Alice shone her flashlight into the stone sarcophagus and discovered a strange metal medallion hidden among the remains. Suspicions arose in her mind, so she turned off the flashlight and slowly backed away in the darkness, vaguely sensing that she wasn’t alone in the tomb. A 15-second realistic cinematic treasure-hunting scene inside an ancient burial chamber, suspenseful, grounded, and emotionally escalating, like a moment from a high-quality adventure film just before something dangerous reveals itself. A female explorer leans over an open stone sarcophagus, studying a mummified body and its grave goods with a flashlight in hand. She notices a strange metallic plaque resting among the remains, examines it closely, lightly touches it, then looks between the plaque and the skull as if trying to understand why it is there. Nothing in the body moves. The remains stay completely still. But a quiet unease begins to build. She slowly scans the chamber around her with the flashlight, hears a faint sound from deeper in the tomb, startles, sweeps the beam again with sharper caution, then abruptly switches the flashlight off and backs away carefully into the dark, deeply unsettled. Visual tone: grounded adventure-film realism, dusty ancient tomb atmosphere, warm flashlight beam cutting through darkness, aged stone, burial carvings, dry debris, subtle haze, textured skin, fabric, dust, and worn artifacts. The chamber should feel sacred, claustrophobic, and wrong in a believable way. Not fantasy magic, not exaggerated horror. The fear should come from realism, silence, darkness, falling dust, and the feeling that something in the tomb may be aware of her. Character performance and emotional arc: The explorer begins in cautious investigative focus. When she notices the plaque, her expression tightens into rare-discovery concentration mixed with unease. She looks like someone who knows she may have found something important, but immediately senses it does not belong naturally among the burial objects. Her emotional progression should be clear and subtle: alert curiosity, fascinated inspection, rising suspicion, instinctive environmental awareness, startled recoil, defensive scanning, and controlled fear. Emphasize micro-expressions: eyes narrowing at the plaque, lips parting slightly as she studies it, breath quieting, brows drawing in, gaze shifting from the object to the chamber around her, jaw tightening after the distant sound, and a visibly strained effort to stay calm while retreating. Flashlight behavior is critical: The flashlight must be a major storytelling element. At first it is steady and practical, guiding her inspection of the sarcophagus and plaque. The beam should move naturally with her hand, revealing detail in the plaque, wrappings, bone structure, and dust. After she touches the plaque and begins feeling unease, the flashlight becomes part of her instinctive scan of the room, moving carefully across coffin edges, nearby walls, shadowed corners, and deeper darkness. After the sound, the flashlight should jolt once with her startled reaction, then become a controlled but urgent beam as she checks the chamber. Near the end, she must actively switch it off herself in one clear, deliberate action. It should not flicker out or die on its own. The shutoff must feel like a sudden survival decision and an unmistakable turning point. Body language and hand detail: She holds the flashlight in one hand throughout. Her free hand plays an important role: it hovers over the plaque, pauses, then gently brushes or traces its surface with her fingertips. Her posture should evolve naturally: leaning over the sarcophagus to inspect, shifting closer as she studies the plaque, lifting her head slightly to compare the plaque with the skull and wrappings, then slowly straightening just enough to look around the chamber. Once she hears the sound, her body should recoil subtly, then tighten into a defensive stance as she scans. After switching the light off, she retreats with careful, measured steps, shoulders tense, keeping her face and attention fixed toward the darkness. Corpse behavior: The body and skull must remain completely still at all times. Do not animate the corpse in any way. The suspense should come entirely from her reaction, the environment, the sound deeper in the tomb, falling dust, and the decision to turn the flashlight off. Dust and environment detail: Fine dust and powder should play an active role in building unease. Early in the scene, the flashlight catches faint floating dust in still air. As her unease increases and the distant sound appears, fine dust begins to fall more noticeably from above, drifting through the beam and softly landing on the stone and sarcophagus edges. Keep it subtle and believable. No major collapse, no large debris. The chamber should feel ancient, dry, quiet, and lightly unstable, with the dust helping the darkness feel inhabited. Camera language: Smooth, natural, and suspense-driven. No abrupt cuts, no flashy camera tricks, no montage. A single continuous flowing shot is preferred. The camera should begin close to the sarcophagus and her upper body, allowing the audience to read both the plaque and her face. It should move fluidly with her attention: closing in slightly as she examines the plaque, shifting with her gaze toward the skull and wrappings, then widening just enough to let the flashlight scan reveal more of the chamber around her. When the sound comes from deeper in the tomb, the camera should stay readable and intimate, responding to her recoil and retreat without becoming chaotic. The motion should feel like a careful cinematic witness, always motivated by her attention and fear. 15-second scene progression: 0-3 seconds: She leans over the open sarcophagus, sweeping the flashlight beam slowly across the remains and grave objects. The light catches on a strange plaque lying among the wrappings and bones. She stops immediately, eyes narrowing with focused curiosity. In a quiet, intrigued voice, she says: “Wait... what is this?” 3-6 seconds: She lowers the beam and brings it closer to the plaque, studying its surface, edges, and markings. Her free hand rises slowly, hesitates for a moment, then lightly touches the plaque, brushing dust from it with her fingertips. Her expression shifts from discovery to suspicion. In a low voice, almost to herself, she says: “No... this wasn’t placed here by accident.” 6-9 seconds: Still focused, she lifts her gaze from the plaque to the skull and surrounding wrappings, trying to understand how the object ended up there. Nothing moves. The remains stay completely still. But a quiet unease settles across her face. She slowly raises the flashlight and begins to look around the chamber, sweeping her eyes first, then the beam, across the coffin edge, nearby walls, shadowed corners, and the darker space beyond. Fine dust hangs in the beam. 9-12 seconds: As she continues scanning the chamber, a faint sound comes from deeper in the tomb — a light scrape, a soft stone shift, or a distant dry contact. She startles and steps back a half step, the flashlight beam jolting once with her movement. Dust begins to fall more noticeably from above, drifting through the light. She tightens her grip on the flashlight and sweeps the beam again with sharper caution, now fully alert. In a low, tense voice, she says: “No... no, I heard that.” 12-15 seconds: She suddenly decides the light is exposing her position. In one clear, deliberate motion, she clicks the flashlight off. Darkness closes in immediately, leaving only faint ambient traces and floating dust. She backs away carefully, shoulders tight, eyes fixed into the dark ahead. In a very low whisper, she says: “Something’s in here.” End on the feeling that the chamber is no longer empty. Dialogue requirements: - Englis
Architecture / Interior
استكشف مطالبات فيديو مجانية ضمن فئة Architecture / Interior من مكتبة YouMind، والمجمعة تحت الموضوعات. كل مطالبة مختارة من مسارات عمل إبداعية حقيقية وجاهزة للنسخ والتعديل وإعادة الاستخدام.
A stunning young businesswoman stands in a luxurious, sunlit modern kitchen with white marble countertops, sleek cabinetry, and minimalist interior design. She wears a perfectly tailored navy blazer and matching pencil skirt over a crisp white blouse, carrying a small black leather handbag with gold hardware. Her dark brown hair is styled in a soft low bun with loose face-framing curls. She looks down with a gentle, confident smile, then slowly raises her gaze toward the camera while elegantly adjusting her handbag. She takes a few graceful steps forward with natural body movement, relaxed shoulders, and poised posture. Warm golden-hour sunlight streams through the large windows, creating soft highlights and cinematic shadows. The camera begins with a medium shot and performs a slow cinematic dolly-in, maintaining shallow depth of field with creamy background bokeh. Ultra-realistic skin texture, subtle facial expressions, realistic fabric physics, natural hand movements, smooth walking animation, premium luxury lifestyle aesthetic, photorealistic, HDR, 4K, 24fps, soft color grading, high-end commercial fashion advertisement, stable camera, no flickering, no distortion, no extra fingers, no artifacts.
A stylized 35mm film aesthetic 'Get Ready With Me' video featuring an East Asian male in a vintage apartment.
PROMPT 1 — "THE ELIXIR" (0–15 seconds) 0–3s: Exterior establishing shot — the clocktower observatory looms over a fog-drowned city skyline at midnight, its great clock face glowing violet. Wind screams past cracked windows. The camera pushes toward a glowing round window, then glides seamlessly through the glass into the observatory. Inside, gears grind, orbs of violet fire drift lazily near the ceiling, star charts flutter on their pins. 3–6s: Camera circles slowly to reveal Dr. Vex standing atop a spiral staircase platform beside a massive brass astrolabe rig. She holds up a swirling silver-violet elixir in a cracked crystal flask, admiring it like a jewel. Her silver topknot catches the firelight. Below her, Milo and Senna trade a worried glance. 6–10s: She uncorks the flask with a sharp crack — violet smoke coils upward. She lifts it toward the astrolabe as it groans and spins faster. Camera pushes into close-up on her face, calm and certain. She drinks it in one motion. The apprentices freeze, bracing. Nothing happens for a beat. She smiles, satisfied, and begins to speak. 10–15s: Her smile locks in place. Silence. Her fingers twitch, one by one. Silver-violet light spiderwebs beneath the skin of her throat and jaw. Her pupils contract to pinpricks. The astrolabe overhead lurches and sparks. Every violet flame-orb in the room flares and dims in unison. Glass instruments rattle off their shelves. Her spine arches backward with a sharp crack. Her head lolls, then rises slowly — eyes now milky white, mouth stretched into a grin too wide to be human. A low, grinding growl rolls through the tower. The apprentices stumble back against the railing. The thing that was Dr. Vex turns its head toward them. PROMPT 2 — "THE COUNTER-REAGENT" (15–30 seconds) 15–18s: The transformed Vex descends the last few stairs toward the apprentices, movements jerky and unnatural. She lunges and seizes Milo by the vest collar, hoisting him half off his feet. He kicks and yelps, goggles askew. 18–22s: Senna's eyes dart across the cluttered workbench without breaking her stare on Vex. She spots a small vial of glowing amber counter-reagent tucked among the star charts — the one Vex brewed "just in case," Senna always suspected. She edges toward it, slow, silent, one hand out.
A cinematic night rescue scene: a two-story house is engulfed in flames as firefighters battle the blaze with water hoses and flashing emergency lights. A terrified young boy cries for help behind a window while his mother and the crowd panic outside. An older, strong-built man with a white beard, white shirt, and black bow tie bravely prepares to enter the burning house. He climbs the exterior stairs, breaks through a window, fights through smoke and flames, rescues the child, and jumps from the upper floor using a tree branch to land safely. The crowd cheers as he holds the boy, ending with an emotional close-up of the hero smiling warmly. Ultra-realistic, dramatic Hollywood style, intense fire effects, cinematic lighting, emotional orchestral music, high-detail action sequence.
CHARACTER : [REFERENCE IMAGE] wearing casual home clothes, hair loose, relaxed expression LOCATION A small modern guesthouse room at night, clean minimalist interior with smooth neutral walls, simple contemporary furniture and a low platform bed with crisp linen sheets, a soft warm LED strip and a slim modern lamp giving dim light, a flush modern door across the room, and just outside that door an open-air walkway of a modern boutique guesthouse with clean concrete flooring, a sleek glass and metal railing, minimalist planters, and soft recessed downlights glowing along the ceiling, dark quiet night beyond STYLE Cinematic realistic horror short film, multishot with clean cuts between distinct camera setups, ARRI Alexa Mini LF, Cooke S7/i anamorphic prime, shallow cinematic depth, low-light night interior, desaturated cool palette with warm accents, Kodak Vision3 250D grade, fine natural 35mm grain, deep shadow falloff, photorealistic, unhurried naturalistic pacing SHOT Shot 1 Extreme close-up on the character's face lying sideways on the bed in the dark, eyes half-lidded and lazily scrolling, the cold blue phone glow flickering across their skin, calm and sleepy, then a doorbell suddenly rings offscreen and their eyes snap wide open with a startled flinch, they slowly push the blanket aside and sit up on the edge of the bed without hurrying, looking toward the door with a confused frown. Shot 2 Tracking shot following behind the character as they walk slowly and calmly across the dark room toward the door, and while still walking they speak uneasily "I didn't order anything, who is that". Shot 3 Close-up on the character's hand slowly turning the modern door handle and pulling the door open into the dark night outside. Shot 4 Shot from outside on the open-air walkway looking back at the character standing in the lit doorway facing outward, a plain black box clearly visible sitting on the concrete floor just outside the door at their feet, the character leans their head out past the doorframe and looks outward to the left along the empty walkway then turns and looks outward to the right, searching the dark night and finding nobody there, then finally lowers their gaze down to the black box at their feet. Shot 5 Low angle close-up on the plain black box sitting on the floor outside at the character's feet, then the character crouches down into frame, hesitates a moment, and picks it up with both hands. Shot 6 Medium shot inside the room as the character carries the black box to the bed and sets it down carefully on the mattress, then kneels beside it leaning over the box and reaches for the lid. Shot 7 The view from inside the box looking upward in total darkness, the lid lifting open to reveal the character's face peering down into the box from above lit from the side, first puzzled and frowning as they try t
Ultra-realistic cinematic luxury lifestyle ad of a fit blonde woman arriving in a premium electric car at a modern hillside villa during blue hour. She steps out confidently, walks through the elegant outdoor space, drinks from a stainless steel bottle, and enjoys a peaceful evening. Warm cinematic lighting, shallow depth of field, smooth gimbal tracking shots, soft bokeh, natural body movement, luxury atmosphere, 4K HDR, ARRI Alexa 35, premium commercial quality.
Style: Ultra-realistic, cinematic winter documentary, 4K HDR, natural lighting, shallow depth of field, smooth camera movement, soft colour grading, peaceful atmosphere. Maintain the same woman throughout every scene (mid-20s, natural appearance, long dark brown hair tied in a loose ponytail, cream knitted sweater, dark leggings, wool socks, no makeup-heavy look). Scene 1 (0–3s) Aerial drone shot of a small wooden cabin hidden deep inside a snow-covered pine forest. Heavy snow falls gently while warm golden lights glow from the windows. Thin smoke rises from the chimney as the camera slowly descends toward the cabin. Scene 2 (3–6s) Inside the cabin, the same woman sits beside a crackling stone fireplace wrapped in a soft wool blanket, reading a book. Steam rises naturally from a ceramic mug of hot chocolate on a rustic wooden table. Firelight flickers across the room, creating a warm contrast with the cold blue light outside. Scene 3 (6–10s) She opens the wooden front door and steps onto the snowy porch. Snowflakes land softly on her sweater and hair. She smiles, takes a slow deep breath, and looks across the silent forest while the camera gently circles around her. Scene 4 (10–13s) Close-up cinematic shots: boots leaving fresh footprints in untouched snow, her gloved hand brushing snow from pine branches, snowflakes settling on the warm cabin window, and smoke drifting into the crisp winter air. Scene 5 (13–15s) Wide cinematic pullback from the cabin at dusk. Snow continues falling as the glowing cabin becomes smaller among the vast white forest. The scene ends with a calm, peaceful atmosphere and the feeling of complete solitude. Camera Slow drone movements Smooth gimbal tracking Gentle push-ins Macro close-ups No fast cuts or shaky movement Audio Gentle wind Soft snowfall ambience Fireplace crackling Distant birds Quiet piano or acoustic instrumental Colour Grade Warm amber tones indoors, cool blue-white winter tones outdoors, creating a cosy contrast. End Text Sometimes the quietest places leave the strongest memories.
