กลุ่ม / คณะ

สำรวจ กลุ่ม / คณะ วิดีโอ prompt ฟรีจากคลัง AI prompt ของ YouMind ซึ่งจัดอยู่ในกลุ่ม หัวข้อ ทุก prompt คัดสรรจากเวิร์กโฟลว์สร้างสรรค์จริง พร้อมให้คัดลอก ปรับใช้ และนำไปใช้ซ้ำ

1226 พร้อมต์ไฮไลต์รายวัน
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Seedance Prompt | Price Hiked. I. Core Positioning: Cinematic photorealistic quality, pure ancient Chinese Xianxia aesthetic. Style: High-end ensemble deadpan comedy, classical martial arts character blocking, escalating negotiation rhythm, Rule of Three, precise reaction shots, Arri Alexa film look, clear facial micro-details, delicate film grain, natural volumetric light. Core comedy reversal: An enemy tries to bribe the Junior Sister to sell out the Senior Sister's weakness; instead, both sisters collaborate to hike the price and take the enemy's money. II. Reference Control: Character identity anchors (@Image 1 Senior Sister, @Image 2 Junior Sister), Environment DNA integration, Environmental Principles (neutral but vivid, no plot interference). III. Character Settings: ID A Senior Sister (25-30, calm, dignified, white Hanfu, silver sword), ID B Junior Sister (20-25, smart, braided hair, green Hanfu, steel sword). Supporting: Enemy Swordsman (confused), Elderly Master (authoritative finisher). IV. Core Props: Silver ingots (consistent), Long swords (identity markers). V. Comedy Structure: Mislead (30 taels), Progression (Senior Sister asks for 80), Reversal ("Afraid I'd lose out"), Finisher (Master takes 30%). VI. Storyboard Script: 0-5s (Enemy offers 30, Junior Sister asks for more), 5-10s (Senior Sister asks for 80, enemy is confused), 10-15s (Reversal revealed, money taken, Master passes by to take a cut). VII. Performance Rhythm: Deadpan serious for sisters, escalating confusion for enemy, casual authority for Master. VIII. Cinematography: 16:9, Arri Alexa texture, stable geography, natural parallax. IX. Audio: Synced Mandarin, clear pauses, ambient spatial sounds. X. Technical Specifications: 15s duration, landscape, multi-shot continuity, realistic physics, organized via Seedance 2.0 multi-modal standards. XI. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

สร้างวิดีโอ
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Japanese full-color anime style. Japanese TV anime style. Cel-look anime. Anime-style screen capture focused on flat coloring. Noble's mansion. The long-haired blond character from Image 1 is sitting in a chair. The red-haired character from Image 2, the step-brother of the character in Image 1, is sitting in the chair opposite. 0-4s: View of the long-haired blond character from Image 1 from a high angle. 'Brother, what business brings you here today?' 4-8s: View of the red-haired character from Image 2 from a low angle. 'Withdraw from father's business, Reis.' 4s. 8-13s: Side view of the upper body of the long-haired blond character from Image 1. 'Did it displease you so much that I turned (the business's deficit) into a profit?' Eyes closed, quiet. Pan left. 13-17s: Close-up of the clenched fist of the red-haired character from Image 2. 'You're aiming for the head of the family, aren't you?' Trembling with rage. 17-20s: Front view of the upper body of the red-haired character from Image 2. Pointing at the screen and insulting: 'Even though you're just a concubine's child!' 20-21s. Water is poured over the head of the red-haired character from Image 2. 21-25s: Low angle view of the black-haired maid from Image 3. She has a looking-down gaze. The black-haired maid is holding a water pitcher with a looking-down look in her eyes. '...Excuse me. My hand slipped.' Cold stare. 25-28s: Scene where the red-haired character from Image 2 shouts 'You!' and raises their arm. Side view, image of the red-haired character from Image 2 from the shoulder up. 27-28s: Close-up of the red-haired character's shoulder from Image 2. The hand of the long-haired blond character from Image 1 firmly grabs the shoulder of the red-haired character from Image 2. The face of the long-haired blond character from Image 1 is not shown, only the hand grabbing the shoulder. 28-30s: In the foreground, half of the red-haired character's face from Image 2 is facing this way. In the background, the face of the long-haired blond character from Image 1. '...Please leave.' Speaking with intimidating force. The red-haired character from Image 2 is frightened by the intensity and their face turns pale. Japanese full-color anime style. Japanese TV anime style. Cel-look anime. Anime-style screen capture focused on flat coloring. Noble's mansion. 0-5s: View from behind of the red-haired character from Image 3 holding their wrist, shouting 'Ouch... Damn! You guys, just remember this!' and leaving the room. 5-6s: Diagonal view of the long-haired blond character from Image 2 and the black-haired maid from Image 4 standing side by side. They are watching the character from Image 3 leave. The character from Image 3 is not shown on screen. 6-9s: Long-haired blond character from Image 2 says 'Ah~, that felt good' while stretching. 9-14s: Side view of the black-haired maid character from Image 4 with eyes closed and head down, panning right. The black-haired maid character says in a calm voice, 'I am very sorry, Master. It was just a slip.' 14-19s: Smiling face of the long-haired blond character from Image 2. Low angle composition. 'Thank you, Elsa. You got angry for my sake, didn't you?' Moe background, sparkling. 19-25s: Close-up of the black-haired maid character's face from Image 4. High angle view. 'I-It's not like that, necessarily...' Head down, steam rising from head. Cheeks turning slightly red.

สร้างวิดีโอ
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

I. Core Positioning\nCinematic realistic texture, ancient Chinese fantasy aesthetics. High-end deadpan comedy style with silent film reaction timing and social awkwardness humor. Epic expectations vs. a mundane reality.\n\nII. Narrative Logic\nEpic Expectation: Enemy leader delivers a fast, solemn challenge. Senior nods seriously. Confession: Senior asks Junior, 'What did he say? It was too fast at the end.' Reason: Senior says, 'He talked so long, I had to give some response.' Authority Punchline: Master solemnly adds, 'At least she was very polite.'\n\nIII. Character Settings\nSenior Sister (Character A): Calm, dignified, overly polite but clueless. Junior Sister (Character B): Clever, quick to realize the absurdity. Enemy Leader: Serious, solemn, collapses under the logic fail.\n\nIV. Shot Script\n0-5s: Full shot of the epic challenge. Senior nods. 5-10s: Medium shot of the whisper between Senior and Junior. Opponent freezes. 10-15s: Close-ups of the verbal exchange and Master's ruling.

