Chinese Ink

استكشف مطالبات فيديو مجانية ضمن فئة Chinese Ink من مكتبة YouMind، والمجمعة تحت الأنماط. كل مطالبة مختارة من مسارات عمل إبداعية حقيقية وجاهزة للنسخ والتعديل وإعادة الاستخدام.

128 مطالبةمختارات اليوم
بواسطة @nicekate
gemini-omni
عرض المطالبة كاملة ونسخها

Ink wash shrimp leaping into a futuristic city—a piece of rice paper unfolds among nocturnal skyscrapers, eight black-and-white ink wash shrimp leap out from the paper's surface, their bodies still retaining the 'flying white' brushwork and ink gradients. The shrimp whiskers turn into glowing city tracks, and ink droplets become neon rain; the scene features huge scale contrast, strong depth, cinematic lighting, and a spectacle that captures the eye instantly. No text, no watermarks.

إنشاء فيديو
بواسطة @Soran
Seedance 2.0
عرض المطالبة كاملة ونسخها

[Style] Poetic Xianxia deadpan twist comedy, cinematic high-definition texture, using classical Chinese architectural spatial composition, restrained performance, cold mountain mist, warm evening rim light, low-saturation jade green and ivory white tones, fine film grain; reverse through 'buildup - misleading - off-screen strike' sound narrative. Designed for Seedance 2.0's character locking, multi-shot continuous generation, and synchronized spatial audio. Only two visible characters, pure ancient Chinese world with no modern elements. [Characters] Character A: Strictly locked using @Image 1, a 25-30 year old East Asian Sword Immortal Senior Sister, oval face, fair skin, dark almond eyes, black long hair with jade hairpin, tall and slender, wearing white embroidered silk Hanfu. Character B: Strictly locked using @Image 2, a 20-25 year old East Asian Junior Sister, round face, braided black hair, small stature, wearing cyan-green linen Hanfu. [Shot 1 | 0-3s | Low-angle panoramic tracking shot] A quiet sect platform above a sea of clouds with stone railings, echo walls, nine bronze bells, and ancient pines. Senior Sister stands next to Junior Sister, looking around cautiously with a confident expression of preparing to share a secret. [Shot 2 | 3-6s | Medium shot of both characters] Senior Sister forms a sound transmission seal with her fingers and whispers: 'Tell you a secret, Master stole three pieces of osmanthus cake last night.' A thin blue sound wave flies precisely to Junior Sister's ear; she wide-eyed, covering her mouth to suppress laughter. [Shot 3 | 6-10s | Close-up reveal to extreme close-up] The sound wave doesn't stop, hits the echo wall, and bounces through the nine bronze bells, broadcasting the secret across the valley: 'Master stole three pieces of osmanthus cake—'. Bells vibrate, birds fly off the roofs. A cough from the main hall asks calmly: 'Who ate the fourth piece?' Both characters freeze. Extreme close-up on Senior Sister's twitching eyebrow and Junior Sister's puffed cheeks, ending with a soft gulp of guilt. [Technical Requirements] 10 seconds total, 16:9 aspect ratio, three clear shots, native Mandarin dialogue, accurate lip-sync, directional sound movement, stable character and costume identity, natural movement of mist and silk, no subtitles.

إنشاء فيديو
بواسطة @Soran
Seedance 2.0
عرض المطالبة كاملة ونسخها

Poetic Martial Arts x Deadpan Twist Comedy | Cranes recognize rice, not the zither [Style] Cinematic realistic texture, live-action realism. Fuses the restrained aesthetics of poetic martial arts, deadpan observational comedy, elegant classical Chinese composition, soft evening backlight, low-saturation jade green and ivory white tones, fine film grain, and controllable crane group choreography. The core twist is: animal instinct easily defeats immortal majesty. The first half creates an elegant, solemn, and ethereal spectacle of 'zither music attracting cranes,' while the second half uses a tiny daily accident to dismantle the facade with deadpan humor. The entire film is set in a pure ancient Chinese world with no modern elements. [Generation Focus] Optimized for Seedance 2.0's capabilities: Reference image identity locking, multi-shot continuous narrative, dual character stability, group animal choreography, native audio-visual synchronization. [Duration] Strictly 10 seconds [Aspect Ratio] 16:9 widescreen, 24fps [Shot Structure] Three clean and clear shots. I. Character Locking Character A | Sword Immortal Senior Sister Strictly locked using @Image 1: Face, hairstyle, body proportions, clothing, shoes, accessories. Setting: 25–30 year old East Asian female, oval face, fair natural skin tone, dark almond eyes, black long hair half-tied with a white jade hairpin, tall and slender. Fixed clothing: White embroidered silk Hanfu, layered translucent wide sleeves, silver waist seal, jade pendant, white cloth boots. Temperament: Cold, calm, dignified, confident, striving to maintain immortal majesty. Character B | Little Junior Sister Strictly locked using @Image 2: 20–25 year old East Asian female, round and nimble face, black braided hair, small stature. Fixed clothing: Cyan-green linen Hanfu, dark cloth belt, wooden hairpin, black cloth shoes. Fixed prop: Holding a small bamboo basket of grain. Temperament: Natural, sincere, admires her senior sister, calm and deadpan tone when making dry remarks. II. Animal Locking Crane Group Only 3 cranes appear throughout the entire film. Must maintain white feathers, slender bodies, ethereal temperament, natural movements, and clear group choreography. In the first half, their movements are orderly and elegant; in the second half, they immediately lose their solemn state because of the grain, becoming instinctive and hurried. III. Scene Setting A cliff-side stone platform above a sea of clouds. Includes: Ancient pine, stone railings, wooden pavilion, bronze incense burner, fluttering prayer ribbons, stone floor, clouds, mountain mist, and a guqin (zither). Spatial relationships must be clear: Senior Sister sits at the guqin, Junior Sister stands by the pavilion, cranes circle above then land behind Senior Sister, grain eventually scatters on the stone floor between the guqin and Junior Sister. IV. Storyboard Design [Shot 1 | 0–3s] Low-angle wide panoramic tracking shot establishing the stable classical space. Senior Sister plays the zither calmly while 3 cranes circle above. Junior Sister waits nearby with the grain basket. Camera moves slowly to establish relationships between characters, instruments, and environment. [Shot 2 | 3–6s] Medium side shot. Senior Sister closes her eyes, finishes an elegant phrase, and says: 'When the zither plays, a hundred birds pay homage.' The 3 cranes land gracefully behind her in unison. Junior Sister looks on with genuine admiration. [Shot 3 | 6–10s] Close-up reveal to extreme close-up. Junior Sister's basket tilts slightly, scattering grain. The 3 cranes instantly break formation and rush past Senior Sister to peck at the grain. One crane steps on the guqin, making a discordant sound. Junior Sister says deadpan: 'Sister, they recognize the rice.' Close-up on Senior Sister frozen, eyebrow twitching as a feather falls on her hairpin. Her dignity slowly crumbles. [Technical Requirements] Strictly 10 seconds, three shots, 16:9 widescreen, stable character identity, accurate Mandarin lip-sync, synchronized audio effects, no generated subtitles.

