Reference Character: Use the first image as the protagonist — a skilled infiltrator. Maintain identical face, hairstyle, tactical outfit, and identity throughout all shots. Reference Location: Use the second image as the city skyline/rooftop complex. Maintain identical architecture, neon signage, and lighting throughout every scene. Style: Ultra realistic cinematic heist thriller, night city lighting, handheld and drone-style blend, photorealistic, neon-blue and amber contrast, rain-slicked reflective surfaces, shallow depth of field, 35mm anamorphic, physically accurate motion blur, HDR, sharp cinematic color grading. Audio: No music. Only wind, rain, distant traffic hum, footsteps on metal/concrete, fabric movement, radio static burst, breathing, heartbeat under tension. 0–3s Wide drone-style shot. City skyline at night, rain falling in sheets, neon signs reflecting off wet rooftops. Protagonist crouches at the edge of one building, scanning the target tower. 3–6s Close-up. Gloved hand pulls a grappling device from a harness, checking the tension with a practiced motion. Rain drips off the visor. 6–9s Wide tracking shot. Protagonist sprints across the rooftop and leaps the gap between buildings, body suspended mid-air for a beat, rain streaking past. 9–12s Handheld shot, landing roll absorbed smoothly. Protagonist moves low and fast toward a maintenance hatch, checking over one shoulder. 12–15s Close-up on hands working quickly at a control panel — wires, a small device blinking red then green. A soft click as the hatch unlocks. 15–18s Medium shot, descending through the hatch into a dim service corridor. Flashlight beam cuts through steam venting from overhead pipes. 18–21s Wide shot. A security beam sweeps across the corridor. Protagonist flattens against the wall, perfectly still, timing the gap between sweeps. 21–24s Handheld shot, fast movement. Protagonist slips past the beam at the exact moment, rolling underneath and continuing forward without breaking stride. 24–27s Close-up. Reaching the target vault door, hand pressing a device against the lock. A tense beat as lights blink rapidly, then turn solid green. 27–30s Final wide shot. Vault door slides open, soft light spilling out onto the protagonist's face — calm, focused, already moving inside. Hard cut to black. Quality Tags: ultra realistic, cinematic heist masterpiece, physically based rendering, realistic rain and reflection simulation, HDR, 8K, authentic fabric and metal texture, consistent character identity, no music, no text, no logo, no watermark.
Cinemática de Jogo / PV
Explore prompts de vídeo de Cinemática de Jogo / PV gratuitos da biblioteca de prompts de IA da YouMind, agrupados em casos de uso. Cada prompt é selecionado de fluxos de trabalho criativos reais e pronto para copiar, adaptar e reutilizar.
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
15-second high-octane Chinese martial arts 2D animated film, mature-oriented Guoman, 2D hand-drawn cel animation texture, realistic adult body proportions, clear outlines, Level 2-3 hard-edged shadows, cinematic lighting and shadows, partial integration of ink splash/streaks, high-speed brushes, smear frames, air blade cuts, and exaggerated yet logically consistent high-speed afterimages. Not Xianxia, not a game skill showcase, the core is a realistic martial arts chase under extreme speed differences. Setting: 'Duanyun Temple' at dusk just after heavy rain, a massive abandoned ancient temple nestled among mountains and cliffs. Features a three-story wooden main hall, giant dark brown wooden pillars, dark blue-black wet tiles, half-collapsed corridors, stone courtyards, a bell tower, broken railings, a stone bridge over a cliff, ancient pines, and tattered Buddhist banners. The western dark clouds split to reveal an orange-red sunset, with warm golden slanted light illuminating the cold bluish-gray temple. Wet stone slabs and tiles reflect characters and special effects. The air is filled with mist, dust, falling leaves, and broken tiles. Character A: 'Bai Jin', a white-haired thread-suspending guest, adult male, slender and lean, long silvery-white hair, black narrow-sleeved cross-collar martial arts attire, dark black short robe, dark red waist sash, black leg-binding pants with light martial arts boots. Small amount of dark purple vein-like patterns on the side of the neck and chest. Combat ability: extreme high-speed Qinggong 'Purple Lightning Wandering Dragon Steps', vein-severing palm techniques, and heavy leg strikes 'Cloud-Severing Mountain-Cleaver'. Purple effects represent high-speed movement only, not energy attacks. Character B: 'Shen Yan', a black-clad bladesman, adult male, messy mid-length black hair, ink black and dark gray narrow-sleeved martial arts outfit, gray-black short cloak, a long saber in a deep black scabbard at his waist. Skilled in hidden blade techniques and judgment-based tile-treading footwork, but significantly slower than Bai Jin. He remains suppressed throughout the first half. 0.0—1.0s: Fight starts immediately. 20mm ultra-wide low-angle shot, camera almost touching the wet bluestone ground. Bai Jin occupies the massive foreground, one black boot appearing huge due to perspective, body lowered almost to the ground. Shen Yan stands in the courtyard in front of the main hall dozens of meters away. Bai Jin suddenly explodes off the ground; the stone slab beneath him cracks like a spiderweb, standing water splashes backward in a fan-shaped curtain, his hair and clothing pull straight back. The camera follows closely, with wooden pillars, stone steps, banners, and eaves blurring into high-speed stripes along the direction of motion. Bai Jin enters 'Purple Lightning Wandering Dragon Steps', forming a continuous high-speed trail with a white-purple highlight core, deep purple body, magenta edges, and minimal cyan-green dispersion. 1.0—2.5s: Bai Jin cuts into the courtyard at high speed but doesn't attack immediately. He first flashes past Shen Yan's left, leaving a black human afterimage, a white air trail, and water cut by the airflow; an instant later, he circles a giant wooden pillar from the right rear. Shen Yan quickly turns his head to find the target, hand gripping the hilt but not swinging wildly. The camera zooms into Shen Yan's eye; the pupil darts left, then snaps right. In the next frame, Bai Jin has already cut in from the side-rear. Bai Jin uses two joined knuckles to quickly brush aside Shen Yan's raised scabbard, followed immediately by a palm strike exploding from a very short distance, slamming heavily into the side of Shen Yan's face. The contact must be clear: the cheek compresses first, the head is knocked aside, hair and rain spin in the other direction, a few drops of blood fly out, and the shoulders and waist follow. The arm can have a very brief 2D smear stretch, but the actual arm does not lengthen. 2.5—4.0s: Shen Yan is sent flying dozens of meters laterally by the palm strike, body tumbling irregularly. His feet first brush against a stone lamp, shattering the top half, then he crashes through the decayed wooden railing and wall of the main hall. A massive amount of wood chips, tiles, and dust scatter. The camera cuts to an ultra-wide shot to show the displacement. Shen Yan's shoulders and back hit the wooden floor of the hall first, his body continuing to roll, the long saber still gripped in his hand, the scabbard scraping the floor creating continuous wood shavings. Finally, Shen Yan kneels on one knee, one hand supporting the ground, not yet fully stable. 4.0—5.8s: A purple-white high-speed light trail flashes outside the main hall's wooden wall. Bai Jin bursts through the wood chips into the hall, first flashing past Shen Yan's front, creating two purple human afterimages, then a third afterimage appearing behind Shen Yan. The real Bai Jin finally stops steadily to the side. As Shen Yan turns, Bai Jin has already stepped forward, his supporting foot crushing the floorboards, his knee lifting quickly, waist and hips fully rotating, his leg extending horizontally to execute 'Cloud-Severing Mountain-Cleaver'. His sole strikes Shen Yan's chest and abdomen heavily. At the moment of contact, Shen Yan's torso folds, the sword hilt is pressed into his body, and then his feet leave the ground entirely. 5.8—7.1s: Shen Yan is blown out from the other side of the hall by the side kick, the decayed wall exploding into a giant hole. He flies through a storm of wood pieces and broken tiles toward the next roof level. Shen Yan's feet hit the wet blue tiles first, which shatter consecutively as his body slides down the slanted roof at high speed. He immediately stabs the scabbard into the tile gaps to slow down, carving a long mark across the roof. Bai Jin doesn't pause, entering 'Purple Lightning Wandering Dragon Steps' again, shooting out from the hall's opening, a purple-white high-speed trail streaking across the flying eaves. 7.1—9.0s: High-density 3D pursuit. Bai Jin sprints along the eaves, circles behind an ancient pine, then runs briefly horizontally along the side wall of the bell tower, using the force to change direction. The purple light band forms a continuous S-shaped path between temple buildings, accompanied by black humanoid afterimages and white ink-style air brushes. Shen Yan leaps from a roof toward another corridor. Bai Jin cuts in early from the ridge above, first slamming his shoulder into Shen Yan's sword arm to deflect his posture, then immediately spinning his body to deliver a lateral elbow strike to the side of Shen Yan's face. The elbow strike frame features a strong 2D smear, with hair, cuffs, and forearm briefly stretched. Shen Yan is knocked off the roof again. 9.0—10.0s: Shen Yan falls from a height of two stories. Bai Jin chases down from above as an almost vertical purple high-speed trail. Bai Jin is not firing energy but descending at high speed himself. He passes Shen Yan mid-air, presses his palm against Shen Yan's back, and uses his own descending momentum to slam him downward. Shen Yan's trajectory is forced vertically down, crashing face-first into the next courtyard. The wet stone slabs shatter instantly, with white-gray dust, water splashes, and rubble exploding simultaneously, forming a tall smoke pillar in the center and a ring of spreading water curtains. 10.0—11.8s: Before the dust clears, Shen Yan forces himself out, running along a massive colonnade. Bai Jin follows in 'Purple Lightning Wandering Dragon Steps'. High-speed horizontal tracking shot; the two weave between dozens of giant dark brown wooden pillars, characters briefly obscured by the columns. The purple trail must realistically circle the pillars and never pass through them. Bai Jin kicks off a pillar to turn, wood chips exploding from the surface as he launches in the opposite direction. Shen Yan uses his scabbard to vault over a wooden railing, landing on an outer stone terrace. As Bai Jin chases out, the high-speed wind pressure sweeps up a whole row of banners. 11.8—13.2s: Shen Yan judges that the next strike cannot be fully dodged. He turns immediately, keeping his long saber sheathed, gripping both the hilt and scabbard with both hands, holding the entire sword horizontally across his chest, lowering his center of gravity in a front-back bow stance to form 'River-Blocking Guard'. In the distance, Bai Jin charges along the stone terrace, exiting the purple high-speed state in the final meters, pulling both palms to his waist before thrusting forward simultaneously in the final step with 'Mountain-Shaking Palm'. Both palms slam into Shen Yan's horizontal scabbard. 13.2—14.1s: The collision must be depicted in layers. In the first instant, Shen Yan successfully blocks the attack; the scabbard bends inward, his arms are pressed back to his chest by the immense force, and his feet slide back along the wet stone slabs, soles kicking up water splashes as the stones begin to crack. But Bai Jin's force continues to surge in; in the next instant, Shen Yan's defense completely collapses, and he is blown away along with his sword. The camera follows Shen Yan with a 30-45 degree camera roll, with eaves, sunset, cliffs, and mountains rotating and tilting together. 14.1—15.0s: Shen Yan flies toward an ancient stone bridge connecting two cliff walls. One foot touches the wet bridge surface first, followed by the second. His body continues to slide back at high speed, water on the bridge spraying to both sides. Shen Yan almost falls off the edge of the bridge before finally stabbing the scabbard into a stone crack; rubble bursts out, and his body finally forces a stop. The final shot is static: Shen Yan kneels on one knee in the center of the cliff stone bridge, head slightly lowered, a trace of blood at the corner of his mouth, shoulders heaving, one hand still firmly gripping the hilt. In the distance, on the roof of Duanyun Temple, Bai Jin stands quietly. The sunset stretches a vast distance between the two. The scene ends as Shen Yan just begins to look up, connecting directly to the next segment. Special Effects Fixed Rules: Purple only represents Bai Jin's high-speed Qinggong; white-purple center, deep purple body, magenta outer edge, minimal green dispersion. High speed can produce 3-5 humanoid afterimages, but there is only one real person. Attacks are primarily actual fist, palm, and leg techniques; effects only show speed and impact. All knockbacks must involve real contact first, then body deformation, then displacement. No random teleporting, no static standing, no turn-based combat, no purple turning into lasers, no characters passing through pillars or walls, no characters flying away prematurely, no instant recovery to normal after landing.
Fixed use of [Reference Image] as the sole protagonist and bear reference for 30 seconds. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed AAA fantasy cinematic. This video will not use the 'continuous fall from high altitude to underground' structure of the previous work; the setting, direction of movement, creatures, and visual development are entirely changed. The core is 'a 30-second sequence where the protagonist and bear run, fly, switch rides, and traverse a massive otherworldly city'. The protagonist and bear always move along a single line of motion; standard edit cuts, blackouts, fades, sudden location changes, portals, or warp holes are prohibited. The camera doesn't just follow beside the protagonist; it rapidly moves through frontal intercepts, rear tracking, over-the-head shots, ground-level skims, under the wings of giant creatures, between the protagonist and bear, and inside narrow architecture, almost never staying in the same position for 30 seconds. [Most Important: AAA transformation of Reference Image] Do not replace the protagonist in the [Reference Image] with a realistic human or an ordinary beautiful girl; rebuild her as a highest-quality AAA 3D character with the specific 'one-eyed monstrous character' traits of the reference image. Treat her as an adult female, but do not correct her to a human face. Completely maintain the giant single eye in the center of the face, white eyeball, purple-blue-red iris, black pupil, and the characteristic smile showing very large teeth. Do not increase the number of eyes to two. Do not make her face human. Extract the red to deep wine-colored round helmet, black rim, small black circular decorations on the helmet, black bodysuit/jacket, white skeletal motifs, red cord-like decorations, voluminous black lower outfit, and dark navy to black shoes from the reference image. Do not erase the watercolor-like unevenness of red, blue, purple, green, and black; keep them as hand-painted dyes, rubbed pigments, and fine color bleeds on the AAA material surface. Do not make the skin overly realistic human skin; process it as a high-quality stylized AAA character with a sense of real material. Give the surface fine roughness, paint unevenness, sewing, metal, rubber, cloth, leather, and fine scratches. Do not leave the black ink outlines of the reference image as pure 2D lines, but translate them 3D-style into black borders on the outfit, thick helmet edges, and shadow contour designs. Do not make it look like cheap game CG. Use Unreal Engine-grade AAA cinematic materials, feature-length animated film-level quality, GI, reflections, volumetric light, and lens expressions. [Bear Fixed] Maintain the pink-to-purple bear held by the protagonist in the [Reference Image] as a second character alongside the protagonist for the entire 30 seconds. It is not just a stuffed toy, but a small living bear that talks to the protagonist, runs on its own, flies on its own, and moves at the same speed as the protagonist. Maintain the round ears, black eyes, black nose, white-to-cream muzzle, body with watercolor-like mixes of pink, purple, blue, green, and pale yellow, seams, and soft round limbs from the reference image. In the AAA version, it's a mix of a luxury plush toy and a fantasy creature. Express short soft fibers, sewing threads, slightly rubbed fabric, soft compressive deformation, and the inertia of ears and limbs. The bear is not a copy or a pet of the protagonist, but a slightly cheeky sidekick. It has a different voice from the protagonist. Maintain the size difference between the protagonist and the bear; do not enlarge the bear. It should be a size that the protagonist can hold under one arm when needed. [Stage] The starting point is a massive 'floating megacity' at dusk. Not a typical office district, but a post-futuristic wasteland city with massive rust-red steel frames, glass elevated corridors, magnetic levitation trains running through the air, buildings built upside down, giant windmills, and only the frames of floating billboards remaining, with high-rise towers piercing the clouds and a giant ring-shaped urban structure rotating in the distance. Colors are sunset orange, deep ultramarine, reddish-purple, and cold cyan. Excessive neon is prohibited. Everything is highest-quality AAA 3D cinematic. In the second half, move continuously from the city to a sea of clouds, then an aerial waterway, then a giant glass forest, and finally a floating night market; do not switch abruptly between any of these. Transitions occur through physical continuity of architecture, weather, creatures, and terrain. [Basic Camera Design] Use 18-24mm wide-angle as the base for high-speed movement, naturally closing in to 28-40mm for dialogue and expressions. 60fps. The camera does not continuously track parallel like a drone. Change height, distance, angle, and speed every 0.4 to 1.2 seconds. Create a sequence of 3D movements like: backing away in front of the protagonist and bear -> passing grazing the protagonist's shoulder -> diving under the bear -> moving ahead of the giant creature -> circling to the front -> backing away at ground level -> passing through an architectural hole first. Meaningless 360-degree rolls are prohibited. However, actively use banks of 15-70 degrees to match the turns of giant creatures, gravity direction changes, or the curves of architecture. Add natural directional motion blur only to high-speed movement sections, while keeping the protagonist's single eye, smile, and the bear's expressions readable. [0.00-3.20s | Suddenly sprinting on the roof of an aerial train] Intense speed from the first frame. The protagonist and bear are sprinting at full speed on the roof of a black magnetic levitation train traveling at hundreds of km/h through the floating city at dusk. The protagonist is in front, the bear desperately runs 1-2m behind on short legs. The protagonist's red cords, black outfit, and helmet decorations sway in the wind pressure; the bear's ears and arms stream back violently. The starting camera is about 4m ahead of the train, 20mm lens skimming the roof while backing away to capture the two from the front. At 0.5s, the camera dives steeply to the protagonist's feet, with the metal seams of the train roof flowing violently under the lens. At 0.9s, it rises sharply from outside the protagonist's right leg, approaching the giant single eye and toothy smile at 24mm. While running, the protagonist looks back and shouts happily to the bear behind, 'You're slow!' The bear replies, 'Think about my leg length!' while out of breath. Perfect lip sync. At 1.5s, broken rails and a massive aerial gap appear ahead. Without slowing down, the protagonist says, 'Okay, let's jump!' The bear says, 'I didn't hear about this!' At 2.3s, the protagonist kicks off the train roof, and the bear jumps immediately after. The camera passes between the two at high speed, then continues into the air ahead to turn around and catch the protagonist and bear head-on as they approach from behind. [3.20-6.30s | Jumping onto a giant white crow] Dozens of black birds fly in the city sky, but a giant silver-white crow with a wingspan of over 15m descends rapidly from behind them. Do not summon it suddenly. Have it exist as a small white shadow in the distance from the 2-second mark; by 3.5s, its wings, beak, silver feathers, and bluish-black eyes become clear. The protagonist and bear do not fly freely but fall by gravity after the jump. The giant crow crosses diagonally below them. The protagonist twists her body 90 degrees in mid-air and makes a dynamic landing on the crow's back on one knee at 4.2s, grabbing a feather with one hand to absorb the impact. The bear misses the landing and falls toward the crow's wingtip, shouting a small 'Waaah!', but the protagonist immediately reaches out one hand to grab the bear's arm and pulls it up like a pendulum. The camera glides under the crow's wing, looking up from below at the protagonist pulling the bear up. At 5.0s, the bear rolls onto the back saying, 'Hold me from the start!', and the protagonist laughs loudly, 'That wouldn't be any fun!' The crow beats its wings once strongly and dives between the city buildings. The camera gets ahead of the head and backs away, putting the silver crow, protagonist, bear, and the city flowing at high speed behind them into a single frame. [6.30-9.30s | Ultra-high-speed breakthrough through high-rise city interior by white crow] The white crow doesn't cruise horizontally but meanders between high-rise buildings using a combination of descents and ascents. At 6.5s, it passes through two beams of a giant glass tower with its wings folded. The protagonist crouches low, pulling the bear to her chest. The camera flies into the narrow gap ahead of the crow, an 18mm ultra-wide shot with glass and metal closing in to about 10cm on each side. Immediately after, the crow bursts violently toward the lens, and the camera accelerates backward to avoid it. At 7.2s, the crow redeploys its wings and makes a sharp left turn. The camera slides over the top of the right wing and looks forward over the protagonist's shoulder. Ahead is a massive transparent 'aerial waterway' flowing through the center of the city. Water is held in the air like a giant ribbon, meandering between buildings. The white crow descends toward the waterway. The protagonist says, 'Eh, we're going in there?' The bear, with a pale expression, says, 'It's definitely the face of someone going in!' The crow plunges into the transparent water flow. [9.30-12.40s | Plunging into the aerial waterway -> Switching to a giant celestial carp] As the crow enters the water, do not flash the screen; physically continue the surface refraction, bubbles, water pressure, and water adhering to the feathers. Maintain AAA quality. The crow's feathers get wet and heavy, causing speed to drop sharply. The protagonist and bear are thrown forward by inertia. The protagonist lightly strokes the crow's neck once, saying 'Thanks!' while swimming forward in the water current. The bear doesn't swim but drifts toward the protagonist's side, spinning around due to its round body's buoyancy. 'I can't swim!' The protagonist says, 'You're floating, so it's fine!' At 10.4s, a massive semi-transparent celestial carp approaches at high speed along the current from downstream. 