สร้างวิดีโอ
โดย @Rob Allan
Grok Imagine
ดูพรอมต์ฉบับเต็ม

A man and a woman jokingly discuss how they think they were about to fall in love before they were separated. They are joking to hide that they actually mean it. Insert some pauses to make it seem more natural. Cinematic, prestige level quality directing and cinematography. Establishing shot, Tight close-ups and handheld camera work for emotional resonance. No wide shots. No music. Micro-expressions in their faces sell the theme more than the volume of their voices. Cinematic, prestige level quality directing and cinematography. Tight close-ups and handheld camera work for emotional resonance. No wide shots. No music. Micro-expressions in their faces sell the theme more than the volume of their voices. The woman's eyes search for the man's response in the silence for two beats. The man then says he'd like that and they continue to discuss how falling in love might better than fighting all the time about whose fault it was that they're not together.

สร้างวิดีโอ
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Basic Sword Formation I. Core Positioning Cinematic realistic texture, pure ancient Chinese Xianxia aesthetics. Overall style: High-end deadpan comedy Elegant and clear Wuxia character blocking Visual misdirection Escalating absurdity of rules Internet comedy logic naturally translated through the ancient world Visual quality requirements: Arri Alexa cinematic look Clear and stable facial micro-details Fine film grain Natural volumetric lighting The comedy structure of this segment must strictly follow: Serious challenge → Absurd shortcut → Semantic counter-kill → Final blow by the authority figure II. Reference Control 1. Character Identity Anchors @Image 1 Strictly lock Character ID A: Sword Immortal Senior Sister @Image 2 Strictly lock Character ID B: Junior Sister 2. Environmental Reference All background and location reference images uploaded in this round collectively determine the same environmental DNA. Before formal composition, silently deduce mutually compatible: Real terrain Architectural language Spatial scale Materials Vegetation Water bodies Weather Clouds Mountain mist Main light direction Reflection relationships Realistic walkable paths for characters Then reorganize these elements into a new, unique, and unified space for this round. Requirements: Do not mechanically copy a single reference image Do not collage unreasonable scenes Must maintain a unified identity of the same world The three shots share a clear and stable spatial relationship The background must be vivid, credible, and continuous III. Environmental Principles The background remains constantly vivid but is absolutely neutral in narrative. If the following elements exist in the reference images, they should continue to operate naturally: Water flows continuously Mountain mist moves according to terrain Vegetation responds to natural wind Clouds and light change slowly Reflective surfaces have random position changes Ambient sounds of the distant space naturally exist Hard requirements: The background cannot create plot points The background cannot drive plot twists The background cannot help characters solve problems The background cannot act as a setup for jokes The background is only responsible for providing a sense of real spatial existence and continuous vitality IV. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image 1 Sword Immortal Senior Sister. East Asian female, 25–30 years old, oval face, fair skin, dark almond eyes, long black hair half-tied, secured with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Translucent layered wide sleeves Silver waist sash Jade pendant White cloth boots A single silver longsword Character personality: Calm Restrained Dignified Rational Has a sense of humor but won't show it The more serious the reaction, the funnier it is Character ID B | Junior Sister The same @Image 2 Junior Sister. East Asian female, 20–25 years old, round and lively face, black hair in braids, petite figure. Fixed styling: Blue-green linen Hanfu Dark waist belt Wooden hairpin Black cloth shoes A single dark steel sword Character personality: Smart Serious Jumping logic but dead serious Absurd behavior must be done very naturally The sense of comedy comes from her saying absurd things as if they were serious business Supporting Character 1 | Enemy Array Master One male Proud, confident, follows rules Standing behind a movable circular sword formation Comedy function is to take on the perspective of a "normal person gradually collapsing" Supporting Character 2 | Elderly Master One male Watching quietly from a further distance Restrained throughout Finally responsible for the "authoritative final blow" Must not steal the show, but one line of judgment must stand V. Core Narrative Logic Beat 1: Serious Challenge The enemy array master proposes the rules very formally: "This is our sect's basic sword formation. Only by breaking it are you worthy of facing me." This should be filmed like a true master's trial. Beat 2: Absurd Shortcut The junior sister does not break the formation; instead, she walks directly around the outer edge of the sword formation and stands next to the enemy. She is not sneaking away in a desperate or cheating manner. She walks around in a dignified manner and asks seriously: "What if I don't break it and just face you directly?" Beat 3: Semantic Counter-kill The enemy loses control and yells at her: "You... you are an evil cultivator!" The junior sister nods very solemnly: "Thank you for the recognition." Beat 4: Authoritative Final Blow Finally, the Master explains the rule loophole dead seriously: "He only said you must break the formation; he didn't say you couldn't not fight." Then the junior sister follows the lead and sheathes her sword: "Then I won't fight." The authoritative serious attitude completely drives the enemy crazy. VI. Storyboard Script 0–5s | Long Shot or Wide Shot Character ID A is always the same @Image 1 Sword Immortal Senior Sister. Character ID B is always the same @Image 2 Junior Sister. An enemy array master stands proudly behind a movable circular sword formation. The same elderly master watches quietly from a distance. The enemy says with extreme formal momentum: "This is our sect's basic sword formation. Only by breaking it are you worthy of facing me." The same junior sister observes the sword formation for a beat and asks: "Must break?" The enemy answers proudly: "Naturally." Camera Requirements Establish a clear and stable spatial relationship The sword formation must be clearly visible with a sense of "rules" The confrontation