Game Cinematic / PV

استكشف مطالبات فيديو مجانية ضمن فئة Game Cinematic / PV من مكتبة YouMind، والمجمعة تحت حالات الاستخدام. كل مطالبة مختارة من مسارات عمل إبداعية حقيقية وجاهزة للنسخ والتعديل وإعادة الاستخدام.

672 مطالبةمختارات اليوم
بواسطة @Arvin
Seedance 2.5
عرض المطالبة كاملة ونسخها

[Global Settings] 30 seconds, 16:9, top-tier 3D Chinese anime (Donghua) CG, cinematic 3D lighting, refined character modeling, realistic cloth dynamics, and metallic textures. Not live-action, not 2D animation. Overall sharp, high-speed, powerful hits, progression from melee slashes to area skills, ending with a complete monster wipe and sword sheathing. [Asset Reference and Locking] @Female Lead Asset: Use "3D Female Lead.png", lock the same adult female's face, features, brown-gold eyes, high-tied black hair with three blue marks on the forehead. Maintain the deep blue-black battle robe, old metal pauldrons, and decorations from the reference; the three views in the reference belong to the same person, no triptych in the video. The right hand holds only one reference long sword, and a matching scabbard is fixed on the left waist from start to finish. @Monster Pack Asset: Corresponds only to common four-legged monster groups, lock body size, black carapace, dark red cracks, horns, and limb structures; limited quantity, no refresh or respawn after death, does not turn into giant monsters. @Giant Monster Asset: Corresponds to all "Heavy Beasts/Heavy Monsters" in the text; only one in the entire film, strictly reference the asset image for the huge body, thick pauldrons, double horns, thick front limbs, and the dark red core under the chest armor; size significantly larger than common monsters, proportions remain consistent. Visible behind the pack from t=1s, starts charging at t=14s, killed by the ultimate at t=25-26s, no respawn or additions. @Grassland Scene Asset: Lock the positional relationship of undulating grassland, low stone ridges, central isolated rock, and shallow gullies; grass reaches calf height, clear combat footsteps, distant twin peaks as directional reference; destruction marks persist and do not auto-recover. The above assets are referenced only in this section; second-by-second shot descriptions use abbreviations like "Female Lead, Common Monster, Heavy Beast." All assets are unified in a 3D Donghua CG style. [Battle and Combat Logic] Overcast clouds with diagonal sunlight, strong wind pressing down grass waves. Opening panorama shows front, middle, and rear layers of monsters; limited quantity, no refresh, no infinite supplement from off-screen. Common monsters use low lunges and side flanks; heavy monsters use shoulder charges and ground slams; attacks have a build-up action before contact. 0-9s: Fast small skills followed by light-speed displacement, repeatedly cutting through the pack. 9-21s: Moving area-of-effect skills, clearing the central pack; outer remnants and the heavy monster remain visible. 21-28s: Compressing remaining enemies, performing the ultimate while moving, killing all monsters. 28-30s: Clear battlefield with no live beasts, then a complete sword sheathing, ending the battle. [Displacement, Skills, and Effects] Female Lead's displacement must appear as "the person and sword converging into a thin golden light line with cyan flowing edges," not a person running with light trails; the light line actually traverses the grassland, circles isolated rocks, and skims shallow gullies, restoring to a clear human form at the attack position for the slash. Continuous start, path, and end; no clones. Skill [Glimmer Slash]: Steps off the ground to turn into light, swinging the sword at the destination, releasing a short cyan-gold blade arc along the path. Skill [Waving Sword Tide]: Moving and swinging to produce three layers of ground-level arc sword tides, pushing through the central pack sequentially; enemies are hit, lose balance, and disintegrate. Ultimate [One Sword Levels the Plain]: In a high-speed fold-back process, light is pressed into the blade, finishing with a hip-turning horizontal slash; a low and wide cyan-gold sword tide covers the remaining enemy array; no standing hand signs, no new weapons summoned. Effect Ratio: 50% Energy + 25% Ink + 25% Fluid, primarily Red, Cyan, and Gold; Cyan-Gold for the lead, Dark Red for monsters. Energy hugs the blade path, ink bursts along force directions, fluid appears as viscous energy clinging to the blade with rolling wave edges. Zero blood, zero dismemberment; monsters turn into ink particles and dull carapace fragments upon death, fragments fall under gravity. [Cinematography and Pacing Rules] Continuous high-speed tracking, one-shot feel; ten sets of 3s shots represent continuous scheduling segments, not hard cuts. Each second details camera movement, framing, action, and result; segments transition via character pursuit, grass blades, or fragments passing the lens; no axis jumps or sudden teleports. Low-angle pushes, lateral tracking, point-of-intersection