3D Cartoon

استكشف مطالبات فيديو مجانية ضمن فئة 3D Cartoon من مكتبة YouMind، والمجمعة تحت الأنماط. كل مطالبة مختارة من مسارات عمل إبداعية حقيقية وجاهزة للنسخ والتعديل وإعادة الاستخدام.

536 مطالبةمختارات اليوم
بواسطة @Zyrella
Seedance 2.0
عرض المطالبة كاملة ونسخها

A 3D Disney Pixar style animation of a tired young woman sitting in a modern skincare aesthetician chair looking sad with visible dark under-eye circles and tired eyes. An elegant female aesthetician wearing black gloves gently examines her skin. Cut to close-up shots of high-end skincare treatments: applying a clear glowing sheet mask with a soft brush, a golden facial oil droplet falling onto smooth skin, soothing LED light therapy shining overhead, and a gentle facial massage. The final scene shows the young woman looking into a mirror with glowing, flawless, radiant skin, gasping in joy and smiling brightly with genuine happiness. Soft warm studio lighting, cinematic, hyper-detailed, 8k resolution, smooth 3D character animation.

إنشاء فيديو
بواسطة @Caden Flux
Seedance 2.0
عرض المطالبة كاملة ونسخها

Duration: 15 Seconds Aspect Ratio: 16:9 Genre: Whimsical Fantasy Animation Style: Premium animated feature film, ultra-detailed stylized 3D, cinematic lighting, warm golden sunlight streaming through giant candy-glass windows, magical volumetric dust, soft bloom, rich pastel color palette, handcrafted fantasy architecture, highly expressive animation, Pixar-inspired quality (original world and characters), playful orchestral energy, buttery-smooth camera movement, shallow depth of field, subtle magical particles, cozy fantasy atmosphere. Character Reference Use the exact approved character sheets for: Professor Crumble Mochi Whisk Jello Sprinkle STRICT CHARACTER & IDENTITY LOCK Maintain identical facial features, body proportions, hairstyles, clothing, accessories, colors, materials, and personalities exactly as shown in their character sheets throughout every shot. No redesigns or inconsistencies. 0–3 Seconds Camera A sweeping FPV cinematic drone shot glides through enormous candy-colored stained-glass windows before gently diving into the magical workshop. The camera flies between floating cupcake chandeliers, spinning sugar gears, glass tubes carrying glowing syrup, and tiny pastry robots crossing wooden bridges. The workshop feels impossibly huge, alive, and full of wonder. As the camera slows, Professor Crumble comes into view at the center of the room. Characters Professor Crumble is happily humming while carefully sketching a recipe upside down. Whisk quietly polishes copper mixing machines. Mochi floats overhead carrying an enormous bag of sparkling Cloud Flour that's clearly too heavy. Jello secretly peeks from behind a cookie jar with a mischievous grin. Sprinkle flutters through flowering vines, gently waking magical strawberries with glowing fairy dust. 3–6 Seconds Camera A smooth dolly move circles Professor Crumble as he suddenly gasps with excitement. The camera pushes in dramatically as his amber eyes sparkle. His Spectra Goggles rotate automatically. Tiny magical sugar particles begin swirling around him. Action Professor Crumble raises his glowing Wonder Spoon. He smiles warmly. "Now then... let's discover something impossible." Every machine in the workshop softly comes alive. Copper pipes glow. Glass bottles gently vibrate. Tiny lights flicker across the ceiling. 6–9 Seconds Camera Fast overhead crane shot transitions into a rotating close-up around the giant enchanted mixing bowl. Action Mochi excitedly tosses Cloud Flour into the bowl. Sprinkle adds glowing Crystal Berries. Whisk precisely pours shimmering Moon Vanilla. Everything is going perfectly... Until... Jello quietly stretches into a long jelly arm... ...and drops one mysterious sparkling ingredient into the mixture. Nobody notices. The bowl instantly flashes with rainbow light. 9–12 Seconds Camera The camera rapidly orbits the mixing bowl before switching to an extreme slow-motion close-up. Action Rainbow batter floats into the air. Sugar butterflies appear. Miniature constellations swirl inside the mixture. Chocolate ribbons spiral around glowing fruit. Professor Crumble laughs with childlike joy instead of panic. Mochi spins happily in midair. Whisk's eyes widen in astonishment. Jello tries to look innocent. 12–15 Seconds Camera A slow cinematic push-in reveals the finished dessert floating above the workshop. Everyone gathers beneath it. The dessert slowly blossoms like a magical flower. Golden sparkles drift through the room. Professor Crumble takes one tiny bite. His eyes light up. He laughs warmly. "Perfection is delicious... but surprises are unforgettable." The camera gently pulls back through the workshop as all five characters admire the glowing dessert together. The final frame freezes into a beautiful storybook illustration while shimmering golden text appears: "Professor Crumble's Wonder Workshop" Tiny sugar sparkles continue drifting across the screen as the music ends on a magical, uplifting note. 🎥 Cinematic Notes Smooth FPV fly-throughs with graceful, weightless movement. Gentle dolly and crane shots to emphasize scale and wonder. Macro close-ups for magical ingredients and expressive character moments. Warm golden lighting with soft bloom and volumetric sun rays. Rich environmental animation: bubbling syrup, rotating gears, floating flour dust, drifting sparkles, gently swaying vines, and glowing glass tubes. Every character should remain active in the background, making the workshop feel like a living, breathing place where magic is always happening. This makes the world feel endlessly alive and invites viewers to rewatch to catch all the little details.

