Rooftop High-Altitude Stunt Video

A comprehensive prompt for a first-person, single-shot video of a high-altitude rooftop stunt involving a jump and a physics-based bounce back.

Instrução
Duration: 10 seconds Aspect ratio: 9:16 Reference: @Image1, lock the protagonist's face, hairstyle, and styling, no additional description or changing of clothes Audio: Realistic city night ambient sound, running footsteps, strong wind whistling, low-frequency rebound of elastic device, muffled landing sound, friends cheering; no dialogue, no narration, no subtitles Overall style: Extreme sports mobile phone live recording, real high-altitude distance, strong sense of presence, one-shot throughout, slight handheld and high-speed motion blur, reject game CG feel GLOBAL CONTINUITY Setting: Nighttime city skyscraper rooftop, green helicopter landing pad, yellow circular markings, low concrete parapet. A vertical street canyon formed between two tall buildings, with vehicles, streetlights, and intersections visible on the ground. Lower apparatus: A huge circular black elastic rebound device is set in the center of the street, with a deep black elastic surface in the center, surrounded by a continuous rainbow light belt in the outer ring. The device is huge and directly opposite the edge of the roof, serving as the accurate landing point for the protagonist to fall and bounce. Main subject: @Image1 is the sole protagonist. Identity, face, and styling remain consistent throughout. Bystanders: Three to four friends standing on the left side of the roof, filming with mobile phones and waiting for the protagonist to return. They must not steal the focus from the main subject. CAMERA CONTINUITY The entire video is a one-shot filmed by a friend on the roof with a mobile phone. The filmer first follows the run-up behind the protagonist; after the protagonist jumps, the filmer quickly rushes to the parapet to look down; then the camera continues to lock on the protagonist, gradually lifting from vertical downward to the sky; after the protagonist bounces back to the roof, the camera returns to eye level. No cuts, no teleporting, no changing perspectives. STUNT ENGINE The action loop must be fixed: Rooftop run-up → Leap over parapet → High-altitude fall → Hit the center of the circular elastic surface → Deep depression of the device → Strong rebound → Protagonist rises at high speed → Mid-air tuck and flip → Positioning for landing → Feet return to the same rooftop → Knee-bend landing → Cheering celebration. SHOT 1 (00:00-00:10) High-altitude Rebound Stunt Subject: @Image1 protagonist stands at the back of the rooftop helipad, facing the distant parapet. Friends are on the left side of the frame filming. Action: 00:00-00:01.50 | Fast Run-up The protagonist's back is to the camera, running quickly from the center of the helipad to the edge of the roof. Strides gradually increase, body leans forward, arms swing naturally. The filmer follows closely behind the protagonist with a mobile phone, creating realistic footstep vibrations. A friend stands on the left holding up a phone, watching tensely. 00:01.50-00:02.30 | Leap Off Rooftop The protagonist takes a powerful final step, leaping over the low parapet. At the moment of leaving the roof, arms spread to the sides, body leans slightly forward, actively diving into the gap between the two tall buildings. The filmer rushes to the parapet, the camera quickly tilts downward, always keeping the protagonist in the center of the frame. 00:02.30-00:04.80 | High-altitude Fall The camera is almost vertically downward. The protagonist descends rapidly through the space between the buildings, body adjusting from a forward lean to facing downward, arms staying spread to stabilize direction. As the protagonist descends, streets, vehicles, and intersections quickly appear. A giant black circular elastic device appears from the bottom of the frame, the rainbow light ring illuminating the surrounding buildings. The protagonist's descent trajectory must accurately target the center of the black elastic surface, not hitting the light ring or the buildings. 00:04.80-00:05.50 | Hitting the Center The protagonist's body lands right in the center of the black elastic surface. The elastic surface clearly forms a deep depression after the impact, the rainbow light ring remains fixed, and the device must not break. After a brief compression, the elastic surface returns to its original state with huge force, popping the protagonist vertically upward. Must clearly show the four stages: "contact—depression—compression—rebound," no premature reverse flight before contact. 00:05.50-00:08.20 | High-speed Rebound and Mid-air Flip The filmer is still standing at the rooftop parapet. The filmer's feet briefly appear at the bottom of the frame, reinforcing the realistic first-person perspective and high-altitude distance. The protagonist rises at high speed from the center of the circular device, returning along the original vertical path to the roof. The camera continues to lift from vertically downward to upward, following the protagonist through the space between the city buildings. After taking off, the protagonist tightens the abdomen, knees close to the chest, arms holding the shins, forming a tight tuck, and completes a continuous rapid flip in the air. Do not lock a specific rotation direction, prioritize natural continuous rotation. As the protagonist approaches the roof height, they begin to open the body: release the legs, look up to find the roof, turn feet downward, and spread arms for balance. 00:08.20-00:09.40 | Return to Rooftop The protagonist approaches the camera at high speed, leaping back onto the helipad from outside the parapet. Both feet contact the green ground simultaneously, knees and hips bend deeply to absorb the landing impact in a low squat. The landing must have clear weight: soles or feet contact, legs compressing, body sinking, slight rebound to recover. Must not land standing straight up or lightly. The filmer quickly takes half a step back to avoid the protagonist hitting the camera while maintaining a frontal close-up. 00:09.40-00:10.00 | Realistic Celebration The protagonist quickly stands up from the squat, looking excitedly at the camera and cheering. Rooftop friends rush into the frame, surrounding the protagonist with phones, patting shoulders, punching the air, and celebrating loudly. The camera shakes slightly due to the crowd approaching, ending in a realistic mobile phone selfie video state. Environment: Tall building lights, street vehicles, and the rainbow light ring maintain spatial stability. The fall and rise must happen along the same vertical line, and the protagonist eventually returns to the same rooftop they jumped from. Camera: 24mm mobile phone wide-angle, one-shot. Begins with a low-position follow-up from behind; after jumping, becomes an over-the-shoulder downward shot; during rebound, continuously lifts from vertical downward to upward; finally returns to eye-level close-up. Style: Realistic night mobile phone exposure, tall buildings have accurate perspective and scale. Wind noise increases during the descent phase, and city lights form natural motion trails; the protagonist returns to the roof extremely fast, but the human silhouette remains clear. Constraints: This is a professionally arranged fictional extreme sports scene. Must fully show the circular elastic device catching and rebounding the protagonist, not showing a free fall without protection. The protagonist's descent and ascent must be continuously traceable. The rebound comes from the physical compression of the black elastic surface, not flight, teleportation, rope pulling, or superpowers. Negative: Changing @Image1 character styling, redesigning clothes, clothing drift, face drift, character replacement, mid-cut, camera teleportation, scene jump, filmer suddenly appearing on the ground, third-person aerial photography, protagonist flying directly, floating, invisible rope lift, anti-gravity, instantly returning to the roof, no elastic device, wrong landing point, landing on rainbow light ring, hitting buildings, hitting parapet, rebounding before contact, elastic surface not sinking, device breaking, device deformation and disappearance, descent direction change, ascent path offset, body passing through elastic surface, abnormal character size, distorted limbs during flipping, extra arms, extra legs, joint inversion, body melting, duplicate characters, landing without weight, landing standing straight, feet penetrating the ground, falling and injured, blood, serious injury, friends blocking the camera early, crowd frozen, phone deformed, tall buildings bent, floating vehicles, anime rendering, game CG, plastic skin, cheap green screen, excessive lighting effects, excessive slow motion, subtitles, screen text, watermark, brand logo, voiceover, extra dialogue

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