Pixar Style Bakery CM Prompt for Gemini Omni

A detailed prompt for generating a 10-second Pixar-style brand commercial for a fictional bakery using Gemini Omni Flash 1.1, referencing a 6-panel storyboard.

المطالبة
Refer to the attached 6-panel storyboard and produce a 10-second brand CM for the fictional bakery "Komugi Biyori". Aspect ratio 16:9, with audio. [Story] An exhausted adult woman is walking when the fresh aroma of bread reaches her from a bakery. She notices the scent, turns her face toward the shop, and buys bread. When she takes a bite on the bench outside the shop, her expression relaxes, and the entire town brightens and colors up. The woman regains her energy and walks out lightly. [Video Style] Same as the reference images, a polished feature-length 3D animation in Pixar style. Draw everything—people, hair, clothes, bread, buildings, roads, props—as the same 3D animation world. Expressive characters, organized solid modeling, soft material textures, cinematic lighting. Do not mix live-action people/backgrounds or live-action with CG. [Reference Images and Continuity] The attached images are 01, 02, 03 (top row left to right), and 04, 05, 06 (bottom row left to right). In this order, make each panel an independent full-screen video. Do not display the whole board, panel numbers, borders, or split screens. Only for 01, add the action of "noticing a good smell and turning face toward the bakery" to the tired walking pose in the reference image. Unify character, costume, store, bench, and bread design across all cuts. Protagonist is a 32-year-old adult woman. Dark brown short bob, sage green jacket, ivory blouse, navy pants, brown shoulder bag. Maintain adult facial features and physique. Baker is a 35-year-old adult woman. Beige hat, white cook shirt, beige apron. Make her face different from the protagonist. [10-second Shot Composition] 0.0–1.8s | 01: Walking, smelling aroma In front of the bakery from Reference 01. The protagonist walks with shoulders slumped and heavy steps. The town is blue-gray and low saturation; only the bakery window is warm. From the open entrance, thin semi-transparent golden curves representing the fresh aroma reach the protagonist's nose. The protagonist inhales lightly and slows down. Lifts nose slightly, looks at the bakery, then turns face. Small expectation arises in tired expression. Finally turns body toward entrance, showing intent to enter. Depict in one continuous shot. Keep aroma very subtle. No smoke or strong light rays. Do not brighten the whole town at this stage. 1.8–2.8s | 02: Buying bread Hard cut to inside the store. Omit entry and payment process. Same counter composition as Reference 02. After paying, protagonist receives a round bread wrapped in paper on bottom half from baker. Protagonist's hand supports bread before baker lets go. Protagonist still slightly tired but mouth corners relax slightly. 2.8–4.5s | 03: One bite outside Hard cut to bench outside shop. As in Reference 03, protagonist sits on outdoor bench. Background shows shop window and still blue-gray town. Bring paper-wrapped round bread to mouth and take a small bite. Subtle "crunch" sound. Move bread slightly away from mouth. Leave one natural bite mark on the bread. 4.5–6.3s | 04: Expression and world brighten Switch to composition of Reference 04. Connect actions from same bench, same posture. Protagonist slowly closes eyes, savoring bread. Eyebrows relax, cheeks lift, shoulders drop tension, becomes natural smile. Matching expression change, soft golden morning sun illuminates cheek. Warm light and colors gently spread from around protagonist to background. Blue-gray town changes to warm building colors, vivid green, bright sky. Do not change shapes/positions of buildings/trees/roads; depict change only through lighting and saturation. Hold smile briefly at end. 6.3–8.0s | 05: Energetic step Wide composition of Reference 05. Omit standing up process via cut. Protagonist already standing, holding bread in one hand, walks out lightly. Back straightens, face lifts, stride becomes slightly larger. Same town enveloped in warm sunlight and bright colors. Do not run or jump; convey regained energy through posture and footwork. 8.0–10.0s | 06: Product and Brand Product cut of Reference 06. Ivory background. Right side: Round bread and split bread on wooden board, paper bag. Bread also in same 3D animation expression, showing fragrant crust and soft cross-section. Left side text in dark brown: "With one bite, today gets colored." Below smaller: "Komugi Biyori" Do not display quotation marks. Display text accurately, once each. Show full text from shot start, fix shape and position until end. Keep product and camera nearly static. [Editing] Connect 6 shots with hard cuts. Do not speed up actions; omit entry, payment, moving outside, standing up via cuts. Clearly convey aroma triggered entry via gaze and body orientation in 01. Whole town brightening happens after eating bread. Do not use morphing that deforms people or objects. [Sound] Warm music centered on soft piano. Beginning has subtle footsteps and quiet melody. Add one high piano note at moment noticing aroma. Sync wrapper sound and bread biting sound with actions. Music brightens and spreads when world lights up after bite. From around 6.2s, calm warm adult female voice reads naturally: "With one bite, today gets colored. Komugi Biyori." Pronunciation of shop name is "Komugi Biyori". Finish reading by approx 9.7s, leaving short resonance at end. Protagonist does not speak. No additional dialogue, lyrics, or subtitle narration. [Prohibitions] Live-action, mixing live-action and animation. Changes in person's face, age, physique, hairstyle, costume. Broken fingers, object penetration, bread multiplication, disappearance of bite mark. Town brightening before eating bread. Deformation of buildings/roads, replacement with different town. Large amounts of smoke, strong light rays, excessive magic particles. Panel numbers, borders, split screens, unspecified text, logos, watermarks.

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