Live-Action + 2D Anime Sticker Composite, First-Person Cooking POV, Realistic Kitchen Texture vs Flat Cartoon Style, HD, Static Camera, 【Duration】 15 seconds 【Scene】 Real Home Kitchen First-Person View: Black skillet on a gas stove cooking sliced mushrooms and butter. Background features white subway tiles, hanging copper pans, ceramic jars, a wooden cutting board, and bright natural light from a window. 【Character】 Q-Version Anime Sticker Character: Flat 2D sticker style, thick outlines. Small girl with light blue hair, a green leaf hat, brown cape, and white apron. Simple dot eyes and rosy cheeks. Pure 2D flat quality, unaffected by real lighting, portraying a cheerful but accident-prone helper. Shot 1: Cooperative Stirring. First-person POV: Real hands use a wooden spoon to stir mushrooms in the pan. The 2D girl stands on the stove, cheerfully holding the spoon handle to help stir. Sound Effects: Sizzling butter. Shot 2: Pepper Seasoning. Real Real hands bring in a tall wooden pepper grinder. The girl hugs the grinder to assist as pepper dust falls over the food. The real hands then exit the frame, leaving her on the stovetop. Sound Effects: Grinding clicks, sizzling. Shot 3: Pepper Sneeze Launch. Floating pepper dust surrounds the girl. She inhales it, her face scrunches up, and she unleashes a massive cartoon sneeze. The sheer force, accompanied by flying cartoon leaves, launches her backward through the air. Sound Effects: Large "Ah-choo," wind whoosh. Shot 4: Dizzy Bowl Landing. The girl flies off-screen and lands in a beige ceramic mixing bowl on the counter. Her leaf hat flies off. She pops her head up with swirling spiral eyes, her tongue hanging out, and cartoon dizzy rings circling her head. Sound Effects: Clatter, cartoon dizzy twinkling.
2D Animation
استكشف مطالبات فيديو مجانية ضمن فئة 2D Animation من مكتبة YouMind، والمجمعة تحت الأنماط. كل مطالبة مختارة من مسارات عمل إبداعية حقيقية وجاهزة للنسخ والتعديل وإعادة الاستخدام.
[Basic Settings] Generate a humorous 10-second vertical 9:16 video. Synthesize a real residential area environment with a Q-version flat 2D anime sticker character. Fixed fisheye camera, one continuous shot, no editing, transitions, or zoom. No music or UI. [Core Plot] Capybara Lulu runs to a gate column. Hearing 'Please scan face,' it hugs the column and puts its face to the fisheye lens. After failing twice with an 'Unrecognized' prompt, it shows confusion and tries harder. [Scene] Modern residential entrance, natural daylight, green column on the right. No other people or vehicles. [Camera] Simulated fixed fisheye camera with barrel distortion and vignetting. The character's face occupies 70-85% of the frame when close. [Character] Capybara Lulu: Q-version anthropomorphic cartoon capybara, yellow rounded body, orange shorts, yellow bib, and an orange on its head. [Style] Pure flat 2D sticker style with dark outlines and no 3D textures. [Composition] Lulu runs from far right to the column, interacts with the camera following the system's voice prompts. [Timeline] Run to gate -> Wait for scan -> Hug column and press face -> First failure and retraction -> Second attempt and failure. [Sound] Ambient residential noises, footsteps, and clear mechanical system voices in Chinese: 'Please scan face' and 'Unrecognized.' [Mandatory Constraints] Consistent 2D style, stable grounding, correct occlusion with the column, and synchronization with voices. [Negative Prompt] Realistic animals, 3D CG, fur textures, camera movements, background music, or character deformation.
The jersey color changes every 0.7s. Smoothly connect the first and last frames. Natural and gentle motion using squash and stretch and anticipation techniques. Running, arc motion, Slow, Loop, 12 fps, no dialogue.
15 seconds, 16:9. A VFX video blending photorealistic live-action footage set in rural Japan during the Heisei era midsummer with chalk animations consisting only of outlines. A complete one-cut video from the perspective of a boy, without any cuts. [Live-Action Space] A midsummer afternoon. A traditional wooden house with a tatami room. Faded sliding doors (fusuma and shoji), dry wooden pillars, a low table (chabudai), mosquito coils, a CRT TV, an old electric fan, and a wall-mounted AC. In the kitchen at the back, there is an old white refrigerator. Strong summer sunlight through the shoji, humid hot air, and slight heat haze. Faded summer colors, soft film grain, light color bleeding, slight overexposure, and frame jitters, as if shot with a 1990s home film camera. [Camera] The camera is a complete POV at a boy's eye level. The boy walks from the tatami room to the kitchen holding a handheld camera. Natural camera shake, vertical movement accompanying breathing, and pans/advancements that follow the animation with a slight delay. From 0 to 10 seconds, do not show the boy's hands, arms, face, or body at all. The boy's right hand only appears once after 10 seconds when opening the refrigerator. [Absolute Style for Hand-Drawn Animation] Seals, penguins, and polar bears are drawn only with rough chalk outlines. The inside of the body is a completely transparent hollow, so the tatami, walls, furniture, and refrigerator are always visible through the animals' bodies. Do not fill animals with white or blue. Do not use opaque silhouettes. Do not draw color, shading, fur, or three-dimensional flesh inside the body. Represent animals only with outlines, small dots for eyes, and short lines for mouths. Lines are not uniform digital lines; they jitter in thickness, break, drop dust, and are redrawn every frame. Use white, light blue, and dark blue chalk lines, with some small yellow and pink accent lines. Create liveliness not by coloring animals, but with a large number of small line drawings flying around. Snowflakes, bubbles, spirals, fish outlines, ice fragments, stars, wavy lines, cold wind ribbons, and speed lines move in foreground, middle ground, and background at different sizes and speeds. There is joyful movement throughout the screen, but the live-action room is not lost. [0-4 Seconds: Fan and Seal] An old fan is oscillating on the tatami. Vortices of cold air made of white and light blue chalk lines fly out one after another from the blades. Several vortex lines connect in the air and continuously transform into a large seal consisting only of outlines. The seal's body is completely transparent, revealing the tatami and fusuma behind it. The seal swims joyfully in the air, wriggling its body as it circles the camera once. It is followed by a swarm of small fish outlines, bubbles, stars, ice particles, and wavy lines. Multiple chalk line afterimages extend from the seal's tail. The camera follows the seal with a slight delay and pans toward the AC on the wall. [4-8 Seconds: AC and Penguins] As the seal passes in front of the AC, cold air in white and blue chalk lines gushes out from the vent. The cold air lines smoothly transform into 5 penguins consisting only of outlines. All penguins have transparent bodies, showing the walls and furniture in the background. The 5 penguins are not the same size; place one large one in the foreground, three in the middle ground, and one small one in the back. Each flies through the room at different heights and speeds as if swimming underwater. One rotates, two cross each other, one goes under the table, and one passes quickly right next to the camera. Around the penguins, snowflakes, bubbles, spirals, fish outlines, ribbon-like cold winds, and fine speed lines flow in large quantities. Wind chimes, noren curtains, and mosquito coil smoke sway in the cold wind. The camera follows the penguins through the fusuma into the kitchen. [8-10 Seconds: Movement to Refrigerator] The 5 penguins and the seal enter the kitchen and circle around the old white refrigerator. The transparent outlines of the animals cross in front and behind the refrigerator, creating correct occlusion and depth. Blue chalk arrows, snowflakes, and fish outlines gather toward the refrigerator handle. The camera stops in front of the refrigerator. Until this point, the boy's hands or body are not shown at all. [10-12 Seconds: Boy Opens Refrigerator] For the first time, only the thin tanned right arm and hand of the live-action boy enter from the bottom of the screen. The hand has 5 natural fingers and correctly grasps the handle of the old refrigerator. The boy pulls the door open toward him. The POV camera tilts slightly to match the weight of the door. The boy's face, left hand, torso, and legs are not shown. The refrigerator does not open automatically. [12-15 Seconds: Polar Bear and Shaved Ice] The bluish live-action light from the refrigerator illuminates the kitchen and the boy's hand. Inside the refrigerator, a round polar bear drawn only with outlines is sitting. The polar bear's body is completely transparent, showing the refrigerator shelves and food through its body. Do not fill the polar bear. On the other hand, the shaved ice in the glass bowl in front of it is depicted with high density using layers of vivid light blue and blue chalk lines, making it look sparkling. Create a contrast between the transparent polar bear and the vibrant shaved ice. Initially, the polar bear is looking down, eating shaved ice with a spoon. The spoon stops halfway at the sound of the refrigerator opening. After a moment of stillness, it slowly looks up and finally makes eye contact with the camera. There are some light blue chalk traces of shaved ice around its mouth. At that moment, the seal and 5 penguins peek out all at once from around the refrigerator. Snowflakes, fish, bubbles, stars, spirals, and cold wind ribbons burst across the screen. However, all are outlines and fine scribble lines, and the animals' bodies remain transparent. The boy's hand remains grasping the handle. When the gazes of the polar bear and the boy align, cold white air flows toward the lens, and the edges of the frame fog up slightly to end. [Audio] No BGM, narration, or conversation. Sounds of distant cicadas, the old fan motor, wind chimes, footsteps on tatami, rustling clothes, the AC operating, the refrigerator door, and small mechanical sounds inside the refrigerator. Synchronize hand-drawn animation with light sounds of chalk running on paper, cold wind, bubbles, splashes, and cool sounds of small ice particles touching. Finally, emphasize the small sound of the polar bear's spoon touching the glass bowl. [Strict Requirements] Maintain the same POV as a one-cut until the end. Make the interior of animal bodies completely transparent in every frame; do not fill with white, blue, black, etc. Do not transform into opaque silhouettes, solid cel-shading, live-action animals, 3DCG animals, or three-dimensional fur. Absolutely do not show the boy's hand or body from 0 to 10 seconds. The refrigerator is opened with the boy's right hand after 10 seconds. The polar bear does not look at the camera at first; it slowly looks up from the shaved ice. Do not add cuts, scene transitions, teleportation, subtitles, text, logos, watermarks, or BGM.
A conversation of the daughter in image @image1 and the dad in image @image2. The daughter is sitting dreaming of a pet dog, she imagines the dogs in @image3, @image4 and @image5 one after another, when she imagine them they were happy showing through their eyes, face, mouth, and tail. Then she tells her dad they should get a pet dog, but the dad doesn't want a dog, she keeps begging and asking and telling him how amazing it is to have a pet dog to convince him, he keeps saying he doesn't like dogs, they go one after another alternating, at the end the dad finally says "fine, we'll get a dog". Old disney movie aesthetic and animation style.
Live Action + 2D Animated Sticker Hybrid Funny Short Video. [Style] Flat 2D Sticker Composite. First-person POV cooking perspective. Contrast between a realistic kitchen and a flat cartoon sticker character. [Scene] A real home kitchen with a black iron wok on the stove. Natural lighting from a side window. [Character] Capybara Lulu. A rounded, cute humanoid cartoon capybara with a flat 2D sticker texture. Wears orange shorts and a yellow apron, with a small orange on its head. ... [Lens 1] Salt Avalanche: Lulu dumps a whole jar of salt into the wok while the real hand is cooking. [Lens 2] Spatula Bonk: The real hand knocks Lulu's head with a spatula, creating a red cartoon bump. [Lens 3] Cry & Feed: Lulu cries cartoon tears. The real hand feeds a spatula of salty food into Lulu's mouth. [Lens 4] Salt K.O.: Lulu faints from the saltiness and falls over with stars spinning over its head.
