Architecture / Interior

استكشف مطالبات فيديو مجانية ضمن فئة Architecture / Interior من مكتبة YouMind، والمجمعة تحت الموضوعات. كل مطالبة مختارة من مسارات عمل إبداعية حقيقية وجاهزة للنسخ والتعديل وإعادة الاستخدام.

1487 مطالبةمختارات اليوم
بواسطة @Ryan
Gemini
عرض المطالبة كاملة ونسخها

Generate a 10-second, 9:16 vertical high-end food advertisement using Gemini Omni 1.1 Flash. Combine the reference video and five reference images to understand the ingredients' form, operation sequence, and action rhythm. Reference material usage: The video provides the complete preparation process; the five images are used for shrimp washing, draining, cutting chive flowers, mincing ginger and garlic, and sauce preparation. Use them as visual facts, without copying characters, subtitles, logos, narrations, or unique layouts. Unified visual settings: The main ingredient is small, whole shell-on river shrimp with natural antennae and legs, not large prawns or peeled shrimp. Target body length is about 1.5 cm and width is about 0.2 cm. Shrimp size must remain consistent. Chive flowers are bright green slender stems with some unopened buds, cut into 3-4 cm segments; do not generate wide leaves. Use a dark gray stone countertop, light oak cutting board, and transparent seasoning bowls. Only show the chef's hands; no face. Soft warm light from top left, natural colors, and realistic water droplets. Actions: 0-3s: Draining shrimp in a strainer. 3-5s: Cutting chive flowers. 5-7s: Mincing ginger and garlic. 7-10s: Preparing sauce. No black bars, keep environmental sounds. Avoid: large shrimp, inconsistent sizes, deformed fingers, floating ingredients, or plastic textures. Segment 2: 10s, 9:16 vertical ad. Usage: Oil into black wok, aromatics added, raw shrimp from strainer added, shrimp turning orange-red, chives added at the end. Keep procedure realistic. Shrimp size remains 1.5cm. Black carbon steel wok, metal spatula, dark gray countertop, gray brick background. Soft light, natural colors, moderate steam. Actions: 0-3s: Oil and aromatics sizzle. 3-7s: Shrimp added and stir-fried until turning orange-red. 7-10s: Toss shrimp, add green chives. No plating yet. Output 10s, 720p, 9:16. Avoid: deformed hands, floating items, exaggerated flames, or shrimp size changes. Segment 3: 10s, 9:16 vertical ad. Usage: Chives on shrimp, spatula mixing, stir-frying with oily gloss, pouring brown sauce. Shrimp remains orange-red and small. Chives are green stems. Actions: 0-2s: Mix chives into shrimp. 2-6s: Spatula mixing and a low-toss. 6-8s: Pour light brown sauce in a continuous stream. 8-10s: Mix evenly for a thin moist gloss. Output 10s, 720p, 9:16. Avoid: extra ingredients, deformed hands, huge flames, or excessive liquid. Segment 4: 10s, 9:16 vertical finale. Usage: Final stir-fry, plating onto a white plate, close-up of finished dish. Shrimp remains 1.5cm. Chives are green stems. Use a warm white ceramic plate. Soft warm light. Actions: 0-2.5s: Final gentle stir-fry. 2.5-6s: Tilt wok to slide ingredients onto plate into a neat mound. 6-10s: Hands exit, slow zoom into the finished Stir-fried River Shrimp with Chive Flowers. Natural textures and oily gloss. Output 10s, 720p, 9:16. Avoid: copying source text, deformed hands, floating items, huge flames, or sudden light changes.

إنشاء فيديو
بواسطة @Alexandra Aisling
Seedance 2.5
عرض المطالبة كاملة ونسخها

15-second cinematic sci-fi action sequence, 16:9, ultra-realistic, IMAX-quality cinematography, breathtaking scale, realistic motion, no visible face, no text, no dialogue. A lone spacecraft flies through a dense field of orbital habitats illuminated by a brilliant sun. Everything is bright. Then darkness begins moving across the structures. Not an eclipse. A shadow. The shadow sweeps across stations, ships and habitats at incredible speed. Every vehicle touched by the darkness instantly loses power and drifts lifelessly. The pilot realizes the shadow is chasing him. Entire stations go dark behind the spacecraft. Navigation lights disappear. Cities vanish into blackness. The shadow closes the distance. Closer. Closer. Ahead, a narrow corridor of sunlight remains between two rotating habitats. The pilot commits. The corridor collapses into darkness immediately after the spacecraft passes through. Cut.

إنشاء فيديو
بواسطة @Rachse
Seedance 2.5
عرض المطالبة كاملة ونسخها

Create a 30-second ultra-realistic handheld vlog video, filmed entirely inside a busy Apple-style retail store during the launch of a new iPhone. A young female tech vlogger wearing a pink fitted top and jeans is inside the store, surrounded by display tables with the new iPhones. Other vloggers, influencers, and customers are visible in the background testing phones, filming content, and talking about the launch. She holds the new iPhone in her hand and films herself in an authentic, energetic vlogger style. She occasionally turns the phone toward the camera to show its design, back, and camera system. Dialogue: “Okay, I’m inside the store checking out the new iPhone, and honestly, it looks so cool. I really love the design, the camera is seriously impressive, and the battery life looks really good too. This might actually be a really nice upgrade.” ENDING ACTION: As she finishes speaking, the phone accidentally slips from her hand and falls onto the store floor. She immediately reacts with a surprised expression, quickly bends down and picks it up. She checks the screen carefully, turns it over to inspect the phone, then looks back at the camera and says: “All good!” She then laughs naturally, relieved by what just happened. Style: authentic smartphone vlog, handheld movement, spontaneous reactions, realistic store lighting, busy background, natural facial expressions, realistic physics, detailed phone reflections, cinematic realism but not overly polished. Important: Keep the entire scene inside the store. The phone should visibly fall naturally, remain intact, and look exactly the same before and after the drop. No exterior shots or location changes.

