Short Film

استكشف مطالبات فيديو مجانية ضمن فئة Short Film من مكتبة YouMind، والمجمعة تحت حالات الاستخدام. كل مطالبة مختارة من مسارات عمل إبداعية حقيقية وجاهزة للنسخ والتعديل وإعادة الاستخدام.

2459 مطالبةمختارات اليوم
بواسطة @Sᴀɪʀᴀ
Seedance 2.5
عرض المطالبة كاملة ونسخها

Create a high-end cinematic live-action scene inside a modern American high school hallway, with rows of metal lockers, large windows, realistic students in the background, and natural indoor daylight. A young blonde female student wearing a loose off-white shoulder-drop sweater, black skirt, black backpack straps, and delicate layered necklaces walks through the crowded hallway. Keep her facial features, hairstyle, outfit, body proportions, and backpack completely consistent throughout the entire video. Begin with a medium cinematic shot showing the girl surrounded by other students near the lockers. Slowly push the camera toward her as she looks down, creating a tense and emotional atmosphere. Suddenly, a mysterious glowing pink-red energy effect appears and rapidly moves through the hallway, creating a dramatic supernatural moment. The surrounding students react naturally and move away in panic. Use dynamic handheld camera movement during the action, realistic motion blur, subtle lens flare, shallow depth of field, natural skin texture, realistic hair movement, cinematic lighting, detailed school environment, volumetric light, realistic shadows, and premium Hollywood-style visual quality. Transition between wide shots, medium shots, close-ups, and tracking shots smoothly. End with a close cinematic shot of the girl walking directly toward the camera through the hallway, looking shocked and emotionally tense. Photorealistic live-action, cinematic color grading, realistic physics, highly detailed environment, natural facial expressions, smooth character movement, dramatic storytelling, 4K, high dynamic range. No subtitles, no captions, no text, no logos, no watermark, no background music.

إنشاء فيديو
بواسطة @Rachse
Seedance 2.5
عرض المطالبة كاملة ونسخها

Generate a 30-second, 16:9, 24fps short film dedicated to ultra-fast traditional Eastern martial arts choreography. High-budget theatrical photorealistic live-action + AAA cinematic quality. No subtitles, no UI, no logos, no voiceover, no BGM—retain only bamboo stalk snaps, rustling leaves, silk fabric snapping, blade swooshes, sharp foot-taps on slender branches, metallic deflections, heavy torso hits, whip pans, and sharp exhales. Characters Protagonist: Crimson-robed solo assassin, single double-edged straight sword (Jian), flexible silk sash, calm lethal posture. Assassins (3 Straw-Hatted Assassins): Identical dark-grey robes, bamboo conical hats hiding eyes. Distinct weapons: Assassin A (Chain-sickle/Kusarigama), Assassin B (Dual hook swords), Assassin C (Heavy iron staff). Core & Action Maximum agility, gravity-defying foliage movement, and relentless multi-directional attacks. First frame opens with all three assassins dropping simultaneously from high bamboo canopy. Features light-footwork tree-climbing, sliding down bent bamboo stalks, mid-air weapon redirects, spinning sash wraps, and rapid close-quarters parries while suspended on swaying branches. One-Time Speed Ramp A single 0.12-second micro-slowdown at the 4-second mark: Assassin A’s chain-sickle wraps around a bamboo stalk inches from the protagonist's throat, showing flying bark fragments, tension on the chain, and the protagonist’s cold eye tracking the blade before slicing the chain mid-air. Camera & Environment Vertigo-inducing vertical camera tilts, fast tracking shots through dense bamboo stalks, wide-angle lens tracking downward falls, camera shaking on heavy staff impacts. Environment reacts violently: hundreds of green leaves exploding in wind-bursts, bamboo stalks snapping under foot pressure, thick fog swirling around sudden directional shifts. Ending Sequence Protagonist steps off an Assassin C's thrusting staff to gain elevation, executes a downward inverted 720° spin cleave that severs B's hook swords and disarms A, then drops directly behind C for a swift neck-level reverse thrust. Final frame captures crimson robes settling as broken bamboo stalks crash down around the lone winner.

إنشاء فيديو
بواسطة @auqib
Seedance 2.5
عرض المطالبة كاملة ونسخها

@image1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The camera is extremely dynamic and close to the action, never static — fast-moving, constantly following, circling, ducking, whipping, and pushing through the fight, immersive and physically present. Natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, raw cinematic look, no glossy AI finish. [0-2s] Camera whips into the room low and fast — she's already mid-motion, ducking under the first opponent's swing near the chalkboard. [2-4s] She sweeps a chair into his legs, camera circling tight around the impact as he stumbles into a row of desks. [4-6s] Second opponent charges from the side aisle; she vaults over a desk, camera rising suddenly to follow her over the top. [6-8s] Mid-air, she kicks off the desk toward him, papers exploding upward around the impact, camera pushing in close. [8-10s] She slides across a tabletop to close distance, camera tracking low alongside the desk surface, dust catching sunlight. [10-12s] Third opponent grabs a backpack, swings it — she blocks with a raised forearm, camera whipping around to catch the block from behind her shoulder. [12-14s] She grabs the same backpack, deflecting his next strike and shoving him into a toppling desk, camera dropping low as it crashes. [14-16s] First opponent recovers, rushes her from behind; camera spins 180° rapidly to reveal him closing in. [16-18s] She pivots, uses the narrow aisle to redirect his momentum, throwing him into a row of chairs, camera circling the throw. [18-20s] Second and third opponents converge — camera rushes backward ahead of her as she retreats between desks, curtains whipping from the motion. [20-22s] She grabs a fallen chair, sweeping it low — camera drops near floor level to catch the leg-sweep connecting. [22-24s] She rises fast, camera surging upward with her as she catches an incoming strike and redirects it into a desk. [24-26s] Final opponent lunges; she sidesteps using the aisle space, slams him against the sliding window frame, glass rattling, curtain billowing. [26-28s] Camera whips around her as she scans the room, all three opponents down or staggering among overturned desks and scattered papers. [28-30s] She exhales, standing still amid the wreckage, sunlight cutting through dust in the air, camera slowly pushing in on her face for the final beat. Strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, continuous motion, handheld urgency throughout, one uninterrupted take feel.