Duration: 15 Seconds Aspect Ratio: 16:9 Genre: Whimsical Fantasy Animation Style: Premium animated feature film, ultra-detailed stylized 3D, cinematic lighting, warm golden sunlight streaming through giant candy-glass windows, magical volumetric dust, soft bloom, rich pastel color palette, handcrafted fantasy architecture, highly expressive animation, Pixar-inspired quality (original world and characters), playful orchestral energy, buttery-smooth camera movement, shallow depth of field, subtle magical particles, cozy fantasy atmosphere. Character Reference Use the exact approved character sheets for: Professor Crumble Mochi Whisk Jello Sprinkle STRICT CHARACTER & IDENTITY LOCK Maintain identical facial features, body proportions, hairstyles, clothing, accessories, colors, materials, and personalities exactly as shown in their character sheets throughout every shot. No redesigns or inconsistencies. 0–3 Seconds Camera A sweeping FPV cinematic drone shot glides through enormous candy-colored stained-glass windows before gently diving into the magical workshop. The camera flies between floating cupcake chandeliers, spinning sugar gears, glass tubes carrying glowing syrup, and tiny pastry robots crossing wooden bridges. The workshop feels impossibly huge, alive, and full of wonder. As the camera slows, Professor Crumble comes into view at the center of the room. Characters Professor Crumble is happily humming while carefully sketching a recipe upside down. Whisk quietly polishes copper mixing machines. Mochi floats overhead carrying an enormous bag of sparkling Cloud Flour that's clearly too heavy. Jello secretly peeks from behind a cookie jar with a mischievous grin. Sprinkle flutters through flowering vines, gently waking magical strawberries with glowing fairy dust. 3–6 Seconds Camera A smooth dolly move circles Professor Crumble as he suddenly gasps with excitement. The camera pushes in dramatically as his amber eyes sparkle. His Spectra Goggles rotate automatically. Tiny magical sugar particles begin swirling around him. Action Professor Crumble raises his glowing Wonder Spoon. He smiles warmly. "Now then... let's discover something impossible." Every machine in the workshop softly comes alive. Copper pipes glow. Glass bottles gently vibrate. Tiny lights flicker across the ceiling. 6–9 Seconds Camera Fast overhead crane shot transitions into a rotating close-up around the giant enchanted mixing bowl. Action Mochi excitedly tosses Cloud Flour into the bowl. Sprinkle adds glowing Crystal Berries. Whisk precisely pours shimmering Moon Vanilla. Everything is going perfectly... Until... Jello quietly stretches into a long jelly arm... ...and drops one mysterious sparkling ingredient into the mixture. Nobody notices. The bowl instantly flashes with rainbow light. 9–12 Seconds Camera The camera rapidly orbits the mixing bowl before switching to an extreme slow-motion close-up. Action Rainbow batter floats into the air. Sugar butterflies appear. Miniature constellations swirl inside the mixture. Chocolate ribbons spiral around glowing fruit. Professor Crumble laughs with childlike joy instead of panic. Mochi spins happily in midair. Whisk's eyes widen in astonishment. Jello tries to look innocent. 12–15 Seconds Camera A slow cinematic push-in reveals the finished dessert floating above the workshop. Everyone gathers beneath it. The dessert slowly blossoms like a magical flower. Golden sparkles drift through the room. Professor Crumble takes one tiny bite. His eyes light up. He laughs warmly. "Perfection is delicious... but surprises are unforgettable." The camera gently pulls back through the workshop as all five characters admire the glowing dessert together. The final frame freezes into a beautiful storybook illustration while shimmering golden text appears: "Professor Crumble's Wonder Workshop" Tiny sugar sparkles continue drifting across the screen as the music ends on a magical, uplifting note. 🎥 Cinematic Notes Smooth FPV fly-throughs with graceful, weightless movement. Gentle dolly and crane shots to emphasize scale and wonder. Macro close-ups for magical ingredients and expressive character moments. Warm golden lighting with soft bloom and volumetric sun rays. Rich environmental animation: bubbling syrup, rotating gears, floating flour dust, drifting sparkles, gently swaying vines, and glowing glass tubes. Every character should remain active in the background, making the workshop feel like a living, breathing place where magic is always happening. This makes the world feel endlessly alive and invites viewers to rewatch to catch all the little details.
Part 1 (0–7s) A cinematic Pixar-style animated short film with feature-film-quality 3D animation, expressive stylized characters, a cozy warmly-lit coffee shop, golden afternoon light, shallow depth of field, fast dynamic cinematic camera cuts, upbeat urgent orchestral score, polished Pixar-quality rendering, expressive facial animation. A shy 20-year-old coffee shop boy with soft wavy brown hair, gentle hazel eyes, forest-green apron over a white shirt, finishes a coffee cup behind the counter. A 20-year-old girl with auburn ponytail, green eyes, oversized denim jacket, grabs the cup and bolts for the door. Shop Manager (shouting): "She didn't pay!" She collides with the boy, coffee splashing. Girl (rushed): "Sorry—I'll pay you back!" She's gone, weaving through the street crowd. Boy stands frozen, coffee-stained. Part 2 (7–15s) Continue seamlessly. Same characters, clothing, lighting, coffee shop, Pixar-style feature-film-quality 3D animation. Next morning, boy wipes the counter, distracted. Door chimes fast — the girl rushes back in, holding out cash and a small pastry bag. Girl (quick, breathless): "My brother — hospital. I still remembered!" She sets it down and turns to leave already. Boy (surprised, half-smile): "You didn't have to—" Girl (already at the door, grinning back): "Said I would!" Door chimes shut behind her. Boy stands there, smiling, coffee-stained sleeve forgotten. Camera quick pull-back. Cut to black.
[Overall Style] Cinematic deadpan music comedy, commercial film quality, designed for Seedance 2.0's multi-reference character locking, multi-shot continuity, and native audio-visual sync for Mandarin singing and dialogue. The illusion of a grand immortal concert collapses into an awkward private KTV room. [Character A] 25-30yo East Asian 'Sword Fairy' from @Image 1, strictly maintaining face, eyes, long black hair, white embroidered silk Hanfu. She stands on a glass table holding a silver sword like a microphone. [Character B] 'Bike Sister' from @Image 2, maintaining face, ponytail, and position on the sofa. [Shot 1 | 0-5s | 24mm Wide Low Angle] A luxury private KTV room with mirrored walls, red velvet sofa, fruit platter. Character A stands on the table holding a sword while Character B watches. Sword qi particles gather as epic strings swell. [Shot 2 | 5-10s | Medium Shot] Camera circles. Character A closes eyes and belts out an exaggerated Mandarin opera high note. Hair and sleeves float, glasses vibrate, and the KTV screen turns into a cloud sea. Character B looks genuinely shocked. [Shot 3 | 10-15s | Close-up] The high note ends, silence for half a second. The KTV system announces: "Score: 12 points." The cloud sea collapses into cheap disco lights. Character B claps twice and says: "Sister, plenty of sword qi, not enough breath." Character A lowers her sword, her face twitching as she tries to maintain a cold smile. Freeze on her broken expression. [Technical] 15s total, 16:9, 24fps, accurate lip-sync, no identity drift.
[Style] Poetic Xianxia deadpan reversal comedy, realistic movie high-definition texture, using classical Chinese architectural geometric composition, restrained reaction rhythm, spatial sound comedy, chilly mountain mist, warm sunrise rim light, low-saturation jade green and bronze tones, and fine film grain. The entire film is a pure ancient Chinese world, without any modern objects, modern language, modern architecture, on-screen text, or electronic sound effects. [Characters] Character ID A: Senior Sword Immortal Sister (@Image 1), 25–30 year old East Asian female, oval face, fair natural skin tone, dark apricot eyes, long black hair half-up fixed with a white jade簪, tall and slender build, wearing white embroidered silk Hanfu, translucent layered wide sleeves, silver waist seal, jade pendant, and white cloth boots. Character ID B: Junior Sister (@Image 2), 20–25 year old East Asian female, rounded and lively face, black hair in braids, petite build, wearing teal linen Hanfu, dark cloth belt, wooden hairpin, and black cloth shoes. [Shot 1 | 0-5s | Low-angle panorama with slow tracking] A sect's bell platform above the sea of clouds, with wet stone ground, carved stone railings, twisted ancient pines, fluttering prayer flags, distant tiled-roof halls, and two ancient bronze bells of different sizes, establishing a clear and stable spatial relationship. The same Senior Sister stands completely from head to toe in front of the smaller bronze bell, while the same Junior Sister guards the larger ceremonial sect bell. [Shot 2 | 5-10s | Medium cowboy shot] The same Senior Sister in white silk Hanfu raises two fingers and says in a deep voice: 'One bell wakes ten thousand peaks.' She releases a restrained pale blue sword energy, accurately striking the same smaller bronze bell. The sound of the bell spreads with overwhelming majesty, the mountain mist oscillates outward, the prayer flags are suddenly pulled straight by the wind, and flocks of birds on distant roofs scatter in alarm. The same Junior Sister slowly turns her head to look at her, and after a moment of hesitation, says: 'Senior Sister... that's the dinner bell.' [Shot 3 | 10-15s | Close-up following the reveal to extreme close-up] In the distant sect, rows of wooden lattice doors suddenly open one after another, and invisible disciples come rumbling down the stone steps, shouting in unison: 'Dinner's ready!' The screen only shows the consecutively opening doors, dust falling from eaves, gently shaking teacups, and the vibration of approaching footsteps; no additional visible characters appear. The background consistently maintains the same bell platform and sea of clouds. The same Senior Sister's two raised fingers slowly curl, one eyebrow twitches slightly, her hard-maintained expert smile completely freezes, and the same bronze bell continues to vibrate beside her. The same Junior Sister lowers her gaze, and her stomach makes a clear growling sound. Finally concludes with a pine cone falling next to the Senior Sister's white cloth boots. [Technical Requirements] Strict total duration of 15 seconds, 16:9 aspect ratio, three clean and clear shots, native synchronized Mandarin dialogue, the bell sound has clear spatial layering, reference images for character faces and clothing are stable, mountain mist, silk fabric, hair, bronze, dust, and vibration effects are realistic, no subtitles generated, only two visible characters appear throughout.
Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark. Create a 15-second cinematic kung fu performance video. Use Image1 as the fixed character sheet reference. The character must strictly match the character sheet. Use Image2 ] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental release
[Style] Poetic Xianxia deadpan twist comedy, cinematic high-definition texture, using classical Chinese architectural spatial composition, restrained performance, cold mountain mist, warm evening rim light, low-saturation jade green and ivory white tones, fine film grain; reverse through 'buildup - misleading - off-screen strike' sound narrative. Designed for Seedance 2.0's character locking, multi-shot continuous generation, and synchronized spatial audio. Only two visible characters, pure ancient Chinese world with no modern elements. [Characters] Character A: Strictly locked using @Image 1, a 25-30 year old East Asian Sword Immortal Senior Sister, oval face, fair skin, dark almond eyes, black long hair with jade hairpin, tall and slender, wearing white embroidered silk Hanfu. Character B: Strictly locked using @Image 2, a 20-25 year old East Asian Junior Sister, round face, braided black hair, small stature, wearing cyan-green linen Hanfu. [Shot 1 | 0-3s | Low-angle panoramic tracking shot] A quiet sect platform above a sea of clouds with stone railings, echo walls, nine bronze bells, and ancient pines. Senior Sister stands next to Junior Sister, looking around cautiously with a confident expression of preparing to share a secret. [Shot 2 | 3-6s | Medium shot of both characters] Senior Sister forms a sound transmission seal with her fingers and whispers: 'Tell you a secret, Master stole three pieces of osmanthus cake last night.' A thin blue sound wave flies precisely to Junior Sister's ear; she wide-eyed, covering her mouth to suppress laughter. [Shot 3 | 6-10s | Close-up reveal to extreme close-up] The sound wave doesn't stop, hits the echo wall, and bounces through the nine bronze bells, broadcasting the secret across the valley: 'Master stole three pieces of osmanthus cake—'. Bells vibrate, birds fly off the roofs. A cough from the main hall asks calmly: 'Who ate the fourth piece?' Both characters freeze. Extreme close-up on Senior Sister's twitching eyebrow and Junior Sister's puffed cheeks, ending with a soft gulp of guilt. [Technical Requirements] 10 seconds total, 16:9 aspect ratio, three clear shots, native Mandarin dialogue, accurate lip-sync, directional sound movement, stable character and costume identity, natural movement of mist and silk, no subtitles.
takes on three opponents inside a Japanese high school classroom during an intense, uninterrupted one-shot martial arts sequence. The room is packed with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent lights, posters, books, and loose papers. Every part of the environment becomes part of the fight. She weaves through narrow rows of desks with incredible agility, avoiding attacks from all sides. She leaps across desks, slides over tabletops, sends chairs flying into enemies, uses classroom objects to block strikes, catches a backpack to absorb a blow, and redirects momentum through the tight classroom layout. Papers scatter everywhere, desks overturn, chairs scrape loudly, curtains sway from the action, and warm afternoon sunlight streams through the windows, highlighting dust in the air. The camera stays close throughout the entire continuous shot, constantly tracking the action. It circles around the fighter, ducks between desks, rushes backwards as opponents advance, drops low for sweeping kicks, rises with her jumps, and rapidly swings to reveal each new attacker. The framing feels handheld, urgent, immersive, and as though the viewer is standing inside the classroom. The choreography should feel fast, realistic, and impactful with believable reactions, fluid close combat, and seamless movement from beginning to end. Present it as a premium martial arts action scene filmed in one uninterrupted take. Use authentic classroom lighting blended with warm afternoon sunlight, natural shadows, subtle motion blur, grounded textures, and real-world imperfections. Avoid an overly polished AI or CGI appearance. Negative prompts: fixed camera, sluggish pacing, poor handheld footage, soft focus, body distortion, unrealistic physics, cartoon visuals, flat illumination, muted colours, blown-out skies, damaged architecture, empty environments, low detail, awkward edits, broken continuity, glossy AI finish, excessive CGI polish, plastic or wax-like skin, hyper-smooth textures, fake shine, heavy bloom, extreme lens flare, unrealistic HDR, oversaturated colours, game-engine rendering, synthetic lighting, studio look, unnaturally clean reflections, oversharpened images, fake depth of field, exaggerated bokeh, harsh contrast, unnatural motion smoothing, floating physics, rubber-like movement, incorrect anatomy, warped limbs, inconsistent proportions, blurred face, melted features, duplicated body parts, broken hands, stiff poses, poor frame interpolation, ghosting, smeared motion blur, unstable tracking, unnecessary camera shake, artificial city layouts, repeated vehicles, duplicated buildings, warped skyscrapers, fake traffic, low-detail backgrounds, superhero costumes, comic-book style, stylised animation, excessive VFX, unrealistic shadows, fake god rays, unnatural haze, clipped highlights, crushed blacks, sterile environments, and a lack of real-world imperfections.
