ทิวทัศน์เมือง / เขตเมือง

สำรวจ ทิวทัศน์เมือง / เขตเมือง วิดีโอ prompt ฟรีจากคลัง AI prompt ของ YouMind ซึ่งจัดอยู่ในกลุ่ม หัวข้อ ทุก prompt คัดสรรจากเวิร์กโฟลว์สร้างสรรค์จริง พร้อมให้คัดลอก ปรับใช้ และนำไปใช้ซ้ำ

1272 พร้อมต์ไฮไลต์รายวัน
โดย @liana
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

A cinematic, realistic short video of a stylish young woman with long wavy brown hair and bangs, wearing a beige trench coat over a white top and light pants, carrying a brown leather shoulder bag. She steps out of an elegant blue door of a classic European building onto a sunlit cobblestone street lined with plants and flower boxes. She walks confidently down the charming Parisian-style alley. She approaches and enters a cozy cafe with wooden doors and glass windows labeled something like “CHANEL ALEX” or similar. Inside the warm, inviting cafe with exposed beams, pendant lights, and a marble counter, she orders an “Ice vanilla latte, please” from a bearded barista in an apron. A close-up of a golden, flaky croissant on a white plate with a fork. She sits by the window, happily sips the layered latte from a clear glass mug, closes her eyes in enjoyment, and says “That’s the good stuff.” She then takes a big bite of the croissant and says “Perfect start to the day.” Final shot of her walking down a bustling cobblestone street in golden morning light, holding the coffee and half-eaten croissant, smiling and looking at the camera. Soft natural lighting, warm tones, shallow depth of field, high detail, lifestyle aesthetic,