atmosphere must feel like the start of a real grand scene Junior sister should look serious while observing the formation, not smirking Master is only a witness in the long shot, not taking the lead 5–10s | Medium Shot or Cowboy Shot Maintain the same two women, same clothing, same enemy, same sword formation, and identical geographical space. The same junior sister does not enter the sword formation; instead, she naturally walks around the outer edge of the formation to the stunned enemy and asks seriously: "What if I don't break it and just face you directly?" The enemy did not expect this at all and stammers: "You... you are an evil cultivator!" The same junior sister actually nods very solemnly: "Thank you for the recognition." The same white-clad sword immortal slowly turns her face away, forcing back a smile that has appeared. Camera Requirements The junior sister's movement around the array must be clean, clear, and not at all sneaky She isn't sneaking through a loophole but "walking over" with self-consistent logic The enemy's shock must be readable The senior sister's hidden smile must be very restrained, using minimal facial reactions Background continues natural movement but does not coordinate with the joke 10–15s | Close-up or Extreme Close-up The same enemy points to the completely intact sword formation and protests in collapse: "No righteous path walks like this!" The same junior sister replies without changing expression: "You call me an evil cultivator, yet you care if I walk the righteous path?" Retain a precise comedy half-beat. The same sword immortal sister turns to the distant master and asks seriously: "Master, does this count as a foul?" The camera focus shifts to the same elderly master. The master thinks solemnly for a half-beat and answers: "He only said you must break the formation; he didn't say you couldn't not fight." Another pause for a beat. The same junior sister immediately sheathes her dark steel sword: "Then I won't fight." Extreme close-up of the enemy's completely broken and incomprehensible expression. The same sword immortal sister looks at his sword formation and adds slowly: "Basic sword formation. The 'basic' part is the sword; the non-basic part is the rules." In the final shallow depth of field in the background, the same master slowly turns around, deliberately hiding a smile he can no longer suppress, precision cut to black. Camera Requirements Comedy rhythm must be built on pauses and a serious tone The master's judgment should be as solemn as a real sect rule ruling Junior sister's "Then I won't fight" should be very natural, as if following new rules immediately Senior sister's final line is the finishing blow; the tone should be slow, steady, and light Master's hidden smile must be extremely restrained, no exaggerated loss of composure VII. Character Performance Requirements Sword Immortal Senior Sister Restrained throughout Almost never actively creates jokes Sense of comedy comes from her taking the absurd logic too seriously After seeing the junior sister walk around, can only use minimal reactions to hide a smile Final summary sounds like a martial arts critique, not a witty remark Junior Sister Absurd logic, but extremely serious attitude Completely unashamed while walking around the array "Thank you for the recognition" must be said like a formal thank-you "Then I won't fight" should be very natural, as if completely reasonable Enemy Array Master Must have a strong aura at the start Gradually loses control in the middle Completely unable to understand the current situation by the end Collapse comes from rules being exploited by the opponent, not incompetence Master Dead serious Judgment must have authority His humor lies in being too serious Finally, the hidden smile can only be a tiny bit, not stealing from the protagonists VIII. Action and Staging Requirements Key actions must be clear, simple, and readable: Enemy stands behind the circular sword formation and formally issues the challenge Junior sister observes the sword formation seriously Junior sister walks around the edge of the formation Junior sister stands next to the enemy and asks the question Enemy stammers accusations Junior sister nods solemnly in thanks Senior sister turns her face to hide a smile Enemy collapses and points to the sword formation Master makes a solemn judgment Junior sister sheathes her sword on the spot Senior sister adds the finishing blow slowly Master turns to hide a smile and cuts to black Action Principles: Logic must be clear Character positioning must be stable No chaotic running around Comedy must come from staging and logic, not from wild facial expressions IX. Cinematography Requirements 16:9 Landscape Three continuous clear shots Arri Alexa cinematic look Composition is stable and restrained Camera movement is clear but not overly flashy Wide shot responsible for establishing rules Medium shot responsible for the absurdity of the behavior Close-up responsible for the logical counter-kill and final blow Facial micro-details clearly readable Maintain fine film grain and natural volumetric lighting Continuous natural parallax in the background Geographical relationship remains stable throughout X. Sound and Rhythm Requirements Native synchronized Mandarin dialogue Precise lip-sync Comedy pauses must be clear Ambient sounds naturally exist Music is restrained, not forcing the jokes Key dialogue rhythm anchors: "This is our sect's basic sword formation. Only by breaking it are you worthy of facing me." "Must break?" "Naturally." "What if I don't break it and just face you directly?" "You... you are an evil cultivator!" "Thank you for the recognition." "No righteous path walks like this!" "You call me an evil cultivator, yet you care if I walk the righteous path?" "Master, does this count as a foul?" "He only said you must break the formation; he didn't say you couldn't not fight." "Then I won't fight." "Basic sword formation. The 'basic' part is the sword; the non-basic part is the rules." XI. Technical Specifications Total duration: 15 seconds Aspect ratio: 16:9 Landscape Three continuous clear shots Character identities, clothing, longswords, sword formation, and geographical relationships remain stable throughout Supporting character positioning remains continuous Body movements are clear and easy to read Native synchronized Mandarin dialogue Precise lip-sync and comedy pauses Realistic physical effects for silk fabrics and hair Background has continuous natural parallax and realistic spatial ambient sound Do not generate subtitles XII. Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