إنشاء فيديو
بواسطة @AI导演Siri
Seedance 2.0
عرض المطالبة كاملة ونسخها

[Base] Clear blue-green underwater space, six adult dancers as high-precision 3D rendered characters, arranged in three layers: center lead dancer in deep cyan long sleeves, two in front with short silver poles, three in back with translucent ribbons. Volumetric light, fabric, bubbles, and skin textures are realistic; ribbons moving through water add 2D hand-painted green ink effects with dry-brush edges and scattered ink lines like underwater paper paintings, without flattening the 3D characters. [Action/Dance Mode Addition] Group dance must have layers: lead dancer handles the main melody, front duo handles mirrored movements, back trio forms arches and reverse ripples with ribbons; ribbon passing must be sequential, not cloned synchronization. [Rhythm Control Enforcement] Every 2 seconds clearly define at least three sets of character movements and two directions; use water flow, bubbles, ribbons, and light beams as feedback. [Opening Setup] Start with front silver poles slicing water, then move through ribbon arches to see the lead; back row has a 0.2s delay in wrist raising. [Core Narrative] 0-2s: Lead dancer rises and rotates wrist, front duo crosses poles, back trio releases ribbons; bubbles rise, ribbons form asymmetric arch. 2-4s: Lead dancer flips right, front duo moves up/down, back trio passes through arch; flow pulls ribbons into progressive waves. 4-6s: Lead expands arms to chest, front duo rotates poles oppositely, two in back raise ribbons while one crosses low; light beams cut into segments. 6-8s: Lead advances to camera, front duo retreats diagonally, back ribbons fall and are caught by wrists; bubble trails form, distinct spatial layering. 8-10s: Lead rotates low, front duo crosses briefly then separates, back trio moves at different speeds, ribbons loop three times. 10-12s: Lead spirals upward, front poles point outward, back row releases ribbon ends asynchronously; ribbons, bubbles, and light rise as the formation opens from arch to fan. [Camera Logic] Open with front details; see lead through ribbons; 2-4s lateral pan; 4-6s wide shot showing three layers; 6-8s push toward lead; 8-10s top-down circular view; 10-12s low-angle pull away. [Details] Volumetric beams, realistic 3D textures; 2D green ink ribbon trails with wet-on-wet blurring and paper texture; light but opaque clothing; character differences in height, skin, and props; no brands/text. [Audio] No dialogue; underwater bass drums, soft metal bells, bubbles, and ribbon friction form the beat.

إنشاء فيديو
بواسطة @小宇Chengzi
Seedance 2.0
عرض المطالبة كاملة ونسخها

Reference Video: video ref.mp4 Character Design Reference: @mayz.png Character Identity Reference: @image1.png Generate a 7-second, 9:16 vertical screen Xianxia fashion video using a single continuous shot throughout. The character's complete outfit, hairstyle, headwear, jewelry, shoes, body proportions, and overall styling must strictly refer to @mayz.png and remain consistent; the character's face shape, features, identity, and recognizability must strictly refer to @image1.png. Even if the shooting angle and screen direction change, it must always be clearly identified as the same person. Do not change the clothing structure, color, material, hairstyle, or accessory placement. The entire video's camera movement path, character movement rhythm, stepping speed, camera rotation timing, rotation direction, composition changes, and ending pose must strictly refer to video ref.mp4 for a complete replica, without any modifications. The scene is set on a White Jade Immortal Terrace above a sea of clouds at dawn. The character is on an open white jade platform at the peak of a high mountain, with the ground made of light grey-white stone with soft, restrained reflections. Outside the platform are rolling clouds, blue-grey distant mountains, and a bright, clear blue sky, with a simple white immortal gate visible in the distance. The edge of the white jade platform and the mountain horizon must be clearly visible as stable spatial references during camera rotation. Morning sunlight shines from behind the character, creating soft light gold rim lighting on the hair, embroidery, transparent sleeves, and edges of layered gauze. The foreground close to the lens should only contain a small amount of heavily out-of-focus white jade components, bronze decorative edges, and scattered light-colored petals, with no grass, dense forests, or cluttered plants, and without blocking the character's shoes and skirt. As the shot begins, the camera is almost flush with the white jade floor, using an ultra-wide-angle lens at a very low angle. A silver high-heeled sandal close to the lens is exaggeratedly enlarged by perspective, occupying the foreground. The character walks past above the camera at a natural speed, with her legs, the bottom of her layered gauze skirt, and fluttering sleeves occupying most of the frame. The camera then smoothly rises, maintaining a low-angle shot and following the character's movement trajectory, gradually moving from the shoes, legs, and skirt up to her waist, upper body, and face. The skirt, sleeves, and hair ornaments should exhibit light and continuous fluttering in the natural movement and morning breeze, and the clothing structure must remain stable without deformation or sudden changes. When the character's face enters the frame at approximately 1.8 seconds, the camera suddenly and rapidly performs a 90-degree clockwise optical axis rotation within the same continuous shot, creating a strong and swift 'Thunder Swing' effect, accompanied by brief, natural directional motion blur. During the rotation, the character, white jade platform edge, sea of clouds, distant mountains, sky, immortal gate, and the entire environment must maintain the same spatial relationship and rotate synchronously with the camera until the entire frame forms a horizontal sideways composition. It is forbidden to only rotate the character, only rotate the background, skip intermediate angles, or switch directly to the rotated frame. After the camera rotation is complete, the character strictly maintains the final body posture, hand position, gaze, and pause rhythm as seen in the reference video. The character's expression is natural, calm, and restrained, with a clear immortal aura and high-fashion sense, without adding extra movements. No cuts, hard cuts, hidden cuts, white flashes, black frames, frame resets, or camera changes are allowed throughout. No costume changes, face changes, limb deformations, clothing glitches, background jumps, incorrect rotation directions, or changes in the ending pose are permitted. Do not add background music; only keep the sounds of the morning breeze, the slight friction of fabric and gauze, high-altitude ambient sounds, and the realistic sound of shoes stepping across the white jade ground.