สร้างวิดีโอ
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Use [Reference Image] as the sole protagonist character reference. Targeted for Seedance 2.5, 16:9 ratio, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed cinematic one-cut. Edit cuts, scene transitions via blackouts, fades, and sudden location changes are prohibited. Every change throughout the 30 seconds must have a 'physical reason for moving from the previous frame to the next.' Connect the character's gaze, body rotation, running, jumping, hand movements, ghost summoning, ghost flight, camera orbits, entry into the ghost's mouth, aerial freefall, web shooting, wall adhesion, tension, swinging, and aerial rotation into a single continuous motion trajectory. The tempo is extremely fast, with visual accents occurring every 0.3 to 1.0 seconds, but it must absolutely not be high-speed editing of multiple unrelated shots. The key is that 'everything is physically connected for the full 30 seconds despite the ultra-high speed.' From start to finish, the protagonist, ghosts, or the camera must always be in motion. [Most Important Concept] The vivid anime girl from the [Reference Image] exists directly within a AAA-grade photoreal live-action futuristic city. Only the protagonist must not be turned into live-action. Maintain the original 2D anime/high-end digital illustration quality of the [Reference Image] for 30 seconds, while depicting only the city, architecture, sky, glass, metal, roads, light, shadows, reflections, fog, water vapor, distant scenery, air, web lines, and environmental physics as thorough photoreal live-action. Create visual beauty through the heterogeneous coexistence where she 'clearly looks like an anime character, yet receives light from a real live-action city, runs through real space, and flies with webs from real buildings.' Keep the protagonist's outline sharp, but do not make her look like a sticker pasted on the background. Reflect directional light from the live-action environment, reflected light from the floor, color bleeding from buildings, and shadows from obstructions onto the anime shading, and establish grounding shadows on the live-action floor, color and silhouette reflections on glass, and natural occlusion by live-action objects in the foreground. [Protagonist Consistency] Completely maintain the adult female character from the [Reference Image]. Maintain the bright blue hair, bangs, side hair, tied hair, large red ribbon, red and white hat, white pom-poms, heart-shaped sunglasses, purple-to-pink lenses, small earrings, white fur, black mini dress, red nails, and rings. Do not change the face, eyes, hairstyle, hair color, body proportions, costume, or accessories midway. Maintain sharp, high-quality 2D cell anime + digital illustration texture, clear line art, blue/red/white colors, and smooth cell shading. However, do not make her a flat image; maintain 360-degree physical consistency as the same person even in profile, back view, low angle, overhead view, or aerial rotation. Give natural delay to the hair, ribbon, white fur, and costume according to speed, wind pressure, and acceleration. [Ghost Consistency] Use the white ghost present in the [Reference Image] as the basic design for the summoned entities. Maintain the soft semi-transparent white-to-pale-light-blue body, round cute silhouette, red-to-pink eyes and mouth, and pale pink cheeks, making them charming companions rather than scary spirits. Summoned individuals should be of the same type but not perfect copies, with small individualities in size, expression, tail curve, and flight pattern. Mass spawning is prohibited. Always increase one by one in the early stages, up to a maximum of 5. They fly three-dimensionally around the protagonist at different heights, distances, and speeds. The ghosts also maintain the same anime-world texture as the protagonist, but the photoreal city behind them should be naturally visible through transparent parts via transmission and refraction. [Stage | NEO FUTURE CITY] A giant futuristic city entering the blue hour from evening. Simple building rooftops are prohibited. The starting point is a giant aerial public plaza floating in the middle of a super-high-rise building complex. It is hundreds of meters above the ground, with multiple high-rise buildings connected by glass sky bridges, magnetic transit rails, giant structural beams, and aerial walkways. AAA-grade sci-fi movie-quality photoreal live-action texture. Giant glass facades, titanium, wet black stone floors, concrete, semi-transparent panels, movable louvers, subtle luminous traffic guidance lines, and unmanned transit systems moving at high speed in the distance. Do not use excessive cyberpunk neon. Establish it as a plausible futuristic architecture. In the sky, there are giant three-dimensional roads and magnetic rails, aerial transit vehicles in the distance, and natural evening light shining through thin clouds, casting blue and gold reflections on the glass buildings. Place high-rise buildings at 20-50m intervals on the left and right for web swinging in the second half, clearly showing exterior walls, beams, and antenna structures where webs can attach. [Basic Camera Design] AAA-grade action movie + high-end sports commercial filming quality. Full-size digital cinema camera. 18-21mm for high-speed movement, 24-28mm for character close-ups, and ultra-wide-angle macro-like impact when entering the ghost's mouth. 60fps. Maintain a shutter speed that allows reading high-speed motion, adding natural motion blur only in necessary directions. Prohibit meaningless 360-degree rotations, random rolls, or AI-like sudden zooms. Always set a center of motion for camera rolls, banks, and orbits, such as the protagonist, ghosts, or web tension. Do not keep the speed constant; repeat rapid acceleration -> ultra-close-up -> orbit -> momentary speed difference -> re-acceleration to create a camera rhythm that doesn't become monotonous even at high speed. [0.00-3.50s | Girl running suddenly + First ghost summon] Intense movement from the first frame. The protagonist from the [Reference Image] is running at full speed toward us in a giant futuristic aerial plaza. The external camera retreats at high speed from a low angle about 1.5m in front of the protagonist, lower than the waist. The protagonist is laughing happily, with her white fur, red ribbon, and blue hair swaying violently backward according to the speed. The anime protagonist's shadow flows at high speed on the wet live-action floor, and the colors of the blue hair and red ribbon reflect momentarily on the surrounding glass. Around 0.70s, the protagonist swings her right hand to the side without stopping her run. A 2D paint stroke, like a single stroke of red, blue, and white paint, is drawn in the live-action space, and the moment it forms an arc, the first ghost pops out vigorously from the stroke with a 'pon!' sound. It's not a magic circle. It's a flashy but short drawing effect. The ghost flies alongside the protagonist's shoulder, and the protagonist smiles while looking sideways, saying 'Can you keep up?' In Japanese, with perfect lip-sync. The ghost bounces up and down happily, but the protagonist does not stop at all. [3.50-7.50s | Summoning one after another while running] The protagonist runs at high speed, weaving through the structural beams and transparent panels of the aerial plaza. The camera orbits rapidly from the front to the left, and the protagonist also rotates her body halfway while running. Cutting the air diagonally with her left hand, a second one appears from a bluish-white stroke, 'pon!'. Flicking her wrist, a third one appears from a short red paint splash. Swirling her arm overhead, a single white ribbon-like stroke cuts through space, and a fourth one appears from its tip. Finally, thrusting both hands forward once, a slightly larger fifth one appears at the point where thick blue, red, and white brushstrokes intersect. Do not generate mass quantities at once. It must visually increase from 1 -> 2 -> 3 -> 4 -> 5, and previously summoned individuals do not disappear. The five ghosts fly at high speed at different heights and radii (overhead, beside the shoulder, beside the waist, ahead in the sky, behind), forming a three-dimensional spiral motion centered on the protagonist. One ghost passes very close to the camera lens, through which the protagonist and the photoreal city appear refracted through its semi-transparent body, but this is not used as an edit cut. [7.50-10.20s | Giant ghost moves to the front] The protagonist accelerates further toward the edge of the aerial plaza. The front is a giant urban space dropping hundreds of meters down, but she does not slow down. The five ghosts also increase their speed, and the largest one jumps out from beside the protagonist to the front, rapidly growing to about 3-4m in diameter while flying backward. Maintain cuteness and basic design. The giant ghost looks at the protagonist and shouts 'Here we go~!' in a bright, cute voice, with mouth movements perfectly synchronized. The mouth opens wide as the line ends. The inside of the mouth is not just a black hole, but a space where red, blue, white, and pink 2D paint swirls at a furious speed. The protagonist laughs and says 'Eh, there!?' in surprise, but doesn't stop running. Strong suction is generated from the giant ghost's mouth, pulling the protagonist's blue hair, red ribbon, and white fur forward, and the small ghosts also flow in the direction of the suction. The camera moves behind the protagonist and is physically pulled into the giant ghost's mouth along with her. [10.20-12.20s | One-time Giant PAINT IMPACT] The protagonist kicks off the edge of the plaza and jumps, plunging into the giant ghost's mouth due to the momentum and suction. Only at the moment of passing through the edge of the mouth, generate the flashiest single effect of the 30 seconds. Giant 2D paint strokes of red, blue, white, and pink, liquid ink, cell anime speed lines, and rough brush splatters circle the entire photoreal live-action screen at a furious speed, forming a PAINT IMPACT as if the movie film itself was momentarily repainted with a giant brush. Do not make it an explosion, magic circle, laser, or particle explosion. The camera doesn't stop and physically breaks through the paint layer. Do not make the inside of the mouth a long tunnel; pass through in less than a second, and the far upper sky of the same futuristic city appears beyond the paint layer. The paint splits left and right at high speed, and the protagonist and camera are ejected into the city sky at once through the rift. This is the only large-scale effect change; do not repeat transitions of this scale afterward. [12.20-14.50s | Ejection into city sky] The protagonist is thrown hundreds of meters into the sky above the photoreal futuristic city. Far below are three-dimensional roads, giant glass buildings, magnetic transit rails, and moving vehicles. The protagonist does not fly freely; after the upward inertia from the ejection is lost, she enters a clear gravitational fall. The camera dives from the side of the protagonist to go underneath her body, looking up at her from a low angle against the background of the city. The five ghosts from before pop out one after another from around the protagonist and rejoin her. Only the ghosts can fly freely in the air. One ghost aligns right next to the protagonist, and she laughs and shouts 'Whoa, so high!' while falling. The ghost also opens its mouth and laughs happily. The protagonist immediately switches her expression and fixes her gaze on a high-rise building ahead to the right. [14.50-18.00s | 1st Web Shooting -> Adhesion -> Tension -> High-Speed Swing] A giant glass and metal exterior building is ahead to the right. While falling, the protagonist swings her right arm forward from the shoulder and snaps her wrist sharply. She clearly shoots a single thin, strong white-to-pale-blue web line from her wrist/hand position. The web is depicted as a semi-transparent high-strength fiber existing within the live-action space. It doesn't appear suddenly; show the entire process of the tip extending rapidly from the hand, crossing the air, and reaching the exterior wall of the building ahead to the right. It adheres with a 'pachi!' sound, with very small live-action dust at the point of adhesion. Immediately after, the line pulls taut. First, the right arm is pulled in the direction of the tension, followed by force transmission to the shoulder, chest, waist, and legs. The downward falling speed is converted into forward speed, and the entire body enters a giant pendulum orbit centered on the web adhesion point. The camera also follows, banking strongly to the right. The five ghosts chase the protagonist at high speed: one in front, two on the sides, and the rest behind. The ghosts themselves do not use webs. [18.00-21.00s | Ultra-high-speed swing brushing against the building + Dialogue] The protagonist reaches the lowest point of the swing at maximum speed. Ultra-close approach to the live-action building wall, within 1-2m. Reflections of the anime protagonist and ghosts run at a furious speed on the glass surface. The protagonist leans her body sideways and bends her legs to avoid building protrusions by a hair's breadth. The camera enters the narrow gap between the wall and the protagonist from diagonally behind, emphasizing the speed and sense of distance with a 21mm wide angle. One ghost catches up right next to her and asks 'Wanna go faster?'. The protagonist, still looking forward, happily says 'Of course!'. Perfect lip-sync. Even during the conversation, never stop the high-speed swing, hair, ribbon, fur, or background flow. Immediately after the camera rapidly approaches the protagonist's face from the side, she opens her right hand to release the first web. The tension disappears, and the body is ejected diagonally upward at high speed by the accumulated inertia. [21.00-24.00s | 2nd Web + Further speed increase] Maintaining the momentum from being thrown into the air, the protagonist quickly rotates her body halfway. The camera also performs a meaningful orbit of only about 120 degrees around the protagonist, capturing her face from diagonally above in front. Another high-rise building appears ahead to the left, and the protagonist extends her left arm to shoot a second web line. Clearly show the process of the tip traveling through the air and actually adhering to the upper exterior wall of the building on the left. 'Pachi!'. The line pulls taut, the left arm is pulled, and tension is transmitted to the shoulder, torso, waist, and legs, abruptly changing the direction of travel to the left. The protagonist draws a giant arc, passing at high speed under the aerial transit rails of the futuristic city. The camera also rolls left in the direction of tension, and the horizon tilts significantly with physical reason. The ghosts chase her while crossing each other at high speed around the protagonist. A larger ghost aligns beside her and asks 'Can you still go~?'. The protagonist shouts 'I'm going to speed up even more~!' while smiling cutely in the wind. Make this heard clearly as a major line in the second half. Even while speaking, she maintains the left-hand web, and her body continues its maximum-speed swing. [24.00-27.00s | Web release -> Big jump into the city sky] The protagonist enters the upward side of the second swing, rising all at once to near the building rooftop. At the moment she can best convert speed into height, she opens her left hand to release the web and is ejected into the air even higher than the rooftop by the accumulated kinetic energy. The five ghosts also rise simultaneously. During the ascent, the protagonist extends one leg far forward, twists her body about 180 degrees, and spreads her arms. The blue hair, red ribbon, and white fur follow with a large delay due to the strong wind. The camera rises violently from directly beneath the protagonist, overtakes her, and then moves to the front, facing her while retreating. Behind her is the giant photoreal futuristic city spreading hundreds of meters below. The protagonist's ascent speed decreases, naturally transitioning into free fall. The five ghosts also begin to gather around the protagonist while adjusting their speed. [27.00-30.00s | Cute posing in the air + Painting effect] Finally, no shutter, camera, lens, or aperture is used. While falling through the city sky, the protagonist faces her body toward the camera, with the five ghosts arranged three-dimensionally on the left, right, overhead, at her feet, and behind. She smiles mischievously, brings her right hand to the side of her face to make a small V-sign, lightly bends her left leg, and enters a cute and confident aerial pose characteristic of the [Reference Image]. However, she does not remain perfectly static; falling, hair, ribbon, costume, and the floating motion of the ghosts continue. One ghost beside her shoulder also bends its body in a pose mimicking her. Another ghost smiles at the camera. The protagonist undoes the V-sign and draws a large stroke in the air with her right index finger. A vivid blue-red-white-pink 2D paint line emerges from her fingertip, perfectly synchronized with her arm's trajectory to draw a giant arc. The line circles three-dimensionally around the protagonist and the ghosts, forming an abstract drawn silhouette reminiscent of a one-stroke heart and star, but do not make it text or a logo. The five ghosts are not disappeared, but gather at high speed around the protagonist while each drawing a small color tail toward the paint line. The camera zooms in on the protagonist, and she gives a final wink. The photoreal futuristic city, the vivid 2D anime girl, the white ghosts, and the giant brushstroke running through the air reach maximum density in the same frame. At 29.70s, the protagonist thrusts her V-sign slightly toward the camera, and the ghosts all strike cute poses around her at once. The paint line circles the outer edge at high speed, decorating the frame. At 29.90s, a giant red, blue, white, and pink stroke crosses very close to the lens but do not black out. At 30.00s, end with the final frame as the vivid moment when the anime girl from the [Reference Image] and the five ghosts take a cute pose in the center of a giant hand-drawn effect, high above the photoreal futuristic city. Fading out is prohibited. [Sound/Music] Fast-tempo bright electro-pop x futuristic breakbeat from the beginning. Prohibit overly heavy EDM. Use tight kick, clean bass, crisp percussion, short digital synth, playful pluck, and detailed glitch accents to balance the protagonist's cuteness and high-speed action. Sync a short 'pon' or 'shu' to the movement every time a ghost is summoned, with music layers gradually increasing as more are summoned. Ghost voices should be cute, light, and slightly airy, but avoid excessive echo. The protagonist has the bright, uninhibited, and slightly mischievous voice of a young adult woman. Do not use a toddler's voice. Dialogue is only at specified locations. 'Can you keep up?', 'Here we go~!', 'Eh, there!?', 'Whoa, so high!', 'Wanna go faster?', 'Of course!', 'Can you still go~?', 'I'm going to speed up even more~!'. Do not repeat the same lines. Do not speak spontaneously at other times. Do not confuse the protagonist and the ghosts. Everything is perfectly lip-synced. Low suction sound + high-speed paint swoosh for the suction into the ghost's mouth. A strong single accent in the music only for the giant PAINT IMPACT around 10 seconds. Release wind pressure significantly the moment she is ejected into the city sky. Web shooting 'shupa', wall adhesion 'pachi', short low-frequency sound when tension occurs, and increase wind noise pitch according to swing speed. Sync a dry brush swipe to the protagonist's finger movement for the final painting effect. [Absolute Priorities] Maintain the protagonist from the [Reference Image] as the same person from start to finish. The protagonist remains an anime character for 30 seconds, without being photorealistic, 2.5D, or 3D. The background is a thorough AAA-grade photoreal live-action futuristic city. Intentionally leave the heterogeneous texture difference between the protagonist and the live-action background. However, establish light, shadow, reflection, grounding, occlusion, wind, and speed physically as a single space. No camera props should appear. Do not take selfies. Do not generate photos. In the beginning, she summons ghosts one by one with her own hand movements, increasing up to 5 without deleting existing ones. Summoning is a short 2D paint expression. The only large-scale effect change is entering the giant ghost's mouth. The giant ghost opens its mouth immediately after saying 'Here we go~!', and the protagonist and camera view are physically sucked into that mouth. Continuously eject from the mouth to the sky above the same futuristic city. The protagonist does not fly freely but falls with gravity. Always shoot web lines from the protagonist's wrist/hand, showing the entire process of the tip flying to a building, adhering, the moment the line pulls taut, and the process of tension being transmitted from the arm to the whole body, converting the falling trajectory into a swing. Establish 'shooting -> adhesion -> tension -> swing' at least twice. Ghosts fly on their own beside the protagonist and exist until the end. Establish natural conversation between the protagonist and ghosts even during high-speed movement. Finally, synchronize the cute pose of the protagonist + 5 ghosts in the air with the giant 2D paint line she draws with her fingertip. [Prohibitions] Protagonist turning into live-action, 2.5D, 3D animation, game CG, plastic 3D, face changes, hair color changes, hairstyle changes, costume changes, disappearance of accessories, disappearance of red ribbon, disappearance of sunglasses, disappearance of white fur, protagonist duplication, turning into a different person, age changes, additional human characters, turning ghosts into scary entities, zombies, or evil spirits, blood, gore, merging protagonist and ghosts, extra arms, extra legs, extra hands, 6 fingers, finger fusion, body twisting, joint failure, random teleportation, normal edit cuts, mid-scene blackouts,