إنشاء فيديو
بواسطة @Al-Shamus
Seedance 2.0
عرض المطالبة كاملة ونسخها

Part 1 (0–7s) A cinematic Pixar-style animated short film with feature-film-quality 3D animation, expressive stylized characters, a cozy warmly-lit coffee shop, golden afternoon light, shallow depth of field, fast dynamic cinematic camera cuts, upbeat urgent orchestral score, polished Pixar-quality rendering, expressive facial animation. A shy 20-year-old coffee shop boy with soft wavy brown hair, gentle hazel eyes, forest-green apron over a white shirt, finishes a coffee cup behind the counter. A 20-year-old girl with auburn ponytail, green eyes, oversized denim jacket, grabs the cup and bolts for the door. Shop Manager (shouting): "She didn't pay!" She collides with the boy, coffee splashing. Girl (rushed): "Sorry—I'll pay you back!" She's gone, weaving through the street crowd. Boy stands frozen, coffee-stained. Part 2 (7–15s) Continue seamlessly. Same characters, clothing, lighting, coffee shop, Pixar-style feature-film-quality 3D animation. Next morning, boy wipes the counter, distracted. Door chimes fast — the girl rushes back in, holding out cash and a small pastry bag. Girl (quick, breathless): "My brother — hospital. I still remembered!" She sets it down and turns to leave already. Boy (surprised, half-smile): "You didn't have to—" Girl (already at the door, grinning back): "Said I would!" Door chimes shut behind her. Boy stands there, smiling, coffee-stained sleeve forgotten. Camera quick pull-back. Cut to black.

إنشاء فيديو
بواسطة @Sharon Riley
Seedance 2.0
عرض المطالبة كاملة ونسخها

A 60-second 3D Pixar-style animated commercial for 7UP Extra Fizz. Bright, vibrant, highly expressive cartoon rendering with smooth exaggerated animation, big emotional faces, soft rounded shapes, rich saturated colors, and cinematic lighting. Vertical smartphone aspect ratio with dynamic camera moves (sweeping low angles, playful tracking shots, extreme close-ups on expressions). *Setting:* A sunny, modern Western suburban home with open-plan living spaces, light wooden floors, white walls with geometric wood accent panels, large windows letting in golden afternoon light, and a cozy, slightly cluttered family feel. *Characters:* •⁠ Mom: Mid-50s Western woman, warm but dramatic, short stylish brown hair with a few gray streaks, wearing a soft beige cardigan over a patterned blouse and jeans. •⁠ Daughter: Early-20s, long reddish-brown hair in a high ponytail, wearing an olive-green polo shirt, gold heart necklace, and baggy light-wash jeans. Highly expressive Pixar-style face that goes from annoyed → exhausted → pure joy. *Scene breakdown:* 0–6s: Close-up of a vintage green rotary phone on a glossy side table. Mom appears in the background holding the handset, eyes wide with urgency, waving her free hand dramatically as she speaks in English: “The guests are coming in an hour! Honey, hurry up! Clean every single fan blade, one by one — please, please, go go go!” 6–12s: Cut to the daughter on the living-room sofa, scrolling on a peach smartphone. Her face scrunches into a classic Pixar annoyed expression (eyebrows knitted, mouth twisted). She lets out a big exaggerated sigh. 12–22s: Mom marches in holding a green-handled mop, gesturing wildly. Daughter climbs a bright red stepladder and starts cleaning a dark wooden ceiling fan. She meticulously wipes each blade with a white cloth, her face showing increasing determination mixed with irritation. Camera circles around her as dust motes float in the light. She then dusts the geometric wooden wall panels with a long grey duster, dramatically wiping sweat from her forehead with a big cartoonish gesture. 22–32s: Daughter now wears bright yellow rubber gloves. She crouches inside a wide-open stainless-steel refrigerator, vigorously scrubbing the white interior walls and shelves with a green microfiber cloth. Several green 7UP bottles are clearly visible on the door shelves. Her expression is pure focused effort, tongue slightly sticking out in concentration. 32–42s: Outside on the front porch steps under a soft evening sky. Mom stands in the doorway still urging. Daughter holds the mop, shoulders slumped, and complains with big exaggerated exhaustion: “Mom, the stairs too?! This is getting a little extra!” She continues, voice rising: “I’m completely wiped from all this extra cleaning!” 42–52s: Extreme close-up of the daughter’s tired face. She rea