orbiting, fast rises/falls, and attack-direction whips; short directional vibrations on hit, then tracking retreating enemies. Subjects are clear during contact, background stretches along movement direction; no full-screen blur to hide movement. Continuous sprints, side kicks, slides, and fold-backs during clearing; extremely high-speed actions in normal time, no slow-mo, bullet time, or freeze frames. Natural deceleration for sheathing only after all enemies are dead. No dialogue, no subtitles; sounds are sword rings, dense air-breaks, beast roars, impacts, carapace cracking, and grass waves, ending with a clear sheathing sound. [Shot 1 (0-3s)] t=1s: Camera pushes forward low through grass, FS wide low-angle side view of the lead stepping off a left stone ridge, turning into a gold light to enter the front pack, restoring form for a horizontal slash; cyan-gold arc hits, exploding into black ink particles; rear heavy beast clearly visible. t=2s: High-speed lateral move along the slash direction, MS medium side view of the lead sliding under a second monster's pounce, counter-upward slash hits side armor, monster falls outward crushing grass, fluid along the cut line forms a thin arc. t=3s: Fast arc move around the intersection point widening out, FS wide俯斜view of the lead stepping off ground to fold back as light, piercing through a pounce gap and turning for a final slash, monsters on both sides disintegrate; clear fold-line marks left in the grassland. [Shot 2 (3-6s)] t=4s: Follow the gold light close to the ground, FS wide low-angle side view using [Glimmer Slash] through the gap under a horizontal pounce, appearing to swing into side armor, monster flies laterally, ink and grass spray in the same direction. t=5s: Fast whip to counter-attack direction, MS medium side view of a monster pouncing from an isolated rock toward the sword side, lead parries front claws and orbits behind upon contact, metal sparks first, then diverting its limb. t=6s: Rapid skim along the outer edge of the rock, FS wide side view of lead stepping off the rock turning into a gold line behind it, restoring form to drop the sword; armor bursts at hit, rock shows stepping cracks and flying dust. [Shot 3 (6-9s)] t=7s: Lower to follow above a shallow gully, FS wide diagonal俯view of lead turning into light along the gully through pounce gaps, landing to swing a short arc; front beast wiped, rear beast trips into the gully, mud rolls down walls. t=8s: Lateral move along gully edge closing in, MS medium side view of lead stepping forward for two consecutive diagonal slashes, breaking carapaces and cores; beast bodies fold back then turn to ink, camera vibrates on the second hit. t=9s: Rapid rise as she leaps the gully, FS wide俯view of her turning to light to orbit the central pack, landing to drag the sword for the first cyan-gold arc; monsters turn to bite, distant remnants still rushing in. [Shot 4 (9-12s)] t=10s: High-speed lateral tracking, MS medium diagonal view of her sheathing/resetting mid-slide, fluid thickens for a low horizontal slash; [Waving Sword Tide] first wave launches from the path, flipping front monsters. t=11s: Diagonal push along the first tide, FS wide waist-high side view of lead following the wave edge to step-turn, slashing a wider second wave; leaping monsters are caught, ink and shards burst backward. t=12s: Rise to top-side of the rock widening, FS wide俯view of lead running around the center to complete the third slash; three tides push through the area, central monsters disintegrate; heavy beast remains at distance. [Shot 5 (12-15s)] t=13s: Rapid drop along the lead's exit path, FS wide low-angle side view of her turning to light through falling ink, landing to upward-slash a monster exiting the wave; body flips back, grass channel cut open. t=14s: Rapid turn and pull back toward the heavy beast, FS wide diagonal side view of heavy beast charging, lead steps off as light to avoid the hit; its armor smashes a low ridge, stones crack and fly along momentum. t=15s: High-speed follow along smashed ridge, MS medium side view of lead appearing on the heavy beast's side to slash shoulder armor; it stumbles but doesn't fall, counter-clawing; cyan-gold arc meets dark red armor light, camera vibrates on contact. [Shot 6 (15-18s)] t=16s: Low follow of the claw sweep, FS wide low-angle side view of lead sliding under the claw and cutting side armor; claws hit debris, stone shards fan out, lead immediately continues sprint from the slide. t=17s: Track lead's fold-back through grass, FS wide diagonal俯view of her turning to light to orbit the heavy beast and enter the outer pack, two short slashes at landing push back pouncing beasts; arcs and ink mark the hits. t=18s: Lateral fast move along slashes widening, FS wide side view of lead pushing a low fan-shaped tide through the pack; front row falls into back row, heavy beast stabilizes behind the wave to pursue again. [Shot 7 (18-21s)] t=19s: Camera follows the pursuit along