สร้างวิดีโอ
โดย @𝐌
Seedance 2.5
ดูพรอมต์ฉบับเต็ม

Young American woman, early 20s, natural everyday appearance, cropped puffer vest over a long-sleeve tee, biker shorts, white sneakers, hair in a high ponytail, minimal makeup, realistic skin texture, energetic morning-person personality. Location: Small neighborhood street with a corner coffee shop, early morning. Brick sidewalks, parked bicycles, a bench outside, soft morning fog lifting. No large crowds, no chain branding. Visual Style: Ultra-realistic documentary realism, candid unscripted feeling, cool soft morning light. Camera Style: Early 2000s consumer DV camcorder aesthetic, handheld shake, autofocus hunting between her and the shop window, faded soft contrast, mild sensor noise. No stabilization. Timeline (15 sec, each slot = 2 compressed beats): 00:00–00:03 → She jogs up to the coffee shop, then pauses to catch her breath. 00:03–00:06 → She turns to camera saying "okay I definitely earned this coffee," laughing. 00:06–00:09 → She steps inside briefly, then walks back out holding a cup. 00:09–00:12 → She takes a sip, then sighs happily, warming her hands on the cup. 00:12–00:15 → She looks at camera saying "best part of my morning, no joke," smiling as it fades. Audio: Distant footsteps, faint café chatter, birds, light wind. Her dialogue as noted above. No music. Goal: A warm, energetic morning routine moment relatable, cheerful, real.