إنشاء فيديو
Seedance 2.0
عرض المطالبة كاملة ونسخها

A young woman in modern traditional Chinese attire performs a powerful martial arts-inspired calligraphy dance, wielding a brush engraved with a giant dragon amidst a misty ink-wash mountain landscape. She moves barefoot through puddles of black ink, creating dramatic splashes, swirling ink ribbons, and graceful circular brushstrokes. Martial arts poses blend with elegant brush movements; the golden dragon details on the brush glow as the ink gradually transforms into a massive legendary Chinese dragon soaring into the sky. Cinematic, ultra-detailed, slow-motion, monochrome Shanshui aesthetic with dramatic lighting and fluid ink dynamics.

إنشاء فيديو
بواسطة @Lc玩AI
Seedance 2.0
عرض المطالبة كاملة ونسخها

15 seconds, live-action film texture, dark movie-style underworld power organization theme, full continuous one-shot, no cuts, no jump cuts, no transitions, no invisible masking cuts. No dialogue, no background music, no environmental sounds, no sound effects. The scene is located in a minimalist, solemn, and quiet underworld trial space. The overall space is high, empty, and restrained, like a fusion of an ancient Chinese underworld trial hall and a modern minimalist power space. The space uses deep gray-black stone flooring with slight reflections; the walls are huge cold gray stone cliffs with dark Chinese-style pillar structures, partially featuring minimalist black metal frames and vertical porches. A blurry and huge pale Hades gate light source is visible in the distance, like a portal to the netherworld. The overall lighting is dim, but characters must be clearly visible: cold white key light enters obliquely from the top and side front, forming restrained geometric light zones; a small amount of dark red ambient reflection is lightly reflected on the ground and the lower edge of the hem; there is very slight fog and volumetric light in the space to enhance the sense of layers. The overall visual is high-end, cold, minimalist, and mysterious, possessing the temperament of an Oriental dark trial movie. Five characters are scattered in the same continuous space from the start of filming, maintaining a distance of about 1.5 to 2 meters from each other, forming a loose but hierarchy-suggestive distribution. Character positions are fixed from the beginning and cannot suddenly appear, teleport, or change orientation. The camera reveals them gradually through pushing forward, orbiting, panning, and character foregrounds, but cannot pass through characters, hems, weapons, walls, or space structures. Character identities and appearance always strictly match the reference images: White Impermanence @Ref1: White high-waisted shorts, white new Chinese-style haute couture structured top, semi-transparent soul-banner style shawl, holding a "Soul Summoning" token, dark chestnut brown short hair, flaming red lips, cold and ghostly beauty. Black Impermanence @Ref2: Black slim-fit robe, layered slit hanging clothes, voluptuous figure, long curly hair in low double ponytail buns, holding a "Path Leading" token, cold and dominating. Ox-Head @Ref3: Normal human face, thick ox horns, Chinese-style heavy-duty prison-guard warrior outfit, holding thick heavy chains, young, burly, and heavy. Horse-Face @Ref4: Normal human face, horse ears, vertical long hair bundle in the center, Chinese-style soul-hunting hunter outfit, holding a soul-hooking rope, slender, sharp, and cold. Yama King @Ref5: 42 years old, 172cm, tall but not muscular, black and red Chinese-style judge's robe, black-gold waist ornaments, jade ring, holding the "Book of Life and Death," appearing last as the absolute adjudicator. [0.0—3s | Bai Wuchang Extreme Close-up] The frame starts with a 45-degree tilted composition. The foreground is a Bai Wuchang index finger very close to the lens, fingertips blurred, occupying a corner of the screen, the background is a medium shot of Bai Wuchang. The camera advances from her finger foreground to the chest, then rises to a full facial close-up of Bai Wuchang. Her face must be fully clear, oval face, light brown pupils, rounded almond eyes, and flaming red lips are clearly visible. The camera stays stable on her entire face for about 0.8 seconds to ensure the facial features are complete and clear. Subsequently, the camera sweeps past her left shoulder, down the shoulder, and pulls back to a medium-long shot of the character; Bai Wuchang lightly lifts her chin, and the token in one of her hands appears, her body staying in place. The camera must clearly see her white high-waisted shorts, shoulder line, chest line, waistline, and the words "Soul Summoning" on the token. [3—5s | Orbiting Shoulder to Reveal Black Impermanence] The camera starts from Bai Wuchang's front and smoothly pans to the right side of the screen, while orbiting her left shoulder in a clockwise direction. Bai Wuchang's shoulder and white shawl briefly become a natural foreground but cannot completely cover the screen. The initial panning speed is slower, then suddenly accelerates after passing the shoulder, quickly revealing Black Impermanence standing about 1.8 meters behind her right. The camera quickly advances to focus on a facial close-up of Black Impermanence, showing her voluptuous but restrained silhouette, black slim-fit robe, and layered slit hanging clothes. Black Impermanence lightly touches the "Path Leading" token, then the token naturally falls, her eyes coldly following the camera, slightly tilting her head. The words "Path Leading" on the token must be clearly visible. [5—7s | Fast Pan to Reveal Ox-Head] The camera accelerates panning to the left side but stays stable, with no shaking or sudden swinging. The camera quickly decelerates as it approaches the left area, stopping smoothly at a medium-close shot of Ox-Head's face. Ox-Head maintains a normal young male human face, ox horns clearly visible, cold white skin and Chinese-style heavy leather armor clearly distinguishable. Ox-Head slightly lowers his center of gravity, then slowly looks up, and the thick heavy chain in his other hand naturally drops. The camera slightly advances