A highly detailed structured prompt for a 3D Chinese animation style battle scene featuring complex character movements, asset locking, and cinematic lighting.
المطالبة
[Global Settings]
30 seconds, 16:9, top-tier 3D Chinese animation CG, cinematic stereoscopic lighting, fine character modeling, realistic cloth dynamics and metallic textures. Not live photography, not 2D animation. Sharp, high-speed, powerful moves, close-range slashes progressing into area-of-effect skills, ending with all enemies destroyed and sword sheathed.
[Asset Reference and Locking]
@Female Heroine: Use '3D_Heroine.png', locking the face shape, features, brown-gold eyes, high-ponytail black hair, and three blue forehead marks of the same adult female. Maintain the dark blue/black battle robes and old metal pauldrons from the reference image. The three perspectives in the reference belong to one person; do not show a triptych. Only one long sword in the right hand, with a matching scabbard fixed on the left waist from the start until the end.
@Demon Beast Pack: Refers only to ordinary four-legged beasts. Lock the body shape, black carapace, dark red cracks, horns, and limb structure. Limited quantity; no refreshing or reviving after death, and they do not turn into giant beasts.
@Giant Demon Beast: Refers to all 'heavy beasts/heavy demon beasts'. Only one in the whole film. Strictly reference the asset image for the huge body, heavy pauldrons, double horns, thick forelimbs, and the dark red core under the chest armor. Size is significantly larger than ordinary beasts, with consistent proportions. Visible behind the pack from t=1s, starts charging at t=14s, killed by the ultimate at t=25-26s, and does not revive.
@Grassland Scene: Lock the spatial relationship between undulating grassland, low stone ridges, central lone rock, and shallow ditches. Grass height to calves, clear footsteps during battle, and distant twin peaks as directional references. Destruction marks persist and do not automatically restore.
[Battle Logic]
Slanting sunlight through dark clouds, gale-force winds pressing down the grass. Wide shot opening shows front, middle, and rear beast layers. Beasts use low lunges and flank maneuvers; the giant beast uses shoulder slams and forelimb smashes, with clear wind-up actions before impact.
0-9s: Fast small skills with light-speed displacement, weaving through the pack.
9-21s: Moving area-of-effect skills to clear the center; outer enemies and the giant beast remain visible.
21-28s: Compress remaining enemy positions, complete the ultimate move while moving, killing all beasts.
28-30s: Clear the battlefield, sheathe the sword completely, ending the battle.
[Movement, Skills, and FX]
Heroine's displacement must be shown as 'person and sword converging into a thin golden ray with cyan flow', not a person running with a light trail. The ray traverses the grassland, lone rock, and ditches, restoring to a clear human form for slashes upon reaching targets. Continuous path, no clones.
Skill [Flicker Slash]: Dash through the formation as light, strike upon landing, releasing a short cyan-gold blade arc along the sword path.
Area Skill [Billowing Tide]: Continuous sword swings while moving, generating three layers of ground-level arc-shaped blade tides, pushing through the center pack.
Ultimate [One Blade Leveling the Plains]: Compress light into the blade during high-speed zigzagging, land with a hip-rotation horizontal slash; a wide cyan-gold tide covers the remaining enemies. No stationary casting or summoning new weapons.
FX Ratio: 50% Energy + 25% Ink + 25% Fluid; primarily Red, Cyan, and Gold. Cyan-Gold belongs to the heroine, dark red to beasts. Ink splatters along force directions. Demon beasts dissolve into ink particles and dull carapace debris upon death.
[Cinematography Rules]
Continuous high-speed tracking, one-shot feel. Use low-angle pushes, side tracking, and rapid focal point rotations. Motion blur only on the background along movement directions, keeping the subject clear. No slow motion or frozen frames allowed until the enemies are dead and the sword is sheathed.
[Shot 1 (0-3s)]
t=1s low-angle push along grass, FS wide shot of heroine dashing from the left stone ridge as a golden line into the front pack, horizontal slash on landing, beasts explode into ink particles.
t=2s high-speed side tracking, MS medium shot of heroine sliding under a second beast's pounce, counter-upward slash hitting side armor, fluid from sword forms a thin arc.
t=3s rapid arc move around the focal point, FS wide shot of heroine dashing back, cutting through the gap between two beasts, grass leaves clear zigzag pressure marks.
[Shot 2 (3-6s)]
t=4s tracking along the light path, FS low angle showing heroine using [Flicker Slash] to pass under a leaping beast, spinning strike on landing hitting side armor.
t=5s quick whip pan to counter-attack direction, MS side view of a beast lunging from near the lone rock, heroine parries the claw and spins behind it, metallic sparks at impact.
t=6s flying past the lone rock edge, FS side view of heroine kicking off the rock as a golden line, landing behind the beast and striking, carapace cracks, stone dust flies from the rock.
[Shot 3 (6-9s)]
t=7s high-speed tracking above the ditch, FS diagonal view of heroine dashing through a gap, landing at the edge and slicing a short arc, front beast killed, rear beast falls into the ditch.
t=8s side tracking along the edge, MS side view of heroine stepping forward with two consecutive slashes, destroying shoulder armor and cores, camera shakes slightly on the second hit.
t=9s camera raises quickly above the edge, FS top-down view of her dashing around the center pack, dragging the sword to draw the first cyan-gold arc.
[Shot 4 (9-12s)]
t=10s high-speed parallel tracking, MS diagonal view of her sheathing while sliding, fluid thickens for a low horizontal slash, the first layer of [Billowing Tide] pushes out.
t=11s tracking along the first tide, FS waist-high side view of her following the wave and striking again, the second wider wave hits jumping beasts, ink and carapace fragments explode backward.
t=12s camera raises to the lone rock side, FS top-down view of her circling the center pack to complete the third strike, waves push through sequentially, center beasts dissolve.
[Shot 5 (12-15s)]
t=13s steep drop tracking her exit from the tide, FS low angle of her dashing through ink particles, upward slash on a beast, grass channel formed.
t=14s rapid turn and pull back to the giant beast, FS side view of the giant beast charging, heroine dodges as light, the beast crashes into stone ridges, boulders crumble.
t=15s side tracking the crushed ridge, MS side view of her hitting the giant beast's shoulder armor, beast staggers but doesn't fall, cyan-gold and dark red light collide.
[Shot 6 (15-18s)]
t=16s low tracking the claw swipe, FS low angle of her sliding under the claw, claw hits rock instead, stone chips fly.
t=17s tracking her return path, FS diagonal top view of her dashing through the pack as a golden line, landing with two short strikes pushing away surrounding beasts.
t=18s side move with the slash, FS side view of her pushing a low fan-shaped tide through ordinary beasts, front row falls over the back, giant beast stabilizes and follows.
[Shot 7 (18-21s)]
t=19s tracking the pursuit
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