12m long, milky white and pale cyan, with transparent fins, thin golden scales, and a soft light inside. The carp doesn't appear magically but has been swimming in the distance of the waterway from the start. The protagonist flips her body in the water and reaches for the carp's back. At 11.2s, as the carp passes under her, she grabs the base of the dorsal fin and pulls herself in. The bear lands softly on top of the carp's head. The camera runs backward from grazing the carp's mouth, showing the giant eye, the bear on top of the head, and the protagonist moving to the back all at once. At 12.0s, the carp jumps out of the aerial waterway. Water droplets do not remain for seconds but fall down according to gravity. [12.40-15.60s | Flying celestial carp + Sea of clouds jump] The giant carp jumping out of the waterway does not fly freely like a bird but glides for a short time using the momentum from the waterway exit and the lift of its giant fins. The protagonist and bear head toward the sea of clouds at the edge of the city while riding its back. The camera dives directly under the carp, showing the protagonist and bear above through the transparent belly with refraction. At 13.0s, the camera passes behind the carp's tail and rises to the upper rear. A giant glass forest begins to appear ahead. Massive transparent trees hundreds of meters tall, branches branching like prisms, and wind blowing at high speed between them. The carp's flight speed gradually decreases. The protagonist points ahead, 'Next, over there!' Bear: 'Next what!?' Protagonist: 'I haven't thought about it!' Bear: 'I knew it!' At 14.3s, the carp approaches the upper part of the glass forest, but the gaps between branches are too narrow for the giant carp to enter. The protagonist strokes the carp's back once and, holding the bear under one arm, jumps to one of the branches. The carp naturally falls into another waterway below and disengages. The protagonist's shoes contact the transparent branch and begin to slide with a glass sound. [15.60-18.60s | High-speed sliding through glass forest + Bear starts self-flight] The protagonist slides at high speed on the massive transparent branches like skating, holding the bear in her left arm. The branches are not straight but curve downward sharply, and the protagonist accelerates with gravity. The camera moves at high speed upside down on the underside of the branch, capturing the soles of the protagonist's feet and the bear through the transparent glass, then circles to the side of the branch. At 16.3s, the branch forks. The protagonist leans right to make a high-speed turn. The bear says, 'Wait a sec, I feel like I can fly too!' The protagonist: 'Now!?' The bear jumps out of the protagonist's arms on its own. Instead of two small cloth wings popping open from its back, the seams on the sides of its body stretch out as if unraveling, becoming soft wings that were originally built-in. The wings maintain the color tones and materials of the reference image. The bear starts flying awkwardly next to the protagonist, 'I flew!' Immediately after, it almost hits a transparent branch, 'Whoa, dangerous!' The protagonist laughs and crouches low to jump to the next branch. The camera bursts into a narrow hole between branches ahead of the protagonist and follows the jumping protagonist and flying bear from the front without changing the 180-degree orientation. [18.60-21.80s | Jumping onto a giant horned rabbit's back and sprinting on the ground] Below the glass forest, amber-colored grasslands and herds of massive migrating beasts are visible. The transparent branches of the forest lower their altitude, finally continuing near the ground like a giant curved slide. The protagonist accelerates on the branch, with the bear flying beside her. Below and ahead, a giant horned rabbit about 8m long is running through the grassland at high speed. Long white-to-light-gray fur, silver-black antlers branching like a deer's, massive hind legs, and blue eyes. Do not show it suddenly; introduce it as a distant herd from the 17-second mark. At 19.2s, the protagonist jumps from the end of the transparent branch and aligns herself in the air with the horned rabbit's back. The camera looks straight back from between the horned rabbit's ears, capturing the approaching protagonist from above. At 19.7s, the protagonist lands on the back, absorbing the impact with both knees. The bear also flies in from the side and lands as if bumping into the protagonist's shoulder. The horned rabbit does not slow down. The protagonist grabs the fur with one hand and strokes the side of its neck once with the other. The horned rabbit reacts by tilting its ear slightly toward the protagonist. At 20.4s, Protagonist: 'Fast, fast!' Bear: 'You were just saying you wanted to go faster!' Protagonist: 'This is too fast!' The horned rabbit kicks off a giant rock with its hind legs and jumps over it; the camera leads grazing the ground to give the impact of the giant feet passing over the lens. [21.80-24.70s | Entering the floating night market, protagonist and bear running together] Past the grassland, a massive floating night market city appears continuously, detached from the ground. First, warm-colored lights in the distance, then roofs, cloth, suspension bridges, and three-dimensional alleys become discernible. The horned rabbit runs up a giant inclined bridge and enters the market's periphery. The market is an AAA-class otherworldly city. Wet stone, wood, brass, cloth awnings, floating lanterns, steaming stalls, and giant mechanical clocks. Do not generate text or readable signs. The protagonist jumps from the horned rabbit's back to a nearby roof at 22.2s. The bear follows with self-flight. The horned rabbit runs off into an alley. The protagonist sprints at full speed on the roofs, with the bear flying alongside at shoulder height. The camera starts from the protagonist's left side, accelerates ahead of her at 22.7s, and stays turned 180 degrees while backing away to capture her face and the bear. It then dives steeply under a narrow suspension bridge, looks up at the two through the gaps in the bridge, and immediately rises back to the rooftops. At 23.5s, the protagonist steps onto a giant cloth roof of a stall, and the bounce of the sinking cloth sends her leaping to the next roof. The bear asks from the side, 'Hey, where's our destination anyway?' The protagonist looks at the bear for a moment while running. 'Destination?' A 0.2-second pause. '...We don't have one?' The bear looks at the protagonist silently. [24.70-27.50s | Running up a giant clock tower and jumping into the sky together] A giant tilted clock tower ahead. Giant gears are exposed on the outer wall from the market roof. The protagonist jumps from the roof edge to the rotating gears of the clock tower and runs upward using the gear teeth as footholds. The bear flies beside her. The camera tilts nearly 90 degrees against the clock tower wall, following the protagonist from below while maintaining the world coordinate gravity. At 25.2s, the camera passes through a hole in a rotating gear first, and the protagonist jumps through the same hole. At 25.6s, the camera moves from behind the protagonist over her head to the front, approaching the giant single eye and smile at 28mm. Protagonist: 'Okay, last jump!' Bear: 'How many times today!?' At 26.0s, the protagonist jumps onto the hand at the very top of the clock tower and runs along the rotating giant minute hand. The bear flies beside her. At 26.6s, the moment the tip of the minute hand reaches its highest point, the protagonist uses the recoil to make a giant jump. The bear also beats its wings strongly to rise at the same time. The camera leads ahead into the sky above the tower, composing a shot of the two jumping toward the camera with the entire city in the background. [27.50-30.00s | Comical mid-air pose together] The protagonist and bear rise for a short time due to the inertia from jumping off the clock tower, then naturally transition to a fall. In the background are the night floating market, distant glass forest, giant ring city, and the sky changing from dusk to night. The protagonist half-rotates her body in the air to face the camera. The bear flies next to her, trying to mimic the protagonist's pose. The protagonist strikes a bold and comical pose reminiscent of the reference image, with her right hand spread wide, her left hand on her hip, and one leg bent. The bear also raises one arm but forgets to operate its wings and starts falling slightly downward. The protagonist doesn't notice and looks at the camera with a supremely proud face, saying 'Perfect! ...Wait, where's the bear?' Immediately after, the bear shouts from below the screen while falling, 'It's not perfect!' The protagonist's giant single eye moves downward, noticing for the first time that the bear is falling. At 29.2s, the protagonist laughs saying 'No way!' and dives down to grab the bear's leg with one hand. They return to the front of the camera hanging upside down, the bear with a grumpy face and the protagonist laughing loudly showing her teeth. At 29.6s, the protagonist gives a V-sign with one hand while dangling the bear with the other. Protagonist: '...Did it work out?' Bear: 'How!?' Perfectly synchronized with the final 'How!?', the protagonist laughs even harder. The camera rapidly approaches the two, filling the screen with the giant eye, the protagonist's smile, and the angry bear. The city behind flows rapidly upward, maintaining that the two are still falling. At 30.00s, the video ends on a clear final frame of the comical moment where the protagonist is holding the bear with one hand and both are still moving in the air. Black fades, blackouts, or static images are prohibited. [Dialogue/Voices] The protagonist is an adult female. A bit low but bright, mischievous, and not too high-pitched even when excited. The bear has a slightly higher-pitched voice characteristic of small characters but not a toddler voice. Do not confuse the voice qualities. Do not add lines not specified. Do not repeat the same line multiple times. Perfect synchronization with mouth movements. Do not stop the protagonist or bear for dialogue during high-speed action. Lines: 'You're slow!', 'Think about my leg length!', 'Okay, let's jump!', 'I didn't hear about this!', 'Hold me from the start!', 'That wouldn't be any fun!', 'Eh, we're going in there?', 'It's definitely the face of someone going in!', 'Thanks!', 'I can't swim!', 'You're floating, so it's fine!', 'Next, over there!', 'Next what!?', 'I haven't thought about it!', 'I knew it!', 'Wait a sec, I feel like I can fly too!', 'Now!?', 'I flew!', 'Whoa, dangerous!', 'Fast, fast!', 'You were just saying you wanted to go faster!', 'This is too fast!', 'Hey, where's our destination anyway?', 'Destination? ...We don't have one?', 'Okay, last jump!', 'How many times today!?', 'Perfect! ...Wait, where's the bear?', 'It's not perfect!', 'No way!', '...Did it work out?', 'How!?'. [Music/SFX] Music is high-speed quirky cinematic electro x orchestral breakbeat. Around 135-145 BPM. Low end is tight, with light drums, short brass, string staccato, comical woodwind accents, clean sub, digital percussion, and short synths. Heavy EDM drops are prohibited. Include metal vibrations and strong wind on the train roof, air pressure during jumps, giant wing flaps and wind cutting for the white crow, water pressure, bubbles, and low resonance in the aerial waterway, water film and giant tail vibrations for the celestial carp, high resonance sounds of transparent branches in the glass forest, giant footsteps, fur rubbing, and ground vibrations for the horned rabbit, and environmental sounds of cloth, wood, metal, and distant crowds in the floating market, along with metal gear meshing in the clock tower. Do not unnaturally stop the music during dialogue; lower it naturally by 1-2dB to bring voices forward. Remove the music for just 0.15s before the final 'How!?' and add a short comical percussion accent after the line. Leave the laughter naturally. [Absolute Priorities] Even when transforming the protagonist from the [Reference Image] into AAA, maintain the single eye, giant smile, helmet, black skeletal motif outfit, red cords, and colors. Do not change her into an ordinary woman with two eyes. Also maintain the bear's design from the [Reference Image] as the same individual sidekick character throughout. Do not replace the protagonist or bear with different characters during the 30 seconds. The entire video must be unified in highest-quality AAA cinematic style, without changing textures to live-action, 2D animation, or watercolor halfway through. The appeal this time is not texture changes, but extraordinary camera movement and location changes.
Create a cinematic semi-realistic anime sequence using my uploaded girl reference as the exact character identity source; preserve her face, hairstyle, skin tone and body proportions. She wears a sporty red-and-white skirt with integrated shorts, a fitted white top with red detailing, dark blue Nike sneakers, beige "Cool" cap, dark blue backpack, black digital watch and headphones around her neck. Include the same cute small ginger-and-white fluffy cat with amber eyes, keeping it realistic house-cat size at the girl's shin/lower-calf height. Set the story on a vibrant busy New York street with brick buildings, storefronts, yellow taxis, subway entrances, traffic lights, fire escapes, street vendors and crowds. The girl aggressively skateboards through Manhattan at extreme speed while the cat races alongside her, weaving naturally between pedestrians, taxis and street obstacles. Use low ground-level chase-cam cinematography, fast tracking, aggressive whip-pans, punchy cuts, wheel-level shots and subtle handheld micro-shake. She blasts past a street coffee cart, snatches a takeaway coffee without slowing down, then quickly drinks it while maintaining her high-speed skating line. She flicks the empty cup behind her and immediately accelerates toward a graffiti-covered wall as the cat keeps pace beside her. The girl performs an explosive skateboard wall jump while the cat leaps beside her in perfect synchronization, both landing together. Continue seamlessly into an industrial New York area with elevated subway tracks, steel bridges, construction zones, warehouses and rooftop structures. She ollies onto a low industrial rail, crouches beneath a bridge, races alongside a passing subway train, then launches onto a higher steel platform. Finish with the girl and cat performing a dramatic synchronized jump from the elevated structure into a street-level parking area, landing smoothly at high speed. Maintain premium anime-game splash-art quality, clean linework, painterly cel-shading, crisp character rendering, cinematic New York lighting and dynamic anime speed lines. No photorealism, no 3D CGI, no identity drift, no outfit changes, no oversized cat, no duplicate characters, no distorted anatomy, no warped skateboard, no watermark or text.
A cinematic, action-packed CGI sci-fi sequence set in a dusty desert outpost surrounded by large metal industrial scaffolding towers under a hazy, foggy sky. Two male martial arts fighters are locked in combat, one wielding glowing fiery orange energy shields and blast rings. Standing between them is a powerful East Asian female cyber-warrior in high-tech black and gold metallic body armor alongside a large, glowing blue-eyed mechanical spider mech. The camera cuts to an intense close-up of the female warrior's face, showcasing her long black hair, luminous white glowing rings around her pupils, and glowing orange circuitry veins running down her neck and collarbone. She charges forward through the sand, leaps high into the air, and transforms into a fiery orange energy shockwave ring as she flies across the sky. A small blue-lit robotic spider burrows into the desert sand, and she crashes down directly onto it with a massive fiery explosion impact. As the flames and dust clear, she rises into a dramatic superhero crouch in a sand crater, wind blowing through her hair. Hyper-realistic 8k resolution, photorealistic visual effects, high-contrast cinematic color grading, motion blur, volumetric fog, dynamic action movie aesthetic, shot on 35mm lens, 9:16 vertical ratio.
30-second continuation of the future vision after the verified 15-second trailer; do not repeat its portrait lineup, aircraft shots, portal establishing shot, battlefield montage, or beam impact. No dialogue, narration, subtitles, text, or lip-sync. (0:00-0:06) From full black, open directly on Mara's hand gripping the pendant at exact half-turn while burning red glass begins striking wet stone around it; the gate seam pulses under pressure. HARD CUT. (0:06-0:14) Wide readable terrace geography: Mara center at the key, Kel screen left physically guiding civilians into shelter, Keeper screen right running toward a stranded child; falling glass separates all three. HARD CUT. (0:14-0:22) Track with Kel as he shields one civilian, then rack across the lethal open strip to Keeper pulling the child behind a broken panel; neither can reach Mara. HARD CUT. (0:22-0:30) Push toward Mara through glass rain as she looks from the narrowing escape routes to the key; her free hand rises but does not yet choose a direction. End on a hard sound drop and her red-lit eye, introducing agency and human consequence that the trailer withheld.
Cinematic action sequence in a brutalist concrete multi-story courtyard. A young Asian male hero wearing a varsity denim-and-red jacket, hoodie with a "T" logo, and cargo pants surrounded by a circle of multiple agile female assassins in elaborate dark red and black outfits with white fox masks, wielding katanas. Dynamic martial arts choreography, fast-paced camera movement, dust kicked up from the concrete floor, high-tension cinematic lighting, hyper-realistic, 4k resolution, 60fps action cinematography.
Create a 27-second dark fantasy cinematic battle sequence set in a destroyed futuristic city during an apocalyptic storm. Scene 1 — Establishing shot (0–4 sec): Begin with a wide aerial cinematic shot of a devastated futuristic city. Massive skyscrapers are damaged and burning, smoke covers the streets, dark storm clouds fill the sky, and flaming debris falls from above. The atmosphere should feel hopeless, epic, and dangerous. Use dramatic volumetric lighting, realistic fire, thick smoke, flying ash, and subtle camera shake. Scene 2 — Warrior reveal (4–8 sec): Cut to a powerful female warrior standing in the middle of the destruction. She wears highly detailed dark metallic fantasy armor with sharp sculpted elements and glowing blue energy flowing around her body. Her eyes glow intensely. Lightning strikes behind her as she raises her arms and channels enormous electrical energy. Use a slow cinematic push-in toward her face, dramatic backlighting, wind moving her hair and armor details. Scene 3 — Enemy attack (8–13 sec): Introduce a huge monstrous armored enemy emerging through the smoke. The warrior charges toward it while several shadowy creatures move through the ruined battlefield. Show fast, dynamic sword combat with powerful impacts, sparks, flying debris, and realistic weight. Use low-angle shots, tracking shots, and brief slow-motion moments during major attacks. Scene 4 — Lightning clash (13–19 sec): The warrior releases a massive blue-white lightning attack toward the enemy. The enemy blocks with its enormous weapon, creating a spectacular energy collision. Lightning spreads across the ground, illuminating the battlefield. The camera circles around the fighters while explosions, dust, smoke, and debris fill the background. Scene 5 — Final confrontation (19–24 sec): Move into intense close-up combat. The warrior dodges a devastating strike and counters with a glowing energy blade. The enemy becomes surrounded by fiery orange energy while the warrior remains surrounded by cold blue lightning, creating a strong visual contrast. Scene 6 — Final hero shot (24–27 sec): End with the warrior standing alone on cracked ground after the battle. She slowly raises her glowing weapon as golden-orange energy burns around her. The destroyed city and storm remain in the background. Finish with a dramatic low-angle hero shot and a slow camera pullback. Visual style: photorealistic dark fantasy, AAA video-game cinematic, high-detail armor, realistic human movement, cinematic destruction, volumetric fog, dramatic storm lighting, realistic fire and smoke, blue lightning effects, orange energy, dynamic camera movement, realistic physics, shallow depth of field, anamorphic cinematic look, high contrast, epic scale, ultra-detailed VFX. Motion: smooth character animation, realistic combat choreography, controlled camera shake, fast trac
Desert chase action dual pistol prompt High-quality anime video. 3D toon/cel-look chase action. The setting is unified as a bright desert, and the protagonist holds a total of two pistols, one in each hand. Maintain character identity, hoverboard chase on sand, a giant white snake dragon, direction of movement, camera significance, and a conclusion where the chase continues after firing. [Reference Image Roles and Priorities] image1 is for face and identity reference. Prioritize face shape, eyes, iris, eyelashes, cheeks, jaw, nose, mouth, bangs, and hair around the face. image2 is for full body and outfit reference. Refer to overall hair, twin tails, flower decorations, outfit structure, gloves, shoes, physique, full body silhouette, and unique color scheme. image1 and image2 represent the same single protagonist. In case of conflict, prioritize image1 for facial features and bangs, and image2 for overall hair, outfit, and silhouette. Do not copy indoor backgrounds, text, logos, or UI from reference images. [Protagonist Identity Fixing] A soft, small oval face, pale skin, large irises glowing from purple to lavender, delicate dark upper eyelashes, small nose and mouth, and focused eyes. Hair is long twin tails ranging from pale coral pink to milky pink. Maintain two purple flower ornaments, purple tassels, purple earrings, and small black ear studs in the same positions. Outfit is a black/lavender/purple street-wear idol/hacker style. A short lavender jacket, black top, chest straps, patches, belt and harness, black-purple layered pleated skirt, black fingerless gloves, and black-purple platform high-cut boots. [Art Style: 3D Toon/Cel-look] High-density 3D toon/cel-look. Thin dark navy to blue-gray outlines, two to three layers of cel shading, soft mid-shadows, and transparent environmental light. Multilayered highlights on hair and eyes. Distinct textures for sand, rocks, scales, metal, cloth, and leather. [Desert, Enemy, and Equipment Fixing] The stage includes golden dunes, red sandstone canyon walls, dry rifts, and crumbling ledges under a blue sky. The enemy is a single giant white snake dragon with segmented body, white scales, cyan light lines, and red eyes. The board is one hoverboard owned by the protagonist. Weapons are exactly two compact black-purple handguns held simultaneously. No weapon duplication or transformation. [Common Motion Agreement] Connect sand grounding, jumps, air movement, aiming, simultaneous firing, recoil, and subsequent sliding into one continuous trajectory. Use sand dust and the dragon's body as foreground wipes. Cut 1 | From extreme close-up of purple eyes to desert chase Cut 2 | Side chase on dunes Cut 3 | Transition to wall-running on sandstone canyon Cut 4 | Dual pistol shot under the dragon's belly Cut 5 | Return to sand dunes and sandstone jump Cut 6 | Overlooking the dry rift and rocky ledge Cut 7 | Close-range evasion of the dragon's mouth Cut 8 | Parallel chase with dragon's head Cut 9 | Face and dual pistols, chase continues with hit reaction
Hyper-realistic cinematic action sequence, 15 seconds, 16:9. A futuristic interceptor races through a canyon carved into the surface of Saturn's moon Titan. Towering orange ice cliffs rise thousands of meters overhead while dense atmospheric haze creates dramatic shafts of light. The route naturally narrows into twisting rock corridors, giant natural arches, frozen rivers, and immense caverns illuminated by glowing methane ice. The aircraft skims the canyon walls at incredible speed, passes beneath collapsing ice bridges, and exits through an enormous vertical opening into Titan's endless orange sky. The camera alternates between cockpit POV, ultra-low tracking, FPV chase, wide aerial reveals, and breathtaking flybys emphasizing the scale of the alien landscape. Style: IMAX realism, believable alien geology, cinematic atmosphere, crystal-clear action, uninterrupted forward momentum.