towards him, from a chest medium shot to a full facial close-up, staying stable between his eyes and horns. The camera also needs to show the breastplate, ox-head waist buckle, and chain, strengthening the heavy oppressor aura. [7—9.5s | Shoulder-Hugging Orbit to Reveal Horse-Face] Ox-Head stays in place, the chain swaying slightly. The camera passes by his right shoulder, orbiting in an arc toward the back. The camera movement speed is slow then fast, naturally leading from Ox-Head's broad shoulder line to Horse-Face standing deeper. Horse-Face is about 2 meters from Ox-Head and cannot overlap with him. The camera cannot pass through Ox-Head's shoulder or force its way through a gap with insufficient distance between the two. Horse-Face's soul-hooking rope first enters the foreground. The camera rises rapidly along the soul-hooking rope, speed significantly increasing, then suddenly decelerating, stopping at a full facial close-up of Horse-Face. Horse-Face is a normal young male human face, horse ears on top and the vertical central hair bundle extending from the forehead to the back must be clearly visible. Horse-Face slightly tilts his head, looking sharply at the camera, body leaning slightly forward, soul-hooking rope in hand swaying gently, not rushing or exaggerating movements. [9.5—11.5s | Low Glide over Soul-Hooking Rope to Reveal Yama King] The camera orbits from the left side of Horse-Face's body, quickly accelerating forward after passing him, then turning toward the deeper part of the space, near the shadow boundary of the Hades gate. Yama King standing at the edge of light and shadow is fully revealed. Yama King initially enters the frame with a right-side close-up profile, originally standing sideways holding a black book. Then the camera quickly focuses on the book cover to ensure the three characters for "Book of Life and Death" are clearly visible. Subsequently, the camera advances from Yama King turning to the front to his facial close-up, eyeballs clearly visible, actions steady and restrained. He holds the Book of Life and Death in one hand and can lightly touch the black-gold waist ornament or jade ring with the other, expression calm, cold, and imposing without anger. [11.5—15.0s | Five Persons Merging into Final Group Shot] The camera starts from Yama King's face and slowly orbits, while smoothly retreating and slightly rising. During the orbiting process, the four previously appearing people re-enter the frame in order according to their original physical positions, everyone moving slightly. No sudden sliding, swapping positions, or rushing into the frame from a distance. In the final 1.5 seconds, the camera accelerates its retreat, pulling back from a multi-person medium shot to a full-body group shot, then slowly decelerates and stays stable. The final positioning is as follows: Yama King stands front and center, Ox-Head and Horse-Face are on the back left and right edges respectively, and Bai Wuchang and Black Impermanence are in the back middle. The five people stand casually, maintaining some distance, but everyone's full head, face, body, and shoes are clearly visible, not blocking each other, and props and weapons do not block anyone's face. All five look toward the camera at once but with different expressions: Yama King looks directly at the camera, calmly adjudicating; Bai Wuchang slightly tilts her face with a hint of cold mockery; Black Impermanence looks coldly at the camera with the token naturally hanging; Ox-Head looks down with furrowed brows, gripping the heavy chain, heavy and solid; Horse-Face slightly lifts his chin with the soul-hooking rope hanging down, eyes sharp. Finally, a serious, mysterious five-person underworld trial group photo full of hierarchical order and pressure is formed. The camera stays completely still for about 0.8 seconds as the ending. General Camera Movement Requirements: Camera speed must show a clear fast-slow rhythm: Extreme foreground fast advance → Facial deceleration pause → Smooth shoulder orbit → Sudden acceleration pan → Again deceleration facial lock → Shoulder-hugging orbit → Low-position acceleration glide → Yama King face slow lock → Finally fast retreat and gradual deceleration to freeze. All acceleration and deceleration should have smooth speed curves, no sudden frame skipping, teleportation, or mechanical sudden stops. Everyone gets at least one clear, unobstructed facial close-up or medium-close shot. Full continuous one-shot throughout, character images and clothing must match reference images. Scene stays minimalist, restrained, creative underworld trial space, no gore, no cheap horror movie special effects, no excessive smoke obstructing characters.

إنشاء فيديو
بواسطة @PixelAIGC
Seedance 2.0
عرض المطالبة كاملة ونسخها

[Subject] Traditional Chinese Door God figure, holding weapons, with intricate armor patterns and a solemn, majestic gaze. [Scene] In front of the gates of an ancient mansion at night, red lanterns flickering slightly, Door God patterns painted on the door panels, one pattern per door, with paper slightly damaged and yellowed. [Camera Movement] Fixed surveillance perspective, with slight noise texture, simulating real security camera footage.

إنشاء فيديو
بواسطة @NoorAI
Seedance 2.0
عرض المطالبة كاملة ونسخها

Create a 19-second cinematic animation in the style of a traditional Chinese Shan Shui ink wash painting with vibrant digital watercolor. Begin with a fully colored mythical landscape of towering karst mountains, waterfalls, mist, a circular lake, and an ancient pagoda. A single black ink drop falls, expanding into a dramatic splash that covers the scene before receding to reveal a blank rice-paper canvas. The landscape redraws itself with flowing black ink brushstrokes, then vivid watercolor gradually fills the mountains, architecture, and blooming cherry blossom trees. The camera slowly pulls back to reveal the complete paradise with drifting clouds, cascading waterfalls, and a perfectly circular ring of water surrounding the pagoda, ending on a serene, majestic wide shot with smooth cinematic motion, painterly textures, and high-detail lighting.

