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AI 卡通視頻生成器

上傳你喜歡的卡通人物或場景,也可以只用文字描述創意。選擇 AI 視頻模型,設置動作與聲音,讓想像中的卡通畫面動起來。

AI 卡通視頻範例

瀏覽卡通角色、短故事和動畫場景的創意,對照提示詞與結果,再寫出自己的角色、畫風和一個明確動作。參考圖可以協助說明外觀,實際效果取決於模型和輸入。

Tran Mau Tri Tam ✪

Animated Jungle Expedition Multi-Shot

montage, multi-shot 3D animated feature film, Don't use one camera angle or single cut, vibrant glossy CGI render, Pixar-quality stylized animation, expressive cartoon character performance, subsurface-scattered fur and skin, cinematic lighting, sharp focus, high detail texture, depth of field mastery, dappled bright daylight, lush saturated jungle palette In a lush overgrown jungle temple bathed in dappled bright daylight, three goofy creatures stand among giant mushrooms and mossy ancient ruins. A big shaggy orange horned monster with a rolled bedroll on his backpack bounces with excitement, a small round blue scaly dragon with little dorsal spikes clutches a glowing old treasure map in his clawed hands, and a towering mossy tree-creature with a goofy wide-eyed grin looms behind them. A tiny green creature peeks from the ferns in the foreground. The look is stylized 3D animated feature quality — vibrant, glossy, soft and warm, with playful expressive character animation. Shot 1: Medium shot with a smooth playful push-in, the shaggy orange monster bounces on his feet and waves both furry arms overhead with a huge toothy grin, green eyes sparkling. Bursting with excitement he says: "Okay — today's the day, I can feel it in my fur!" Shot 2: Close-up, the little blue dragon holds the old map up close as the parchment glows warm gold under his clawed fingers, his eyes darting across it then snapping wide. He taps the map and whispers: "Wait... the lost chamber — it's real." Shot 3: Wide shot, the whole trio reacts together as the blue dragon thrusts a claw dramatically toward the overgrown temple, the orange monster gasping with joy and the towering tree-creature beaming behind them, while the tiny green creature pops up out of the ferns with wide eyes. They all gasp: "WHOA!" Shot 4: Medium tracking shot bouncing along with them, the excited trio surges forward in a huddle, the orange monster sprinting in place and kicking up leaves and petals, the dragon clutching the map to his chest. The orange monster shouts back gleefully: "Last one there hatches a rotten egg!" Shot 5: Close-up insert, the tree-creature's giant mossy foot slowly lifts off the ground to reveal a glowing golden treasure chest squashed into the moss right underneath it, soft light spilling out around it. Shot 6: Wide shot, the orange monster and blue dragon screech to a frozen halt and stare slack-jawed at the chest under the tree-creature's foot, a beat of stunned silence, the tiny green creature face-palming in the ferns. The tree-creature gives a sheepish little wave and grins: "...Was it important?" Total: 15s / 6 shots / 16:9

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フジクマ/C.A. Wisteria

Cartoon Anime Rhythmic Motion

No BGM. SE only. Exaggerated cartoon anime-style motion. Emphasize 'slow in and slow out' + 'mid-speeding,' distorting and breaking poses with a 'whoosh' effect. The character repeats rhythmic high-speed movements left and right, alternating between 'moving' and 'stopping in a cute pose.' Performance Sequence: Character repeats fast movements with varying speeds, stopping in cute poses rhythmically. Face close-up: looking upper right → looking upper left; blushing and smiling mischievously while covering mouth; manga-style exaggerated expressions and gestures; pulling back fast with strong perspective; foreshadowing by thrusting hand toward the camera. Camera: Dynamic and kinetic cuts. Combining strong depth, exaggerated perspective, character tracking, and sudden acceleration. Visualizing the rhythm and 'beat.' Motion design: Connecting shoulders, waist, and legs for a supple core. Balancing flexibility and explosive power. Rough yet refined, efficient movement. Emotional flow: Concentration → Acceleration → Immersion → Release. Clearly depicting expressions where tension and ecstasy coexist. Effects: Sharp effects on attack or movement trails. Visual reactions popping upon collision. Hair and costume swaying heavily from wind pressure and shockwaves. Balancing 'weight' and 'sharpness' instantaneously. Slow motion: Used only right before or at the moment of a decisive pose to stretch time and maximize impact. Background: Fancy indoor base treated like a canvas. Layer priority: Character, graphic patterns, white background. Graphic elements: Circles, triangles, stars, polygons, soft blobs, dot groups. Flat fill, sharp edges, opaque, high contrast. Color scheme limited to pastels. Motion link: Shapes move in response to character motion/poses. Amplifying visual energy without obscuring the face or key areas. Composition design: Integrating all elements naturally while focusing the gaze on the character. Maintaining strong contrast between character and background. 'Leaving me alone... you’ve got some nerve in many ways!'