إنشاء فيديو
بواسطة @Ai Girllie
Seedance 2.0
عرض المطالبة كاملة ونسخها

15-Second Animated Short – "The Marble That Looked Back" Style: DreamWorks × Love, Death & Robots quality, ultra-detailed 3D animation, cinematic realism, volumetric lighting, magical atmosphere, macro cinematography, emotional orchestral score, 8K HDR, ray-traced reflections, shallow depth of field, smooth camera movement, no text, no watermark. Scene 1 (0–2.5s) – The Discovery At sunset, a curious 9-year-old child explores an ancient forest. Hidden beneath glowing moss lies a crystal marble no larger than a walnut, radiating soft cosmic light. The child gently picks it up, fascinated. Scene 2 (2.5–5s) – A Living Universe As the marble is held to the light, countless miniature galaxies, planets, comets, and colorful nebulae begin swirling inside. Tiny civilizations orbit glowing stars while microscopic spacecraft leave shimmering trails. Scene 3 (5–7.5s) – The Impossible The camera dives into the marble, revealing a breathtaking miniature universe. On a small planet, thousands of tiny people suddenly stop what they're doing at the exact same moment and slowly look upward in perfect synchronization. Scene 4 (7.5–10s) – They Can See You The child blinks in shock. Inside the marble, one tiny girl steps forward and raises her hand toward the sky. The entire civilization follows, silently pointing directly at the child beyond their universe. Scene 5 (10–12.5s) – The Twist The marble begins glowing intensely. The child's reflection appears on the surface—but inside the reflection, another enormous eye slowly opens behind the child, watching both worlds without moving. Scene 6 (12.5–15s) – Endless Worlds The camera rapidly pulls back. The child is revealed to exist inside another glowing marble resting in the palm of an unimaginably colossal cosmic being. The giant smiles softly as millions of identical universe-filled marbles orbit around it. Fade to black. Ending feeling: The audience realizes that every universe may simply be a marble held by someone in an even larger reality, creating an infinite chain of worlds observing one another. This leaves viewers with awe, mystery, and a lingering question: Who is holding our universe?

إنشاء فيديو
Seedance 2.0
عرض المطالبة كاملة ونسخها

High-quality anime video. Heroic high-fantasy marine subjugation action. Drawn only in high-density 3D toon/cell-look. Maintain thin and delicate cold-colored outlines, transparent multi-layered cell shadows, strong summer sunlight, sea surface reflections, back-lit splashes, and high-quality compositing. Reflect the character's unique colors in the key light, reflected light, shadow color, and weapon effects, while keeping the background of deep blue sea, white rocks, and gray-white stone structures suppressed to separate the characters. Clearly depict hair, eyes, wet monster skin, cloth, metal, stone, and wood with distinct reflectivity and roughness. Thick outlines, single-layered flat shadows, generic faces, smooth plastic CG, low-density backgrounds, semi-realism, live-action, dullness, and mixed art styles are prohibited. The stage is an uninhabited ancient sea fortress built on white reefs and deep blue sea, enveloped in clear skies and transparent sea air. Place stone breakwaters, closed piers, bronze winches, signal towers, canvas, and chains. Locations, architectural structures, and combat paths are fixed and do not change to beach houses, cafes, modern cities, or indoors. No people, passers-by, sailors, or third parties exist. Only uninhabited stone walls, wooden piers, signal towers, and equipment are targets for destruction. Fear, injury, bloodshed, cruel depictions, gags, cute monster effects, silly expressions, and victory poses are prohibited. Pass it off as a serious and exhilarating movie-grade action. Image 1 indicates person 1. Image 2 indicates person 2. Refer to the character in the source reference image and maintain them as the same person. The reference image is used only for the character's face, eye shape, iris color, hairstyle, hair color, costume, decorations, physique, silhouette, atmosphere, and character color. Do not reproduce the background, room, furniture, pose, angle of view, or framing of the reference image itself. Only expressions, gaze, mouth, pose, breathing, and natural swaying of hair and costume may change. Mixing features, averaging faces, swapping costumes, changing identity, cloning, adding extra characters, or extra limbs are prohibited. Person 1 is fixed as the character in Image 1 itself. Make the face, eyes, iris, bangs, hairline, hairstyle, hair color, costume, decorations, footwear, physique, full body silhouette, and character color follow Image 1. Person 2 is fixed as the character in Image 2 itself. Make the face, eyes, iris, bangs, hairline, hairstyle, hair color, costume, decorations, footwear, physique, full body silhouette, and character color follow Image 2. Do not mix the features, faces, hair, costumes, decorations, or color schemes of the two. From the start, Person 1 possesses only one heavy two-handed weapon that naturally belongs to that character. If there is a weapon in Image 1, prioritize reproducing that weapon's shape, material, decoration, color scheme, length, and mechanism. If there is no clear weapon in Image 1, generate one long-handled heavy two-handed weapon that matches the costume, decoration, motif, and character color of Image 1. Maintain the weapon as a single integrated structure; reproduction, shortening, conversion to another weapon, sudden appearance, or disappearance are prohibited. Person 1 operates that weapon with both hands. From the start, Person 2 possesses only one one-handed weapon that naturally belongs to that character. If there is a weapon in Image 2, prioritize reproducing that weapon's shape, material, decoration, color scheme, length, and mechanism. If there is no clear weapon in Image 2, generate one one-handed sword that matches the costume, decoration, motif, and character color of Image 2. If the design naturally includes a scabbard or storage device, fix it to the waist. Reproduction, exchange, or swapping weapons with Person 1 is prohibited. Accessories, weapon effects, reflected light, splash edge colors, and auxiliary lights falling on hair or costumes are adjusted according to the design language, materials, decorative motifs, and character colors of Image 1 and Image 2 respectively. However, do not change the location, monster, architecture, combat sequence, destruction position, movement path, or final attack. The enemy is a single giant marine monster Kraken. An intimidating deep-sea creature with a vertically long streamlined mantle, low armored forehead ridges, sharp amber eyes, deep blue-green rough wet skin, and pale suckers. Accurately has eight unbranched tentacles continuing from the lower body to the base, sucker rows, and tips. Fusion, proliferation, branching, cutting, or transforming tentacles into a different type of monster is prohibited. During an attack, only the surface water film and armored mantle locally dent, crack, and undulate. No blood or meat pieces are shown. No waiting, static introductions, or side-by-side compositions from the start. As a low camera very close to the sea surface passes through breaking waves at high speed, the Kraken appears at the outer edge of the fortress. The signal tower before contact is completely undamaged. One tentacle is swung from the base in conjunction with the body, and its side clearly contacts a point in the center of the signal tower. Only after contact do stone and wood break from that point, and the tower collapses toward the sea. Using falling debris as a foreground obstruction, connect to a three-quarter rear low-angle chase where the two are already sprinting at full speed. Person 2 leads and parries one tentacle approaching from the right diagonally upward once with a one-handed weapon. From the contact point, the water film scatters in a fan shape, and the reaction force returns to the weapon, arm, shoulder, and supporting leg. Pass that reaction force and momentum to the next movement, kick the railing of the closed pier, and run onto another rising tentacle in one step. Person 1 holds a heavy two-handed weapon low and follows, using a collapsed stone wall as a stepping stone. The two run up the Kraken mantle simultaneously from the curved surface of the tentacles. The wet skin sinks shallowly with each step, and water droplets, hair, costumes, decorations, and weapon ornaments sway behind the speed. Person 2 deflects a tentacle blocking the front sideways with one clear diagonal sweep, opening a path for Person 1 to go straight to the top of the head. Do not cut the monster body. Show from the final takeoff to weapon contact in one continuous shot. Person 1 accelerates up the slope of the Kraken mantle for three steps and kicks off strongly on the last step before the top. From the moment of takeoff, they accurately rotate once in the front vertical direction while holding the entire weapon with both hands. Put the weapon, both hands, shoulders, ribcage, waist, and legs into the same rotation as one kinetic chain. Do not rotate only the tip of the weapon. Stopping during rotation, floating, aerial poses, double stepping in the air, or two rotations are prohibited. Immediately after completing exactly one rotation, while still in a complete aerial state where both feet have never touched the Kraken or the ground, without interrupting the rotational movement, slam Person 1's weapon into the armored ridge in the center of the Kraken's top. Sequences of landing and re-aiming before attacking, or scenes of holding the weapon still, are prohibited. The top armor is completely undamaged until the moment the weapon touches it. The moment the weapon clearly contacts the center of the top, an opposite reaction force returns to the weapon, both arms, shoulders, and back, and Person 1's body still maintains the arc of the front rotation in the air. Only after contact does the specified point dent for a moment, and from there, pale radial light cracks including Person 1's unique color spread. Only after that is the Kraken's entire body pushed back below the sea surface. Person 2 takes a low posture on the distant mantle and endures the same shockwave. Do not break the order of contact, local reaction, and whole-body sinking. The camera starts with high-speed forward movement at water level, plunging into the fortress's axis of disappearance to let the Kraken's giant body be immediately read. Whip-pan on tower destruction, and after the obscuring wipe from falling debris, three-quarters rear of the two.