[Protagonist] A 2nd-grade elementary school girl with a black bob. [Setting] A shrine approach lined with torii gates. [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality cinematography. Develop attractively by changing compositions, camera angles, screen sizes, and character distances so that similar images do not repeat. No subtitles, no watermarks, no BGM. Includes environmental sounds. [Video Structure] The path the protagonist runs on changes seasons with every step. She maintains her speed by changing her form each time, and for an 'empty' step in the middle, she steps ahead in the air to cross it. Only the final step returns to a normal road. Shot 1 (Transition Hook): A shrine approach with torii gates. Every time the protagonist takes a step, the season switches entirely. An expression of surprise and curiosity. Shot 2 (Continuous): Second and third steps. Seasons change with each step, with scenery and sounds following suit. The protagonist's eyes busily follow the surroundings. Shot 3 (Adaptation): The protagonist maintains speed while changing form. At the transition seams, hair sways in two different types of wind. A calm expression of adaptation. Shot 4 (Close-up): Close-up of feet. A boundary between two worlds runs within a single step. A gaze focused on judging the footing. Shot 5 (Empty Step): Nothing at the position of the next step. The protagonist steps ahead in the air first, summoning a floor of light. Tension from the split-second decision. Shot 6 (Rush): Running full speed for the last ten steps. Seasons switch at high speed, and footsteps become a percussion rhythm. Running through with an elated expression. Shot 7 (Normal): The final step is a normal road. The protagonist says 'I went through four seasons in three seconds' with a let-down face.
Create a 35-second anime/Ghibli-inspired 2D commercial for Starbucks Bottled Coffee featuring a young man enjoying a bright morning in the city. He picks up a Starbucks Caffè Latte from a convenience store, takes a refreshing sip, then works and socializes with friends in a cozy café while using his laptop and notebook. Warm sunlight, soft colors, expressive character animation, and upbeat acoustic music create a cheerful, inspiring atmosphere. End with a close-up of the Starbucks Caffè Latte bottles.
Classic 1990s Disney-style hand-drawn animation, colorful forest, expressive animal faces, exaggerated physical comedy, smooth cinematic motion, family-friendly humor. Scene 1 — 0–3s: A mischievous raccoon spots a picnic basket hanging from a tree. He stands on a sleepy turtle’s curved shell, stretching upward and saying, “Stay still!” Scene 2 — 3–6s: A tiny butterfly lands on the turtle’s nose. The turtle’s eyes cross, his cheeks puff up, and he desperately tries not to sneeze. The raccoon wobbles above him. Scene 3 — 6–10s: The turtle releases a huge sneeze and pulls into his shell. The shell suddenly rolls forward like a wheel, carrying the terrified raccoon around the pond as he shouts, “Wrong way!” Scene 4 — 10–13s: The shell hits a tree root, launching the raccoon through the air and directly into the hanging picnic basket. Food and fruit explode everywhere. Scene 5 — 13–15s: The raccoon lands face-first in a cream pie. The turtle calmly catches a falling sandwich, takes a bite, and asks, “Did we get it?” The raccoon silently gives him a cream-covered thumbs-up. Fast pacing, clear visual storytelling, natural character motion, playful sound effects, no subtitles, no watermark.
[Protagonist] 2nd-grade girl with a black bob haircut. [Style] 15 seconds. Full-color Japanese anime. High-density 2D animation with a movie-quality budget. Detailed background art, smooth in-betweens, cinematic processing. No subtitles or BGM, environmental sounds only. [Composition] In a city where the ground opens up into blackness, the character moves forward by stepping only on manhole covers. Each step glows and creates a rhythmic sound. Gaps are crossed with big jumps. [Highlight] The manholes produce different musical pitches, turning the sequence of jumps into a melody. Shot 1: Shopping district; steps sound only on manholes. Shot 2: Ground sinks into blackness. Shot 3: Stepping accurately with a glowing effect and rhythm. Shot 4: Low-angle tracking shot. Shot 5: Big leap across a gap. Shot 6: Landing perfectly on the next manhole with a smirk. Shot 7: Landing at the destination as the ground returns to normal.
Create a humorous animated short showing a chaotic morning where a man oversleeps, wakes up in panic, rushes through his routine, grabs a quick breakfast, gets ready in a hurry, and runs through a rainy city trying to catch the bus. After arriving at work, he faces a stressful moment with his boss, only to suddenly fall backward and reveal it was all a nightmare. Use expressive characters, fast-paced action, exaggerated emotions, and a playful cartoon style.
[Style] Creative short video mixing live-action and 2D hand-drawn animation, 9:16 vertical screen, photorealistic home vlog texture + flat cel-shaded hand-drawn animation in the mirror reflection, playful reversal, 8K ultra-clear. [Duration] 12 seconds [Scene] A bright modern living room: light wood floor, off-white walls, a black thick-framed full-length mirror standing against the wall, a straw hat hanging next to the mirror, with low cabinets and a corner of a piano in the background, soft indoor natural light. [Characters] Protagonist @Image1 (strictly maintain the facial features, hairstyle, pink dress, and high heels styling from the reference image); the reflection in the mirror is a 2D hand-drawn animated version of the same protagonist: same face, hair, and outfit, flat color blocks + clean line art, movements synchronized with the real person but with slight cartoon exaggeration (body elasticity and amplitude increased by 10%). [Rules] The real person is always in the physical space outside the mirror, and the reflection is always hand-drawn animation; when the identity reverses twice, the space swaps but the style rules remain the same; outfit changes are completed at the beat, synchronized inside and outside the mirror. [00:00-00:01] Shot 1: Opening Hook (Hook Close-up) Close-up: Protagonist @Image1 gives a sly smile to the camera, turns to point at the dressing mirror behind her; a quick whip pan to the front of the mirror. [00:01-00:04] Shot 2: Mirror Duet Medium shot, fixed camera, capturing both the real person's side-back and the mirror surface: the protagonist in the pink dress from the reference image dances in front of the mirror—pointing, side-kicking, turning, and touching her hair to the beat. The reflection in the mirror is her 2D hand-drawn version, in the same pink dress, movements synchronized, but each movement ends with a bit of elastic cartoon follow-through; her white socks in the reflection are paired with hand-drawn flat shoes. Audio: Light pop dance music starts, with drum beats and movement synchronization. [00:04-00:05.5] Shot 3: Reversal 1 - Stepping Out (Role Swap) On the heavy beat: the hand-drawn girl steps out of the mirror frame with one foot into the real room foreground, maintaining the line-art style in contrast with the real floor; at the same moment, the real protagonist appears inside the mirror, peeking out while holding the frame with a look of surprise. Audio: Heavy 'thump' + playful 'pop' sound of stepping out. [00:05.5-00:08] Shot 4: Outfit Swap 2 - Gray Street Style Another heavy beat, the two instantly swap back to original positions and change outfits: protagonist changes into a short gray hoodie + gray mini skirt + sneakers (face and hair unchanged), high ponytail. The real and hand-drawn versions continue dancing: hip twists, cross-steps, knee lifts, with cartoon version movements being more exaggerated, the skirt swinging in elastic arcs. Audio: Rhythm continues, with a 'swish' sound at the outfit change. [00:08-00:11] Shot 5: Outfit Swap 3 - Cream Dress Third beat outfit change: Pale yellow puff-sleeve fluffy dress + brown short boots, twin tails. The two interact across the mirror: real version hands on hips twisting, hand-drawn version jumping on one leg with an exaggerated smile; they both freeze in the same pose on the final beat. Audio: Rhythm builds to a peak. [00:11-00:12] Shot 6: 2D Ending The hand-drawn girl steps out of the mirror frame again, walking towards the camera to occupy half the foreground, making a playful 'shh' gesture and winking; the real protagonist waves with a smile in the background mirror. The screen freezes abruptly, no fade out. Audio: Music stops suddenly + a hand-drawn style 'ding' sound.
Cute relaxing 8 bit pixel art, calm ethereal instrumental Nordic music with no vocals, like you're coming home to where you truly belong after a long journey out of the deep dark night of chaos.
Style: Fashion Transition Ad for beverages, vertical 9:16, photorealistic + cutout collage graphic style, smooth rhythmic outfit changes, 8K Ultra HD, color palette of Coke Red #E61A27/pure black/pure white. Duration: 15 seconds. Scene: Opening in a pure white studio background; from 2 seconds, switch to Coke Red solid background with a giant white curved bottle-shaped cutout frame in the center, and deep red italic 'COLA' text layered in the background; no real brand logos throughout. Character: Protagonist @Image1 (keep facial features and hairstyle; starts in black raglan long sleeves + black wide-leg shorts; all outfit changes follow the red/black/white theme). [00:00-00:02] Shot 1: Cap Twist Beat (White Studio Open) Pure white background medium shot: Protagonist @Image1 holds an unlabeled Coke bottle (deep brown soda + red label), arms crossed for two rhythmic twists, and opens the cap on the third beat with a 'pop' sound and rising bubbles. Audio: Two beat hits, bottle 'pop', carbonation hiss. [00:02-00:03] Shot 2: Instant Transition (Snap Transition) She tilts her head back for a sip, and the moment she swallows, the background 'snaps' to a Coke Red background with a white bottle-shaped cutout framing her whole body, with dark red 'COLA' text across. Audio: Swallowing sound + deep bass 'thud'. [00:03-00:07] Shot 3: Outfit 1 - Street Rhythm (Transition Pop / Floating Props) Instant outfit change: Reverse red baseball cap, white sunglasses, black vest over red tank top, white stockings with black polka dots + black shorts, red platform shoes, holding a Coke bottle. She performs light dance steps within the bottle frame: single-leg hops, hip twists, bottle posing. Floating red/white props: Cassette player, Polaroid camera, headphones, sampler, with 3D white text 'Bubbles Maxed Out' in corners. Audio: Rhythmic beat + 'whoosh' sounds of flying props. [00:07-00:10] Shot 4: Outfit 2 - Vibrant Now (Kick Jump Pose) Instant outfit change: White baseball cap, white T-shirt with red pattern, red/black jacket tied at waist, black shorts, red high-top canvas shoes. She does a kick-jump freeze pose, then lands and turns. Floating props change to: Red canvas shoes, white cap, red/white camera, sunglasses, 3D text 'Enjoy the Summer'. Audio: Beat continues + jump landing 'thud'. [00:10-00:13] Shot 5: Outfit 3 - Floating Summer (Floating Summer) Instant outfit change: White off-the-shoulder top, red/white striped shorts, barefoot, floating in a swimming posture inside the bottle frame. Floating props: Red/white striped swim ring, rubber duck, red flip-flops, white mesh bag, 3D text 'Escape Gravity'. Audio: Beat turns light + water 'gurgle' sounds. [00:13-00:15] Shot 6: Product Poster Ending (End Card) Instant cut to poster: Red/black diagonal split background, center shot of unlabeled Coke bottle (dark brown soda, red label, white 'COLA' text) with fine water droplets. White italic text slides in from sides: 'Coke Refreshment', with small text below '#Refresh Your Joy#'. Freeze frame, no fade out. Audio: Final heavy hit + carbonation hiss ending.