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migrok

3D Animation: Anubis Tickle Story

Modern Chinese 3D animation style. Scene 1: We follow an ordinary young man returning home from work. He enters his home, opens the bedroom door, and sees the majestic jackal god Anubis reclining on the bed, propped up by one elbow, one hand holding his head, the other resting casually on his waist, looking at him lazily and nonchalantly. Anubis yawns and says to the young man, "Mortal, you are really slow." Scene 2: The young man sits next to Anubis, who looks at him curiously. Scene 3: The young man reaches out and gently scratches behind Anubis's ear. Anubis immediately giggles, his ears twitching slightly; he turns his head trying to dodge, but the young man follows the movement and continues scratching. Scene 4: The human continues to scratch behind Anubis's ear, and Anubis giggles. Amidst the laughter, Anubis gently swats the human's hand away to stop the tickling. After laughing, Anubis puts his hands on his hips, sits up straight, and resumes his previous nonchalant, serious expression, looking at the human and saying, "Stop it, human." The human smiles innocently. Anubis is muscular, wearing rings on his arms and neck, plus earrings. His voice is deep and raspy, fitting for a deity. Anubis is very ticklish. Dialogue is in English.

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用文字或圖片製作 AI 卡通視頻

讓卡通角色動起來

從喜歡的卡通人物或場景圖片開始,描述角色如何移動、做出什麼表情。也可以只用文字構思新的角色與場景,並指定二維或三維卡通畫風。

參考圖與提示詞示意

為卡通故事選擇畫面比例

為直式卡通短片或橫向動畫場景構圖。根據鏡頭需求,選擇模型及其支援的畫面比例、畫質和聲音選項,檢查動畫結果後再製作下一個場景。

畫幅構圖示意

如何生成 AI 卡通視頻

從一個短場景開始,選定卡通畫風,再逐一調整鏡頭。按照以下步驟,把故事構想或角色圖片變成動畫短片。

  1. 描述卡通場景或加入角色圖片

    上傳卡通人物或場景作為視覺參考,再描述畫面中要發生什麼。也可以只用文字,寫清楚角色、場景、動作和表情。二維卡通可以指定平塗色彩和粗輪廓;三維卡通則可以描述圓潤造型與柔和光線。

  2. 選擇視頻模型和畫面比例

    選擇模型,再從它支援的畫面比例、畫質、參考模式和聲音選項中設置。為 YouTube Shorts 或 TikTok 製作卡通短片時,可選擇支援的直式比例;橫向場景則選擇寬畫面。讓主要角色保持在畫面內,並確認目前模型支援哪些設置。

  3. 生成並調整卡通動畫

    登錄後生成短片,實際使用受訂閱和可用點數限制。檢查臉部、動作和背景,再於對話中調整提示詞。製作較長的卡通故事時,先拆分鏡頭並重複使用角色參考圖。逐一檢查結果的一致性,再用視頻編輯器串接片段。

常見問題

可以生成二維與三維卡通視頻嗎
可以嘗試平面插畫場景,也可以製作圓潤的三維卡通角色。在提示詞中明確描述畫風、材質、光線與表情。範例呈現不同方向,選擇相同畫風並不保證得到完全一致的結果。
如何把文字故事製作成卡通視頻
將故事拆成簡單的瞬間,例如角色發現物品、做出反應、轉身離開。每個鏡頭分別生成與檢查,沿用同一張角色參考圖,寫清下一步動作,再將片段組合成較長的故事。
生成視頻一定要上傳圖片嗎
可以輸入文字、上傳圖片,或同時使用兩者。「使用此提示詞」只填入提示詞;「使用此範例」會帶入範例的提示詞與設置,以及範例中包含的參考圖。
哪些圖片更適合生成 AI 視頻
建議使用主體清楚且與背景有明顯區分的圖片。照片、插畫、產品圖和生成作品都能獲得不錯的效果。
可以調整長寬比質素和聲音嗎
取決於所選視頻模型。頁面只展示目前模型支援的控制項,可能包括長寬比、質素、參考模式和聲音。如果某個選項沒有出現,或被鎖定為自動,表示目前模型或模式不支援手動覆蓋;切換模型後,可用設置也會隨之變化。
怎樣提高視頻中的主體一致性
使用主體清晰、細節完整的圖片,並讓提示詞圍繞一個主要動作展開。不要同時要求大幅改變姿勢、臉部、服裝和背景。如果主體開始失真,可以減少運動幅度、縮短提示詞,或在保留關鍵外觀描述的前提下更換模型進行比較。
一次可以生成多長的視頻
單次片段長度取決於所選模型及創作流程提供的選項。在提示詞中要求更長時間,並不能突破模型限制。較長的故事或廣告可先拆成獨立鏡頭,分別生成後再剪輯組合。
AI 生成視頻可以免費使用嗎
瀏覽提示詞免費。生成視頻需要登錄,並受訂閱方案與可用點數限制。