สร้างวิดีโอ
โดย @Saul Goodman
Seedance 2.5
ดูพรอมต์ฉบับเต็ม

Preserve the exact face, identity, skin tone, body proportions, facial features, hairstyle, and outfit of the character throughout the entire video. No appearance changes or identity drift. Duration: 30 seconds Aspect Ratio: 16:9 Create an authentic 2026 smartphone travel vlog showing a surprising side of everyday China. The concept is: “The future is normal here.” Avoid typical tourist landmarks. Focus on ordinary streets, technology, local food, and spontaneous reactions. 00:00–00:05 Selfie footage while walking through a modern Chinese neighborhood. She notices an autonomous delivery robot moving along the sidewalk and turns the camera toward it. She says naturally: “Wait… is that actually delivering food?” She laughs as the robot continues past her. People around her barely react. 00:05–00:10 She enters a modern convenience store. Show realistic shelves, drinks, snacks, digital payment and everyday shoppers. She picks up an unfamiliar local snack and looks at the camera: “I have no idea what this is.” She pays using her phone and reacts: “That was way too easy.” 00:10–00:16 Outside, she notices electric vehicles and scooters moving quietly through the street. She films them briefly, then looks back at the camera. She says: “I expected futuristic buildings…” Brief pause. “…but it's the normal streets that surprise me.” 00:16–00:23 She enters a lively local food street. Show steaming food stalls, cooks preparing noodles and skewers, pedestrians eating, bicycles, scooters and authentic evening street ambience. She orders a local snack, takes a bite and genuinely reacts: “Okay… that's really good.” 00:23–00:30 Golden-hour-to-evening selfie shot while walking through the busy street. Warm storefront lights, local people and everyday city life fill the background. She looks into the camera and says: “Everyone shows you the famous China…” She turns the camera toward the street. “But this is the part I didn't expect.” She smiles and keeps walking as the phone lowers naturally. VISUAL STYLE: Raw smartphone footage, natural handheld shake, autofocus shifts, imperfect framing, realistic motion blur and exposure changes. No cinematic lighting, beauty filters, stabilization, color grading, subtitles or watermark. AUDIO: Authentic smartphone microphone audio with Chinese street conversations, footsteps, scooters, traffic, shop ambience, cooking sounds and natural crowd noise. REALISM: Make everything look genuinely filmed by a traveler, not like a commercial or CGI travel video. Maintain consistent character appearance throughout.

สร้างวิดีโอ
Seedance 2.5
ดูพรอมต์ฉบับเต็ม

Ultra-realistic smartphone food vlog set in a charming neighborhood in Tokyo, Japan. The entire video must look like it was genuinely recorded on a modern flagship smartphone by a real female creator, not like a cinematic production or AI-generated video. 0–5 seconds: A young Japanese woman walks through a narrow Tokyo side street in the early evening, holding her smartphone at arm’s length and casually talking to the camera. Traditional Japanese shopfronts, vending machines, bicycles, small signs, utility wires, pedestrians and warm storefront lights create an authentic neighborhood atmosphere. Natural handheld movement and slight framing imperfections. 5–10 seconds: She notices a tiny hidden dessert café and turns the camera toward its entrance with an excited reaction. She walks inside while continuing the vlog. The camera naturally adjusts exposure from the bright street to the warmer interior. 10–16 seconds: Show the staff preparing a fresh strawberry cream dessert. Realistic strawberries, whipped cream, soft cake layers and small details of the preparation. The creator moves the phone closer for a natural food close-up while autofocus subtly shifts between the dessert and her hand. 16–22 seconds: She receives the dessert, holds it directly toward the phone camera, then takes a spoonful and tastes it. Her reaction should be spontaneous and believable, with subtle facial expressions rather than exaggerated acting. 22–27 seconds: She smiles, takes another small bite and turns the camera slightly to show the cozy café interior, Japanese customers naturally sitting in the background and warm practical lighting. 27–30 seconds: She walks back outside onto the Japanese street, looks directly into the phone camera and naturally says, “Okay, this place was actually so good!” She smiles and ends the recording casually. Authentic Japanese environment, realistic human behavior, natural walking physics, real-looking food textures, accurate skin texture, natural hair movement, realistic reflections, imperfect smartphone framing, subtle autofocus hunting, automatic exposure adjustments, slight handheld shake, natural motion blur, realistic low-light smartphone noise, true-to-life colors, detailed background activity, genuine vlog energy, high-resolution smartphone footage, photorealistic, documentary realism, no cinematic camera moves, no drone shots, no artificial slow motion, no CGI appearance, no text, no subtitles.

สร้างวิดีโอ
โดย @NoorAI
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Create a seamless 9-second surreal animation blending Tokyo with giant desserts: a massive silver fork plunges into a miniature Tokyo street and lifts a strawberry shortcake slice with whipped cream, strawberries, and red glaze; cut to street level where a giant chocolate slab sits in the pavement as thick caramel pours over it and pedestrians pass by; show a bustling skyscraper avenue decorated with strawberries and whipped-cream rooftops; finally, zoom out to reveal the entire city district sitting on a giant decorated cake on a white plate as a huge fork carves out and lifts a slice of the city-cake, seamlessly returning to the aerial Tokyo view.