إنشاء فيديو
gemini-omni
عرض المطالبة كاملة ونسخها

10s, 9:16 stylized Pixar-style 3D commercial for Da Mayor Coffee. Young woman, tan skin, dark shoulder-length waves, oversized cream knit sweater, gold ring — steps onto rooftop at pre-dawn blue hour with charcoal to-go cup, steam curling over glowing skyline (Attention). Sips, eyes closed (Interest). Sky ripples into glowing cyan constellations, eyes wide with wonder — reveal/peak (Desire). Stars dissolve into golden sunrise, confident smile to camera; hero shot + beauty pass on cup (kraft sleeve, silver Da Mayor-burst icon, "Da Mayor" wordmark, white dome lid), logo lockup, tagline "Da Mayor Coffee. Wake up to something bigger" VO (Action). Same character/cup design every frame, no drift; expression shifts sleepy→awe→warm. Lighting: indigo blue-hour → cyan bloom → 3200K golden hour, volumetric glow. Camera: push-in → orbit → low-angle tilt-up reveal → hero orbit/beauty pass, no handheld/speed ramps. Sound: ambient tone rising into orchestral swell at reveal, warm resolve, steam/breath/sip foley, VO on lockup. Octane-quality, subsurface scattering, 8K textures, cinematic DOF, film grain — wondrous, premium, fully animated

إنشاء فيديو
بواسطة @Cencen
gemini-omni
عرض المطالبة كاملة ونسخها

Generate a 10-second high-quality horizontal 3D cartoon cat and mouse chase animation. The overall style is original classic American silent comedy, with exaggerated movements, tight rhythm, and rich expressions, but it does not imitate any existing animated characters. A round, chubby, and impatient orange cat chases a clever and agile grey-brown mouse. The entire animation uses continuous single-camera side tracking shots, with characters always moving from left to right. All movements depend on speed, inertia, and collisions to connect naturally, without jump cuts, teleportation, or sudden pauses. In a warm and bright retro kitchen, the little mouse, carrying cheese, swiftly passes table legs, jumps onto a spinning pot lid, and uses it as a skateboard to glide forward. The pot lid hits a slanted roller, and the little mouse uses the momentum to jump onto the dining table. The orange cat follows the same path, stepping on the roller, its legs staggering rapidly, its body swaying from side to side, finally jumping onto the dining table using its momentum. After landing, it crashes into a sack of flour, releasing a spray of white dust. The orange cat emerges unhindered from the flour cloud, its whole body white except for its angry eyes. The little mouse rushes through a hollow baguette, sliding out from the other end. The orange cat follows closely but gets stuck briefly. The baguette stretches and then snaps back, propelling the cat forward and closing the distance with the mouse again. Both characters jump from the dining table simultaneously. The little mouse lands on a robot vacuum cleaner, using its rotation to change direction, then grabs a hanging towel and swings it across the sink. The orange cat lands on the same robot, spinning half a circle smoothly, then uses its momentum to grab the chandelier, swinging forward, its paws almost touching the mouse's tail. The little mouse lands in front of the refrigerator, sliding to the side. The orange cat rushes at high speed, its limbs repeatedly braking hard, but still manages to break the refrigerator door due to inertia. A cream cake slides down, completely covering the cat's face. The little mouse runs behind the cat along its tail, jumps onto the cat's nose, grabs the cherry from the cream, and waves triumphantly. The orange cat twitches its nose twice, then suddenly sneezes loudly,