[REFERENCE DEFINITION] @image1 is the character sheet 00_Shared_Live_Action_Character_Sheet_v6. Use 01 FRONT, 02 SIDE, 03 BACK, and 05 FACE as primary references to fix the person, maintaining the face, hair, age feel, skin tone, body type, proportions, clothing, and shoes in all cuts. 04 SPECIAL LOOK is a supplementary reference for the person's charm and pose, not used for composition or background. 06 BUILDING REFERENCE provides structural reference for the building front, entrance location/type, continuous ground, path from square to entrance, and wide-angle composition only. Ignore 06's time of day, light, tone, usage, and details; prioritize the text. Maintain the entrance type shown in 06 throughout. MAIN-CHARACTER = person in @image1. AUTO-ENTRANCE = one automatic glass entrance at the bottom center of 06. BLOCKED-STATE = initial state where the hero cannot pass. Do not reproduce the white background, segments, lines, text, multiple displays, or reference frames from the sheet in the video. [VIDEO CONDITIONS] 15 seconds, 1:1, for sharing, high-quality live-action cinematic comedy. Bright day, light and clear tones, wide outdoor square, and clean modern architecture. Filmed entirely from the outdoor side; do not enter indoors or shoot through glass. The indoor lobby is always behind the entrance, and the hero is always between the camera and the entrance. The middle section uses short afterimages, wind pressure, star-shaped flashes (white to yellow with black borders), radial lines, impact frames, and exaggerated sound effects. All are editorial expressions, not actual magic. [SHOT FLOW] 0.0-0.8s: A natural wide-angle long shot based on 06 showing one building front, continuous ground, and one entrance. Maintain straight lines and verticals; no fisheye, curvature, or extreme wide-angle distortion. Camera fixed directly behind the hero on the outdoor square side, not moving. Entrance is in BLOCKED-STATE from the first frame. The hero is a medium-distant full body at the bottom center, completely facing away. A natural back-facing full body showing the back of the head, back, costume back, arms, legs, and heels without showing the face or chest. The body, toes, and direction are all toward the entrance in the center distance. Hero walks toward the entrance, closing the distance; does not turn toward the camera or do a fashion walk. 0.8-2.4s: Wide-angle full-body shot from diagonal behind the hero outdoors, showing both the back and the entrance. Hero proceeds straight toward the entrance. Even when entering the sensing range, the entrance does not activate or open. Hero stops abruptly right before the entrance. 2.4-3.8s: Outdoor side wide-angle full body. Hero looks between the entrance and sensor in confusion, turns toward the square side, and moves 2-3 meters away from the entrance to create acting space. 3.8-5.7s: Frontal wide-angle full body with the entrance behind. Hero faces the camera, moving rapidly left, center, right, center. Synchronize one star flash or impact line, short afterimages, footsteps, and friction sounds with each change of direction. Entrance remains unresponsive. 5.7-7.7s: Outdoor diagonal full body. Three actions in high-speed succession: waving hands overhead, crouching to look up at the sensor, and spreading arms/legs wide. Insert one star flash, radial lines, and a short impact frame for each transition, synchronized with wind and impact sounds. Do not deform face, body, or costume. 7.7-10.1s: Hero moves more than 2 meters from the entrance, posing deeply at a 3/4 angle. High-speed push-in from front-diagonal outdoor side. Hair and costume sway from wind pressure; stronger concentration lines and large impact frames than the middle section. Do not move forward; thrust both hands diagonally up toward the sensor. Do not touch the entrance; entrance remains unresponsive. Hero returns to a straight face. 10.1-12.6s: Switch to outdoor medium-wide angle from diagonal behind; do not change cuts thereafter. Hero steps aside from the path and watches. One anonymous pedestrian passes the hero toward the entrance; the entrance activates only for the pedestrian, letting them inside. Hero does not follow or approach. Immediately after the pedestrian passes, the entrance ignores the hero and returns to BLOCKED-STATE. Hero clearly witnesses this. 12.6-15.0s: Continuous shot from the same outdoor side. Hero understands they alone were not recognized and turns to the camera without pause. Camera zooms slightly to a chest-up shot showing a comical grieving face with wide eyes, raised eyebrows, and open mouth for a moment. Immediately, hero spreads arms wide overhead and laments with the whole body, looking to the sky. Camera quickly recedes, ending with a wide shot of the full body lamenting in front of the BLOCKED-STATE entrance. Do not reactivate the entrance right before or during the shout. [SOUND] Light, comical BGM from the start. Accelerates from side movements and peaks at the final appeal. Synchronize wind and impact sounds with each manga effect. Drop the BGM only when the entrance activates for the pedestrian to emphasize the activation sound. Create a short pause after the entrance returns to BLOCKED-STATE. Shout in one breath synchronized with the final full-body lament and camera pull-out. A single sustained nonverbal cry: “Aaaa—!” One continuous open vowel /aː/, with no additional syllables, no words, and no recognizable spoken language. [NEGATIVE] Avoid blackouts, night, dusk, dark entrance, cramped opening, opening zoom, fisheye, curved buildings, extreme distortion, hero already stopped in frame 1, showing face/chest in shot 1, hero facing camera in shot 1, hero walking from entrance toward camera in shot 1, shooting from front in 0.8-2.4s, hero approaching camera in 0.0-2.4s, not heading for entrance, omitting entrance approach, open entrance at start, different entrance type from 06, mid-scene structural changes, activation for hero, activation before pedestrian, remaining open after pedestrian passes, reactivation before/during shout, indoor shooting, shooting through glass, reversing in/out, multiple pedestrians, hero following pedestrian or re-approaching, touching entrance, collision, falling, changes in person/hair/costume/shoes, clones, split screen, sheet reproduction, text, logos, watermarks, actual magic, omitting middle effects, language-like vocalization, multiple syllables, long pause facing back, slow turn, camera receding before the grieving face, and ending on a chest-up shot.
[Basic Settings] Generate a humorous 10-second vertical 9:16 video. Synthesize a real residential area environment with a Q-version flat 2D anime sticker character. Fixed fisheye camera, one continuous shot, no editing, transitions, or zoom. No music or UI. [Core Plot] Capybara Lulu runs to a gate column. Hearing 'Please scan face,' it hugs the column and puts its face to the fisheye lens. After failing twice with an 'Unrecognized' prompt, it shows confusion and tries harder. [Scene] Modern residential entrance, natural daylight, green column on the right. No other people or vehicles. [Camera] Simulated fixed fisheye camera with barrel distortion and vignetting. The character's face occupies 70-85% of the frame when close. [Character] Capybara Lulu: Q-version anthropomorphic cartoon capybara, yellow rounded body, orange shorts, yellow bib, and an orange on its head. [Style] Pure flat 2D sticker style with dark outlines and no 3D textures. [Composition] Lulu runs from far right to the column, interacts with the camera following the system's voice prompts. [Timeline] Run to gate -> Wait for scan -> Hug column and press face -> First failure and retraction -> Second attempt and failure. [Sound] Ambient residential noises, footsteps, and clear mechanical system voices in Chinese: 'Please scan face' and 'Unrecognized.' [Mandatory Constraints] Consistent 2D style, stable grounding, correct occlusion with the column, and synchronization with voices. [Negative Prompt] Realistic animals, 3D CG, fur textures, camera movements, background music, or character deformation.
15 seconds, 16:9. A VFX video blending photorealistic live-action footage set in rural Japan during the Heisei era midsummer with chalk animations consisting only of outlines. A complete one-cut video from the perspective of a boy, without any cuts. [Live-Action Space] A midsummer afternoon. A traditional wooden house with a tatami room. Faded sliding doors (fusuma and shoji), dry wooden pillars, a low table (chabudai), mosquito coils, a CRT TV, an old electric fan, and a wall-mounted AC. In the kitchen at the back, there is an old white refrigerator. Strong summer sunlight through the shoji, humid hot air, and slight heat haze. Faded summer colors, soft film grain, light color bleeding, slight overexposure, and frame jitters, as if shot with a 1990s home film camera. [Camera] The camera is a complete POV at a boy's eye level. The boy walks from the tatami room to the kitchen holding a handheld camera. Natural camera shake, vertical movement accompanying breathing, and pans/advancements that follow the animation with a slight delay. From 0 to 10 seconds, do not show the boy's hands, arms, face, or body at all. The boy's right hand only appears once after 10 seconds when opening the refrigerator. [Absolute Style for Hand-Drawn Animation] Seals, penguins, and polar bears are drawn only with rough chalk outlines. The inside of the body is a completely transparent hollow, so the tatami, walls, furniture, and refrigerator are always visible through the animals' bodies. Do not fill animals with white or blue. Do not use opaque silhouettes. Do not draw color, shading, fur, or three-dimensional flesh inside the body. Represent animals only with outlines, small dots for eyes, and short lines for mouths. Lines are not uniform digital lines; they jitter in thickness, break, drop dust, and are redrawn every frame. Use white, light blue, and dark blue chalk lines, with some small yellow and pink accent lines. Create liveliness not by coloring animals, but with a large number of small line drawings flying around. Snowflakes, bubbles, spirals, fish outlines, ice fragments, stars, wavy lines, cold wind ribbons, and speed lines move in foreground, middle ground, and background at different sizes and speeds. There is joyful movement throughout the screen, but the live-action room is not lost. [0-4 Seconds: Fan and Seal] An old fan is oscillating on the tatami. Vortices of cold air made of white and light blue chalk lines fly out one after another from the blades. Several vortex lines connect in the air and continuously transform into a large seal consisting only of outlines. The seal's body is completely transparent, revealing the tatami and fusuma behind it. The seal swims joyfully in the air, wriggling its body as it circles the camera once. It is followed by a swarm of small fish outlines, bubbles, stars, ice particles, and wavy lines. Multiple chalk line afterimages extend from the seal's tail. The camera follows the seal with a slight delay and pans toward the AC on the wall. [4-8 Seconds: AC and Penguins] As the seal passes in front of the AC, cold air in white and blue chalk lines gushes out from the vent. The cold air lines smoothly transform into 5 penguins consisting only of outlines. All penguins have transparent bodies, showing the walls and furniture in the background. The 5 penguins are not the same size; place one large one in the foreground, three in the middle ground, and one small one in the back. Each flies through the room at different heights and speeds as if swimming underwater. One rotates, two cross each other, one goes under the table, and one passes quickly right next to the camera. Around the penguins, snowflakes, bubbles, spirals, fish outlines, ribbon-like cold winds, and fine speed lines flow in large quantities. Wind chimes, noren curtains, and mosquito coil smoke sway in the cold wind. The camera follows the penguins through the fusuma into the kitchen. [8-10 Seconds: Movement to Refrigerator] The 5 penguins and the seal enter the kitchen and circle around the old white refrigerator. The transparent outlines of the animals cross in front and behind the refrigerator, creating correct occlusion and depth. Blue chalk arrows, snowflakes, and fish outlines gather toward the refrigerator handle. The camera stops in front of the refrigerator. Until this point, the boy's hands or body are not shown at all. [10-12 Seconds: Boy Opens Refrigerator] For the first time, only the thin tanned right arm and hand of the live-action boy enter from the bottom of the screen. The hand has 5 natural fingers and correctly grasps the handle of the old refrigerator. The boy pulls the door open toward him. The POV camera tilts slightly to match the weight of the door. The boy's face, left hand, torso, and legs are not shown. The refrigerator does not open automatically. [12-15 Seconds: Polar Bear and Shaved Ice] The bluish live-action light from the refrigerator illuminates the kitchen and the boy's hand. Inside the refrigerator, a round polar bear drawn only with outlines is sitting. The polar bear's body is completely transparent, showing the refrigerator shelves and food through its body. Do not fill the polar bear. On the other hand, the shaved ice in the glass bowl in front of it is depicted with high density using layers of vivid light blue and blue chalk lines, making it look sparkling. Create a contrast between the transparent polar bear and the vibrant shaved ice. Initially, the polar bear is looking down, eating shaved ice with a spoon. The spoon stops halfway at the sound of the refrigerator opening. After a moment of stillness, it slowly looks up and finally makes eye contact with the camera. There are some light blue chalk traces of shaved ice around its mouth. At that moment, the seal and 5 penguins peek out all at once from around the refrigerator. Snowflakes, fish, bubbles, stars, spirals, and cold wind ribbons burst across the screen. However, all are outlines and fine scribble lines, and the animals' bodies remain transparent. The boy's hand remains grasping the handle. When the gazes of the polar bear and the boy align, cold white air flows toward the lens, and the edges of the frame fog up slightly to end. [Audio] No BGM, narration, or conversation. Sounds of distant cicadas, the old fan motor, wind chimes, footsteps on tatami, rustling clothes, the AC operating, the refrigerator door, and small mechanical sounds inside the refrigerator. Synchronize hand-drawn animation with light sounds of chalk running on paper, cold wind, bubbles, splashes, and cool sounds of small ice particles touching. Finally, emphasize the small sound of the polar bear's spoon touching the glass bowl. [Strict Requirements] Maintain the same POV as a one-cut until the end. Make the interior of animal bodies completely transparent in every frame; do not fill with white, blue, black, etc. Do not transform into opaque silhouettes, solid cel-shading, live-action animals, 3DCG animals, or three-dimensional fur. Absolutely do not show the boy's hand or body from 0 to 10 seconds. The refrigerator is opened with the boy's right hand after 10 seconds. The polar bear does not look at the camera at first; it slowly looks up from the shaved ice. Do not add cuts, scene transitions, teleportation, subtitles, text, logos, watermarks, or BGM.
Alice shone her flashlight into the stone sarcophagus and discovered a strange metal medallion hidden among the remains. Suspicions arose in her mind, so she turned off the flashlight and slowly backed away in the darkness, vaguely sensing that she wasn’t alone in the tomb. A 15-second realistic cinematic treasure-hunting scene inside an ancient burial chamber, suspenseful, grounded, and emotionally escalating, like a moment from a high-quality adventure film just before something dangerous reveals itself. A female explorer leans over an open stone sarcophagus, studying a mummified body and its grave goods with a flashlight in hand. She notices a strange metallic plaque resting among the remains, examines it closely, lightly touches it, then looks between the plaque and the skull as if trying to understand why it is there. Nothing in the body moves. The remains stay completely still. But a quiet unease begins to build. She slowly scans the chamber around her with the flashlight, hears a faint sound from deeper in the tomb, startles, sweeps the beam again with sharper caution, then abruptly switches the flashlight off and backs away carefully into the dark, deeply unsettled. Visual tone: grounded adventure-film realism, dusty ancient tomb atmosphere, warm flashlight beam cutting through darkness, aged stone, burial carvings, dry debris, subtle haze, textured skin, fabric, dust, and worn artifacts. The chamber should feel sacred, claustrophobic, and wrong in a believable way. Not fantasy magic, not exaggerated horror. The fear should come from realism, silence, darkness, falling dust, and the feeling that something in the tomb may be aware of her. Character performance and emotional arc: The explorer begins in cautious investigative focus. When she notices the plaque, her expression tightens into rare-discovery concentration mixed with unease. She looks like someone who knows she may have found something important, but immediately senses it does not belong naturally among the burial objects. Her emotional progression should be clear and subtle: alert curiosity, fascinated inspection, rising suspicion, instinctive environmental awareness, startled recoil, defensive scanning, and controlled fear. Emphasize micro-expressions: eyes narrowing at the plaque, lips parting slightly as she studies it, breath quieting, brows drawing in, gaze shifting from the object to the chamber around her, jaw tightening after the distant sound, and a visibly strained effort to stay calm while retreating. Flashlight behavior is critical: The flashlight must be a major storytelling element. At first it is steady and practical, guiding her inspection of the sarcophagus and plaque. The beam should move naturally with her hand, revealing detail in the plaque, wrappings, bone structure, and dust. After she touches the plaque and begins feeling unease, the flashlight becomes part of her instinctive scan of the room, moving carefully across coffin edges, nearby walls, shadowed corners, and deeper darkness. After the sound, the flashlight should jolt once with her startled reaction, then become a controlled but urgent beam as she checks the chamber. Near the end, she must actively switch it off herself in one clear, deliberate action. It should not flicker out or die on its own. The shutoff must feel like a sudden survival decision and an unmistakable turning point. Body language and hand detail: She holds the flashlight in one hand throughout. Her free hand plays an important role: it hovers over the plaque, pauses, then gently brushes or traces its surface with her fingertips. Her posture should evolve naturally: leaning over the sarcophagus to inspect, shifting closer as she studies the plaque, lifting her head slightly to compare the plaque with the skull and wrappings, then slowly straightening just enough to look around the chamber. Once she hears the sound, her body should recoil subtly, then tighten into a defensive stance as she scans. After switching the light off, she retreats with careful, measured steps, shoulders tense, keeping her face and attention fixed toward the darkness. Corpse behavior: The body and skull must remain completely still at all times. Do not animate the corpse in any way. The suspense should come entirely from her reaction, the environment, the sound deeper in the tomb, falling dust, and the decision to turn the flashlight off. Dust and environment detail: Fine dust and powder should play an active role in building unease. Early in the scene, the flashlight catches faint floating dust in still air. As her unease increases and the distant sound appears, fine dust begins to fall more noticeably from above, drifting through the beam and softly landing on the stone and sarcophagus edges. Keep it subtle and believable. No major collapse, no large debris. The chamber should feel ancient, dry, quiet, and lightly unstable, with the dust helping the darkness feel inhabited. Camera language: Smooth, natural, and suspense-driven. No abrupt cuts, no flashy camera tricks, no montage. A single continuous flowing shot is preferred. The camera should begin close to the sarcophagus and her upper body, allowing the audience to read both the plaque and her face. It should move fluidly with her attention: closing in slightly as she examines the plaque, shifting with her gaze toward the skull and wrappings, then widening just enough to let the flashlight scan reveal more of the chamber around her. When the sound comes from deeper in the tomb, the camera should stay readable and intimate, responding to her recoil and retreat without becoming chaotic. The motion should feel like a careful cinematic witness, always motivated by her attention and fear. 15-second scene progression: 0-3 seconds: She leans over the open sarcophagus, sweeping the flashlight beam slowly across the remains and grave objects. The light catches on a strange plaque lying among the wrappings and bones. She stops immediately, eyes narrowing with focused curiosity. In a quiet, intrigued voice, she says: “Wait... what is this?” 3-6 seconds: She lowers the beam and brings it closer to the plaque, studying its surface, edges, and markings. Her free hand rises slowly, hesitates for a moment, then lightly touches the plaque, brushing dust from it with her fingertips. Her expression shifts from discovery to suspicion. In a low voice, almost to herself, she says: “No... this wasn’t placed here by accident.” 6-9 seconds: Still focused, she lifts her gaze from the plaque to the skull and surrounding wrappings, trying to understand how the object ended up there. Nothing moves. The remains stay completely still. But a quiet unease settles across her face. She slowly raises the flashlight and begins to look around the chamber, sweeping her eyes first, then the beam, across the coffin edge, nearby walls, shadowed corners, and the darker space beyond. Fine dust hangs in the beam. 9-12 seconds: As she continues scanning the chamber, a faint sound comes from deeper in the tomb — a light scrape, a soft stone shift, or a distant dry contact. She startles and steps back a half step, the flashlight beam jolting once with her movement. Dust begins to fall more noticeably from above, drifting through the light. She tightens her grip on the flashlight and sweeps the beam again with sharper caution, now fully alert. In a low, tense voice, she says: “No... no, I heard that.” 12-15 seconds: She suddenly decides the light is exposing her position. In one clear, deliberate motion, she clicks the flashlight off. Darkness closes in immediately, leaving only faint ambient traces and floating dust. She backs away carefully, shoulders tight, eyes fixed into the dark ahead. In a very low whisper, she says: “Something’s in here.” End on the feeling that the chamber is no longer empty. Dialogue requirements: - Englis
A stylized 35mm film aesthetic 'Get Ready With Me' video featuring an East Asian male in a vintage apartment.