إنشاء فيديو
بواسطة @Shami
Seedance 2.0
عرض المطالبة كاملة ونسخها

Professional cinematic short — Sapphire Storm. Inverted sumi-e style, white ink on pure black void, 16:9, 15 seconds total, 6 cuts. CHARACTER: Female, age 20–25, sharp fierce beauty. Long straight jet-black hair, one thick strand across face. Fair-warm skin. Floor-length deep sapphire-blue ceremonial robe, wide dramatic sleeves, black inner wrap. Presence: fierce, intense, dangerously calm. STYLE: Inverted sumi-e — white ink on pure black. Rich tonal gradation, soft grey to blazing white. Expressive energetic brushstrokes. Female figure as luminous white ink silhouette with glowing halo edges. Electric sapphire-blue ink trails bleeding from robe during all movement. No color except white ink and sapphire blue only. 00:00–00:03 — STORM AWAKEN Low angle, 24mm. Dancer emerges diagonally from black void, sapphire robe billowing. First blazing white ink arc carved across darkness. Blue ink bleeds along robe seams. Mythic opening beat. 00:03–00:05 — BLADE SPIRAL Wide, orbit. Dancer in deep aggressive lunge, arm driving in a full spin. Explosive white ink ribbons whip across the void. Sapphire robe trails fracture violently. Camera circling with parallax distortion. 00:05–00:07 — ASCENDING CURRENT Wide, crash push. Camera surges forward. Dancer drops low then explodes upward. Massive white ink column erupts vertically, 3x her height. Sapphire threads spiral inside the white current. Extreme scale contrast. 00:07–00:11 — HALO DRIFT Wide, slow spiral track. Dancer completes a full circular sweep, forming a blazing white enso ring around her silhouette. Faint sapphire halo glows at the ring's edge. Figure partially dissolves into ink, then re-emerges. Hypnotic, ceremonial. 00:11–00:14 — THUNDER STRIKE Wide, static impact shot. Dancer drives downward in a violent strike. Massive white ink starburst radiates from the impact point. Sapphire shockwave ring pulses at the base. Most explosive beat of the piece. 00:14–00:15 — STORM'S SIGNATURE Top view, dolly out. Bird's-eye retreat upward. White silhouette shrinks, revealing the full ink trajectory across the black floor. youngfilm25 logo emerges in bold white brush calligraphy, center frame. Sapphire ink droplets scattered around the logo. Premium cinematic final frame.

إنشاء فيديو
بواسطة @AbleGPT
Seedance 2.0
عرض المطالبة كاملة ونسخها

4K realistic ancient costume movie texture, inside the courtyard of an ancient noble mansion, vermilion corridors, carved stone tables, precious flowers and trees, distant pavilions and gates, the overall light is dark, mainly backlighting, candlelight, cool moonlight and environmental reflections, character outlines have obvious highlight edges, strong contrast between light and dark on the face, local soft light transitions, rich shadow layers, serious, suppressed, and sharp atmosphere. One-shot lens, smooth and stable camera movement, slow advance, orbiting, pulling back, traversing, no jump cuts, no character confusion, no extra characters, no modern items, clear facial features, clean and tidy clothing, natural movements, no clipping, no distortion.

إنشاء فيديو
بواسطة @Keneth Tran
Seedance 2.0
عرض المطالبة كاملة ونسخها

SUBJECTS: Xiao Yan <<<image_2>>>, Sword God of the Immortal Realm, tall and serene, long flowing black hair, glowing teal forehead mark, layered white and dark robes with teal trim, calm transcendent expression, movements swift and precise. ENVIRONMENT: Misty watercolor mountain lake <<<image_1>>>, towering blue-teal karst peaks fading into white haze, vast still water surface reflecting the mountains like a mirror, soft diffused light, gentle mist drifting between the peaks. The entire video remains in this single lake setting, with Xiao Yan standing on the water's surface. STYLE: Digital painting feel. Large simplified color blocks, hard-edge brushwork, low-detail structure, soft ink-wash atmosphere, preserving hand-drawn texture. All sword swings leave black-and-white ink-brush trails, like strokes painted with a calligraphy brush. No realistic 3D feel, no commercial CG advertisement feel, no polished realism. All sword movements are fast, sharp, and decisive — never slow or floaty. SHOT 1 (0–2s): Hard cut opening. Close-up shot, 35mm, steady hold / Xiao Yan raises his hand upward, and a sword materializes progressively along the path of his rising hand — the blade forms only as far as his hand has moved, appearing segment by segment rather than all at once, faint teal light tracing its emerging edge / SFX: low resonant hum, soft chime as the blade completes SHOT 2 (2–6s): Top-down high-angle shot, 50mm, steady overhead hold / A circular ripple wave radiates outward across the lake surface with Xiao Yan at its center. He begins moving in swift footwork while dancing with the newly formed sword — first a sharp forward thrust, then a full 360-degree spinning slash, then a quick step-dash to a new position. Every time his feet touch down in the footwork, the still lake surface ripples outward from beneath him. Every sword stroke leaves a black-and-white ink-brush trail in the air / SFX: water ripples spreading, blade cutting air, quick footsteps skimming water SHOT 3 (6–12s): Medium tracking shot following his body, 35mm, camera shaking with each strike / Xiao Yan continues spinning and weaving rapid, intricate sword patterns — spinning slashes and leaping cuts blending into a fast continuous rhythm, each movement decisive and explosive. Every slash trails black-and-white ink-brush strokes through the air, layering like living calligraphy. The camera jolts with every cut, and the lake surface sends out expanding waves each time he steps and dashes across the water / SFX: rapid blade whooshes, sharp air cracks, rhythmic water splashes, rising orchestral tension SHOT 4 (12–15s): Ending shot. Close-up from directly in front of his face, camera slowly pulling backward / The sword dance complete, Xiao Yan holds still as the sword in his hand gradually dissolves into nothingness — glowing light particles rise from wherever the blade is fading, the particles appearing progressively