A cybernetic swordswoman with white hair, a torn tactical coat and a glowing mechanical arm stands on the roof of a neon skyscraper while autonomous war drones surround the city, she launches forward, runs along missiles in midair, cuts through six drones in a single rotating strike, rebounds between glass towers and intercepts a gigantic rail-cannon projectile with her blade before redirecting it toward an orbital warship, futuristic megacity at night with holographic billboards, airborne traffic, rain and collapsing architecture, ultra-premium contemporary anime action, explosive hand-drawn sakuga, aggressive foreshortening, impossible camera rotations, rapid whip pans, smear frames, graphic black-and-white impact cuts, detailed cel shading, seamless 2D characters and 3D city environments, electric cyan lighting contrasted with hot magenta and orange explosions, violent high-tech atmosphere, ending with the reflected projectile splitting the orbital ship above the skyline as the swordswoman lands silently on a falling shard of glass.
A precise 30-second single-take shot with no editing or cuts. Focus on @Image1: a young white woman with long, straight, silky light-platinum hair and neat, airy bangs; she has light gray, clear eyes and delicate, cool-toned features; Overall outfit: white, fitted, pleated, cropped V-neck spaghetti-strap tank top; blue, fitted denim pants; vintage brown leather belt with carved design and large silver buckle; dark brown leather knee-high boots. Realistic skin tones; same outfit throughout. Background: A mythical Aztec sun temple complex deep in the jungle—stepped pyramids, rainforest, vine-covered stone channels, jade-and-gold color scheme, and golden morning mist; do not copy the composition of the reference image. Pursued by fanatics, she escapes from the altar chamber through the jungle pyramid city to the summit of the Great Sun Pyramid. The camera follows closely like a high-speed FPV drone, tracking/diving/ skimming the ground/circling/barrel rolling/pulling up in rapid cuts; transitions are naturally driven by foreground obstructions (stone gates/vine curtains/waterfalls/flags/leaves/pollen). 00:00–04 Altar: Close-up of her holding a golden-jade sun disk as golden dust sweeps across the lens; she dashes past the camera, crouches on a snake-adorned platform, leaps into a narrow cave, and the vine curtain sweeps across the lens to fade out. -08 Cliff: Emerges from the wall in a wide shot, circling the pyramid, the massive city, and the waterfall as it vanishes into the mist; sprints down a drainage channel, runs along the wall, makes a long leap over the wall to cross the valley, with the camera diving close to her feet and rising sharply to her side. -12 Marketplace: Plunges onto a wooden platform in the marketplace, half-rolls along the ground, skims past a fruit stall, and darts through the bamboo floor; jump over a cart, flip over a jar, slide under a beam, spin open a curtain; feathered flags and pottery wheels pass by. -16 Rock Alley: Pushed into the scene through a yellow cloth-covered lens; she kicks off the wall, climbs high, grabs a vine, swings across the rapids, spins, and lands on a wooden sled; the FPV camera snakes through the scene, rolls through barrels, and water droplets splash against the lens. -20 Stone Axle: The wooden sled crashes into the stone machinery room, somersaulting and kicking off rotating gears; she supports herself with her hands, flips sideways, slides low to dodge falling rocks; the camera passes through the wheel hub, skims along the water’s surface, and glides under a low arch. -24 Hollow Banyan: She leaps from a slanted channel over three consecutive walls into the hollow of an ancient banyan tree; the camera spirals upward underwater around her; she grabs a vine to use its lift to control her spin and swing toward the canopy window; golden dust sweeps by. -27 Collapsed Bridge: She exits the tree, lands on the shattered bridge, dashes past the falling rocks, and leaps away; two leopard-faced pursuers in the distance do not steal focus; with lightness skills, she leaps across the chasm as the camera flies backward, loops forward, and rises. -30 Tower Top: She leaps over fluttering banners to the golden summit, lands on one knee, touches the sun motif, and rises; the camera pulls sharply over her shoulder and rises to reveal the entire city shrouded in green mist under the morning sun. Camera: A single traceable continuous path, maintaining high-speed FPV centering; includes one each of skimming the ground, diving and rapid ascent, serpentine flight through narrow passages, spiral ascent, and a wide pull-back; High-speed motion blur but sharp focus on face and body; no teleportation; speed changes driven by her acrobatics and the structure. Action: Ancient martial arts parkour; lightness skills rely on pushing off the ground, springy steps, and momentum—not levitation; seamless transitions from wall-running, leaping, side flips, low slides, swinging on vines, kicking off gears, and long leaps; landing with impact and fluttering robes; focused and panting, never looking at the camera. Foreground: Altar / vine curtain / waterfall / jar / yellow cloth / vines / gears / counterweights / water / banyan roots / gold dust / flag / leaves—appear in sequence at the very foreground, temporarily obscuring the view before reappearing instantly; the pyramid and jungle are interconnected. Visuals: Realistic, mythical ancient Mesoamerica, where massive stone pyramids merge with the jungle; limestone yellow / jade green / moss gray / obsidian / warm sun gold, with dark clothing setting off the gold; beams of light piercing through damp mist and foliage create a high-contrast cinematic feel; ancient, fiery, and awe-inspiring.
[Asset Declaration] @ {{Mixed 1}} defines Pyona's face, hair, outfit, and overall style. @ {{Mixed 2}} defines the Ninja's face, hair, outfit, and accessories. [Summary] In a modern building lobby, Ninja (@ {{Mixed 2}}) and Pyona (@ {{Mixed 1}}) engage in a high-speed cinematic action battle using swords, handguns, and shurikens. [Global Settings] Environment: Modern office lobby, polished marble floors, cold daylight through glass walls. Cinematic action film style, shallow depth of field, fine grain. Superhuman speed but grounded in weapon collisions (blocking, parrying). [Timestamp Storyboard] - 0-3s: Confrontation. Pyona fires her handgun; Ninja rushes. - 3-7s: Substitution. Bullet hits Ninja, who turns into a wooden log in a puff of wood chips. - 7-11s: Ambush. Ninja appears behind Pyona in smoke. Close-range weapon clash. - 11-21s: Close-quarters combat. A series of parries, gunshots to the ceiling, and sword blocks. They enjoy the fight. - 21-26s: Finisher. Ninja backflips and throws a shuriken. Tracking shot follows the shuriken as it pins Pyona's sleeve to the wall. - 26-30s: Ending. Close-up of Pyona smiling with interest at her opponent. [Consistency] Exactly 2 people. Identity of Pyona and Ninja remains stable. Lobby structure and lighting consistent. No subtitles or BGM.
The Concept: Jetpack Chameleon's Toybox Heist Visual Style: High-end 3D cartoon animation (Pixar/Spider-Verse hybrid style), vibrant neon and brass colors, volumetric lighting, motion blur for speed, and hyper-dynamic camera angles. The Animation Prompt (15-Second Breakdown) [0:00 - 0:03] The Explosive Escape Action: No hesitation. The scene opens mid-action. A bright turquoise chameleon wearing a clunky, spark-spitting steampunk jetpack bursts upward out of a giant, glowing jack-in-the-box. He clutches a glowing, levitating crystal key in his tail. Camera: The camera is positioned low, pointing up, then instantly snaps back to track him from over-the-shoulder as he rockets forward, leaving a trail of purple smoke. [0:03 - 0:07] The Obstacle Course Action: The chameleon dives into a chaotic, towering cityscape made of stacked board games and tumbling dominoes. He barrel-rolls through a looping, neon-orange racetrack, narrowly dodging a barrage of glowing bouncy balls that crash around him like meteors. Camera: Fast-paced tracking shot. The camera corkscrews along with the chameleon, maintaining high speed. A sudden "whip-pan" to the right reveals the threat. [0:07 - 0:11] The Pursuer Strikes Action: A massive, robotic origami dragon with glowing red LED eyes bursts through a tower of playing cards right behind him. It snaps its jagged paper jaws, barely missing the chameleon’s tail. The chameleon looks back, grins, and hits a red button on his jetpack. Camera: Extreme close-up on the chameleon's wide, crazy eye, reflecting the glowing red dragon. A rapid zoom out as his jetpack violently backfires a burst of confetti directly into the dragon's face. [0:11 - 0:15] The Slingshot Finale Action: Blinded, the dragon crashes. The chameleon shoots a grappling hook from his wrist onto a spinning desk globe. He uses the momentum to swing a full 360 degrees around the globe, slingshotting himself forward at warp speed. He shatters through a giant stained-glass window, exploding out into a vibrant, sunlit sky amidst a shower of colorful, glittering glass shards. Camera: The camera follows him around the globe, then stops dead as he launches toward the window. Slow-motion for exactly one second as the glass shatters, then snaps back to real-time as he vanishes into the clouds.
{ "video_generation_payload": { "resolution": "4K", "fps": 24, "base_style": "Cinematic anime, masterpiece", "sequence": [ { "frame": 0, "prompt": "Hacker in black hoodie eating pizza at desk in dark room." }, { "frame": 48, "prompt": "Boots on desk, monitor displaying red anime face." }, { "frame": 96, "prompt": "Hands typing on keyboard, surveillance monitors behind." }, { "frame": 144, "prompt": "Yellow roses on desk, armored suit in illuminated closet." }, { "frame": 192, "prompt": "Close-up tactical black armor, armored fist clenching." }, { "frame": 240, "prompt": "Batman cowl with glowing white eyes." }, { "frame": 288, "prompt": "Batman approaches jet-powered Batmobile in wet bunker." }, { "frame": 336, "prompt": "Cockpit interior, hands on throttle, boot on gas pedal." }, { "frame": 384, "prompt": "Batmobile jet engines ignite, launching from tunnel." }, { "frame": 432, "prompt": "Batmobile drifting through rain-slicked neon city." }, { "frame": 480, "prompt": "Batman diving straight down a towering skyscraper." }, { "frame": 528, "prompt": "Batman leaping across rainy city rooftops." }, { "frame": 576, "prompt": "Batman standing on gargoyle overlooking glowing city." } ] } }
The beauty changed her clothes to Chinese cheongsam. The evil dragon leaned over and circled to look at the camera, and then the evil dragon rolled up the beautiful woman into the air. The beautiful woman looked down at the camera in the air and waved with a smile.
Continuous tracking shot through a collapsed megacity overgrown with radioactive jungle. Subject: a three-foot-tall rusted automaton with a cracked glass faceplate, exposed copper wiring for hair, and piston-driven limbs. It sprints across tilting skyscraper beams, vaults through broken windows, slides under fallen monorail cars, grapples up vines wrapped around a transmission tower, and leaps between two collapsing buildings as the jungle reclaims the concrete in real-time. Dust motes, god-rays through canopy, rust particles, volumetric fog. Cinematic 8K, photorealistic decay textures.
Reference Character: Use the first image as the protagonist — a skilled infiltrator. Maintain identical face, hairstyle, tactical outfit, and identity throughout all shots. Reference Location: Use the second image as the city skyline/rooftop complex. Maintain identical architecture, neon signage, and lighting throughout every scene. Style: Ultra realistic cinematic heist thriller, night city lighting, handheld and drone-style blend, photorealistic, neon-blue and amber contrast, rain-slicked reflective surfaces, shallow depth of field, 35mm anamorphic, physically accurate motion blur, HDR, sharp cinematic color grading. Audio: No music. Only wind, rain, distant traffic hum, footsteps on metal/concrete, fabric movement, radio static burst, breathing, heartbeat under tension. 0–3s Wide drone-style shot. City skyline at night, rain falling in sheets, neon signs reflecting off wet rooftops. Protagonist crouches at the edge of one building, scanning the target tower. 3–6s Close-up. Gloved hand pulls a grappling device from a harness, checking the tension with a practiced motion. Rain drips off the visor. 6–9s Wide tracking shot. Protagonist sprints across the rooftop and leaps the gap between buildings, body suspended mid-air for a beat, rain streaking past. 9–12s Handheld shot, landing roll absorbed smoothly. Protagonist moves low and fast toward a maintenance hatch, checking over one shoulder. 12–15s Close-up on hands working quickly at a control panel — wires, a small device blinking red then green. A soft click as the hatch unlocks. 15–18s Medium shot, descending through the hatch into a dim service corridor. Flashlight beam cuts through steam venting from overhead pipes. 18–21s Wide shot. A security beam sweeps across the corridor. Protagonist flattens against the wall, perfectly still, timing the gap between sweeps. 21–24s Handheld shot, fast movement. Protagonist slips past the beam at the exact moment, rolling underneath and continuing forward without breaking stride. 24–27s Close-up. Reaching the target vault door, hand pressing a device against the lock. A tense beat as lights blink rapidly, then turn solid green. 27–30s Final wide shot. Vault door slides open, soft light spilling out onto the protagonist's face — calm, focused, already moving inside. Hard cut to black. Quality Tags: ultra realistic, cinematic heist masterpiece, physically based rendering, realistic rain and reflection simulation, HDR, 8K, authentic fabric and metal texture, consistent character identity, no music, no text, no logo, no watermark.