إنشاء فيديو
بواسطة @Kylie
Seedance 2.5
عرض المطالبة كاملة ونسخها

Create a 12-second, single-take white-model animation in Blender based on the attached reference image https://t.co/oEKq6hDALF, then use PixVerse with Seedance 2.5 to transform the exported animation into a cinematic, Witcher-3-inspired wizard workshop sequence. In Blender, use the reference image to guide the room layout, architecture, furniture, and props. Build an editable low-poly scene with clean meshes and UVs, using simple white or light-gray materials. Include stone walls, wooden shelves, an arched window, a fireplace, books, an astronomical instrument, and an alchemy table filled with potion bottles. Keep the silhouettes readable and the room proportions believable. Animate a low first-person viewpoint with exactly one right hand holding one potion. Begin with the bottle resting near the lower-right edge while the character looks around the workshop and toward the window. Raise the potion naturally, pause to examine it, shift focus onto the bottle, then lower it while turning toward the fireplace and glowing reagents. Leave a small gap between the palm and bottle while maintaining believable fingertip contact. Use smooth changes in speed, gentle curved head movements, subtle breathing, and slight arm lag. Check the complete action at normal playback for clipping, awkward grip, abrupt turns, and excessive shaking. Keep the Blender fireplace simple: use logs, low embers, and flickering light. Avoid solid cones or flame-shaped meshes, which can be interpreted as glowing rocks. Prepare a separate fireplace detail from the reference image to guide the final appearance. Export the complete white-model MP4. Then generate a 12-second video with PixVerse, explicitly referencing the Blender-exported white-model video as the camera, action, and spatial reference, the attached image as the scene appearance reference, and the fireplace detail as the fire reference. Preserve the continuous shot, low viewpoint, single-hand potion action, room layout, and timing. Enrich the scene with weathered stone, carved wood, worn leather, iron fittings, and realistic glass. Combine cool window light and drifting dust with warm fireplace illumination and softly glowing magical liquids. Create natural wood fire with thin, irregular flames curling between charred logs, glowing embers, occasional sparks, and subtle smoke. Keep the hand anatomy, bottle shape, fire movement, and focus transitions consistent throughout. Review the full generated video, especially the hand action and fireplace. Deliver the white-model MP4, the PixVerse-rendered MP4, and the editable Blender project. After acceptance, retain the latest approved versions and move older versions to recoverable storage.

إنشاء فيديو
بواسطة @auqib
Seedance 2.5
عرض المطالبة كاملة ونسخها

@image1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The camera is extremely dynamic and close to the action, never static — fast-moving, constantly following, circling, ducking, whipping, and pushing through the fight, immersive and physically present. Natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, raw cinematic look, no glossy AI finish. [0-2s] Camera whips into the room low and fast — she's already mid-motion, ducking under the first opponent's swing near the chalkboard. [2-4s] She sweeps a chair into his legs, camera circling tight around the impact as he stumbles into a row of desks. [4-6s] Second opponent charges from the side aisle; she vaults over a desk, camera rising suddenly to follow her over the top. [6-8s] Mid-air, she kicks off the desk toward him, papers exploding upward around the impact, camera pushing in close. [8-10s] She slides across a tabletop to close distance, camera tracking low alongside the desk surface, dust catching sunlight. [10-12s] Third opponent grabs a backpack, swings it — she blocks with a raised forearm, camera whipping around to catch the block from behind her shoulder. [12-14s] She grabs the same backpack, deflecting his next strike and shoving him into a toppling desk, camera dropping low as it crashes. [14-16s] First opponent recovers, rushes her from behind; camera spins 180° rapidly to reveal him closing in. [16-18s] She pivots, uses the narrow aisle to redirect his momentum, throwing him into a row of chairs, camera circling the throw. [18-20s] Second and third opponents converge — camera rushes backward ahead of her as she retreats between desks, curtains whipping from the motion. [20-22s] She grabs a fallen chair, sweeping it low — camera drops near floor level to catch the leg-sweep connecting. [22-24s] She rises fast, camera surging upward with her as she catches an incoming strike and redirects it into a desk. [24-26s] Final opponent lunges; she sidesteps using the aisle space, slams him against the sliding window frame, glass rattling, curtain billowing. [26-28s] Camera whips around her as she scans the room, all three opponents down or staggering among overturned desks and scattered papers. [28-30s] She exhales, standing still amid the wreckage, sunlight cutting through dust in the air, camera slowly pushing in on her face for the final beat. Strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, continuous motion, handheld urgency throughout, one uninterrupted take feel.