A cinematic night rescue scene: a two-story house is engulfed in flames as firefighters battle the blaze with water hoses and flashing emergency lights. A terrified young boy cries for help behind a window while his mother and the crowd panic outside. An older, strong-built man with a white beard, white shirt, and black bow tie bravely prepares to enter the burning house. He climbs the exterior stairs, breaks through a window, fights through smoke and flames, rescues the child, and jumps from the upper floor using a tree branch to land safely. The crowd cheers as he holds the boy, ending with an emotional close-up of the hero smiling warmly. Ultra-realistic, dramatic Hollywood style, intense fire effects, cinematic lighting, emotional orchestral music, high-detail action sequence.
Ultra-realistic cinematic luxury lifestyle ad of a fit blonde woman arriving in a premium electric car at a modern hillside villa during blue hour. She steps out confidently, walks through the elegant outdoor space, drinks from a stainless steel bottle, and enjoys a peaceful evening. Warm cinematic lighting, shallow depth of field, smooth gimbal tracking shots, soft bokeh, natural body movement, luxury atmosphere, 4K HDR, ARRI Alexa 35, premium commercial quality.
Duration: 15 Seconds Aspect Ratio: 16:9 Genre: Whimsical Fantasy Animation Style: Premium animated feature film, ultra-detailed stylized 3D, cinematic lighting, warm golden sunlight streaming through giant candy-glass windows, magical volumetric dust, soft bloom, rich pastel color palette, handcrafted fantasy architecture, highly expressive animation, Pixar-inspired quality (original world and characters), playful orchestral energy, buttery-smooth camera movement, shallow depth of field, subtle magical particles, cozy fantasy atmosphere. Character Reference Use the exact approved character sheets for: Professor Crumble Mochi Whisk Jello Sprinkle STRICT CHARACTER & IDENTITY LOCK Maintain identical facial features, body proportions, hairstyles, clothing, accessories, colors, materials, and personalities exactly as shown in their character sheets throughout every shot. No redesigns or inconsistencies. 0–3 Seconds Camera A sweeping FPV cinematic drone shot glides through enormous candy-colored stained-glass windows before gently diving into the magical workshop. The camera flies between floating cupcake chandeliers, spinning sugar gears, glass tubes carrying glowing syrup, and tiny pastry robots crossing wooden bridges. The workshop feels impossibly huge, alive, and full of wonder. As the camera slows, Professor Crumble comes into view at the center of the room. Characters Professor Crumble is happily humming while carefully sketching a recipe upside down. Whisk quietly polishes copper mixing machines. Mochi floats overhead carrying an enormous bag of sparkling Cloud Flour that's clearly too heavy. Jello secretly peeks from behind a cookie jar with a mischievous grin. Sprinkle flutters through flowering vines, gently waking magical strawberries with glowing fairy dust. 3–6 Seconds Camera A smooth dolly move circles Professor Crumble as he suddenly gasps with excitement. The camera pushes in dramatically as his amber eyes sparkle. His Spectra Goggles rotate automatically. Tiny magical sugar particles begin swirling around him. Action Professor Crumble raises his glowing Wonder Spoon. He smiles warmly. "Now then... let's discover something impossible." Every machine in the workshop softly comes alive. Copper pipes glow. Glass bottles gently vibrate. Tiny lights flicker across the ceiling. 6–9 Seconds Camera Fast overhead crane shot transitions into a rotating close-up around the giant enchanted mixing bowl. Action Mochi excitedly tosses Cloud Flour into the bowl. Sprinkle adds glowing Crystal Berries. Whisk precisely pours shimmering Moon Vanilla. Everything is going perfectly... Until... Jello quietly stretches into a long jelly arm... ...and drops one mysterious sparkling ingredient into the mixture. Nobody notices. The bowl instantly flashes with rainbow light. 9–12 Seconds Camera The camera rapidly orbits the mixing bowl before switching to an extreme slow-motion close-up. Action Rainbow batter floats into the air. Sugar butterflies appear. Miniature constellations swirl inside the mixture. Chocolate ribbons spiral around glowing fruit. Professor Crumble laughs with childlike joy instead of panic. Mochi spins happily in midair. Whisk's eyes widen in astonishment. Jello tries to look innocent. 12–15 Seconds Camera A slow cinematic push-in reveals the finished dessert floating above the workshop. Everyone gathers beneath it. The dessert slowly blossoms like a magical flower. Golden sparkles drift through the room. Professor Crumble takes one tiny bite. His eyes light up. He laughs warmly. "Perfection is delicious... but surprises are unforgettable." The camera gently pulls back through the workshop as all five characters admire the glowing dessert together. The final frame freezes into a beautiful storybook illustration while shimmering golden text appears: "Professor Crumble's Wonder Workshop" Tiny sugar sparkles continue drifting across the screen as the music ends on a magical, uplifting note. 🎥 Cinematic Notes Smooth FPV fly-throughs with graceful, weightless movement. Gentle dolly and crane shots to emphasize scale and wonder. Macro close-ups for magical ingredients and expressive character moments. Warm golden lighting with soft bloom and volumetric sun rays. Rich environmental animation: bubbling syrup, rotating gears, floating flour dust, drifting sparkles, gently swaying vines, and glowing glass tubes. Every character should remain active in the background, making the workshop feel like a living, breathing place where magic is always happening. This makes the world feel endlessly alive and invites viewers to rewatch to catch all the little details.
[Overall Style] Cinematic deadpan music comedy, commercial film quality, designed for Seedance 2.0's multi-reference character locking, multi-shot continuity, and native audio-visual sync for Mandarin singing and dialogue. The illusion of a grand immortal concert collapses into an awkward private KTV room. [Character A] 25-30yo East Asian 'Sword Fairy' from @Image 1, strictly maintaining face, eyes, long black hair, white embroidered silk Hanfu. She stands on a glass table holding a silver sword like a microphone. [Character B] 'Bike Sister' from @Image 2, maintaining face, ponytail, and position on the sofa. [Shot 1 | 0-5s | 24mm Wide Low Angle] A luxury private KTV room with mirrored walls, red velvet sofa, fruit platter. Character A stands on the table holding a sword while Character B watches. Sword qi particles gather as epic strings swell. [Shot 2 | 5-10s | Medium Shot] Camera circles. Character A closes eyes and belts out an exaggerated Mandarin opera high note. Hair and sleeves float, glasses vibrate, and the KTV screen turns into a cloud sea. Character B looks genuinely shocked. [Shot 3 | 10-15s | Close-up] The high note ends, silence for half a second. The KTV system announces: "Score: 12 points." The cloud sea collapses into cheap disco lights. Character B claps twice and says: "Sister, plenty of sword qi, not enough breath." Character A lowers her sword, her face twitching as she tries to maintain a cold smile. Freeze on her broken expression. [Technical] 15s total, 16:9, 24fps, accurate lip-sync, no identity drift.
Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark. Create a 15-second cinematic kung fu performance video. Use Image1 as the fixed character sheet reference. The character must strictly match the character sheet. Use Image2 ] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental release
takes on three opponents inside a Japanese high school classroom during an intense, uninterrupted one-shot martial arts sequence. The room is packed with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent lights, posters, books, and loose papers. Every part of the environment becomes part of the fight. She weaves through narrow rows of desks with incredible agility, avoiding attacks from all sides. She leaps across desks, slides over tabletops, sends chairs flying into enemies, uses classroom objects to block strikes, catches a backpack to absorb a blow, and redirects momentum through the tight classroom layout. Papers scatter everywhere, desks overturn, chairs scrape loudly, curtains sway from the action, and warm afternoon sunlight streams through the windows, highlighting dust in the air. The camera stays close throughout the entire continuous shot, constantly tracking the action. It circles around the fighter, ducks between desks, rushes backwards as opponents advance, drops low for sweeping kicks, rises with her jumps, and rapidly swings to reveal each new attacker. The framing feels handheld, urgent, immersive, and as though the viewer is standing inside the classroom. The choreography should feel fast, realistic, and impactful with believable reactions, fluid close combat, and seamless movement from beginning to end. Present it as a premium martial arts action scene filmed in one uninterrupted take. Use authentic classroom lighting blended with warm afternoon sunlight, natural shadows, subtle motion blur, grounded textures, and real-world imperfections. Avoid an overly polished AI or CGI appearance. Negative prompts: fixed camera, sluggish pacing, poor handheld footage, soft focus, body distortion, unrealistic physics, cartoon visuals, flat illumination, muted colours, blown-out skies, damaged architecture, empty environments, low detail, awkward edits, broken continuity, glossy AI finish, excessive CGI polish, plastic or wax-like skin, hyper-smooth textures, fake shine, heavy bloom, extreme lens flare, unrealistic HDR, oversaturated colours, game-engine rendering, synthetic lighting, studio look, unnaturally clean reflections, oversharpened images, fake depth of field, exaggerated bokeh, harsh contrast, unnatural motion smoothing, floating physics, rubber-like movement, incorrect anatomy, warped limbs, inconsistent proportions, blurred face, melted features, duplicated body parts, broken hands, stiff poses, poor frame interpolation, ghosting, smeared motion blur, unstable tracking, unnecessary camera shake, artificial city layouts, repeated vehicles, duplicated buildings, warped skyscrapers, fake traffic, low-detail backgrounds, superhero costumes, comic-book style, stylised animation, excessive VFX, unrealistic shadows, fake god rays, unnatural haze, clipped highlights, crushed blacks, sterile environments, and a lack of real-world imperfections.
[Basic Settings] Generate a humorous 10-second vertical 9:16 video. Synthesize a real residential area environment with a Q-version flat 2D anime sticker character. Fixed fisheye camera, one continuous shot, no editing, transitions, or zoom. No music or UI. [Core Plot] Capybara Lulu runs to a gate column. Hearing 'Please scan face,' it hugs the column and puts its face to the fisheye lens. After failing twice with an 'Unrecognized' prompt, it shows confusion and tries harder. [Scene] Modern residential entrance, natural daylight, green column on the right. No other people or vehicles. [Camera] Simulated fixed fisheye camera with barrel distortion and vignetting. The character's face occupies 70-85% of the frame when close. [Character] Capybara Lulu: Q-version anthropomorphic cartoon capybara, yellow rounded body, orange shorts, yellow bib, and an orange on its head. [Style] Pure flat 2D sticker style with dark outlines and no 3D textures. [Composition] Lulu runs from far right to the column, interacts with the camera following the system's voice prompts. [Timeline] Run to gate -> Wait for scan -> Hug column and press face -> First failure and retraction -> Second attempt and failure. [Sound] Ambient residential noises, footsteps, and clear mechanical system voices in Chinese: 'Please scan face' and 'Unrecognized.' [Mandatory Constraints] Consistent 2D style, stable grounding, correct occlusion with the column, and synchronization with voices. [Negative Prompt] Realistic animals, 3D CG, fur textures, camera movements, background music, or character deformation.
A stunning young businesswoman stands in a luxurious, sunlit modern kitchen with white marble countertops, sleek cabinetry, and minimalist interior design. She wears a perfectly tailored navy blazer and matching pencil skirt over a crisp white blouse, carrying a small black leather handbag with gold hardware. Her dark brown hair is styled in a soft low bun with loose face-framing curls. She looks down with a gentle, confident smile, then slowly raises her gaze toward the camera while elegantly adjusting her handbag. She takes a few graceful steps forward with natural body movement, relaxed shoulders, and poised posture. Warm golden-hour sunlight streams through the large windows, creating soft highlights and cinematic shadows. The camera begins with a medium shot and performs a slow cinematic dolly-in, maintaining shallow depth of field with creamy background bokeh. Ultra-realistic skin texture, subtle facial expressions, realistic fabric physics, natural hand movements, smooth walking animation, premium luxury lifestyle aesthetic, photorealistic, HDR, 4K, 24fps, soft color grading, high-end commercial fashion advertisement, stable camera, no flickering, no distortion, no extra fingers, no artifacts.
PROMPT 1 — "THE ELIXIR" (0–15 seconds) 0–3s: Exterior establishing shot — the clocktower observatory looms over a fog-drowned city skyline at midnight, its great clock face glowing violet. Wind screams past cracked windows. The camera pushes toward a glowing round window, then glides seamlessly through the glass into the observatory. Inside, gears grind, orbs of violet fire drift lazily near the ceiling, star charts flutter on their pins. 3–6s: Camera circles slowly to reveal Dr. Vex standing atop a spiral staircase platform beside a massive brass astrolabe rig. She holds up a swirling silver-violet elixir in a cracked crystal flask, admiring it like a jewel. Her silver topknot catches the firelight. Below her, Milo and Senna trade a worried glance. 6–10s: She uncorks the flask with a sharp crack — violet smoke coils upward. She lifts it toward the astrolabe as it groans and spins faster. Camera pushes into close-up on her face, calm and certain. She drinks it in one motion. The apprentices freeze, bracing. Nothing happens for a beat. She smiles, satisfied, and begins to speak. 10–15s: Her smile locks in place. Silence. Her fingers twitch, one by one. Silver-violet light spiderwebs beneath the skin of her throat and jaw. Her pupils contract to pinpricks. The astrolabe overhead lurches and sparks. Every violet flame-orb in the room flares and dims in unison. Glass instruments rattle off their shelves. Her spine arches backward with a sharp crack. Her head lolls, then rises slowly — eyes now milky white, mouth stretched into a grin too wide to be human. A low, grinding growl rolls through the tower. The apprentices stumble back against the railing. The thing that was Dr. Vex turns its head toward them. PROMPT 2 — "THE COUNTER-REAGENT" (15–30 seconds) 15–18s: The transformed Vex descends the last few stairs toward the apprentices, movements jerky and unnatural. She lunges and seizes Milo by the vest collar, hoisting him half off his feet. He kicks and yelps, goggles askew. 18–22s: Senna's eyes dart across the cluttered workbench without breaking her stare on Vex. She spots a small vial of glowing amber counter-reagent tucked among the star charts — the one Vex brewed "just in case," Senna always suspected. She edges toward it, slow, silent, one hand out.