สร้างวิดีโอ
โดย @Smiling Khan
Seedance 2.5
ดูพรอมต์ฉบับเต็ม

Create an ultra-realistic cinematic action sequence featuring a young woman wearing fitted blue jeans, a stylish crop top, sneakers, and protective inline skates. Maintain perfect character consistency throughout the entire video — same face, hairstyle, outfit, body proportions, and accessories. The video opens with a low-angle tracking shot as she skates aggressively through a crowded downtown street, weaving effortlessly between taxis, buses, pedestrians, bicycles, street vendors, and delivery carts. She looks over her shoulder and notices a police car approaching behind her with flashing lights. She accelerates dramatically. The camera races alongside her as she performs a powerful jump over a moving car, lands smoothly, then immediately launches over a street vendor cart without losing speed. She ducks beneath a low barrier, spins around a corner, grabs a railing, swings around it, and lands back onto the street. The police chase intensifies. Two police cars struggle to follow as she cuts through narrow side streets, crowded market lanes, alleyways, and pedestrian-filled shortcuts. Use rapid FPV-style camera movement, low tracking shots beside her skates, dramatic overhead views, tire-level shots, and fast whip pans. Keep the action physically believable with realistic momentum, wheel friction, body weight, and landing impact. She makes one final spectacular leap over a line of parked vehicles, lands perfectly, and disappears around a tight corner. The police cars stop behind her. The officers step out, completely exhausted, looking down the empty street in disbelief. One officer slowly shakes his head and says, “She's too fast.” The other officer catches his breath and simply gives up, leaning against the car. End with a cinematic slow-motion hero shot of the girl skating away into the busy city, sunlight reflecting off the buildings as the camera rises above the street and pulls back. Style: Premium action-movie cinematography, high-energy urban chase, realistic stunt choreography, dynamic handheld camera, FPV tracking, dramatic low angles, smooth gimbal shots, realistic motion blur, detailed city environment, natural lighting, physically accurate vehicle and character movement, cinematic color grading, photorealistic, ultra-detailed, 4K HDR, 24fps, 1 Negative prompt: No crashes into pedestrians, no injuries, no gore, no distorted anatomy, no extra limbs, no duplicated characters, no floating objects, no unrealistic skating physics, no flickering, no text, no logos, no subtitles, no watermark.

สร้างวิดีโอ
โดย @Synthia
Seedance 2.5
ดูพรอมต์ฉบับเต็ม

Use the uploaded reference image as the exact character reference. Preserve her facial identity, eye color, skin tone, hairstyle, makeup, body proportions, and overall appearance consistently throughout the entire video. Maintain the same recognizable street, buildings, storefronts, sidewalks, trees, streetlights, and overall camera path in every season. Create an ultra-realistic cinematic lifestyle sequence following a stylish young woman walking down the exact same city street while carrying a takeaway coffee in one hand and a canvas tote bag over her shoulder. She walks casually through the sunny street wearing a light fitted top, denim shorts, sneakers, and sunglasses. Trees are lush and green, people wear lightweight summer clothing, café windows are open, and warm sunlight fills the street. She takes a sip of coffee, smiles, and keeps walking. She suddenly flicks her fingers. On the exact same finger-flick motion, the entire environment transforms seamlessly into autumn. Her outfit instantly changes into a cozy sweater, long skirt, ankle boots, and light jacket. Green leaves transform into orange and golden foliage, leaves drift through the air, and pedestrians around her naturally change into autumn coats and scarves. She continues walking without stopping, as if the transformation is completely normal. She flicks her fingers again. The same street instantly becomes winter. Snow begins falling, trees become bare, warm lights glow from the same storefronts, and pedestrians now wear coats, scarves, gloves, and winter boots. Her outfit transforms into a stylish long wool coat, scarf, tights, and boots. Steam rises subtly from her coffee as she walks through the snowy street. She looks around with a small amused smile and flicks her fingers again. The street transforms into spring. Snow disappears, trees suddenly bloom with fresh green leaves and soft flowers, sunlight becomes brighter and warmer, and pedestrians switch into light jackets, skirts, shirts, and spring outfits. Her outfit changes into a stylish lightweight jacket, flowing skirt, sneakers, and a fresh spring look. Petals gently float through the air as she continues walking with her coffee and tote bag. FINAL — 0:28–0:30 She reaches the same spot where the video began. The camera slowly circles around her as the four seasonal elements subtly blend together — a few autumn leaves, spring petals, warm summer sunlight, and tiny snowflakes — before everything settles into a beautiful neutral season. She takes one final sip of coffee and smiles directly at the camera. Style: Ultra-photorealistic cinematic lifestyle film, seamless transformation effects, perfectly locked street geography, continuous walking motion, realistic seasonal physics, natural pedestrian behavior, elegant fashion transitions, smooth gimbal tracking, subtle handheld texture, shallow depth of field, realistic coffee steam,

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โดย @K
Seedance 2.5
ดูพรอมต์ฉบับเต็ม

Reference Character: Use the first image as the protagonist — a field journalist/survivor. Maintain identical face, hairstyle, clothing (soot-streaked jacket), and identity throughout all shots. Reference Location: Use the second image as the collapsing mountain town. Maintain identical architecture, ash-covered streets, and volcanic backdrop throughout every scene. Style: Ultra realistic cinematic disaster thriller, handheld chaotic camera work, photorealistic, ash-orange and grey color palette, volumetric smoke and falling debris, shallow depth of field, 35mm, harsh directional light through smoke, physically accurate motion blur, HDR, desaturated cinematic grade. Audio: No music. Only distant rumbling, falling ash/debris, panicked breathing, cracking structures, wind, muffled crowd sounds, heartbeat under stress. 0–3s Extreme wide shot. A volcano erupts in the distance, ash plume rising into a blood-orange sky. Protagonist stands frozen for a beat, then turns to run. 3–6s Handheld sprint shot, camera matching pace. Protagonist runs through a narrow street as ash rains down, covering everything in grey. Others flee in the background, blurred. 6–9s Close-up, ground-level. A crack splits the pavement just behind the protagonist's heel as they leap over it without breaking stride. 9–12s Wide tracking shot. A building facade collapses in slow motion beside the running path, dust and debris exploding outward, catching the edge of frame. 12–15s Close-up, protagonist's face — eyes wide, breathing ragged, ash coating skin and hair. Camera shakes violently with each footfall. 15–18s Medium shot. Protagonist grabs a stumbling child/stranger by the arm, pulling them upright without stopping, continuing the run together. 18–21s Low-angle shot. They burst through a doorway into a stone archway just as a wave of ash and debris rushes past outside, momentarily blacking out the frame. 21–24s Interior held shot. Both catch their breath in the dim archway, coughing, ash settling around them like snow. Distant rumbling continues. 24–27s Slow push-in through a gap in the archway. Outside, the ash cloud begins to settle, revealing the ruined street bathed in eerie orange light. 27–30s Final wide shot. Protagonist steps out into the haze, silhouette stark against the smoldering skyline, breathing steadying as the rumbling fades to silence. Quality Tags: ultra realistic, cinematic disaster masterpiece, physically based rendering, volumetric ash and smoke simulation, HDR, 8K, realistic debris physics, consistent character identity, epic scale, no music, no text, no logo, no watermark.

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gemini-omni
ดูพรอมต์ฉบับเต็ม

Create an ultra-realistic cinematic miniature disaster scene inside a massive professional Hollywood VFX studio.\n\nShow a highly detailed miniature modern coastal megacity with skyscrapers, roads, bridges, waterfront buildings, vehicles and boats. A gigantic realistic ocean wave crashes toward the city, creating physically believable flooding, foam, spray, mist, water reflections and debris.\n\nInclude professional VFX crew members, cinema cameras, lighting rigs and studio equipment around the miniature set to create an authentic behind-the-scenes practical-effects look.\n\nPhotorealistic, realistic miniature scale, cinematic lighting, natural shadows, detailed textures, realistic water physics, shallow depth of field, professional cinema camera, smooth camera movement, dramatic atmosphere, Hollywood disaster-movie VFX quality, 9:16 vertical format.\n\nMaintain consistent buildings, environment and scale throughout the video.\n\nAvoid: cartoon, CGI-looking visuals, distorted people, extra limbs, warped buildings, flickering, unrealistic water, random objects, text, logos, watermarks.

