure-wave distortion, rising ash. SFX: aerial rush, projectile whistles, staff vibration, magical detonation, pressure impact, fabric flutter. 00:09–00:12 — FIRST BULLET TIME Both fighters accelerate toward each other. The wizard grips the staff with both hands, channeling concentrated orange energy along its length. The ghost compresses its body like a powerful spring and pulls its fabric extensions backward. They attack simultaneously. At the instant their attacks
A cinematic 3D anime-style scene of a young woman skateboarding down a winding mountain road overlooking a breathtaking turquoise ocean, surrounded by lush green hills, coastal villages, and towering white clouds in a brilliant blue sky. She wears a white cropped T-shirt, ripped blue jeans, blue sneakers, and protective wrist guards, with her long black ponytail flowing dramatically in the wind. She crouches low on her skateboard, confidently carving through sharp road bends as the camera follows her from behind, then transitions into dynamic side-tracking close-ups highlighting her focused expression, fast-moving wheels, and realistic body movements. The camera alternates between low-angle tracking shots, wide aerial-style views of the spectacular coastline, and smooth cinematic chase shots, creating a thrilling sense of speed and freedom. Sunlight glistens across the ocean, natural lens flares illuminate the scene, and motion blur emphasizes the skateboard's speed while maintaining crisp character details. Ultra-detailed 3D animation, vibrant colors, realistic shadows, fluid motion, cinematic lighting, high-quality rendering, immersive depth, smooth camera transitions, vertical 9:16 composition, 4K quality.
Painterly anime gothic streamer, long black hair, skull-print outfit, red headset. One continuous front-cam take — desk stand then handheld selfie. Fan hum, dry mischievous English. No subtitles or stream UI in the base clip.
通用要求:保持單張參考圖中人物的面部、髮型及服裝一致 / 超高密度動作,由第 0 秒起持續移動,停頓不超過 1 秒 / 主角始終面向敵人,並與敵人同框出現 / 無字幕、無背景音樂(BGM)。 ① 西裝男 vs 石巨人(日間採石場) 0-3 秒 過肩鏡頭:側身翻滾避開石巨人的重拳,地面碎裂,碎石飛濺、塵土揚起。 3-5.5 秒 低角度側拍:一掌擊向膝蓋,岩石表面隨即裂開紋路。 5.5-8 秒 拉遠鏡頭:手臂崩塌,碎石與沙礫墜落(僅在崩塌瞬間加入 0.3 秒慢動作)。 ② Sakura vs 忍者(日間竹林 — 武士刀) 0-3 秒 斜後方鏡頭:接住忍者從竹梢躍下時劈來的一劍,竹葉隨風紛飛。 3-5.5 秒 正側面鏡頭:橫向揮斬,3 根竹子被斜削斷裂倒下。 5.5-8 秒 越過忍者肩膀鏡頭:兩次格擋刺擊,來回交手三招。 8-10 秒 胸部以上特寫:重新擺好架勢,長髮迎風飄動。 ③ otoasobu 變身 → 水龍(清晨海灘 — 動畫風格) 0-4 秒 過肩鏡頭:海浪升起化作水龍迎面逼近。 4-9 秒 正面鏡頭:彈奏低音結他,服裝由雙腳向上逐漸變為白色科技戰衣(鞋子→雙腿→軀幹→手臂,變身界線清晰可見)。 9-12 秒 正側面鏡頭:音符衝擊波命中龍頭。 12-15 秒 拉遠鏡頭:水龍爆散成水花,人物身穿戰衣落地。
Prompts used (same for both models - shortened version) ① Blackboard (First image 1 sheet - 10 sec) Morning cafe. On blank blackboard, chalk lines appear stroke by stroke on their own, writing 'Today's Special / Chestnut Mont Blanc / 680 Yen' in 3 horizontal lines. Camera fixed. ② Hikari (Reference 1 sheet - 10 sec) Morning park. Walks from right to center. Opens one hand showing '5' while saying 'Starts in five minutes!' ③ Window (Reference 1 sheet - 10 sec) Daytime tatami room. Walks to window, pushes sliding window open sideways. Sound of rail resistance. Paper on desk moves slightly in wind. ④ Anime Duo (Reference 1 sheet - 30 sec) Both in Japanese 2D anime style. Daytime riverbank. One plays bass, other dances spinning around. High-five, ending with 'Play Music!'. No cuts for 30 seconds, camera orbits half-circle around them.
Make Hiro turn into a steampunk animated Kurosawa Shiba Samurai. No talking and Japanese music.