إنشاء فيديو
gemini-omni
عرض المطالبة كاملة ونسخها

Use 2 reference images. Treat image1 as Person A and image2 as Person B. Represent Person A and Person B as characters appearing in a live-action music video (MV) while maintaining the facial features, hairstyle, body type, expression, costume impression, atmosphere, and character identity from the reference images. Do not mix the two people. Do not swap faces, hairstyles, costumes, physiques, vibes, VFX, or character traits. Maintain the individual personality of each reference image and depict them clearly as separate individuals. Integrate characteristic decorations or silhouettes from the reference images naturally as fantasy costumes for a live-action MV. Show realistic textures, hair swaying, fabric movement, accessory reflections, skin texture, and light and shadow. The overall style should be a cute, elegant, and transparent live-action fantasy MV. The background is not a real-world location, but a 'Pastel Ink Dream Stage' for a live-action MV. Arrange a soft white studio space with pale ink, watercolor light, translucent glass, swaying silk fabric, transparent rings, a faintly reflective floor, floating paper fragments, soap-bubble-like circles, and stardust particles. Focus on soft pastel colors such as milky white, baby blue, lavender, pale pink, cream yellow, mint green, and thin cyan. Colors should not emit strong light but appear to bleed faintly. The background is not static from the start; synchronized with 118 BPM, pale ink clouds, watercolor light, transparent rings, glass reflections, fabric, and light particles slowly expand, flow, sway, and melt. Add both cute ink-style VFX and delicate hand-drawn effects. Ink is presented as transparent watercolor, pale brush marks, milky splashes, small ink grains, and blurs spreading in the air. Hand-drawn effects appear momentarily as thin white lines, pale pastel outlines, small stars, thin lightning, hand-drawn speed lines, wavy lines, and sparkling trails. Shake the lines slightly to retain a hand-drawn warmth. Person A's VFX should be sharp and transparent, with thin lines, transparent rings, liquid glass ripples, and sharp hand-drawn trails reacting to the shoulders, wrists, feet, and turns. Person B's VFX should be soft and sweet, with pale ink blurs, stardust, small light flowers, soft ribbon-like brushes, and hand-drawn sparkles reacting to fingertips, hair, costumes, and turns. At the moment they approach, Person A's ring VFX and Person B's stardust VFX momentarily overlap as pale ripples of light before separating immediately. VFX must not hide faces, eyes, body lines, limbs, costume details, or dancing. Costumes are glamorously redesigned for a live-action MV while keeping the reference image worldview, adding glossy materials, layers, short jackets, swaying fabric, chains, belts, ribbons, accessories, boots, gloves, metallic parts, transparency, and accent colors. Person A and Person B show a sense of being a couple, but their costume and VFX personalities are clearly distinguished. Hair, fabric, ribbons, accessories, and characteristic decorations sway naturally with the dance. Expressions are cute and poised, showing a couple-like distance. When one looks at the camera, the other looks at the partner or slightly away; they do not make the same expression simultaneously. The overall impression is a live-action characterization of image1 and image2 in a pale pastel ink world couple dance MV. Person A is cool and sharp; Person B is soft and glamorous. The background is cute but not cheap-looking, moving beautifully with transparent watercolor ink and hand-drawn VFX. Prioritize faces, hairstyles, body types, expressions, and silhouettes. No text overlays, subtitles, logos, or readable characters. No graffiti, spray art, strong neon, cyber-style, or normal landscape backgrounds. No duplication of people, no new people, no perfect synchronization, no symmetrical copying, no standing still, and no just walking. Use one or more reference images. Treat all persons/characters in the reference images as protagonists. If there is 1 image, feature 1 person; if 2 images, 2 people; if 3 images, 3 people, making them all appear simultaneously in the same video. 15 seconds, 60fps. A high-quality dance video in the style of an idol concept MV. Ensure a tempo suitable for a short MV, cute choreography, and synchronized hand-drawn 2D effects. Describe smooth movements for hair, clothes, accessories, hands, steps, turns, gaze, and effects. Place everyone in the same background, shooting space, and MV scene at once. Do not change the background for each reference image. Do not split into different scenes per person. Do not swap characters mid-way. Do not introduce them one by one. For multiple reference images, treat each as an independent person. Do not mix faces, hairstyles, hair colors, builds, costumes, accessories, genders, age ranges, or vibes. Do not make them a pair with the same face, hair, or outfit. If using male and female references, maintain them clearly as male and female. Prioritize retaining the characterization from the reference images, including texture, art style, atmosphere, and personality. Even if textures differ between references, keep them individual for each character. Do not force a uniform art style on everyone. If full bodies or costumes are not visible, naturally complement them based on colors, materials, silhouettes, and character traits from each image. Complementary parts must follow the same direction as their respective reference image. Do not borrow features from other characters. Fix the background as a single common MV shooting space: either an indoor studio, a room by a window, or a simple shooting space. Use soft natural light and an organized background where everyone looks like a lead. Do not change the location per shot; only change camera angles within the same space. Analyze commonalities across the reference images to create a single idol concept MV space, adjusting for atmosphere (bright, pale, calm, humid, cool, cute, etc.). The music is a Japanese song; do not use real existing songs. The video concept is a short concept MV where all characters dance together cutely and impressively in the same space. Priority: everyone exists simultaneously, everyone looks cute, the MV is memorable, and dance integrates with hand-drawn 2D effects. Use side-by-side, triangular, diagonal, or front-to-back arrangements so everyone is visible. Everyone dances at once; no solo-only parts, standing still, or separate-location direction. Do not use template 'cuteness'; analyze the references to create a cohesive idol concept cuteness. Bright characters: bouncy cuteness. Calm characters: elegant cuteness. Cool characters: shy or poised cuteness. Ephemeral characters: soft cuteness. Street-style characters: rough and playful cuteness. Choreography: solo dance if 1 person, group dance if 2+. Include synchronized moments and moments showing individuality. Use hands, shoulders, neck, waist, feet, gaze, turns, and poses naturally. Movements should be cute, easy to mimic, and memorable. No overly childish, overly sexy, excessively intense, unnatural jumping, or random movements. Hand-drawn 2D effects are auto-generated based on character analysis. Ensure shapes, lines, textures, colors, density, and timing suit everyone. Unify the screen with one MV design while giving characters slight variations in color/line style as needed. Effects are hand-drawn motion graphics composited over the video, resembling rough, cute 2D animations like crayon, pencil, oil pastel, or pale ink. Sync them with hands, faces, feet, body movements, turns, gaze, and poses. Balance them across the screen without favoring one person. Do not hide faces or bodies too much. Configure as if shot with 5 cameras, switching every 2 seconds: Front, Top, Left, Right, Back. Maintain the same background space, only changing angles. Prioritize compositions where everyone is visible, including full-body or knee-up group shots. No close-ups that cut people out. Do not fix the camera completely; shake it lightly to the beat (small bounces, punch-ins, slight sways). Do not use messy handheld shaking. 0.0-2.0s: Front camera. Everyone appears in the same background. Full-body or knee-up. Arrange side-by-side or in formation. Everyone rhythmically performs a cute intro pose and small steps fitting their personality. Hand-drawn 2D effects matching the atmosphere appear near hands and faces. 2.0-4.0s: Top camera (overhead). Everyone enters the frame and acknowledges the camera. Coordinate facial gestures and hand accents while maintaining individual character traits. 4.0-6.0s: Left camera. Short choreography using body orientation, waist, shoulders, and hands. Keep knee-up to full-body distance. Hand-drawn effects flow across everyone following movement trails. 6.0-8.0s: Right camera. Everyone faces the opposite way while acknowledging the camera. Cute beat-synced choreography with shoulders, hands, and feet. Show clear steps with a natural composition. Effects derived from reference colors/shapes appear at shoulders and feet. 8.0-10.0s: Back camera. Hair and costumes sway softly. Natural silhouette composition. Everyone looks back over their shoulder at the camera, synchronized or slightly staggered. Includes turns and hand poses with effect trails. 10.0-12.0s: Front camera (Climax). Knee-up to full-body. Memorable group choreography using full body. Increase effect density. Spread shapes/lines across the screen. Add short camera shakes on 'hits'. 12.0-14.0s: Top camera. Everyone looks up with cute facial/hand gestures. Hand-drawn effects spread softly from hands. Maintain all facial/hair consistency. 14.0-15.0s: Ending scene. Front-facing or slight diagonal. Final group pose flowing from the dance. Not necessarily a face close-up; choose the most attractive group composition (full-body to bust-up). No sudden zooms, jump cuts, or abrupt face close-ups at the end. Use a smooth camera approach or slight stop. Emphasize the pose through body stillness, hand shapes, gaze, and lingering movement of hair/fabric and a short burst of 2D effects. Constraints: No characters other than the protagonists. Do not merge multiple references into one person. Do not mix male and female faces. Do not swap hairstyles/costumes. No twin-ification. Do not share character traits just because they share a background. No costumes contradicting references. No poses/expressions/icons/colors inconsistent with characters. Do not use the same template for every effect/gesture. Ensure dance and effects are perfectly synced. Effects should be part of the choreography, not too weak. No explosions, fire, smoke, excessive glitch, or flashy magic. No text, subtitles, logos, or watermarks. Render the entire 15 seconds smoothly at 60fps.