إنشاء فيديو
بواسطة @妖精アーヤ
Seedance 2.0
عرض المطالبة كاملة ونسخها

[Main Character] = Girl with black hair [Partner/Target] = Mother with a ponytail [Setting] = Inside a house [Anomaly Gimmick] = TV screen [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Fast cuts like a movie trailer. Alternating between eyes, hands, feet, back, reflections, wide shots, and rapid push-ins. No subtitles, no watermark, no BGM. Sounds include breathing, ambient noise, short sound effects for each cut, and a final line. [Visual Composition] The meaning of the [Setting] and [Target] changes solely through the perspective of the [Main Character]. The [Anomaly Gimmick] is used to bridge each shot, and finally, the 'watcher' and the 'watched' roles reverse. [Shot 1: One-Eye Hook] A close-up of one of the [Main Character]'s eyes filling the screen. The [Setting] is reflected in the pupil. The [Anomaly Gimmick] crosses deep within the eye. [Shot 2: Feet] The floor of the [Setting]. A single footstep. The feet step on light and shadow. [Shot 3: Hands] The [Main Character]'s hand moves slightly. It stops just before grabbing something. [Shot 4: Target] The [Target] is shown for just a moment. Shallow focus, not showing the face or the whole body too clearly. [Shot 5: Reflection] The [Main Character] is reflected in a mirror, window, smartphone, metal, or the eye's reflection. The position in reality and the reflection are slightly different. [Shot 6: Wide Shot] A brief showing of the entire [Setting]. A composition where it is unclear where the [Main Character] is located. [Shot 7: Approach] Rapid push-in. The [Anomaly Gimmick] appears right next to the [Target]. [Shot 8: Reversal] A high-speed pan as if the camera is looking back. The [Main Character] is standing there quietly. [Shot 9: Fixed Gaze] The [Main Character] stares at the camera. Doesn't move. Only the background shakes slightly. [Shot 10: Final Line] The [Main Character] briefly says, 'I was watching from the start.' The last frame returns to a close-up of one eye and ends.