إنشاء فيديو
بواسطة @Arthur Penn
Seedance 2.5
عرض المطالبة كاملة ونسخها

Create a 12-second single-take cinematic wizard workshop sequence. First build an editable white-model scene in Blender based on the supplied reference, including stone walls, wooden shelves, an arched window, fireplace, books, astronomical equipment and an alchemy table. Animate a low first-person camera and one right hand holding a potion. Preserve the natural hand movement, fingertip contact, focus transitions, head movement and arm lag. Export the white-model animation, then use PixVerse and Seedance 2.5 with the Blender video as the motion and camera reference and the supplied images as appearance references. Preserve the room layout, continuous shot and potion action while creating realistic stone, carved wood, leather, glass, firelight, glowing reagents, irregular flames, embers, smoke and sparks.

إنشاء فيديو
بواسطة @KICHOCHEZI
Seedance 2.5
عرض المطالبة كاملة ونسخها

Create a 12-second single-take white-model animation in Blender based on the supplied wizard workshop reference. Build the stone walls, wooden shelves, arched window, fireplace, books, astronomical instrument and alchemy table filled with potion bottles. Animate a low first-person viewpoint with exactly one right hand holding one potion. Begin with the bottle near the lower-right edge, look around the workshop and toward the window, raise the potion naturally, pause to examine it, then lower it while turning toward the fireplace and glowing reagents. Export the white-model MP4. Then use PixVerse with Seedance 2.5, referencing the Blender video for camera, action and spatial layout and the supplied images for appearance. Preserve the continuous shot and timing while adding weathered stone, carved wood, worn leather, realistic glass, cool window light, warm fireplace illumination, glowing magical liquids, natural flames, embers, sparks and smoke.

إنشاء فيديو
بواسطة @Zoya
Seedance 2.5
عرض المطالبة كاملة ونسخها

Create a highly realistic cinematic fantasy video set in a medieval European village during a mysterious supernatural disaster. A young beautiful woman with pale skin, long straight black hair, wearing a large pointed black witch hat, dark black cloak and deep burgundy medieval dress, walks through a crowded medieval village while villagers stare at her with fear and suspicion. Wooden half-timbered houses, stone streets, old market stalls, medieval villagers in rustic clothing, atmospheric smoke and fog. She walks toward a massive stone archway and exits into an open courtyard overlooking the village. In the distance, several medieval houses are burning intensely, with huge orange flames and thick black smoke rising into the sky. The witch suddenly becomes supernatural and flies forward above the ground, her dark cloak and dress flowing dramatically in the wind. A gigantic magical water tornado suddenly rises in the middle of the burning village, forming a huge swirling column of water that crashes through the streets and begins extinguishing the flames. Villagers gather and look up in shock as a mysterious flying witch passes through the smoky sky. Show dramatic aerial shots of the medieval village covered in smoke and water, burning rooftops, frightened villagers, and the giant water vortex. End with a cinematic close-up of the young witch standing calmly among the villagers, looking directly toward the camera with an enigmatic expression. Photorealistic, cinematic dark fantasy, medieval Europe, realistic human faces, detailed clothing and architecture, volumetric lighting, natural fire and smoke simulation, realistic water physics, dramatic atmosphere, shallow depth of field, realistic camera movement, smooth motion, film-quality composition, high detail, 4K, anamorphic cinematic look, dramatic lighting, realistic textures, epic fantasy movie style.

إنشاء فيديو
بواسطة @Ahmad Faraz
Seedance 2.0
عرض المطالبة كاملة ونسخها

Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing a simple oversized casual T-shirt and loose lounge pants. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Small old Seoul apartment bedroom on a quiet rainy morning. Simple wooden furniture, unmade bed, small desk, clothes casually placed around the room and a rain-covered window overlooking blurred apartment buildings. Steady rain outside. Lighting & Atmosphere: Cozy, dim blue-hour ambience. Cold blue-gray light from the rainy window mixed with a weak warm bedside lamp. Dark cloudy sky, muted colors, soft shadows and slightly underexposed interior. Sleepy, intimate rainy-morning atmosphere. Style: Ultra-realistic early-2000s Sony MiniDV home video. Completely candid and unstaged. Natural handheld movement, subtle camera shake, imperfect framing, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle low-light digital noise and microphone noise. Smooth continuous real-time motion throughout. No stuttering, judder, frame skipping, duplicated frames, stop-motion appearance, excessive motion blur, speed changes or low-frame-rate look. No stabilization or modern cinematic movement. 00:00–00:04: She stands beside her desk casually organizing a few small things, occasionally glancing toward the rainy window. The camcorder watches from a slightly imperfect angle. 00:04–00:07: She suddenly feels a sneeze coming. She pauses, scrunches her face slightly and brings her hand toward her nose. 00:07–00:10: She sneezes naturally into her hand. For a moment she looks a little surprised by how sudden it was. 00:10–00:13: She lowers her hand and looks directly toward the camcorder with a slightly embarrassed expression, realizing she was being filmed. 00:13–00:15: She gives a tiny amused smile and quietly laughs at herself before turning back toward the window. Audio: Natural location sound only—steady rain against the glass, soft room ambience, fabric movement, distant traffic, faint apartment sounds and the natural sneeze. No music, narration or added sound effects. Goal: Feel like a tiny accidental moment captured by a family member on an old MiniDV camcorder. Cute, natural and understated. Her reaction afterward should feel genuine rather than performed. Motion quality: Keep all body and camera movement smooth and continuous. The sneeze should be one natural, fluid movement rather than exaggerated or repeated. The vintage look comes from authentic MiniDV image characteristics, not from a low or inconsistent frame rate.