إنشاء فيديو
بواسطة @ViralOps
Seedance 2.5
عرض المطالبة كاملة ونسخها

locked-off close-up, camera does not move. The young woman keeps the revolver aimed at the man on the left. she stares at him in silence, breathing shallow. After a few seconds her eyes fill, tears roll down her cheeks, she squints and her mouth opens slightly as she starts to cry, but she never lowers the gun or changes the pose. Subtle hand tremor only. Photorealistic, natural tears, shallow focus.

إنشاء فيديو
بواسطة @Shore Lyn
Seedance 2.5
عرض المطالبة كاملة ونسخها

Subject A young East Asian woman with long black hair and bangs, wearing white silk pajamas with black piping, and her fluffy black Persian cat in a cozy bedroom at night. Style Cinematic action-comedy film aesthetic with dramatic, hyper-stylized lighting, comic book action sequences, and high-energy cinematic pacing. Camera & Framing Lighting consists of moody indoor bedroom lighting illuminated by a desk lamp and moonlight piercing through broken walls. Framing includes close-up facial expressions, wide dynamic action shots, extreme close-up fist/insect perspectives, and low-angle heroic power poses. Audio Sound effects of aggressive swats, thunderous sonic booms, explosive wall-shattering impacts, dramatic musical scoring, and final humorous dialogue. Realism High-end cinematic VFX blending photorealistic action cinematography with comedic, exaggerated live-action destruction and expressive character transformations. Detailed Scene Breakdown 00:00 - 00:01: Close-up of the woman in pajamas squinting and scrunching her face in annoyance as an irritating buzzing sound disturbs her. 00:02 - 00:03: Wide shot of her leaping out of bed from her desk area, turning around with glowing, intense eyes, transforming her hair color into glowing silver. 00:04 - 00:06: Close-up of her clenching her fists in fury as her hair turns entirely platinum silver and her expression turns fierce. 00:07 - 00:07: Wide tracking shot of a tiny mosquito flying through the dark bedroom toward the wall closet. 00:08 - 00:10: Fast-paced action sequence of the silver-haired woman lunging forward and punching a massive hole straight through the brick wall with flying debris. 00:11 - 00:12: Dynamic shot of her executing a powerful flying side-kick that shatters the rest of the bedroom wall. 00:13 - 00:17: Close-up of her tilting her head up and releasing a massive beam of pure white energy straight through the ceiling, blowing a gaping hole open to the starry night sky. 00:18 - 00:20: Medium shot of her panting heavily, turning around in shock as the mosquito safely lands on her cat. 00:21 - 00:22: Close-up of the fluffy black cat sitting proudly on a stool with the mosquito resting right on its whiskers. 00:23 - 00:26: Sudden comedic shot of the black cat stretching out its paw and delivering a brutal slap directly to the woman's cheek, squishing her face. 00:27 - 00:30: Wide shot of the destroyed bedroom under the open night sky, followed by a close-up of the scruffy black cat staring intensely at the camera with messy fur as text appears saying "Damn landlord".

إنشاء فيديو
بواسطة @M-studioAi
Seedance 2.5
عرض المطالبة كاملة ونسخها

REFERENCE: Use the provided character reference image as the exact visual identity of the protagonist. Keep her face, hairstyle, clothing, body proportions and visual details unchanged throughout the entire sequence. 0–5 SEC An abandoned underground railway station sits completely empty at midnight. Dust floats through flickering lights. A young woman waits alone on the platform when an old train suddenly arrives without making any sound. Its windows reveal a star-filled sky instead of passengers. 5–10 SEC The train doors open by themselves. She steps inside. Camera follows behind her as the doors close → the train accelerates through the dark tunnel → walls of the tunnel begin transforming into galaxies and distant planets. 10–16 SEC The train bursts out of the tunnel and travels through open space on invisible railway tracks. Earth appears far below. She looks through the window as enormous pieces of a shattered moon drift past the train. 16–22 SEC The train approaches a gigantic abandoned lunar station built across the surface of the moon. Suddenly every dead light on the station turns on one by one. Camera moves beside the train as thousands of empty platforms stretch into the distance. 22–27 SEC The train stops. She steps outside onto the moon. In front of her stands an enormous mysterious structure shaped like a doorway, slowly opening toward Earth. A beam of warm sunlight passes through it and illuminates her face. 27–30 SEC Camera pulls rapidly backward from the lunar station → the entire moon comes into view → the train begins leaving along its impossible track toward Earth → final shot shows the tiny glowing train crossing space beneath a massive blue planet. VISUAL STYLE: Ultra-realistic cinematic science-fantasy, photorealistic character, realistic lunar environment, physically believable space lighting, detailed abandoned architecture, volumetric light, subtle lens effects, massive scale, premium Hollywood cinematography, IMAX composition. CAMERA: Slow suspenseful opening, smooth tracking shots, dynamic acceleration during space transition, wide orbital shots, controlled final pullback. NEGATIVE: cartoon, anime, low-quality CGI, face morphing, character inconsistency, costume changes, distorted anatomy, unrealistic reflections, excessive camera shake, text, subtitles, logos, watermark.