8-bit pixel art, dreamy ethereal fairy girl with long silver hair and flower crown, wearing sheer lace dress, standing barefoot in glowing mossy forest at twilight, fireflies and floating petals, ancient trees with soft ivy, pastel pinks lavenders and greens, tumblr core dreamy fantasy aesthetic, retro 8-bit pixel style, soft glow, limited color palette. Looping ambient 8-bit pixel art video, subtle motion, seamless dreamy loop, tumblr fantasy aesthetic, retro pixel style
Premium stylized 2D animated pirate action sequence, bold black ink-outline comic-animation style, flat cel-shaded coloring with dramatic high-contrast lighting, matching a high-end animated game-cinematic look. 15 seconds, fast-cut action-trailer pacing across 12 rapid scenes. Reference: THE CREW (@img1) — CAPTAIN, THE QUARTERMASTER, THE OLD NAVIGATOR — matching each character's exact face, outfit, and design throughout. Location: their own weathered galleon deck, at stormy dusk under bright overcast grey-white daylight (NOT pitch-black night — the storm clouds and rain are dramatic but the scene stays clearly lit throughout), in a torrential storm, under boarding attack from a rival pirate ship. (0:00–0:01.2) A rival pirate ship looms alongside through fog and rain, a cannon flash bursting bright against the pale overcast storm sky. Wide static low-angle shot. (0:01.2–0:02.2) THE OLD NAVIGATOR wrenches the ship's wheel hard, rain streaming down his weathered face, the deck tilting as a cannonball splashes close off the bow. Close handheld shot with subtle shake. (0:02.2–0:03.2) Grappling hooks fly through the rain-streaked air and bite into the deck railing with sharp metallic impacts. Fast tracking shot following a hook mid-flight. (0:03.2–0:04.2) Rival boarders swing across on ropes between the ships, clearly lit against the bright grey storm sky with a lightning flash adding a brief highlight. Wide low-angle composition, figures fully visible rather than in silhouette. (0:04.2–0:05.4) THE QUARTERMASTER draws his knife in one fluid, practiced motion, his scarred face clearly lit by the bright overcast daylight, feathers in his bandana whipping in the wind. Fast whip-pan into a tight close-up. (0:05.4–0:06.6) A sharp, fast knife-fight exchange between the Quartermaster and a boarding pirate — blades flash, coat fabric tears, rain sprays off with the impact of each parry. Tight handheld mid-shot with quick internal cuts. (0:06.6–0:07.6) THE CAPTAIN strides forward through the surrounding chaos, drawing his cutlass with calm, deliberate confidence, utterly unshaken by the fighting around him. Slow-motion push-in, a deliberate contrast to the frantic energy around him. (0:07.6–0:08.8) The rival ship's captain steps forward to meet him. The surrounding fight blurs into soft-focus background as a clean, symmetric one-on-one composition forms between the two captains. Wide symmetric two-shot. (0:08.8–0:10.2) Their blades clash — sparks burst off crossed steel, lit starkly by a cannon-fire flash from the background. Close dynamic shot with a slight dutch-angle tilt, fast cutting energy. (0:10.2–0:11.4) THE OLD NAVIGATOR, still gripping the wheel, ducks a swinging boom overhead and steadies the ship through a crashing wave, entirely unshaken. Side tracking shot. (0:11.4–0:13) THE CAPTAIN lands a decisive final strike, disarming the rival captain — his blade spins away and clatters to the deck.
Referencing the face, hairstyle, and body proportions of image_1 — this exact young Asian woman with shoulder-length black hair with bangs, delicate features, and slender figure must remain 100% identical across all outfit changes. Face never changes. 9:16 vertical, 15 seconds, high-saturation commercial style: photo-realistic character on flat graphic animation backgrounds, red-black-white color palette. [0–1.7s] Pure white studio background. Full-body 35mm shot. Character wears simple grey-black outfit, faces camera, holds a transparent plastic cola bottle filled with deep-brown carbonated liquid, red label, red cap. She leans in and twists the cap open with effort. [1.7–2.2s] Cap pops off with a burst — dense bubbles rush upward, cold mist sprays out. Her face shows delighted surprise. A red flash wipes the frame. [2.2–3.5s] Background instantly transforms: deep crimson flat-design. A giant matte-black cola bottle silhouette dominates center frame. Character shrinks and stands inside the silhouette, tilts head back to drink. Bold red and black geometric shapes slide rapidly behind her. [3.5–4s] A giant condensation-covered cola bottle sweeps horizontally across the full frame at high speed with motion blur — TRANSITION 1. [4–6s] Bottle clears. OUTFIT 1 — sporty sweet: red-black cropped top, black shorts, red cap, black sneakers. Same face. She raises one leg, holds cola bottle, energetic jump pose. Floating props: red headphones, black camera, ice cubes, red bottle caps. [6–8s] Cola bubbles explode across frame — TRANSITION 2. OUTFIT 2 — street casual: black oversized tee with red graphic, black wide shorts, red jacket tied at waist, red-black sneakers. Same face. She spins, lands, turns back to camera and raises cola bottle with cool confidence. [8–10s] Giant red bottle cap spins into frame — TRANSITION 3. OUTFIT 3 — hot athletic: red off-shoulder crop top, black high-waist shorts, red-black wristbands, black ankle boots. Same face. She leaps sideways mid-air, one hand drinking from cola. Floating: skewers, straws, ice cubes, cola bubbles. [10–12s] Dark brown cola liquid splashes across body — TRANSITION 4. OUTFIT 4 — cool summer: black cropped top with red trim, red-black shorts, light summer shoes. Same face. Hair gently blown by air current. She floats sideways, holds cola bottle. Floating: red-black swim ring, sunglasses, walkman, small tote bag. [12–13s] A giant ice-frosted cola bottle rises fast from bottom of frame. Character shrinks, floats beside the bottle. Red-black accessories explode outward in a shockwave. Background: deep red and black diagonal geometric blocks. [13–15s] Cut to product close-up: cola bottle front view, transparent body filled with deep-brown carbonated liquid, dense fine bubbles rising continuously, real condensation droplets coating the glass, red label with clean white 'COLA' text only. Black ice cubes and red bottle cap float a
Early morning; sunlight filters through the forest canopy, casting a glow over the bank of a clear stream. The scene opens with a gentle, cinematic perspective. No faces are shown—only a pair of warm, capable hands. Shot 1: Hands carry a bamboo basket to the edge of the crystal-clear stream, where the water flows gently and small fish dart about. A hand uses a bamboo net to catch a fresh, silvery fish; it flops lightly in the basket, sending droplets of water splashing and sparkling in the sunlight. The atmosphere is natural, calm, and soothing. Shot 2: Moving to a wooden table by the stream, the hands begin preparing the ingredients. The fresh fish is placed on a wooden cutting board and slowly sliced with a sharp knife, revealing the clear texture of the flesh through clean, fluid movements. Next, a block of tender white tofu is gently cut into neat, uniform cubes; the surface of the tofu appears soft and smooth. Shot 3: Tofu and fish soup is prepared in a traditional earthenware pot over a small stove at the edge of the forest. As the water begins to boil, fish slices, tofu, chopped scallions, and fresh vegetables are added. Steam rises gently, the broth turns a milky white, and the fish and tofu tumble softly within the simmering liquid. Shot 4: Finally, the camera closes in on a bowl of the freshly cooked soup. White steam drifts upward, and sunlight catches the surface of the broth; a simple wooden spoon and the bamboo basket sit nearby. The backdrop features the forest, the stream, and leaves swaying in the breeze, evoking a sense of returning to nature and finding peaceful happiness. Style Requirements: Warm, hand-drawn style reminiscent of Hayao Miyazaki’s animated films; delicate watercolor textures; soft, natural lighting; rich forest greens; a soothing, tranquil, and heartwarming atmosphere; a blend of high-quality 2D animation and 3D spatial depth; cinematic camera work; fluid, natural movement; realistic physical interactions; rich detail in the ingredients; 4K cinematic animation quality. Sound Design (Crucial): Use only natural ambient sounds—no background music, no dialogue. Sounds include: the clear sound of the flowing stream; birdsong; leaves rustling in the breeze; dripping water; the soft sounds of the knife slicing fish and tofu; the crackling of burning firewood; the bubbling of the earthenware pot; the sound of the soup simmering. The overall feel is that of a quiet documentary about forest cooking. Negative Prompt (Seedance recommends including): No real people, no human faces, no modern kitchens, no city backgrounds, no plastic tableware, no exaggerated movements, no exaggerated cartoon expressions, no background music, no subtitles, no text, no rapid cuts, no AI-induced distortions, no extra fingers, no anatomical errors, no low-quality animation.
Live-Action + 2D Anime Sticker Composite, First-Person Cooking POV, Realistic Kitchen Texture vs Flat Cartoon Style, HD, Static Camera, 【Duration】 15 seconds 【Scene】 Real Home Kitchen First-Person View: Black skillet on a gas stove cooking sliced mushrooms and butter. Background features white subway tiles, hanging copper pans, ceramic jars, a wooden cutting board, and bright natural light from a window. 【Character】 Q-Version Anime Sticker Character: Flat 2D sticker style, thick outlines. Small girl with light blue hair, a green leaf hat, brown cape, and white apron. Simple dot eyes and rosy cheeks. Pure 2D flat quality, unaffected by real lighting, portraying a cheerful but accident-prone helper. Shot 1: Cooperative Stirring. First-person POV: Real hands use a wooden spoon to stir mushrooms in the pan. The 2D girl stands on the stove, cheerfully holding the spoon handle to help stir. Sound Effects: Sizzling butter. Shot 2: Pepper Seasoning. Real Real hands bring in a tall wooden pepper grinder. The girl hugs the grinder to assist as pepper dust falls over the food. The real hands then exit the frame, leaving her on the stovetop. Sound Effects: Grinding clicks, sizzling. Shot 3: Pepper Sneeze Launch. Floating pepper dust surrounds the girl. She inhales it, her face scrunches up, and she unleashes a massive cartoon sneeze. The sheer force, accompanied by flying cartoon leaves, launches her backward through the air. Sound Effects: Large "Ah-choo," wind whoosh. Shot 4: Dizzy Bowl Landing. The girl flies off-screen and lands in a beige ceramic mixing bowl on the counter. Her leaf hat flies off. She pops her head up with swirling spiral eyes, her tongue hanging out, and cartoon dizzy rings circling her head. Sound Effects: Clatter, cartoon dizzy twinkling.
The jersey color changes every 0.7s. Smoothly connect the first and last frames. Natural and gentle motion using squash and stretch and anticipation techniques. Running, arc motion, Slow, Loop, 12 fps, no dialogue.
A conversation of the daughter in image @image1 and the dad in image @image2. The daughter is sitting dreaming of a pet dog, she imagines the dogs in @image3, @image4 and @image5 one after another, when she imagine them they were happy showing through their eyes, face, mouth, and tail. Then she tells her dad they should get a pet dog, but the dad doesn't want a dog, she keeps begging and asking and telling him how amazing it is to have a pet dog to convince him, he keeps saying he doesn't like dogs, they go one after another alternating, at the end the dad finally says "fine, we'll get a dog". Old disney movie aesthetic and animation style.
[Protagonist] A 2nd-grade elementary school girl with a black bob. [Setting] A shrine approach lined with torii gates. [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality cinematography. Develop attractively by changing compositions, camera angles, screen sizes, and character distances so that similar images do not repeat. No subtitles, no watermarks, no BGM. Includes environmental sounds. [Video Structure] The path the protagonist runs on changes seasons with every step. She maintains her speed by changing her form each time, and for an 'empty' step in the middle, she steps ahead in the air to cross it. Only the final step returns to a normal road. Shot 1 (Transition Hook): A shrine approach with torii gates. Every time the protagonist takes a step, the season switches entirely. An expression of surprise and curiosity. Shot 2 (Continuous): Second and third steps. Seasons change with each step, with scenery and sounds following suit. The protagonist's eyes busily follow the surroundings. Shot 3 (Adaptation): The protagonist maintains speed while changing form. At the transition seams, hair sways in two different types of wind. A calm expression of adaptation. Shot 4 (Close-up): Close-up of feet. A boundary between two worlds runs within a single step. A gaze focused on judging the footing. Shot 5 (Empty Step): Nothing at the position of the next step. The protagonist steps ahead in the air first, summoning a floor of light. Tension from the split-second decision. Shot 6 (Rush): Running full speed for the last ten steps. Seasons switch at high speed, and footsteps become a percussion rhythm. Running through with an elated expression. Shot 7 (Normal): The final step is a normal road. The protagonist says 'I went through four seasons in three seconds' with a let-down face.