CHARACTER : [REFERENCE IMAGE] wearing casual home clothes, hair loose, relaxed expression LOCATION A small modern guesthouse room at night, clean minimalist interior with smooth neutral walls, simple contemporary furniture and a low platform bed with crisp linen sheets, a soft warm LED strip and a slim modern lamp giving dim light, a flush modern door across the room, and just outside that door an open-air walkway of a modern boutique guesthouse with clean concrete flooring, a sleek glass and metal railing, minimalist planters, and soft recessed downlights glowing along the ceiling, dark quiet night beyond STYLE Cinematic realistic horror short film, multishot with clean cuts between distinct camera setups, ARRI Alexa Mini LF, Cooke S7/i anamorphic prime, shallow cinematic depth, low-light night interior, desaturated cool palette with warm accents, Kodak Vision3 250D grade, fine natural 35mm grain, deep shadow falloff, photorealistic, unhurried naturalistic pacing SHOT Shot 1 Extreme close-up on the character's face lying sideways on the bed in the dark, eyes half-lidded and lazily scrolling, the cold blue phone glow flickering across their skin, calm and sleepy, then a doorbell suddenly rings offscreen and their eyes snap wide open with a startled flinch, they slowly push the blanket aside and sit up on the edge of the bed without hurrying, looking toward the door with a confused frown. Shot 2 Tracking shot following behind the character as they walk slowly and calmly across the dark room toward the door, and while still walking they speak uneasily "I didn't order anything, who is that". Shot 3 Close-up on the character's hand slowly turning the modern door handle and pulling the door open into the dark night outside. Shot 4 Shot from outside on the open-air walkway looking back at the character standing in the lit doorway facing outward, a plain black box clearly visible sitting on the concrete floor just outside the door at their feet, the character leans their head out past the doorframe and looks outward to the left along the empty walkway then turns and looks outward to the right, searching the dark night and finding nobody there, then finally lowers their gaze down to the black box at their feet. Shot 5 Low angle close-up on the plain black box sitting on the floor outside at the character's feet, then the character crouches down into frame, hesitates a moment, and picks it up with both hands. Shot 6 Medium shot inside the room as the character carries the black box to the bed and sets it down carefully on the mattress, then kneels beside it leaning over the box and reaches for the lid. Shot 7 The view from inside the box looking upward in total darkness, the lid lifting open to reveal the character's face peering down into the box from above lit from the side, first puzzled and frowning as they try t
Style: Ultra-realistic, cinematic winter documentary, 4K HDR, natural lighting, shallow depth of field, smooth camera movement, soft colour grading, peaceful atmosphere. Maintain the same woman throughout every scene (mid-20s, natural appearance, long dark brown hair tied in a loose ponytail, cream knitted sweater, dark leggings, wool socks, no makeup-heavy look). Scene 1 (0–3s) Aerial drone shot of a small wooden cabin hidden deep inside a snow-covered pine forest. Heavy snow falls gently while warm golden lights glow from the windows. Thin smoke rises from the chimney as the camera slowly descends toward the cabin. Scene 2 (3–6s) Inside the cabin, the same woman sits beside a crackling stone fireplace wrapped in a soft wool blanket, reading a book. Steam rises naturally from a ceramic mug of hot chocolate on a rustic wooden table. Firelight flickers across the room, creating a warm contrast with the cold blue light outside. Scene 3 (6–10s) She opens the wooden front door and steps onto the snowy porch. Snowflakes land softly on her sweater and hair. She smiles, takes a slow deep breath, and looks across the silent forest while the camera gently circles around her. Scene 4 (10–13s) Close-up cinematic shots: boots leaving fresh footprints in untouched snow, her gloved hand brushing snow from pine branches, snowflakes settling on the warm cabin window, and smoke drifting into the crisp winter air. Scene 5 (13–15s) Wide cinematic pullback from the cabin at dusk. Snow continues falling as the glowing cabin becomes smaller among the vast white forest. The scene ends with a calm, peaceful atmosphere and the feeling of complete solitude. Camera Slow drone movements Smooth gimbal tracking Gentle push-ins Macro close-ups No fast cuts or shaky movement Audio Gentle wind Soft snowfall ambience Fireplace crackling Distant birds Quiet piano or acoustic instrumental Colour Grade Warm amber tones indoors, cool blue-white winter tones outdoors, creating a cosy contrast. End Text Sometimes the quietest places leave the strongest memories.
Part 1 (0–7s) A cinematic Pixar-style animated short film with feature-film-quality 3D animation, expressive stylized characters, a cozy warmly-lit coffee shop, golden afternoon light, shallow depth of field, fast dynamic cinematic camera cuts, upbeat urgent orchestral score, polished Pixar-quality rendering, expressive facial animation. A shy 20-year-old coffee shop boy with soft wavy brown hair, gentle hazel eyes, forest-green apron over a white shirt, finishes a coffee cup behind the counter. A 20-year-old girl with auburn ponytail, green eyes, oversized denim jacket, grabs the cup and bolts for the door. Shop Manager (shouting): "She didn't pay!" She collides with the boy, coffee splashing. Girl (rushed): "Sorry—I'll pay you back!" She's gone, weaving through the street crowd. Boy stands frozen, coffee-stained. Part 2 (7–15s) Continue seamlessly. Same characters, clothing, lighting, coffee shop, Pixar-style feature-film-quality 3D animation. Next morning, boy wipes the counter, distracted. Door chimes fast — the girl rushes back in, holding out cash and a small pastry bag. Girl (quick, breathless): "My brother — hospital. I still remembered!" She sets it down and turns to leave already. Boy (surprised, half-smile): "You didn't have to—" Girl (already at the door, grinning back): "Said I would!" Door chimes shut behind her. Boy stands there, smiling, coffee-stained sleeve forgotten. Camera quick pull-back. Cut to black.
[Style] Poetic Xianxia deadpan reversal comedy, realistic movie high-definition texture, using classical Chinese architectural geometric composition, restrained reaction rhythm, spatial sound comedy, chilly mountain mist, warm sunrise rim light, low-saturation jade green and bronze tones, and fine film grain. The entire film is a pure ancient Chinese world, without any modern objects, modern language, modern architecture, on-screen text, or electronic sound effects. [Characters] Character ID A: Senior Sword Immortal Sister (@Image 1), 25–30 year old East Asian female, oval face, fair natural skin tone, dark apricot eyes, long black hair half-up fixed with a white jade簪, tall and slender build, wearing white embroidered silk Hanfu, translucent layered wide sleeves, silver waist seal, jade pendant, and white cloth boots. Character ID B: Junior Sister (@Image 2), 20–25 year old East Asian female, rounded and lively face, black hair in braids, petite build, wearing teal linen Hanfu, dark cloth belt, wooden hairpin, and black cloth shoes. [Shot 1 | 0-5s | Low-angle panorama with slow tracking] A sect's bell platform above the sea of clouds, with wet stone ground, carved stone railings, twisted ancient pines, fluttering prayer flags, distant tiled-roof halls, and two ancient bronze bells of different sizes, establishing a clear and stable spatial relationship. The same Senior Sister stands completely from head to toe in front of the smaller bronze bell, while the same Junior Sister guards the larger ceremonial sect bell. [Shot 2 | 5-10s | Medium cowboy shot] The same Senior Sister in white silk Hanfu raises two fingers and says in a deep voice: 'One bell wakes ten thousand peaks.' She releases a restrained pale blue sword energy, accurately striking the same smaller bronze bell. The sound of the bell spreads with overwhelming majesty, the mountain mist oscillates outward, the prayer flags are suddenly pulled straight by the wind, and flocks of birds on distant roofs scatter in alarm. The same Junior Sister slowly turns her head to look at her, and after a moment of hesitation, says: 'Senior Sister... that's the dinner bell.' [Shot 3 | 10-15s | Close-up following the reveal to extreme close-up] In the distant sect, rows of wooden lattice doors suddenly open one after another, and invisible disciples come rumbling down the stone steps, shouting in unison: 'Dinner's ready!' The screen only shows the consecutively opening doors, dust falling from eaves, gently shaking teacups, and the vibration of approaching footsteps; no additional visible characters appear. The background consistently maintains the same bell platform and sea of clouds. The same Senior Sister's two raised fingers slowly curl, one eyebrow twitches slightly, her hard-maintained expert smile completely freezes, and the same bronze bell continues to vibrate beside her. The same Junior Sister lowers her gaze, and her stomach makes a clear growling sound. Finally concludes with a pine cone falling next to the Senior Sister's white cloth boots. [Technical Requirements] Strict total duration of 15 seconds, 16:9 aspect ratio, three clean and clear shots, native synchronized Mandarin dialogue, the bell sound has clear spatial layering, reference images for character faces and clothing are stable, mountain mist, silk fabric, hair, bronze, dust, and vibration effects are realistic, no subtitles generated, only two visible characters appear throughout.
[Style] Poetic Xianxia deadpan twist comedy, cinematic high-definition texture, using classical Chinese architectural spatial composition, restrained performance, cold mountain mist, warm evening rim light, low-saturation jade green and ivory white tones, fine film grain; reverse through 'buildup - misleading - off-screen strike' sound narrative. Designed for Seedance 2.0's character locking, multi-shot continuous generation, and synchronized spatial audio. Only two visible characters, pure ancient Chinese world with no modern elements. [Characters] Character A: Strictly locked using @Image 1, a 25-30 year old East Asian Sword Immortal Senior Sister, oval face, fair skin, dark almond eyes, black long hair with jade hairpin, tall and slender, wearing white embroidered silk Hanfu. Character B: Strictly locked using @Image 2, a 20-25 year old East Asian Junior Sister, round face, braided black hair, small stature, wearing cyan-green linen Hanfu. [Shot 1 | 0-3s | Low-angle panoramic tracking shot] A quiet sect platform above a sea of clouds with stone railings, echo walls, nine bronze bells, and ancient pines. Senior Sister stands next to Junior Sister, looking around cautiously with a confident expression of preparing to share a secret. [Shot 2 | 3-6s | Medium shot of both characters] Senior Sister forms a sound transmission seal with her fingers and whispers: 'Tell you a secret, Master stole three pieces of osmanthus cake last night.' A thin blue sound wave flies precisely to Junior Sister's ear; she wide-eyed, covering her mouth to suppress laughter. [Shot 3 | 6-10s | Close-up reveal to extreme close-up] The sound wave doesn't stop, hits the echo wall, and bounces through the nine bronze bells, broadcasting the secret across the valley: 'Master stole three pieces of osmanthus cake—'. Bells vibrate, birds fly off the roofs. A cough from the main hall asks calmly: 'Who ate the fourth piece?' Both characters freeze. Extreme close-up on Senior Sister's twitching eyebrow and Junior Sister's puffed cheeks, ending with a soft gulp of guilt. [Technical Requirements] 10 seconds total, 16:9 aspect ratio, three clear shots, native Mandarin dialogue, accurate lip-sync, directional sound movement, stable character and costume identity, natural movement of mist and silk, no subtitles.
[REFERENCE DEFINITION] @image1 is the character sheet 00_Shared_Live_Action_Character_Sheet_v6. Use 01 FRONT, 02 SIDE, 03 BACK, and 05 FACE as primary references to fix the person, maintaining the face, hair, age feel, skin tone, body type, proportions, clothing, and shoes in all cuts. 04 SPECIAL LOOK is a supplementary reference for the person's charm and pose, not used for composition or background. 06 BUILDING REFERENCE provides structural reference for the building front, entrance location/type, continuous ground, path from square to entrance, and wide-angle composition only. Ignore 06's time of day, light, tone, usage, and details; prioritize the text. Maintain the entrance type shown in 06 throughout. MAIN-CHARACTER = person in @image1. AUTO-ENTRANCE = one automatic glass entrance at the bottom center of 06. BLOCKED-STATE = initial state where the hero cannot pass. Do not reproduce the white background, segments, lines, text, multiple displays, or reference frames from the sheet in the video. [VIDEO CONDITIONS] 15 seconds, 1:1, for sharing, high-quality live-action cinematic comedy. Bright day, light and clear tones, wide outdoor square, and clean modern architecture. Filmed entirely from the outdoor side; do not enter indoors or shoot through glass. The indoor lobby is always behind the entrance, and the hero is always between the camera and the entrance. The middle section uses short afterimages, wind pressure, star-shaped flashes (white to yellow with black borders), radial lines, impact frames, and exaggerated sound effects. All are editorial expressions, not actual magic. [SHOT FLOW] 0.0-0.8s: A natural wide-angle long shot based on 06 showing one building front, continuous ground, and one entrance. Maintain straight lines and verticals; no fisheye, curvature, or extreme wide-angle distortion. Camera fixed directly behind the hero on the outdoor square side, not moving. Entrance is in BLOCKED-STATE from the first frame. The hero is a medium-distant full body at the bottom center, completely facing away. A natural back-facing full body showing the back of the head, back, costume back, arms, legs, and heels without showing the face or chest. The body, toes, and direction are all toward the entrance in the center distance. Hero walks toward the entrance, closing the distance; does not turn toward the camera or do a fashion walk. 0.8-2.4s: Wide-angle full-body shot from diagonal behind the hero outdoors, showing both the back and the entrance. Hero proceeds straight toward the entrance. Even when entering the sensing range, the entrance does not activate or open. Hero stops abruptly right before the entrance. 2.4-3.8s: Outdoor side wide-angle full body. Hero looks between the entrance and sensor in confusion, turns toward the square side, and moves 2-3 meters away from the entrance to create acting space. 3.8-5.7s: Frontal wide-angle full body with the entrance behind. Hero faces the camera, moving rapidly left, center, right, center. Synchronize one star flash or impact line, short afterimages, footsteps, and friction sounds with each change of direction. Entrance remains unresponsive. 5.7-7.7s: Outdoor diagonal full body. Three actions in high-speed succession: waving hands overhead, crouching to look up at the sensor, and spreading arms/legs wide. Insert one star flash, radial lines, and a short impact frame for each transition, synchronized with wind and impact sounds. Do not deform face, body, or costume. 7.7-10.1s: Hero moves more than 2 meters from the entrance, posing deeply at a 3/4 angle. High-speed push-in from front-diagonal outdoor side. Hair and costume sway from wind pressure; stronger concentration lines and large impact frames than the middle section. Do not move forward; thrust both hands diagonally up toward the sensor. Do not touch the entrance; entrance remains unresponsive. Hero returns to a straight face. 10.1-12.6s: Switch to outdoor medium-wide angle from diagonal behind; do not change cuts thereafter. Hero steps aside from the path and watches. One anonymous pedestrian passes the hero toward the entrance; the entrance activates only for the pedestrian, letting them inside. Hero does not follow or approach. Immediately after the pedestrian passes, the entrance ignores the hero and returns to BLOCKED-STATE. Hero clearly witnesses this. 12.6-15.0s: Continuous shot from the same outdoor side. Hero understands they alone were not recognized and turns to the camera without pause. Camera zooms slightly to a chest-up shot showing a comical grieving face with wide eyes, raised eyebrows, and open mouth for a moment. Immediately, hero spreads arms wide overhead and laments with the whole body, looking to the sky. Camera quickly recedes, ending with a wide shot of the full body lamenting in front of the BLOCKED-STATE entrance. Do not reactivate the entrance right before or during the shout. [SOUND] Light, comical BGM from the start. Accelerates from side movements and peaks at the final appeal. Synchronize wind and impact sounds with each manga effect. Drop the BGM only when the entrance activates for the pedestrian to emphasize the activation sound. Create a short pause after the entrance returns to BLOCKED-STATE. Shout in one breath synchronized with the final full-body lament and camera pull-out. A single sustained nonverbal cry: “Aaaa—!” One continuous open vowel /aː/, with no additional syllables, no words, and no recognizable spoken language. [NEGATIVE] Avoid blackouts, night, dusk, dark entrance, cramped opening, opening zoom, fisheye, curved buildings, extreme distortion, hero already stopped in frame 1, showing face/chest in shot 1, hero facing camera in shot 1, hero walking from entrance toward camera in shot 1, shooting from front in 0.8-2.4s, hero approaching camera in 0.0-2.4s, not heading for entrance, omitting entrance approach, open entrance at start, different entrance type from 06, mid-scene structural changes, activation for hero, activation before pedestrian, remaining open after pedestrian passes, reactivation before/during shout, indoor shooting, shooting through glass, reversing in/out, multiple pedestrians, hero following pedestrian or re-approaching, touching entrance, collision, falling, changes in person/hair/costume/shoes, clones, split screen, sheet reproduction, text, logos, watermarks, actual magic, omitting middle effects, language-like vocalization, multiple syllables, long pause facing back, slow turn, camera receding before the grieving face, and ending on a chest-up shot.