CLAUDIA × SI — WHITE TESLA ROADSTER 🤍🚀 Real → anime in one take @imagine @anabology I tried to adapt Claudia into an anime style with @bot
Create a beat-synced dynamic graphic K-pop music video for this song. Use this mood board, the K-pop lead singer character design, and the backup dancer and Agent characters. Add motion and lip-syncing for the singers and Agents to bring the entire music video to life. Go all out. <Musical Style> <Lyrics>
Cel-shaded 3D anime, 20s, busy sunny NYC street, yellow taxis, pedestrians scattering. Char 1: short stocky sailor, toothpick, giant forearms, never backs down. Char 2: calm lean fighter in black suit and tie with a pistol, then lightning jiu jitsu.
一位身經百戰的女武神,編着鉑金色的辮子、面上塗有戰紋、身穿附翼的符文板甲,手持灌注雷電的闊劍。畫面以電影級黑暗奇幻動漫風格呈現,配合高幀率流暢的作畫(sakuga)動作設計、極具表現力的手繪線條、強烈的冷色調賽璐珞 shading,以及暴風雪氛圍的光影效果。 時間軸: 0–4 秒:從陡峭的冰川邊緣縱身躍下自由墜落,此時一頭古老而猙獰的冰霜巨龍(Frost Wyrm)從她下方的冰壁中破冰而出,鏡頭隨着她下墜的軌跡螺旋向下; 4–10 秒:展開雙翼在密集的冰柱吐息中急轉閃避,以符文小圓盾擋開巨龍的甩尾攻擊,隨即攀上巨蛇般的冰冷鱗片,迎着狂風沿其脊背向上奔跑; 10–15 秒:將純粹的雷電注入劍刃,在四周冰川裂縫連環爆裂之際,一劍刺入巨龍雙角之間,接着借力躍入暴風雪中,任由巨獸崩塌墜入下方的冰淵,最終勝利地降落在嶙峋的山峰之上。
Common: 'Video 1 is a rough assembly of gray dolls and boxes. Extract only standing positions, paths, timing, and camera movement. Replace dolls with people from images, boxes with real locations.' 01: 'Person entering from door stops behind seated person -> Seated person slides sideways off chair, stands up, faces each other. Front pull-out -> Orbit left -> Zoom in on two people.' 02: 'Bicycle approaches from behind, aligns in 5 sec, overtakes in 6 sec -> Slows down and stops, turns upper body completely around. Runs parallel from same side of road.' 03: 'Character remains 2D cel-shaded while crossing live-action intersection. Exactly 6 pedestrians. Overhead top-down view -> Eye level.' 04: 'Two armies charge towards each other, pass each other in 4.6 sec -> Commander turns horse and raises sword. Sword and spear do not touch bodies, cutting through air.'
Restyle this image into classic chibi anime style. Transform the main character into a chibi version with an oversized head, tiny body, large sparkling eyes, and cute exaggerated proportions while perfectly preserving his exact facial likeness, skin...
Kawaii style Twitch chat emote of the man from the photo as a cute anime-style face. Expression: pepe-no - strong disapproving no face, frowning downturned mouth, furrowed thick brows, eyes half-closed in rejection with dark brown irises, head slight...
I want to make a character introduction PV. [Purpose] 1. Promotional video for the trial version of "Sugoroku Drifter" 2. Planning to make at least 3 types; this is the first one 3. Character introduction PV for "Great Universe Integration Will Senior" 4. Want to make it in size/duration suitable for general short videos [How to Show the Character] - Display the character large - Use the 4-frame animation assets used in the game [Abilities to Introduce] Great Universe Integration Will Senior has the following features: - Has a "2D6" piece from the start - Dice increases by 1 when ultimate move is activated So I want to introduce this clearly. [Video Flow] Don't go into ability explanation right after the video starts; begin with gameplay footage like a game PV. First scene: A "Big Cow" piece moving across the board. No need to show the entire movement of one turn from the beginning; start from the middle depending on duration. Rather, create the highlight starting backwards from "the moment one turn ends, stops, and goes Pirolin!" At that timing: - Great Universe Integration Will Senior slides up from the bottom of the screen - Display character name - Display character intro-style subtitles - Display used pieces largely in the center - Add outlines and glow to pieces to make them look slightly flashy - Explain that they "have a 2D6 piece from the start" Next, With the explanation "Further +1 dice with Ultimate!", show the actual moment the dice increase. After that, return to gameplay footage again, show the Big Cow moving while having used its ultimate. Near the end, display one haiku, and conclude with "Stylish Infinite Loop! Sugoroku Drifter" "Trial Version Now Available" such announcements. This is just my image, so please adjust the composition as necessary to improve tempo and appearance for a short video.
Dark fantasy 2D anime fused with gothic ink illustration, high-sakuga sword choreography. Intricate black linework, rough hand-drawn texture, charcoal-gray shading, muted violet skin, neon pink, acid green and prismatic highlights.