Classic 1990s Disney-style hand-drawn animation, colorful forest, expressive animal faces, exaggerated physical comedy, smooth cinematic motion, family-friendly humor. Scene 1 — 0–3s: A mischievous raccoon spots a picnic basket hanging from a tree. He stands on a sleepy turtle’s curved shell, stretching upward and saying, “Stay still!” Scene 2 — 3–6s: A tiny butterfly lands on the turtle’s nose. The turtle’s eyes cross, his cheeks puff up, and he desperately tries not to sneeze. The raccoon wobbles above him. Scene 3 — 6–10s: The turtle releases a huge sneeze and pulls into his shell. The shell suddenly rolls forward like a wheel, carrying the terrified raccoon around the pond as he shouts, “Wrong way!” Scene 4 — 10–13s: The shell hits a tree root, launching the raccoon through the air and directly into the hanging picnic basket. Food and fruit explode everywhere. Scene 5 — 13–15s: The raccoon lands face-first in a cream pie. The turtle calmly catches a falling sandwich, takes a bite, and asks, “Did we get it?” The raccoon silently gives him a cream-covered thumbs-up. Fast pacing, clear visual storytelling, natural character motion, playful sound effects, no subtitles, no watermark.
Create a humorous animated short showing a chaotic morning where a man oversleeps, wakes up in panic, rushes through his routine, grabs a quick breakfast, gets ready in a hurry, and runs through a rainy city trying to catch the bus. After arriving at work, he faces a stressful moment with his boss, only to suddenly fall backward and reveal it was all a nightmare. Use expressive characters, fast-paced action, exaggerated emotions, and a playful cartoon style.
Cute relaxing 8 bit pixel art, calm ethereal instrumental Nordic music with no vocals, like you're coming home to where you truly belong after a long journey out of the deep dark night of chaos.
8-bit pixel art, dreamy ethereal fairy girl with long silver hair and flower crown, wearing sheer lace dress, standing barefoot in glowing mossy forest at twilight, fireflies and floating petals, ancient trees with soft ivy, pastel pinks lavenders and greens, tumblr core dreamy fantasy aesthetic, retro 8-bit pixel style, soft glow, limited color palette. Looping ambient 8-bit pixel art video, subtle motion, seamless dreamy loop, tumblr fantasy aesthetic, retro pixel style
Referencing the face, hairstyle, and body proportions of image_1 — this exact young Asian woman with shoulder-length black hair with bangs, delicate features, and slender figure must remain 100% identical across all outfit changes. Face never changes. 9:16 vertical, 15 seconds, high-saturation commercial style: photo-realistic character on flat graphic animation backgrounds, red-black-white color palette. [0–1.7s] Pure white studio background. Full-body 35mm shot. Character wears simple grey-black outfit, faces camera, holds a transparent plastic cola bottle filled with deep-brown carbonated liquid, red label, red cap. She leans in and twists the cap open with effort. [1.7–2.2s] Cap pops off with a burst — dense bubbles rush upward, cold mist sprays out. Her face shows delighted surprise. A red flash wipes the frame. [2.2–3.5s] Background instantly transforms: deep crimson flat-design. A giant matte-black cola bottle silhouette dominates center frame. Character shrinks and stands inside the silhouette, tilts head back to drink. Bold red and black geometric shapes slide rapidly behind her. [3.5–4s] A giant condensation-covered cola bottle sweeps horizontally across the full frame at high speed with motion blur — TRANSITION 1. [4–6s] Bottle clears. OUTFIT 1 — sporty sweet: red-black cropped top, black shorts, red cap, black sneakers. Same face. She raises one leg, holds cola bottle, energetic jump pose. Floating props: red headphones, black camera, ice cubes, red bottle caps. [6–8s] Cola bubbles explode across frame — TRANSITION 2. OUTFIT 2 — street casual: black oversized tee with red graphic, black wide shorts, red jacket tied at waist, red-black sneakers. Same face. She spins, lands, turns back to camera and raises cola bottle with cool confidence. [8–10s] Giant red bottle cap spins into frame — TRANSITION 3. OUTFIT 3 — hot athletic: red off-shoulder crop top, black high-waist shorts, red-black wristbands, black ankle boots. Same face. She leaps sideways mid-air, one hand drinking from cola. Floating: skewers, straws, ice cubes, cola bubbles. [10–12s] Dark brown cola liquid splashes across body — TRANSITION 4. OUTFIT 4 — cool summer: black cropped top with red trim, red-black shorts, light summer shoes. Same face. Hair gently blown by air current. She floats sideways, holds cola bottle. Floating: red-black swim ring, sunglasses, walkman, small tote bag. [12–13s] A giant ice-frosted cola bottle rises fast from bottom of frame. Character shrinks, floats beside the bottle. Red-black accessories explode outward in a shockwave. Background: deep red and black diagonal geometric blocks. [13–15s] Cut to product close-up: cola bottle front view, transparent body filled with deep-brown carbonated liquid, dense fine bubbles rising continuously, real condensation droplets coating the glass, red label with clean white 'COLA' text only. Black ice cubes and red bottle cap float a
[Basic Settings] Generate a humorous 10-second vertical 9:16 video. Synthesize a real residential area environment with a Q-version flat 2D anime sticker character. Fixed fisheye camera, one continuous shot, no editing, transitions, or zoom. No music or UI. [Core Plot] Capybara Lulu runs to a gate column. Hearing 'Please scan face,' it hugs the column and puts its face to the fisheye lens. After failing twice with an 'Unrecognized' prompt, it shows confusion and tries harder. [Scene] Modern residential entrance, natural daylight, green column on the right. No other people or vehicles. [Camera] Simulated fixed fisheye camera with barrel distortion and vignetting. The character's face occupies 70-85% of the frame when close. [Character] Capybara Lulu: Q-version anthropomorphic cartoon capybara, yellow rounded body, orange shorts, yellow bib, and an orange on its head. [Style] Pure flat 2D sticker style with dark outlines and no 3D textures. [Composition] Lulu runs from far right to the column, interacts with the camera following the system's voice prompts. [Timeline] Run to gate -> Wait for scan -> Hug column and press face -> First failure and retraction -> Second attempt and failure. [Sound] Ambient residential noises, footsteps, and clear mechanical system voices in Chinese: 'Please scan face' and 'Unrecognized.' [Mandatory Constraints] Consistent 2D style, stable grounding, correct occlusion with the column, and synchronization with voices. [Negative Prompt] Realistic animals, 3D CG, fur textures, camera movements, background music, or character deformation.
15 seconds, 16:9. A VFX video blending photorealistic live-action footage set in rural Japan during the Heisei era midsummer with chalk animations consisting only of outlines. A complete one-cut video from the perspective of a boy, without any cuts. [Live-Action Space] A midsummer afternoon. A traditional wooden house with a tatami room. Faded sliding doors (fusuma and shoji), dry wooden pillars, a low table (chabudai), mosquito coils, a CRT TV, an old electric fan, and a wall-mounted AC. In the kitchen at the back, there is an old white refrigerator. Strong summer sunlight through the shoji, humid hot air, and slight heat haze. Faded summer colors, soft film grain, light color bleeding, slight overexposure, and frame jitters, as if shot with a 1990s home film camera. [Camera] The camera is a complete POV at a boy's eye level. The boy walks from the tatami room to the kitchen holding a handheld camera. Natural camera shake, vertical movement accompanying breathing, and pans/advancements that follow the animation with a slight delay. From 0 to 10 seconds, do not show the boy's hands, arms, face, or body at all. The boy's right hand only appears once after 10 seconds when opening the refrigerator. [Absolute Style for Hand-Drawn Animation] Seals, penguins, and polar bears are drawn only with rough chalk outlines. The inside of the body is a completely transparent hollow, so the tatami, walls, furniture, and refrigerator are always visible through the animals' bodies. Do not fill animals with white or blue. Do not use opaque silhouettes. Do not draw color, shading, fur, or three-dimensional flesh inside the body. Represent animals only with outlines, small dots for eyes, and short lines for mouths. Lines are not uniform digital lines; they jitter in thickness, break, drop dust, and are redrawn every frame. Use white, light blue, and dark blue chalk lines, with some small yellow and pink accent lines. Create liveliness not by coloring animals, but with a large number of small line drawings flying around. Snowflakes, bubbles, spirals, fish outlines, ice fragments, stars, wavy lines, cold wind ribbons, and speed lines move in foreground, middle ground, and background at different sizes and speeds. There is joyful movement throughout the screen, but the live-action room is not lost. [0-4 Seconds: Fan and Seal] An old fan is oscillating on the tatami. Vortices of cold air made of white and light blue chalk lines fly out one after another from the blades. Several vortex lines connect in the air and continuously transform into a large seal consisting only of outlines. The seal's body is completely transparent, revealing the tatami and fusuma behind it. The seal swims joyfully in the air, wriggling its body as it circles the camera once. It is followed by a swarm of small fish outlines, bubbles, stars, ice particles, and wavy lines. Multiple chalk line afterimages extend from the seal's tail. The camera follows the seal with a slight delay and pans toward the AC on the wall. [4-8 Seconds: AC and Penguins] As the seal passes in front of the AC, cold air in white and blue chalk lines gushes out from the vent. The cold air lines smoothly transform into 5 penguins consisting only of outlines. All penguins have transparent bodies, showing the walls and furniture in the background. The 5 penguins are not the same size; place one large one in the foreground, three in the middle ground, and one small one in the back. Each flies through the room at different heights and speeds as if swimming underwater. One rotates, two cross each other, one goes under the table, and one passes quickly right next to the camera. Around the penguins, snowflakes, bubbles, spirals, fish outlines, ribbon-like cold winds, and fine speed lines flow in large quantities. Wind chimes, noren curtains, and mosquito coil smoke sway in the cold wind. The camera follows the penguins through the fusuma into the kitchen. [8-10 Seconds: Movement to Refrigerator] The 5 penguins and the seal enter the kitchen and circle around the old white refrigerator. The transparent outlines of the animals cross in front and behind the refrigerator, creating correct occlusion and depth. Blue chalk arrows, snowflakes, and fish outlines gather toward the refrigerator handle. The camera stops in front of the refrigerator. Until this point, the boy's hands or body are not shown at all. [10-12 Seconds: Boy Opens Refrigerator] For the first time, only the thin tanned right arm and hand of the live-action boy enter from the bottom of the screen. The hand has 5 natural fingers and correctly grasps the handle of the old refrigerator. The boy pulls the door open toward him. The POV camera tilts slightly to match the weight of the door. The boy's face, left hand, torso, and legs are not shown. The refrigerator does not open automatically. [12-15 Seconds: Polar Bear and Shaved Ice] The bluish live-action light from the refrigerator illuminates the kitchen and the boy's hand. Inside the refrigerator, a round polar bear drawn only with outlines is sitting. The polar bear's body is completely transparent, showing the refrigerator shelves and food through its body. Do not fill the polar bear. On the other hand, the shaved ice in the glass bowl in front of it is depicted with high density using layers of vivid light blue and blue chalk lines, making it look sparkling. Create a contrast between the transparent polar bear and the vibrant shaved ice. Initially, the polar bear is looking down, eating shaved ice with a spoon. The spoon stops halfway at the sound of the refrigerator opening. After a moment of stillness, it slowly looks up and finally makes eye contact with the camera. There are some light blue chalk traces of shaved ice around its mouth. At that moment, the seal and 5 penguins peek out all at once from around the refrigerator. Snowflakes, fish, bubbles, stars, spirals, and cold wind ribbons burst across the screen. However, all are outlines and fine scribble lines, and the animals' bodies remain transparent. The boy's hand remains grasping the handle. When the gazes of the polar bear and the boy align, cold white air flows toward the lens, and the edges of the frame fog up slightly to end. [Audio] No BGM, narration, or conversation. Sounds of distant cicadas, the old fan motor, wind chimes, footsteps on tatami, rustling clothes, the AC operating, the refrigerator door, and small mechanical sounds inside the refrigerator. Synchronize hand-drawn animation with light sounds of chalk running on paper, cold wind, bubbles, splashes, and cool sounds of small ice particles touching. Finally, emphasize the small sound of the polar bear's spoon touching the glass bowl. [Strict Requirements] Maintain the same POV as a one-cut until the end. Make the interior of animal bodies completely transparent in every frame; do not fill with white, blue, black, etc. Do not transform into opaque silhouettes, solid cel-shading, live-action animals, 3DCG animals, or three-dimensional fur. Absolutely do not show the boy's hand or body from 0 to 10 seconds. The refrigerator is opened with the boy's right hand after 10 seconds. The polar bear does not look at the camera at first; it slowly looks up from the shaved ice. Do not add cuts, scene transitions, teleportation, subtitles, text, logos, watermarks, or BGM.