إنشاء فيديو
بواسطة @Jiade 05
Seedance 2.0
عرض المطالبة كاملة ونسخها

Create a 15-second Ultra HD 4K anime cooking show POV video inspired exactly by the provided cute omelet recipe image. STYLE: Premium Japanese kawaii anime cooking commercial. Pastel pink/cream chibi kitchen, warm soft lighting, cozy magical breakfast mood, highly detailed food animation. POV: First-person chef perspective. Only show cute female hands and arms (no face, head, or body). Delicate hands with pastel pink nails and frilly chef sleeves. Pink checkered countertop, cinematic camera movement, macro food shots, shallow depth of field. RECIPE: Follow the reference omelet recipe: Crack 3 eggs, add 2 tbsp milk, salt and pepper, whisk fluffy. Melt butter in pan, pour eggs, add cheese, mushrooms, red tomatoes, and green herbs. Fold into a golden fluffy omelet and garnish with herbs. FOOD: Make it extremely delicious: soft airy egg texture, melted cheese stretch, glossy mushrooms, juicy tomatoes, fresh herbs, gentle steam, satisfying cooking sounds. BUNNY HELPER: Add a tiny fluffy white anime bunny chef wearing a mini chef hat and apron. Cute, clumsy, playful helper: tries carrying ingredients, drops a mushroom then fixes it, struggles with a spoon, helps sprinkle herbs, gives a tiny thumbs-up, happily hops beside the finished omelet. Cute mascot style, not realistic. SEQUENCE: 0-5s: Female hands start cooking, crack eggs, bunny joins excitedly. 5-10s: Whisk eggs, butter melts, omelet cooks with fillings and close-up sizzling shots. 10-15s: Hands fold omelet, bunny celebrates, final hero shot of beautiful fluffy omelet with cozy sparkles. QUALITY: 4K UHD 3840x2160, 24fps cinematic animation, smooth hand movement, premium anime rendering, crisp textures, beautiful lighting, cinematic depth of field. MOOD: Fluffy • Savory • Cute • Playful • Heartwarming • Cozy. NEGATIVE: No face, no full body, no realistic human, no scary bunny, no dark mood, no burnt food, no wrong ingredients, no extra fingers, no deformed hands, no distorted bunny, no text, no watermark, no blur.

