Seedance 2.0 Mini Tactical Suspense Xianxia Prompt
A prompt for a 15-second cinematic Xianxia short focusing on tactical suspense and plot twists using Seedance 2.0 Mini. Includes detailed character setups, misleading narrative structure, and strict visual/audio constraints.
المطالبة
I. Task Objective
Generate a strictly 15-second, 16:9 landscape, cinematic realistic Chinese Xianxia short film.
Overall Style:
Pure ancient Chinese Xianxia aesthetics
Arri Alexa cinema camera texture
Stable sharp facial micro-details
Fine film grain
Natural volumetric light
Mature tactical suspense
Restrained but continuously tense emotional power
Veteran screenwriter-style dialogue driven by misdirection and subtext
Action design simple, clear, readable, truly with Wuxia body logic
Core Twist:
Everyone initially thinks Sword Immortal Senior Sister pushed Junior Sister out to block the sword to avoid the duel. As the plot progresses, the audience realizes the enemy is the one truly trapped. He spent ten years studying how to defeat the most famous White-robed Sword Immortal, but never seriously looked at the Junior Sister who always stood beside her, despised by everyone.
Model Usage:
Seedance 2.0 Mini
II. Reference Usage Rules
Character References
The 1st Character Reference Image and 2nd Character Reference Image in upload order serve as fixed identity anchors for the two protagonists.
Background References
All newly uploaded Environment and Location Reference Images in this round jointly determine a new unified Environment DNA.
Before formal composition, silently reorganize and unify the following content:
Real terrain
Architectural language
Spatial scale
Materials
Vegetation
Water bodies
Weather
Mountain fog
Reflections
Main light direction
Air depth
Form a unique, complete, unified, credible new space for this round.
General Environment Principle
Background remains continuously vivid, but narratively absolutely neutral.
Elements persisting naturally and maintaining coherence include:
Wind
Water bodies
Mountain fog
Vegetation
Slight fabric swaying
Reflections
Distant characters
Spatial ambient sound
These elements only establish a sense of real world, do not actively create conflict, do not help either side, do not decide victory/defeat.
III. Character Settings
Character ID A | Sword Immortal Senior Sister | Corresponds to 1st Character Reference Image
Always maintain same person, no face/costume/weapon changes:
25-30 year old East Asian female
Oval fair face
Dark almond eyes
Black long hair half-tied
Fixed with white jade hairpin
Tall slender figure
White embroidered silk Hanfu
Silver waist seal
Jade pendant
White cloth boots
Unique silver long sword
Character Temperament:
Calm
Restrained
Strong authority
Deeper judgment of situation
Minimal emotional expression, but weighty
Character ID B | Junior Sister | Corresponds to 2nd Character Reference Image
Always maintain same person, no face/costume/weapon changes:
20-25 year old East Asian female
Round lively face
Black hair braided
Petite figure
Green linen Hanfu
Dark belt
Wooden hairpin
Black cloth shoes
Unique dark steel sword
Character Temperament:
Often underestimated
Sharp reactions
Simple direct when actually acting
Initial slight hesitation, then quickly stands firm
Other Characters
One truly capable enemy swordsman
One elderly Master
Two sect disciples
Several distant witnesses
Other characters only serve to highlight the main line, do not steal emotional center.
IV. Shot Structure
Shot 1 | 0-5s | "She Comes"
Shot Size & Movement
Full shot or long shot
Movement restrained, stable
Establish character positioning and spatial relationships cleanly
Maintain real parallax
Visual Content
Same enemy swordsman stands directly in front of two women
Same elderly Master, two sect disciples, and several distant witnesses exist only as secondary figures
Frame clearly establishes three-way standoff relationship
Dialogue & Performance
Enemy shouts directly:
"White-robed Sword Immortal, come out."
Same Senior Sister stands in place, does not move, only calmly says:
"She comes."
Same Junior Sister instantly turns head:
"Me?"
Enemy can't help sneering:
"Using junior sister to block sword?"
Performance Focus
Senior Sister does not defend, no extra movements
Junior Sister's first reaction must be natural, brief, with a hint of surprise
Enemy's tone contains real contempt
Audience must be misled in this shot, thinking Senior Sister really pushed her out
Shot 2 | 5-10s | "So He Only Knows How to Beat Me"
Shot Size & Movement
Medium shot or cowboy shot
Maintain completely consistent geographic space with previous shot
Actions and dialogue must be clear, easy to read
Dialogue & Performance
Junior Sister stares at Senior Sister:
"You really want me to go up?"