15-second high-octane Chinese martial arts 2D animated film, mature-oriented Guoman, 2D hand-drawn cel animation texture, realistic adult body proportions, clear outlines, Level 2-3 hard-edged shadows, cinematic lighting and shadows, partial integration of ink splash/streaks, high-speed brushes, smear frames, air blade cuts, and exaggerated yet logically consistent high-speed afterimages. Not Xianxia, not a game skill showcase, the core is a realistic martial arts chase under extreme speed differences. Setting: 'Duanyun Temple' at dusk just after heavy rain, a massive abandoned ancient temple nestled among mountains and cliffs. Features a three-story wooden main hall, giant dark brown wooden pillars, dark blue-black wet tiles, half-collapsed corridors, stone courtyards, a bell tower, broken railings, a stone bridge over a cliff, ancient pines, and tattered Buddhist banners. The western dark clouds split to reveal an orange-red sunset, with warm golden slanted light illuminating the cold bluish-gray temple. Wet stone slabs and tiles reflect characters and special effects. The air is filled with mist, dust, falling leaves, and broken tiles. Character A: 'Bai Jin', a white-haired thread-suspending guest, adult male, slender and lean, long silvery-white hair, black narrow-sleeved cross-collar martial arts attire, dark black short robe, dark red waist sash, black leg-binding pants with light martial arts boots. Small amount of dark purple vein-like patterns on the side of the neck and chest. Combat ability: extreme high-speed Qinggong 'Purple Lightning Wandering Dragon Steps', vein-severing palm techniques, and heavy leg strikes 'Cloud-Severing Mountain-Cleaver'. Purple effects represent high-speed movement only, not energy attacks. Character B: 'Shen Yan', a black-clad bladesman, adult male, messy mid-length black hair, ink black and dark gray narrow-sleeved martial arts outfit, gray-black short cloak, a long saber in a deep black scabbard at his waist. Skilled in hidden blade techniques and judgment-based tile-treading footwork, but significantly slower than Bai Jin. He remains suppressed throughout the first half. 0.0—1.0s: Fight starts immediately. 20mm ultra-wide low-angle shot, camera almost touching the wet bluestone ground. Bai Jin occupies the massive foreground, one black boot appearing huge due to perspective, body lowered almost to the ground. Shen Yan stands in the courtyard in front of the main hall dozens of meters away. Bai Jin suddenly explodes off the ground; the stone slab beneath him cracks like a spiderweb, standing water splashes backward in a fan-shaped curtain, his hair and clothing pull straight back. The camera follows closely, with wooden pillars, stone steps, banners, and eaves blurring into high-speed stripes along the direction of motion. Bai Jin enters 'Purple Lightning Wandering Dragon Steps', forming a continuous high-speed trail with a white-purple highlight core, deep purple body, magenta edges, and minimal cyan-green dispersion. 1.0—2.5s: Bai Jin cuts into the courtyard at high speed but doesn't attack immediately. He first flashes past Shen Yan's left, leaving a black human afterimage, a white air trail, and water cut by the airflow; an instant later, he circles a giant wooden pillar from the right rear. Shen Yan quickly turns his head to find the target, hand gripping the hilt but not swinging wildly. The camera zooms into Shen Yan's eye; the pupil darts left, then snaps right. In the next frame, Bai Jin has already cut in from the side-rear. Bai Jin uses two joined knuckles to quickly brush aside Shen Yan's raised scabbard, followed immediately by a palm strike exploding from a very short distance, slamming heavily into the side of Shen Yan's face. The contact must be clear: the cheek compresses first, the head is knocked aside, hair and rain spin in the other direction, a few drops of blood fly out, and the shoulders and waist follow. The arm can have a very brief 2D smear stretch, but the actual arm does not lengthen. 2.5—4.0s: Shen Yan is sent flying dozens of meters laterally by the palm strike, body tumbling irregularly. His feet first brush against a stone lamp, shattering the top half, then he crashes through the decayed wooden railing and wall of the main hall. A massive amount of wood chips, tiles, and dust scatter. The camera cuts to an ultra-wide shot to show the displacement. Shen Yan's shoulders and back hit the wooden floor of the hall first, his body continuing to roll, the long saber still gripped in his hand, the scabbard scraping the floor creating continuous wood shavings. Finally, Shen Yan kneels on one knee, one hand supporting the ground, not yet fully stable. 4.0—5.8s: A purple-white high-speed light trail flashes outside the main hall's wooden wall. Bai Jin bursts through the wood chips into the hall, first flashing past Shen Yan's front, creating two purple human afterimages, then a third afterimage appearing behind Shen Yan. The real Bai Jin finally stops steadily to the side. As Shen Yan turns, Bai Jin has already stepped forward, his supporting foot crushing the floorboards, his knee lifting quickly, waist and hips fully rotating, his leg extending horizontally to execute 'Cloud-Severing Mountain-Cleaver'. His sole strikes Shen Yan's chest and abdomen heavily. At the moment of contact, Shen Yan's torso folds, the sword hilt is pressed into his body, and then his feet leave the ground entirely. 5.8—7.1s: Shen Yan is blown out from the other side of the hall by the side kick, the decayed wall exploding into a giant hole. He flies through a storm of wood pieces and broken tiles toward the next roof level. Shen Yan's feet hit the wet blue tiles first, which shatter consecutively as his body slides down the slanted roof at high speed. He immediately stabs the scabbard into the tile gaps to slow down, carving a long mark across the roof. Bai Jin doesn't pause, entering 'Purple Lightning Wandering Dragon Steps' again, shooting out from the hall's opening, a purple-white high-speed trail streaking across the flying eaves. 7.1—9.0s: High-density 3D pursuit. Bai Jin sprints along the eaves, circles behind an ancient pine, then runs briefly horizontally along the side wall of the bell tower, using the force to change direction. The purple light band forms a continuous S-shaped path between temple buildings, accompanied by black humanoid afterimages and white ink-style air brushes. Shen Yan leaps from a roof toward another corridor. Bai Jin cuts in early from the ridge above, first slamming his shoulder into Shen Yan's sword arm to deflect his posture, then immediately spinning his body to deliver a lateral elbow strike to the side of Shen Yan's face. The elbow strike frame features a strong 2D smear, with hair, cuffs, and forearm briefly stretched. Shen Yan is knocked off the roof again. 9.0—10.0s: Shen Yan falls from a height of two stories. Bai Jin chases down from above as an almost vertical purple high-speed trail. Bai Jin is not firing energy but descending at high speed himself. He passes Shen Yan mid-air, presses his palm against Shen Yan's back, and uses his own descending momentum to slam him downward. Shen Yan's trajectory is forced vertically down, crashing face-first into the next courtyard. The wet stone slabs shatter instantly, with white-gray dust, water splashes, and rubble exploding simultaneously, forming a tall smoke pillar in the center and a ring of spreading water curtains. 10.0—11.8s: Before the dust clears, Shen Yan forces himself out, running along a massive colonnade. Bai Jin follows in 'Purple Lightning Wandering Dragon Steps'. High-speed horizontal tracking shot; the two weave between dozens of giant dark brown wooden pillars, characters briefly obscured by the columns. The purple trail must realistically circle the pillars and never pass through them. Bai Jin kicks off a pillar to turn, wood chips exploding from the surface as he launches in the opposite direction. Shen Yan uses his scabbard to vault over a wooden railing, landing on an outer stone terrace. As Bai Jin chases out, the high-speed wind pressure sweeps up a whole row of banners. 11.8—13.2s: Shen Yan judges that the next strike cannot be fully dodged. He turns immediately, keeping his long saber sheathed, gripping both the hilt and scabbard with both hands, holding the entire sword horizontally across his chest, lowering his center of gravity in a front-back bow stance to form 'River-Blocking Guard'. In the distance, Bai Jin charges along the stone terrace, exiting the purple high-speed state in the final meters, pulling both palms to his waist before thrusting forward simultaneously in the final step with 'Mountain-Shaking Palm'. Both palms slam into Shen Yan's horizontal scabbard. 13.2—14.1s: The collision must be depicted in layers. In the first instant, Shen Yan successfully blocks the attack; the scabbard bends inward, his arms are pressed back to his chest by the immense force, and his feet slide back along the wet stone slabs, soles kicking up water splashes as the stones begin to crack. But Bai Jin's force continues to surge in; in the next instant, Shen Yan's defense completely collapses, and he is blown away along with his sword. The camera follows Shen Yan with a 30-45 degree camera roll, with eaves, sunset, cliffs, and mountains rotating and tilting together. 14.1—15.0s: Shen Yan flies toward an ancient stone bridge connecting two cliff walls. One foot touches the wet bridge surface first, followed by the second. His body continues to slide back at high speed, water on the bridge spraying to both sides. Shen Yan almost falls off the edge of the bridge before finally stabbing the scabbard into a stone crack; rubble bursts out, and his body finally forces a stop. The final shot is static: Shen Yan kneels on one knee in the center of the cliff stone bridge, head slightly lowered, a trace of blood at the corner of his mouth, shoulders heaving, one hand still firmly gripping the hilt. In the distance, on the roof of Duanyun Temple, Bai Jin stands quietly. The sunset stretches a vast distance between the two. The scene ends as Shen Yan just begins to look up, connecting directly to the next segment. Special Effects Fixed Rules: Purple only represents Bai Jin's high-speed Qinggong; white-purple center, deep purple body, magenta outer edge, minimal green dispersion. High speed can produce 3-5 humanoid afterimages, but there is only one real person. Attacks are primarily actual fist, palm, and leg techniques; effects only show speed and impact. All knockbacks must involve real contact first, then body deformation, then displacement. No random teleporting, no static standing, no turn-based combat, no purple turning into lasers, no characters passing through pillars or walls, no characters flying away prematurely, no instant recovery to normal after landing.
Create a cinematic semi-realistic anime sequence using my uploaded girl reference as the exact character identity source; preserve her face, hairstyle, skin tone and body proportions. She wears a sporty red-and-white skirt with integrated shorts, a fitted white top with red detailing, dark blue Nike sneakers, beige "Cool" cap, dark blue backpack, black digital watch and headphones around her neck. Include the same cute small ginger-and-white fluffy cat with amber eyes, keeping it realistic house-cat size at the girl's shin/lower-calf height. Set the story on a vibrant busy New York street with brick buildings, storefronts, yellow taxis, subway entrances, traffic lights, fire escapes, street vendors and crowds. The girl aggressively skateboards through Manhattan at extreme speed while the cat races alongside her, weaving naturally between pedestrians, taxis and street obstacles. Use low ground-level chase-cam cinematography, fast tracking, aggressive whip-pans, punchy cuts, wheel-level shots and subtle handheld micro-shake. She blasts past a street coffee cart, snatches a takeaway coffee without slowing down, then quickly drinks it while maintaining her high-speed skating line. She flicks the empty cup behind her and immediately accelerates toward a graffiti-covered wall as the cat keeps pace beside her. The girl performs an explosive skateboard wall jump while the cat leaps beside her in perfect synchronization, both landing together. Continue seamlessly into an industrial New York area with elevated subway tracks, steel bridges, construction zones, warehouses and rooftop structures. She ollies onto a low industrial rail, crouches beneath a bridge, races alongside a passing subway train, then launches onto a higher steel platform. Finish with the girl and cat performing a dramatic synchronized jump from the elevated structure into a street-level parking area, landing smoothly at high speed. Maintain premium anime-game splash-art quality, clean linework, painterly cel-shading, crisp character rendering, cinematic New York lighting and dynamic anime speed lines. No photorealism, no 3D CGI, no identity drift, no outfit changes, no oversized cat, no duplicate characters, no distorted anatomy, no warped skateboard, no watermark or text.
30-second continuation of the future vision after the verified 15-second trailer; do not repeat its portrait lineup, aircraft shots, portal establishing shot, battlefield montage, or beam impact. No dialogue, narration, subtitles, text, or lip-sync. (0:00-0:06) From full black, open directly on Mara's hand gripping the pendant at exact half-turn while burning red glass begins striking wet stone around it; the gate seam pulses under pressure. HARD CUT. (0:06-0:14) Wide readable terrace geography: Mara center at the key, Kel screen left physically guiding civilians into shelter, Keeper screen right running toward a stranded child; falling glass separates all three. HARD CUT. (0:14-0:22) Track with Kel as he shields one civilian, then rack across the lethal open strip to Keeper pulling the child behind a broken panel; neither can reach Mara. HARD CUT. (0:22-0:30) Push toward Mara through glass rain as she looks from the narrowing escape routes to the key; her free hand rises but does not yet choose a direction. End on a hard sound drop and her red-lit eye, introducing agency and human consequence that the trailer withheld.
Create a 27-second dark fantasy cinematic battle sequence set in a destroyed futuristic city during an apocalyptic storm. Scene 1 — Establishing shot (0–4 sec): Begin with a wide aerial cinematic shot of a devastated futuristic city. Massive skyscrapers are damaged and burning, smoke covers the streets, dark storm clouds fill the sky, and flaming debris falls from above. The atmosphere should feel hopeless, epic, and dangerous. Use dramatic volumetric lighting, realistic fire, thick smoke, flying ash, and subtle camera shake. Scene 2 — Warrior reveal (4–8 sec): Cut to a powerful female warrior standing in the middle of the destruction. She wears highly detailed dark metallic fantasy armor with sharp sculpted elements and glowing blue energy flowing around her body. Her eyes glow intensely. Lightning strikes behind her as she raises her arms and channels enormous electrical energy. Use a slow cinematic push-in toward her face, dramatic backlighting, wind moving her hair and armor details. Scene 3 — Enemy attack (8–13 sec): Introduce a huge monstrous armored enemy emerging through the smoke. The warrior charges toward it while several shadowy creatures move through the ruined battlefield. Show fast, dynamic sword combat with powerful impacts, sparks, flying debris, and realistic weight. Use low-angle shots, tracking shots, and brief slow-motion moments during major attacks. Scene 4 — Lightning clash (13–19 sec): The warrior releases a massive blue-white lightning attack toward the enemy. The enemy blocks with its enormous weapon, creating a spectacular energy collision. Lightning spreads across the ground, illuminating the battlefield. The camera circles around the fighters while explosions, dust, smoke, and debris fill the background. Scene 5 — Final confrontation (19–24 sec): Move into intense close-up combat. The warrior dodges a devastating strike and counters with a glowing energy blade. The enemy becomes surrounded by fiery orange energy while the warrior remains surrounded by cold blue lightning, creating a strong visual contrast. Scene 6 — Final hero shot (24–27 sec): End with the warrior standing alone on cracked ground after the battle. She slowly raises her glowing weapon as golden-orange energy burns around her. The destroyed city and storm remain in the background. Finish with a dramatic low-angle hero shot and a slow camera pullback. Visual style: photorealistic dark fantasy, AAA video-game cinematic, high-detail armor, realistic human movement, cinematic destruction, volumetric fog, dramatic storm lighting, realistic fire and smoke, blue lightning effects, orange energy, dynamic camera movement, realistic physics, shallow depth of field, anamorphic cinematic look, high contrast, epic scale, ultra-detailed VFX. Motion: smooth character animation, realistic combat choreography, controlled camera shake, fast trac
Hyper-realistic cinematic action sequence, 15 seconds, 16:9. A futuristic interceptor races through a canyon carved into the surface of Saturn's moon Titan. Towering orange ice cliffs rise thousands of meters overhead while dense atmospheric haze creates dramatic shafts of light. The route naturally narrows into twisting rock corridors, giant natural arches, frozen rivers, and immense caverns illuminated by glowing methane ice. The aircraft skims the canyon walls at incredible speed, passes beneath collapsing ice bridges, and exits through an enormous vertical opening into Titan's endless orange sky. The camera alternates between cockpit POV, ultra-low tracking, FPV chase, wide aerial reveals, and breathtaking flybys emphasizing the scale of the alien landscape. Style: IMAX realism, believable alien geology, cinematic atmosphere, crystal-clear action, uninterrupted forward momentum.
A precise 30-second single-take shot with no editing or cuts. Focus on @Image1: a young white woman with long, straight, silky light-platinum hair and neat, airy bangs; she has light gray, clear eyes and delicate, cool-toned features; Overall outfit: white, fitted, pleated, cropped V-neck spaghetti-strap tank top; blue, fitted denim pants; vintage brown leather belt with carved design and large silver buckle; dark brown leather knee-high boots. Realistic skin tones; same outfit throughout. Background: A mythical Aztec sun temple complex deep in the jungle—stepped pyramids, rainforest, vine-covered stone channels, jade-and-gold color scheme, and golden morning mist; do not copy the composition of the reference image. Pursued by fanatics, she escapes from the altar chamber through the jungle pyramid city to the summit of the Great Sun Pyramid. The camera follows closely like a high-speed FPV drone, tracking/diving/ skimming the ground/circling/barrel rolling/pulling up in rapid cuts; transitions are naturally driven by foreground obstructions (stone gates/vine curtains/waterfalls/flags/leaves/pollen). 00:00–04 Altar: Close-up of her holding a golden-jade sun disk as golden dust sweeps across the lens; she dashes past the camera, crouches on a snake-adorned platform, leaps into a narrow cave, and the vine curtain sweeps across the lens to fade out. -08 Cliff: Emerges from the wall in a wide shot, circling the pyramid, the massive city, and the waterfall as it vanishes into the mist; sprints down a drainage channel, runs along the wall, makes a long leap over the wall to cross the valley, with the camera diving close to her feet and rising sharply to her side. -12 Marketplace: Plunges onto a wooden platform in the marketplace, half-rolls along the ground, skims past a fruit stall, and darts through the bamboo floor; jump over a cart, flip over a jar, slide under a beam, spin open a curtain; feathered flags and pottery wheels pass by. -16 Rock Alley: Pushed into the scene through a yellow cloth-covered lens; she kicks off the wall, climbs high, grabs a vine, swings across the rapids, spins, and lands on a wooden sled; the FPV camera snakes through the scene, rolls through barrels, and water droplets splash against the lens. -20 Stone Axle: The wooden sled crashes into the stone machinery room, somersaulting and kicking off rotating gears; she supports herself with her hands, flips sideways, slides low to dodge falling rocks; the camera passes through the wheel hub, skims along the water’s surface, and glides under a low arch. -24 Hollow Banyan: She leaps from a slanted channel over three consecutive walls into the hollow of an ancient banyan tree; the camera spirals upward underwater around her; she grabs a vine to use its lift to control her spin and swing toward the canopy window; golden dust sweeps by. -27 Collapsed Bridge: She exits the tree, lands on the shattered bridge, dashes past the falling rocks, and leaps away; two leopard-faced pursuers in the distance do not steal focus; with lightness skills, she leaps across the chasm as the camera flies backward, loops forward, and rises. -30 Tower Top: She leaps over fluttering banners to the golden summit, lands on one knee, touches the sun motif, and rises; the camera pulls sharply over her shoulder and rises to reveal the entire city shrouded in green mist under the morning sun. Camera: A single traceable continuous path, maintaining high-speed FPV centering; includes one each of skimming the ground, diving and rapid ascent, serpentine flight through narrow passages, spiral ascent, and a wide pull-back; High-speed motion blur but sharp focus on face and body; no teleportation; speed changes driven by her acrobatics and the structure. Action: Ancient martial arts parkour; lightness skills rely on pushing off the ground, springy steps, and momentum—not levitation; seamless transitions from wall-running, leaping, side flips, low slides, swinging on vines, kicking off gears, and long leaps; landing with impact and fluttering robes; focused and panting, never looking at the camera. Foreground: Altar / vine curtain / waterfall / jar / yellow cloth / vines / gears / counterweights / water / banyan roots / gold dust / flag / leaves—appear in sequence at the very foreground, temporarily obscuring the view before reappearing instantly; the pyramid and jungle are interconnected. Visuals: Realistic, mythical ancient Mesoamerica, where massive stone pyramids merge with the jungle; limestone yellow / jade green / moss gray / obsidian / warm sun gold, with dark clothing setting off the gold; beams of light piercing through damp mist and foliage create a high-contrast cinematic feel; ancient, fiery, and awe-inspiring.
The Concept: Jetpack Chameleon's Toybox Heist Visual Style: High-end 3D cartoon animation (Pixar/Spider-Verse hybrid style), vibrant neon and brass colors, volumetric lighting, motion blur for speed, and hyper-dynamic camera angles. The Animation Prompt (15-Second Breakdown) [0:00 - 0:03] The Explosive Escape Action: No hesitation. The scene opens mid-action. A bright turquoise chameleon wearing a clunky, spark-spitting steampunk jetpack bursts upward out of a giant, glowing jack-in-the-box. He clutches a glowing, levitating crystal key in his tail. Camera: The camera is positioned low, pointing up, then instantly snaps back to track him from over-the-shoulder as he rockets forward, leaving a trail of purple smoke. [0:03 - 0:07] The Obstacle Course Action: The chameleon dives into a chaotic, towering cityscape made of stacked board games and tumbling dominoes. He barrel-rolls through a looping, neon-orange racetrack, narrowly dodging a barrage of glowing bouncy balls that crash around him like meteors. Camera: Fast-paced tracking shot. The camera corkscrews along with the chameleon, maintaining high speed. A sudden "whip-pan" to the right reveals the threat. [0:07 - 0:11] The Pursuer Strikes Action: A massive, robotic origami dragon with glowing red LED eyes bursts through a tower of playing cards right behind him. It snaps its jagged paper jaws, barely missing the chameleon’s tail. The chameleon looks back, grins, and hits a red button on his jetpack. Camera: Extreme close-up on the chameleon's wide, crazy eye, reflecting the glowing red dragon. A rapid zoom out as his jetpack violently backfires a burst of confetti directly into the dragon's face. [0:11 - 0:15] The Slingshot Finale Action: Blinded, the dragon crashes. The chameleon shoots a grappling hook from his wrist onto a spinning desk globe. He uses the momentum to swing a full 360 degrees around the globe, slingshotting himself forward at warp speed. He shatters through a giant stained-glass window, exploding out into a vibrant, sunlit sky amidst a shower of colorful, glittering glass shards. Camera: The camera follows him around the globe, then stops dead as he launches toward the window. Slow-motion for exactly one second as the glass shatters, then snaps back to real-time as he vanishes into the clouds.
The beauty changed her clothes to Chinese cheongsam. The evil dragon leaned over and circled to look at the camera, and then the evil dragon rolled up the beautiful woman into the air. The beautiful woman looked down at the camera in the air and waved with a smile.
Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
Fixed use of [Reference Image] as the sole protagonist and bear reference for 30 seconds. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed AAA fantasy cinematic. This video will not use the 'continuous fall from high altitude to underground' structure of the previous work; the setting, direction of movement, creatures, and visual development are entirely changed. The core is 'a 30-second sequence where the protagonist and bear run, fly, switch rides, and traverse a massive otherworldly city'. The protagonist and bear always move along a single line of motion; standard edit cuts, blackouts, fades, sudden location changes, portals, or warp holes are prohibited. The camera doesn't just follow beside the protagonist; it rapidly moves through frontal intercepts, rear tracking, over-the-head shots, ground-level skims, under the wings of giant creatures, between the protagonist and bear, and inside narrow architecture, almost never staying in the same position for 30 seconds. [Most Important: AAA transformation of Reference Image] Do not replace the protagonist in the [Reference Image] with a realistic human or an ordinary beautiful girl; rebuild her as a highest-quality AAA 3D character with the specific 'one-eyed monstrous character' traits of the reference image. Treat her as an adult female, but do not correct her to a human face. Completely maintain the giant single eye in the center of the face, white eyeball, purple-blue-red iris, black pupil, and the characteristic smile showing very large teeth. Do not increase the number of eyes to two. Do not make her face human. Extract the red to deep wine-colored round helmet, black rim, small black circular decorations on the helmet, black bodysuit/jacket, white skeletal motifs, red cord-like decorations, voluminous black lower outfit, and dark navy to black shoes from the reference image. Do not erase the watercolor-like unevenness of red, blue, purple, green, and black; keep them as hand-painted dyes, rubbed pigments, and fine color bleeds on the AAA material surface. Do not make the skin overly realistic human skin; process it as a high-quality stylized AAA character with a sense of real material. Give the surface fine roughness, paint unevenness, sewing, metal, rubber, cloth, leather, and fine scratches. Do not leave the black ink outlines of the reference image as pure 2D lines, but translate them 3D-style into black borders on the outfit, thick helmet edges, and shadow contour designs. Do not make it look like cheap game CG. Use Unreal Engine-grade AAA cinematic materials, feature-length animated film-level quality, GI, reflections, volumetric light, and lens expressions. [Bear Fixed] Maintain the pink-to-purple bear held by the protagonist in the [Reference Image] as a second character alongside the protagonist for the entire 30 seconds. It is not just a stuffed toy, but a small living bear that talks to the protagonist, runs on its own, flies on its own, and moves at the same speed as the protagonist. Maintain the round ears, black eyes, black nose, white-to-cream muzzle, body with watercolor-like mixes of pink, purple, blue, green, and pale yellow, seams, and soft round limbs from the reference image. In the AAA version, it's a mix of a luxury plush toy and a fantasy creature. Express short soft fibers, sewing threads, slightly rubbed fabric, soft compressive deformation, and the inertia of ears and limbs. The bear is not a copy or a pet of the protagonist, but a slightly cheeky sidekick. It has a different voice from the protagonist. Maintain the size difference between the protagonist and the bear; do not enlarge the bear. It should be a size that the protagonist can hold under one arm when needed. [Stage] The starting point is a massive 'floating megacity' at dusk. Not a typical office district, but a post-futuristic wasteland city with massive rust-red steel frames, glass elevated corridors, magnetic levitation trains running through the air, buildings built upside down, giant windmills, and only the frames of floating billboards remaining, with high-rise towers piercing the clouds and a giant ring-shaped urban structure rotating in the distance. Colors are sunset orange, deep ultramarine, reddish-purple, and cold cyan. Excessive neon is prohibited. Everything is highest-quality AAA 3D cinematic. In the second half, move continuously from the city to a sea of clouds, then an aerial waterway, then a giant glass forest, and finally a floating night market; do not switch abruptly between any of these. Transitions occur through physical continuity of architecture, weather, creatures, and terrain. [Basic Camera Design] Use 18-24mm wide-angle as the base for high-speed movement, naturally closing in to 28-40mm for dialogue and expressions. 60fps. The camera does not continuously track parallel like a drone. Change height, distance, angle, and speed every 0.4 to 1.2 seconds. Create a sequence of 3D movements like: backing away in front of the protagonist and bear -> passing grazing the protagonist's shoulder -> diving under the bear -> moving ahead of the giant creature -> circling to the front -> backing away at ground level -> passing through an architectural hole first. Meaningless 360-degree rolls are prohibited. However, actively use banks of 15-70 degrees to match the turns of giant creatures, gravity direction changes, or the curves of architecture. Add natural directional motion blur only to high-speed movement sections, while keeping the protagonist's single eye, smile, and the bear's expressions readable. [0.00-3.20s | Suddenly sprinting on the roof of an aerial train] Intense speed from the first frame. The protagonist and bear are sprinting at full speed on the roof of a black magnetic levitation train traveling at hundreds of km/h through the floating city at dusk. The protagonist is in front, the bear desperately runs 1-2m behind on short legs. The protagonist's red cords, black outfit, and helmet decorations sway in the wind pressure; the bear's ears and arms stream back violently. The starting camera is about 4m ahead of the train, 20mm lens skimming the roof while backing away to capture the two from the front. At 0.5s, the camera dives steeply to the protagonist's feet, with the metal seams of the train roof flowing violently under the lens. At 0.9s, it rises sharply from outside the protagonist's right leg, approaching the giant single eye and toothy smile at 24mm. While running, the protagonist looks back and shouts happily to the bear behind, 'You're slow!' The bear replies, 'Think about my leg length!' while out of breath. Perfect lip sync. At 1.5s, broken rails and a massive aerial gap appear ahead. Without slowing down, the protagonist says, 'Okay, let's jump!' The bear says, 'I didn't hear about this!' At 2.3s, the protagonist kicks off the train roof, and the bear jumps immediately after. The camera passes between the two at high speed, then continues into the air ahead to turn around and catch the protagonist and bear head-on as they approach from behind. [3.20-6.30s | Jumping onto a giant white crow] Dozens of black birds fly in the city sky, but a giant silver-white crow with a wingspan of over 15m descends rapidly from behind them. Do not summon it suddenly. Have it exist as a small white shadow in the distance from the 2-second mark; by 3.5s, its wings, beak, silver feathers, and bluish-black eyes become clear. The protagonist and bear do not fly freely but fall by gravity after the jump. The giant crow crosses diagonally below them. The protagonist twists her body 90 degrees in mid-air and makes a dynamic landing on the crow's back on one knee at 4.2s, grabbing a feather with one hand to absorb the impact. The bear misses the landing and falls toward the crow's wingtip, shouting a small 'Waaah!', but the protagonist immediately reaches out one hand to grab the bear's arm and pulls it up like a pendulum. The camera glides under the crow's wing, looking up from below at the protagonist pulling the bear up. At 5.0s, the bear rolls onto the back saying, 'Hold me from the start!', and the protagonist laughs loudly, 'That wouldn't be any fun!' The crow beats its wings once strongly and dives between the city buildings. The camera gets ahead of the head and backs away, putting the silver crow, protagonist, bear, and the city flowing at high speed behind them into a single frame. [6.30-9.30s | Ultra-high-speed breakthrough through high-rise city interior by white crow] The white crow doesn't cruise horizontally but meanders between high-rise buildings using a combination of descents and ascents. At 6.5s, it passes through two beams of a giant glass tower with its wings folded. The protagonist crouches low, pulling the bear to her chest. The camera flies into the narrow gap ahead of the crow, an 18mm ultra-wide shot with glass and metal closing in to about 10cm on each side. Immediately after, the crow bursts violently toward the lens, and the camera accelerates backward to avoid it. At 7.2s, the crow redeploys its wings and makes a sharp left turn. The camera slides over the top of the right wing and looks forward over the protagonist's shoulder. Ahead is a massive transparent 'aerial waterway' flowing through the center of the city. Water is held in the air like a giant ribbon, meandering between buildings. The white crow descends toward the waterway. The protagonist says, 'Eh, we're going in there?' The bear, with a pale expression, says, 'It's definitely the face of someone going in!' The crow plunges into the transparent water flow. [9.30-12.40s | Plunging into the aerial waterway -> Switching to a giant celestial carp] As the crow enters the water, do not flash the screen; physically continue the surface refraction, bubbles, water pressure, and water adhering to the feathers. Maintain AAA quality. The crow's feathers get wet and heavy, causing speed to drop sharply. The protagonist and bear are thrown forward by inertia. The protagonist lightly strokes the crow's neck once, saying 'Thanks!' while swimming forward in the water current. The bear doesn't swim but drifts toward the protagonist's side, spinning around due to its round body's buoyancy. 'I can't swim!' The protagonist says, 'You're floating, so it's fine!' At 10.4s, a massive semi-transparent celestial carp approaches at high speed along the current from downstream. 12m long, milky white and pale cyan, with transparent fins, thin golden scales, and a soft light inside. The carp doesn't appear magically but has been swimming in the distance of the waterway from the start. The protagonist flips her body in the water and reaches for the carp's back. At 11.2s, as the carp passes under her, she grabs the base of the dorsal fin and pulls herself in. The bear lands softly on top of the carp's head. The camera runs backward from grazing the carp's mouth, showing the giant eye, the bear on top of the head, and the protagonist moving to the back all at once. At 12.0s, the carp jumps out of the aerial waterway. Water droplets do not remain for seconds but fall down according to gravity. [12.40-15.60s | Flying celestial carp + Sea of clouds jump] The giant carp jumping out of the waterway does not fly freely like a bird but glides for a short time using the momentum from the waterway exit and the lift of its giant fins. The protagonist and bear head toward the sea of clouds at the edge of the city while riding its back. The camera dives directly under the carp, showing the protagonist and bear above through the transparent belly with refraction. At 13.0s, the camera passes behind the carp's tail and rises to the upper rear. A giant glass forest begins to appear ahead. Massive transparent trees hundreds of meters tall, branches branching like prisms, and wind blowing at high speed between them. The carp's flight speed gradually decreases. The protagonist points ahead, 'Next, over there!' Bear: 'Next what!?' Protagonist: 'I haven't thought about it!' Bear: 'I knew it!' At 14.3s, the carp approaches the upper part of the glass forest, but the gaps between branches are too narrow for the giant carp to enter. The protagonist strokes the carp's back once and, holding the bear under one arm, jumps to one of the branches. The carp naturally falls into another waterway below and disengages. The protagonist's shoes contact the transparent branch and begin to slide with a glass sound. [15.60-18.60s | High-speed sliding through glass forest + Bear starts self-flight] The protagonist slides at high speed on the massive transparent branches like skating, holding the bear in her left arm. The branches are not straight but curve downward sharply, and the protagonist accelerates with gravity. The camera moves at high speed upside down on the underside of the branch, capturing the soles of the protagonist's feet and the bear through the transparent glass, then circles to the side of the branch. At 16.3s, the branch forks. The protagonist leans right to make a high-speed turn. The bear says, 'Wait a sec, I feel like I can fly too!' The protagonist: 'Now!?' The bear jumps out of the protagonist's arms on its own. Instead of two small cloth wings popping open from its back, the seams on the sides of its body stretch out as if unraveling, becoming soft wings that were originally built-in. The wings maintain the color tones and materials of the reference image. The bear starts flying awkwardly next to the protagonist, 'I flew!' Immediately after, it almost hits a transparent branch, 'Whoa, dangerous!' The protagonist laughs and crouches low to jump to the next branch. The camera bursts into a narrow hole between branches ahead of the protagonist and follows the jumping protagonist and flying bear from the front without changing the 180-degree orientation. [18.60-21.80s | Jumping onto a giant horned rabbit's back and sprinting on the ground] Below the glass forest, amber-colored grasslands and herds of massive migrating beasts are visible. The transparent branches of the forest lower their altitude, finally continuing near the ground like a giant curved slide. The protagonist accelerates on the branch, with the bear flying beside her. Below and ahead, a giant horned rabbit about 8m long is running through the grassland at high speed. Long white-to-light-gray fur, silver-black antlers branching like a deer's, massive hind legs, and blue eyes. Do not show it suddenly; introduce it as a distant herd from the 17-second mark. At 19.2s, the protagonist jumps from the end of the transparent branch and aligns herself in the air with the horned rabbit's back. The camera looks straight back from between the horned rabbit's ears, capturing the approaching protagonist from above. At 19.7s, the protagonist lands on the back, absorbing the impact with both knees. The bear also flies in from the side and lands as if bumping into the protagonist's shoulder. The horned rabbit does not slow down. The protagonist grabs the fur with one hand and strokes the side of its neck once with the other. The horned rabbit reacts by tilting its ear slightly toward the protagonist. At 20.4s, Protagonist: 'Fast, fast!' Bear: 'You were just saying you wanted to go faster!' Protagonist: 'This is too fast!' The horned rabbit kicks off a giant rock with its hind legs and jumps over it; the camera leads grazing the ground to give the impact of the giant feet passing over the lens. [21.80-24.70s | Entering the floating night market, protagonist and bear running together] Past the grassland, a massive floating night market city appears continuously, detached from the ground. First, warm-colored lights in the distance, then roofs, cloth, suspension bridges, and three-dimensional alleys become discernible. The horned rabbit runs up a giant inclined bridge and enters the market's periphery. The market is an AAA-class otherworldly city. Wet stone, wood, brass, cloth awnings, floating lanterns, steaming stalls, and giant mechanical clocks. Do not generate text or readable signs. The protagonist jumps from the horned rabbit's back to a nearby roof at 22.2s. The bear follows with self-flight. The horned rabbit runs off into an alley. The protagonist sprints at full speed on the roofs, with the bear flying alongside at shoulder height. The camera starts from the protagonist's left side, accelerates ahead of her at 22.7s, and stays turned 180 degrees while backing away to capture her face and the bear. It then dives steeply under a narrow suspension bridge, looks up at the two through the gaps in the bridge, and immediately rises back to the rooftops. At 23.5s, the protagonist steps onto a giant cloth roof of a stall, and the bounce of the sinking cloth sends her leaping to the next roof. The bear asks from the side, 'Hey, where's our destination anyway?' The protagonist looks at the bear for a moment while running. 'Destination?' A 0.2-second pause. '...We don't have one?' The bear looks at the protagonist silently. [24.70-27.50s | Running up a giant clock tower and jumping into the sky together] A giant tilted clock tower ahead. Giant gears are exposed on the outer wall from the market roof. The protagonist jumps from the roof edge to the rotating gears of the clock tower and runs upward using the gear teeth as footholds. The bear flies beside her. The camera tilts nearly 90 degrees against the clock tower wall, following the protagonist from below while maintaining the world coordinate gravity. At 25.2s, the camera passes through a hole in a rotating gear first, and the protagonist jumps through the same hole. At 25.6s, the camera moves from behind the protagonist over her head to the front, approaching the giant single eye and smile at 28mm. Protagonist: 'Okay, last jump!' Bear: 'How many times today!?' At 26.0s, the protagonist jumps onto the hand at the very top of the clock tower and runs along the rotating giant minute hand. The bear flies beside her. At 26.6s, the moment the tip of the minute hand reaches its highest point, the protagonist uses the recoil to make a giant jump. The bear also beats its wings strongly to rise at the same time. The camera leads ahead into the sky above the tower, composing a shot of the two jumping toward the camera with the entire city in the background. [27.50-30.00s | Comical mid-air pose together] The protagonist and bear rise for a short time due to the inertia from jumping off the clock tower, then naturally transition to a fall. In the background are the night floating market, distant glass forest, giant ring city, and the sky changing from dusk to night. The protagonist half-rotates her body in the air to face the camera. The bear flies next to her, trying to mimic the protagonist's pose. The protagonist strikes a bold and comical pose reminiscent of the reference image, with her right hand spread wide, her left hand on her hip, and one leg bent. The bear also raises one arm but forgets to operate its wings and starts falling slightly downward. The protagonist doesn't notice and looks at the camera with a supremely proud face, saying 'Perfect! ...Wait, where's the bear?' Immediately after, the bear shouts from below the screen while falling, 'It's not perfect!' The protagonist's giant single eye moves downward, noticing for the first time that the bear is falling. At 29.2s, the protagonist laughs saying 'No way!' and dives down to grab the bear's leg with one hand. They return to the front of the camera hanging upside down, the bear with a grumpy face and the protagonist laughing loudly showing her teeth. At 29.6s, the protagonist gives a V-sign with one hand while dangling the bear with the other. Protagonist: '...Did it work out?' Bear: 'How!?' Perfectly synchronized with the final 'How!?', the protagonist laughs even harder. The camera rapidly approaches the two, filling the screen with the giant eye, the protagonist's smile, and the angry bear. The city behind flows rapidly upward, maintaining that the two are still falling. At 30.00s, the video ends on a clear final frame of the comical moment where the protagonist is holding the bear with one hand and both are still moving in the air. Black fades, blackouts, or static images are prohibited. [Dialogue/Voices] The protagonist is an adult female. A bit low but bright, mischievous, and not too high-pitched even when excited. The bear has a slightly higher-pitched voice characteristic of small characters but not a toddler voice. Do not confuse the voice qualities. Do not add lines not specified. Do not repeat the same line multiple times. Perfect synchronization with mouth movements. Do not stop the protagonist or bear for dialogue during high-speed action. Lines: 'You're slow!', 'Think about my leg length!', 'Okay, let's jump!', 'I didn't hear about this!', 'Hold me from the start!', 'That wouldn't be any fun!', 'Eh, we're going in there?', 'It's definitely the face of someone going in!', 'Thanks!', 'I can't swim!', 'You're floating, so it's fine!', 'Next, over there!', 'Next what!?', 'I haven't thought about it!', 'I knew it!', 'Wait a sec, I feel like I can fly too!', 'Now!?', 'I flew!', 'Whoa, dangerous!', 'Fast, fast!', 'You were just saying you wanted to go faster!', 'This is too fast!', 'Hey, where's our destination anyway?', 'Destination? ...We don't have one?', 'Okay, last jump!', 'How many times today!?', 'Perfect! ...Wait, where's the bear?', 'It's not perfect!', 'No way!', '...Did it work out?', 'How!?'. [Music/SFX] Music is high-speed quirky cinematic electro x orchestral breakbeat. Around 135-145 BPM. Low end is tight, with light drums, short brass, string staccato, comical woodwind accents, clean sub, digital percussion, and short synths. Heavy EDM drops are prohibited. Include metal vibrations and strong wind on the train roof, air pressure during jumps, giant wing flaps and wind cutting for the white crow, water pressure, bubbles, and low resonance in the aerial waterway, water film and giant tail vibrations for the celestial carp, high resonance sounds of transparent branches in the glass forest, giant footsteps, fur rubbing, and ground vibrations for the horned rabbit, and environmental sounds of cloth, wood, metal, and distant crowds in the floating market, along with metal gear meshing in the clock tower. Do not unnaturally stop the music during dialogue; lower it naturally by 1-2dB to bring voices forward. Remove the music for just 0.15s before the final 'How!?' and add a short comical percussion accent after the line. Leave the laughter naturally. [Absolute Priorities] Even when transforming the protagonist from the [Reference Image] into AAA, maintain the single eye, giant smile, helmet, black skeletal motif outfit, red cords, and colors. Do not change her into an ordinary woman with two eyes. Also maintain the bear's design from the [Reference Image] as the same individual sidekick character throughout. Do not replace the protagonist or bear with different characters during the 30 seconds. The entire video must be unified in highest-quality AAA cinematic style, without changing textures to live-action, 2D animation, or watercolor halfway through. The appeal this time is not texture changes, but extraordinary camera movement and location changes.
A cinematic, action-packed CGI sci-fi sequence set in a dusty desert outpost surrounded by large metal industrial scaffolding towers under a hazy, foggy sky. Two male martial arts fighters are locked in combat, one wielding glowing fiery orange energy shields and blast rings. Standing between them is a powerful East Asian female cyber-warrior in high-tech black and gold metallic body armor alongside a large, glowing blue-eyed mechanical spider mech. The camera cuts to an intense close-up of the female warrior's face, showcasing her long black hair, luminous white glowing rings around her pupils, and glowing orange circuitry veins running down her neck and collarbone. She charges forward through the sand, leaps high into the air, and transforms into a fiery orange energy shockwave ring as she flies across the sky. A small blue-lit robotic spider burrows into the desert sand, and she crashes down directly onto it with a massive fiery explosion impact. As the flames and dust clear, she rises into a dramatic superhero crouch in a sand crater, wind blowing through her hair. Hyper-realistic 8k resolution, photorealistic visual effects, high-contrast cinematic color grading, motion blur, volumetric fog, dynamic action movie aesthetic, shot on 35mm lens, 9:16 vertical ratio.
Cinematic action sequence in a brutalist concrete multi-story courtyard. A young Asian male hero wearing a varsity denim-and-red jacket, hoodie with a "T" logo, and cargo pants surrounded by a circle of multiple agile female assassins in elaborate dark red and black outfits with white fox masks, wielding katanas. Dynamic martial arts choreography, fast-paced camera movement, dust kicked up from the concrete floor, high-tension cinematic lighting, hyper-realistic, 4k resolution, 60fps action cinematography.