إنشاء فيديو
بواسطة @AIARTGALLARY
Seedance 2.5
عرض المطالبة كاملة ونسخها

Create a high-energy cinematic multishot action sequence featuring the female ninja warrior from the attached character sheet fighting masked demon-robot creatures inside an ancient ruined fortress. STYLE: Hollywood blockbuster, ultra-realistic, dark fantasy + futuristic sci-fi, massive cinematic scale, high-detail VFX, realistic physics, dramatic volumetric lighting, sparks, smoke, dust, debris, powerful energy effects. Wide aerial shot of a gigantic abandoned fortress surrounded by darkness and storm clouds. The camera rapidly dives through the ruins toward the female ninja standing alone. Suddenly, dozens of masked demon robots emerge from the shadows, surrounding her from every direction. Their eyes ignite simultaneously. Cut to an extreme close-up of her eyes — completely calm. A demon robot lunges toward her. She instantly disappears in a burst of energy. WHIP-PAN → CLOSE SHOT: she reappears behind the creature and delivers a devastating Kantara strike. The weapon releases a powerful energy arc, slicing through multiple robots. Fast cuts: - low-angle kick - spinning Kantara strike - robot smashed into a stone pillar - sparks exploding into camera - ninja sliding beneath a massive attack The remaining robots attack simultaneously. She leaps into the air. BULLET-TIME 360° CAMERA: time slows dramatically as she rotates through the center of the attacking creatures, performing multiple precise Kantara strikes. Energy trails form a glowing circular pattern around her. Suddenly— TIME EXPLODES BACK TO FULL SPEED. All robots are simultaneously blasted backward. Everything becomes completely silent. Smoke slowly clears. The ninja lands in a powerful stance. Hundreds of sparks fall around her. She looks forward as if the battle is over. Then— BOOM. The ground beneath her cracks. She slowly looks down. A massive red energy symbol begins glowing beneath the battlefield. The ninja realizes the truth. The demon robots were not attacking her to kill her — they were distracting her while completing a ritual. The destroyed robots suddenly begin connecting together mechanically, forming a gigantic underground machine. The camera rapidly pulls upward. The entire fortress begins shaking. A gigantic Demon King Robot rises from beneath the fortress, towering above the ninja. Its enormous masked face emerges through smoke and fire. One glowing eye opens. The ninja looks tiny compared to it. She slowly raises her energized Kantara. FINAL SHOT: extreme low-angle behind the ninja, enormous Demon King towering in the background. The Demon King releases a deafening roar. She charges directly toward it. CUT TO BLACK JUST BEFORE IMPACT. CAMERA & EDITING Fast cinematic cuts, aggressive whip-pans, low-angle hero shots, extreme close-ups, aerial establishing shots, dynamic tracking, handheld impact movement, orbi

إنشاء فيديو
بواسطة @Maya
Seedance 2.0
عرض المطالبة كاملة ونسخها

A 15-second cinematic video showcasing luxurious bridal shower decor in photorealistic 4K quality. Ultra-smooth, stabilized camera movement glides through an upscale, elegantly decorated event space. 0:00–0:05: Smooth, eye-level pan revealing a polished setup featuring fine porcelain tableware, gold-trimmed glassware, pastel floral arrangements, and flickering taper candles atop a sheer silk runner. 0:05–0:10: Dynamic macro close-up tracking along personalized acrylic placement cards, delicate ribbon ties on linen napkins, and sparkling champagne bubbles rising in crystal flutes. 0:10–0:15: Slow push-in toward an opulent floral backdrop featuring eucalyptus, white roses, and blush peonies surrounding a custom neon sign, bathed in soft, warm ambient light with creamy bokeh. Style & Parameters: Photorealistic 3D rendering, elegant aesthetic, soft pastel color grading, warm golden hour lighting, shallow depth of field, 60fps, ultra-detailed glass and fabric textures.

إنشاء فيديو
بواسطة @John
Seedance 2.0
عرض المطالبة كاملة ونسخها

15 seconds, vertical 9:16 aspect ratio, unprocessed handheld iPhone footage. A male lover sits beside the female lead, filming her with the rear camera using his right hand while his left hand interacts with her. The phone is held slightly above chest level near eye height; she knows she's being filmed. The following six sections are segments of one continuous shot without cinematic cuts. Framing changes come from subtle wrist movements, leaning forward, and the female lead moving closer. [Character & Clothing Lock] Female lead is Adult Asian Female Character #2 (ID: hf_20260617_232600_51d878a7-0e46-47e1-969e-b9d76667762e) wearing decorative glasses, strictly following character presets for face, hair, and physique. Wears Preset Clothing #1 with stockings throughout. Male is her lover, only off-screen voice and left hand appear. [Scene] Contemporary apartment living room with retro furnishings: brown leather sofa, wooden TV stand, tile floor, warm yellow lamp, TV playing softly. [Quality] Auto settings, natural colors, skin texture, low-light noise, handheld shakes. [Props] One bag of long, thin biscuit sticks. [Action sequence includes: 0-3s Lazy day routine, 3-5s Playful interaction, 5-7s Shy reaction, 7-10s Offering a biscuit, 10-12s Asking her to feed him, 12-15s Feeding him by mouth]. Natural Chinese audio, lip-synced. No background music or voiceover. Negative constraints: no third-person angles, no beauty filters, no slow motion, no text overlays.