إنشاء فيديو
بواسطة @John
Seedance 2.0
عرض المطالبة كاملة ونسخها

[Style] Live-Action Fantasy Comedy short drama, realistic slice-of-life texture, photorealistic VFX, 8K Ultra HD, vertical 9:16 screen, 2 people appearing. [Duration] 15 seconds [Scenes] Scene A: Home hallway, a traditional Chinese scroll hanging on the wall featuring a classical brushwork portrait of the female lead, warm natural indoor lighting; Scene B: Modern living room + open kitchen, bright indoor lighting. [Characters] Male lead, female lead (the portrait character and the female lead are the same person). [00:00-00:06] Shot 1: The Slap Hook Handheld camera with slight shaking, medium close-up: The male lead stands in front of the scroll admiring the lady in the painting with a smile, pouts his lips and slowly leans in to kiss the lady's cheek for one second. Suddenly, the female lead's arm naturally extends out from the painting—the process of the arm emerging is fluid and smooth, the emerging part immediately shows real skin and sleeve texture, connecting seamlessly with the scene—slapping the male lead hard, then immediately withdrawing back into the painting as the portrait returns to a static state. The male lead's head is slapped to the side, his body leaning back, clutching his cheek and stepping back, eyes wide in shock, then changing to an expression of surprised delight. [Dialogue/Lip-sync Guide] Male lead says while clutching his face: "Wow, it can actually do that?" Sound Effect: A sharp, loud slap. [00:06-00:11] Shot 2: Pull Her Out Same hallway, same camera position, handheld shot: The male lead excitedly reaches both hands into the scroll, grabs the hands of the person in the painting and pulls outward—the female lead is pulled entirely out of the painting: the emerging part instantly becomes a real person with real volume, skin, and the drape of a traditional skirt, with lighting consistent with the hallway; the part still inside the painting retains the flat brushwork texture, with a natural transition between realistic and fantasy elements. Her upper body leans out of the painting as she is pulled out by the male lead, landing on her feet, frowning and struggling with an annoyed expression; the portrait on the scroll behind her disappears, leaving a blank paper. [Dialogue/Lip-sync Guide] Female lead shouts angrily: "Let go of me, you pervert!" Sound Effect: Fabric rustling + struggling sounds. [00:11-00:15] Shot 3: Lazy Ending Hard cut to a modern living room, fixed medium shot: The male lead is comfortably slumped on the sofa, stuffing chips into his mouth from a bag and laughing heartily; a bowl of chips and a stir-fried dish are on the coffee table. Background open kitchen: The female lead is standing at the stove stir-frying with a spatula, back to the camera, creating a slice-of-life comedy atmosphere. Sound Effect: Male lead's hearty laughter + sound of stir-frying.