إنشاء فيديو
بواسطة @auqib
Seedance 2.5
عرض المطالبة كاملة ونسخها

Shot 1 (0.0–1.2s): A young woman with pale skin and dark hair rests in a dim hospital bed, flushed and sweating, eyelids flickering open, IV drip beside her, curtain partly drawn around the bed. Shot 2 (1.2–2.2s): Close-up of her hand gripping the bed rail, dark veins surfacing beneath the skin, breath shallow and uneven, dim monitor light glow. 16:9 aspect ratio Shot 3 (2.2–3.3s): Her eyes turn a clouded white as her head slowly tilts toward the bedside, unsettling stillness, heart monitor beeping irregularly. Shot 4 (3.3–4.3s): Dark liquid trickles from her lips down onto the white bedsheet, extreme close-up, slow motion. Shot 5 (4.3–5.3s): A sleeping patient in the next bed shifts as a drop lands near his pillow. Shot 6 (5.3–6.3s): Wide shot of the hospital ward, rows of beds, her silhouette slowly rising and leaning over the edge of her bed toward the sleeping man. Shot 7 (6.3–7.5s): She slips silently off her bed and climbs onto his, the curtain sways as her feral, wide eyes fill the frame. Shot 8 (7.5–8.7s): She lunges toward his neck; his eyes snap open in shock, slow-motion impact. Shot 9 (8.7–9.8s): Close-up as dark veins rapidly spread across his skin. Shot 10 (9.8–10.8s): His body convulses violently on the bed, IV stand rattling as the ward lights flicker. Shot 11 (10.8–11.8s): His eyes shift to a milky white, jaw twitching as dark veins creep across his face. Shot 12 (11.8–12.8s): He tips his head back with an inhuman cry, ripping the IV line from his arm. Shot 13 (12.8–13.8s): A nearby patient stirs awake and warily peers from his bed into the ward corridor. Shot 14 (13.8–14.8s): The infected patient abruptly lunges off the bed toward him. Shot 15 (14.8–15.8s): Chaos breaks out; curtains tear open as patients wake to screaming, frantic handheld camera through the ward. Shot 16 (15.8–16.8s): A newly affected patient convulses against the wall as dark veins spread, others recoil in fear. Shot 17 (16.8–17.8s): The infected wheels around and lunges at nearby patients, spreading panic through the ward. Shot 18 (17.8–18.8s): Patients and a nurse scramble over one another to flee, medical trays and curtains tumbling around them. Shot 19 (18.8–19.8s): A security guard seizes a fire extinguisher, bracing himself as infected patients rush toward him. Shot 20 (19.8–21.0s): He sprays an infected patient with white extinguisher foam, filling the corridor as it staggers back. Shot 21 (21.0–22.5s): Survivors dash to the ward's double doors and slam them shut as infected hands claw through the gap. Shot 22 (22.5–24.0s): They jam a gurney and a medical cart against the doors, breathing hard as the pounding continues. Shot 23 (24.0–25.5s): Close-up of infected faces pressed against the door's small window, cracks spreading across the glass. Shot 24 (25.5–27.0s): A nurse pulls two frightened children close, shielding them as the pounding grows louder.

إنشاء فيديو
بواسطة @Elvorya
Seedance 2.5
عرض المطالبة كاملة ونسخها

Create a 30-second ultra-realistic cinematic urban thriller following a young woman walking alone through a rain-soaked city at night. Show her leaving a crowded subway station → noticing that the street has suddenly become unusually empty → walking faster beneath her umbrella → hearing footsteps behind her → looking back but seeing nobody → turning into a narrow neon-lit street → noticing a mysterious black car slowly following her → entering a small convenience store and looking through the window → seeing the car disappear → stepping outside cautiously → suddenly hearing a loud vehicle approaching → turning around in shock as headlights fill the frame → running toward a crowded main street as the rain continues. Authentic 2026 nighttime city footage, realistic human movement, heavy rain, wet reflective pavement, glowing neon signs, passing traffic, realistic car physics, wind-reactive hair and clothing, atmospheric mist and natural environmental details. Handheld smartphone/cinema-camera style with subtle camera shake, natural autofocus, exposure changes, realistic motion blur and immersive first-person moments. Dark blue-gray atmosphere with contrasting red and orange neon lighting. Build tension gradually with natural pacing and believable reactions. English dialogue only, realistic footsteps, rain, distant traffic, muffled city sounds and subtle breathing. No background music, no CGI, no animation, no VHS aesthetic, no subtitles, no logos or watermark.