إنشاء فيديو
Seedance 2.0
عرض المطالبة كاملة ونسخها

[Material Role Definition] @Image1 defines the facial features, hairstyle, hair color, and clothing of the <Owner>. The background, props, composition, and pose of the image are not used. [General Settings] Character definition: The owner is the only person shown on screen. Do not show customers, passersby, other people's hands, faces, or shoulders. The customer side of the stall remains vacant throughout, and the wooden round stools are empty. The owner always stands behind the counter and does not move to the front. Motion definition: All objects are moved by the owner's hands. Ingredients, bowls, ladles, tongs, and chopsticks do not move on their own, fall from outside the frame, or appear suspended in mid-air. When adding something to the bowl, the owner's hand must bring it into the frame, carry it directly above the bowl, and then release it. The hand remains in the frame until the object is released. Camera Line: In principle, the camera is on the outside, the street side of the counter. The only exception is Stage 4, where the camera is placed inside through an opening at the side of the stall near the floor, capturing the owner from behind. In other stages, the camera does not go inside the stall; when showing the owner's back or neck, the camera does not circle around, but the owner turns back toward the stockpot. Follow this line, and within that range, significantly vary the angle, height, and lens in each stage so as not to create a similar shot twice. Actively use top-down views, low-angle shots near the floor, macro close-ups, and front medium shots. Foreground Bokeh Definition: In every stage, place something at the position closest to the camera and blur it significantly. Only use these 7 items for foreground bokeh, and do not add new items: streaks of steam, bundles of dried noodles and vinyl strips hanging from the eaves, bokeh from hanging light globes, the front edge of the counter, streaks of raindrops falling from the eaves, small condiment dishes, the arc of the bowl's rim. Place the foreground bokeh at the edges or bottom half of the screen, not covering the subject. Focus is always on the middle-ground owner and their hands; foreground bokeh is blurred until it loses its outline. Parallax Definition: The foreground, middle ground, and background move at different speeds. The foreground steam and hanging objects flow and sway most quickly and slowly, the middle-ground owner and stall do not change position, and the background city lights hardly move. In stages where the camera moves, the foreground flows quickly across the screen, the middle ground shifts slightly due to parallax, and the background appears stationary. Environment: A small pho stall facing an alley in a downtown area of Southeast Asia on a near-future night. Light rain continues to fall, and the road surface reflects the light. Prioritize the realistic portrayal of steam, water droplets, the sheen of oil in the soup, fine scratches on stainless steel, and old stains on the wooden counter. The stall is an old handmade structure of wood and metal, with one side open without a wall, allowing a view down to the owner's feet. Bundles of dried noodles and faded vinyl strips hang from the eaves, with new technology crudely grafted on later. Style: Japanese full-color theatrical anime. Cinematic high-quality drawing. Extremely shallow depth of field equivalent to a full-frame 35mm F1.4, with subtle film grain. Two-color color grading with cold teal for the city night and amber for the stall. Shadows are not crushed to black but sink into a bluish-gray. Only the stall's amber and the background's artificial lights have saturation. Layout: The floating stockpot is on the left of the screen, the stainless steel tray with stewed beef slices is in the center, and the white deep bowl and small condiment dishes are on the right. The work moves from left to right. Maintain this left-right relationship. However, only in Stage 4, because the camera is behind the owner, the left and right on the screen are reversed: the stockpot appears on the right and the deep bowl on the left. This is correct; in all stages except Stage 4, the stockpot is on the left and the deep bowl is on the right. Light: The main light source is a warm amber light globe hanging from the eaves. It has no filament; a fist-sized sphere floats and glows at the end of a support. The auxiliary light is the cold blue of the city night. Keep the lighting and time of day consistent throughout. Near-future elements: Only the following 6 items; all other tools, ingredients, and actions are the same manual labor as modern stalls. 1. Rain breaks into a fine mist at an invisible boundary outside the eaves, flowing sideways instead of falling. The boundary's outline bleeds into iridescent colors, and the inside of the stall stays dry. 2. A line of maglev vehicles passes silently overhead, and a strip of white light licks the counter from back to front and disappears. 3. The stockpot floats a few centimeters off the stand, with a thin layer of blue light between it and the base. 4. Steam is sucked into a thin slit behind the eaves, swirling just before it. 5. Thin matte-black exoskeleton frames on both of the owner's forearms. From the wrists down are bare hands, with human skin on fingers and palms. 6. A small connection terminal is embedded at the owner's hairline at the nape of the neck, blinking a faint blue in time with her breathing. Food: Only one bowl of beef pho. All beef is cooked through after long stewing, appearing a calm brownish-tan with a white band of fat at the edges. Never show raw red meat, the color of blood, or ingredients that change color during cooking. The bowl contains white flat noodles, thin slices of stewed beef, round beef meatballs, clear amber soup, chopped green onions, sliced onions, and cilantro. Small dishes have bean sprouts, Thai basil, lime wedges, and red chili rings. All ingredients are already cut and cooked, arranged on trays and small dishes. The bowl is old white porcelain with chips and crazing; only one is shown until the end. [Character Design] <Owner> A Southeast Asian woman in her late 20s. Strictly refer to @Image1 for facial features, hairstyle, hair color, and clothing; the following are added for elements not shown in the image. Skin is a warm honey color, with a fine film of sweat appearing on the neck and collarbone from the heat of the pot, glowing slightly in the light. Maintain real pores and skin texture. A few strands of stray hair stick to the hairline on the forehead and nape due to humidity. Thin fabric follows the skin due to heat and humidity, quietly tracing the natural lines of the body with every movement. A cotton apron at the waist. A slender and supple skeletal structure. Eyes are always down at the hands and never look at the camera; the expression hardly changes, a slightly listless gaze. Vulnerable actions during business, not conscious of being seen by others. [Acting Core] Tell the story through fingertips, the backs of hands, wrists, neck, nape, collarbone, chest line, shoulder blades, thigh line, profile, and back, rather than the whole face. In stages showing a body part, zoom in as a close-up of that part, depicting even the physics of the cloth following, swaying, leaving, and returning to the skin. Show the contrast between human skin and the black frames on the forearms. All movements are