สร้างวิดีโอ
โดย @Rob Allan
Grok Imagine
ดูพรอมต์ฉบับเต็ม

A man and a woman sitting in a cave formed by an avalanche lit by a small open flame propane camping burner. They jokingly discuss how they think they were about to fall in love before the avalanche as the shadows play on the glacial blue ice walls surrounding them. They are joking to hide that they actually mean it. Insert some pauses to make it seem more natural. Cinematic, prestige level quality directing and cinematography. Establishing shot, Tight close-ups and handheld camera work for emotional resonance. No wide shots. No music. Micro-expressions in their faces sell the theme more than the volume of their voices.

สร้างวิดีโอ
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

I. Core Positioning Cinematic realistic texture, pure ancient style Chinese Xianxia aesthetics. The overall tone is a restrained and mature emotional scene, featuring: High-end Wuxia character blocking Arri Alexa cinematic look Clear and stable facial micro-details Fine film grain Natural volumetric light The core reversal of this segment centers on: Identity, Trust, and Dignity The outside world attempts to define a person with a bloodline label. What the Sword Immortal Senior Sister truly does is refuse to let that label decide for her Junior Sister who she is. II. Reference Control 1. Character Identity Anchors @Image 1 strictly locks Character ID A: Sword Immortal Senior Sister @Image 2 strictly locks Character ID B: Junior Sister 2. Environment Reference All background and location reference images uploaded in this round together determine a single set of environment DNA. Before formal composition, silently deduce compatible: Real terrain Architectural language Spatial scale Material era Vegetation Water bodies Weather Clouds Mountain mist Main light direction Reflection relationships Overall color Aerial depth Real traffic flow lines Re-plan into a unique, unified new space for this round. Requirements: Cannot mechanically copy a single reference image Must maintain identity within the same world Three shots share a consistent geographic relationship Spatial logic is clear The visual world is vivid, credible, and continuous III. Environment Principles The background must remain vivid throughout but maintain absolute neutrality in the narrative. If the following elements exist in the reference images, they should run naturally: Water flows continuously Mountain mist moves according to terrain Vegetation responds to natural wind Clouds change slowly Reflections change with light and camera position Distant spatial ambient sounds exist naturally Hard requirements: The background does not create the plot The background does not drive reversals The background does not solve character conflicts The background only provides a sense of real spatial presence IV. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image 1 Sword Immortal Senior Sister. 25–30 year old East Asian female, oval face, fair skin, dark almond eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Silver waist seal Jade pendant White cloth boots A single silver longsword Character temperament: Calm Restrained Very measured Speaks concisely Emotional expression is subtle Respects the other party's right to choose while protecting them Character ID B | Junior Sister The same @Image 2 Junior Sister. 20–25 year old East Asian female, round and agile face, black braided hair, small stature. Fixed styling: Cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes A single dark steel sword Character temperament: Intelligent Sensitive Self-respecting Instinctively retreats when identity is revealed Truly needs respect, trust, and to be seen as herself, not someone deciding for her Supporting Character 1 | Enemy Swordsman One male Already defeated Kneeling opposite the two Responsible for external evaluation and pressure Uses the 'demon lineage' label to try and define the Junior Sister Supporting Character 2 | Elderly Master One male Serves only as a minor witness Silent throughout Finally expresses attitude only by stepping aside Supporting Character 3 | Two Disciples Two people Serve only as distant witnesses Keep depth of field blurred Cannot steal the scene V. Core Narrative Logic Act One Enemy reveals the foreign tribe mark on the Junior Sister's wrist. The outside world tries to define her by bloodline. Junior Sister instinctively retreats half a step. Act Two Senior Sister draws her sword. Looks like she's about to question, judge, or take a stand. Instead, she stands directly on the Junior Sister's side. Act Three She says: 'I protect her, not her bloodline.' Then she doesn't decide for the Junior Sister; She only gives the choice back to her. Finally, the Junior Sister walks back to her Senior Sister's side on her own, completing the confirmation of identity and trust through action. VI. Storyboard Script 0–5s | Full Shot or Long Shot According to this round's reference image real space, select the most reasonable public confrontation area. Absolutely cannot be forced into a location not in the reference images. Character ID A is always the same @Image 1 Sword Immortal Senior Sister. Character ID B is always the same @Image 2 Junior Sister. One defeated enemy swordsman kneels opposite the two. An elderly master and two disciples exist only as minor witnesses. The enemy points to a very faint foreign tribe mark on the Junior Sister's wrist and says: 'She carries a demon lineage, you still acknowledge her?' The same Junior Sister subconsciously retreats half a step to the side. The same white-clad sword immortal slowly draws her sword. Camera Requirements Establish a clear and stable confrontation relationship Make the mark information clearly established Junior Sister's half-step retreat must be readable Senior Sister drawing the sword must have a sense of weight and judgment The audience cannot be certain which side she will take at this point 5–10s | Medium Shot or Cowboy Shot Maintain same characters, same clothing, same longsword, and identical geographic space. Senior Sister doesn't turn to face the Junior Sister, but instead walks directly past her, plunging the same silver longsword tip-down into the ground between the enemy and the Junior Sister, then stands back beside the same cyan-clothed girl. She says calmly: 'I already knew.' The enemy asks further: 'Knew and still protect her?' Senior Sister answers: 'I protect her, not her bloodline.' The Master remains silent. Other witnesses remain blurred in depth of field. The same vivid world continues to run naturally but is completely uninvolved in the plot. Camera Requirements The action of the sword plunging into the ground must become a clear stance expression Senior Sister's movement path is clear She doesn't stand in front of the Junior Sister in an exaggerated protective pose She is calm, firm, standing back by her side This dialogue must be steady, not melodramatic, no slogans 10–15s | Close-up or Extreme Close-up The same Junior Sister asks in a low voice: 'You don't ask me why I hid it from you?' The same Sword Immortal Senior Sister truly makes eye contact with her and only answers: 'Ask.' Maintain an emotional weighted half-beat silence. Then adds a sentence: 'But I'll wait until you want to say.' She doesn't grab the Junior Sister, nor does she make any decision for her; she only uses an open hand to naturally gesture towards the path beside her, saying calmly: 'Whether to go back or not, choose for yourself.' Junior Sister first looks at the distant Master and disciples, then looks back at her Senior Sister, then actively takes a step, choosing for herself to stand back beside her Senior Sister, answering: 'Then I'm going back.' Extreme Close-up: The Sword Immortal Senior Sister's consistently restrained expression finally shows a very small, clearly relieved smile, and she sheaths the same longsword again. Behind the shallow depth of field, the same Master doesn't say a word, only calmly steps aside, leaving the path back open. Camera Requirements 'Ask' this one sentence must be short, steady, and weighted 'But I'll wait until you want to say' is the true trust anchor of the entire segment What the Senior Sister gives is space and the right to choose Junior Sister's action of returning must be an active choice The Master's final step aside is only a social level of acquiescence and witnessing The ending must land on the fact that 'she decided to go back herself'

สร้างวิดีโอ
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Create a 15-second ultra-photorealistic live-action medieval war sequence set during the 12th-century Crusades, depicting a fictionalized battlefield confrontation between Crusader forces and the army of Salahuddin (Saladin). The entire scene must feel grounded, documentary-like, raw, and physically realistic, as if authentic historical footage had somehow been captured with a primitive period camera. Environment: A medieval settlement and battlefield in the Levant during the Crusades, with weathered stone buildings, fortified walls, dirt roads, wooden structures, tents, farmland, horses, carts, siege equipment, scattered shields and weapons, drifting smoke, dust in the air, damaged structures, and a tense wartime atmosphere. Harsh overcast afternoon light mixed with dusty sunlight, natural atmospheric haze, and realistic environmental wear. Characters: Crusader soldiers wearing historically inspired 12th-century mail armor, surcoats, helmets, shields, boots, and period-accurate equipment. Salahuddin’s soldiers wear historically inspired Ayyubid-era Middle Eastern military clothing, chainmail, helmets, shields, and period-accurate equipment. Natural faces, realistic skin texture, sweat, dirt, fatigue, fear, and believable body movements. Horses and animals must move according to realistic biomechanics. 0–3s — Establishing Shot: Wide handheld shot of a dusty medieval settlement suddenly filled with smoke and confusion. Crusader soldiers and Salahuddin’s forces move VL rapidly between stone buildings and defensive positions. Horses pull wooden carts while civilians rush toward safer areas. Dust and smoke drift naturally through the battlefield. 3–6s — Tension: Camera moves through the battlefield at shoulder height, following several Crusader soldiers as distant battle cries, horns, arrows, and metal impacts are heard. They immediately react and take cover behind a stone wall and overturned wooden cart. Across the battlefield, Salahuddin’s soldiers advance cautiously through the dust. 6–10s — Combat: Fast handheld tracking shot as Crusader and Ayyubid soldiers clash between cover. Shields absorb impacts, swords collide with realistic weight and momentum, arrows strike wooden structures and shields, and small pieces of stone, wood, dust, and debris fall naturally from nearby impacts. Weapon movement, armor weight, recoil from physical impacts, momentum, balance, and body weight must be physically accurate. Keep the violence realistic and restrained. 10–13s — Human Moment: Camera briefly focuses on a wounded soldier being helped behind cover by another soldier. Their breathing, facial expressions, fear, exhaustion, body language, armor weight, and movement should feel natural and unscripted. In the background, the battle continues through smoke and dust. 13–15s — Final Shot: Camera pulls back into a wide shot of the medieval battlefield as smoke slowly moves through the settlement. Crusader forces