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Seedance 2.5
ดูพรอมต์ฉบับเต็ม

[概要] 15礢、16:9、24fps。攵木とだっしすやつとしけむ。攵木とだっしすやつとしけむ。攵木とだっしすやつとしけむ。[全䈣舡傘] 攵木とだっしすやつとしけむ。攵木とだっしすやつとしけむ。[タイムライン] 0-2.5s — 絵巻物が開く シーン: 白いフレームの右端に木製の軸の付いた巻物がある。アクション: 巻物が左へ広がり、描かれた日本橋が現れる。橋の上の群衆が動き出し、舟が橋の下かり滑り出す。カメラ: ゆっくりとした左へのドリフト。音: 紙の擦れる音、軸の回る音、市場の雑糎。2.5-5.0s — 絵の中へ トランジション: ズームイン。シーン: 江戸の食べ歩き遚。アクション: 対面の職人が寿司を握り、蒸気が立ち上がる蕎麦屋。カメラ: ゆっくりとしたプッシュイン。5.0-7.5s — 川 トランジション: 墨流し。シーン: 隅田川、木製の反り橋、金色の雲の下の町屋。アクション: 舟が橋を通り過ぎ、桜の花びらが舞い散る。7.5-9.5s — 夜、提灯、歌舞伎 トランジション: 形状一致。シーン: 藍色の夜空の下の町屋街。アクション: 紅い提灯が灯り、歌舞伎役者が見得を切る。9.5-12.5s — 花火と街全体 アクション: 花火が上がり、江戸の街全体の鳥瞰図になる。11.5礢で巻物の紙の端が再び現れる。12.5-15.0s — 富士山とタイトル シーン: 富士山が右側にそびえ、左側に白い紙。アクション: 「EDO」と「NOW CALLED TOKYO」の文字がフェードインする。[最終制約事項] 全編を通して、平坦な浮世絵スタイルと和紙の質感を維持。近代的なオブジェ、漢字、カナ、BGMは一切禁止。

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Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Use the first reference image (9 panel storyboard contact sheet whose cells are labelled TAKE 01 to TAKE 09) as ordered key poses TAKE 01-TAKE 09 for ONE unbroken LOCKED shot: the camera never moves, the action passes through TAKE 01 to TAKE 09 inside a fixed frame, without cuts or holds; completely ignore its line-sketch style, panel frames, gutters and any text. LOOK & WORLD: Modern 2D cel-shaded anime with painted backgrounds and clean confident linework. On a city rooftop at dusk, two fighters in simple training clothes trade staff work inside a chalk circle. Warm low dusk light, long shadows on concrete, cool blue city haze behind. One fixed 24mm lens, deep focus, cinematic. The lens never changes. CONTINUITY (binding, not flavour): Locked frontal wide at waist height, unchanged from TAKE 01 to TAKE 09. Stage anchors hold their positions throughout: rooftop water tank screen-left, chalk circle center, city skyline screen-right, crate at right. The chalk circle is unbroken through TAKE 04; scuff marks start at TAKE 05 and persist. One staff drops at TAKE 06 and stays on the ground for the rest of the take. The screen-left fighter is upright through TAKE 07 and grounded from TAKE 08 on. Stage anchors hold their screen positions throughout, the camera height never changes, and every state pinned to a TAKE number is true from that TAKE onward and false before it. Never invent a shot that the sheet does not have. ACTION & CAMERA: the camera is bolted down. No cuts, no zoom, no pan, no tilt, no tracking, no shake, no reframing. Only the action moves, entering and leaving a fixed frame. (TAKE 01) locked, no movement, Facing off: both fighters stand at opposite edges of the chalk circle, staffs low. (TAKE 02) locked, no movement, First approach: the screen-left fighter steps in, staff rising to guard. (TAKE 03) locked, no movement, First clash: the staffs meet high in the center of the frame. (TAKE 04) locked, no movement, Bind: bodies close, staffs crossed, both leaning into each other. (TAKE 05) locked, no movement, Break: the screen-right fighter pivots away, first scuffs on the circle. (TAKE 06) locked, no movement, Disarm: the screen-right fighter staff spins out to frame-right and lands on the ground. (TAKE 07) locked, no movement, Empty hands: the screen-right fighter raises open palms, the other still guarding. (TAKE 08) locked, no movement, Takedown: the screen-left fighter is swept and lands flat inside the circle. (TAKE 09) locked, no movement, Hand up

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Seedance 2.0
ดูพรอมต์ฉบับเต็ม

A cybernetic swordswoman with white hair, a torn tactical coat and a glowing mechanical arm stands on the roof of a neon skyscraper while autonomous war drones surround the city, she launches forward, runs along missiles in midair, cuts through six drones in a single rotating strike, rebounds between glass towers and intercepts a gigantic rail-cannon projectile with her blade before redirecting it toward an orbital warship, futuristic megacity at night with holographic billboards, airborne traffic, rain and collapsing architecture, ultra-premium contemporary anime action, explosive hand-drawn sakuga, aggressive foreshortening, impossible camera rotations, rapid whip pans, smear frames, graphic black-and-white impact cuts, detailed cel shading, seamless 2D characters and 3D city environments, electric cyan lighting contrasted with hot magenta and orange explosions, violent high-tech atmosphere, ending with the reflected projectile splitting the orbital ship above the skyline as the swordswoman lands silently on a falling shard of glass.

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โดย @John
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Duration: 15 seconds Aspect Ratio: 16:9 landscape Style: Cinematic Chase Oner, New York Manhattan street, cloudy diffused natural light, cold tone low-saturation documentary film quality. Character: Protagonist I. Narrative Goals The entire video is a continuous horizontal side-tracking long shot. The camera remains parallel to the street, moving left in a shoulder-mounted stabilizer posture, without cutting or changing position. 1. Front: Tracking the running female lead to build speed and tension. 2. Middle: Briefly losing the subject due to foreground obstruction, with hesitant camera movement before locating pursuers. 3. Back: Focus shifts from pursuers to the distant female lead; camera recaptures and accelerates. II. Spatial Layers Foreground: Parked cars, passing yellow taxis, newsstands, construction scaffolding. Subject Layer: Running female lead -> Pursuers -> Female lead. Mid-ground: Outdoor restaurant seating, startled passersby, men in navy suits rushing out of revolving doors. Background: Manhattan main street vanishing point, traffic lights, white steam from vents. III. Executable Camera Timeline - 00:00-00:01.8: Establish Stillness. Slow left pan focusing on an old man at an outdoor table. - 00:01.8-00:02.3: Triggered. Female lead rushes past; camera snaps into a leftward acceleration with realistic shake. - 00:02.3-00:06: Tracking Speed. Medium-close side shot of the lead at full sprint. Background is blurred. Focus on her tense expression and heavy travel bag. - 00:06-00:07.2: Obstruction. A yellow taxi blocks the view; camera loses the subject. - 00:07.2-00:08.3: Hesitation. Camera slows and drifts right to find the subject, eventually locking onto men in suits exiting a building. - 00:08.3-00:11.5: Pursuers. Tracking three men in navy suits running through the crowd. - 00:11.5-00:12.5: Focus Drift. Focus shifts from pursuers to the distant female lead; camera accelerates again. - 00:12.5-00:15: Convergence. Camera tracks the lead entering a dense crowd. She is exhausted. Final shot holds as she disappears into the crowd.