إنشاء فيديو
بواسطة @Kōda
Seedance 2.0
عرض المطالبة كاملة ونسخها

A mesmerizing display of @[character]'s masterful swordsmanship. High-end cinematic 3D realism fused with expressive ink-brush action. High-sakuga anime choreography, sweeping sumi-e brush strokes, flowing ink splashes, dynamic calligraphic energy and graphic black ink trails define every movement. Extreme perspective, dramatic foreshortening, cinematic tracking shots, volumetric lighting, heavy atmospheric haze and explosive ink bursts replace conventional visual effects, while realistic materials and feature-film rendering preserve depth, weight and scale.

إنشاء فيديو
بواسطة @John
Seedance 2.0
عرض المطالبة كاملة ونسخها

Video from reference image · Seedance 2.0 · 4K · Vertical 9:16 · 15s · Pure eye/facial acting · Zero dialogue · Ultimate live-action performance. CHARACTER REF (= upload setting image to lock character): Ancient beauty, black hair in high bun with flowing tresses, gold-set gemstone crown + pearl tassels, off-shoulder pink floral embroidery bandeau dress, light pink sheer outer robe, long tassel earrings. Facial features, makeup, hair accessories, and clothing must be 100% consistent with Reference Image, no deformation or face-swapping. Vertical composition: 9:16 aspect ratio, face centered/upper, breathing space, suitable for close-ups and eye macro, background blurred. SCENE: Quiet garden pavilion, translucent veils behind, misty flower shadows in distance, warm twilight light, floating dust in light beams, light breeze moving veils and hair. Quiet, elegant, minimalist. PERFORMANCE CORE: Pure eye + facial expression, zero dialogue/voiceover/subtitles. All emotions conveyed via eyes, lashes, brows, nose, and lips. Oscar-level acting: drama in face, subtext in eyes. Real skin fuzz and breathing rise/fall, irregular blinking, eyes move first then head. Micro-expressions with 'imperfect reality', fluid and not stiff. SHOT 1 (0-2.5s): Facial medium close-up, eyes downcast, dazed/lost in thought, lashes quiver, lips slightly parted then pressed, visible breathing. SHOT 2 (2.5-5.5s): Eye macro, eyes move from static, pupils shifting as if remembering, warmth rising in eyes, subtle softening of mouth. SHOT 3 (5.5-8.5s): Facial close-up, warmth met with sudden sting, eyes tremble, slight tears, brows furrow then relax, nose flares, restraining emotion. SHOT 4 (8.5-11.5s): Eye macro, tears well but don't fall, eyes close briefly, reopen with vulnerability hidden. SHOT 5 (11.5-15s): Facial medium close-up, eyes look off-screen, soft, warm, moist eyes, slight smile of relief/melancholy, lips move slightly then stop (words left unsaid), ending in a cold yet gentle, slightly melancholy mood. CAMERA: Handheld with slight breathing feel, alternating facial close-up/eye macro, shallow depth of field, focused on eyes/face. ATMOSPHERE/LIGHT: Twilight warm light, film grain, floating dust, veils and hair moving in air. CONSTRAINTS: 4K, 9:16, 15s, character consistency, zero dialogue, emotional progression, film-like realism, no AI artifacts (plastic skin/shining eyes), smooth transitions, no subtitles/watermarks.

إنشاء فيديو
بواسطة @The Anxious Mind
Seedance 2.0
عرض المطالبة كاملة ونسخها

A 30-second vertical short drama, 16:9 aspect ratio, cinematic feel, movie-grade lighting, high-end ancient style domineering CEO aesthetic, beautiful tragic tension, surreal texture. Scene: A grand ancient palace and courtyard, cold moonlight, flickering candlelight, swirling mist, finally transitioning to the cold Guanghan Palace on the moon. Characters: Houyi: A handsome and domineering archer, tall and powerful, wearing a one-piece beast-skin red robe, with a powerful and oppressive aura. Chang'e: An exquisite and delicate woman in flowing white clothes, her eyes filled with fear and repression. Wu Gang: A handsome and brave man outside the Moon Palace, wearing dark tight-fitting clothes with sleeves rolled up, showing strong arm and chest muscles, holding a giant axe to chop the laurel tree. Style: Movie-grade lighting, shallow depth of field, strong contrast between cold moonlight and warm candlelight, high-end classic Chinese photography texture, cinematic color grading, extreme detail, sad particle light effects, and strong emotional tension. Segment 1 (0-15s): 0-2s: Deep and powerful narration: 'He is Houyi, the one who shot down nine suns.' (Fast montage editing: Houyi drawing his bow to shoot the suns, one by one the suns fall, the sky instantly darkens, people on the ground kneel and cheer in shock, an epic and shocking scene, Houyi laughs wildly). 2-4s: Night view of the grand palace, Houyi's tall figure slowly enters the hall, imposing. 4-7s: Cut back to the bedside in the palace, Chang'e retreats in fear as Houyi strides closer. 7-10s: Houyi forcefully grabs her slender wrist and growls dominantly: 'Chang'e, from now on you can only stay in the palace!' 10-12s: Chang'e struggles in panic, eyes filled with tears: 'Don't do this, let me go...' 12-15s: Houyi sneers and traps her tightly in his arms, announcing forcefully: 'Wife, let's cultivate immortality together and live forever!' Segment 2 (15-30s): 15-17s: Late at night, Chang'e wanders alone by the window in the palace, her expression painful and repressed, looking up at the moon, muttering: 'God, I've really had enough...' 17-19s: She accidentally discovers the hidden elixir of immortality in the furnace on the table, her eyes turning from fear to determination, muttering: 'Is this... the elixir of immortality?' 19-21s: Chang'e takes a deep breath and swallows the elixir in one gulp, her body instantly emitting a brilliant light. 21-23s: Chang'e's white clothes fly out the window like clouds, soaring into the night sky, painfully muttering: 'Sorry Houyi... I'm leaving first.' 23-26s: Houyi suddenly rushes into the hall in a rage, picks up his divine bow and fires several arrows in succession. 26-28s: Houyi roars in frustration: 'Chang'e! How dare you betray me! Come back!!' 28-30s: The arrows miss her and fall away, she flies higher and higher, tears scattering in the wind.

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