15 seconds, 16:9. A VFX video blending photorealistic live-action footage set in rural Japan during the Heisei era midsummer with chalk animations consisting only of outlines. A complete one-cut video from the perspective of a boy, without any cuts. [Live-Action Space] A midsummer afternoon. A traditional wooden house with a tatami room. Faded sliding doors (fusuma and shoji), dry wooden pillars, a low table (chabudai), mosquito coils, a CRT TV, an old electric fan, and a wall-mounted AC. In the kitchen at the back, there is an old white refrigerator. Strong summer sunlight through the shoji, humid hot air, and slight heat haze. Faded summer colors, soft film grain, light color bleeding, slight overexposure, and frame jitters, as if shot with a 1990s home film camera. [Camera] The camera is a complete POV at a boy's eye level. The boy walks from the tatami room to the kitchen holding a handheld camera. Natural camera shake, vertical movement accompanying breathing, and pans/advancements that follow the animation with a slight delay. From 0 to 10 seconds, do not show the boy's hands, arms, face, or body at all. The boy's right hand only appears once after 10 seconds when opening the refrigerator. [Absolute Style for Hand-Drawn Animation] Seals, penguins, and polar bears are drawn only with rough chalk outlines. The inside of the body is a completely transparent hollow, so the tatami, walls, furniture, and refrigerator are always visible through the animals' bodies. Do not fill animals with white or blue. Do not use opaque silhouettes. Do not draw color, shading, fur, or three-dimensional flesh inside the body. Represent animals only with outlines, small dots for eyes, and short lines for mouths. Lines are not uniform digital lines; they jitter in thickness, break, drop dust, and are redrawn every frame. Use white, light blue, and dark blue chalk lines, with some small yellow and pink accent lines. Create liveliness not by coloring animals, but with a large number of small line drawings flying around. Snowflakes, bubbles, spirals, fish outlines, ice fragments, stars, wavy lines, cold wind ribbons, and speed lines move in foreground, middle ground, and background at different sizes and speeds. There is joyful movement throughout the screen, but the live-action room is not lost. [0-4 Seconds: Fan and Seal] An old fan is oscillating on the tatami. Vortices of cold air made of white and light blue chalk lines fly out one after another from the blades. Several vortex lines connect in the air and continuously transform into a large seal consisting only of outlines. The seal's body is completely transparent, revealing the tatami and fusuma behind it. The seal swims joyfully in the air, wriggling its body as it circles the camera once. It is followed by a swarm of small fish outlines, bubbles, stars, ice particles, and wavy lines. Multiple chalk line afterimages extend from the seal's tail. The camera follows the seal with a slight delay and pans toward the AC on the wall. [4-8 Seconds: AC and Penguins] As the seal passes in front of the AC, cold air in white and blue chalk lines gushes out from the vent. The cold air lines smoothly transform into 5 penguins consisting only of outlines. All penguins have transparent bodies, showing the walls and furniture in the background. The 5 penguins are not the same size; place one large one in the foreground, three in the middle ground, and one small one in the back. Each flies through the room at different heights and speeds as if swimming underwater. One rotates, two cross each other, one goes under the table, and one passes quickly right next to the camera. Around the penguins, snowflakes, bubbles, spirals, fish outlines, ribbon-like cold winds, and fine speed lines flow in large quantities. Wind chimes, noren curtains, and mosquito coil smoke sway in the cold wind. The camera follows the penguins through the fusuma into the kitchen. [8-10 Seconds: Movement to Refrigerator] The 5 penguins and the seal enter the kitchen and circle around the old white refrigerator. The transparent outlines of the animals cross in front and behind the refrigerator, creating correct occlusion and depth. Blue chalk arrows, snowflakes, and fish outlines gather toward the refrigerator handle. The camera stops in front of the refrigerator. Until this point, the boy's hands or body are not shown at all. [10-12 Seconds: Boy Opens Refrigerator] For the first time, only the thin tanned right arm and hand of the live-action boy enter from the bottom of the screen. The hand has 5 natural fingers and correctly grasps the handle of the old refrigerator. The boy pulls the door open toward him. The POV camera tilts slightly to match the weight of the door. The boy's face, left hand, torso, and legs are not shown. The refrigerator does not open automatically. [12-15 Seconds: Polar Bear and Shaved Ice] The bluish live-action light from the refrigerator illuminates the kitchen and the boy's hand. Inside the refrigerator, a round polar bear drawn only with outlines is sitting. The polar bear's body is completely transparent, showing the refrigerator shelves and food through its body. Do not fill the polar bear. On the other hand, the shaved ice in the glass bowl in front of it is depicted with high density using layers of vivid light blue and blue chalk lines, making it look sparkling. Create a contrast between the transparent polar bear and the vibrant shaved ice. Initially, the polar bear is looking down, eating shaved ice with a spoon. The spoon stops halfway at the sound of the refrigerator opening. After a moment of stillness, it slowly looks up and finally makes eye contact with the camera. There are some light blue chalk traces of shaved ice around its mouth. At that moment, the seal and 5 penguins peek out all at once from around the refrigerator. Snowflakes, fish, bubbles, stars, spirals, and cold wind ribbons burst across the screen. However, all are outlines and fine scribble lines, and the animals' bodies remain transparent. The boy's hand remains grasping the handle. When the gazes of the polar bear and the boy align, cold white air flows toward the lens, and the edges of the frame fog up slightly to end. [Audio] No BGM, narration, or conversation. Sounds of distant cicadas, the old fan motor, wind chimes, footsteps on tatami, rustling clothes, the AC operating, the refrigerator door, and small mechanical sounds inside the refrigerator. Synchronize hand-drawn animation with light sounds of chalk running on paper, cold wind, bubbles, splashes, and cool sounds of small ice particles touching. Finally, emphasize the small sound of the polar bear's spoon touching the glass bowl. [Strict Requirements] Maintain the same POV as a one-cut until the end. Make the interior of animal bodies completely transparent in every frame; do not fill with white, blue, black, etc. Do not transform into opaque silhouettes, solid cel-shading, live-action animals, 3DCG animals, or three-dimensional fur. Absolutely do not show the boy's hand or body from 0 to 10 seconds. The refrigerator is opened with the boy's right hand after 10 seconds. The polar bear does not look at the camera at first; it slowly looks up from the shaved ice. Do not add cuts, scene transitions, teleportation, subtitles, text, logos, watermarks, or BGM.
Alice shone her flashlight into the stone sarcophagus and discovered a strange metal medallion hidden among the remains. Suspicions arose in her mind, so she turned off the flashlight and slowly backed away in the darkness, vaguely sensing that she wasn’t alone in the tomb. A 15-second realistic cinematic treasure-hunting scene inside an ancient burial chamber, suspenseful, grounded, and emotionally escalating, like a moment from a high-quality adventure film just before something dangerous reveals itself. A female explorer leans over an open stone sarcophagus, studying a mummified body and its grave goods with a flashlight in hand. She notices a strange metallic plaque resting among the remains, examines it closely, lightly touches it, then looks between the plaque and the skull as if trying to understand why it is there. Nothing in the body moves. The remains stay completely still. But a quiet unease begins to build. She slowly scans the chamber around her with the flashlight, hears a faint sound from deeper in the tomb, startles, sweeps the beam again with sharper caution, then abruptly switches the flashlight off and backs away carefully into the dark, deeply unsettled. Visual tone: grounded adventure-film realism, dusty ancient tomb atmosphere, warm flashlight beam cutting through darkness, aged stone, burial carvings, dry debris, subtle haze, textured skin, fabric, dust, and worn artifacts. The chamber should feel sacred, claustrophobic, and wrong in a believable way. Not fantasy magic, not exaggerated horror. The fear should come from realism, silence, darkness, falling dust, and the feeling that something in the tomb may be aware of her. Character performance and emotional arc: The explorer begins in cautious investigative focus. When she notices the plaque, her expression tightens into rare-discovery concentration mixed with unease. She looks like someone who knows she may have found something important, but immediately senses it does not belong naturally among the burial objects. Her emotional progression should be clear and subtle: alert curiosity, fascinated inspection, rising suspicion, instinctive environmental awareness, startled recoil, defensive scanning, and controlled fear. Emphasize micro-expressions: eyes narrowing at the plaque, lips parting slightly as she studies it, breath quieting, brows drawing in, gaze shifting from the object to the chamber around her, jaw tightening after the distant sound, and a visibly strained effort to stay calm while retreating. Flashlight behavior is critical: The flashlight must be a major storytelling element. At first it is steady and practical, guiding her inspection of the sarcophagus and plaque. The beam should move naturally with her hand, revealing detail in the plaque, wrappings, bone structure, and dust. After she touches the plaque and begins feeling unease, the flashlight becomes part of her instinctive scan of the room, moving carefully across coffin edges, nearby walls, shadowed corners, and deeper darkness. After the sound, the flashlight should jolt once with her startled reaction, then become a controlled but urgent beam as she checks the chamber. Near the end, she must actively switch it off herself in one clear, deliberate action. It should not flicker out or die on its own. The shutoff must feel like a sudden survival decision and an unmistakable turning point. Body language and hand detail: She holds the flashlight in one hand throughout. Her free hand plays an important role: it hovers over the plaque, pauses, then gently brushes or traces its surface with her fingertips. Her posture should evolve naturally: leaning over the sarcophagus to inspect, shifting closer as she studies the plaque, lifting her head slightly to compare the plaque with the skull and wrappings, then slowly straightening just enough to look around the chamber. Once she hears the sound, her body should recoil subtly, then tighten into a defensive stance as she scans. After switching the light off, she retreats with careful, measured steps, shoulders tense, keeping her face and attention fixed toward the darkness. Corpse behavior: The body and skull must remain completely still at all times. Do not animate the corpse in any way. The suspense should come entirely from her reaction, the environment, the sound deeper in the tomb, falling dust, and the decision to turn the flashlight off. Dust and environment detail: Fine dust and powder should play an active role in building unease. Early in the scene, the flashlight catches faint floating dust in still air. As her unease increases and the distant sound appears, fine dust begins to fall more noticeably from above, drifting through the beam and softly landing on the stone and sarcophagus edges. Keep it subtle and believable. No major collapse, no large debris. The chamber should feel ancient, dry, quiet, and lightly unstable, with the dust helping the darkness feel inhabited. Camera language: Smooth, natural, and suspense-driven. No abrupt cuts, no flashy camera tricks, no montage. A single continuous flowing shot is preferred. The camera should begin close to the sarcophagus and her upper body, allowing the audience to read both the plaque and her face. It should move fluidly with her attention: closing in slightly as she examines the plaque, shifting with her gaze toward the skull and wrappings, then widening just enough to let the flashlight scan reveal more of the chamber around her. When the sound comes from deeper in the tomb, the camera should stay readable and intimate, responding to her recoil and retreat without becoming chaotic. The motion should feel like a careful cinematic witness, always motivated by her attention and fear. 15-second scene progression: 0-3 seconds: She leans over the open sarcophagus, sweeping the flashlight beam slowly across the remains and grave objects. The light catches on a strange plaque lying among the wrappings and bones. She stops immediately, eyes narrowing with focused curiosity. In a quiet, intrigued voice, she says: “Wait... what is this?” 3-6 seconds: She lowers the beam and brings it closer to the plaque, studying its surface, edges, and markings. Her free hand rises slowly, hesitates for a moment, then lightly touches the plaque, brushing dust from it with her fingertips. Her expression shifts from discovery to suspicion. In a low voice, almost to herself, she says: “No... this wasn’t placed here by accident.” 6-9 seconds: Still focused, she lifts her gaze from the plaque to the skull and surrounding wrappings, trying to understand how the object ended up there. Nothing moves. The remains stay completely still. But a quiet unease settles across her face. She slowly raises the flashlight and begins to look around the chamber, sweeping her eyes first, then the beam, across the coffin edge, nearby walls, shadowed corners, and the darker space beyond. Fine dust hangs in the beam. 9-12 seconds: As she continues scanning the chamber, a faint sound comes from deeper in the tomb — a light scrape, a soft stone shift, or a distant dry contact. She startles and steps back a half step, the flashlight beam jolting once with her movement. Dust begins to fall more noticeably from above, drifting through the light. She tightens her grip on the flashlight and sweeps the beam again with sharper caution, now fully alert. In a low, tense voice, she says: “No... no, I heard that.” 12-15 seconds: She suddenly decides the light is exposing her position. In one clear, deliberate motion, she clicks the flashlight off. Darkness closes in immediately, leaving only faint ambient traces and floating dust. She backs away carefully, shoulders tight, eyes fixed into the dark ahead. In a very low whisper, she says: “Something’s in here.” End on the feeling that the chamber is no longer empty. Dialogue requirements: - Englis
A cinematic night rescue scene: a two-story house is engulfed in flames as firefighters battle the blaze with water hoses and flashing emergency lights. A terrified young boy cries for help behind a window while his mother and the crowd panic outside. An older, strong-built man with a white beard, white shirt, and black bow tie bravely prepares to enter the burning house. He climbs the exterior stairs, breaks through a window, fights through smoke and flames, rescues the child, and jumps from the upper floor using a tree branch to land safely. The crowd cheers as he holds the boy, ending with an emotional close-up of the hero smiling warmly. Ultra-realistic, dramatic Hollywood style, intense fire effects, cinematic lighting, emotional orchestral music, high-detail action sequence.
Style: Ultra-realistic, cinematic winter documentary, 4K HDR, natural lighting, shallow depth of field, smooth camera movement, soft colour grading, peaceful atmosphere. Maintain the same woman throughout every scene (mid-20s, natural appearance, long dark brown hair tied in a loose ponytail, cream knitted sweater, dark leggings, wool socks, no makeup-heavy look). Scene 1 (0–3s) Aerial drone shot of a small wooden cabin hidden deep inside a snow-covered pine forest. Heavy snow falls gently while warm golden lights glow from the windows. Thin smoke rises from the chimney as the camera slowly descends toward the cabin. Scene 2 (3–6s) Inside the cabin, the same woman sits beside a crackling stone fireplace wrapped in a soft wool blanket, reading a book. Steam rises naturally from a ceramic mug of hot chocolate on a rustic wooden table. Firelight flickers across the room, creating a warm contrast with the cold blue light outside. Scene 3 (6–10s) She opens the wooden front door and steps onto the snowy porch. Snowflakes land softly on her sweater and hair. She smiles, takes a slow deep breath, and looks across the silent forest while the camera gently circles around her. Scene 4 (10–13s) Close-up cinematic shots: boots leaving fresh footprints in untouched snow, her gloved hand brushing snow from pine branches, snowflakes settling on the warm cabin window, and smoke drifting into the crisp winter air. Scene 5 (13–15s) Wide cinematic pullback from the cabin at dusk. Snow continues falling as the glowing cabin becomes smaller among the vast white forest. The scene ends with a calm, peaceful atmosphere and the feeling of complete solitude. Camera Slow drone movements Smooth gimbal tracking Gentle push-ins Macro close-ups No fast cuts or shaky movement Audio Gentle wind Soft snowfall ambience Fireplace crackling Distant birds Quiet piano or acoustic instrumental Colour Grade Warm amber tones indoors, cool blue-white winter tones outdoors, creating a cosy contrast. End Text Sometimes the quietest places leave the strongest memories.
[Overall Style] Cinematic deadpan music comedy, commercial film quality, designed for Seedance 2.0's multi-reference character locking, multi-shot continuity, and native audio-visual sync for Mandarin singing and dialogue. The illusion of a grand immortal concert collapses into an awkward private KTV room. [Character A] 25-30yo East Asian 'Sword Fairy' from @Image 1, strictly maintaining face, eyes, long black hair, white embroidered silk Hanfu. She stands on a glass table holding a silver sword like a microphone. [Character B] 'Bike Sister' from @Image 2, maintaining face, ponytail, and position on the sofa. [Shot 1 | 0-5s | 24mm Wide Low Angle] A luxury private KTV room with mirrored walls, red velvet sofa, fruit platter. Character A stands on the table holding a sword while Character B watches. Sword qi particles gather as epic strings swell. [Shot 2 | 5-10s | Medium Shot] Camera circles. Character A closes eyes and belts out an exaggerated Mandarin opera high note. Hair and sleeves float, glasses vibrate, and the KTV screen turns into a cloud sea. Character B looks genuinely shocked. [Shot 3 | 10-15s | Close-up] The high note ends, silence for half a second. The KTV system announces: "Score: 12 points." The cloud sea collapses into cheap disco lights. Character B claps twice and says: "Sister, plenty of sword qi, not enough breath." Character A lowers her sword, her face twitching as she tries to maintain a cold smile. Freeze on her broken expression. [Technical] 15s total, 16:9, 24fps, accurate lip-sync, no identity drift.