สร้างวิดีโอ
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

I. Core Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Styled as an elegant martial arts duel with deadpan reactions, spatial visual comedy, and dry logic. Features Arri Alexa film look, micro-facial details, fine grain, and natural volumetric lighting. Comedy structure: Misleading -> Escalation -> Reversal. The humor stems from the Senior Sister promising 'not to intervene' and physically keeping her hands off while providing non-stop verbal guidance. II. Reference Control Character Anchors: @Image 1 for Senior Sister (Role A). @Image 2 for Junior Sister (Role B). Environment: Shared DNA across three shots with consistent geography, terrain, and weather. III-IV. Characters and Environment Senior Sister (Role A): 25-30 years old, tall, fair skin, white silk hanfu, silver sword. Calm, serious, and logically dry. Junior Sister (Role B): 20-25 years old, petite, celadon hanfu, dark steel sword. Accustomed to her sister's style. Enemy Swordsman: A 'normal person' who becomes increasingly frustrated. Master: An authoritative figure watching from afar. V. Core Narrative Logic 1st Beat (Misleading): Enemy demands a one-on-one. Sister retires and promises not to intervene. 2nd Beat (Escalation): During the duel, Sister keeps her hands behind her back but gives precise instructions ('Shoulders down', 'Left side'). 3rd Beat (Reversal): Enemy snaps, 'This is not intervention?' Sister replies, 'Hands didn't move.' Master confirms, 'By the rules, hands stayed still.' Junior Sister adds, 'She mainly uses her mouth.' VI. Storyboard Script 0-5s | Wide Shot: Enemy shouts 'One at a time!' Senior Sister sheaths her sword and backs away: 'Fine, I won't intervene.' Junior Sister steps forward. 5-10s | Medium Shot: Duel starts. Senior Sister stands aside with hands behind her back, coaching: 'Settle your shoulders... Steady feet... Left side.' Junior Sister yells: 'Sister, I got this!' Enemy stops and shouts at the Sister: 'Is this not intervention?' Sister looks at her hands: 'Hands didn't move.' 10-15s | Close-up: Enemy looks to the Master for justice. Master nods solemnly: 'By the rules, indeed no hands were used.' Enemy is speechless. Junior Sister adds: 'She mainly moves her mouth.' Senior Sister starts to correct her, but Junior Sister points a finger: 'Don't guide this line.' Sister freezes with a tiny eyebrow twitch. Enemy drops his sword in defeat. VII-VIII. Performance & Action Senior Sister must remain serious; the humor comes from her complete lack of irony. Junior Sister is利落 and familiar with the routine. Enemy is the audience surrogate for disbelief. Master provides the absurdly serious ruling. Actions must be clean and readable, especially the hands-behind-back pose and the three sword exchanges.

