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AI-Assisted Game Dev Workflow: GPT-6 Astra and Blender

Analysis of a friend's game development workflow heavily assisted by AI. It details using GPT-6 series for logic, Trellis.2 for image-to-3D conversion, and specifically mentions 'Blender交给Astra操作' (Handing Blender over to Astra) for automatic mesh reduction, sizing, and orientation adjustments before importing into Godot. This describes a reusable workflow/instruction set for 3D asset preparation.

Prompt
Heavy AI assistance, mainly using the GPT-6 series. Prepare character reference images locally with Trellis.2 and convert them to 3D (on Mac mini M4 Pro). Hand over Blender operations to Astra for automatic mesh reduction, size adjustment, and orientation correction. Continue with AI-assisted import and development within Godot.

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    Copy the full prompt above.

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    Open a platform that supports GPT 6 Astra, such as YouMind, and paste the prompt in.

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    Swap the subject, style, or details to fit your idea, then generate.

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