إنشاء فيديو
بواسطة @MadMax
Seedance 2.5
عرض المطالبة كاملة ونسخها

The scene features only one clearly adult male dragon knight watchman and a single ancient dragon. The male watchman is lean and strong, with pale skin, an original sharp face, and platinum blonde hair past his shoulders. He wears the same set of worn charcoal black dragon rider armor throughout: layered old leather, dark chainmail, sculpted pauldrons, metal fasteners, heavy boots, and a long black cloak. No crowns, family crests, or recognizable film/game logos. He always holds the same burning torch in his right hand, and his left hand is always empty. A sheathed longsword is fixed to his hip, but he never draws or touches it. Facial features, hair length, clothing silhouette, and torch size are completely consistent from frame 1 to 480. There is only one dragon, and it must always be clearly a true four-legged, two-winged giant reptile: four strong legs, two huge folding wings, a long muscular neck, a broad reptilian skull, bony brow ridges, heavy jaws, layered bronze-black scales, and deep amber eyes. The dragon's head alone is larger than the watchman's entire body. The massive torso and folded wings are mostly hidden in darkness, with firelight gradually revealing the head, neck, front shoulders, wing edges, and part of the massive torso. It must not form a standing humanoid silhouette, nor should it turn into a giant, demon, troll, or blurry humanoid monster. The dragon remains on a high rock ledge above and to the left of the cave, extending into the central darkness, and does not fly or change position. Style: High-end pre-rendered AAA dark fantasy action game cinematic, stylized photorealistic CGI, clearly maintaining a computer-generated texture. High-polygon digital sculpting for the character and dragon, original game cinematic-grade face, PBR old leather, cold metal, chainmail, and dragon scales. Fine hair and cloak simulation, volumetric firelight, smoke, ash, sparks, hot air refraction, restrained Bloom, strong depth-of-field separation, slight atmospheric particles, directional motion blur, deep and readable shadows, next-gen console cutscene quality. Absolutely no live-action, live actors in costumes, cosplay, ordinary game footage, anime, illustration, or cel-shading. Environment: A massive underground volcanic dragon pit formed through black basalt. The top disappears into smoke, surrounded by jagged rock walls, ancient giant stone supports, and staggered natural ledges encompassing the deep central floor. Coal ash, soot, and a small amount of embers always float in the air. Geographical relationship strictly locked: The watchman is at the bottom center of the frame near a small stone platform; the dragon is high above him to the left in the darkness. When the dragon breathes fire, it faces the left of the frame, the flames sweeping along the upper cave and ceiling, never hitting the watchman directly. Before fire-breathing, the torch is the only clearly visible light source. Camera Rules: Native 16:9 widescreen, no permanent black bars; exactly 20.00 seconds, 24fps, 480 frames in total. One continuous shot, no real cuts, no jump cuts. Virtual ARRI Alexa 35, 35mm Cooke anamorphic. The user's requested "four shots" are converted into four composition stages completed continuously by the same physical camera: Tight three-quarter profile -> extreme long shot of the dragon pit -> full flame breath in the same extreme long shot -> final low-angle close-up of the watchman. Stage transitions must use dark stone pillars, smoke, fire-overexposed edges, and smooth camera displacement for natural occlusion, without real editing cuts. The overall camera movement is slow and controlled, with only extremely slight real equipment micro-vibration, no random handheld shaking, no fast orbiting, and no flashy pushing or pulling. Natural speed, no slow motion, no speed ramps. 0.00-3.40 seconds: Starts immediately with a tight three-quarter profile of the watchman, the warm torch lighting one side of his face while the other side sinks into deep shadow. Head slightly bowed, eyes initially looking at the cave floor, mouth closed, expression restrained and tense. The rib cage completes one slow breath, the torch's heat current pushing a few strands of platinum hair and the cloak edge. The camera makes an extremely restrained slow approach. After 2.30 seconds, the eyes move upward first, then the chin is raised only slightly, as if sensing a huge mass moving above. The dragon must not be seen prematurely. Around 3.40 seconds, the camera glides past a nearby black stone pillar, the foreground briefly filling the frame and naturally pulling away into the next composition, but still as part of the same continuous movement. 3.40-6.40 seconds: After the occlusion is removed, it forms a massive extreme long shot, with the watchman reduced to a tiny figure in the bottom center, holding the torch low in his right hand, a limited amber light pool only illuminating his feet. The huge darkness above occupies most of the frame, showing only the outer edge of a folded wing, the silhouette of a raised shoulder, and two distant amber eyes. The overall silhouette must clearly show a four-legged winged dragon, not a standing humanoid. The camera is almost static, drifting forward only very slowly. The watchman only slowly raises his face, not walking, running, or lifting weapons. The dragon's chest completes one huge inhalation, the folded wing membrane shows subtle stretching, scales rub against the rock, and dust and small gravel fall from under the ledge due to the mass movement. 6.40-7.20 seconds: Still in the same extreme long shot. The dragon first tightens its long neck muscles and stretches forward, then the huge head slowly pushes forward from the darkness; the brow ridges and broad reptilian snout are briefly outlined by the torchlight and eye reflections. The head turns toward the left of the frame. Strict sequence of action: lower jaw drops first -> upper jaw raises slightly with the head -> chest and throat continue to expand -> extremely dark orange light appears deep in the throat -> light moves from deep in the throat to the front of the mouth -> fine smoke leaks from between the teeth first. Fire must not appear prematurely. 7.20-9.30 seconds: The orange light in the throat gradually intensifies, the dragon's chest begins to contract, and the first batch of small sparks is ejected from the open mouth, followed by a thin, concentrated orange-white fire column physically continuous with the dragon's mouth, shooting toward the top left of the cave. The eruption creates a counter-force; the dragon's head first retreats an extremely small distance, then the neck muscles tighten to stabilize the position. Fire cannot appear out of nowhere in the darkness; it must always be generated from inside the open dragon mouth. The watchman remains fully visible in the lower center. 9.30-12.80 seconds: The same exhalation continues without stopping or reigniting. The thin fire column gradually turns into a massive continuous fire stream: the core is nearly white, the periphery is yellow-orange, and the outermost layer is a deep red turbulent edge. It only gradually expands after leaving the dragon's mouth. The dragon's jaw remains open, the neck is locked, and the chest contracts slowly. The intense firelight gradually reveals the dragon's face, long neck, front shoulder scales, and a section of the folded wing edge, reinforcing its identity as a real dragon. After the hot air pressure wave reaches the bottom, the watchman's platinum hair and black cloak are pushed back; he only slightly bends his knees to expand his support and keep his feet firmly on the ground. The torch in his right hand is still held firmly, the flame blown sideways by the pressure but not extinguished. Dust, soot, and embers are pushed away along the heat current. 12.80-15.20 seconds: The same continuous flame reaches its maximum scale, the upper half of the frame gradually filling with rolling fire, thick smoke, and thermal refraction. Brightness must increase continuously, not a sudden white flash. The high-speed moving firelight sweeps along the basalt walls and stone supports, briefly revealing the dragon's massive head, whole long neck, front shoulders, folded wings, and part of the huge scaly torso, but its four-legged structure and high ledge position do not change. The camera exposure is affected by the intense fire, with controlled amber-white Bloom and local glare, but the open dragon jaw and the small watchman silhouette in the distance are still discernible. Do not duplicate a second dragon, and do not let the flame turn into a creature or an independent luminous object. 15.20-16.50 seconds: The firestorm reaches its brightest state, with fire, smoke, and thermal refraction covering most of the image, but it must not turn into a pure white informality-free screen. The cave experiences low-frequency vibrations due to the continuous pressure, gravel falls from distant ledges, the watchman's cloak whips violently, and his hair is pulled back by the thermal wind. The dragon's neck continues to withstand the recoil, with the head having extremely small real tremors but not changing position. The flame maintains a natural speed of turbulence, without slow motion. The camera undergoes slight air refraction and small physical vibrations caused by the heat current. 16.50-18.40 seconds: The dragon's chest reaches the end of one exhalation. The fire stream naturally decays in a clear order: the massive firestorm contracts first -> the broad fire column narrows -> the central thin fire column continues for several frames -> finally, a few sparks leave the mouth. The flame only disconnects from the dragon's mouth after the exhalation truly ends. Then the dragon's head lowers slightly, first starting to close the lower jaw, then closing completely. Dense gray-black heat puffs from both nostrils.