إنشاء فيديو
Seedance 2.0
عرض المطالبة كاملة ونسخها

High-quality anime video. High-density 3D toon/cell-look. Movie-theater class key animation, high-quality composite, transparent midsummer lighting, vivid colors, dense beach background art. Based on cinematic anime action, a seaside fantasy slapstick parkour action. Comical but serious high-speed pursuit. Total length 15 seconds, no BGM.\n\n[Reference Roles]\nImage 1 = Reference for the first character. Standard for face, eye shape, iris color, hairstyle, hair color, outfit, decorations, build, silhouette, atmosphere, and character color.\nImage 2 = Reference for the second character. Standard for face, eye shape, iris color, hairstyle, hair color, outfit, decorations, build, silhouette, atmosphere, and character color.\nImage 3 = The only weapon used by the first person.\nImage 4 = The only ice cream bar.\n\nRefer to the characters in the source images and maintain them as the same individuals. Use the reference images only for the face, eye shape, iris color, hairstyle, hair color, outfit, decorations, build, silhouette, atmosphere, and character color. Do not reproduce the background, room, furniture, pose, angle, or framing of the reference images themselves. Only expressions, gaze, mouth, posture, breathing, and natural hair and clothing movement may change. Mixing features, averaging faces, swapping outfits, changing identities, cloning, or adding extra people is prohibited.\n\n[Character Integrated Adjustment]\nThe location is fixed to a beach on a clear summer day. However, the architectural design of the background, props, sign shapes, cloth, decorative patterns, light color, reflections, particles, slash colors, and the overall atmosphere of the screen should be redesigned to match the character traits, costume motifs, attributes, and worldview of Image 1 and Image 2.\n\nBeach houses, white cafes, wooden boardwalks, umbrellas, palms, roofs, awnings, etc., may be adjusted to Japanese style, magic city style, machine civilization style, angel style, gothic style, etc. However, the conditions of the sea, white sand, summer sky, seaside structure, and unmanned store must be maintained.\n\nKeep the background lower in saturation than the characters, and reflect the unique colors of Image 1 and Image 2 into the key light, rim light, shadows, and reflections. For the slash, the attribute color of Image 1 is the primary color, and the material and decorative colors of Image 3 are reflected on the edges.\n\n[Drawing Consistency]\nUnify all cuts with the same high-density 3D toon/cell-look. Delicate colored outlines, 2-3 levels of cell shadows, thin intermediate shadows, multi-layered irises, sharp catchlights, and hair highlights per section. Skin, hair, cloth, metal, ice, wood, glass, and seawater have different material expressions. Strong summer backlighting, sea surface reflections, dust, spray, and three-dimensional parallax.\n\nThick black lines, flat single-layer coloring, generic 3D faces, plastic textures, oily skin, realism, semi-realism, low-density backgrounds, dull colors, and mixed drawing styles are prohibited.\n\n[Props/Weapons]\nThere is only one Image 4 throughout the entire film. Maintain a translucent rectangular ice cream bar, internal frost and bubbles, and one wooden stick. The second person holds it from the theft in Cut 1 until just before Cut 6, and after Cut 6, only the seagull holds it.\n\nThere is only one Image 3 throughout the entire film. The weapon type follows the reference and can be any type such as a sword, spear, axe, scythe, or staff. However, fix the shape, length, parts, connections, decorations, light-emitting parts, and handle. When attacking, swing the entire weapon in coordination with the body. From Cut 2 onwards, only the first person owns it, and the second person cannot touch it. Disappearance, multiplication, shortening, deformation, left-right reversal, or turning into a different weapon is prohibited.\n\n[Energy Slash]\nOnly 3 times in total, once each in Cut 3, Cut 4, and Cut 5. It should be a single flying slash that separates from the attacking part of Image 3. Unify with a thin incandescent core, a band of the first person's attribute color, a thin edge of Image 3's decorative color, and transparent particles.\n\nEach time, do not omit the sequence of: a moment of charging while running -> a swing with the whole body and weapon -> complete separation from the weapon -> flying 1-3 meters -> contact with the designated spot -> local collapse after contact.\n\nKeep the building undamaged before contact. Beams, additional slashes, giant circular waves, trajectories crossing people, off-screen attacks, and explosions of entire buildings are prohibited.\n\n[Cut 1: 0.0-1.6s / Theft]\nMedium shot with the sea and umbrellas in the background. Just before the first person brings Image 4 to their mouth, the second person grabs the wooden stick from off-screen and pulls out the entire ice cream. Show the first person's empty hand and surprised face and the laughing second person with Image 4 in the same frame. The second person runs toward the back of the boardwalk holding Image 4 in their right hand. Follow with a quick pan.\n\n[Cut 2: 1.6-3.2s / Weapon Retrieval]\nView from over the second person's shoulder looking back. The first person gets angry for a moment and grabs Image 3 placed on the sand next to the bench. Lift the entire weapon from the ground and connect that momentum into the start of the run. The second person holds only Image 4, and the first person holds only Image 3. Move to the next shot with a wipe where the weapon crosses the foreground.\n\n[Cut 3: 3.2-6.0s / 1st Strike]\nLow side-rear tracking. The second person vaults left over the counter of an unmanned beach house and proceeds along a safe escape lane. The first person, without slowing down their running speed, pulls Image 3 back for a moment to charge and swings it horizontally. The first slash completely separates and flies, making contact with two wooden pillars and sign fasteners outside the second person. Cracks appear only after contact, and the sign and awning fall away from the two. Show the release, flight, and contact in the same wide frame.\n\n[Cut 4: 6.0-9.0s / 2nd Strike]\nHigh front 3/4 viewpoint. The second person slides down the tilted awning, lands on the lower deck, looks back in surprise, and accelerates. The first person, while landing, pulls Image 3 to charge for a moment and swings it upward diagonally. The second slash separates and flies, contacting the upper corner, metal fittings, and decorative wall of an unmanned cafe outside the second person. Only after contact does it crack locally, and the fragments fall toward the sea. The first person runs through the opened passage.\n\n[Cut 5: 9.0-12.0s / 3rd Strike]\nNo cut, wipe, or angle change. Maintain the high diagonal side 3/4 wide shot. Place the broken awning from the jump-off side in the front left, the gap between roofs in the center, and the lower roof on the landing side in the back right. On the landing side, place a small sign independent of the building and one joint fitting in the center of the pillar.\n\nThe second person jumps first and lands in the safe left lane. The first person kicks off the awning and leaps, pulling Image 3 in the air to charge and swinging it once. The third slash completely separates from Image 3 and travels straight for about 2 meters to contact only the joint fitting. Capture the first person, Image 3, the separated slash, the flight space, and the point of impact in the same frame. At the moment of contact, produce one white spark and one thin contact ring of the attribute color. Two frames later, only the contacted pillar breaks, and the small sign falls toward the sea. The roof, exterior walls, windows, entrance, awning, handrail, and building body are undamaged. If the contact cannot be clearly shown in the frame, nothing is broken. The first person lands while holding Image 3 and accelerates to close in just one step behind the second person.\n\n[Cut 6: 12.0-15.0s / Seagull]\nSide-by-side run on the roof. The second person laughs and holds Image 4 next to their face, the first person is one step behind with Image 3...