Live Action + 2D Animated Sticker Hybrid Funny Short Video. [Style] Flat 2D Sticker Composite. First-person POV cooking perspective. Contrast between a realistic kitchen and a flat cartoon sticker character. [Scene] A real home kitchen with a black iron wok on the stove. Natural lighting from a side window. [Character] Capybara Lulu. A rounded, cute humanoid cartoon capybara with a flat 2D sticker texture. Wears orange shorts and a yellow apron, with a small orange on its head. ... [Lens 1] Salt Avalanche: Lulu dumps a whole jar of salt into the wok while the real hand is cooking. [Lens 2] Spatula Bonk: The real hand knocks Lulu's head with a spatula, creating a red cartoon bump. [Lens 3] Cry & Feed: Lulu cries cartoon tears. The real hand feeds a spatula of salty food into Lulu's mouth. [Lens 4] Salt K.O.: Lulu faints from the saltiness and falls over with stars spinning over its head.
Create a 35-second anime/Ghibli-inspired 2D commercial for Starbucks Bottled Coffee featuring a young man enjoying a bright morning in the city. He picks up a Starbucks Caffè Latte from a convenience store, takes a refreshing sip, then works and socializes with friends in a cozy café while using his laptop and notebook. Warm sunlight, soft colors, expressive character animation, and upbeat acoustic music create a cheerful, inspiring atmosphere. End with a close-up of the Starbucks Caffè Latte bottles.
[Protagonist] 2nd-grade girl with a black bob haircut. [Style] 15 seconds. Full-color Japanese anime. High-density 2D animation with a movie-quality budget. Detailed background art, smooth in-betweens, cinematic processing. No subtitles or BGM, environmental sounds only. [Composition] In a city where the ground opens up into blackness, the character moves forward by stepping only on manhole covers. Each step glows and creates a rhythmic sound. Gaps are crossed with big jumps. [Highlight] The manholes produce different musical pitches, turning the sequence of jumps into a melody. Shot 1: Shopping district; steps sound only on manholes. Shot 2: Ground sinks into blackness. Shot 3: Stepping accurately with a glowing effect and rhythm. Shot 4: Low-angle tracking shot. Shot 5: Big leap across a gap. Shot 6: Landing perfectly on the next manhole with a smirk. Shot 7: Landing at the destination as the ground returns to normal.
[Style] Creative short video mixing live-action and 2D hand-drawn animation, 9:16 vertical screen, photorealistic home vlog texture + flat cel-shaded hand-drawn animation in the mirror reflection, playful reversal, 8K ultra-clear. [Duration] 12 seconds [Scene] A bright modern living room: light wood floor, off-white walls, a black thick-framed full-length mirror standing against the wall, a straw hat hanging next to the mirror, with low cabinets and a corner of a piano in the background, soft indoor natural light. [Characters] Protagonist @Image1 (strictly maintain the facial features, hairstyle, pink dress, and high heels styling from the reference image); the reflection in the mirror is a 2D hand-drawn animated version of the same protagonist: same face, hair, and outfit, flat color blocks + clean line art, movements synchronized with the real person but with slight cartoon exaggeration (body elasticity and amplitude increased by 10%). [Rules] The real person is always in the physical space outside the mirror, and the reflection is always hand-drawn animation; when the identity reverses twice, the space swaps but the style rules remain the same; outfit changes are completed at the beat, synchronized inside and outside the mirror. [00:00-00:01] Shot 1: Opening Hook (Hook Close-up) Close-up: Protagonist @Image1 gives a sly smile to the camera, turns to point at the dressing mirror behind her; a quick whip pan to the front of the mirror. [00:01-00:04] Shot 2: Mirror Duet Medium shot, fixed camera, capturing both the real person's side-back and the mirror surface: the protagonist in the pink dress from the reference image dances in front of the mirror—pointing, side-kicking, turning, and touching her hair to the beat. The reflection in the mirror is her 2D hand-drawn version, in the same pink dress, movements synchronized, but each movement ends with a bit of elastic cartoon follow-through; her white socks in the reflection are paired with hand-drawn flat shoes. Audio: Light pop dance music starts, with drum beats and movement synchronization. [00:04-00:05.5] Shot 3: Reversal 1 - Stepping Out (Role Swap) On the heavy beat: the hand-drawn girl steps out of the mirror frame with one foot into the real room foreground, maintaining the line-art style in contrast with the real floor; at the same moment, the real protagonist appears inside the mirror, peeking out while holding the frame with a look of surprise. Audio: Heavy 'thump' + playful 'pop' sound of stepping out. [00:05.5-00:08] Shot 4: Outfit Swap 2 - Gray Street Style Another heavy beat, the two instantly swap back to original positions and change outfits: protagonist changes into a short gray hoodie + gray mini skirt + sneakers (face and hair unchanged), high ponytail. The real and hand-drawn versions continue dancing: hip twists, cross-steps, knee lifts, with cartoon version movements being more exaggerated, the skirt swinging in elastic arcs. Audio: Rhythm continues, with a 'swish' sound at the outfit change. [00:08-00:11] Shot 5: Outfit Swap 3 - Cream Dress Third beat outfit change: Pale yellow puff-sleeve fluffy dress + brown short boots, twin tails. The two interact across the mirror: real version hands on hips twisting, hand-drawn version jumping on one leg with an exaggerated smile; they both freeze in the same pose on the final beat. Audio: Rhythm builds to a peak. [00:11-00:12] Shot 6: 2D Ending The hand-drawn girl steps out of the mirror frame again, walking towards the camera to occupy half the foreground, making a playful 'shh' gesture and winking; the real protagonist waves with a smile in the background mirror. The screen freezes abruptly, no fade out. Audio: Music stops suddenly + a hand-drawn style 'ding' sound.
Style: Fashion Transition Ad for beverages, vertical 9:16, photorealistic + cutout collage graphic style, smooth rhythmic outfit changes, 8K Ultra HD, color palette of Coke Red #E61A27/pure black/pure white. Duration: 15 seconds. Scene: Opening in a pure white studio background; from 2 seconds, switch to Coke Red solid background with a giant white curved bottle-shaped cutout frame in the center, and deep red italic 'COLA' text layered in the background; no real brand logos throughout. Character: Protagonist @Image1 (keep facial features and hairstyle; starts in black raglan long sleeves + black wide-leg shorts; all outfit changes follow the red/black/white theme). [00:00-00:02] Shot 1: Cap Twist Beat (White Studio Open) Pure white background medium shot: Protagonist @Image1 holds an unlabeled Coke bottle (deep brown soda + red label), arms crossed for two rhythmic twists, and opens the cap on the third beat with a 'pop' sound and rising bubbles. Audio: Two beat hits, bottle 'pop', carbonation hiss. [00:02-00:03] Shot 2: Instant Transition (Snap Transition) She tilts her head back for a sip, and the moment she swallows, the background 'snaps' to a Coke Red background with a white bottle-shaped cutout framing her whole body, with dark red 'COLA' text across. Audio: Swallowing sound + deep bass 'thud'. [00:03-00:07] Shot 3: Outfit 1 - Street Rhythm (Transition Pop / Floating Props) Instant outfit change: Reverse red baseball cap, white sunglasses, black vest over red tank top, white stockings with black polka dots + black shorts, red platform shoes, holding a Coke bottle. She performs light dance steps within the bottle frame: single-leg hops, hip twists, bottle posing. Floating red/white props: Cassette player, Polaroid camera, headphones, sampler, with 3D white text 'Bubbles Maxed Out' in corners. Audio: Rhythmic beat + 'whoosh' sounds of flying props. [00:07-00:10] Shot 4: Outfit 2 - Vibrant Now (Kick Jump Pose) Instant outfit change: White baseball cap, white T-shirt with red pattern, red/black jacket tied at waist, black shorts, red high-top canvas shoes. She does a kick-jump freeze pose, then lands and turns. Floating props change to: Red canvas shoes, white cap, red/white camera, sunglasses, 3D text 'Enjoy the Summer'. Audio: Beat continues + jump landing 'thud'. [00:10-00:13] Shot 5: Outfit 3 - Floating Summer (Floating Summer) Instant outfit change: White off-the-shoulder top, red/white striped shorts, barefoot, floating in a swimming posture inside the bottle frame. Floating props: Red/white striped swim ring, rubber duck, red flip-flops, white mesh bag, 3D text 'Escape Gravity'. Audio: Beat turns light + water 'gurgle' sounds. [00:13-00:15] Shot 6: Product Poster Ending (End Card) Instant cut to poster: Red/black diagonal split background, center shot of unlabeled Coke bottle (dark brown soda, red label, white 'COLA' text) with fine water droplets. White italic text slides in from sides: 'Coke Refreshment', with small text below '#Refresh Your Joy#'. Freeze frame, no fade out. Audio: Final heavy hit + carbonation hiss ending.