slow, not omitting intermediate steps. [Stage 1] 0-3 seconds Empty Stall. Camera: Wide shot, low position near the road surface. Slowly dolly into the stall while maintaining hand-held micro-vibrations. Foreground bokeh is the wet road surface occupying the bottom third of the screen, where reflected rings of light flow quickly toward the left. The middle-ground stall slowly grows larger, and the background city lights are stationary. The owner stands behind the counter in the center-back, looking at the stockpot. The face is small, and the expression is unreadable. Main events: Light rain begins, raindrops break into mist at an invisible boundary outside the eaves, creating an iridescent shimmering outline that flows sideways and disappears. A line of vehicles passes overhead, and a strip of white light licks the counter from back to front once and disappears. Ending state: The camera stops in front of the counter. The owner is in the center-back, stockpot on the left, tray in the center, bowl on the right. All three wooden round stools are empty. The rain continues from this point on. Sound: Light rain, the dry, fine sound of raindrops breaking at the boundary, low electromagnetic hum, the pot simmering. [Stage 2] 3-7 seconds Wiping the Counter. Camera: Top-down view, fixed. The four corners are dark, and only the center counter is lit in amber. Foreground bokeh is a hanging light globe largely in the upper right corner, becoming a blurry golden orb swaying slightly. The owner's face is not in the frame. Main events: The owner leans forward and slowly wipes the wooden counter with a wet cloth in her right hand. Thin fabric follows her back, and shoulder blades alternately rise under the cloth. Through the gaps in the stray hair sticking to the nape, the faint blue of the embedded terminal can be seen blinking in time with her breathing. The black frame on the forearm slides slightly over the skin. Ending state: The front half of the counter is wet and reflects light. The owner folds the cloth with her right hand, places it on the right end of the counter, straightens up, and turns back to the stockpot on the left. Sound: The low sound of a damp cloth rubbing old wood, the pot simmering, rain. [Stage 3] 7-12 seconds Checking the Soup's Aroma. Camera: Zooming in three steps. First, an extreme close-up of the stockpot from diagonally below. A thin layer of blue light fills the gap between the bottom of the pot and the stand at the bottom of the screen; above it, the amber soup simmers quietly, star anise and charred ginger swirl slowly, and tiny stars of oil sparkle on the surface. Foreground bokeh is a streak of steam crossing the front. Next, the camera drops to the level of the pot's rim and tilts up diagonally. The bottom third of the screen is filled with rising steam. Above that steam, in the center of the screen, the line from the owner's neck to the collarbone and chest is visible through the steam. The thin fabric hangs slightly away from the body in the leaning posture and returns to follow the sweat-dampened skin. The film of sweat glows slightly in the light. The face is seen blurred at the top edge of the frame through the steam. Finally, a bust shot, returning to a slight low angle from across the counter, with the owner's face in the center of the upper half of the screen. Main events: The owner slowly leans over the stockpot, bringing her face close to the rising steam to check the aroma. She narrows her eyes and inhales quietly. Then she straightens up, takes a ladle with her right hand, scoops up the soup, raises her arm high, and pours it back into the pot in a thin arc. The liquid glows in the steam. Next, the owner touches the rim of the ladle to her lips, takes one sip of the soup, her throat moves slowly, she closes her eyes, and nods slightly. At that moment, a line of vehicles passes overhead, and a strip of white light momentarily outlines the hollow of her collarbone and jawline before disappearing. Ending state: The owner hangs the ladle on the rim of the stockpot with her right hand. Her body is upright, her eyes are open, and her gaze is back at her hands. Sound: The sound of liquid falling, the pot simmering, quiet breathing, the low wind-cutting sound of the vehicle line. [Stage 4] 12-17 seconds Blanching the Noodles. Camera: Only for this stage, place the camera inside through the opening at the side of the stall, set at a height of 30 cm from the floor. A close-up composition capturing the owner from diagonally behind. The camera stays close to the owner, pointing at her back, and rises straight up about 60 cm to waist height over five seconds, with the angle of the tilt-up becoming shallower as it rises. The ascent is one continuous shot. At the start of the ascent, the wet floor and the heels of the sandals are at the bottom of the screen, the line of the thighs from the hem of the apron to above the knees is in the center, and steam is at the top. As the camera rises, the screen moves to the knot of the apron and the line of the hips rising from the waist, finally stopping just above the waist. Foreground bokeh is steam crawling along the floor, softly covering the bottom edge of the screen. Backlit steam outlines the body in white, and city lights from the background peek through the side of the body as small bokeh circles. The owner's face and the back of her head are not in the frame. Main events: The owner stands with her legs slightly apart facing the noodle pot at the back of the stall, with her back to the camera. Her foot position and waist height do not change at all from beginning to end; only her arms, upper body, and the camera move. The owner holds a metal noodle strainer with white flat noodles in both hands, slowly submerges it in the boiling water, and quietly shakes it twice or thrice. The apron strings at the back of the waist sway slowly with the movement of her arms, and the thin cloth moves along the lines of her body. Steam rises vigorously, blurring the top of the screen, and swirls just before being sucked into the slit of the eaves. Then she lifts the strainer with both hands, drains the water, carries it directly over the deep bowl on the right side of her body, and tilts the strainer to slide the noodles into the bottom of the bowl. Ending state: Only white noodles are in the bottom of the deep bowl. The owner stands in the same position at the same height with her back turned, placing the empty strainer next to the hot water. The camera has stopped just above the waist. Sound: The boiling water, the sound of the strainer hitting the surface, falling water droplets, the sound of a thin air current. [Stage 5] 17-21 seconds Arranging the Meat. Camera: Medium close-up from diagonally above across the counter, capturing from the owner's chest to the bowl. The owner's face is cut off at the top edge of the frame and is not on screen. During this stage only, the camera moves horizontally about 30 cm to the right very slowly. Foreground bokeh consists of bundles of dried noodles and faded vinyl strips hanging from the eaves, occupying the left edge of the screen and flowing quickly to the left. The owner and the bowl in the middle ground shift only slightly due to parallax, while the background city lights appear stationary. Main events: The owner takes metal tongs in her right hand and picks up a thin slice of stewed brownish-tan beef from the center tray. Her left hand holds the rim of the bowl. The right