إنشاء فيديو
بواسطة @Iqra Saifi
Seedance 2.5
عرض المطالبة كاملة ونسخها

subject_definitions: <Subject 1> is the stylized sorceress in <Picture 1>, featuring an asymmetrical silver-white bob cut, violet star-ring eyes, an obsidian moon pendant, a high-collared velvet coat with embroidered gold constellations, and a thin gold rimless monocle over her left eye. Preserve her exact facial identity, celestial wardrobe, hair silhouette, monocle placement, body proportions, and semi-realistic stylized 3D CG aesthetic. summary: [reference generation] This is one complete 15-second, 16:9, 2K CELESTIAL NOIR character PV centered on <Subject 1>. Fourteen uneven visual beats transition from quiet astrological observation into dynamic spell-casting visuals, geometric celestial rings, and a final portrait freeze. The color palette centers on midnight navy and obsidian black, highlighted by bright violet eye emissives, shimmering metallic gold, and moonlit ivory. retention_analysis: <Subject 1> (appears in [Shot 1] through [Shot 14]): fully_preserved - maintain exact face structure, silver-white asymmetrical hair, violet star-patterned eyes, moon pendant, monocle, constellation-embroidered coat, proportions, and stylized 3D lighting in every frame. detailed_description: The target video uses an editorial gothic-astronomy PV style with sharp cell-shaded textures and metallic particle systems. The background consists of abstract, moving star charts and geometric celestial spheres free of real-world brands, copied faces, or source-image text. [Shot 1] A centered bust shot introduces <Subject 1>. She looks down toward a hovering golden astrolabe while the exact title "CELESTIAL TIDE" rises behind her in gold serif typography. [Shot 2] At 00:00.650, a geometric circle aligns with her monocle lens, zooming into an extreme close-up of her left violet eye as star-shaped pupil patterns rotate. [Shot 3] At 00:01.300, she taps the monocle frame with her gloved forefinger. The camera arcs smoothly left while a shimmering gold constellation line connects to the edge of the frame. [Shot 4] At 00:02.100, the constellation line snaps into the graphic label "PHASE_01". The camera tilts down as her obsidian moon pendant releases a soft purple pulse. [Shot 5] At 00:02.900, she spreads her velvet coat sleeves in a wide horizontal gesture. The frame cuts instantly to a dark midnight field while her sweeping motion carries the camera horizontally. [Shot 6] At 00:03.700, a vertical black bar reveals her in profile. She turns her head toward the camera, her asymmetrical hair swaying with natural momentum as a golden moon-phase graphic appears behind her silhouette. [Shot 7] At 00:04.600, a three-panel vertical split breaks her gaze, her pendant, and the astrolabe into distinct close-ups that slide downward in unison. [Shot 8] At 00:05.500, the panels collapse outward as she snaps her fingers. Concentric violet magic rings expand across the frame alongside the exact label "PHASE_02". [Shot 9] At 00:06.400, the camera pushes through the innermost ring directly toward her face, punctuated by a two-frame golden lens flare. [Shot 10] At 00:07.300, the flare clears into a dynamic medium shot at a steep low angle. Golden starlight trails follow her arm as she draws an arc in the air. [Shot 11] At 00:08.300, the drawn arc turns into a full eclipse frame. The camera follows her coat sleeve dragging upward across the frame to wipe the scene. [Shot 12] At 00:09.400, a side-by-side dual panel pairs her focused expression with a close-up of her monocle reflecting golden star charts. [Shot 13] At 00:10.600, the dual panels merge into a tracking shot where she steps directly toward the camera, her hair floating gently in low gravity as "CELESTIAL" drifts behind her. [Shot 14] At 00:12.500, she brings a hand up to rest near her collarbone, looking serenely into the lens as the title locks into "CELESTIAL TIDE" for the final 2.5 seconds. Across all shots, preserve her exact face, eye color, hairstyle, monocle, coat, pendant, skin tone, and proportions. Do not include extra characters, random logos, unreadable text, or altered clothing. Only display "CELESTIAL TIDE", "PHASE_01", and "PHASE_02". Keep her facial features and key hand gestures unobscured. overall_soundscape: Deep cosmic wind resonance remains underneath metallic astrolabe clicks, velvet fabric rustles, a finger snap at 00:05.500, and a low gong impact for the final title lock at 00:12.500. Sound effects are subtle and secondary to the music score; no spoken voice lines are present. non_diegetic_music: A 120 BPM gothic electro-orchestral piece featuring harpsichord arpeggios, heavy cinematic sub-bass, and a haunting violoncello melody in D minor. Drums enter at 00:02.900, soaring strings peak at 00:07.300, and a bell toll resolves beneath the closing title card.

إنشاء فيديو
بواسطة @後藤強士
Grok Imagine
عرض المطالبة كاملة ونسخها

Epic cinematic space battle scene themed as shogi (Japanese chess) fleet war, titled "宇宙戦艦強士 第76話 戦闘ログ版". Massive futuristic space battleship "Goshi" (宇宙戦艦強士) with glowing blue engines, its promoted rook transformed into a gigantic red-and-gold dragon-headed beam cannon firing a massive golden light ray. Dozens of smaller "pawn" fighter ships maneuvering in formation across a galactic grid. Explosions in deep space, hyper-realistic lighting, 8k resolution, Ufotable anime style mixed with sci-fi realism.

إنشاء فيديو
بواسطة @後藤強士
Grok Imagine
عرض المطالبة كاملة ونسخها

Space Battleship Goshi Episode 76 "Discarding the Fifth Route, the Afterglow at the Edge". Year 2326, outer edge of Saturn's rings. A space area shaped like a giant 3D shogi board. The central fifth route burns gold, and the afterglow of discarded pawn-type mines drifts. The flagship "Goshi" (Yamato-style heavy form, gold "Gyo" on the bow) looks down from diagonally above. From the bridge window, a black-haired commander with glasses watches his ship's trajectory as it escapes to the end of the first route. On the far right streak, the King ship glides between 18 and 19 while glowing thinly, followed by the red beams of the enemy's promoted lance and pawn drop. In the center, a Dragon-type battleship and promoted bishop face the enemy King ship. Background is Saturn's rings and a distant asteroid belt.