[Style] Poetic Xianxia deadpan twist comedy, cinematic high-definition texture, using classical Chinese architectural spatial composition, restrained performance, cold mountain mist, warm evening rim light, low-saturation jade green and ivory white tones, fine film grain; reverse through 'buildup - misleading - off-screen strike' sound narrative. Designed for Seedance 2.0's character locking, multi-shot continuous generation, and synchronized spatial audio. Only two visible characters, pure ancient Chinese world with no modern elements. [Characters] Character A: Strictly locked using @Image 1, a 25-30 year old East Asian Sword Immortal Senior Sister, oval face, fair skin, dark almond eyes, black long hair with jade hairpin, tall and slender, wearing white embroidered silk Hanfu. Character B: Strictly locked using @Image 2, a 20-25 year old East Asian Junior Sister, round face, braided black hair, small stature, wearing cyan-green linen Hanfu. [Shot 1 | 0-3s | Low-angle panoramic tracking shot] A quiet sect platform above a sea of clouds with stone railings, echo walls, nine bronze bells, and ancient pines. Senior Sister stands next to Junior Sister, looking around cautiously with a confident expression of preparing to share a secret. [Shot 2 | 3-6s | Medium shot of both characters] Senior Sister forms a sound transmission seal with her fingers and whispers: 'Tell you a secret, Master stole three pieces of osmanthus cake last night.' A thin blue sound wave flies precisely to Junior Sister's ear; she wide-eyed, covering her mouth to suppress laughter. [Shot 3 | 6-10s | Close-up reveal to extreme close-up] The sound wave doesn't stop, hits the echo wall, and bounces through the nine bronze bells, broadcasting the secret across the valley: 'Master stole three pieces of osmanthus cake—'. Bells vibrate, birds fly off the roofs. A cough from the main hall asks calmly: 'Who ate the fourth piece?' Both characters freeze. Extreme close-up on Senior Sister's twitching eyebrow and Junior Sister's puffed cheeks, ending with a soft gulp of guilt. [Technical Requirements] 10 seconds total, 16:9 aspect ratio, three clear shots, native Mandarin dialogue, accurate lip-sync, directional sound movement, stable character and costume identity, natural movement of mist and silk, no subtitles.
[Basic Settings] Generate a humorous 10-second vertical 9:16 video. Synthesize a real residential area environment with a Q-version flat 2D anime sticker character. Fixed fisheye camera, one continuous shot, no editing, transitions, or zoom. No music or UI. [Core Plot] Capybara Lulu runs to a gate column. Hearing 'Please scan face,' it hugs the column and puts its face to the fisheye lens. After failing twice with an 'Unrecognized' prompt, it shows confusion and tries harder. [Scene] Modern residential entrance, natural daylight, green column on the right. No other people or vehicles. [Camera] Simulated fixed fisheye camera with barrel distortion and vignetting. The character's face occupies 70-85% of the frame when close. [Character] Capybara Lulu: Q-version anthropomorphic cartoon capybara, yellow rounded body, orange shorts, yellow bib, and an orange on its head. [Style] Pure flat 2D sticker style with dark outlines and no 3D textures. [Composition] Lulu runs from far right to the column, interacts with the camera following the system's voice prompts. [Timeline] Run to gate -> Wait for scan -> Hug column and press face -> First failure and retraction -> Second attempt and failure. [Sound] Ambient residential noises, footsteps, and clear mechanical system voices in Chinese: 'Please scan face' and 'Unrecognized.' [Mandatory Constraints] Consistent 2D style, stable grounding, correct occlusion with the column, and synchronization with voices. [Negative Prompt] Realistic animals, 3D CG, fur textures, camera movements, background music, or character deformation.
A stunning young businesswoman stands in a luxurious, sunlit modern kitchen with white marble countertops, sleek cabinetry, and minimalist interior design. She wears a perfectly tailored navy blazer and matching pencil skirt over a crisp white blouse, carrying a small black leather handbag with gold hardware. Her dark brown hair is styled in a soft low bun with loose face-framing curls. She looks down with a gentle, confident smile, then slowly raises her gaze toward the camera while elegantly adjusting her handbag. She takes a few graceful steps forward with natural body movement, relaxed shoulders, and poised posture. Warm golden-hour sunlight streams through the large windows, creating soft highlights and cinematic shadows. The camera begins with a medium shot and performs a slow cinematic dolly-in, maintaining shallow depth of field with creamy background bokeh. Ultra-realistic skin texture, subtle facial expressions, realistic fabric physics, natural hand movements, smooth walking animation, premium luxury lifestyle aesthetic, photorealistic, HDR, 4K, 24fps, soft color grading, high-end commercial fashion advertisement, stable camera, no flickering, no distortion, no extra fingers, no artifacts.
CHARACTER : [REFERENCE IMAGE] wearing casual home clothes, hair loose, relaxed expression LOCATION A small modern guesthouse room at night, clean minimalist interior with smooth neutral walls, simple contemporary furniture and a low platform bed with crisp linen sheets, a soft warm LED strip and a slim modern lamp giving dim light, a flush modern door across the room, and just outside that door an open-air walkway of a modern boutique guesthouse with clean concrete flooring, a sleek glass and metal railing, minimalist planters, and soft recessed downlights glowing along the ceiling, dark quiet night beyond STYLE Cinematic realistic horror short film, multishot with clean cuts between distinct camera setups, ARRI Alexa Mini LF, Cooke S7/i anamorphic prime, shallow cinematic depth, low-light night interior, desaturated cool palette with warm accents, Kodak Vision3 250D grade, fine natural 35mm grain, deep shadow falloff, photorealistic, unhurried naturalistic pacing SHOT Shot 1 Extreme close-up on the character's face lying sideways on the bed in the dark, eyes half-lidded and lazily scrolling, the cold blue phone glow flickering across their skin, calm and sleepy, then a doorbell suddenly rings offscreen and their eyes snap wide open with a startled flinch, they slowly push the blanket aside and sit up on the edge of the bed without hurrying, looking toward the door with a confused frown. Shot 2 Tracking shot following behind the character as they walk slowly and calmly across the dark room toward the door, and while still walking they speak uneasily "I didn't order anything, who is that". Shot 3 Close-up on the character's hand slowly turning the modern door handle and pulling the door open into the dark night outside. Shot 4 Shot from outside on the open-air walkway looking back at the character standing in the lit doorway facing outward, a plain black box clearly visible sitting on the concrete floor just outside the door at their feet, the character leans their head out past the doorframe and looks outward to the left along the empty walkway then turns and looks outward to the right, searching the dark night and finding nobody there, then finally lowers their gaze down to the black box at their feet. Shot 5 Low angle close-up on the plain black box sitting on the floor outside at the character's feet, then the character crouches down into frame, hesitates a moment, and picks it up with both hands. Shot 6 Medium shot inside the room as the character carries the black box to the bed and sets it down carefully on the mattress, then kneels beside it leaning over the box and reaches for the lid. Shot 7 The view from inside the box looking upward in total darkness, the lid lifting open to reveal the character's face peering down into the box from above lit from the side, first puzzled and frowning as they try t
Duration: 15 Seconds Aspect Ratio: 16:9 Genre: Whimsical Fantasy Animation Style: Premium animated feature film, ultra-detailed stylized 3D, cinematic lighting, warm golden sunlight streaming through giant candy-glass windows, magical volumetric dust, soft bloom, rich pastel color palette, handcrafted fantasy architecture, highly expressive animation, Pixar-inspired quality (original world and characters), playful orchestral energy, buttery-smooth camera movement, shallow depth of field, subtle magical particles, cozy fantasy atmosphere. Character Reference Use the exact approved character sheets for: Professor Crumble Mochi Whisk Jello Sprinkle STRICT CHARACTER & IDENTITY LOCK Maintain identical facial features, body proportions, hairstyles, clothing, accessories, colors, materials, and personalities exactly as shown in their character sheets throughout every shot. No redesigns or inconsistencies. 0–3 Seconds Camera A sweeping FPV cinematic drone shot glides through enormous candy-colored stained-glass windows before gently diving into the magical workshop. The camera flies between floating cupcake chandeliers, spinning sugar gears, glass tubes carrying glowing syrup, and tiny pastry robots crossing wooden bridges. The workshop feels impossibly huge, alive, and full of wonder. As the camera slows, Professor Crumble comes into view at the center of the room. Characters Professor Crumble is happily humming while carefully sketching a recipe upside down. Whisk quietly polishes copper mixing machines. Mochi floats overhead carrying an enormous bag of sparkling Cloud Flour that's clearly too heavy. Jello secretly peeks from behind a cookie jar with a mischievous grin. Sprinkle flutters through flowering vines, gently waking magical strawberries with glowing fairy dust. 3–6 Seconds Camera A smooth dolly move circles Professor Crumble as he suddenly gasps with excitement. The camera pushes in dramatically as his amber eyes sparkle. His Spectra Goggles rotate automatically. Tiny magical sugar particles begin swirling around him. Action Professor Crumble raises his glowing Wonder Spoon. He smiles warmly. "Now then... let's discover something impossible." Every machine in the workshop softly comes alive. Copper pipes glow. Glass bottles gently vibrate. Tiny lights flicker across the ceiling. 6–9 Seconds Camera Fast overhead crane shot transitions into a rotating close-up around the giant enchanted mixing bowl. Action Mochi excitedly tosses Cloud Flour into the bowl. Sprinkle adds glowing Crystal Berries. Whisk precisely pours shimmering Moon Vanilla. Everything is going perfectly... Until... Jello quietly stretches into a long jelly arm... ...and drops one mysterious sparkling ingredient into the mixture. Nobody notices. The bowl instantly flashes with rainbow light. 9–12 Seconds Camera The camera rapidly orbits the mixing bowl before switching to an extreme slow-motion close-up. Action Rainbow batter floats into the air. Sugar butterflies appear. Miniature constellations swirl inside the mixture. Chocolate ribbons spiral around glowing fruit. Professor Crumble laughs with childlike joy instead of panic. Mochi spins happily in midair. Whisk's eyes widen in astonishment. Jello tries to look innocent. 12–15 Seconds Camera A slow cinematic push-in reveals the finished dessert floating above the workshop. Everyone gathers beneath it. The dessert slowly blossoms like a magical flower. Golden sparkles drift through the room. Professor Crumble takes one tiny bite. His eyes light up. He laughs warmly. "Perfection is delicious... but surprises are unforgettable." The camera gently pulls back through the workshop as all five characters admire the glowing dessert together. The final frame freezes into a beautiful storybook illustration while shimmering golden text appears: "Professor Crumble's Wonder Workshop" Tiny sugar sparkles continue drifting across the screen as the music ends on a magical, uplifting note. 🎥 Cinematic Notes Smooth FPV fly-throughs with graceful, weightless movement. Gentle dolly and crane shots to emphasize scale and wonder. Macro close-ups for magical ingredients and expressive character moments. Warm golden lighting with soft bloom and volumetric sun rays. Rich environmental animation: bubbling syrup, rotating gears, floating flour dust, drifting sparkles, gently swaying vines, and glowing glass tubes. Every character should remain active in the background, making the workshop feel like a living, breathing place where magic is always happening. This makes the world feel endlessly alive and invites viewers to rewatch to catch all the little details.
[Style] Poetic Xianxia deadpan reversal comedy, realistic movie high-definition texture, using classical Chinese architectural geometric composition, restrained reaction rhythm, spatial sound comedy, chilly mountain mist, warm sunrise rim light, low-saturation jade green and bronze tones, and fine film grain. The entire film is a pure ancient Chinese world, without any modern objects, modern language, modern architecture, on-screen text, or electronic sound effects. [Characters] Character ID A: Senior Sword Immortal Sister (@Image 1), 25–30 year old East Asian female, oval face, fair natural skin tone, dark apricot eyes, long black hair half-up fixed with a white jade簪, tall and slender build, wearing white embroidered silk Hanfu, translucent layered wide sleeves, silver waist seal, jade pendant, and white cloth boots. Character ID B: Junior Sister (@Image 2), 20–25 year old East Asian female, rounded and lively face, black hair in braids, petite build, wearing teal linen Hanfu, dark cloth belt, wooden hairpin, and black cloth shoes. [Shot 1 | 0-5s | Low-angle panorama with slow tracking] A sect's bell platform above the sea of clouds, with wet stone ground, carved stone railings, twisted ancient pines, fluttering prayer flags, distant tiled-roof halls, and two ancient bronze bells of different sizes, establishing a clear and stable spatial relationship. The same Senior Sister stands completely from head to toe in front of the smaller bronze bell, while the same Junior Sister guards the larger ceremonial sect bell. [Shot 2 | 5-10s | Medium cowboy shot] The same Senior Sister in white silk Hanfu raises two fingers and says in a deep voice: 'One bell wakes ten thousand peaks.' She releases a restrained pale blue sword energy, accurately striking the same smaller bronze bell. The sound of the bell spreads with overwhelming majesty, the mountain mist oscillates outward, the prayer flags are suddenly pulled straight by the wind, and flocks of birds on distant roofs scatter in alarm. The same Junior Sister slowly turns her head to look at her, and after a moment of hesitation, says: 'Senior Sister... that's the dinner bell.' [Shot 3 | 10-15s | Close-up following the reveal to extreme close-up] In the distant sect, rows of wooden lattice doors suddenly open one after another, and invisible disciples come rumbling down the stone steps, shouting in unison: 'Dinner's ready!' The screen only shows the consecutively opening doors, dust falling from eaves, gently shaking teacups, and the vibration of approaching footsteps; no additional visible characters appear. The background consistently maintains the same bell platform and sea of clouds. The same Senior Sister's two raised fingers slowly curl, one eyebrow twitches slightly, her hard-maintained expert smile completely freezes, and the same bronze bell continues to vibrate beside her. The same Junior Sister lowers her gaze, and her stomach makes a clear growling sound. Finally concludes with a pine cone falling next to the Senior Sister's white cloth boots. [Technical Requirements] Strict total duration of 15 seconds, 16:9 aspect ratio, three clean and clear shots, native synchronized Mandarin dialogue, the bell sound has clear spatial layering, reference images for character faces and clothing are stable, mountain mist, silk fabric, hair, bronze, dust, and vibration effects are realistic, no subtitles generated, only two visible characters appear throughout.
takes on three opponents inside a Japanese high school classroom during an intense, uninterrupted one-shot martial arts sequence. The room is packed with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent lights, posters, books, and loose papers. Every part of the environment becomes part of the fight. She weaves through narrow rows of desks with incredible agility, avoiding attacks from all sides. She leaps across desks, slides over tabletops, sends chairs flying into enemies, uses classroom objects to block strikes, catches a backpack to absorb a blow, and redirects momentum through the tight classroom layout. Papers scatter everywhere, desks overturn, chairs scrape loudly, curtains sway from the action, and warm afternoon sunlight streams through the windows, highlighting dust in the air. The camera stays close throughout the entire continuous shot, constantly tracking the action. It circles around the fighter, ducks between desks, rushes backwards as opponents advance, drops low for sweeping kicks, rises with her jumps, and rapidly swings to reveal each new attacker. The framing feels handheld, urgent, immersive, and as though the viewer is standing inside the classroom. The choreography should feel fast, realistic, and impactful with believable reactions, fluid close combat, and seamless movement from beginning to end. Present it as a premium martial arts action scene filmed in one uninterrupted take. Use authentic classroom lighting blended with warm afternoon sunlight, natural shadows, subtle motion blur, grounded textures, and real-world imperfections. Avoid an overly polished AI or CGI appearance. Negative prompts: fixed camera, sluggish pacing, poor handheld footage, soft focus, body distortion, unrealistic physics, cartoon visuals, flat illumination, muted colours, blown-out skies, damaged architecture, empty environments, low detail, awkward edits, broken continuity, glossy AI finish, excessive CGI polish, plastic or wax-like skin, hyper-smooth textures, fake shine, heavy bloom, extreme lens flare, unrealistic HDR, oversaturated colours, game-engine rendering, synthetic lighting, studio look, unnaturally clean reflections, oversharpened images, fake depth of field, exaggerated bokeh, harsh contrast, unnatural motion smoothing, floating physics, rubber-like movement, incorrect anatomy, warped limbs, inconsistent proportions, blurred face, melted features, duplicated body parts, broken hands, stiff poses, poor frame interpolation, ghosting, smeared motion blur, unstable tracking, unnecessary camera shake, artificial city layouts, repeated vehicles, duplicated buildings, warped skyscrapers, fake traffic, low-detail backgrounds, superhero costumes, comic-book style, stylised animation, excessive VFX, unrealistic shadows, fake god rays, unnatural haze, clipped highlights, crushed blacks, sterile environments, and a lack of real-world imperfections.
