Automatic Door Sensor Comedy

A comedic cinematic prompt depicting a woman being ignored by an automatic door sensor, featuring specific motion directions and comic-style visual effects.

المطالبة
[REFERENCE DEFINITION] @image1 is the character sheet 00_Shared_Live_Action_Character_Sheet_v6. Use 01 FRONT, 02 SIDE, 03 BACK, and 05 FACE as primary references to fix the person, maintaining the face, hair, age feel, skin tone, body type, proportions, clothing, and shoes in all cuts. 04 SPECIAL LOOK is a supplementary reference for the person's charm and pose, not used for composition or background. 06 BUILDING REFERENCE provides structural reference for the building front, entrance location/type, continuous ground, path from square to entrance, and wide-angle composition only. Ignore 06's time of day, light, tone, usage, and details; prioritize the text. Maintain the entrance type shown in 06 throughout. MAIN-CHARACTER = person in @image1. AUTO-ENTRANCE = one automatic glass entrance at the bottom center of 06. BLOCKED-STATE = initial state where the hero cannot pass. Do not reproduce the white background, segments, lines, text, multiple displays, or reference frames from the sheet in the video. [VIDEO CONDITIONS] 15 seconds, 1:1, for sharing, high-quality live-action cinematic comedy. Bright day, light and clear tones, wide outdoor square, and clean modern architecture. Filmed entirely from the outdoor side; do not enter indoors or shoot through glass. The indoor lobby is always behind the entrance, and the hero is always between the camera and the entrance. The middle section uses short afterimages, wind pressure, star-shaped flashes (white to yellow with black borders), radial lines, impact frames, and exaggerated sound effects. All are editorial expressions, not actual magic. [SHOT FLOW] 0.0-0.8s: A natural wide-angle long shot based on 06 showing one building front, continuous ground, and one entrance. Maintain straight lines and verticals; no fisheye, curvature, or extreme wide-angle distortion. Camera fixed directly behind the hero on the outdoor square side, not moving. Entrance is in BLOCKED-STATE from the first frame. The hero is a medium-distant full body at the bottom center, completely facing away. A natural back-facing full body showing the back of the head, back, costume back, arms, legs, and heels without showing the face or chest. The body, toes, and direction are all toward the entrance in the center distance. Hero walks toward the entrance, closing the distance; does not turn toward the camera or do a fashion walk. 0.8-2.4s: Wide-angle full-body shot from diagonal behind the hero outdoors, showing both the back and the entrance. Hero proceeds straight toward the entrance. Even when entering the sensing range, the entrance does not activate or open. Hero stops abruptly right before the entrance. 2.4-3.8s: Outdoor side wide-angle full body. Hero looks between the entrance and sensor in confusion, turns toward the square side, and moves 2-3 meters away from the entrance to create acting space. 3.8-5.7s: Frontal wide-angle full body with the entrance behind. Hero faces the camera, moving rapidly left, center, right, center. Synchronize one star flash or impact line, short afterimages, footsteps, and friction sounds with each change of direction. Entrance remains unresponsive. 5.7-7.7s: Outdoor diagonal full body. Three actions in high-speed succession: waving hands overhead, crouching to look up at the sensor, and spreading arms/legs wide. Insert one star flash, radial lines, and a short impact frame for each transition, synchronized with wind and impact sounds. Do not deform face, body, or costume. 7.7-10.1s: Hero moves more than 2 meters from the entrance, posing deeply at a 3/4 angle. High-speed push-in from front-diagonal outdoor side. Hair and costume sway from wind pressure; stronger concentration lines and large impact frames than the middle section. Do not move forward; thrust both hands diagonally up toward the sensor. Do not touch the entrance; entrance remains unresponsive. Hero returns to a straight face. 10.1-12.6s: Switch to outdoor medium-wide angle from diagonal behind; do not change cuts thereafter. Hero steps aside from the path and watches. One anonymous pedestrian passes the hero toward the entrance; the entrance activates only for the pedestrian, letting them inside. Hero does not follow or approach. Immediately after the pedestrian passes, the entrance ignores the hero and returns to BLOCKED-STATE. Hero clearly witnesses this. 12.6-15.0s: Continuous shot from the same outdoor side. Hero understands they alone were not recognized and turns to the camera without pause. Camera zooms slightly to a chest-up shot showing a comical grieving face with wide eyes, raised eyebrows, and open mouth for a moment. Immediately, hero spreads arms wide overhead and laments with the whole body, looking to the sky. Camera quickly recedes, ending with a wide shot of the full body lamenting in front of the BLOCKED-STATE entrance. Do not reactivate the entrance right before or during the shout. [SOUND] Light, comical BGM from the start. Accelerates from side movements and peaks at the final appeal. Synchronize wind and impact sounds with each manga effect. Drop the BGM only when the entrance activates for the pedestrian to emphasize the activation sound. Create a short pause after the entrance returns to BLOCKED-STATE. Shout in one breath synchronized with the final full-body lament and camera pull-out. A single sustained nonverbal cry: “Aaaa—!” One continuous open vowel /aː/, with no additional syllables, no words, and no recognizable spoken language. [NEGATIVE] Avoid blackouts, night, dusk, dark entrance, cramped opening, opening zoom, fisheye, curved buildings, extreme distortion, hero already stopped in frame 1, showing face/chest in shot 1, hero facing camera in shot 1, hero walking from entrance toward camera in shot 1, shooting from front in 0.8-2.4s, hero approaching camera in 0.0-2.4s, not heading for entrance, omitting entrance approach, open entrance at start, different entrance type from 06, mid-scene structural changes, activation for hero, activation before pedestrian, remaining open after pedestrian passes, reactivation before/during shout, indoor shooting, shooting through glass, reversing in/out, multiple pedestrians, hero following pedestrian or re-approaching, touching entrance, collision, falling, changes in person/hair/costume/shoes, clones, split screen, sheet reproduction, text, logos, watermarks, actual magic, omitting middle effects, language-like vocalization, multiple syllables, long pause facing back, slow turn, camera receding before the grieving face, and ending on a chest-up shot.

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