สร้างวิดีโอ
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

I. Project Positioning Movie-grade realistic texture, pure ancient style Chinese Xianxia aesthetics. The overall style focuses on restrained and mature wuxia emotional scenes, emphasizing: Measured subtext in character relationships Elegant and clear martial arts blocking Arri Alexa cinematic texture Clear and stable facial micro-details Fine film grain Natural volumetric light The core reversal of this segment centers on "trust": Initially, everyone interprets the Sword Immortal Senior Sister's inaction as coldness. Finally, it is discovered that her true protection is not preventing the Junior Sister from getting hurt, but preserving her right to choose, to bear, and to prove herself. Narrative Principles: The emotional center always belongs only to the two women in @Image1 and @Image2 Supporting characters are only responsible for creating external pressure and social evaluation Supporting characters cannot replace the two protagonists as the emotional center The environment must be vivid but absolutely neutral in the narrative II. Reference Control 1. Character Identity Anchors @Image1 strictly serves as the identity anchor for Character ID A, Sword Immortal Senior Sister @Image2 strictly serves as the identity anchor for Character ID B, Junior Sister 2. Environment Reference All background and location reference images uploaded in this round together determine a single set of environment DNA. Before formal composition, silently deduce compatible elements: Real terrain Architectural language Spatial scale Material era Vegetation ecology Water system direction Weather Clouds Mountain mist Main light direction Reflective relations Overall color Aerial depth Real traffic flow lines Then replan into a unique, unified new space for this round. Requirements: Cannot mechanically copy any single reference image Maintain identity within the same world Three shots share a consistent geographical logic Clear layers of foreground, middle ground, and background The world continues to run naturally, but plot progression can only come from characters III. Environment Principles The background is always vivid but maintains absolute neutrality in the narrative. If the reference images contain the following elements, they should run naturally: Water flows continuously Mountain mist drifts naturally according to terrain Vegetation responds to natural wind Clouds move slowly Reflections change continuously Distant spatial ambient sounds truly exist Hard requirements: The environment cannot create plot events The environment cannot solve character problems The environment cannot change character goals The environment cannot create setups for jokes The environment only provides a sense of existence in the real world IV. Technical Orientation Organized overall according to Seedance 2.0 capabilities, focusing on: Continuity of character identity through image reference Native synchronization of audio and lip-sync Clearly readable martial arts movements Stable positioning of supporting characters Stable geographical space Director-level control over performance and camera 15-second high-quality multi-shot audio/video output capability V. Character Settings Character ID A | Sword Immortal Senior Sister The same @Image1 Sword Immortal Senior Sister. 25–30 year old East Asian female, oval face, fair skin, dark almond eyes, long black hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Translucent wide sleeves Silver waist seal Jade pendant White cloth boots A single silver longsword Character temperament: Calm Mature Measured Rarely explains herself The true way of protection is not acting on behalf, but respecting the other party as a swordsman completing their choice independently Character ID B | Junior Sister The same @Image2 Junior Sister. 20–25 year old East Asian female, round and agile face, black braided hair, small stature. Fixed styling: Cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes A single dark steel sword Character temperament: Intelligent Resilient Not fragile Will briefly misunderstand between external pressure and the senior sister's silence But when truly trusted, can immediately stand firm Supporting Character Setup Elderly Master One person Distant secondary witness Represents the sect elder's perspective Has concerns about the Junior Sister's injuries and risks Doesn't steal the scene, only provides social pressure Sect Disciples Two people Distant secondary witnesses Exist only as secondary figures in the environment Do not participate in the main emotional line Enemy Swordsman One person Fights with the Junior Sister Only responsible for creating external pressure and the evaluation of the "cold-hearted senior sister" Does not become the true emotional center VI. Core Narrative Structure The core of this segment is not "who is strong or weak", but "what true trust looks like". The three-beat structure is as follows: First Beat The outside world misinterprets the senior sister's coldness. The master asks why she doesn't stop it; the small enemy calls her heartless. Second Beat The Junior Sister challenges on her own and completes the outcome. The senior sister never acts on her behalf, only uses minimal action to prevent others from intervening. Third Beat The senior sister admits she is "afraid," but what she fears more is the Junior Sister waiting for others to decide every step for her from then on. A single sentence redefines the true meaning of "not acting." VII. Storyboard Script 0–5s | Full Shot or Long Shot In the sect sword-testing area replanned according to this round's reference images, the same cyan-clothed Junior Sister is facing an enemy swordsman. An elderly master and two sect disciples exist only as distant secondary witnesses. Character ID A is always the same @Image1 Sword Immortal Senior Sister. Character ID B is always the same @Image2 Junior Sister. The master lowers his voice and asks the same white-clad Sword Immortal: "Her injury isn't healed yet, you really won't stop her?" The Sword Immortal Senior Sister answers calmly: "It's her own choice." The enemy swordsman sneers: "What a heartless senior sister." Camera requirements: Clearly establish the sword-testing space and character positioning The Senior Sister never steals the focus; she is an observer and judge The Junior Sister is at the front of the combat line The master and disciples are distant but distinguishable The environment continues its natural movement but never interferes with the plot 5–10s | Medium Shot or Cowboy Shot Maintain the same cyan-clothed Junior Sister, the same enemy swordsman, the same white-clad Sword Immortal, and an identical geographical space. The enemy completes only one clear downward sword strike. The Junior Sister raises her sword to block, her body pressed back a step, but she doesn't wait for anyone to rescue her; she instead actively readjusts her foot positioning and uses a clean counter-attack to parry the enemy's blade away. The master subconsciously takes half a step forward. The same Sword Immortal Senior Sister only calmly raises one hand to stop the master, yet never draws her own longsword from start to finish. The Junior Sister sees this in her peripheral vision, stabilizes her breathing again, and then parries the enemy's weapon through a precise wrist-rotating sword movement. Camera requirements: The fight must be simple, clear, real, and readable The focus is not on flashy techniques but on the Junior Sister completing this trial herself The senior sister's movement to stop the master should be light but very definite Her not acting does not mean she is not present After the Junior Sister sees this, her breath and confidence stabilize again 10–15s | Close-up or Extreme Close-up The defeated enemy remains in the background in a shallow depth of field, blurred. The same Junior Sister's breathing is slightly rapid; she turns to look at the same Sword Immortal Senior Sister and asks: "Are you really not afraid of me losing?" The same white-clad woman answers without hesitation: "Afraid." Maintain an emotional weighted half-beat silence. Then she steps closer and personally readjusts the Junior Sister's slightly tilted sword-grip posture, calmly adding a sentence: "But I'm more afraid of you waiting for others to decide every step for you from now on." The Junior Sister's originally tense gaze gradually softens, and she asks again: "So do I count as having won now?" The Senior Sister looks down at the longsword lying at the Junior Sister's feet and answers expressionlessly: "Pick up your sword first." Extreme Close-up: The Junior Sister lets out a soft laugh with suppressed emotion Behind her, in the shallow depth of field, the master gives a barely perceptible nod of approval Camera requirements: The word "Afraid" should be short, true, and defenseless Readjusting the sword-grip posture is one of the most critical physical actions of this segment This is not comfort, but evidence of trust landing in action "Pick up your sword first" is responsible for pulling the emotion back from weight to deadpan humor The ending must be warm but never saccharine

สร้างวิดีโอ
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Seedance Prompt | Being Seen I. Project Positioning Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics. The core is a restrained, mature emotional relationship drama. Using: High-level martial arts character blocking, Arri Alexa cinematic texture, clear and stable facial micro-details, fine film grain, and natural volumetric light. The core reversal revolves around "being seen": Everyone remembers the one who swings the final sword, but the person who truly determines the outcome might be the one who found the first breakthrough point but went unnoticed for a long time. Narrative Principles: The emotional center belongs strictly to the two women in @image1 and @image2. Supporting characters provide external evaluation, social pressure, and witness the reversal, but cannot replace the leads as the emotional center. The environment remains vivid but neutral in narration. II. Reference Controls 1. Character Identity Anchors: @image1 strictly serves as the identity anchor for Character ID A (Sword Immortal Senior Sister). @image2 strictly serves as the identity anchor for Character ID B (Junior Sister). 2. Environment Reference: All newly uploaded background and location reference images together determine the environmental DNA. Requirements: Do not mechanically copy any single reference image, maintain a consistent world identity, and three shots must share consistent geographical logic. III. Environmental Principles The background is always vivid but neutral. Elements like water flow, mist, and vegetation must move naturally without triggering plot developments. IV. Technical Direction Organized according to Seedance 2.0 Fast capabilities, emphasizing: character consistency from image references, native lip-sync, stable gaze and character positions, and directorial control over performance, lighting, and camera movement. V. Character Settings Character ID A | Sword Immortal Senior Sister (@image1): 25-30 years old, East Asian, oval face, fair skin, black hair with white jade hairpin. Cold, stable, direct, and values truth. Character ID B | Junior Sister (@image2): 20-25 years old, East Asian, round lively face, braided hair, petite. Smart, restrained, used to putting herself in a secondary position. VI. Core Narrative Structure Three beats: 1. External credit given to Senior Sister. 2. Senior Sister immediately corrects it, pointing to Junior Sister's breakthrough. 3. Junior Sister says "No one saw it then," Senior Sister replies "I saw it," followed by a repositioning action to let Junior Sister stand in front. VII. Storyboard Script (0-15s) 0-5s | Wide/Long Shot: Battle aftermath. Senior Sister and Junior Sister stand apart. Master says "The credit for breaking the formation goes to you." Senior Sister replies "Wrong." 5-10s | Medium/Cowboy Shot: Enemy argues "The final sword was clearly yours." Senior Sister ignores him, looks at Junior Sister: "She found the first eye of the formation." Junior Sister is surprised. 10-15s | Close-up/ECU: Junior Sister: "But... no one saw it then." Senior Sister: "I saw it." Followed by: "The first step is often harder than the last sword." Senior Sister steps back, letting Junior Sister stand in front. VIII. Performance Requirements Senior Sister: Calm, stable. Junior Sister: From restrained to touched, standing tall. Master: Restrained approval. IX. Actions and Blocking...