إنشاء فيديو
بواسطة @auqib
Seedance 2.5
عرض المطالبة كاملة ونسخها

Cinematic Hollywood-style creature-transformation short film, dramatic and emotionally grounded, edited in quick intercut segments with strategic slow-motion beats during key action moments. > **[0-3s]** Close-up on a man's face in a dark forest clearing, moonlight above, eyes widening in agony as his body begins to convulse — bones shifting beneath skin, veins darkening, practical-effects body horror. > > **[3-5s]** SLOW MOTION: his spine arches unnaturally, a visceral, grounded transformation beat, muscles rippling under skin in extreme detail. > > **[5-8s]** Wide shot, transformation completes: a tall, lean humanoid creature with elongated white-furred body, large pointed ears, long tail, moonlight casting sharp shadows, eyes glowing faintly. > > **[8-10s]** Quick cut: a second creature emerges from the treeline — darker, scarred, rival energy. Low growls, circling. > > **[10-12s]** SLOW MOTION: first clash — claws colliding in extreme slow motion, dust particles suspended in the air, muscles straining on impact. > > **[12-14s]** Quick cut back to real-time: both creatures grappling, breath ragged, dynamic over-the-shoulder camera angle. > > **[14-16s]** SLOW MOTION: the white creature dodges a swipe, tail-strike counter shown frame-by-frame, dust flying off the impact. > > **[16-18s]** Aerial drone-style shot circling the fight from above at real speed, showing full battle choreography, trees shaking. > > **[18-20s]** Quick intercut close-ups: gritted teeth, claws digging into ground, rapid-fire editing rhythm. > > **[20-22s]** SLOW MOTION: a near-miss strike across the face, visible scratch forming, dramatic beat. > > **[22-25s]** Real-time: the white creature pins the rival down, both breathing hard. > > **[25-27s]** SLOW MOTION: a tense pause instead of a killing blow — quiet restraint, eyes locking. > > **[27-30s]** Camera slowly pulls back to a wide shot under moonlight as the rival flees into the dark, ending on quiet, exhausted resolution. > > Ultra-realistic creature textures, practical-effects-inspired transformation, cinematic moonlit color grading with deep blues and silver highlights, dynamic multi-angle camera work (low angle, aerial, over-the-shoulder, close-up, slow motion), intense orchestral-percussive score with tempo shifts matching the slow-motion beats. Sound design: bone-cracking transformation, growls, impacts, heavy breathing, wind through trees.