إنشاء فيديو
Seedance 2.0
عرض المطالبة كاملة ونسخها

High-quality anime footage. High-density 3D toon/cel-look cinematic action RPG high-speed swordplay. Movie-theater class key animation, high-quality compositing, transparent lighting, and dense background art. In an 8-second short duration, high-density connection of floating sword onslaughts, defense, evasion, reaction force, siege, and maximum collision. [Reference Image and Person Fixation] @1 is the first person, character A's reference image. @2 is the second person, character B's reference image. Refer to the character in the source reference image and maintain them as the same person respectively. The reference image is used only for character face, eye shape, iris color, hairstyle, hair color, costume, decoration, physique, silhouette, atmosphere, character color, and weapon design. Do not reproduce the background, room, furniture, pose, angle of view, framing, characters, or split layout of the reference image itself. The two are same person, same character identity throughout. Only expressions, gaze, mouth, posture, breathing, and natural hair and costume swaying may change. Do not generate mixed features, face averaging, hair color exchange, costume exchange, weapon exchange, physique change, becoming a different person, cloning, alter egos, or additional people. [Automatic Adjustment of Worldview and Stage] Combat content, positional relationship, motion, power relationship, number of swords, and camera structure are fixed. Only background, props, architectural style, flooring, weather, lighting, color, particles, and environmental effects are redesigned according to the character designs of @1 and @2. From the costumes, decorations, weapons, materials, patterns, unique colors, and motifs of the two, construct a new cinematic combat stage where both can naturally exist. Choose the most suitable stage from school city, palace, temple, garden, fantasy city, industrial facility, near-future space, etc. However, do not copy the background of the reference image directly. Place contact expressions suitable for the world view on the floor, such as reflections, water droplets, dust, petals, sparks, and magical particles. Use only props suitable for the stage, such as balustrades, pillars, glass, trees, mechanical structures, magic devices, and light lines. Make the background one step darker than the characters to clarify the face, silhouette, and sword trajectory. Use Character A's unique color for the attacker's key light, the floating sword's aura, and the slash afterglow. Use Character B's unique color for the defense light, counterattack afterglow, and fill light. Do not mix the colors of both and keep them clearly identifiable. [Fixed Art Style] Thin and delicate colored outlines. Clear two- to three-level cell shading on faces, hair, costumes, and weapons with transparent intermediate shadows. High-density drawing of details existing in the reference image, such as multi-layered highlights for pupils, delicate bunching for hair, and embroidery, lace, armor, chains, gems, and metal fittings for costumes. Draw cloth, leather, metal, gems, glass, and floor with different reflectivity and roughness. Do not use thick black outlines, flat single-layer cell shadows, simplified TV anime, generic 3D beautiful girl faces, plastic CG, low-density backgrounds, semi-realistic, live-action, dull colors, or mixed art styles. Do not copy the art style of the reference image, but unify it into a high-density 3D toon/cel-look. [Fixed Weapon] Character A uses one handheld sword and four floating swords floating around the body. The floating swords are arranged to surround A above, below, left, and right. Character B uses one handheld sword. The total number of swords in the entire video is fixed at six. Even if the weapon in the reference image is not a sword, redesign it into a sword that inherits the color, material, design, decoration, and motif of that weapon. A floating sword is a single complete sword with the blade, guard, and handle connected. It moves in a clear flight trajectory only during an attack and returns to around A after contact or evasion. No multiplication, disappearance, fusion, transformation, or addition of extra swords. Do not rotate only the tip or blade independently. Hold only the handle of the handheld sword, and do not grab the blade with your hand. [Floating Sword Effect] The four floating swords wear a thin flame-like, mist-like, particle-like, or lightning-like aura centered on Character A's unique color. The expression format should match A's world view, but it must be closely attached to the blade. Draw a short tail in the direction of movement, and do not make it into a huge independent laser or a separate beam of light. The slash afterglow occurs as a curved afterglow closely attached to the sword's sweep surface. [Power Relationship] Character A is a superior person who calmly takes the initiative. While manipulating four floating swords at intervals, she also moves forward with a handheld sword. Character B tries to deflect, avoid, parry, and counterattack the onslaught with high swordsmanship, but is gradually pushed back because the attack direction changes continuously. Maintain asymmetrical movement where only A advances and only B retreats. [Camera] Use a diagonal low-angle camera passing through floating swords, over B's shoulder, close to the contact point, circling about 60 degrees around the contact point, and approaching the final collision, rather than a fixed horizontal viewpoint. Use floating sword passes in front of the lens, environmental particles, splashes bouncing from the floor, and sword light for short occlusion wipes. The camera and background rotate; do not rotate the characters pointlessly. [8-second Motion Configuration] Cut 1: Starts with four floating swords stationary at A's top, bottom, left, and right. The camera shows A's face, upper body, decorations, and handheld sword from a diagonal low angle passing between two floating swords. A moves forward quietly and catches B with only her gaze. Immediately after, the top right floating sword accelerates and flies diagonally toward B's left shoulder. Cut 2: Over B's shoulder. B deflects the first floating sword outward with both hands' swords at a single contact point between the centers of the blades. Metallic sparks, magical sparks of both unique colors, environmental particles, and reaction force are generated. The deflected sword returns around A in an arc. Then, the second one on the bottom left runs close to the floor, and B ducks low to avoid it by a hair's breadth. The third one on the top left descends from diagonally above, and B returns the sword to parry it. Cut 3: Shows A diagonally in front from the occlusion of environmental particles. A steps in without stopping and slashes up from the bottom right to the top left with a handheld sword. B catches it while retreating. The moment the two handheld swords contact at one point, the bottom right floating sword invades from B's side. B avoids it by pulling his shoulder, but his posture flows to the side. A slides the contact to release it and moves further into the bosom. Cut 4: The camera circles about 60 degrees around the contact point. B uses the reaction force to release a counter-slash, but one of A's floating swords contacts from the side and deflects B's sword upward. A swings the handheld sword down from the top left to the bottom right. B rushes to catch it but his feet slip and he is pushed backward. The remaining three floating swords spread to B's left, right, and above, creating a siege composition that narrows the retreat path. Cut 5: Diagonal low-altitude camera. A advancing to the front left, B being pushed into the back right. B steps in as a final counterattack. A also does not stop advancing and releases a rising slash from the bottom left to the top right. The two handheld swords form a clear X-shape at a single central contact point. One floating sword applies additional pressure to B's blade from the side, and the remaining three take the next slashing posture around. A's attack color and B's defense color rise separately, forming a huge two-colored X-shaped color surface outside the narrow white-hot core in the center. Radial shockwaves, environmental particles, steam, and sparks spread. B's back foot slips, his knee sinks, his both arms and shoulders...