Premium stylized 2D animated pirate action sequence, bold black ink-outline comic-animation style, flat cel-shaded coloring with dramatic high-contrast lighting, matching a high-end animated game-cinematic look. 15 seconds, fast-cut action-trailer pacing across 12 rapid scenes. Reference: THE CREW (@img1) — CAPTAIN, THE QUARTERMASTER, THE OLD NAVIGATOR — matching each character's exact face, outfit, and design throughout. Location: their own weathered galleon deck, at stormy dusk under bright overcast grey-white daylight (NOT pitch-black night — the storm clouds and rain are dramatic but the scene stays clearly lit throughout), in a torrential storm, under boarding attack from a rival pirate ship. (0:00–0:01.2) A rival pirate ship looms alongside through fog and rain, a cannon flash bursting bright against the pale overcast storm sky. Wide static low-angle shot. (0:01.2–0:02.2) THE OLD NAVIGATOR wrenches the ship's wheel hard, rain streaming down his weathered face, the deck tilting as a cannonball splashes close off the bow. Close handheld shot with subtle shake. (0:02.2–0:03.2) Grappling hooks fly through the rain-streaked air and bite into the deck railing with sharp metallic impacts. Fast tracking shot following a hook mid-flight. (0:03.2–0:04.2) Rival boarders swing across on ropes between the ships, clearly lit against the bright grey storm sky with a lightning flash adding a brief highlight. Wide low-angle composition, figures fully visible rather than in silhouette. (0:04.2–0:05.4) THE QUARTERMASTER draws his knife in one fluid, practiced motion, his scarred face clearly lit by the bright overcast daylight, feathers in his bandana whipping in the wind. Fast whip-pan into a tight close-up. (0:05.4–0:06.6) A sharp, fast knife-fight exchange between the Quartermaster and a boarding pirate — blades flash, coat fabric tears, rain sprays off with the impact of each parry. Tight handheld mid-shot with quick internal cuts. (0:06.6–0:07.6) THE CAPTAIN strides forward through the surrounding chaos, drawing his cutlass with calm, deliberate confidence, utterly unshaken by the fighting around him. Slow-motion push-in, a deliberate contrast to the frantic energy around him. (0:07.6–0:08.8) The rival ship's captain steps forward to meet him. The surrounding fight blurs into soft-focus background as a clean, symmetric one-on-one composition forms between the two captains. Wide symmetric two-shot. (0:08.8–0:10.2) Their blades clash — sparks burst off crossed steel, lit starkly by a cannon-fire flash from the background. Close dynamic shot with a slight dutch-angle tilt, fast cutting energy. (0:10.2–0:11.4) THE OLD NAVIGATOR, still gripping the wheel, ducks a swinging boom overhead and steadies the ship through a crashing wave, entirely unshaken. Side tracking shot. (0:11.4–0:13) THE CAPTAIN lands a decisive final strike, disarming the rival captain — his blade spins away and clatters to the deck.
Early morning; sunlight filters through the forest canopy, casting a glow over the bank of a clear stream. The scene opens with a gentle, cinematic perspective. No faces are shown—only a pair of warm, capable hands. Shot 1: Hands carry a bamboo basket to the edge of the crystal-clear stream, where the water flows gently and small fish dart about. A hand uses a bamboo net to catch a fresh, silvery fish; it flops lightly in the basket, sending droplets of water splashing and sparkling in the sunlight. The atmosphere is natural, calm, and soothing. Shot 2: Moving to a wooden table by the stream, the hands begin preparing the ingredients. The fresh fish is placed on a wooden cutting board and slowly sliced with a sharp knife, revealing the clear texture of the flesh through clean, fluid movements. Next, a block of tender white tofu is gently cut into neat, uniform cubes; the surface of the tofu appears soft and smooth. Shot 3: Tofu and fish soup is prepared in a traditional earthenware pot over a small stove at the edge of the forest. As the water begins to boil, fish slices, tofu, chopped scallions, and fresh vegetables are added. Steam rises gently, the broth turns a milky white, and the fish and tofu tumble softly within the simmering liquid. Shot 4: Finally, the camera closes in on a bowl of the freshly cooked soup. White steam drifts upward, and sunlight catches the surface of the broth; a simple wooden spoon and the bamboo basket sit nearby. The backdrop features the forest, the stream, and leaves swaying in the breeze, evoking a sense of returning to nature and finding peaceful happiness. Style Requirements: Warm, hand-drawn style reminiscent of Hayao Miyazaki’s animated films; delicate watercolor textures; soft, natural lighting; rich forest greens; a soothing, tranquil, and heartwarming atmosphere; a blend of high-quality 2D animation and 3D spatial depth; cinematic camera work; fluid, natural movement; realistic physical interactions; rich detail in the ingredients; 4K cinematic animation quality. Sound Design (Crucial): Use only natural ambient sounds—no background music, no dialogue. Sounds include: the clear sound of the flowing stream; birdsong; leaves rustling in the breeze; dripping water; the soft sounds of the knife slicing fish and tofu; the crackling of burning firewood; the bubbling of the earthenware pot; the sound of the soup simmering. The overall feel is that of a quiet documentary about forest cooking. Negative Prompt (Seedance recommends including): No real people, no human faces, no modern kitchens, no city backgrounds, no plastic tableware, no exaggerated movements, no exaggerated cartoon expressions, no background music, no subtitles, no text, no rapid cuts, no AI-induced distortions, no extra fingers, no anatomical errors, no low-quality animation.
Live-Action + 2D Anime Sticker Composite, First-Person Cooking POV, Realistic Kitchen Texture vs Flat Cartoon Style, HD, Static Camera, 【Duration】 15 seconds 【Scene】 Real Home Kitchen First-Person View: Black skillet on a gas stove cooking sliced mushrooms and butter. Background features white subway tiles, hanging copper pans, ceramic jars, a wooden cutting board, and bright natural light from a window. 【Character】 Q-Version Anime Sticker Character: Flat 2D sticker style, thick outlines. Small girl with light blue hair, a green leaf hat, brown cape, and white apron. Simple dot eyes and rosy cheeks. Pure 2D flat quality, unaffected by real lighting, portraying a cheerful but accident-prone helper. Shot 1: Cooperative Stirring. First-person POV: Real hands use a wooden spoon to stir mushrooms in the pan. The 2D girl stands on the stove, cheerfully holding the spoon handle to help stir. Sound Effects: Sizzling butter. Shot 2: Pepper Seasoning. Real Real hands bring in a tall wooden pepper grinder. The girl hugs the grinder to assist as pepper dust falls over the food. The real hands then exit the frame, leaving her on the stovetop. Sound Effects: Grinding clicks, sizzling. Shot 3: Pepper Sneeze Launch. Floating pepper dust surrounds the girl. She inhales it, her face scrunches up, and she unleashes a massive cartoon sneeze. The sheer force, accompanied by flying cartoon leaves, launches her backward through the air. Sound Effects: Large "Ah-choo," wind whoosh. Shot 4: Dizzy Bowl Landing. The girl flies off-screen and lands in a beige ceramic mixing bowl on the counter. Her leaf hat flies off. She pops her head up with swirling spiral eyes, her tongue hanging out, and cartoon dizzy rings circling her head. Sound Effects: Clatter, cartoon dizzy twinkling.
15 seconds, 16:9. A VFX video blending photorealistic live-action footage set in rural Japan during the Heisei era midsummer with chalk animations consisting only of outlines. A complete one-cut video from the perspective of a boy, without any cuts. [Live-Action Space] A midsummer afternoon. A traditional wooden house with a tatami room. Faded sliding doors (fusuma and shoji), dry wooden pillars, a low table (chabudai), mosquito coils, a CRT TV, an old electric fan, and a wall-mounted AC. In the kitchen at the back, there is an old white refrigerator. Strong summer sunlight through the shoji, humid hot air, and slight heat haze. Faded summer colors, soft film grain, light color bleeding, slight overexposure, and frame jitters, as if shot with a 1990s home film camera. [Camera] The camera is a complete POV at a boy's eye level. The boy walks from the tatami room to the kitchen holding a handheld camera. Natural camera shake, vertical movement accompanying breathing, and pans/advancements that follow the animation with a slight delay. From 0 to 10 seconds, do not show the boy's hands, arms, face, or body at all. The boy's right hand only appears once after 10 seconds when opening the refrigerator. [Absolute Style for Hand-Drawn Animation] Seals, penguins, and polar bears are drawn only with rough chalk outlines. The inside of the body is a completely transparent hollow, so the tatami, walls, furniture, and refrigerator are always visible through the animals' bodies. Do not fill animals with white or blue. Do not use opaque silhouettes. Do not draw color, shading, fur, or three-dimensional flesh inside the body. Represent animals only with outlines, small dots for eyes, and short lines for mouths. Lines are not uniform digital lines; they jitter in thickness, break, drop dust, and are redrawn every frame. Use white, light blue, and dark blue chalk lines, with some small yellow and pink accent lines. Create liveliness not by coloring animals, but with a large number of small line drawings flying around. Snowflakes, bubbles, spirals, fish outlines, ice fragments, stars, wavy lines, cold wind ribbons, and speed lines move in foreground, middle ground, and background at different sizes and speeds. There is joyful movement throughout the screen, but the live-action room is not lost. [0-4 Seconds: Fan and Seal] An old fan is oscillating on the tatami. Vortices of cold air made of white and light blue chalk lines fly out one after another from the blades. Several vortex lines connect in the air and continuously transform into a large seal consisting only of outlines. The seal's body is completely transparent, revealing the tatami and fusuma behind it. The seal swims joyfully in the air, wriggling its body as it circles the camera once. It is followed by a swarm of small fish outlines, bubbles, stars, ice particles, and wavy lines. Multiple chalk line afterimages extend from the seal's tail. The camera follows the seal with a slight delay and pans toward the AC on the wall. [4-8 Seconds: AC and Penguins] As the seal passes in front of the AC, cold air in white and blue chalk lines gushes out from the vent. The cold air lines smoothly transform into 5 penguins consisting only of outlines. All penguins have transparent bodies, showing the walls and furniture in the background. The 5 penguins are not the same size; place one large one in the foreground, three in the middle ground, and one small one in the back. Each flies through the room at different heights and speeds as if swimming underwater. One rotates, two cross each other, one goes under the table, and one passes quickly right next to the camera. Around the penguins, snowflakes, bubbles, spirals, fish outlines, ribbon-like cold winds, and fine speed lines flow in large quantities. Wind chimes, noren curtains, and mosquito coil smoke sway in the cold wind. The camera follows the penguins through the fusuma into the kitchen. [8-10 Seconds: Movement to Refrigerator] The 5 penguins and the seal enter the kitchen and circle around the old white refrigerator. The transparent outlines of the animals cross in front and behind the refrigerator, creating correct occlusion and depth. Blue chalk arrows, snowflakes, and fish outlines gather toward the refrigerator handle. The camera stops in front of the refrigerator. Until this point, the boy's hands or body are not shown at all. [10-12 Seconds: Boy Opens Refrigerator] For the first time, only the thin tanned right arm and hand of the live-action boy enter from the bottom of the screen. The hand has 5 natural fingers and correctly grasps the handle of the old refrigerator. The boy pulls the door open toward him. The POV camera tilts slightly to match the weight of the door. The boy's face, left hand, torso, and legs are not shown. The refrigerator does not open automatically. [12-15 Seconds: Polar Bear and Shaved Ice] The bluish live-action light from the refrigerator illuminates the kitchen and the boy's hand. Inside the refrigerator, a round polar bear drawn only with outlines is sitting. The polar bear's body is completely transparent, showing the refrigerator shelves and food through its body. Do not fill the polar bear. On the other hand, the shaved ice in the glass bowl in front of it is depicted with high density using layers of vivid light blue and blue chalk lines, making it look sparkling. Create a contrast between the transparent polar bear and the vibrant shaved ice. Initially, the polar bear is looking down, eating shaved ice with a spoon. The spoon stops halfway at the sound of the refrigerator opening. After a moment of stillness, it slowly looks up and finally makes eye contact with the camera. There are some light blue chalk traces of shaved ice around its mouth. At that moment, the seal and 5 penguins peek out all at once from around the refrigerator. Snowflakes, fish, bubbles, stars, spirals, and cold wind ribbons burst across the screen. However, all are outlines and fine scribble lines, and the animals' bodies remain transparent. The boy's hand remains grasping the handle. When the gazes of the polar bear and the boy align, cold white air flows toward the lens, and the edges of the frame fog up slightly to end. [Audio] No BGM, narration, or conversation. Sounds of distant cicadas, the old fan motor, wind chimes, footsteps on tatami, rustling clothes, the AC operating, the refrigerator door, and small mechanical sounds inside the refrigerator. Synchronize hand-drawn animation with light sounds of chalk running on paper, cold wind, bubbles, splashes, and cool sounds of small ice particles touching. Finally, emphasize the small sound of the polar bear's spoon touching the glass bowl. [Strict Requirements] Maintain the same POV as a one-cut until the end. Make the interior of animal bodies completely transparent in every frame; do not fill with white, blue, black, etc. Do not transform into opaque silhouettes, solid cel-shading, live-action animals, 3DCG animals, or three-dimensional fur. Absolutely do not show the boy's hand or body from 0 to 10 seconds. The refrigerator is opened with the boy's right hand after 10 seconds. The polar bear does not look at the camera at first; it slowly looks up from the shaved ice. Do not add cuts, scene transitions, teleportation, subtitles, text, logos, watermarks, or BGM.