إنشاء فيديو
Seedance 2.0
عرض المطالبة كاملة ونسخها

[Material Role Definition] @Image1 defines the facial features, hairstyle, hair color, and clothing of the <Owner>. The background, props, composition, and pose of the image are not used. [General Settings] Character definition: The owner is the only person shown on screen. Do not show customers, passersby, other people's hands, faces, or shoulders. The customer side of the stall remains vacant throughout, and the wooden round stools are empty. The owner always stands behind the counter and does not move to the front. Motion definition: All objects are moved by the owner's hands. Ingredients, bowls, ladles, tongs, and chopsticks do not move on their own, fall from outside the frame, or appear suspended in mid-air. When adding something to the bowl, the owner's hand must bring it into the frame, carry it directly above the bowl, and then release it. The hand remains in the frame until the object is released. Camera Line: In principle, the camera is on the outside, the street side of the counter. The only exception is Stage 4, where the camera is placed inside through an opening at the side of the stall near the floor, capturing the owner from behind. In other stages, the camera does not go inside the stall; when showing the owner's back or neck, the camera does not circle around, but the owner turns back toward the stockpot. Follow this line, and within that range, significantly vary the angle, height, and lens in each stage so as not to create a similar shot twice. Actively use top-down views, low-angle shots near the floor, macro close-ups, and front medium shots. Foreground Bokeh Definition: In every stage, place something at the position closest to the camera and blur it significantly. Only use these 7 items for foreground bokeh, and do not add new items: streaks of steam, bundles of dried noodles and vinyl strips hanging from the eaves, bokeh from hanging light globes, the front edge of the counter, streaks of raindrops falling from the eaves, small condiment dishes, the arc of the bowl's rim. Place the foreground bokeh at the edges or bottom half of the screen, not covering the subject. Focus is always on the middle-ground owner and their hands; foreground bokeh is blurred until it loses its outline. Parallax Definition: The foreground, middle ground, and background move at different speeds. The foreground steam and hanging objects flow and sway most quickly and slowly, the middle-ground owner and stall do not change position, and the background city lights hardly move. In stages where the camera moves, the foreground flows quickly across the screen, the middle ground shifts slightly due to parallax, and the background appears stationary. Environment: A small pho stall facing an alley in a downtown area of Southeast Asia on a near-future night. Light rain continues to fall, and the road surface reflects the light. Prioritize the realistic portrayal of steam, water droplets, the sheen of oil in the soup, fine scratches on stainless steel, and old stains on the wooden counter. The stall is an old handmade structure of wood and metal, with one side open without a wall, allowing a view down to the owner's feet. Bundles of dried noodles and faded vinyl strips hang from the eaves, with new technology crudely grafted on later. Style: Japanese full-color theatrical anime. Cinematic high-quality drawing. Extremely shallow depth of field equivalent to a full-frame 35mm F1.4, with subtle film grain. Two-color color grading with cold teal for the city night and amber for the stall. Shadows are not crushed to black but sink into a bluish-gray. Only the stall's amber and the background's artificial lights have saturation. Layout: The floating stockpot is on the left of the screen, the stainless steel tray with stewed beef slices is in the center, and the white deep bowl and small condiment dishes are on the right. The work moves from left to right. Maintain this left-right relationship. However, only in Stage 4, because the camera is behind the owner, the left and right on the screen are reversed: the stockpot appears on the right and the deep bowl on the left. This is correct; in all stages except Stage 4, the stockpot is on the left and the deep bowl is on the right. Light: The main light source is a warm amber light globe hanging from the eaves. It has no filament; a fist-sized sphere floats and glows at the end of a support. The auxiliary light is the cold blue of the city night. Keep the lighting and time of day consistent throughout. Near-future elements: Only the following 6 items; all other tools, ingredients, and actions are the same manual labor as modern stalls. 1. Rain breaks into a fine mist at an invisible boundary outside the eaves, flowing sideways instead of falling. The boundary's outline bleeds into iridescent colors, and the inside of the stall stays dry. 2. A line of maglev vehicles passes silently overhead, and a strip of white light licks the counter from back to front and disappears. 3. The stockpot floats a few centimeters off the stand, with a thin layer of blue light between it and the base. 4. Steam is sucked into a thin slit behind the eaves, swirling just before it. 5. Thin matte-black exoskeleton frames on both of the owner's forearms. From the wrists down are bare hands, with human skin on fingers and palms. 6. A small connection terminal is embedded at the owner's hairline at the nape of the neck, blinking a faint blue in time with her breathing. Food: Only one bowl of beef pho. All beef is cooked through after long stewing, appearing a calm brownish-tan with a white band of fat at the edges. Never show raw red meat, the color of blood, or ingredients that change color during cooking. The bowl contains white flat noodles, thin slices of stewed beef, round beef meatballs, clear amber soup, chopped green onions, sliced onions, and cilantro. Small dishes have bean sprouts, Thai basil, lime wedges, and red chili rings. All ingredients are already cut and cooked, arranged on trays and small dishes. The bowl is old white porcelain with chips and crazing; only one is shown until the end. [Character Design] <Owner> A Southeast Asian woman in her late 20s. Strictly refer to @Image1 for facial features, hairstyle, hair color, and clothing; the following are added for elements not shown in the image. Skin is a warm honey color, with a fine film of sweat appearing on the neck and collarbone from the heat of the pot, glowing slightly in the light. Maintain real pores and skin texture. A few strands of stray hair stick to the hairline on the forehead and nape due to humidity. Thin fabric follows the skin due to heat and humidity, quietly tracing the natural lines of the body with every movement. A cotton apron at the waist. A slender and supple skeletal structure. Eyes are always down at the hands and never look at the camera; the expression hardly changes, a slightly listless gaze. Vulnerable actions during business, not conscious of being seen by others. [Acting Core] Tell the story through fingertips, the backs of hands, wrists, neck, nape, collarbone, chest line, shoulder blades, thigh line, profile, and back, rather than the whole face. In stages showing a body part, zoom in as a close-up of that part, depicting even the physics of the cloth following, swaying, leaving, and returning to the skin. Show the contrast between human skin and the black frames on the forearms. All movements are