Desert chase action dual pistol prompt High-quality anime video. 3D toon/cel-look chase action. The setting is unified as a bright desert, and the protagonist holds a total of two pistols, one in each hand. Maintain character identity, hoverboard chase on sand, a giant white snake dragon, direction of movement, camera significance, and a conclusion where the chase continues after firing. [Reference Image Roles and Priorities] image1 is for face and identity reference. Prioritize face shape, eyes, iris, eyelashes, cheeks, jaw, nose, mouth, bangs, and hair around the face. image2 is for full body and outfit reference. Refer to overall hair, twin tails, flower decorations, outfit structure, gloves, shoes, physique, full body silhouette, and unique color scheme. image1 and image2 represent the same single protagonist. In case of conflict, prioritize image1 for facial features and bangs, and image2 for overall hair, outfit, and silhouette. Do not copy indoor backgrounds, text, logos, or UI from reference images. [Protagonist Identity Fixing] A soft, small oval face, pale skin, large irises glowing from purple to lavender, delicate dark upper eyelashes, small nose and mouth, and focused eyes. Hair is long twin tails ranging from pale coral pink to milky pink. Maintain two purple flower ornaments, purple tassels, purple earrings, and small black ear studs in the same positions. Outfit is a black/lavender/purple street-wear idol/hacker style. A short lavender jacket, black top, chest straps, patches, belt and harness, black-purple layered pleated skirt, black fingerless gloves, and black-purple platform high-cut boots. [Art Style: 3D Toon/Cel-look] High-density 3D toon/cel-look. Thin dark navy to blue-gray outlines, two to three layers of cel shading, soft mid-shadows, and transparent environmental light. Multilayered highlights on hair and eyes. Distinct textures for sand, rocks, scales, metal, cloth, and leather. [Desert, Enemy, and Equipment Fixing] The stage includes golden dunes, red sandstone canyon walls, dry rifts, and crumbling ledges under a blue sky. The enemy is a single giant white snake dragon with segmented body, white scales, cyan light lines, and red eyes. The board is one hoverboard owned by the protagonist. Weapons are exactly two compact black-purple handguns held simultaneously. No weapon duplication or transformation. [Common Motion Agreement] Connect sand grounding, jumps, air movement, aiming, simultaneous firing, recoil, and subsequent sliding into one continuous trajectory. Use sand dust and the dragon's body as foreground wipes. Cut 1 | From extreme close-up of purple eyes to desert chase Cut 2 | Side chase on dunes Cut 3 | Transition to wall-running on sandstone canyon Cut 4 | Dual pistol shot under the dragon's belly Cut 5 | Return to sand dunes and sandstone jump Cut 6 | Overlooking the dry rift and rocky ledge Cut 7 | Close-range evasion of the dragon's mouth Cut 8 | Parallel chase with dragon's head Cut 9 | Face and dual pistols, chase continues with hit reaction
A cybernetic swordswoman with white hair, a torn tactical coat and a glowing mechanical arm stands on the roof of a neon skyscraper while autonomous war drones surround the city, she launches forward, runs along missiles in midair, cuts through six drones in a single rotating strike, rebounds between glass towers and intercepts a gigantic rail-cannon projectile with her blade before redirecting it toward an orbital warship, futuristic megacity at night with holographic billboards, airborne traffic, rain and collapsing architecture, ultra-premium contemporary anime action, explosive hand-drawn sakuga, aggressive foreshortening, impossible camera rotations, rapid whip pans, smear frames, graphic black-and-white impact cuts, detailed cel shading, seamless 2D characters and 3D city environments, electric cyan lighting contrasted with hot magenta and orange explosions, violent high-tech atmosphere, ending with the reflected projectile splitting the orbital ship above the skyline as the swordswoman lands silently on a falling shard of glass.
[Asset Declaration] @ {{Mixed 1}} defines Pyona's face, hair, outfit, and overall style. @ {{Mixed 2}} defines the Ninja's face, hair, outfit, and accessories. [Summary] In a modern building lobby, Ninja (@ {{Mixed 2}}) and Pyona (@ {{Mixed 1}}) engage in a high-speed cinematic action battle using swords, handguns, and shurikens. [Global Settings] Environment: Modern office lobby, polished marble floors, cold daylight through glass walls. Cinematic action film style, shallow depth of field, fine grain. Superhuman speed but grounded in weapon collisions (blocking, parrying). [Timestamp Storyboard] - 0-3s: Confrontation. Pyona fires her handgun; Ninja rushes. - 3-7s: Substitution. Bullet hits Ninja, who turns into a wooden log in a puff of wood chips. - 7-11s: Ambush. Ninja appears behind Pyona in smoke. Close-range weapon clash. - 11-21s: Close-quarters combat. A series of parries, gunshots to the ceiling, and sword blocks. They enjoy the fight. - 21-26s: Finisher. Ninja backflips and throws a shuriken. Tracking shot follows the shuriken as it pins Pyona's sleeve to the wall. - 26-30s: Ending. Close-up of Pyona smiling with interest at her opponent. [Consistency] Exactly 2 people. Identity of Pyona and Ninja remains stable. Lobby structure and lighting consistent. No subtitles or BGM.
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Continuous tracking shot through a collapsed megacity overgrown with radioactive jungle. Subject: a three-foot-tall rusted automaton with a cracked glass faceplate, exposed copper wiring for hair, and piston-driven limbs. It sprints across tilting skyscraper beams, vaults through broken windows, slides under fallen monorail cars, grapples up vines wrapped around a transmission tower, and leaps between two collapsing buildings as the jungle reclaims the concrete in real-time. Dust motes, god-rays through canopy, rust particles, volumetric fog. Cinematic 8K, photorealistic decay textures.
Reference Character: Use the first image as the protagonist — a skilled infiltrator. Maintain identical face, hairstyle, tactical outfit, and identity throughout all shots. Reference Location: Use the second image as the city skyline/rooftop complex. Maintain identical architecture, neon signage, and lighting throughout every scene. Style: Ultra realistic cinematic heist thriller, night city lighting, handheld and drone-style blend, photorealistic, neon-blue and amber contrast, rain-slicked reflective surfaces, shallow depth of field, 35mm anamorphic, physically accurate motion blur, HDR, sharp cinematic color grading. Audio: No music. Only wind, rain, distant traffic hum, footsteps on metal/concrete, fabric movement, radio static burst, breathing, heartbeat under tension. 0–3s Wide drone-style shot. City skyline at night, rain falling in sheets, neon signs reflecting off wet rooftops. Protagonist crouches at the edge of one building, scanning the target tower. 3–6s Close-up. Gloved hand pulls a grappling device from a harness, checking the tension with a practiced motion. Rain drips off the visor. 6–9s Wide tracking shot. Protagonist sprints across the rooftop and leaps the gap between buildings, body suspended mid-air for a beat, rain streaking past. 9–12s Handheld shot, landing roll absorbed smoothly. Protagonist moves low and fast toward a maintenance hatch, checking over one shoulder. 12–15s Close-up on hands working quickly at a control panel — wires, a small device blinking red then green. A soft click as the hatch unlocks. 15–18s Medium shot, descending through the hatch into a dim service corridor. Flashlight beam cuts through steam venting from overhead pipes. 18–21s Wide shot. A security beam sweeps across the corridor. Protagonist flattens against the wall, perfectly still, timing the gap between sweeps. 21–24s Handheld shot, fast movement. Protagonist slips past the beam at the exact moment, rolling underneath and continuing forward without breaking stride. 24–27s Close-up. Reaching the target vault door, hand pressing a device against the lock. A tense beat as lights blink rapidly, then turn solid green. 27–30s Final wide shot. Vault door slides open, soft light spilling out onto the protagonist's face — calm, focused, already moving inside. Hard cut to black. Quality Tags: ultra realistic, cinematic heist masterpiece, physically based rendering, realistic rain and reflection simulation, HDR, 8K, authentic fabric and metal texture, consistent character identity, no music, no text, no logo, no watermark.
Fixed use of [Reference Image] as the sole protagonist and bear reference for 30 seconds. For Seedance 2.5, 16:9, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed AAA fantasy cinematic. This video will not use the 'continuous fall from high altitude to underground' structure of the previous work; the setting, direction of movement, creatures, and visual development are entirely changed. The core is 'a 30-second sequence where the protagonist and bear run, fly, switch rides, and traverse a massive otherworldly city'. The protagonist and bear always move along a single line of motion; standard edit cuts, blackouts, fades, sudden location changes, portals, or warp holes are prohibited. The camera doesn't just follow beside the protagonist; it rapidly moves through frontal intercepts, rear tracking, over-the-head shots, ground-level skims, under the wings of giant creatures, between the protagonist and bear, and inside narrow architecture, almost never staying in the same position for 30 seconds. [Most Important: AAA transformation of Reference Image] Do not replace the protagonist in the [Reference Image] with a realistic human or an ordinary beautiful girl; rebuild her as a highest-quality AAA 3D character with the specific 'one-eyed monstrous character' traits of the reference image. Treat her as an adult female, but do not correct her to a human face. Completely maintain the giant single eye in the center of the face, white eyeball, purple-blue-red iris, black pupil, and the characteristic smile showing very large teeth. Do not increase the number of eyes to two. Do not make her face human. Extract the red to deep wine-colored round helmet, black rim, small black circular decorations on the helmet, black bodysuit/jacket, white skeletal motifs, red cord-like decorations, voluminous black lower outfit, and dark navy to black shoes from the reference image. Do not erase the watercolor-like unevenness of red, blue, purple, green, and black; keep them as hand-painted dyes, rubbed pigments, and fine color bleeds on the AAA material surface. Do not make the skin overly realistic human skin; process it as a high-quality stylized AAA character with a sense of real material. Give the surface fine roughness, paint unevenness, sewing, metal, rubber, cloth, leather, and fine scratches. Do not leave the black ink outlines of the reference image as pure 2D lines, but translate them 3D-style into black borders on the outfit, thick helmet edges, and shadow contour designs. Do not make it look like cheap game CG. Use Unreal Engine-grade AAA cinematic materials, feature-length animated film-level quality, GI, reflections, volumetric light, and lens expressions. [Bear Fixed] Maintain the pink-to-purple bear held by the protagonist in the [Reference Image] as a second character alongside the protagonist for the entire 30 seconds. It is not just a stuffed toy, but a small living bear that talks to the protagonist, runs on its own, flies on its own, and moves at the same speed as the protagonist. Maintain the round ears, black eyes, black nose, white-to-cream muzzle, body with watercolor-like mixes of pink, purple, blue, green, and pale yellow, seams, and soft round limbs from the reference image. In the AAA version, it's a mix of a luxury plush toy and a fantasy creature. Express short soft fibers, sewing threads, slightly rubbed fabric, soft compressive deformation, and the inertia of ears and limbs. The bear is not a copy or a pet of the protagonist, but a slightly cheeky sidekick. It has a different voice from the protagonist. Maintain the size difference between the protagonist and the bear; do not enlarge the bear. It should be a size that the protagonist can hold under one arm when needed. [Stage] The starting point is a massive 'floating megacity' at dusk. Not a typical office district, but a post-futuristic wasteland city with massive rust-red steel frames, glass elevated corridors, magnetic levitation trains running through the air, buildings built upside down, giant windmills, and only the frames of floating billboards remaining, with high-rise towers piercing the clouds and a giant ring-shaped urban structure rotating in the distance. Colors are sunset orange, deep ultramarine, reddish-purple, and cold cyan. Excessive neon is prohibited. Everything is highest-quality AAA 3D cinematic. In the second half, move continuously from the city to a sea of clouds, then an aerial waterway, then a giant glass forest, and finally a floating night market; do not switch abruptly between any of these. Transitions occur through physical continuity of architecture, weather, creatures, and terrain. [Basic Camera Design] Use 18-24mm wide-angle as the base for high-speed movement, naturally closing in to 28-40mm for dialogue and expressions. 60fps. The camera does not continuously track parallel like a drone. Change height, distance, angle, and speed every 0.4 to 1.2 seconds. Create a sequence of 3D movements like: backing away in front of the protagonist and bear -> passing grazing the protagonist's shoulder -> diving under the bear -> moving ahead of the giant creature -> circling to the front -> backing away at ground level -> passing through an architectural hole first. Meaningless 360-degree rolls are prohibited. However, actively use banks of 15-70 degrees to match the turns of giant creatures, gravity direction changes, or the curves of architecture. Add natural directional motion blur only to high-speed movement sections, while keeping the protagonist's single eye, smile, and the bear's expressions readable. [0.00-3.20s | Suddenly sprinting on the roof of an aerial train] Intense speed from the first frame. The protagonist and bear are sprinting at full speed on the roof of a black magnetic levitation train traveling at hundreds of km/h through the floating city at dusk. The protagonist is in front, the bear desperately runs 1-2m behind on short legs. The protagonist's red cords, black outfit, and helmet decorations sway in the wind pressure; the bear's ears and arms stream back violently. The starting camera is about 4m ahead of the train, 20mm lens skimming the roof while backing away to capture the two from the front. At 0.5s, the camera dives steeply to the protagonist's feet, with the metal seams of the train roof flowing violently under the lens. At 0.9s, it rises sharply from outside the protagonist's right leg, approaching the giant single eye and toothy smile at 24mm. While running, the protagonist looks back and shouts happily to the bear behind, 'You're slow!' The bear replies, 'Think about my leg length!' while out of breath. Perfect lip sync. At 1.5s, broken rails and a massive aerial gap appear ahead. Without slowing down, the protagonist says, 'Okay, let's jump!' The bear says, 'I didn't hear about this!' At 2.3s, the protagonist kicks off the train roof, and the bear jumps immediately after. The camera passes between the two at high speed, then continues into the air ahead to turn around and catch the protagonist and bear head-on as they approach from behind. [3.20-6.30s | Jumping onto a giant white crow] Dozens of black birds fly in the city sky, but a giant silver-white crow with a wingspan of over 15m descends rapidly from behind them. Do not summon it suddenly. Have it exist as a small white shadow in the distance from the 2-second mark; by 3.5s, its wings, beak, silver feathers, and bluish-black eyes become clear. The protagonist and bear do not fly freely but fall by gravity after the jump. The giant crow crosses diagonally below them. The protagonist twists her body 90 degrees in mid-air and makes a dynamic landing on the crow's back on one knee at 4.2s, grabbing a feather with one hand to absorb the impact. The bear misses the landing and falls toward the crow's wingtip, shouting a small 'Waaah!', but the protagonist immediately reaches out one hand to grab the bear's arm and pulls it up like a pendulum. The camera glides under the crow's wing, looking up from below at the protagonist pulling the bear up. At 5.0s, the bear rolls onto the back saying, 'Hold me from the start!', and the protagonist laughs loudly, 'That wouldn't be any fun!' The crow beats its wings once strongly and dives between the city buildings. The camera gets ahead of the head and backs away, putting the silver crow, protagonist, bear, and the city flowing at high speed behind them into a single frame. [6.30-9.30s | Ultra-high-speed breakthrough through high-rise city interior by white crow] The white crow doesn't cruise horizontally but meanders between high-rise buildings using a combination of descents and ascents. At 6.5s, it passes through two beams of a giant glass tower with its wings folded. The protagonist crouches low, pulling the bear to her chest. The camera flies into the narrow gap ahead of the crow, an 18mm ultra-wide shot with glass and metal closing in to about 10cm on each side. Immediately after, the crow bursts violently toward the lens, and the camera accelerates backward to avoid it. At 7.2s, the crow redeploys its wings and makes a sharp left turn. The camera slides over the top of the right wing and looks forward over the protagonist's shoulder. Ahead is a massive transparent 'aerial waterway' flowing through the center of the city. Water is held in the air like a giant ribbon, meandering between buildings. The white crow descends toward the waterway. The protagonist says, 'Eh, we're going in there?' The bear, with a pale expression, says, 'It's definitely the face of someone going in!' The crow plunges into the transparent water flow. [9.30-12.40s | Plunging into the aerial waterway -> Switching to a giant celestial carp] As the crow enters the water, do not flash the screen; physically continue the surface refraction, bubbles, water pressure, and water adhering to the feathers. Maintain AAA quality. The crow's feathers get wet and heavy, causing speed to drop sharply. The protagonist and bear are thrown forward by inertia. The protagonist lightly strokes the crow's neck once, saying 'Thanks!' while swimming forward in the water current. The bear doesn't swim but drifts toward the protagonist's side, spinning around due to its round body's buoyancy. 'I can't swim!' The protagonist says, 'You're floating, so it's fine!' At 10.4s, a massive semi-transparent celestial carp approaches at high speed along the current from downstream. 12m long, milky white and pale cyan, with transparent fins, thin golden scales, and a soft light inside. The carp doesn't appear magically but has been swimming in the distance of the waterway from the start. The protagonist flips her body in the water and reaches for the carp's back. At 11.2s, as the carp passes under her, she grabs the base of the dorsal fin and pulls herself in. The bear lands softly on top of the carp's head. The camera runs backward from grazing the carp's mouth, showing the giant eye, the bear on top of the head, and the protagonist moving to the back all at once. At 12.0s, the carp jumps out of the aerial waterway. Water droplets do not remain for seconds but fall down according to gravity. [12.40-15.60s | Flying celestial carp + Sea of clouds jump] The giant carp jumping out of the waterway does not fly freely like a bird but glides for a short time using the momentum from the waterway exit and the lift of its giant fins. The protagonist and bear head toward the sea of clouds at the edge of the city while riding its back. The camera dives directly under the carp, showing the protagonist and bear above through the transparent belly with refraction. At 13.0s, the camera passes behind the carp's tail and rises to the upper rear. A giant glass forest begins to appear ahead. Massive transparent trees hundreds of meters tall, branches branching like prisms, and wind blowing at high speed between them. The carp's flight speed gradually decreases. The protagonist points ahead, 'Next, over there!' Bear: 'Next what!?' Protagonist: 'I haven't thought about it!' Bear: 'I knew it!' At 14.3s, the carp approaches the upper part of the glass forest, but the gaps between branches are too narrow for the giant carp to enter. The protagonist strokes the carp's back once and, holding the bear under one arm, jumps to one of the branches. The carp naturally falls into another waterway below and disengages. The protagonist's shoes contact the transparent branch and begin to slide with a glass sound. [15.60-18.60s | High-speed sliding through glass forest + Bear starts self-flight] The protagonist slides at high speed on the massive transparent branches like skating, holding the bear in her left arm. The branches are not straight but curve downward sharply, and the protagonist accelerates with gravity. The camera moves at high speed upside down on the underside of the branch, capturing the soles of the protagonist's feet and the bear through the transparent glass, then circles to the side of the branch. At 16.3s, the branch forks. The protagonist leans right to make a high-speed turn. The bear says, 'Wait a sec, I feel like I can fly too!' The protagonist: 'Now!?' The bear jumps out of the protagonist's arms on its own. Instead of two small cloth wings popping open from its back, the seams on the sides of its body stretch out as if unraveling, becoming soft wings that were originally built-in. The wings maintain the color tones and materials of the reference image. The bear starts flying awkwardly next to the protagonist, 'I flew!' Immediately after, it almost hits a transparent branch, 'Whoa, dangerous!' The protagonist laughs and crouches low to jump to the next branch. The camera bursts into a narrow hole between branches ahead of the protagonist and follows the jumping protagonist and flying bear from the front without changing the 180-degree orientation. [18.60-21.80s | Jumping onto a giant horned rabbit's back and sprinting on the ground] Below the glass forest, amber-colored grasslands and herds of massive migrating beasts are visible. The transparent branches of the forest lower their altitude, finally continuing near the ground like a giant curved slide. The protagonist accelerates on the branch, with the bear flying beside her. Below and ahead, a giant horned rabbit about 8m long is running through the grassland at high speed. Long white-to-light-gray fur, silver-black antlers branching like a deer's, massive hind legs, and blue eyes. Do not show it suddenly; introduce it as a distant herd from the 17-second mark. At 19.2s, the protagonist jumps from the end of the transparent branch and aligns herself in the air with the horned rabbit's back. The camera looks straight back from between the horned rabbit's ears, capturing the approaching protagonist from above. At 19.7s, the protagonist lands on the back, absorbing the impact with both knees. The bear also flies in from the side and lands as if bumping into the protagonist's shoulder. The horned rabbit does not slow down. The protagonist grabs the fur with one hand and strokes the side of its neck once with the other. The horned rabbit reacts by tilting its ear slightly toward the protagonist. At 20.4s, Protagonist: 'Fast, fast!' Bear: 'You were just saying you wanted to go faster!' Protagonist: 'This is too fast!' The horned rabbit kicks off a giant rock with its hind legs and jumps over it; the camera leads grazing the ground to give the impact of the giant feet passing over the lens. [21.80-24.70s | Entering the floating night market, protagonist and bear running together] Past the grassland, a massive floating night market city appears continuously, detached from the ground. First, warm-colored lights in the distance, then roofs, cloth, suspension bridges, and three-dimensional alleys become discernible. The horned rabbit runs up a giant inclined bridge and enters the market's periphery. The market is an AAA-class otherworldly city. Wet stone, wood, brass, cloth awnings, floating lanterns, steaming stalls, and giant mechanical clocks. Do not generate text or readable signs. The protagonist jumps from the horned rabbit's back to a nearby roof at 22.2s. The bear follows with self-flight. The horned rabbit runs off into an alley. The protagonist sprints at full speed on the roofs, with the bear flying alongside at shoulder height. The camera starts from the protagonist's left side, accelerates ahead of her at 22.7s, and stays turned 180 degrees while backing away to capture her face and the bear. It then dives steeply under a narrow suspension bridge, looks up at the two through the gaps in the bridge, and immediately rises back to the rooftops. At 23.5s, the protagonist steps onto a giant cloth roof of a stall, and the bounce of the sinking cloth sends her leaping to the next roof. The bear asks from the side, 'Hey, where's our destination anyway?' The protagonist looks at the bear for a moment while running. 