[Protagonist] A 2nd-grade elementary school girl with a black bob. [Setting] A shrine approach lined with torii gates. [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality cinematography. Develop attractively by changing compositions, camera angles, screen sizes, and character distances so that similar images do not repeat. No subtitles, no watermarks, no BGM. Includes environmental sounds. [Video Structure] The path the protagonist runs on changes seasons with every step. She maintains her speed by changing her form each time, and for an 'empty' step in the middle, she steps ahead in the air to cross it. Only the final step returns to a normal road. Shot 1 (Transition Hook): A shrine approach with torii gates. Every time the protagonist takes a step, the season switches entirely. An expression of surprise and curiosity. Shot 2 (Continuous): Second and third steps. Seasons change with each step, with scenery and sounds following suit. The protagonist's eyes busily follow the surroundings. Shot 3 (Adaptation): The protagonist maintains speed while changing form. At the transition seams, hair sways in two different types of wind. A calm expression of adaptation. Shot 4 (Close-up): Close-up of feet. A boundary between two worlds runs within a single step. A gaze focused on judging the footing. Shot 5 (Empty Step): Nothing at the position of the next step. The protagonist steps ahead in the air first, summoning a floor of light. Tension from the split-second decision. Shot 6 (Rush): Running full speed for the last ten steps. Seasons switch at high speed, and footsteps become a percussion rhythm. Running through with an elated expression. Shot 7 (Normal): The final step is a normal road. The protagonist says 'I went through four seasons in three seconds' with a let-down face.
[Protagonist] 2nd-grade girl with a black bob haircut. [Style] 15 seconds. Full-color Japanese anime. High-density 2D animation with a movie-quality budget. Detailed background art, smooth in-betweens, cinematic processing. No subtitles or BGM, environmental sounds only. [Composition] In a city where the ground opens up into blackness, the character moves forward by stepping only on manhole covers. Each step glows and creates a rhythmic sound. Gaps are crossed with big jumps. [Highlight] The manholes produce different musical pitches, turning the sequence of jumps into a melody. Shot 1: Shopping district; steps sound only on manholes. Shot 2: Ground sinks into blackness. Shot 3: Stepping accurately with a glowing effect and rhythm. Shot 4: Low-angle tracking shot. Shot 5: Big leap across a gap. Shot 6: Landing perfectly on the next manhole with a smirk. Shot 7: Landing at the destination as the ground returns to normal.
Cute relaxing 8 bit pixel art, calm ethereal instrumental Nordic music with no vocals, like you're coming home to where you truly belong after a long journey out of the deep dark night of chaos.
Premium stylized 2D animated pirate action sequence, bold black ink-outline comic-animation style, flat cel-shaded coloring with dramatic high-contrast lighting, matching a high-end animated game-cinematic look. 15 seconds, fast-cut action-trailer pacing across 12 rapid scenes. Reference: THE CREW (@img1) — CAPTAIN, THE QUARTERMASTER, THE OLD NAVIGATOR — matching each character's exact face, outfit, and design throughout. Location: their own weathered galleon deck, at stormy dusk under bright overcast grey-white daylight (NOT pitch-black night — the storm clouds and rain are dramatic but the scene stays clearly lit throughout), in a torrential storm, under boarding attack from a rival pirate ship. (0:00–0:01.2) A rival pirate ship looms alongside through fog and rain, a cannon flash bursting bright against the pale overcast storm sky. Wide static low-angle shot. (0:01.2–0:02.2) THE OLD NAVIGATOR wrenches the ship's wheel hard, rain streaming down his weathered face, the deck tilting as a cannonball splashes close off the bow. Close handheld shot with subtle shake. (0:02.2–0:03.2) Grappling hooks fly through the rain-streaked air and bite into the deck railing with sharp metallic impacts. Fast tracking shot following a hook mid-flight. (0:03.2–0:04.2) Rival boarders swing across on ropes between the ships, clearly lit against the bright grey storm sky with a lightning flash adding a brief highlight. Wide low-angle composition, figures fully visible rather than in silhouette. (0:04.2–0:05.4) THE QUARTERMASTER draws his knife in one fluid, practiced motion, his scarred face clearly lit by the bright overcast daylight, feathers in his bandana whipping in the wind. Fast whip-pan into a tight close-up. (0:05.4–0:06.6) A sharp, fast knife-fight exchange between the Quartermaster and a boarding pirate — blades flash, coat fabric tears, rain sprays off with the impact of each parry. Tight handheld mid-shot with quick internal cuts. (0:06.6–0:07.6) THE CAPTAIN strides forward through the surrounding chaos, drawing his cutlass with calm, deliberate confidence, utterly unshaken by the fighting around him. Slow-motion push-in, a deliberate contrast to the frantic energy around him. (0:07.6–0:08.8) The rival ship's captain steps forward to meet him. The surrounding fight blurs into soft-focus background as a clean, symmetric one-on-one composition forms between the two captains. Wide symmetric two-shot. (0:08.8–0:10.2) Their blades clash — sparks burst off crossed steel, lit starkly by a cannon-fire flash from the background. Close dynamic shot with a slight dutch-angle tilt, fast cutting energy. (0:10.2–0:11.4) THE OLD NAVIGATOR, still gripping the wheel, ducks a swinging boom overhead and steadies the ship through a crashing wave, entirely unshaken. Side tracking shot. (0:11.4–0:13) THE CAPTAIN lands a decisive final strike, disarming the rival captain — his blade spins away and clatters to the deck.
[Basic Settings] Generate a humorous 10-second vertical 9:16 video. Synthesize a real residential area environment with a Q-version flat 2D anime sticker character. Fixed fisheye camera, one continuous shot, no editing, transitions, or zoom. No music or UI. [Core Plot] Capybara Lulu runs to a gate column. Hearing 'Please scan face,' it hugs the column and puts its face to the fisheye lens. After failing twice with an 'Unrecognized' prompt, it shows confusion and tries harder. [Scene] Modern residential entrance, natural daylight, green column on the right. No other people or vehicles. [Camera] Simulated fixed fisheye camera with barrel distortion and vignetting. The character's face occupies 70-85% of the frame when close. [Character] Capybara Lulu: Q-version anthropomorphic cartoon capybara, yellow rounded body, orange shorts, yellow bib, and an orange on its head. [Style] Pure flat 2D sticker style with dark outlines and no 3D textures. [Composition] Lulu runs from far right to the column, interacts with the camera following the system's voice prompts. [Timeline] Run to gate -> Wait for scan -> Hug column and press face -> First failure and retraction -> Second attempt and failure. [Sound] Ambient residential noises, footsteps, and clear mechanical system voices in Chinese: 'Please scan face' and 'Unrecognized.' [Mandatory Constraints] Consistent 2D style, stable grounding, correct occlusion with the column, and synchronization with voices. [Negative Prompt] Realistic animals, 3D CG, fur textures, camera movements, background music, or character deformation.
A conversation of the daughter in image @image1 and the dad in image @image2. The daughter is sitting dreaming of a pet dog, she imagines the dogs in @image3, @image4 and @image5 one after another, when she imagine them they were happy showing through their eyes, face, mouth, and tail. Then she tells her dad they should get a pet dog, but the dad doesn't want a dog, she keeps begging and asking and telling him how amazing it is to have a pet dog to convince him, he keeps saying he doesn't like dogs, they go one after another alternating, at the end the dad finally says "fine, we'll get a dog". Old disney movie aesthetic and animation style.
Create a 35-second anime/Ghibli-inspired 2D commercial for Starbucks Bottled Coffee featuring a young man enjoying a bright morning in the city. He picks up a Starbucks Caffè Latte from a convenience store, takes a refreshing sip, then works and socializes with friends in a cozy café while using his laptop and notebook. Warm sunlight, soft colors, expressive character animation, and upbeat acoustic music create a cheerful, inspiring atmosphere. End with a close-up of the Starbucks Caffè Latte bottles.
Create a humorous animated short showing a chaotic morning where a man oversleeps, wakes up in panic, rushes through his routine, grabs a quick breakfast, gets ready in a hurry, and runs through a rainy city trying to catch the bus. After arriving at work, he faces a stressful moment with his boss, only to suddenly fall backward and reveal it was all a nightmare. Use expressive characters, fast-paced action, exaggerated emotions, and a playful cartoon style.
Style: Fashion Transition Ad for beverages, vertical 9:16, photorealistic + cutout collage graphic style, smooth rhythmic outfit changes, 8K Ultra HD, color palette of Coke Red #E61A27/pure black/pure white. Duration: 15 seconds. Scene: Opening in a pure white studio background; from 2 seconds, switch to Coke Red solid background with a giant white curved bottle-shaped cutout frame in the center, and deep red italic 'COLA' text layered in the background; no real brand logos throughout. Character: Protagonist @Image1 (keep facial features and hairstyle; starts in black raglan long sleeves + black wide-leg shorts; all outfit changes follow the red/black/white theme). [00:00-00:02] Shot 1: Cap Twist Beat (White Studio Open) Pure white background medium shot: Protagonist @Image1 holds an unlabeled Coke bottle (deep brown soda + red label), arms crossed for two rhythmic twists, and opens the cap on the third beat with a 'pop' sound and rising bubbles. Audio: Two beat hits, bottle 'pop', carbonation hiss. [00:02-00:03] Shot 2: Instant Transition (Snap Transition) She tilts her head back for a sip, and the moment she swallows, the background 'snaps' to a Coke Red background with a white bottle-shaped cutout framing her whole body, with dark red 'COLA' text across. Audio: Swallowing sound + deep bass 'thud'. [00:03-00:07] Shot 3: Outfit 1 - Street Rhythm (Transition Pop / Floating Props) Instant outfit change: Reverse red baseball cap, white sunglasses, black vest over red tank top, white stockings with black polka dots + black shorts, red platform shoes, holding a Coke bottle. She performs light dance steps within the bottle frame: single-leg hops, hip twists, bottle posing. Floating red/white props: Cassette player, Polaroid camera, headphones, sampler, with 3D white text 'Bubbles Maxed Out' in corners. Audio: Rhythmic beat + 'whoosh' sounds of flying props. [00:07-00:10] Shot 4: Outfit 2 - Vibrant Now (Kick Jump Pose) Instant outfit change: White baseball cap, white T-shirt with red pattern, red/black jacket tied at waist, black shorts, red high-top canvas shoes. She does a kick-jump freeze pose, then lands and turns. Floating props change to: Red canvas shoes, white cap, red/white camera, sunglasses, 3D text 'Enjoy the Summer'. Audio: Beat continues + jump landing 'thud'. [00:10-00:13] Shot 5: Outfit 3 - Floating Summer (Floating Summer) Instant outfit change: White off-the-shoulder top, red/white striped shorts, barefoot, floating in a swimming posture inside the bottle frame. Floating props: Red/white striped swim ring, rubber duck, red flip-flops, white mesh bag, 3D text 'Escape Gravity'. Audio: Beat turns light + water 'gurgle' sounds. [00:13-00:15] Shot 6: Product Poster Ending (End Card) Instant cut to poster: Red/black diagonal split background, center shot of unlabeled Coke bottle (dark brown soda, red label, white 'COLA' text) with fine water droplets. White italic text slides in from sides: 'Coke Refreshment', with small text below '#Refresh Your Joy#'. Freeze frame, no fade out. Audio: Final heavy hit + carbonation hiss ending.