Senior Sister calmly answers:
"He dismantled my sword manual for ten years."
Keep half-beat pause.
Junior Sister lowers voice:
"So testing with me?"
Only then does Senior Sister truly look at her:
"So he only knows how to beat me."
Scene instantly quiet.
Action Design
Immediately after, enemy suddenly draws sword.
Enemy uses a mature counter-action set obviously prepared for years, specifically restraining Senior Sister's habitual sword path.
Junior Sister does not use complex big moves, only completes a group of simple, fast, clear actions:
Diagonal advance
Cut into enemy blind spot
One clear blade contact
Push enemy weapon away from center line
Action Requirements
All actions must be simple, quick, physically reasonable
No flashiness
No stacking moves
Weapon trajectories must be understandable to audience
Key to victory/defeat must come from enemy being completely unfamiliar with her
Shot 3 | 10-15s | "Never Calculated Her Once"
Shot Size & Movement
Close-up or extreme close-up
Expressions, pauses, eye-line relationships are core
Keep frame stable, no exaggerated push/pull
Visual Content
Enemy loses balance, lands on one knee
Subject remains three-person relationship
Distant Master and others maintain shallow depth of field presence
Dialogue & Performance
Enemy shows genuine shock for first time:
"What sword technique is this?"
Junior Sister instinctively looks back at Senior Sister, waiting for answer as before.
Senior Sister says nothing.
Junior Sister pauses briefly, looks back at enemy:
"I don't know."
Enemy stunned:
"Don't know?"
Junior Sister stabilizes her stance, answers simply:
"I just thought of it."
In extreme close-up, Senior Sister's restrained expression finally shows a tiny, truly proud smile.
Enemy looks past Junior Sister at Senior Sister:
"You calculated this early?"
Senior Sister answers directly:
"No."
Keep half-beat pause.
Then refocuses gaze on Junior Sister, delivering final line:
"But he calculated me for ten years, never calculated her once."
Performance Focus
When Junior Sister says "I just thought of it", must be natural, direct, no showing off
Senior Sister's last line must be calm, but extremely powerful
Enemy only realizes where he lost at this moment
Ending stays on character relationship and cognitive flip, no extra actions
V. Visual and Action Control Principles
Photography
Cinematic realism
Arri Alexa texture
Clear stable facial details
Film grain restrained natural
Light direction stable
Camera movement clean, continuous, credible
Actions
Few and accurate
Simple clear
Fast readable
Every action serves plot twist
No complex skill showing
No exaggerated immortal magic big moves
No illogical sword qi
Character Blocking
Senior Sister always controls situation, but does not steal Junior Sister's battle completion rights
Junior Sister gradually becomes true protagonist from illusion of being pushed out
Enemy goes from contempt, to shock, to fully understanding his blind spot
Master and disciples only highlight, do not intervene in battle
VI. Sound Design
Native synchronized Mandarin dialogue.
Focus enhance following sounds:
Blade wind-breaking sound
Metal collision sound
Footsteps
Fabric sounds
Natural environment sounds
Breathing sounds
Sound Requirements:
Precise lip sync
Audio-video sync stable
Action nodes need clear sound support
Emotional pauses dare to leave silence
Do not use overly full music suppressing dialogue and weapon sounds
VII. Continuity Requirements
Strictly maintain stability throughout:
Senior Sister identity stable
Junior Sister identity stable
Enemy identity stable
Master and disciple position logic stable
Character costumes stable
Long sword stable
Geographic space stable
Light direction stable
Weather stable
Faces do not drift
Hairstyles do not change
Action causality clear
VIII. Strictly Avoid
Visual Issues
blurry
bad quality
low quality
low resolution
noisy
jpeg artifacts
watermark
text
error
out of frame
bad composition
Human Body Issues
deformed
bad anatomy
poorly drawn hands
disfigured
mutated
face morphing
inconsistent character
changing clothes
Continuity Issues
background shift
glitching cuts
disappearing props
unstable geography
weapon inconsistency
Style Issues
Random sword qi
Light pollution
Excessive effects
Soft actions
Unreadable combat
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