'Destination?' A 0.2-second pause. '...We don't have one?' The bear looks at the protagonist silently. [24.70-27.50s | Running up a giant clock tower and jumping into the sky together] A giant tilted clock tower ahead. Giant gears are exposed on the outer wall from the market roof. The protagonist jumps from the roof edge to the rotating gears of the clock tower and runs upward using the gear teeth as footholds. The bear flies beside her. The camera tilts nearly 90 degrees against the clock tower wall, following the protagonist from below while maintaining the world coordinate gravity. At 25.2s, the camera passes through a hole in a rotating gear first, and the protagonist jumps through the same hole. At 25.6s, the camera moves from behind the protagonist over her head to the front, approaching the giant single eye and smile at 28mm. Protagonist: 'Okay, last jump!' Bear: 'How many times today!?' At 26.0s, the protagonist jumps onto the hand at the very top of the clock tower and runs along the rotating giant minute hand. The bear flies beside her. At 26.6s, the moment the tip of the minute hand reaches its highest point, the protagonist uses the recoil to make a giant jump. The bear also beats its wings strongly to rise at the same time. The camera leads ahead into the sky above the tower, composing a shot of the two jumping toward the camera with the entire city in the background. [27.50-30.00s | Comical mid-air pose together] The protagonist and bear rise for a short time due to the inertia from jumping off the clock tower, then naturally transition to a fall. In the background are the night floating market, distant glass forest, giant ring city, and the sky changing from dusk to night. The protagonist half-rotates her body in the air to face the camera. The bear flies next to her, trying to mimic the protagonist's pose. The protagonist strikes a bold and comical pose reminiscent of the reference image, with her right hand spread wide, her left hand on her hip, and one leg bent. The bear also raises one arm but forgets to operate its wings and starts falling slightly downward. The protagonist doesn't notice and looks at the camera with a supremely proud face, saying 'Perfect! ...Wait, where's the bear?' Immediately after, the bear shouts from below the screen while falling, 'It's not perfect!' The protagonist's giant single eye moves downward, noticing for the first time that the bear is falling. At 29.2s, the protagonist laughs saying 'No way!' and dives down to grab the bear's leg with one hand. They return to the front of the camera hanging upside down, the bear with a grumpy face and the protagonist laughing loudly showing her teeth. At 29.6s, the protagonist gives a V-sign with one hand while dangling the bear with the other. Protagonist: '...Did it work out?' Bear: 'How!?' Perfectly synchronized with the final 'How!?', the protagonist laughs even harder. The camera rapidly approaches the two, filling the screen with the giant eye, the protagonist's smile, and the angry bear. The city behind flows rapidly upward, maintaining that the two are still falling. At 30.00s, the video ends on a clear final frame of the comical moment where the protagonist is holding the bear with one hand and both are still moving in the air. Black fades, blackouts, or static images are prohibited. [Dialogue/Voices] The protagonist is an adult female. A bit low but bright, mischievous, and not too high-pitched even when excited. The bear has a slightly higher-pitched voice characteristic of small characters but not a toddler voice. Do not confuse the voice qualities. Do not add lines not specified. Do not repeat the same line multiple times. Perfect synchronization with mouth movements. Do not stop the protagonist or bear for dialogue during high-speed action. Lines: 'You're slow!', 'Think about my leg length!', 'Okay, let's jump!', 'I didn't hear about this!', 'Hold me from the start!', 'That wouldn't be any fun!', 'Eh, we're going in there?', 'It's definitely the face of someone going in!', 'Thanks!', 'I can't swim!', 'You're floating, so it's fine!', 'Next, over there!', 'Next what!?', 'I haven't thought about it!', 'I knew it!', 'Wait a sec, I feel like I can fly too!', 'Now!?', 'I flew!', 'Whoa, dangerous!', 'Fast, fast!', 'You were just saying you wanted to go faster!', 'This is too fast!', 'Hey, where's our destination anyway?', 'Destination? ...We don't have one?', 'Okay, last jump!', 'How many times today!?', 'Perfect! ...Wait, where's the bear?', 'It's not perfect!', 'No way!', '...Did it work out?', 'How!?'. [Music/SFX] Music is high-speed quirky cinematic electro x orchestral breakbeat. Around 135-145 BPM. Low end is tight, with light drums, short brass, string staccato, comical woodwind accents, clean sub, digital percussion, and short synths. Heavy EDM drops are prohibited. Include metal vibrations and strong wind on the train roof, air pressure during jumps, giant wing flaps and wind cutting for the white crow, water pressure, bubbles, and low resonance in the aerial waterway, water film and giant tail vibrations for the celestial carp, high resonance sounds of transparent branches in the glass forest, giant footsteps, fur rubbing, and ground vibrations for the horned rabbit, and environmental sounds of cloth, wood, metal, and distant crowds in the floating market, along with metal gear meshing in the clock tower. Do not unnaturally stop the music during dialogue; lower it naturally by 1-2dB to bring voices forward. Remove the music for just 0.15s before the final 'How!?' and add a short comical percussion accent after the line. Leave the laughter naturally. [Absolute Priorities] Even when transforming the protagonist from the [Reference Image] into AAA, maintain the single eye, giant smile, helmet, black skeletal motif outfit, red cords, and colors. Do not change her into an ordinary woman with two eyes. Also maintain the bear's design from the [Reference Image] as the same individual sidekick character throughout. Do not replace the protagonist or bear with different characters during the 30 seconds. The entire video must be unified in highest-quality AAA cinematic style, without changing textures to live-action, 2D animation, or watercolor halfway through. The appeal this time is not texture changes, but extraordinary camera movement and location changes.
30-second continuation of the future vision after the verified 15-second trailer; do not repeat its portrait lineup, aircraft shots, portal establishing shot, battlefield montage, or beam impact. No dialogue, narration, subtitles, text, or lip-sync. (0:00-0:06) From full black, open directly on Mara's hand gripping the pendant at exact half-turn while burning red glass begins striking wet stone around it; the gate seam pulses under pressure. HARD CUT. (0:06-0:14) Wide readable terrace geography: Mara center at the key, Kel screen left physically guiding civilians into shelter, Keeper screen right running toward a stranded child; falling glass separates all three. HARD CUT. (0:14-0:22) Track with Kel as he shields one civilian, then rack across the lethal open strip to Keeper pulling the child behind a broken panel; neither can reach Mara. HARD CUT. (0:22-0:30) Push toward Mara through glass rain as she looks from the narrowing escape routes to the key; her free hand rises but does not yet choose a direction. End on a hard sound drop and her red-lit eye, introducing agency and human consequence that the trailer withheld.
Desert chase action dual pistol prompt High-quality anime video. 3D toon/cel-look chase action. The setting is unified as a bright desert, and the protagonist holds a total of two pistols, one in each hand. Maintain character identity, hoverboard chase on sand, a giant white snake dragon, direction of movement, camera significance, and a conclusion where the chase continues after firing. [Reference Image Roles and Priorities] image1 is for face and identity reference. Prioritize face shape, eyes, iris, eyelashes, cheeks, jaw, nose, mouth, bangs, and hair around the face. image2 is for full body and outfit reference. Refer to overall hair, twin tails, flower decorations, outfit structure, gloves, shoes, physique, full body silhouette, and unique color scheme. image1 and image2 represent the same single protagonist. In case of conflict, prioritize image1 for facial features and bangs, and image2 for overall hair, outfit, and silhouette. Do not copy indoor backgrounds, text, logos, or UI from reference images. [Protagonist Identity Fixing] A soft, small oval face, pale skin, large irises glowing from purple to lavender, delicate dark upper eyelashes, small nose and mouth, and focused eyes. Hair is long twin tails ranging from pale coral pink to milky pink. Maintain two purple flower ornaments, purple tassels, purple earrings, and small black ear studs in the same positions. Outfit is a black/lavender/purple street-wear idol/hacker style. A short lavender jacket, black top, chest straps, patches, belt and harness, black-purple layered pleated skirt, black fingerless gloves, and black-purple platform high-cut boots. [Art Style: 3D Toon/Cel-look] High-density 3D toon/cel-look. Thin dark navy to blue-gray outlines, two to three layers of cel shading, soft mid-shadows, and transparent environmental light. Multilayered highlights on hair and eyes. Distinct textures for sand, rocks, scales, metal, cloth, and leather. [Desert, Enemy, and Equipment Fixing] The stage includes golden dunes, red sandstone canyon walls, dry rifts, and crumbling ledges under a blue sky. The enemy is a single giant white snake dragon with segmented body, white scales, cyan light lines, and red eyes. The board is one hoverboard owned by the protagonist. Weapons are exactly two compact black-purple handguns held simultaneously. No weapon duplication or transformation. [Common Motion Agreement] Connect sand grounding, jumps, air movement, aiming, simultaneous firing, recoil, and subsequent sliding into one continuous trajectory. Use sand dust and the dragon's body as foreground wipes. Cut 1 | From extreme close-up of purple eyes to desert chase Cut 2 | Side chase on dunes Cut 3 | Transition to wall-running on sandstone canyon Cut 4 | Dual pistol shot under the dragon's belly Cut 5 | Return to sand dunes and sandstone jump Cut 6 | Overlooking the dry rift and rocky ledge Cut 7 | Close-range evasion of the dragon's mouth Cut 8 | Parallel chase with dragon's head Cut 9 | Face and dual pistols, chase continues with hit reaction
A precise 30-second single-take shot with no editing or cuts. Focus on @Image1: a young white woman with long, straight, silky light-platinum hair and neat, airy bangs; she has light gray, clear eyes and delicate, cool-toned features; Overall outfit: white, fitted, pleated, cropped V-neck spaghetti-strap tank top; blue, fitted denim pants; vintage brown leather belt with carved design and large silver buckle; dark brown leather knee-high boots. Realistic skin tones; same outfit throughout. Background: A mythical Aztec sun temple complex deep in the jungle—stepped pyramids, rainforest, vine-covered stone channels, jade-and-gold color scheme, and golden morning mist; do not copy the composition of the reference image. Pursued by fanatics, she escapes from the altar chamber through the jungle pyramid city to the summit of the Great Sun Pyramid. The camera follows closely like a high-speed FPV drone, tracking/diving/ skimming the ground/circling/barrel rolling/pulling up in rapid cuts; transitions are naturally driven by foreground obstructions (stone gates/vine curtains/waterfalls/flags/leaves/pollen). 00:00–04 Altar: Close-up of her holding a golden-jade sun disk as golden dust sweeps across the lens; she dashes past the camera, crouches on a snake-adorned platform, leaps into a narrow cave, and the vine curtain sweeps across the lens to fade out. -08 Cliff: Emerges from the wall in a wide shot, circling the pyramid, the massive city, and the waterfall as it vanishes into the mist; sprints down a drainage channel, runs along the wall, makes a long leap over the wall to cross the valley, with the camera diving close to her feet and rising sharply to her side. -12 Marketplace: Plunges onto a wooden platform in the marketplace, half-rolls along the ground, skims past a fruit stall, and darts through the bamboo floor; jump over a cart, flip over a jar, slide under a beam, spin open a curtain; feathered flags and pottery wheels pass by. -16 Rock Alley: Pushed into the scene through a yellow cloth-covered lens; she kicks off the wall, climbs high, grabs a vine, swings across the rapids, spins, and lands on a wooden sled; the FPV camera snakes through the scene, rolls through barrels, and water droplets splash against the lens. -20 Stone Axle: The wooden sled crashes into the stone machinery room, somersaulting and kicking off rotating gears; she supports herself with her hands, flips sideways, slides low to dodge falling rocks; the camera passes through the wheel hub, skims along the water’s surface, and glides under a low arch. -24 Hollow Banyan: She leaps from a slanted channel over three consecutive walls into the hollow of an ancient banyan tree; the camera spirals upward underwater around her; she grabs a vine to use its lift to control her spin and swing toward the canopy window; golden dust sweeps by. -27 Collapsed Bridge: She exits the tree, lands on the shattered bridge, dashes past the falling rocks, and leaps away; two leopard-faced pursuers in the distance do not steal focus; with lightness skills, she leaps across the chasm as the camera flies backward, loops forward, and rises. -30 Tower Top: She leaps over fluttering banners to the golden summit, lands on one knee, touches the sun motif, and rises; the camera pulls sharply over her shoulder and rises to reveal the entire city shrouded in green mist under the morning sun. Camera: A single traceable continuous path, maintaining high-speed FPV centering; includes one each of skimming the ground, diving and rapid ascent, serpentine flight through narrow passages, spiral ascent, and a wide pull-back; High-speed motion blur but sharp focus on face and body; no teleportation; speed changes driven by her acrobatics and the structure. Action: Ancient martial arts parkour; lightness skills rely on pushing off the ground, springy steps, and momentum—not levitation; seamless transitions from wall-running, leaping, side flips, low slides, swinging on vines, kicking off gears, and long leaps; landing with impact and fluttering robes; focused and panting, never looking at the camera. Foreground: Altar / vine curtain / waterfall / jar / yellow cloth / vines / gears / counterweights / water / banyan roots / gold dust / flag / leaves—appear in sequence at the very foreground, temporarily obscuring the view before reappearing instantly; the pyramid and jungle are interconnected. Visuals: Realistic, mythical ancient Mesoamerica, where massive stone pyramids merge with the jungle; limestone yellow / jade green / moss gray / obsidian / warm sun gold, with dark clothing setting off the gold; beams of light piercing through damp mist and foliage create a high-contrast cinematic feel; ancient, fiery, and awe-inspiring.
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Create a 30-second, full-realism fantasy dragon flight in 2 shots, vertical 9:16, using the references strictly: 100% face/character, armor, dragon, world and scale consistency. Only ONE dragon exists. SHOT A — 0:00–0:06: Frontal handheld close-up of SHARON, nervous first-time rider in white-silver armor, seated on a colossal 60m white-grey opalescent dragon at a cliff edge. Slow zoom out reveals her and the dragon’s horned head facing camera, valley behind. She nervously says: “Okay, buddy… ready? Just—no games, alright? It’s my first flight aaand—” Frequent blinks, wandering gaze, shaky breathing. Dragon snorts a tiny flame, crests flare, then suddenly charges toward the cliff. HARD CUT at launch. SHOT B — 0:06–0:30: Strict first-person rider POV from Sharon’s eyes, never third-person. Her armored hands and reins remain visible throughout, constantly clenching during fear and relaxing during calm moments. Exact route: plunge off cliff → skim through village → full flock of sheep rushes into view and splits left/right in panic → brush outer willow leaves with wingtip → hard 45° waterfall bank through spray → climb past floating islands → 360° barrel roll → dragon glances back → reveal colossal Gothic castle → spiral upward → dragon’s own claws seize the tallest empty spire and coil around it → final panoramic valley vista. No other dragons or creatures on the spire. Dragon must look like a living animal: thousands of individually layered opalescent scales with keratin texture, micro-wear and dirt seams; moving aqua/lilac/rose-gold/pearl reflections; neck scales rippling in wind; crests folding according to speed; translucent veined wings flexing naturally; realistic muscle, inertia, tail ruddering and wingbeats. No plastic, chrome or CG sheen. Maintain believable collisions: never pass through buildings, trees, rocks or water; only outer leaves are brushed. Sheep escape unharmed. Realistic reins, saddle movement, wind, G-forces and camera shake. Warm natural daylight, deep focus, cinematic anamorphic optics, realistic spray droplets, subtle edge distortion and chromatic aberration. No music, subtitles, text, logos, watermarks, lens flares or stylization. Full photorealism.
Create a cinematic semi-realistic anime sequence using my uploaded girl reference as the exact character identity source; preserve her face, hairstyle, skin tone and body proportions. She wears a sporty red-and-white skirt with integrated shorts, a fitted white top with red detailing, dark blue Nike sneakers, beige "Cool" cap, dark blue backpack, black digital watch and headphones around her neck. Include the same cute small ginger-and-white fluffy cat with amber eyes, keeping it realistic house-cat size at the girl's shin/lower-calf height. Set the story on a vibrant busy New York street with brick buildings, storefronts, yellow taxis, subway entrances, traffic lights, fire escapes, street vendors and crowds. The girl aggressively skateboards through Manhattan at extreme speed while the cat races alongside her, weaving naturally between pedestrians, taxis and street obstacles. Use low ground-level chase-cam cinematography, fast tracking, aggressive whip-pans, punchy cuts, wheel-level shots and subtle handheld micro-shake. She blasts past a street coffee cart, snatches a takeaway coffee without slowing down, then quickly drinks it while maintaining her high-speed skating line. She flicks the empty cup behind her and immediately accelerates toward a graffiti-covered wall as the cat keeps pace beside her. The girl performs an explosive skateboard wall jump while the cat leaps beside her in perfect synchronization, both landing together. Continue seamlessly into an industrial New York area with elevated subway tracks, steel bridges, construction zones, warehouses and rooftop structures. She ollies onto a low industrial rail, crouches beneath a bridge, races alongside a passing subway train, then launches onto a higher steel platform. Finish with the girl and cat performing a dramatic synchronized jump from the elevated structure into a street-level parking area, landing smoothly at high speed. Maintain premium anime-game splash-art quality, clean linework, painterly cel-shading, crisp character rendering, cinematic New York lighting and dynamic anime speed lines. No photorealism, no 3D CGI, no identity drift, no outfit changes, no oversized cat, no duplicate characters, no distorted anatomy, no warped skateboard, no watermark or text.