Referencing the face, hairstyle, and body proportions of image_1 — this exact young Asian woman with shoulder-length black hair with bangs, delicate features, and slender figure must remain 100% identical across all outfit changes. Face never changes. 9:16 vertical, 15 seconds, high-saturation commercial style: photo-realistic character on flat graphic animation backgrounds, red-black-white color palette. [0–1.7s] Pure white studio background. Full-body 35mm shot. Character wears simple grey-black outfit, faces camera, holds a transparent plastic cola bottle filled with deep-brown carbonated liquid, red label, red cap. She leans in and twists the cap open with effort. [1.7–2.2s] Cap pops off with a burst — dense bubbles rush upward, cold mist sprays out. Her face shows delighted surprise. A red flash wipes the frame. [2.2–3.5s] Background instantly transforms: deep crimson flat-design. A giant matte-black cola bottle silhouette dominates center frame. Character shrinks and stands inside the silhouette, tilts head back to drink. Bold red and black geometric shapes slide rapidly behind her. [3.5–4s] A giant condensation-covered cola bottle sweeps horizontally across the full frame at high speed with motion blur — TRANSITION 1. [4–6s] Bottle clears. OUTFIT 1 — sporty sweet: red-black cropped top, black shorts, red cap, black sneakers. Same face. She raises one leg, holds cola bottle, energetic jump pose. Floating props: red headphones, black camera, ice cubes, red bottle caps. [6–8s] Cola bubbles explode across frame — TRANSITION 2. OUTFIT 2 — street casual: black oversized tee with red graphic, black wide shorts, red jacket tied at waist, red-black sneakers. Same face. She spins, lands, turns back to camera and raises cola bottle with cool confidence. [8–10s] Giant red bottle cap spins into frame — TRANSITION 3. OUTFIT 3 — hot athletic: red off-shoulder crop top, black high-waist shorts, red-black wristbands, black ankle boots. Same face. She leaps sideways mid-air, one hand drinking from cola. Floating: skewers, straws, ice cubes, cola bubbles. [10–12s] Dark brown cola liquid splashes across body — TRANSITION 4. OUTFIT 4 — cool summer: black cropped top with red trim, red-black shorts, light summer shoes. Same face. Hair gently blown by air current. She floats sideways, holds cola bottle. Floating: red-black swim ring, sunglasses, walkman, small tote bag. [12–13s] A giant ice-frosted cola bottle rises fast from bottom of frame. Character shrinks, floats beside the bottle. Red-black accessories explode outward in a shockwave. Background: deep red and black diagonal geometric blocks. [13–15s] Cut to product close-up: cola bottle front view, transparent body filled with deep-brown carbonated liquid, dense fine bubbles rising continuously, real condensation droplets coating the glass, red label with clean white 'COLA' text only. Black ice cubes and red bottle cap float a
The jersey color changes every 0.7s. Smoothly connect the first and last frames. Natural and gentle motion using squash and stretch and anticipation techniques. Running, arc motion, Slow, Loop, 12 fps, no dialogue.
Live Action + 2D Animated Sticker Hybrid Funny Short Video. [Style] Flat 2D Sticker Composite. First-person POV cooking perspective. Contrast between a realistic kitchen and a flat cartoon sticker character. [Scene] A real home kitchen with a black iron wok on the stove. Natural lighting from a side window. [Character] Capybara Lulu. A rounded, cute humanoid cartoon capybara with a flat 2D sticker texture. Wears orange shorts and a yellow apron, with a small orange on its head. ... [Lens 1] Salt Avalanche: Lulu dumps a whole jar of salt into the wok while the real hand is cooking. [Lens 2] Spatula Bonk: The real hand knocks Lulu's head with a spatula, creating a red cartoon bump. [Lens 3] Cry & Feed: Lulu cries cartoon tears. The real hand feeds a spatula of salty food into Lulu's mouth. [Lens 4] Salt K.O.: Lulu faints from the saltiness and falls over with stars spinning over its head.
Classic 1990s Disney-style hand-drawn animation, colorful forest, expressive animal faces, exaggerated physical comedy, smooth cinematic motion, family-friendly humor. Scene 1 — 0–3s: A mischievous raccoon spots a picnic basket hanging from a tree. He stands on a sleepy turtle’s curved shell, stretching upward and saying, “Stay still!” Scene 2 — 3–6s: A tiny butterfly lands on the turtle’s nose. The turtle’s eyes cross, his cheeks puff up, and he desperately tries not to sneeze. The raccoon wobbles above him. Scene 3 — 6–10s: The turtle releases a huge sneeze and pulls into his shell. The shell suddenly rolls forward like a wheel, carrying the terrified raccoon around the pond as he shouts, “Wrong way!” Scene 4 — 10–13s: The shell hits a tree root, launching the raccoon through the air and directly into the hanging picnic basket. Food and fruit explode everywhere. Scene 5 — 13–15s: The raccoon lands face-first in a cream pie. The turtle calmly catches a falling sandwich, takes a bite, and asks, “Did we get it?” The raccoon silently gives him a cream-covered thumbs-up. Fast pacing, clear visual storytelling, natural character motion, playful sound effects, no subtitles, no watermark.
[Style] Creative short video mixing live-action and 2D hand-drawn animation, 9:16 vertical screen, photorealistic home vlog texture + flat cel-shaded hand-drawn animation in the mirror reflection, playful reversal, 8K ultra-clear. [Duration] 12 seconds [Scene] A bright modern living room: light wood floor, off-white walls, a black thick-framed full-length mirror standing against the wall, a straw hat hanging next to the mirror, with low cabinets and a corner of a piano in the background, soft indoor natural light. [Characters] Protagonist @Image1 (strictly maintain the facial features, hairstyle, pink dress, and high heels styling from the reference image); the reflection in the mirror is a 2D hand-drawn animated version of the same protagonist: same face, hair, and outfit, flat color blocks + clean line art, movements synchronized with the real person but with slight cartoon exaggeration (body elasticity and amplitude increased by 10%). [Rules] The real person is always in the physical space outside the mirror, and the reflection is always hand-drawn animation; when the identity reverses twice, the space swaps but the style rules remain the same; outfit changes are completed at the beat, synchronized inside and outside the mirror. [00:00-00:01] Shot 1: Opening Hook (Hook Close-up) Close-up: Protagonist @Image1 gives a sly smile to the camera, turns to point at the dressing mirror behind her; a quick whip pan to the front of the mirror. [00:01-00:04] Shot 2: Mirror Duet Medium shot, fixed camera, capturing both the real person's side-back and the mirror surface: the protagonist in the pink dress from the reference image dances in front of the mirror—pointing, side-kicking, turning, and touching her hair to the beat. The reflection in the mirror is her 2D hand-drawn version, in the same pink dress, movements synchronized, but each movement ends with a bit of elastic cartoon follow-through; her white socks in the reflection are paired with hand-drawn flat shoes. Audio: Light pop dance music starts, with drum beats and movement synchronization. [00:04-00:05.5] Shot 3: Reversal 1 - Stepping Out (Role Swap) On the heavy beat: the hand-drawn girl steps out of the mirror frame with one foot into the real room foreground, maintaining the line-art style in contrast with the real floor; at the same moment, the real protagonist appears inside the mirror, peeking out while holding the frame with a look of surprise. Audio: Heavy 'thump' + playful 'pop' sound of stepping out. [00:05.5-00:08] Shot 4: Outfit Swap 2 - Gray Street Style Another heavy beat, the two instantly swap back to original positions and change outfits: protagonist changes into a short gray hoodie + gray mini skirt + sneakers (face and hair unchanged), high ponytail. The real and hand-drawn versions continue dancing: hip twists, cross-steps, knee lifts, with cartoon version movements being more exaggerated, the skirt swinging in elastic arcs. Audio: Rhythm continues, with a 'swish' sound at the outfit change. [00:08-00:11] Shot 5: Outfit Swap 3 - Cream Dress Third beat outfit change: Pale yellow puff-sleeve fluffy dress + brown short boots, twin tails. The two interact across the mirror: real version hands on hips twisting, hand-drawn version jumping on one leg with an exaggerated smile; they both freeze in the same pose on the final beat. Audio: Rhythm builds to a peak. [00:11-00:12] Shot 6: 2D Ending The hand-drawn girl steps out of the mirror frame again, walking towards the camera to occupy half the foreground, making a playful 'shh' gesture and winking; the real protagonist waves with a smile in the background mirror. The screen freezes abruptly, no fade out. Audio: Music stops suddenly + a hand-drawn style 'ding' sound.
8-bit pixel art, dreamy ethereal fairy girl with long silver hair and flower crown, wearing sheer lace dress, standing barefoot in glowing mossy forest at twilight, fireflies and floating petals, ancient trees with soft ivy, pastel pinks lavenders and greens, tumblr core dreamy fantasy aesthetic, retro 8-bit pixel style, soft glow, limited color palette. Looping ambient 8-bit pixel art video, subtle motion, seamless dreamy loop, tumblr fantasy aesthetic, retro pixel style
Early morning; sunlight filters through the forest canopy, casting a glow over the bank of a clear stream. The scene opens with a gentle, cinematic perspective. No faces are shown—only a pair of warm, capable hands. Shot 1: Hands carry a bamboo basket to the edge of the crystal-clear stream, where the water flows gently and small fish dart about. A hand uses a bamboo net to catch a fresh, silvery fish; it flops lightly in the basket, sending droplets of water splashing and sparkling in the sunlight. The atmosphere is natural, calm, and soothing. Shot 2: Moving to a wooden table by the stream, the hands begin preparing the ingredients. The fresh fish is placed on a wooden cutting board and slowly sliced with a sharp knife, revealing the clear texture of the flesh through clean, fluid movements. Next, a block of tender white tofu is gently cut into neat, uniform cubes; the surface of the tofu appears soft and smooth. Shot 3: Tofu and fish soup is prepared in a traditional earthenware pot over a small stove at the edge of the forest. As the water begins to boil, fish slices, tofu, chopped scallions, and fresh vegetables are added. Steam rises gently, the broth turns a milky white, and the fish and tofu tumble softly within the simmering liquid. Shot 4: Finally, the camera closes in on a bowl of the freshly cooked soup. White steam drifts upward, and sunlight catches the surface of the broth; a simple wooden spoon and the bamboo basket sit nearby. The backdrop features the forest, the stream, and leaves swaying in the breeze, evoking a sense of returning to nature and finding peaceful happiness. Style Requirements: Warm, hand-drawn style reminiscent of Hayao Miyazaki’s animated films; delicate watercolor textures; soft, natural lighting; rich forest greens; a soothing, tranquil, and heartwarming atmosphere; a blend of high-quality 2D animation and 3D spatial depth; cinematic camera work; fluid, natural movement; realistic physical interactions; rich detail in the ingredients; 4K cinematic animation quality. Sound Design (Crucial): Use only natural ambient sounds—no background music, no dialogue. Sounds include: the clear sound of the flowing stream; birdsong; leaves rustling in the breeze; dripping water; the soft sounds of the knife slicing fish and tofu; the crackling of burning firewood; the bubbling of the earthenware pot; the sound of the soup simmering. The overall feel is that of a quiet documentary about forest cooking. Negative Prompt (Seedance recommends including): No real people, no human faces, no modern kitchens, no city backgrounds, no plastic tableware, no exaggerated movements, no exaggerated cartoon expressions, no background music, no subtitles, no text, no rapid cuts, no AI-induced distortions, no extra fingers, no anatomical errors, no low-quality animation.