สร้างวิดีโอ
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

Seedance Prompt | Weakness and Harbor I. Project Positioning Cinematic realistic quality, pure ancient Chinese Xianxia aesthetics. The overall focus is on restrained emotional relationship scenes, with a slight touch of cool temperature. Style Requirements: High-level three-layer character blocking (foreground, middle, background) Arri Alexa cinematic quality Clear and stable facial micro-details Delicate film grain Natural volumetric light Restrained, quiet, and clear progression of character relationships Core Twist: Redefining the traditional meaning of "weakness." A truly important person does not make a master weaker; instead, she makes her realize for the first time why she must return alive. Narrative Principles: The main emotional thread belongs only to the two women (Image 1 and Image 2). Enemies are only responsible for external judgment and pressure. Masters and disciples exist only as distant witnesses. Supporting characters must not steal the plot. The environment is always vivid but completely neutral in narration. II. Reference Control 1. Character Identity Anchors: Image 1 strictly serves as Character ID A (Sword Immortal Senior Sister). Image 2 strictly serves as Character ID B (Junior Sister). 2. Environment Reference: All newly uploaded background and location reference images are treated as the same environmental DNA. Before formal composition, silently deduce compatible: real terrain, architectural language, spatial scale, materials, vegetation, water bodies, weather, clouds, mountain mist, main light direction, reflection relationships, overall color, atmospheric depth, and reasonable movement lines. Recombine these into a unique, unified new space for this round. Requirements: Do not mechanically copy a single reference image; maintain identity in the same world; three shots share the same geographical logic; clear layers of foreground, middle, and background; the environment exists vividly, but the plot is driven only by characters. III. Character Settings Character ID A | Sword Immortal Senior Sister Same Image 1 Senior Sister. 25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, long black hair partially tied up with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu, translucent layered wide sleeves, silver waistband, jade pendant, white cloth boots, a single silver long sword. Character temperament: Calm, direct, concise, emotions not exposed; the truly important weight is placed in the last sentence. Character ID B | Junior Sister Same Image 2 Junior Sister. 20–25 year old East Asian female, rounded and lively face, black hair braided, petite figure. Fixed styling: Cyan-green linen Hanfu, dark belt, wooden hairpin, black cloth shoes, a single dark steel sword. Character temperament: Smart, sensitive, restrained; does not over-show weakness; when touched, will use a gentle comeback to protect herself. Supporting Characters: Only as world witnesses, must not steal the scene. Enemy Swordsman: One, defeated, kneeling several steps in front of the two. Elderly Master: One, small volume in the background. Sect Disciples: Two, small volume in the background. Requirements: Supporting characters always submit to the main narrative, do not steal the spotlight, do not speak, do not create new plots, only provide scene pressure and social witness. IV. Environmental Principles The environment must remain vivid but neutral in narration. If elements exist in reference images, they should continue naturally: water flows, mountain mist drifts, vegetation responds to wind, clouds move slowly, reflections change with camera angles. Ambient sounds exist naturally. Hard Requirements: The environment must not trigger the plot, change character goals, create plot devices, or "over-act" for emotional beats. All transitions must come from character dialogue, actions, choices, and gaze relationships. V. Three-layer Blocking Principles Foreground: Facial details, hands, silk fabric, hair strands, long sword. Ensure stable facial details and readable micro-expressions. Middle Ground: Spatial relationship between the two leads and the kneeling enemy. Focus on the change in side-by-side positioning. This layer handles core relationship blocking. Background: Elderly master and two sect disciples. Exist only as silent witnesses, blurrier and smaller. Only provide world presence and social relationship pressure. VI. Narrative Core The true proposition is: "Are you my weakness?" The answer is completed in three beats: Beat 1: The enemy makes a traditional judgment: having someone you care about means having a weakness. Beat 2: The Senior Sister does not deny "caring," but redefines "weakness." She doesn't stand in front of the Junior Sister; she stands beside her. Beat 3: "Weakness" is rewritten as "Harbor (Home)." It's not a burden, but the reason to return alive. VII. Storyboard Script 0–5s | Wide or Long Shot: In the main confrontation area naturally selected from the spatial relationships of the reference images, two women stand side-by-side from head to toe, with a minimal distance between them. A few steps in front of them, only one defeated enemy swordsman is kneeling. An elderly master and two disciples exist as small-volume, silent background figures. The enemy looks up at the white-clad sword immortal and sneers: "With her, you have a weakness." The Senior Sister glares slightly at the Junior Sister and simply replies: "Yes." The Junior Sister's expression visibly tightens. Shot Requirements: Foreground, middle, and background must be clear. The two leads are the absolute visual center. The enemy is in the mid-foreground. Background master/disciples must exist but not distract. The first beat must hold; the "Yes" should be short, steady, and weighty. Junior Sister's reaction is shown only through eyes and slight facial tension. 5–10s | Medium or Cowboy Shot: Maintain the same white silk Hanfu woman, green linen Junior Sister, enemy, and identical geographic space. The Senior Sister does not take a traditional protective stance. She takes a tiny step to the side until they are truly side-by-side on the same line. She looks at the enemy and says calmly: "Before, I only thought about how to win." A full half-beat pause, then: "Now, I also have to think about how to come back together." The mockery on the enemy's face fades. The Junior Sister doesn't turn her head, only slowly looks at the sister beside her. Shot Requirements: The second beat is achieved through "blocking change." The core is not protection, but standing together. The step must be small but meaningful. "How to come back together" is the second core sentence. Junior Sister's emotion is shown through her eyes turning slowly toward her. Background continues natural movement with zero causal impact. 10–15s | Close-up or Extreme Close-up: The Junior Sister finally asks softly: "So, am I really your weakness?" The Senior Sister truly looks at her this time and replies: "No." A weighty half-beat pause, then: "You are the harbor (home)." The Junior Sister immediately looks away, trying to hide her reaction, muttering: "Who has a harbor with you?" The Senior Sister replies without changing expression: "Then stand further away." The Junior Sister doesn't hesitate; instead, she immediately moves half a step closer to her, saying: "The wind is strong, I can't hear you." Extreme Close-up: A tiny smile finally appears on the Senior Sister's restrained face. The Junior Sister also tries to press down the corners of her mouth. They look forward together again. The kneeling enemy in the back remains blurred (shallow depth of field), and the background figures are even blurrier. Shot Requirements: The third beat must land on "Harbor." "You are the harbor" is the most important line. Junior Sister's reaction should be internal, like trying to act fine after being struck. "Wind is strong, can't hear" is a light comedic touch. Moving half a step closer must be clear and natural. The ending is not a heated reconciliation, but a quiet confirmation of their stance. VIII. Performance Requirements Senior Sister: Stable external emotions, important info said in shortest words, power comes from restraint, "Yes" sounds like an undeniable fact, "Harbor" must have weight, final smile must be tiny. Junior Sister: Tightens up at "weakness," moved by "coming back together," truly touched by "harbor." Protects herself with a gentle comeback, then moves closer. Enemy: Only external judgment, no scene-stealing. IX. Action and Positioning: Side-by-side with minimal distance, enemy kneeling in front, Senior Sister glares at Junior, Senior Sister steps to side, Junior Sister looks with eyes, Junior Sister moves half-step closer. Principles: Minimal action, maximum meaning, no exaggeration. X. Cinematography: 16:9, three continuous clear shots, Arri Alexa look, stable/observational, natural volumetric light, film grain, facial details, shallow depth of field for extras. XI. Sound: Native Mandarin dialogue, precise lip-sync, ambient environmental sound, restrained music, significant pauses between core lines. XII. Technical Specs: 15s total, 16:9, Seedance 2.0 Fast, character/identity consistency, physical realism, no subtitles. XIII. Negative: blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