hand carries the slice directly above the bowl, places it quietly on the noodles, and opens the tongs. Repeat the same action three times, with the meat overlapping slightly in a fan shape. Next, the right hand places the tongs on the edge of the tray, takes a large slotted ladle instead, scoops up three round beef meatballs, carries them directly above the bowl, and tilts the ladle to gently roll the meatballs in. Ending state: White noodles in the bowl, topped with fan-shaped overlapping brownish-tan meat, and three round meatballs in front. The owner's right hand is in the frame holding the slotted ladle. Her left hand is still holding the rim of the bowl. The horizontal camera movement stops here. Sound: The hard sound of tongs touching the metal tray, the damp sound of meat touching the noodles, the dull sound of meatballs touching the bottom of the bowl. [Stage 6] 21-26 seconds Pouring with Back Turned, Releasing Heat. Camera: Dropping in two steps. First, a medium close-up across the counter at a standing eye level, fixed. Foreground bokeh is streaks of steam constantly flowing in front, softly covering the bottom half of the screen. Next, the camera drops to the level of the bowl's rim and tilts up diagonally from right next to the bowl. Foreground bokeh is the arc of the bowl's rim and thick steam rising directly above it. Through that steam, in the upper half of the screen, is the line from the owner's neck to the collarbone and chest as she leans over the bowl. Thin fabric hangs slightly away from the body in the leaning posture. The face is cut off at the top edge of the frame and is not on screen. Main events: The owner turns back toward the stockpot on the left of the screen, showing her back and left shoulder to the camera. A damp lock of hair sticks to her nape, the terminal's blue blinks in time with her breathing in the gap, and the lines of her shoulder blades alternately rise through the thin fabric. The owner scoops soup into the ladle with her right hand, slowly returns her body to lean over the bowl, lowers the ladle straight to the height of the bowl's rim, and tilts it to pour the hot amber soup. Steam rises particularly thick. When finished pouring, the right hand returns the ladle to the rim of the stockpot, and the free left hand gently pinches the collar, slowly pulling the fabric away from the skin. Heat escapes from the neck, disrupting the steam, and when the fingers release, the fabric quietly returns to follow the damp skin. Next, the left hand lifts a small stainless steel container with chopped green onions and sliced onions, carrying it directly above the bowl. The container is always on screen. The fingers of the right hand pinch the onions and green onions from the container, quietly dropping them onto the soup in the bowl, and finally place two cilantro leaves the same way with the fingers. The left hand returns the container to the counter. Ending state: The bowl is filled with soup, with brownish-tan meat, round meatballs, and green leaves floating in it. The ladle is on the rim of the stockpot, the container is in the center of the counter. The owner straightens up to face the front of the counter, with both hands on either side of the bowl. Sound: The sound of soup falling into the bowl, the faint sound of leaves touching the soup surface, the sound of the container touching the wood, rain. [Stage 7] 26-30 seconds Placing and Tucking Hair. Camera: Medium shot from across the counter facing the owner. Camera height is at a seated person's eye level. The owner's upper body from the waist up is in the frame, and her face is in the center of the upper half of the screen. Foreground bokeh is the small condiment dish in the lower right corner and streaks of steam rising in front. The front edge of the counter crosses the bottom edge of the screen; the other side is empty, with only the back of a wooden round stool visible slightly in the corner. Main events: The owner lifts the bowl with both hands, carries it straight across her front to the front edge of the counter, and places it down slowly. She takes her hands off the bowl, takes a pair of chopsticks with her right hand, and places them horizontally in front of the bowl on the right. Then she stands with her back straight, raises her right hand, and slowly tucks a damp lock of stray hair that had fallen on her cheek behind her ear. Just as the neck is exposed, a line of vehicles passes overhead, and a strip of white light slides from the neck to the collarbone and disappears. The owner lowers her gaze and takes a step back. Ending state: The bowl is at the front edge of the counter, a streak of steam rising and being sucked into the slit of the eaves. Chopsticks are horizontal in front of the bowl to the right. The owner stands behind the counter, hands down at her sides. The customer seats remain empty until the end. Sound: The low sound of the bowl touching the old wood, the light sound of the chopsticks touching, the work sounds settle into silence, leaving only the sound of rain and mist breaking. [Prohibitions] Do not show anyone other than the owner on screen. No customers, passersby, other people's hands, faces, shoulders, or shadows. Keep the customer stools empty until the end. Ingredients and tools should not fall from outside the frame, float in the air, or move on their own. When something moves, the owner's hand must be holding it. Never show raw red meat, the color of blood, or ingredients that change color during cooking. Beef must be brownish-tan and stewed from beginning to end. Never depict the action of cutting ingredients. Do not show knives, cutting boards, or blades on screen. Do not show the moment an ingredient splits into two. Except for Stage 4, do not let the camera circle around to the inside of the counter. Do not move the viewpoint to the kitchen side to take a shot of the owner from behind except in Stage 4. Do not let the owner's face and body intrude into close-ups of the hands. Do not show the face in stages where it is specified not to be in frame. Do not place anything other than the 7 specified items in the foreground bokeh. Do not completely hide the subject with foreground bokeh. Do not focus on the foreground bokeh. The owner should not strike poses. Do not take a posture to show the body to the camera. All movements should flow naturally as cooking procedures. The owner should not squat. Do not bend knees to lower the waist. Do not do squats or move the body up and down. The owner's foot position and waist height are constant throughout. The leaning forward movement should be done only once in each stage; do not move the upper body up and down repeatedly. Do not generate BGM, music, dialogue, narration, subtitles, or text overlays. Do not display characters, numbers, logos, or sign text on screen. Blur signs and holograms as blocks of color without text. The only things that glow are the floating light globes, the blue layer at the bottom of the stockpot, the joints of the forearm frame, the terminal on the nape, and the passing vehicle line. Do not add other glows or light outlines. Do not break the number of fingers or joints. Do not make the owner a full cyborg. Face, neck, shoulders, legs, and fingers remain human skin. The owner should not smile and show teeth. Do not look at the camera. Do not use fades or dissolves. Do not draw creatures in the soup. Do not put out unsolicited ingredients or extra bowls. Robot ar.