slow, not omitting intermediate steps. [Stage 1] 0-3 seconds Empty Stall. Camera: Wide shot, low position near the road surface. Slowly dolly into the stall while maintaining hand-held micro-vibrations. Foreground bokeh is the wet road surface occupying the bottom third of the screen, where reflected rings of light flow quickly toward the left. The middle-ground stall slowly grows larger, and the background city lights are stationary. The owner stands behind the counter in the center-back, looking at the stockpot. The face is small, and the expression is unreadable. Main events: Light rain begins, raindrops break into mist at an invisible boundary outside the eaves, creating an iridescent shimmering outline that flows sideways and disappears. A line of vehicles passes overhead, and a strip of white light licks the counter from back to front once and disappears. Ending state: The camera stops in front of the counter. The owner is in the center-back, stockpot on the left, tray in the center, bowl on the right. All three wooden round stools are empty. The rain continues from this point on. Sound: Light rain, the dry, fine sound of raindrops breaking at the boundary, low electromagnetic hum, the pot simmering. [Stage 2] 3-7 seconds Wiping the Counter. Camera: Top-down view, fixed. The four corners are dark, and only the center counter is lit in amber. Foreground bokeh is a hanging light globe largely in the upper right corner, becoming a blurry golden orb swaying slightly. The owner's face is not in the frame. Main events: The owner leans forward and slowly wipes the wooden counter with a wet cloth in her right hand. Thin fabric follows her back, and shoulder blades alternately rise under the cloth. Through the gaps in the stray hair sticking to the nape, the faint blue of the embedded terminal can be seen blinking in time with her breathing. The black frame on the forearm slides slightly over the skin. Ending state: The front half of the counter is wet and reflects light. The owner folds the cloth with her right hand, places it on the right end of the counter, straightens up, and turns back to the stockpot on the left. Sound: The low sound of a damp cloth rubbing old wood, the pot simmering, rain. [Stage 3] 7-12 seconds Checking the Soup's Aroma. Camera: Zooming in three steps. First, an extreme close-up of the stockpot from diagonally below. A thin layer of blue light fills the gap between the bottom of the pot and the stand at the bottom of the screen; above it, the amber soup simmers quietly, star anise and charred ginger swirl slowly, and tiny stars of oil sparkle on the surface. Foreground bokeh is a streak of steam crossing the front. Next, the camera drops to the level of the pot's rim and tilts up diagonally. The bottom third of the screen is filled with rising steam. Above that steam, in the center of the screen, the line from the owner's neck to the collarbone and chest is visible through the steam. The thin fabric hangs slightly away from the body in the leaning posture and returns to follow the sweat-dampened skin. The film of sweat glows slightly in the light. The face is seen blurred at the top edge of the frame through the steam. Finally, a bust shot, returning to a slight low angle from across the counter, with the owner's face in the center of the upper half of the screen. Main events: The owner slowly leans over the stockpot, bringing her face close to the rising steam to check the aroma. She narrows her eyes and inhales quietly. Then she straightens up, takes a ladle with her right hand, scoops up the soup, raises her arm high, and pours it back into the pot in a thin arc. The liquid glows in the steam. Next, the owner touches the rim of the ladle to her lips, takes one sip of the soup, her throat moves slowly, she closes her eyes, and nods slightly. At that moment, a line of vehicles passes overhead, and a strip of white light momentarily outlines the hollow of her collarbone and jawline before disappearing. Ending state: The owner hangs the ladle on the rim of the stockpot with her right hand. Her body is upright, her eyes are open, and her gaze is back at her hands. Sound: The sound of liquid falling, the pot simmering, quiet breathing, the low wind-cutting sound of the vehicle line. [Stage 4] 12-17 seconds Blanching the Noodles. Camera: Only for this stage, place the camera inside through the opening at the side of the stall, set at a height of 30 cm from the floor. A close-up composition capturing the owner from diagonally behind. The camera stays close to the owner, pointing at her back, and rises straight up about 60 cm to waist height over five seconds, with the angle of the tilt-up becoming shallower as it rises. The ascent is one continuous shot. At the start of the ascent, the wet floor and the heels of the sandals are at the bottom of the screen, the line of the thighs from the hem of the apron to above the knees is in the center, and steam is at the top. As the camera rises, the screen moves to the knot of the apron and the line of the hips rising from the waist, finally stopping just above the waist. Foreground bokeh is steam crawling along the floor, softly covering the bottom edge of the screen. Backlit steam outlines the body in white, and city lights from the background peek through the side of the body as small bokeh circles. The owner's face and the back of her head are not in the frame. Main events: The owner stands with her legs slightly apart facing the noodle pot at the back of the stall, with her back to the camera. Her foot position and waist height do not change at all from beginning to end; only her arms, upper body, and the camera move. The owner holds a metal noodle strainer with white flat noodles in both hands, slowly submerges it in the boiling water, and quietly shakes it twice or thrice. The apron strings at the back of the waist sway slowly with the movement of her arms, and the thin cloth moves along the lines of her body. Steam rises vigorously, blurring the top of the screen, and swirls just before being sucked into the slit of the eaves. Then she lifts the strainer with both hands, drains the water, carries it directly over the deep bowl on the right side of her body, and tilts the strainer to slide the noodles into the bottom of the bowl. Ending state: Only white noodles are in the bottom of the deep bowl. The owner stands in the same position at the same height with her back turned, placing the empty strainer next to the hot water. The camera has stopped just above the waist. Sound: The boiling water, the sound of the strainer hitting the surface, falling water droplets, the sound of a thin air current. [Stage 5] 17-21 seconds Arranging the Meat. Camera: Medium close-up from diagonally above across the counter, capturing from the owner's chest to the bowl. The owner's face is cut off at the top edge of the frame and is not on screen. During this stage only, the camera moves horizontally about 30 cm to the right very slowly. Foreground bokeh consists of bundles of dried noodles and faded vinyl strips hanging from the eaves, occupying the left edge of the screen and flowing quickly to the left. The owner and the bowl in the middle ground shift only slightly due to parallax, while the background city lights appear stationary. Main events: The owner takes metal tongs in her right hand and picks up a thin slice of stewed brownish-tan beef from the center tray. Her left hand holds the rim of the bowl. The right