สร้างวิดีโอ
โดย @Avelyrah
Seedance 2.5
ดูพรอมต์ฉบับเต็ม

Cinematic action sequence in a brutalist concrete multi-story courtyard. A young Asian male hero wearing a varsity denim-and-red jacket, hoodie with a "T" logo, and cargo pants surrounded by a circle of multiple agile female assassins in elaborate dark red and black outfits with white fox masks, wielding katanas. Dynamic martial arts choreography, fast-paced camera movement, dust kicked up from the concrete floor, high-tension cinematic lighting, hyper-realistic, 4k resolution, 60fps action cinematography.

สร้างวิดีโอ
โดย @Soran
Seedance 2.0
ดูพรอมต์ฉบับเต็ม

I. Project Positioning Cinematic realistic texture, pure ancient Chinese xianxia aesthetics. Style requirements: Restrained emotional drama transitioning into warm, deadpan humor. Elegant classical character blocking, Arri Alexa cinematic texture, stable facial micro-details, fine film grain, natural volumetric light. Core structure: 'Three-Beat Emotional Reversal'. 1st beat: use a cold remark to create emotional drop. 2nd beat: character's actions contradict the remark. 3rd beat: a weighty line redefines the relationship. Strict rule: plot must be driven by character choices, dialogue, and action; environment remains neutral and non-intervening. II. Narrative Principles The core is the re-confirmation of the relationship, not superficial conflict. Tone: quiet, restrained, with slight misunderstanding in the first half; warm and unsentimental in the second half. Humor comes from their mutual understanding and the senior sister's blunt way of caring. III. Reference Control 1. Character Anchors: @Image 1 strictly for Senior Sister (Role A). @Image 2 strictly for Junior Sister (Role B). 2. Environment: Merge uploaded backgrounds into a unified geography. 推演Terrain, architecture, scale, materials, vegetation, weather, lighting, etc. to create a consistent new space shared across three shots. IV. Character Settings Role A (Senior Sister): Same as @Image 1. 25-30 years old, East Asian, oval face, fair skin, dark almond eyes, black hair partially pinned with white jade, tall and slender. Outfit: white embroidered silk hanfu, wide sleeves, silver belt, jade pendant, white boots. Holds a silver longsword. Role B (Junior Sister): Same as @Image 2. 20-25 years old, round lively face, braided black hair, petite. Outfit: celadon linen hanfu, dark belt, wooden hairpin, black shoes. Holds a dark steel sword. Extra: Right wrist wrapped in clean light-colored cloth (must be stable throughout). V. Environmental Principles Environment operates independently and naturally (wind, water flow, mist, reflections) but does not trigger or resolve the plot. It only provides realism and depth. VI. Prop Continuity Dark steel sword, wrist wrap, and the cloth used to wrap the sword must be consistent. The wrapping action must be detailed and sincere, as it serves as the evidence for the second beat reversal. VII. Storyboard Script 0-5s | Wide Shot: In a quiet resting space, the Junior Sister looks at her sword and asks: 'Senior Sister, what if I can no longer hold the sword?' The white-clad Senior Sister answers without hesitation: 'Then don't hold it.' Beat 1 must feel cold, creating a drop for the character and audience. 5-10s | Medium Shot: Junior Sister is visibly hurt, saying: 'You are certainly blunt.' Senior Sister doesn't explain but takes the sword and carefully wraps it in cloth. She says: 'There are so many paths down the mountain; who says you must fly with a sword?' Beat 2 shows her actions contradict her words—she is protecting her sister's future. 10-15s | Close-up: Junior Sister asks: 'Am I still your junior sister?' Senior Sister looks her in the eye: 'It's you I recognize, not this sword.' A weighty pause. Junior Sister smiles slightly and asks: 'Will you still scold me then?' Sister replies: 'Yes, as always.' Junior Sister laughs, and the Sister hides a tiny smile while continuing to wrap the sword. Beat 3 redefines the relationship with warmth and deadpan humor. VIII-XII. Performance & Technical Detailed acting cues for facial expressions, hand movements for wrapping the sword, cinematic Arri Alexa camera movement (16:9), native Mandarin dialogue sync, and high technical fidelity for silk fabrics and micro-expressions.

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พรอมต์ของ YouMind มาจากไหน?
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YouMind คืออะไร?
YouMind คือพื้นที่ทำงาน AI ที่ช่วยเปลี่ยนงานวิจัย ไอเดีย และแหล่งอ้างอิงเชิงสร้างสรรค์ให้กลายเป็นผลงานที่ใช้ได้จริง คลังพรอมต์เป็นส่วนสาธารณะส่วนหนึ่งของเวิร์กโฟลว์นี้ สร้างขึ้นเพื่อช่วยให้ครีเอเตอร์เรียนรู้จากตัวอย่างที่ดีได้เร็วขึ้น