Generates a 16-frame pixel-art sword attack sprite sheet for a 2D game character with dynamic elemental slash effects.
Prompt
Goal: Create a clean 4×4 pixel-art combat sprite sheet for Tanjiro Kamado, showing one continuous katana attack animation sequence suitable for a 2D action game.
Canvas: Square white background, no border, no shadows, no labels, no UI. Arrange exactly 16 separate full-body sprites in a precise 4-column by 4-row grid with generous white spacing between frames. Each sprite should face mostly to the right in a side-view fighting-game perspective and remain similar in size and scale across the sheet.
Character details: Anime demon-slayer swordsman with spiky dark red hair, determined face, hanafuda-style rectangular earrings, green-and-black checkered haori coat, dark uniform, loose brown hakama-style pants, white leg wraps, red-and-black sandals, and a curved katana. Use crisp pixel-art edges, limited palette, strong black/dark outlines, small readable facial features, and dynamic cloth motion.
Animation frames: Include exactly 16 discrete poses, read left to right, top to bottom. Frame 1: ready stance, sword held low across the front. Frame 2: crouched wind-up, body leaning forward, sword lowered behind or near the ground. Frame 3: forward lunge preparation, sword drawn back over the shoulder. Frame 4: high overhead wind-up with the sword raised dramatically. Frame 5: first low slash, small blue water splash at the blade tip. Frame 6: sweeping slash beginning, larger blue water crescent forming from the katana. Frame 7: mid-swing, bright blue water arc expands upward behind the blade. Frame 8: full sweeping slash, large curling water wave around the sword path. Frame 9: peak water-breathing arc, big circular blue wave curling behind and above the character. Frame 10: follow-through thrust or slash, water ring trailing around the extended sword. Frame 11: dissipating slash, broken blue water droplets and partial arc around the character. Frame 12: end of swing, smaller fading water fragments drifting to the right. Frame 13: low recovery crouch with sword down. Frame 14: rising guarded stance with sword angled upward. Frame 15: neutral ready stance with sword held forward. Frame 16: final ready stance, sword angled to the right, returning to idle.
Effects: The attack should feature stylized bright cyan and blue water breathing arcs only in the middle attack frames, with splashes, droplets, and crescent-shaped motion trails. Keep the water effects transparent-looking but pixelated, with white highlights and vivid blue outlines.
Style constraints: Make it look like a polished retro 16-bit or 32-bit pixel sprite sheet, not a rendered illustration. Maintain consistent anatomy, outfit colors, weapon length, and character proportions across all 16 frames. Avoid text, frame numbers, logos, watermarks, backgrounds, extra characters, cropped body parts, or duplicated poses.
How to use this prompt
1
Copy the full prompt above.
2
Open a platform that supports GPT Image 2.5, such as YouMind, and paste the prompt in.
3
Swap the subject, style, or details to fit your idea, then generate.
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