hand carries the slice directly above the bowl, places it quietly on the noodles, and opens the tongs. Repeat the same action three times, with the meat overlapping slightly in a fan shape. Next, the right hand places the tongs on the edge of the tray, takes a large slotted ladle instead, scoops up three round beef meatballs, carries them directly above the bowl, and tilts the ladle to gently roll the meatballs in. Ending state: White noodles in the bowl, topped with fan-shaped overlapping brownish-tan meat, and three round meatballs in front. The owner's right hand is in the frame holding the slotted ladle. Her left hand is still holding the rim of the bowl. The horizontal camera movement stops here. Sound: The hard sound of tongs touching the metal tray, the damp sound of meat touching the noodles, the dull sound of meatballs touching the bottom of the bowl. [Stage 6] 21-26 seconds Pouring with Back Turned, Releasing Heat. Camera: Dropping in two steps. First, a medium close-up across the counter at a standing eye level, fixed. Foreground bokeh is streaks of steam constantly flowing in front, softly covering the bottom half of the screen. Next, the camera drops to the level of the bowl's rim and tilts up diagonally from right next to the bowl. Foreground bokeh is the arc of the bowl's rim and thick steam rising directly above it. Through that steam, in the upper half of the screen, is the line from the owner's neck to the collarbone and chest as she leans over the bowl. Thin fabric hangs slightly away from the body in the leaning posture. The face is cut off at the top edge of the frame and is not on screen. Main events: The owner turns back toward the stockpot on the left of the screen, showing her back and left shoulder to the camera. A damp lock of hair sticks to her nape, the terminal's blue blinks in time with her breathing in the gap, and the lines of her shoulder blades alternately rise through the thin fabric. The owner scoops soup into the ladle with her right hand, slowly returns her body to lean over the bowl, lowers the ladle straight to the height of the bowl's rim, and tilts it to pour the hot amber soup. Steam rises particularly thick. When finished pouring, the right hand returns the ladle to the rim of the stockpot, and the free left hand gently pinches the collar, slowly pulling the fabric away from the skin. Heat escapes from the neck, disrupting the steam, and when the fingers release, the fabric quietly returns to follow the damp skin. Next, the left hand lifts a small stainless steel container with chopped green onions and sliced onions, carrying it directly above the bowl. The container is always on screen. The fingers of the right hand pinch the onions and green onions from the container, quietly dropping them onto the soup in the bowl, and finally place two cilantro leaves the same way with the fingers. The left hand returns the container to the counter. Ending state: The bowl is filled with soup, with brownish-tan meat, round meatballs, and green leaves floating in it. The ladle is on the rim of the stockpot, the container is in the center of the counter. The owner straightens up to face the front of the counter, with both hands on either side of the bowl. Sound: The sound of soup falling into the bowl, the faint sound of leaves touching the soup surface, the sound of the container touching the wood, rain. [Stage 7] 26-30 seconds Placing and Tucking Hair. Camera: Medium shot from across the counter facing the owner. Camera height is at a seated person's eye level. The owner's upper body from the waist up is in the frame, and her face is in the center of the upper half of the screen. Foreground bokeh is the small condiment dish in the lower right corner and streaks of steam rising in front. The front edge of the counter crosses the bottom edge of the screen; the other side is empty, with only the back of a wooden round stool visible slightly in the corner. Main events: The owner lifts the bowl with both hands, carries it straight across her front to the front edge of the counter, and places it down slowly. She takes her hands off the bowl, takes a pair of chopsticks with her right hand, and places them horizontally in front of the bowl on the right. Then she stands with her back straight, raises her right hand, and slowly tucks a damp lock of stray hair that had fallen on her cheek behind her ear. Just as the neck is exposed, a line of vehicles passes overhead, and a strip of white light slides from the neck to the collarbone and disappears. The owner lowers her gaze and takes a step back. Ending state: The bowl is at the front edge of the counter, a streak of steam rising and being sucked into the slit of the eaves. Chopsticks are horizontal in front of the bowl to the right. The owner stands behind the counter, hands down at her sides. The customer seats remain empty until the end. Sound: The low sound of the bowl touching the old wood, the light sound of the chopsticks touching, the work sounds settle into silence, leaving only the sound of rain and mist breaking. [Prohibitions] Do not show anyone other than the owner on screen. No customers, passersby, other people's hands, faces, shoulders, or shadows. Keep the customer stools empty until the end. Ingredients and tools should not fall from outside the frame, float in the air, or move on their own. When something moves, the owner's hand must be holding it. Never show raw red meat, the color of blood, or ingredients that change color during cooking. Beef must be brownish-tan and stewed from beginning to end. Never depict the action of cutting ingredients. Do not show knives, cutting boards, or blades on screen. Do not show the moment an ingredient splits into two. Except for Stage 4, do not let the camera circle around to the inside of the counter. Do not move the viewpoint to the kitchen side to take a shot of the owner from behind except in Stage 4. Do not let the owner's face and body intrude into close-ups of the hands. Do not show the face in stages where it is specified not to be in frame. Do not place anything other than the 7 specified items in the foreground bokeh. Do not completely hide the subject with foreground bokeh. Do not focus on the foreground bokeh. The owner should not strike poses. Do not take a posture to show the body to the camera. All movements should flow naturally as cooking procedures. The owner should not squat. Do not bend knees to lower the waist. Do not do squats or move the body up and down. The owner's foot position and waist height are constant throughout. The leaning forward movement should be done only once in each stage; do not move the upper body up and down repeatedly. Do not generate BGM, music, dialogue, narration, subtitles, or text overlays. Do not display characters, numbers, logos, or sign text on screen. Blur signs and holograms as blocks of color without text. The only things that glow are the floating light globes, the blue layer at the bottom of the stockpot, the joints of the forearm frame, the terminal on the nape, and the passing vehicle line. Do not add other glows or light outlines. Do not break the number of fingers or joints. Do not make the owner a full cyborg. Face, neck, shoulders, legs, and fingers remain human skin. The owner should not smile and show teeth. Do not look at the camera. Do not use fades or dissolves. Do not draw creatures in the soup. Do not put out unsolicited ingredients or extra bowls. Robot ar.