إنشاء فيديو
بواسطة @Elaine Wright
Seedance 2.0
عرض المطالبة كاملة ونسخها

Create a 30-second ultra-realistic cinematic sci-fi evolution video, 16:9, Hollywood-level VFX. Create a 30-second ultra-realistic anime-inspired high-action fantasy sequence in 16:9 widescreen, 8K visual quality, smooth 60fps motion, and premium cinematic fight choreography. Set the complete sequence on the frozen rooftop of a modern university combat academy at night. The rooftop is surrounded by metal safety fences, ventilation structures, concrete stairwell entrances, frozen puddles, snow-covered pipes, and large water tanks. Beyond the rooftop, a vast Korean city glows with distant neon signs, moving traffic, high-rise windows, and cold blue moonlight. Light snow falls through the scene while a strong winter wind moves clothing, hair, and loose ice particles. MAIN CHARACTER: A confident 21-year-old Korean university combat-academy student with a consistent anime-inspired yet photorealistic appearance. She has a petite oval face, naturally fair skin with realistic texture, sharp violet-gray eyes, and short pastel-purple hair cut just below her ears with soft uneven bangs. She wears the same fitted gray academy blazer, white shirt, deep-blue bow, charcoal pleated skirt layered over black fitted safety shorts, black thermal tights, and dark ankle boots throughout the complete sequence. A red cherry lollipop remains held casually at the corner of her mouth. Her expression stays calm, slightly bored, and effortlessly confident even during the most dangerous attacks. Preserve her exact face, hairstyle, outfit, proportions, lollipop, and ice-power design across every shot. OPPONENTS: Four adult masked attackers wearing matching black winter tactical clothing, lightweight body armor, insulated gloves, and featureless dark masks. They carry collapsible staffs and blunt training blades. Keep the same four attackers identifiable through small colored shoulder markings: red, white, yellow, and green. Their attacks must feel fast and threatening, but the heroine defeats them without graphic injury. OPENING HOOK: Begin with an extreme close-up of the heroine’s black boot stepping onto a shallow rooftop puddle. Frost instantly spreads outward from beneath her sole in delicate branching patterns. Tilt upward as she stands alone near the rooftop edge, one hand inside her blazer pocket and the lollipop between her lips. Wind lifts her pastel-purple hair while the dark cityscape glows far below. In the reflection of the newly frozen puddle, reveal four masked attackers approaching behind her. The attacker with the red shoulder marking rushes forward and swings his staff toward her head. Use a fast lateral tracking move as she calmly bends backward beneath the weapon without removing her hand from her pocket. The staff passes only centimeters above her face. She lightly taps the rooftop with the toe of her boot, causing a narrow ridge of ice to rise beneath the attacker’s leading foot. He loses balance and slides past her across the frozen surface. The white-marked attacker throws several small metal training blades. Track the blades rapidly through the air toward her. She lifts two fingers, and water rises from a rooftop drainage channel in multiple twisting streams. The streams freeze instantly in midair, trapping every blade inside one transparent curved ice wall. Rotate the camera around the suspended formation as moonlight refracts through the ice and casts pale-blue patterns across her calm face. She bites down on the lollipop and flicks her fingers sideways. The ice wall fractures into hundreds of harmless glittering fragments while the trapped training blades fall safely onto the rooftop. The fragments remain suspended around her for one dramatic moment before launching toward the attackers like a controlled snowstorm. The particles strike their armor and force them backward without piercing their bodies. The yellow-marked attacker leaps from the stairwell roof with his staff raised overhead. Use a low-angle camera positioned close to the heroine as his silhouette crosses the moon. She turns smoothly and draws a circular motion with one hand. A thick ribbon of frozen water spirals upward around his staff, locks it in place, and redirects his momentum. He rotates harmlessly through the air and lands on a soft bank of freshly formed snow near a ventilation unit. The green-marked attacker charges from her blind side. She removes the lollipop from her mouth for the first time, exhales a small cloud of cold vapor, and touches the lollipop against the metal railing beside her. Frost races along the railing and forms a curved ice track across the rooftop. She steps onto it and glides backward with effortless balance as the attacker repeatedly swings and misses. Use a fast tracking shot beside them as she slides across the ice track, leans beneath one strike, rotates around another, and catches the attacker’s wrist with one hand. She redirects him toward the other recovering attackers. All four collide together but remain physically unharmed. The attackers surround her for a coordinated final charge. Pull into a wide overhead view as they rush from four directions. She crouches and presses her palm flat against the rooftop. A circular pulse of blue-white frost explodes outward across the concrete. Tall curved ice structures rise around her like the petals of a frozen flower. Each ice petal blocks one attacker and traps his boots securely to the rooftop while leaving his upper body unharmed. Create a brief moment of silence. Show the heroine standing at the center of the enormous translucent ice flower as snow and shattered ice crystals drift around her. The city lights shimmer through the frozen structures. She places the lollipop back in her mouth, adjusts her blue bow, and looks at the immobilized attackers with a relaxed, almost playful expression. For the final payoff, one attacker secretly frees his boot and attempts one last strike from behind. Without turning around, she snaps her fingers. A small icicle drops from an overhead pipe and strikes the rooftop directly in front of his boot, startling him and making him fall backward into a soft pile of snow. She gives a tiny satisfied smile and walks toward the stairwell entrance while the giant ice flower begins releasing sparkling frost into the night air. CAMERA STYLE: Use energetic but controlled cinematic camera movement, low-angle tracking, rapid side movements, close-up reaction shots, one smooth orbital shot around the frozen blades, and a wide overhead reveal for the final ice formation. Keep every attack easy to follow. Use realistic momentum, accurate foot placement, believable impacts, natural body balance, and smooth transitions between choreography beats. Avoid random camera spinning and excessive shake. LIGHTING AND VFX: Combine cold moonlight, rooftop security lamps, red aircraft-warning lights, and the warm city glow below. Ice powers produce restrained blue-white illumination that interacts naturally with faces, clothing, concrete, and surrounding objects. Ice must have realistic transparency, internal cracks, frost, refraction, condensation, weight, and shattering physics. Show detailed snow displacement, frozen water movement, breath vapor, and sparkling particles without making the scene look like a video game. AUDIO: Use strong winter wind, distant city traffic, boots scraping across ice, fast staff movements, water rushing from drains, deep freezing cracks, sharp ice impacts, controlled shattering sounds, clothing movement, and the quiet click of the lollipop against her teeth. Add a tense electronic-orchestral action score that rises during the coordinated attack and suddenly becomes quiet during the final frozen-flower reveal. No spoken dialogue. CONTINUITY: Preserve the heroine’s identity, pastel-purple hairstyle, gray blazer, blue bow, lollipop, clothing condition, and calm personality throughout. Maintain all fou