إنشاء فيديو
بواسطة @NoorAI
Seedance 2.0
عرض المطالبة كاملة ونسخها

Create a cinematic, high-detail 3D animation of a whimsical miniature pastry village at twilight, with cookie cottages, icing streets, and bustling market stalls filled with berries and baked treats surrounding a giant Very Berry Yogurt tub. Start with a wide shot, smoothly zoom into a pile of fresh strawberries, blueberries, and raspberries at the base, cut to an extreme macro close-up of the glossy pink yogurt swirl with berry pieces and water droplets, then return to a wide view showcasing the cozy, warmly lit village and vibrant berries in the foreground. Soft, warm lighting, shallow depth of field, ultra-realistic textures, and a magical, mouth-watering atmosphere.

إنشاء فيديو
بواسطة @Zara
Seedance 2.0
عرض المطالبة كاملة ونسخها

Create a professional Pixar-style animated film storyboard sheet for a 15-second short titled "Forest Ranger Raccoon". Layout 3×3 storyboard grid (9 panels total) Clean white storyboard presentation board Equal-sized frames Image-only storytelling No text No captions No speech bubbles No numbers No notes No arrows No labels Character Forest Ranger Raccoon, a brave and cheerful young raccoon with soft silver-gray fur, bright emerald-green eyes, a fluffy ringed tail, wearing a green forest ranger uniform, hiking boots, utility vest, ranger hat, and a backpack filled with rescue gear including a lantern, rope, binoculars, and first-aid supplies. Pixar-quality 3D animated design. Story Panels Panel 1: The raccoon discovers a frightened baby owl stranded high in a tall forest tree. Panel 2: He quickly grabs his rescue backpack and studies the tree with determination. Panel 3: He climbs the tree with agility, using ropes and branches. Panel 4: Strong wind shakes the tree as he carefully reaches the nest. Panel 5: A branch snaps beneath him, creating a tense moment. Panel 6: He expertly catches the baby owl before it falls. Panel 7: He safely climbs down while carrying the owl as the forest glows in warm evening light. Panel 8: The grateful mother owl reunites with her baby on a sturdy branch. Panel 9: The raccoon smiles proudly while woodland animals gather around in appreciation, golden sunset lighting filling the peaceful forest. Style Pixar-quality 3D animation, cinematic storytelling, lush enchanted forest environment, strong visual continuity between panels, dynamic camera angles, expressive character acting, warm family-film atmosphere, highly detailed natural environments, storyboard concept art quality, colorful, emotional visual narrative, 4K.

إنشاء فيديو
بواسطة @NoorAI
Seedance 2.0
عرض المطالبة كاملة ونسخها

Create a 3D claymation-style animation of a cute caricature of Erling Haaland wearing Norway's red number 9 football kit, white shorts, red socks, and red boots, with his signature blonde ponytail, walking across a simple muted green background while carrying a giant leek on his shoulder and a bucket of harvested leeks. He stops at a dirt mound, digs a deep hole with a hand trowel, plants the giant leek firmly into the soil, pats it down, then takes out his smartphone, flashes a peace sign with a playful wink, and captures a celebratory selfie. Smooth, expressive character animation with whimsical, humorous, cinematic lighting.

إنشاء فيديو
جارٍ تحميل مزيد من المطالبات

الأسئلة الشائعة

من أين تأتي مطالبات YouMind؟
تختار YouMind أمثلة عالية الجودة لمطالبات الذكاء الاصطناعي من مجتمعات المبدعين ومسارات العمل الإبداعية العامة. تركز المكتبة على المطالبات المفيدة للدراسة وإعادة الاستخدام والتعديل.
كيف تُنظم فئات مطالبات الفيديو؟
تُجمع مطالبات الفيديو حسب حالات الاستخدام والأنماط والموضوعات. تغطي حالات الاستخدام هدف الإنتاج، وتغطي الأنماط لغة الحركة أو التصيير، بينما تصف الموضوعات المشهد أو العنصر الرئيسي.
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تستخدم YouMind الذكاء الاصطناعي لتحليل كل مطالبة من نوع فيديو وعنوانها وبياناتها الوصفية والنتيجة المنشأة عند توفرها، ثم تسندها إلى أقرب الفئات. ويمكن للمحررين تحسين الفئات مع تطور نظام التصنيف.
ما YouMind؟
YouMind مساحة عمل مدعومة بالذكاء الاصطناعي لتحويل الأبحاث والأفكار والمراجع الإبداعية إلى مخرجات قابلة للاستخدام. مكتبة المطالبات جزء عام من هذا المسار، وقد صُممت لمساعدة المبدعين على التعلم بسرعة من الأمثلة القوية.