Cinematic action sequence in a brutalist concrete multi-story courtyard. A young Asian male hero wearing a varsity denim-and-red jacket, hoodie with a "T" logo, and cargo pants surrounded by a circle of multiple agile female assassins in elaborate dark red and black outfits with white fox masks, wielding katanas. Dynamic martial arts choreography, fast-paced camera movement, dust kicked up from the concrete floor, high-tension cinematic lighting, hyper-realistic, 4k resolution, 60fps action cinematography.
Hyper-realistic cinematic action sequence, 15 seconds, 16:9. A futuristic interceptor races through a canyon carved into the surface of Saturn's moon Titan. Towering orange ice cliffs rise thousands of meters overhead while dense atmospheric haze creates dramatic shafts of light. The route naturally narrows into twisting rock corridors, giant natural arches, frozen rivers, and immense caverns illuminated by glowing methane ice. The aircraft skims the canyon walls at incredible speed, passes beneath collapsing ice bridges, and exits through an enormous vertical opening into Titan's endless orange sky. The camera alternates between cockpit POV, ultra-low tracking, FPV chase, wide aerial reveals, and breathtaking flybys emphasizing the scale of the alien landscape. Style: IMAX realism, believable alien geology, cinematic atmosphere, crystal-clear action, uninterrupted forward momentum.
[Asset Declaration] @ {{Mixed 1}} defines Pyona's face, hair, outfit, and overall style. @ {{Mixed 2}} defines the Ninja's face, hair, outfit, and accessories. [Summary] In a modern building lobby, Ninja (@ {{Mixed 2}}) and Pyona (@ {{Mixed 1}}) engage in a high-speed cinematic action battle using swords, handguns, and shurikens. [Global Settings] Environment: Modern office lobby, polished marble floors, cold daylight through glass walls. Cinematic action film style, shallow depth of field, fine grain. Superhuman speed but grounded in weapon collisions (blocking, parrying). [Timestamp Storyboard] - 0-3s: Confrontation. Pyona fires her handgun; Ninja rushes. - 3-7s: Substitution. Bullet hits Ninja, who turns into a wooden log in a puff of wood chips. - 7-11s: Ambush. Ninja appears behind Pyona in smoke. Close-range weapon clash. - 11-21s: Close-quarters combat. A series of parries, gunshots to the ceiling, and sword blocks. They enjoy the fight. - 21-26s: Finisher. Ninja backflips and throws a shuriken. Tracking shot follows the shuriken as it pins Pyona's sleeve to the wall. - 26-30s: Ending. Close-up of Pyona smiling with interest at her opponent. [Consistency] Exactly 2 people. Identity of Pyona and Ninja remains stable. Lobby structure and lighting consistent. No subtitles or BGM.
The beauty changed her clothes to Chinese cheongsam. The evil dragon leaned over and circled to look at the camera, and then the evil dragon rolled up the beautiful woman into the air. The beautiful woman looked down at the camera in the air and waved with a smile.
15-second high-octane Chinese martial arts 2D animated film, mature-oriented Guoman, 2D hand-drawn cel animation texture, realistic adult body proportions, clear outlines, Level 2-3 hard-edged shadows, cinematic lighting and shadows, partial integration of ink splash/streaks, high-speed brushes, smear frames, air blade cuts, and exaggerated yet logically consistent high-speed afterimages. Not Xianxia, not a game skill showcase, the core is a realistic martial arts chase under extreme speed differences. Setting: 'Duanyun Temple' at dusk just after heavy rain, a massive abandoned ancient temple nestled among mountains and cliffs. Features a three-story wooden main hall, giant dark brown wooden pillars, dark blue-black wet tiles, half-collapsed corridors, stone courtyards, a bell tower, broken railings, a stone bridge over a cliff, ancient pines, and tattered Buddhist banners. The western dark clouds split to reveal an orange-red sunset, with warm golden slanted light illuminating the cold bluish-gray temple. Wet stone slabs and tiles reflect characters and special effects. The air is filled with mist, dust, falling leaves, and broken tiles. Character A: 'Bai Jin', a white-haired thread-suspending guest, adult male, slender and lean, long silvery-white hair, black narrow-sleeved cross-collar martial arts attire, dark black short robe, dark red waist sash, black leg-binding pants with light martial arts boots. Small amount of dark purple vein-like patterns on the side of the neck and chest. Combat ability: extreme high-speed Qinggong 'Purple Lightning Wandering Dragon Steps', vein-severing palm techniques, and heavy leg strikes 'Cloud-Severing Mountain-Cleaver'. Purple effects represent high-speed movement only, not energy attacks. Character B: 'Shen Yan', a black-clad bladesman, adult male, messy mid-length black hair, ink black and dark gray narrow-sleeved martial arts outfit, gray-black short cloak, a long saber in a deep black scabbard at his waist. Skilled in hidden blade techniques and judgment-based tile-treading footwork, but significantly slower than Bai Jin. He remains suppressed throughout the first half. 0.0—1.0s: Fight starts immediately. 20mm ultra-wide low-angle shot, camera almost touching the wet bluestone ground. Bai Jin occupies the massive foreground, one black boot appearing huge due to perspective, body lowered almost to the ground. Shen Yan stands in the courtyard in front of the main hall dozens of meters away. Bai Jin suddenly explodes off the ground; the stone slab beneath him cracks like a spiderweb, standing water splashes backward in a fan-shaped curtain, his hair and clothing pull straight back. The camera follows closely, with wooden pillars, stone steps, banners, and eaves blurring into high-speed stripes along the direction of motion. Bai Jin enters 'Purple Lightning Wandering Dragon Steps', forming a continuous high-speed trail with a white-purple highlight core, deep purple body, magenta edges, and minimal cyan-green dispersion. 1.0—2.5s: Bai Jin cuts into the courtyard at high speed but doesn't attack immediately. He first flashes past Shen Yan's left, leaving a black human afterimage, a white air trail, and water cut by the airflow; an instant later, he circles a giant wooden pillar from the right rear. Shen Yan quickly turns his head to find the target, hand gripping the hilt but not swinging wildly. The camera zooms into Shen Yan's eye; the pupil darts left, then snaps right. In the next frame, Bai Jin has already cut in from the side-rear. Bai Jin uses two joined knuckles to quickly brush aside Shen Yan's raised scabbard, followed immediately by a palm strike exploding from a very short distance, slamming heavily into the side of Shen Yan's face. The contact must be clear: the cheek compresses first, the head is knocked aside, hair and rain spin in the other direction, a few drops of blood fly out, and the shoulders and waist follow. The arm can have a very brief 2D smear stretch, but the actual arm does not lengthen. 2.5—4.0s: Shen Yan is sent flying dozens of meters laterally by the palm strike, body tumbling irregularly. His feet first brush against a stone lamp, shattering the top half, then he crashes through the decayed wooden railing and wall of the main hall. A massive amount of wood chips, tiles, and dust scatter. The camera cuts to an ultra-wide shot to show the displacement. Shen Yan's shoulders and back hit the wooden floor of the hall first, his body continuing to roll, the long saber still gripped in his hand, the scabbard scraping the floor creating continuous wood shavings. Finally, Shen Yan kneels on one knee, one hand supporting the ground, not yet fully stable. 4.0—5.8s: A purple-white high-speed light trail flashes outside the main hall's wooden wall. Bai Jin bursts through the wood chips into the hall, first flashing past Shen Yan's front, creating two purple human afterimages, then a third afterimage appearing behind Shen Yan. The real Bai Jin finally stops steadily to the side. As Shen Yan turns, Bai Jin has already stepped forward, his supporting foot crushing the floorboards, his knee lifting quickly, waist and hips fully rotating, his leg extending horizontally to execute 'Cloud-Severing Mountain-Cleaver'. His sole strikes Shen Yan's chest and abdomen heavily. At the moment of contact, Shen Yan's torso folds, the sword hilt is pressed into his body, and then his feet leave the ground entirely. 5.8—7.1s: Shen Yan is blown out from the other side of the hall by the side kick, the decayed wall exploding into a giant hole. He flies through a storm of wood pieces and broken tiles toward the next roof level. Shen Yan's feet hit the wet blue tiles first, which shatter consecutively as his body slides down the slanted roof at high speed. He immediately stabs the scabbard into the tile gaps to slow down, carving a long mark across the roof. Bai Jin doesn't pause, entering 'Purple Lightning Wandering Dragon Steps' again, shooting out from the hall's opening, a purple-white high-speed trail streaking across the flying eaves. 7.1—9.0s: High-density 3D pursuit. Bai Jin sprints along the eaves, circles behind an ancient pine, then runs briefly horizontally along the side wall of the bell tower, using the force to change direction. The purple light band forms a continuous S-shaped path between temple buildings, accompanied by black humanoid afterimages and white ink-style air brushes. Shen Yan leaps from a roof toward another corridor. Bai Jin cuts in early from the ridge above, first slamming his shoulder into Shen Yan's sword arm to deflect his posture, then immediately spinning his body to deliver a lateral elbow strike to the side of Shen Yan's face. The elbow strike frame features a strong 2D smear, with hair, cuffs, and forearm briefly stretched. Shen Yan is knocked off the roof again. 9.0—10.0s: Shen Yan falls from a height of two stories. Bai Jin chases down from above as an almost vertical purple high-speed trail. Bai Jin is not firing energy but descending at high speed himself. He passes Shen Yan mid-air, presses his palm against Shen Yan's back, and uses his own descending momentum to slam him downward. Shen Yan's trajectory is forced vertically down, crashing face-first into the next courtyard. The wet stone slabs shatter instantly, with white-gray dust, water splashes, and rubble exploding simultaneously, forming a tall smoke pillar in the center and a ring of spreading water curtains. 10.0—11.8s: Before the dust clears, Shen Yan forces himself out, running along a massive colonnade. Bai Jin follows in 'Purple Lightning Wandering Dragon Steps'. High-speed horizontal tracking shot; the two weave between dozens of giant dark brown wooden pillars, characters briefly obscured by the columns. The purple trail must realistically circle the pillars and never pass through them. Bai Jin kicks off a pillar to turn, wood chips exploding from the surface as he launches in the opposite direction. Shen Yan uses his scabbard to vault over a wooden railing, landing on an outer stone terrace. As Bai Jin chases out, the high-speed wind pressure sweeps up a whole row of banners. 11.8—13.2s: Shen Yan judges that the next strike cannot be fully dodged. He turns immediately, keeping his long saber sheathed, gripping both the hilt and scabbard with both hands, holding the entire sword horizontally across his chest, lowering his center of gravity in a front-back bow stance to form 'River-Blocking Guard'. In the distance, Bai Jin charges along the stone terrace, exiting the purple high-speed state in the final meters, pulling both palms to his waist before thrusting forward simultaneously in the final step with 'Mountain-Shaking Palm'. Both palms slam into Shen Yan's horizontal scabbard. 13.2—14.1s: The collision must be depicted in layers. In the first instant, Shen Yan successfully blocks the attack; the scabbard bends inward, his arms are pressed back to his chest by the immense force, and his feet slide back along the wet stone slabs, soles kicking up water splashes as the stones begin to crack. But Bai Jin's force continues to surge in; in the next instant, Shen Yan's defense completely collapses, and he is blown away along with his sword. The camera follows Shen Yan with a 30-45 degree camera roll, with eaves, sunset, cliffs, and mountains rotating and tilting together. 14.1—15.0s: Shen Yan flies toward an ancient stone bridge connecting two cliff walls. One foot touches the wet bridge surface first, followed by the second. His body continues to slide back at high speed, water on the bridge spraying to both sides. Shen Yan almost falls off the edge of the bridge before finally stabbing the scabbard into a stone crack; rubble bursts out, and his body finally forces a stop. The final shot is static: Shen Yan kneels on one knee in the center of the cliff stone bridge, head slightly lowered, a trace of blood at the corner of his mouth, shoulders heaving, one hand still firmly gripping the hilt. In the distance, on the roof of Duanyun Temple, Bai Jin stands quietly. The sunset stretches a vast distance between the two. The scene ends as Shen Yan just begins to look up, connecting directly to the next segment. Special Effects Fixed Rules: Purple only represents Bai Jin's high-speed Qinggong; white-purple center, deep purple body, magenta outer edge, minimal green dispersion. High speed can produce 3-5 humanoid afterimages, but there is only one real person. Attacks are primarily actual fist, palm, and leg techniques; effects only show speed and impact. All knockbacks must involve real contact first, then body deformation, then displacement. No random teleporting, no static standing, no turn-based combat, no purple turning into lasers, no characters passing through pillars or walls, no characters flying away prematurely, no instant recovery to normal after landing.
A cinematic, action-packed CGI sci-fi sequence set in a dusty desert outpost surrounded by large metal industrial scaffolding towers under a hazy, foggy sky. Two male martial arts fighters are locked in combat, one wielding glowing fiery orange energy shields and blast rings. Standing between them is a powerful East Asian female cyber-warrior in high-tech black and gold metallic body armor alongside a large, glowing blue-eyed mechanical spider mech. The camera cuts to an intense close-up of the female warrior's face, showcasing her long black hair, luminous white glowing rings around her pupils, and glowing orange circuitry veins running down her neck and collarbone. She charges forward through the sand, leaps high into the air, and transforms into a fiery orange energy shockwave ring as she flies across the sky. A small blue-lit robotic spider burrows into the desert sand, and she crashes down directly onto it with a massive fiery explosion impact. As the flames and dust clear, she rises into a dramatic superhero crouch in a sand crater, wind blowing through her hair. Hyper-realistic 8k resolution, photorealistic visual effects, high-contrast cinematic color grading, motion blur, volumetric fog, dynamic action movie aesthetic, shot on 35mm lens, 9:16 vertical ratio.
Create a 27-second dark fantasy cinematic battle sequence set in a destroyed futuristic city during an apocalyptic storm. Scene 1 — Establishing shot (0–4 sec): Begin with a wide aerial cinematic shot of a devastated futuristic city. Massive skyscrapers are damaged and burning, smoke covers the streets, dark storm clouds fill the sky, and flaming debris falls from above. The atmosphere should feel hopeless, epic, and dangerous. Use dramatic volumetric lighting, realistic fire, thick smoke, flying ash, and subtle camera shake. Scene 2 — Warrior reveal (4–8 sec): Cut to a powerful female warrior standing in the middle of the destruction. She wears highly detailed dark metallic fantasy armor with sharp sculpted elements and glowing blue energy flowing around her body. Her eyes glow intensely. Lightning strikes behind her as she raises her arms and channels enormous electrical energy. Use a slow cinematic push-in toward her face, dramatic backlighting, wind moving her hair and armor details. Scene 3 — Enemy attack (8–13 sec): Introduce a huge monstrous armored enemy emerging through the smoke. The warrior charges toward it while several shadowy creatures move through the ruined battlefield. Show fast, dynamic sword combat with powerful impacts, sparks, flying debris, and realistic weight. Use low-angle shots, tracking shots, and brief slow-motion moments during major attacks. Scene 4 — Lightning clash (13–19 sec): The warrior releases a massive blue-white lightning attack toward the enemy. The enemy blocks with its enormous weapon, creating a spectacular energy collision. Lightning spreads across the ground, illuminating the battlefield. The camera circles around the fighters while explosions, dust, smoke, and debris fill the background. Scene 5 — Final confrontation (19–24 sec): Move into intense close-up combat. The warrior dodges a devastating strike and counters with a glowing energy blade. The enemy becomes surrounded by fiery orange energy while the warrior remains surrounded by cold blue lightning, creating a strong visual contrast. Scene 6 — Final hero shot (24–27 sec): End with the warrior standing alone on cracked ground after the battle. She slowly raises her glowing weapon as golden-orange energy burns around her. The destroyed city and storm remain in the background. Finish with a dramatic low-angle hero shot and a slow camera pullback. Visual style: photorealistic dark fantasy, AAA video-game cinematic, high-detail armor, realistic human movement, cinematic destruction, volumetric fog, dramatic storm lighting, realistic fire and smoke, blue lightning effects, orange energy, dynamic camera movement, realistic physics, shallow depth of field, anamorphic cinematic look, high contrast, epic scale, ultra-detailed VFX. Motion: smooth character animation, realistic combat choreography, controlled camera shake, fast trac
A cybernetic swordswoman with white hair, a torn tactical coat and a glowing mechanical arm stands on the roof of a neon skyscraper while autonomous war drones surround the city, she launches forward, runs along missiles in midair, cuts through six drones in a single rotating strike, rebounds between glass towers and intercepts a gigantic rail-cannon projectile with her blade before redirecting it toward an orbital warship, futuristic megacity at night with holographic billboards, airborne traffic, rain and collapsing architecture, ultra-premium contemporary anime action, explosive hand-drawn sakuga, aggressive foreshortening, impossible camera rotations, rapid whip pans, smear frames, graphic black-and-white impact cuts, detailed cel shading, seamless 2D characters and 3D city environments, electric cyan lighting contrasted with hot magenta and orange explosions, violent high-tech atmosphere, ending with the reflected projectile splitting the orbital ship above the skyline as the swordswoman lands silently on a falling shard of glass.
The Concept: Jetpack Chameleon's Toybox Heist Visual Style: High-end 3D cartoon animation (Pixar/Spider-Verse hybrid style), vibrant neon and brass colors, volumetric lighting, motion blur for speed, and hyper-dynamic camera angles. The Animation Prompt (15-Second Breakdown) [0:00 - 0:03] The Explosive Escape Action: No hesitation. The scene opens mid-action. A bright turquoise chameleon wearing a clunky, spark-spitting steampunk jetpack bursts upward out of a giant, glowing jack-in-the-box. He clutches a glowing, levitating crystal key in his tail. Camera: The camera is positioned low, pointing up, then instantly snaps back to track him from over-the-shoulder as he rockets forward, leaving a trail of purple smoke. [0:03 - 0:07] The Obstacle Course Action: The chameleon dives into a chaotic, towering cityscape made of stacked board games and tumbling dominoes. He barrel-rolls through a looping, neon-orange racetrack, narrowly dodging a barrage of glowing bouncy balls that crash around him like meteors. Camera: Fast-paced tracking shot. The camera corkscrews along with the chameleon, maintaining high speed. A sudden "whip-pan" to the right reveals the threat. [0:07 - 0:11] The Pursuer Strikes Action: A massive, robotic origami dragon with glowing red LED eyes bursts through a tower of playing cards right behind him. It snaps its jagged paper jaws, barely missing the chameleon’s tail. The chameleon looks back, grins, and hits a red button on his jetpack. Camera: Extreme close-up on the chameleon's wide, crazy eye, reflecting the glowing red dragon. A rapid zoom out as his jetpack violently backfires a burst of confetti directly into the dragon's face. [0:11 - 0:15] The Slingshot Finale Action: Blinded, the dragon crashes. The chameleon shoots a grappling hook from his wrist onto a spinning desk globe. He uses the momentum to swing a full 360 degrees around the globe, slingshotting himself forward at warp speed. He shatters through a giant stained-glass window, exploding out into a vibrant, sunlit sky amidst a shower of colorful, glittering glass shards. Camera: The camera follows him around the globe, then stops dead as he launches toward the window. Slow-motion for exactly one second as the glass shatters, then snaps back to real-time as he vanishes into the clouds.
Continuous tracking shot through a collapsed megacity overgrown with radioactive jungle. Subject: a three-foot-tall rusted automaton with a cracked glass faceplate, exposed copper wiring for hair, and piston-driven limbs. It sprints across tilting skyscraper beams, vaults through broken windows, slides under fallen monorail cars, grapples up vines wrapped around a transmission tower, and leaps between two collapsing buildings as the jungle reclaims the concrete in real-time. Dust motes, god-rays through canopy, rust particles, volumetric fog. Cinematic 8K, photorealistic decay textures.