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โดย @𝐌
Seedance 2.5
ดูพรอมต์ฉบับเต็ม

FORMAT: 30-second high-detail photorealistic live-action short film, 4K UHD, 24fps, realistic Chinese urban environment TIME: 5:50 AM–6:20 AM, humid summer morning, city transitioning from darkness to sunrise LOCATION: Shanghai residential tower, underground delivery area, crowded morning street, elevated metro line CHARACTER: Chinese male courier, 26, delivery uniform, electric scooter, insulated food bag STORY: A courier makes one final delivery before ending his shift, only to discover the recipient is someone who cannot possibly have ordered it. ACTION: 00:00–00:04 → Courier rides an electric scooter through nearly empty Shanghai streets, checking the delivery address at a red light. 00:04–00:08 → He enters a residential tower, rushes through the lobby and checks the apartment number. 00:08–00:12 → He knocks. An elderly woman opens the door and immediately recognizes the name on the package. 00:12–00:16 → She looks confused and says the person listed has been dead for ten years. 00:16–00:20 → Courier checks the delivery app. The order suddenly disappears from his screen. 00:20–00:24 → The woman opens the package herself. Inside is an old photograph of her and the deceased man. 00:24–00:27 → She turns the photograph over and finds today's date handwritten on the back. 00:27–00:30 → Courier looks down the hallway. His scooter alarm suddenly sounds from the street below. He runs toward the elevator. CAMERA: Fast handheld urban storytelling, practical building lights, elevator reflections, moving tracking shots, natural autofocus transitions, no slow motion. PHYSICS: Scooter suspension reacts to road imperfections, elevator doors and floor indicators operate normally, package weight affects courier's movement, paper bends naturally, morning humidity creates realistic atmospheric haze. AUDIO: Electric scooter motor, traffic signals, elevator chime, footsteps, door knock, distant metro, phone notification, scooter alarm. REALISM: Authentic Shanghai residential architecture, Chinese signage, realistic courier behavior, natural Chinese dialogue, believable crowd density and traffic. Mystery remains unexplained without visible supernatural effects.

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โดย @Romain Torres
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Landscape iPhone video, one unbroken 30-second take, no cuts. LOCATION / TIME Hongdae, Seoul, blue hour. The pavement is still wet from rain. Neon signage is just starting to come on. Use a long, straight stretch of shopfront-lined sidewalk with enough clear depth for the performer and camera to travel roughly 40 meters continuously. SOUNDTRACK This is a music video. The track is the entire audio. The music is NOT playing inside the scene. It is a finished studio recording laid directly over the footage in the edit, exactly like a professional music-video soundtrack. The music must be: - Clean - Loud - Full-range - Mastered - Immediate and front-of-mix - Filling the entire frequency spectrum, including deep sub frequencies Music style: K-pop dance-break instrumental at around 104 BPM. Musical elements: - Hard 808 sub - Tight, snappy claps - Sparse minor-key synth stabs - Layered female vocal ad-libs - Stacked vocal hooks with no intelligible words Energy progression: The track begins sparse and restrained, then transitions into a full drop that carries the entire second half. IMPORTANT AUDIO RESTRICTIONS: NO street ambience. NO traffic noise. NO footsteps. NO crowd noise. NO voices. NO wind. NO environmental sound. NO room reverb. NO outdoor echo on the music. The soundtrack must NOT sound like: - A phone speaker - A car stereo - A busking speaker - Music playing from a nearby store - Music heard from across the street No muffling. No distance effect. No bandpass filtering. The music must remain studio-clean, full-frequency, loud, and immediate throughout. THE PERFORMER A Korean woman in her early twenties. Appearance: - High ponytail - Oversized varsity jacket - Cropped tee underneath - Wide black trousers - Chunky sneakers She is a professional working music-video dancer and immediately reads as one through her movement quality. She travels forward for the ENTIRE 30-second take. She dances for the ENTIRE 30-second take. The forward walk itself is choreography. Walking is never used as a break between dance phrases. Movement vocabulary: - Hip-hop bounce with strong, visible knee action - Chest isolations - Rib isolations - Shoulder pops - Waacking arm circles - Sharp wrist snaps - K-pop point-choreography accents - Quick heel-toe footwork incorporated into her traveling steps Movement density: Maintain roughly 4 to 6 clearly visible choreographic accents per second. The movement remains sustained throughout. She NEVER drops into ordinary walking. Every accent should feel rhythmically connected to the soundtrack. Her movement amplitude follows the music: - Smaller and more contained during the sparse opening - Increasingly confident as the track builds - Biggest and most explosive during the final drop Performance behavior: She occasionally half-sings along to the track without producing audible diegetic vocals. She catches the camera lens, grins, breaks eye contact naturally, then reconnects with the lens. She feels confident, playful, spontaneous, and extremely comfortable performing directly to camera. THE CAMERA Handheld iPhone footage. Landscape orientation. One continuous 30-second shot. NO cuts. The camera operator walks backward ahead of the performer for the entire take, matching her forward pace. Camera height: Approximately chest height. Framing: Keep her centered and framed from head to sneakers for most of the take. Use a wide iPhone lens perspective. She must remain large enough in the frame that: - Her face stays clearly resolved - Her eyes remain readable - Her hands remain clearly visible - Her dance details remain easy to understand Camera behavior should feel authentically handheld: - Mild natural hand movement - Slight rolling-shutter wobble - Small framing imperfections - Autofocus hunts once or twice - Exposure subtly adjusts as she passes bright storefronts Wet pavement and asphalt reflect the neon signage and surrounding lights. DO NOT use: - Gimbal smoothness - Orbiting camera movement - Zooms - Camera rotation - Slow motion - Drone shots - Stabilized cinematic tracking CROWD BUILD 0-4 SECONDS The performer dances forward alone. Ordinary pedestrians are already moving naturally through the background and around her. Nobody appears to know what is about to happen. 4-9 SECONDS One guy who is already visible behind her begins catching the groove. He starts copying her shoulder choreography approximately half a beat late. His participation should initially feel accidental rather than staged. 9-15 SECONDS Three or four additional people gradually join. Each dancer must peel naturally out of the existing pedestrian flow. Entrances can come from: - The left side of the sidewalk - A visible shopfront - Further behind the performer - Other positions already established within the shot Nobody should suddenly materialize or enter from an impossible location. Each person was already somewhere logically present within the continuous environment. 15-21 SECONDS The group grows to approximately 12 to 15 dancers behind her. They remain loosely packed rather than forming a perfect formation. They copy her accents with slight ripple delays. The timing differences should make the sequence feel spontaneous and contagious rather than perfectly rehearsed. 21-30 SECONDS The number of dancers now HOLDS. Do not keep adding more people. Instead, increase the energy. The group gradually tightens into a loose wedge formation behind the lead performer. Choreographic intensity reaches its peak. The lead performer remains the unmistakable visual focus. FINAL 2 SECONDS She throws her hardest, sharpest choreographic accent directly toward the camera lens. Everyone behind her lands the same beat with her. The movement hits hard and feels satisfying. The shot does NOT freeze. The dancers remain physically alive after the accent. Bodies continue breathing and settling naturally as the 30-second frame ends. BACKGROUND PEDESTRIANS Some pedestrians NEVER join the choreography. They continue walking normally around the dancers. Their reactions vary naturally: - Slightly annoyed - Curious - Amused - Indifferent Some carefully edge around the growing dance group while continuing toward their destination. This contrast between dancers and uninvolved pedestrians is essential for making the moment feel real. PHYSICAL REALISM Grounded human biomechanics throughout. Every movement must show: - Visible weight transfer - Proper foot planting - Real momentum - Believable balance - Natural joint articulation - Correct body mechanics No sliding feet. No floating. No impossible limb motion. No rubbery joints. No unnatural acceleration. No teleporting people. No duplicated pedestrians. The lead performer stays the clear focus throughout the entire take. Maintain enough proximity and image clarity that her face, hands, expressions, clothing, and choreography stay clearly resolved even with the wide lens.