إنشاء فيديو
بواسطة @Green
Seedance 2.5
عرض المطالبة كاملة ونسخها

3D epic crowd scene: extreme close-up on a lone knight's eyes — fear and determination — then the camera slowly pulls back over 6 seconds to reveal she stands at the front of a narrow mountain pass with 50,000 enemy soldiers filling the valley below as far as the eye can see, torches flickering through morning mist, thousands of banners snapping in the wind, a low rumble building as the army begins to march — she does not move — the scale revealed gradually so the viewer feels every soldier added to the count — Game of Thrones meets 300 in a single unbroken camera move

إنشاء فيديو
بواسطة @Lavinia
Seedance 2.5
عرض المطالبة كاملة ونسخها

Cinematic high-action sequence set on an icy school rooftop at night. A cool anime style female student with light pastel purple short hair, a gray blazer with a blue bow, and a lollipop in her mouth effortlessly dodges attacks using magical ice powers Fast paced camera tracking dynamic fight choreography freezing water mid-air shattering ice structures dramatic rooftop lighting against a dark cityscape sharp ice particle VFX ultra-realistic 8k resolution, 60fps cinematic look.

إنشاء فيديو
Grok Imagine
عرض المطالبة كاملة ونسخها

THE NEXT EVOLUTION When machines become warriors, armor becomes more than protection. It becomes power. It becomes the future. Transform. Arm. Dominate.Visual style: cinematic + photorealistic, massive transforming robot, advanced , glowing energy cores, mechanical transformation, sparks and smoke, futuristic battlefield, dramatic lighting, slow-motion camera movement, ultra-detailed 8K sci-fi realism.

