Bird Shaman Character Turnaround

Creates a four-view T-pose fantasy bird-shaman character sheet for 3D modeling, rigging, or concept art reference.

Comando
Goal: Create a clean 3D character design turnaround sheet for a dark fantasy humanoid bird-shaman character, suitable for modeling and rigging reference. Canvas: Wide horizontal canvas, 16:9 aspect ratio, light warm gray studio background with no props, no shadows beyond soft contact shading, centered full-body figures with generous spacing. Layout: Show exactly 4 full-body character views in a straight row, all in a rigid T-pose with arms extended horizontally: 1 front view, 2 left side profile view, 3 back view, 4 right side profile view. Keep all four views the same height and scale, evenly spaced, feet aligned on the same baseline. Character details: The character is a dark fantasy bird-masked tribal shaman with a slim humanoid body, black fitted under-suit or dark skin-tight body layer, birdlike plague-doctor mask or long beak helmet, and a crown of thin red-orange feather or tendril plumes emerging from the head. The face is hidden by the mask; the front mask has a long pale bone-colored beak, dark eye openings, and carved ornamental markings. The back view shows a darker head with red tendrils visible from behind. Outfit: The costume has exactly these visible main clothing pieces: 1 long open sleeveless olive-green robe or coat with split front and pointed tails, 2 short pale green sleeves over the upper arms, 3 black fitted forearm guards or gloves, 4 black leggings, 5 open-toe sandals, 6 layered dark feather collar around the shoulders, 7 pale leaf-like feather necklace around the neck, 8 circular bronze ring ornaments at the waist and knees, 9 hanging strap details at the hips, 10 a vertical laced panel down the upper back. The robe color is muted olive green with weathered fabric texture and faded salmon-pink circular patterns on the sides and lower back. Use bronze, bone, leather, and dark charcoal materials. Pose and anatomy: T-pose character sheet, arms perfectly straight and level, palms facing down or slightly inward, legs straight, feet shoulder-width apart. The figure should feel game-ready and sculptural, with consistent proportions across all views. Visual style: High-quality 3D render, realistic stylized fantasy design, matte materials, subtle worn fabric texture, crisp details, neutral orthographic camera, no dramatic lighting, no text labels, no grid, no watermark. Emphasize symmetry, readable silhouettes, and production-art clarity. Use realistic stylized 3D game character turnaround.

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