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Seedance 2.5
ดูพรอมต์ฉบับเต็ม

extremely fast-paced, cinematic, bright, photorealistic FPV flight through the ancient Byzantine Empire at its magnificent peak. Begin soaring high above Constantinople at golden sunrise, then dive rapidly toward the colossal Theodosian Walls, skim above bustling streets filled with Byzantine citizens, merchants, soldiers, horses, and colorful market stalls, race between monumental stone buildings and marble columns, sweep through the vast Hippodrome packed with spectators and chariot racers, fly past imperial guards in historically authentic armor, then accelerate toward the magnificent Hagia Sophia with its enormous dome gleaming in sunlight. Continue over grand imperial palaces, churches, courtyards, harbors crowded with wooden Byzantine ships, and the sparkling Bosporus before climbing dramatically above Constantinople to reveal the immense ancient city stretching toward the horizon. Historically authentic Byzantine architecture, clothing, ships, streets, and atmosphere, brilliant natural sunlight, vibrant colors, realistic materials, cinematic lighting, breathtaking scale, dynamic motion blur, extreme speed, immersive FPV perspective, ultra-detailed, photorealistic, visually spectacular, smooth stabilized camera movement. One continuous uninterrupted single-take shot from beginning to end, perfectly fluid movement, no cuts, no transitions, no scene changes, no teleportation, no modern objects, no text, no logos, no fantasy elements

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โดย @Time Traveler
Grok Imagine
ดูพรอมต์ฉบับเต็ม

A continuous 15-second ultra-cinematic sequence, hyper-photorealistic with subtle surreal elements, shot on anamorphic lenses with fine 35mm film grain and gentle chromatic aberration, in the style of Christopher Nolan and Denis Villeneuve. Opening (0-3s): A solitary time traveler stands alone in an infinite dark void, wearing a weathered dark trench coat over intricate brass-and-leather chronosuit elements, long coat fabric and scarf stirring slightly as if in zero gravity. Their face is partially hidden by a reflective visor. At 3 seconds a vertical seam of pure brilliant white-blue light tears open in front of them like fabric ripping. Cascading, overlapping layers of historical and future eras pour through: ancient Egyptian pyramids under desert sun, bustling 1920s jazz-age streets with Model Ts, towering neon-drenched 2080s cyberpunk megacity, and a misty primordial forest with massive trees. The layers swirl and fold into each other like liquid glass. 4-9s: The traveler steps forward into the rift. Camera executes a smooth, accelerating tracking orbit around them as the temporal layers intensify, architecture and landscapes melting and reforming, particles of glowing clockwork gears, sand, neon particles, and leaves swirling in realistic fluid physics. Wind and energy pull at the coat and hair dramatically. 9-12s: Everything accelerates into a chaotic, beautiful collapse toward a single point of intense light — the singularity. Camera begins pulling back rapidly. 12-15s: The singularity expands outward into a serene, breathtaking view of Earth from high orbit at golden hour, blue oceans and swirling white clouds glowing softly, the traveler now a tiny silhouette floating peacefully in the foreground, facing the planet. Soft volumetric god rays and atmospheric haze. Lighting: High contrast between deep blacks of the void and intense cool whites/blues of the portal, transitioning to warm golden sunlight. Specular highlights on metal and visor. Volumetric light rays throughout. Native audio design: Starts with deep low-frequency void rumble and faint mechanical ticking. Builds with electrical tearing and crackling as the portal opens, layered overlapping historical soundscapes (distant horses and market chatter, jazz saxophone, cyberpunk rain and neon hum, forest wind and birds), rising orchestral tension and ethereal tones, peaking in a pure resonant crystalline note at the singularity, then resolving into soft ambient space silence with a single distant heartbeat and gentle orbital hum.

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พรอมต์ของ YouMind มาจากไหน?
YouMind คัดสรรตัวอย่างพรอมต์ AI คุณภาพสูงจากคอมมูนิตี้ครีเอเตอร์และเวิร์กโฟลว์งานสร้างสรรค์ที่เปิดสาธารณะ คลังนี้เน้นพรอมต์ที่มีประโยชน์ในการศึกษา นำกลับมาใช้ และปรับแต่งต่อยอด
หมวดหมู่ของพรอมต์วิดีโอจัดระเบียบอย่างไร?
พรอมต์วิดีโอถูกจัดกลุ่มตามกรณีการใช้งาน สไตล์ และวัตถุหลัก กรณีการใช้งานครอบคลุมเป้าหมายของการผลิต สไตล์ครอบคลุมภาษาด้านการเคลื่อนไหวหรือการเรนเดอร์ ส่วนวัตถุหลักอธิบายฉากหรือสิ่งที่เป็นองค์ประกอบหลัก
พรอมต์ถูกจัดเข้าหมวดหมู่อย่างไร?
YouMind ใช้ AI วิเคราะห์พรอมต์วิดีโอแต่ละรายการ ทั้งเนื้อหา ชื่อเรื่อง เมตาดาต้า และผลลัพธ์ที่สร้างขึ้นเมื่อมีข้อมูล แล้วจัดเข้าหมวดหมู่ที่ใกล้เคียงที่สุด ทีมบรรณาธิการสามารถปรับหมวดหมู่ให้เหมาะสมได้เมื่อระบบหมวดหมู่มีการพัฒนา
YouMind คืออะไร?
YouMind คือพื้นที่ทำงาน AI ที่ช่วยเปลี่ยนงานวิจัย ไอเดีย และแหล่งอ้างอิงเชิงสร้างสรรค์ให้กลายเป็นผลงานที่ใช้ได้จริง คลังพรอมต์เป็นส่วนสาธารณะส่วนหนึ่งของเวิร์กโฟลว์นี้ สร้างขึ้นเพื่อช่วยให้ครีเอเตอร์เรียนรู้จากตัวอย่างที่ดีได้เร็วขึ้น