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بواسطة @AIwithMinal
Seedance 2.0
عرض المطالبة كاملة ونسخها

Create an ultra-realistic cinematic scene of a terrifying giant dark demonic monster with massive muscular limbs, sharp curved horns and glowing red eyes, roaring aggressively while towering over a lone warrior. The warrior stands fearlessly in front of the creature, gripping a weapon and preparing for battle. Set the scene in an abandoned industrial sports field under a dark overcast sky, with mist, dust, dramatic atmospheric lighting, realistic shadows, detailed creature skin and textures, intense action composition, low-angle camera, cinematic depth of field, photorealistic CGI, 8K, HDR, highly detailed, epic fantasy movie aesthetic, vertical 9:16 composition.

إنشاء فيديو
بواسطة @Arvin
Seedance 2.5
عرض المطالبة كاملة ونسخها

[Global Settings] 30 seconds, 16:9, top-tier 3D Chinese animation CG, cinematic stereoscopic lighting, fine character modeling, realistic cloth dynamics and metallic textures. Not live photography, not 2D animation. Sharp, high-speed, powerful moves, close-range slashes progressing into area-of-effect skills, ending with all enemies destroyed and sword sheathed. [Asset Reference and Locking] @Female Heroine: Use '3D_Heroine.png', locking the face shape, features, brown-gold eyes, high-ponytail black hair, and three blue forehead marks of the same adult female. Maintain the dark blue/black battle robes and old metal pauldrons from the reference image. The three perspectives in the reference belong to one person; do not show a triptych. Only one long sword in the right hand, with a matching scabbard fixed on the left waist from the start until the end. @Demon Beast Pack: Refers only to ordinary four-legged beasts. Lock the body shape, black carapace, dark red cracks, horns, and limb structure. Limited quantity; no refreshing or reviving after death, and they do not turn into giant beasts. @Giant Demon Beast: Refers to all 'heavy beasts/heavy demon beasts'. Only one in the whole film. Strictly reference the asset image for the huge body, heavy pauldrons, double horns, thick forelimbs, and the dark red core under the chest armor. Size is significantly larger than ordinary beasts, with consistent proportions. Visible behind the pack from t=1s, starts charging at t=14s, killed by the ultimate at t=25-26s, and does not revive. @Grassland Scene: Lock the spatial relationship between undulating grassland, low stone ridges, central lone rock, and shallow ditches. Grass height to calves, clear footsteps during battle, and distant twin peaks as directional references. Destruction marks persist and do not automatically restore. [Battle Logic] Slanting sunlight through dark clouds, gale-force winds pressing down the grass. Wide shot opening shows front, middle, and rear beast layers. Beasts use low lunges and flank maneuvers; the giant beast uses shoulder slams and forelimb smashes, with clear wind-up actions before impact. 0-9s: Fast small skills with light-speed displacement, weaving through the pack. 9-21s: Moving area-of-effect skills to clear the center; outer enemies and the giant beast remain visible. 21-28s: Compress remaining enemy positions, complete the ultimate move while moving, killing all beasts. 28-30s: Clear the battlefield, sheathe the sword completely, ending the battle. [Movement, Skills, and FX] Heroine's displacement must be shown as 'person and sword converging into a thin golden ray with cyan flow', not a person running with a light trail. The ray traverses the grassland, lone rock, and ditches, restoring to a clear human form for slashes upon reaching targets. Continuous path, no clones. Skill [Flicker Slash]: Dash through the formation as light, strike upon landing, releasing a short cyan-gold blade arc along the sword path. Area Skill [Billowing Tide]: Continuous sword swings while moving, generating three layers of ground-level arc-shaped blade tides, pushing through the center pack. Ultimate [One Blade Leveling the Plains]: Compress light into the blade during high-speed zigzagging, land with a hip-rotation horizontal slash; a wide cyan-gold tide covers the remaining enemies. No stationary casting or summoning new weapons. FX Ratio: 50% Energy + 25% Ink + 25% Fluid; primarily Red, Cyan, and Gold. Cyan-Gold belongs to the heroine, dark red to beasts. Ink splatters along force directions. Demon beasts dissolve into ink particles and dull carapace debris upon death. [Cinematography Rules] Continuous high-speed tracking, one-shot feel. Use low-angle pushes, side tracking, and rapid focal point rotations. Motion blur only on the background along movement directions, keeping the subject clear. No slow motion or frozen frames allowed until the enemies are dead and the sword is sheathed. [Shot 1 (0-3s)] t=1s low-angle push along grass, FS wide shot of heroine dashing from the left stone ridge as a golden line into the front pack, horizontal slash on landing, beasts explode into ink particles. t=2s high-speed side tracking, MS medium shot of heroine sliding under a second beast's pounce, counter-upward slash hitting side armor, fluid from sword forms a thin arc. t=3s rapid arc move around the focal point, FS wide shot of heroine dashing back, cutting through the gap between two beasts, grass leaves clear zigzag pressure marks. [Shot 2 (3-6s)] t=4s tracking along the light path, FS low angle showing heroine using [Flicker Slash] to pass under a leaping beast, spinning strike on landing hitting side armor. t=5s quick whip pan to counter-attack direction, MS side view of a beast lunging from near the lone rock, heroine parries the claw and spins behind it, metallic sparks at impact. t=6s flying past the lone rock edge, FS side view of heroine kicking off the rock as a golden line, landing behind the beast and striking, carapace cracks, stone dust flies from the rock. [Shot 3 (6-9s)] t=7s high-speed tracking above the ditch, FS diagonal view of heroine dashing through a gap, landing at the edge and slicing a short arc, front beast killed, rear beast falls into the ditch. t=8s side tracking along the edge, MS side view of heroine stepping forward with two consecutive slashes, destroying shoulder armor and cores, camera shakes slightly on the second hit. t=9s camera raises quickly above the edge, FS top-down view of her dashing around the center pack, dragging the sword to draw the first cyan-gold arc. [Shot 4 (9-12s)] t=10s high-speed parallel tracking, MS diagonal view of her sheathing while sliding, fluid thickens for a low horizontal slash, the first layer of [Billowing Tide] pushes out. t=11s tracking along the first tide, FS waist-high side view of her following the wave and striking again, the second wider wave hits jumping beasts, ink and carapace fragments explode backward. t=12s camera raises to the lone rock side, FS top-down view of her circling the center pack to complete the third strike, waves push through sequentially, center beasts dissolve. [Shot 5 (12-15s)] t=13s steep drop tracking her exit from the tide, FS low angle of her dashing through ink particles, upward slash on a beast, grass channel formed. t=14s rapid turn and pull back to the giant beast, FS side view of the giant beast charging, heroine dodges as light, the beast crashes into stone ridges, boulders crumble. t=15s side tracking the crushed ridge, MS side view of her hitting the giant beast's shoulder armor, beast staggers but doesn't fall, cyan-gold and dark red light collide. [Shot 6 (15-18s)] t=16s low tracking the claw swipe, FS low angle of her sliding under the claw, claw hits rock instead, stone chips fly. t=17s tracking her return path, FS diagonal top view of her dashing through the pack as a golden line, landing with two short strikes pushing away surrounding beasts. t=18s side move with the slash, FS side view of her pushing a low fan-shaped tide through ordinary beasts, front row falls over the back, giant beast stabilizes and follows. [Shot 7 (18-21s)] t=19s tracking the pursuit

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