إنشاء فيديو
بواسطة @mayv
Seedance 2.5
عرض المطالبة كاملة ونسخها

High-quality anime footage. 10 seconds, 16:9 ratio. High-density 3D toon/cel-shaded look. The outer square of a magic academy in a medieval fantasy setting with crumbled stone paving. From the beginning, a girl suppresses a large grey-black dragon using a two-stage magic of vortex and flame. The dragon maintains its living grey-black scales and solid body until the moment the result of the explosion is visible. [Reference: Character] @material:172460 1 is the highest priority reference for face and identity. Maintains a rounded girl's face, large blue-violet eyes, cherry-blossom colored bangs with long twin-tails, and purple flower ornaments. @material:172461 2 is the reference for costume, accessories, full-body design, and physique. Maintains a purple cape, white blouse, black ribbon, gold decorations, amethyst brooch, leather belt, purple skirt, white knee-high socks, dark purple boots, and a slender silhouette. In case of reference conflict, face/eyes/hair follow @material:172460 1, and costume/physique follow @material:172461 2. The same person, one girl. Equipment consists of a single grimoire only the protagonist possesses, held open in her left arm from the start. [Art Style] Thin dark brown to deep purple outlines, two-to-three-stage cel shading with soft mid-shadows, vivid rose pink, amethyst, and gold, with multilayered highlights in eyes and gems. Hair, fabric, leather, metal, glass, scales, and gravel have texture-specific reflections and roughness, giving the background movie-level density and depth. Avoid thick outlines, flat single-layer cel shading, generic 3D anime faces, smooth plastic CG, photorealistic/semi-photorealistic textures, dull colors, and mixed art styles. [Structure] Restraint by grey vortex → Single-point ignition by red-orange spark → Red flame, heat, and glow propagate from bottom to top along a spiral → Final clear explosion. Red occurs only after the spark touches. [Camera] The camera moves freely to the best positions to capture the vortex restraint, ignition point, red propagation, and explosion. Using zoom, pan, dolly, short orbits, and angle changes, the girl, the dragon, and the origin of causality are never lost. Pull back slightly during the explosion to simultaneously capture the edge of the fire pillar, the shockwave, and the girl's reaction. Cut 1: 0.0–1.8s | Start of Vortex Restraint From the start, the girl steps onto the stone pavement. While supporting the open grimoire, she swings her right hand up sharply, and a vortex of grey sand, dust, and pebbles rises instantly from the dragon's feet, wrapping around its legs and torso to begin stealing its movement. Hair, cape, and sand on the pavement move violently with the same wind pressure. Cut 2: 1.8–4.0s | Restraint Completion and Spark The vortex tightens and thickens, lifting the dragon's entire body. The dragon struggles, and surrounding stone fragments are drawn into the vortex. The girl steps deeply against the pull of the vortex. Continuing that movement, she condenses a tiny red-orange spark at a single point in her right palm. The vortex remains grey. Cut 3: 4.0–6.8s | Single-Point Ignition and Red Propagation The vortex is grey before contact. The girl shoots the spark straight at the base of the vortex, and the spark hits a single point at the bottom. Immediately after, red is generated by the contact, and red flame, heat, and glow propagate vigorously from bottom to top along the spiral lines. Midway, only the bottom half is red and the top half is grey. Upon reaching the peak, the entire vortex becomes a red fire pillar as the final form. Cut 4: 6.8–10.0s | Explosion and Ending in Motion Immediately after the red fire pillar contracts briefly, it bursts sharply horizontally, reaching the peak of the explosion and shockwave. At the edge of the flame, the dragon's silhouette briefly turns transparent and collapses, with stone fragments and ash flying outward, making the moment of destruction clearly readable. The girl takes the blast, stepping forward while supporting the grimoire. She withstands the impact with her whole body, hair and cape fluttering violently backwards. Sparks and gravel still fly, and the cut ends just as the girl is shifting her center of gravity to the next step.

إنشاء فيديو
بواسطة @mayv
Seedance 2.0
عرض المطالبة كاملة ونسخها

High-quality anime action RPG style video. One girl vs. two shadow enemies. References: @image1 for face identity (cobalt blue eyes, silver-white hair) and @image2 for outfit (gothic lace dress, Japanese katana). Style: 3D toon/cel-look, moonlit highlights, blue shadow tones. Scene: Rain-slicked rooftop. Action sequence: Character draws the sword, slides across the wet floor, performs a horizontal slash across both enemies, short hit-stop, enemies dissolve into particles, and she finishes by sheathing the sword. No music or dialogue, only atmospheric sound effects synced to the motion.

إنشاء فيديو
Seedance 2.0
عرض المطالبة كاملة ونسخها

A coordinated ultimate special move between [@Character A] and [@Character B]. Dynamic camera work, dramatic shots, handheld camera, extreme dolly-in deep into the screen, double exposure, 2x speed, 4x speed, lighting suited for a special move, excessively flashy special move effects, full-color Japanese anime, cut-ins, no dialogue, continuous sequence of extreme close-ups and extreme long shots, lighting processing, high quality, 10 million dollar blockbuster anime, climax scene, the greatest ultimate technique used only once in the entire series.

إنشاء فيديو
جارٍ تحميل مزيد من المطالبات

الأسئلة الشائعة

من أين تأتي مطالبات YouMind؟
تختار YouMind أمثلة عالية الجودة لمطالبات الذكاء الاصطناعي من مجتمعات المبدعين ومسارات العمل الإبداعية العامة. تركز المكتبة على المطالبات المفيدة للدراسة وإعادة الاستخدام والتعديل.
كيف تُنظم فئات مطالبات الفيديو؟
تُجمع مطالبات الفيديو حسب حالات الاستخدام والأنماط والموضوعات. تغطي حالات الاستخدام هدف الإنتاج، وتغطي الأنماط لغة الحركة أو التصيير، بينما تصف الموضوعات المشهد أو العنصر الرئيسي.
كيف تُسند المطالبات إلى الفئات؟
تستخدم YouMind الذكاء الاصطناعي لتحليل كل مطالبة من نوع فيديو وعنوانها وبياناتها الوصفية والنتيجة المنشأة عند توفرها، ثم تسندها إلى أقرب الفئات. ويمكن للمحررين تحسين الفئات مع تطور نظام التصنيف.
ما YouMind؟
YouMind مساحة عمل مدعومة بالذكاء الاصطناعي لتحويل الأبحاث والأفكار والمراجع الإبداعية إلى مخرجات قابلة للاستخدام. مكتبة المطالبات جزء عام من هذا المسار، وقد صُممت لمساعدة المبدعين على التعلم بسرعة من الأمثلة القوية.