إنشاء فيديو
بواسطة @Ahmad Faraz
Seedance 2.5
عرض المطالبة كاملة ونسخها

Main Subject: Young Korean woman, 24, naturally attractive, realistic skin, minimal makeup, long dark hair loosely down. Wearing a simple oversized casual T-shirt and loose lounge pants. Preserve her exact identity, facial features, hairstyle, body proportions and appearance throughout. Location: Small old Seoul apartment bedroom during a dark rainy early morning. A simple wooden dresser, small mirror, scattered hair accessories, folded clothes and an old bedside lamp. A rain-covered window shows blurred neighboring apartment buildings and wet rooftops outside. Lighting & Atmosphere: Cozy, dim blue-hour ambience. Cold blue-gray light from the rainy window mixes with a weak warm bedside lamp. Dark cloudy sky, muted colors, soft shadows, low exposure and a quiet sleepy atmosphere. Steady rain outside. Style: Ultra-realistic early-2000s Sony MiniDV home video. Completely candid and unstaged. Natural handheld movement, imperfect framing, subtle camera shake, occasional autofocus hunting, mild exposure shifts, faded colors, soft contrast, authentic DV compression, subtle low-light digital noise and microphone noise. Keep movement smooth and continuous. No stuttering, judder, frame skipping, duplicated frames, stop-motion appearance, excessive motion blur or low-frame-rate look. No stabilization or modern cinematic movement. 00:00–00:04: She stands beside the dresser getting ready, suddenly realizes she cannot find her favorite small hair clip. She looks around the dresser with a mildly confused expression. 00:04–00:08: She searches the tabletop, moves a small brush aside, checks beside the mirror and looks down around the floor. She becomes increasingly puzzled but remains calm. 00:08–00:11: She walks toward the mirror and looks closely at her reflection, still trying to figure out where the clip could be. She touches her hair absentmindedly. 00:11–00:15: Her fingers suddenly feel the hair clip already tucked into her hair. She freezes, realizes what happened, then looks directly at the camcorder with an embarrassed little smile and quietly laughs at herself. Audio: Natural location sound only—steady rain against the window, soft footsteps, faint fabric movement, small objects shifting on the dresser, distant traffic and quiet apartment ambience. No music, narration or added sound effects. Goal: Cute, spontaneous and intimate, like a tiny everyday mistake accidentally captured on an old home video. The humor should feel completely natural and understated. Her realization should be the main payoff, followed by a genuine embarrassed smile toward the camera. Motion quality: Keep all movements smooth, continuous and realistic. Her searching gestures should be slow and simple rather than frantic. The vintage DV aesthetic must come from image quality, autofocus, exposure, color and handheld operation—not from reduced frame rate or choppy motion.

إنشاء فيديو
Grok Imagine
عرض المطالبة كاملة ونسخها

Vertical 9:16 cinematic shot of a vast dark brutalist interior. Massive stacked white concrete volumes form a deep geometric corridor with sharp rectangular openings. Thin glowing white light frames outline doorways and floating architectural slabs, creating layered portals of light receding into darkness. Silhouettes of a few people standing still or slowly walking through the space, one in the foreground, others distant. The scene rhythmically fades almost to black then the light architecture reappears. Minimal, monochromatic, high contrast, volumetric light, clean CGI architecture, slow camera, immersive installation atmosphere, no text, no color.

إنشاء فيديو
جارٍ تحميل مزيد من المطالبات

الأسئلة الشائعة

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