15 seconds, 16:9. A VFX video blending photorealistic live-action footage set in rural Japan during the Heisei era midsummer with chalk animations consisting only of outlines. A complete one-cut video from the perspective of a boy, without any cuts. [Live-Action Space] A midsummer afternoon. A traditional wooden house with a tatami room. Faded sliding doors (fusuma and shoji), dry wooden pillars, a low table (chabudai), mosquito coils, a CRT TV, an old electric fan, and a wall-mounted AC. In the kitchen at the back, there is an old white refrigerator. Strong summer sunlight through the shoji, humid hot air, and slight heat haze. Faded summer colors, soft film grain, light color bleeding, slight overexposure, and frame jitters, as if shot with a 1990s home film camera. [Camera] The camera is a complete POV at a boy's eye level. The boy walks from the tatami room to the kitchen holding a handheld camera. Natural camera shake, vertical movement accompanying breathing, and pans/advancements that follow the animation with a slight delay. From 0 to 10 seconds, do not show the boy's hands, arms, face, or body at all. The boy's right hand only appears once after 10 seconds when opening the refrigerator. [Absolute Style for Hand-Drawn Animation] Seals, penguins, and polar bears are drawn only with rough chalk outlines. The inside of the body is a completely transparent hollow, so the tatami, walls, furniture, and refrigerator are always visible through the animals' bodies. Do not fill animals with white or blue. Do not use opaque silhouettes. Do not draw color, shading, fur, or three-dimensional flesh inside the body. Represent animals only with outlines, small dots for eyes, and short lines for mouths. Lines are not uniform digital lines; they jitter in thickness, break, drop dust, and are redrawn every frame. Use white, light blue, and dark blue chalk lines, with some small yellow and pink accent lines. Create liveliness not by coloring animals, but with a large number of small line drawings flying around. Snowflakes, bubbles, spirals, fish outlines, ice fragments, stars, wavy lines, cold wind ribbons, and speed lines move in foreground, middle ground, and background at different sizes and speeds. There is joyful movement throughout the screen, but the live-action room is not lost. [0-4 Seconds: Fan and Seal] An old fan is oscillating on the tatami. Vortices of cold air made of white and light blue chalk lines fly out one after another from the blades. Several vortex lines connect in the air and continuously transform into a large seal consisting only of outlines. The seal's body is completely transparent, revealing the tatami and fusuma behind it. The seal swims joyfully in the air, wriggling its body as it circles the camera once. It is followed by a swarm of small fish outlines, bubbles, stars, ice particles, and wavy lines. Multiple chalk line afterimages extend from the seal's tail. The camera follows the seal with a slight delay and pans toward the AC on the wall. [4-8 Seconds: AC and Penguins] As the seal passes in front of the AC, cold air in white and blue chalk lines gushes out from the vent. The cold air lines smoothly transform into 5 penguins consisting only of outlines. All penguins have transparent bodies, showing the walls and furniture in the background. The 5 penguins are not the same size; place one large one in the foreground, three in the middle ground, and one small one in the back. Each flies through the room at different heights and speeds as if swimming underwater. One rotates, two cross each other, one goes under the table, and one passes quickly right next to the camera. Around the penguins, snowflakes, bubbles, spirals, fish outlines, ribbon-like cold winds, and fine speed lines flow in large quantities. Wind chimes, noren curtains, and mosquito coil smoke sway in the cold wind. The camera follows the penguins through the fusuma into the kitchen. [8-10 Seconds: Movement to Refrigerator] The 5 penguins and the seal enter the kitchen and circle around the old white refrigerator. The transparent outlines of the animals cross in front and behind the refrigerator, creating correct occlusion and depth. Blue chalk arrows, snowflakes, and fish outlines gather toward the refrigerator handle. The camera stops in front of the refrigerator. Until this point, the boy's hands or body are not shown at all. [10-12 Seconds: Boy Opens Refrigerator] For the first time, only the thin tanned right arm and hand of the live-action boy enter from the bottom of the screen. The hand has 5 natural fingers and correctly grasps the handle of the old refrigerator. The boy pulls the door open toward him. The POV camera tilts slightly to match the weight of the door. The boy's face, left hand, torso, and legs are not shown. The refrigerator does not open automatically. [12-15 Seconds: Polar Bear and Shaved Ice] The bluish live-action light from the refrigerator illuminates the kitchen and the boy's hand. Inside the refrigerator, a round polar bear drawn only with outlines is sitting. The polar bear's body is completely transparent, showing the refrigerator shelves and food through its body. Do not fill the polar bear. On the other hand, the shaved ice in the glass bowl in front of it is depicted with high density using layers of vivid light blue and blue chalk lines, making it look sparkling. Create a contrast between the transparent polar bear and the vibrant shaved ice. Initially, the polar bear is looking down, eating shaved ice with a spoon. The spoon stops halfway at the sound of the refrigerator opening. After a moment of stillness, it slowly looks up and finally makes eye contact with the camera. There are some light blue chalk traces of shaved ice around its mouth. At that moment, the seal and 5 penguins peek out all at once from around the refrigerator. Snowflakes, fish, bubbles, stars, spirals, and cold wind ribbons burst across the screen. However, all are outlines and fine scribble lines, and the animals' bodies remain transparent. The boy's hand remains grasping the handle. When the gazes of the polar bear and the boy align, cold white air flows toward the lens, and the edges of the frame fog up slightly to end. [Audio] No BGM, narration, or conversation. Sounds of distant cicadas, the old fan motor, wind chimes, footsteps on tatami, rustling clothes, the AC operating, the refrigerator door, and small mechanical sounds inside the refrigerator. Synchronize hand-drawn animation with light sounds of chalk running on paper, cold wind, bubbles, splashes, and cool sounds of small ice particles touching. Finally, emphasize the small sound of the polar bear's spoon touching the glass bowl. [Strict Requirements] Maintain the same POV as a one-cut until the end. Make the interior of animal bodies completely transparent in every frame; do not fill with white, blue, black, etc. Do not transform into opaque silhouettes, solid cel-shading, live-action animals, 3DCG animals, or three-dimensional fur. Absolutely do not show the boy's hand or body from 0 to 10 seconds. The refrigerator is opened with the boy's right hand after 10 seconds. The polar bear does not look at the camera at first; it slowly looks up from the shaved ice. Do not add cuts, scene transitions, teleportation, subtitles, text, logos, watermarks, or BGM.
A stylized 35mm film aesthetic 'Get Ready With Me' video featuring an East Asian male in a vintage apartment.
PROMPT 1 — "THE ELIXIR" (0–15 seconds) 0–3s: Exterior establishing shot — the clocktower observatory looms over a fog-drowned city skyline at midnight, its great clock face glowing violet. Wind screams past cracked windows. The camera pushes toward a glowing round window, then glides seamlessly through the glass into the observatory. Inside, gears grind, orbs of violet fire drift lazily near the ceiling, star charts flutter on their pins. 3–6s: Camera circles slowly to reveal Dr. Vex standing atop a spiral staircase platform beside a massive brass astrolabe rig. She holds up a swirling silver-violet elixir in a cracked crystal flask, admiring it like a jewel. Her silver topknot catches the firelight. Below her, Milo and Senna trade a worried glance. 6–10s: She uncorks the flask with a sharp crack — violet smoke coils upward. She lifts it toward the astrolabe as it groans and spins faster. Camera pushes into close-up on her face, calm and certain. She drinks it in one motion. The apprentices freeze, bracing. Nothing happens for a beat. She smiles, satisfied, and begins to speak. 10–15s: Her smile locks in place. Silence. Her fingers twitch, one by one. Silver-violet light spiderwebs beneath the skin of her throat and jaw. Her pupils contract to pinpricks. The astrolabe overhead lurches and sparks. Every violet flame-orb in the room flares and dims in unison. Glass instruments rattle off their shelves. Her spine arches backward with a sharp crack. Her head lolls, then rises slowly — eyes now milky white, mouth stretched into a grin too wide to be human. A low, grinding growl rolls through the tower. The apprentices stumble back against the railing. The thing that was Dr. Vex turns its head toward them. PROMPT 2 — "THE COUNTER-REAGENT" (15–30 seconds) 15–18s: The transformed Vex descends the last few stairs toward the apprentices, movements jerky and unnatural. She lunges and seizes Milo by the vest collar, hoisting him half off his feet. He kicks and yelps, goggles askew. 18–22s: Senna's eyes dart across the cluttered workbench without breaking her stare on Vex. She spots a small vial of glowing amber counter-reagent tucked among the star charts — the one Vex brewed "just in case," Senna always suspected. She edges toward it, slow, silent, one hand out.
Ultra-realistic cinematic luxury lifestyle ad of a fit blonde woman arriving in a premium electric car at a modern hillside villa during blue hour. She steps out confidently, walks through the elegant outdoor space, drinks from a stainless steel bottle, and enjoys a peaceful evening. Warm cinematic lighting, shallow depth of field, smooth gimbal tracking shots, soft bokeh, natural body movement, luxury atmosphere, 4K HDR, ARRI Alexa 35, premium commercial quality.
Part 1 (0–7s) A cinematic Pixar-style animated short film with feature-film-quality 3D animation, expressive stylized characters, a cozy warmly-lit coffee shop, golden afternoon light, shallow depth of field, fast dynamic cinematic camera cuts, upbeat urgent orchestral score, polished Pixar-quality rendering, expressive facial animation. A shy 20-year-old coffee shop boy with soft wavy brown hair, gentle hazel eyes, forest-green apron over a white shirt, finishes a coffee cup behind the counter. A 20-year-old girl with auburn ponytail, green eyes, oversized denim jacket, grabs the cup and bolts for the door. Shop Manager (shouting): "She didn't pay!" She collides with the boy, coffee splashing. Girl (rushed): "Sorry—I'll pay you back!" She's gone, weaving through the street crowd. Boy stands frozen, coffee-stained. Part 2 (7–15s) Continue seamlessly. Same characters, clothing, lighting, coffee shop, Pixar-style feature-film-quality 3D animation. Next morning, boy wipes the counter, distracted. Door chimes fast — the girl rushes back in, holding out cash and a small pastry bag. Girl (quick, breathless): "My brother — hospital. I still remembered!" She sets it down and turns to leave already. Boy (surprised, half-smile): "You didn't have to—" Girl (already at the door, grinning back): "Said I would!" Door chimes shut behind her. Boy stands there, smiling, coffee-stained sleeve forgotten. Camera quick pull-back. Cut to black.
Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark. Create a 15-second cinematic kung fu performance video. Use Image1 as the fixed character sheet reference. The character must strictly match the character sheet. Use Image2 ] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental release
[REFERENCE DEFINITION] @image1 is the character sheet 00_Shared_Live_Action_Character_Sheet_v6. Use 01 FRONT, 02 SIDE, 03 BACK, and 05 FACE as primary references to fix the person, maintaining the face, hair, age feel, skin tone, body type, proportions, clothing, and shoes in all cuts. 04 SPECIAL LOOK is a supplementary reference for the person's charm and pose, not used for composition or background. 06 BUILDING REFERENCE provides structural reference for the building front, entrance location/type, continuous ground, path from square to entrance, and wide-angle composition only. Ignore 06's time of day, light, tone, usage, and details; prioritize the text. Maintain the entrance type shown in 06 throughout. MAIN-CHARACTER = person in @image1. AUTO-ENTRANCE = one automatic glass entrance at the bottom center of 06. BLOCKED-STATE = initial state where the hero cannot pass. Do not reproduce the white background, segments, lines, text, multiple displays, or reference frames from the sheet in the video. [VIDEO CONDITIONS] 15 seconds, 1:1, for sharing, high-quality live-action cinematic comedy. Bright day, light and clear tones, wide outdoor square, and clean modern architecture. Filmed entirely from the outdoor side; do not enter indoors or shoot through glass. The indoor lobby is always behind the entrance, and the hero is always between the camera and the entrance. The middle section uses short afterimages, wind pressure, star-shaped flashes (white to yellow with black borders), radial lines, impact frames, and exaggerated sound effects. All are editorial expressions, not actual magic. [SHOT FLOW] 0.0-0.8s: A natural wide-angle long shot based on 06 showing one building front, continuous ground, and one entrance. Maintain straight lines and verticals; no fisheye, curvature, or extreme wide-angle distortion. Camera fixed directly behind the hero on the outdoor square side, not moving. Entrance is in BLOCKED-STATE from the first frame. The hero is a medium-distant full body at the bottom center, completely facing away. A natural back-facing full body showing the back of the head, back, costume back, arms, legs, and heels without showing the face or chest. The body, toes, and direction are all toward the entrance in the center distance. Hero walks toward the entrance, closing the distance; does not turn toward the camera or do a fashion walk. 0.8-2.4s: Wide-angle full-body shot from diagonal behind the hero outdoors, showing both the back and the entrance. Hero proceeds straight toward the entrance. Even when entering the sensing range, the entrance does not activate or open. Hero stops abruptly right before the entrance. 2.4-3.8s: Outdoor side wide-angle full body. Hero looks between the entrance and sensor in confusion, turns toward the square side, and moves 2-3 meters away from the entrance to create acting space. 3.8-5.7s: Frontal wide-angle full body with the entrance behind. Hero faces the camera, moving rapidly left, center, right, center. Synchronize one star flash or impact line, short afterimages, footsteps, and friction sounds with each change of direction. Entrance remains unresponsive. 5.7-7.7s: Outdoor diagonal full body. Three actions in high-speed succession: waving hands overhead, crouching to look up at the sensor, and spreading arms/legs wide. Insert one star flash, radial lines, and a short impact frame for each transition, synchronized with wind and impact sounds. Do not deform face, body, or costume. 7.7-10.1s: Hero moves more than 2 meters from the entrance, posing deeply at a 3/4 angle. High-speed push-in from front-diagonal outdoor side. Hair and costume sway from wind pressure; stronger concentration lines and large impact frames than the middle section. Do not move forward; thrust both hands diagonally up toward the sensor. Do not touch the entrance; entrance remains unresponsive. Hero returns to a straight face. 10.1-12.6s: Switch to outdoor medium-wide angle from diagonal behind; do not change cuts thereafter. Hero steps aside from the path and watches. One anonymous pedestrian passes the hero toward the entrance; the entrance activates only for the pedestrian, letting them inside. Hero does not follow or approach. Immediately after the pedestrian passes, the entrance ignores the hero and returns to BLOCKED-STATE. Hero clearly witnesses this. 12.6-15.0s: Continuous shot from the same outdoor side. Hero understands they alone were not recognized and turns to the camera without pause. Camera zooms slightly to a chest-up shot showing a comical grieving face with wide eyes, raised eyebrows, and open mouth for a moment. Immediately, hero spreads arms wide overhead and laments with the whole body, looking to the sky. Camera quickly recedes, ending with a wide shot of the full body lamenting in front of the BLOCKED-STATE entrance. Do not reactivate the entrance right before or during the shout. [SOUND] Light, comical BGM from the start. Accelerates from side movements and peaks at the final appeal. Synchronize wind and impact sounds with each manga effect. Drop the BGM only when the entrance activates for the pedestrian to emphasize the activation sound. Create a short pause after the entrance returns to BLOCKED-STATE. Shout in one breath synchronized with the final full-body lament and camera pull-out. A single sustained nonverbal cry: “Aaaa—!” One continuous open vowel /aː/, with no additional syllables, no words, and no recognizable spoken language. [NEGATIVE] Avoid blackouts, night, dusk, dark entrance, cramped opening, opening zoom, fisheye, curved buildings, extreme distortion, hero already stopped in frame 1, showing face/chest in shot 1, hero facing camera in shot 1, hero walking from entrance toward camera in shot 1, shooting from front in 0.8-2.4s, hero approaching camera in 0.0-2.4s, not heading for entrance, omitting entrance approach, open entrance at start, different entrance type from 06, mid-scene structural changes, activation for hero, activation before pedestrian, remaining open after pedestrian passes, reactivation before/during shout, indoor shooting, shooting through glass, reversing in/out, multiple pedestrians, hero following pedestrian or re-approaching, touching entrance, collision, falling, changes in person/hair/costume/shoes, clones, split screen, sheet reproduction, text, logos, watermarks, actual magic, omitting middle effects, language-like vocalization, multiple syllables, long pause facing back, slow turn, camera receding before the grieving face, and ending on a chest-up shot.