A detailed cinematic prompt for generating a high-quality war film sequence depicting the sinking of the Battleship Yamato under heavy air assault.
المطالبة
[CONDITION DEFINITION]
15 seconds, 1:1 square, for sharing, no reference image. The battleship Yamato is depicted as one of the largest super-dreadnought battleships of the WWII era, with a total length of approximately 263 meters and a width of 39 meters. From the first frame, it is in the midst of a wave-like general attack by US Navy carrier-based aircraft. Damage from numerous bombs, torpedoes, and proximity explosions accumulates, finally resulting in a single fatal massive explosion originating from the center of the hull, deciding the sinking. Bright and clear high-quality live-action war movie footage. Clearly separate colors for the vibrant blue sky, blue to blue-green sea, dark gray steel hull, white water pillars, orange explosive flames, and thick black smoke.
[SUBJECT / SCALE]
The main subject is the battleship Yamato. A full-scale super-dreadnought with a long and wide hull, massive main turrets, a tall tower-shaped bridge, and numerous anti-aircraft guns. The carrier-based aircraft are clearly smaller than Yamato and attack one after another from multiple directions. Yamato does not sink from a single attack, but reaches its final fatal blow through the accumulation of a general assault.
[SHOT / FLOW]
0.0-2.1s: High diagonal overhead wide shot from the front-left. Showing the long overall length of the battleship Yamato large in the center of the screen. Numerous small carrier-based aircraft cross at high speed from the left, right, and overhead, with anti-aircraft fire, bomb hits, and irregular water pillars occurring over a wide area. The camera does not follow the aircraft.
2.1-4.2s: Medium-altitude diagonal overhead wide shot closer to the right side. Maintaining an angle where the hull from bow to stern is readable, with multiple formations from different directions crossing the foreground, middle ground, and background at high speed. Attacks on the deck and surrounding the hull continue, with fires and black smoke increasing.
4.2-5.8s: High-altitude super overhead wide shot. Fixed camera. Only one small dive bomber descends at high speed toward Yamato from the top of the screen, drops a bomb, and then exits to the side in an instant. Maintain Yamato's full length and the small size of the aircraft in the same frame.
5.8-8.3s: Super low altitude just above the sea surface. The camera moves at a furious speed directly above the crests of the waves, with sea spray splashing violently toward the front of the screen and beside the lens. Rapidly approaching the giant Yamato in front; the torpedo body is not shown large, but approaches below the port waterline along with a white torpedo wake on the sea surface. A massive water pillar taller than the hull rises upon impact.
8.3-12.2s: Maintaining a high diagonal overhead wide shot closer to the left side as a single continuous shot. Yamato is the maximum target within the frame, with carrier aircraft groups crossing continuously at high speed from the front, sides, and overhead. Torpedo wakes, direct bomb hits, proximity explosions, irregular water pillars, and anti-aircraft fire concentrate across the long hull. Do not stop the attack; increase only fire, black smoke, damage, and speed reduction. No fatal massive explosion until 12.2 seconds.
12.2-15.0s: Maintaining the same diagonal side wide shot and battle flow. As the attack continues, the accumulated damage reaches its limit, and a single fatal massive explosion occurs starting from a final direct hit to the center of the hull. Do not make it independent spherical fireballs or multi-stage explosions; integrate the orange-white explosive flames, thick black smoke, shockwaves, and water splashes erupting horizontally from the hull center. Keep Yamato's hull and the explosion's origin in the same frame; the camera does not move much, ending with a slightly wider panorama.
[CAMERA / EDITING]
Front-left diagonal overhead → right-side diagonal overhead → fixed super overhead dive attack → sea surface super low-altitude torpedo tracking → front-left diagonal overhead continuous general attack → fatal massive explosion in the same shot. Do not use rear diagonal overhead. Do not track aircraft; represent speed by having them cross the screen in an instant. The camera moves violently in a straight line only in the torpedo scene.
[SOUND]
Sound effects only. Sounds of numerous aircraft, whistling wind, anti-aircraft fire, exploding bombs, torpedo hits, splashing water, creaking steel, continuous hits, and the final giant explosion. No BGM, dialogue, or narration.
[NEGATIVE]
Rear diagonal overhead, camera following aircraft, straight tracking except for the torpedo scene, angle of view too close, composition where aircraft look larger than Yamato, repetition of similar overhead cuts, changing cut order, omitting the torpedo scene, fatal massive explosion before 12.2s, development where the attack stops midway, listing, capsizing, hull breaking, multi-stage spherical fireballs, explosions separated from the hull, night battle, dark and dull tones, modern fighters, jets, missiles, kamikaze, text, subtitles, logo, human injury, corpses, miniature feel, toy feel, cheap CG representation.
كيفية استخدام هذه المطالبة
1
انسخ المطالبة الكاملة أعلاه.
2
افتح منصة تدعم Seedance 2.0 مثل YouMind، ثم الصق المطالبة.
3
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دع الذكاء الاصطناعي يبحث بين عشرات الآلاف من المطالبات. صفِّ حسب النموذج والنطاق الزمني والكلمات المفتاحية، ورتّب حسب التفاعل مثل المشاهدات والإشارات المرجعية وإعادات النشر وغيرها.