Create a 30-second ultra-realistic cinematic video of a young Japanese schoolgirl walking along a railway crossing surrounded by breathtaking cherry blossom trees in full bloom. She wears a traditional navy-blue Japanese sailor-style school uniform with white stripes, a matching pleated skirt, black shoes, and a black shoulder bag, with a neat short black bob hairstyle and a black face mask. Begin with a wide cinematic shot from behind as she walks slowly beside the railway tracks, surrounded by delicate pale-pink and white blossoms. The camera gently follows her from behind, capturing the natural movement of her hair, school uniform, and bag as a soft breeze moves through the trees. Transition into beautiful close-up shots of her shoulders, hairstyle, and uniform while she quietly admires the cherry blossoms above her. Capture the intricate petals, delicate branches, and soft natural daylight with shallow depth of field and realistic cinematic color grading. Slowly tilt the camera upward to reveal a dreamy canopy of cherry blossoms stretching across the sky. Finish with an elevated wide aerial-style shot showing the girl walking near the railway crossing, framed by the tracks and endless blooming trees. Maintain consistent character appearance, realistic anatomy, smooth camera movements, natural lighting, and a peaceful nostalgic Japanese film atmosphere throughout the entire 30-second video, with no text, logos, or watermarks.
Short Film
Explore free Short Film video prompts from YouMind's AI prompt library, grouped under use cases. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
15-second cinematic photorealistic science-fiction action short, 16:9. Two enormous space fleets race toward a dying red giant. The first fleet is trying to reach the star. The second fleet is trying to destroy them before they arrive. Hundreds of fighters collide in combat while both fleets plunge directly into the star's outer atmosphere. Ships weave between colossal solar eruptions. Missiles vanish inside rivers of plasma. A small spacecraft breaks away from the battle and dives toward the star's surface. An enemy fighter follows. The two ships disappear beneath the glowing surface. Suddenly everything becomes silent. The camera reveals an enormous geometric structure hidden inside the star. Its surface begins opening. A blinding beam erupts outward. The star isn't dying. Something inside it has just awakened. Photorealistic stellar physics, extreme scale, aggressive space combat, fast pursuit, plasma environments, dramatic reveal, cinematic camera movement, detailed spacecraft, no text, no logos, no anime, no cartoon.
Opening: Inventory of Overseas AI's Attitude Towards Chinese Users This is a small theater piece, 16:9 aspect ratio. Script: Claude Scene (Claude does not speak out loud, no English 'Claude' in the visual): Claude character stands in front of an exquisite European-style house with the door locked. A big fat fish runs over. Claude holds something and shakes it, speaking dismissively: "Hmph! My home doesn't welcome you, go back where you came from!" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Claude voice in the sound bank). The big fat fish cries and runs away, then builds a similar house to Claude's but dilapidated, with the words "Transfer Station" written on it. The big fat fish turns around, changes into Claude's outfit, looking smug, while Claude looks surprised. GPT Scene GPT character stands in front of a modern, minimalist house with the door locked. The big fat fish runs over. GPT places keys on a stand and says gently: "I'll leave the keys here, you can open the door yourself if you want to come in~" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the GPT voice in the sound bank). Gemini Hachimi Scene Hachimi character stands in front of a pretty wooden cabin waving, door open. The big fat fish runs over. Hachimi happily says: "Big fat fish, my home doesn't lock the door, come play together!" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Gemini voice in the sound bank). Then the big fat fish and Hachimi dance together, background music 'Hachimi.mp3', dance for 4 seconds. Grok Scene Grok character stands at the entrance of a modern bar/dance hall, no door, colorful spotlights visible. The big fat fish walks shyly to Grok. Grok says: "Why do houses need doors? We're buddies, come to my place, I have plenty of good stuff." (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Grok2 voice in the sound bank). Then Grok puts his arm around the big fat fish's neck and leads him into the dance hall. End with a circle shrink transition.
Duration: 24 seconds | Format: 16:9 | Style: Photorealistic cinematic fantasy Create a breathtaking 24-second live-action fantasy short featuring a tiny golden British Shorthair kitten knight with enormous dark eyes, realistic fluffy fur, a pink ribbon, silver medieval armor, an ivory cape, and a miniature sword. Maintain identical character appearance, proportions, and accessories throughout. SCENE 1 (0–5s): THE DISCOVERY During a violent snowstorm, the kitten struggles through ancient frozen ruins. A gigantic black dragon claw crashes into the snow behind it. The terrified kitten discovers a mysterious golden-glowing dragon egg as the colossal dragon's amber eyes emerge through the blizzard. SCENE 2 (5–9s): THE CHOICE Instead of fleeing, the kitten raises its tiny sword to protect the egg. The dragon spreads its enormous wings, blocking the moon. A golden crack appears in the egg, making the dragon suddenly stop in surprise. SCENE 3 (9–15s): THE REVELATION The egg hatches, revealing a tiny black dragon with miniature horns and amber eyes. The kitten gently touches the hatchling, while the colossal dragon lowers its head gratefully. Golden sunrise light breaks through the storm. SCENE 4 (15–20s): THE PROTECTOR A massive avalanche rushes toward them. The kitten shields the hatchling beneath its ivory cape as the enormous dragon spreads its leathery wings, protecting them from the crashing snow and ice. SCENE 5 (20–24s): THE BOND At sunrise, the exhausted kitten cradles the sleeping hatchling beside the colossal dragon. The dragon gently closes its amber eyes and exhales, softly moving the kitten's pink ribbon. The camera pulls back to reveal all three together among sparkling frozen ruins. CINEMATOGRAPHY: Photorealistic fur and scales, realistic snow physics, dramatic scale contrast, cinematic tracking shots, shallow depth of field, volumetric lighting, natural golden-hour grading, and premium live-action fantasy realism. AUDIO: Icy winds, crunching snow, metallic armor movement, deep dragon breathing, cracking ice, hatchling chirps, and avalanche impacts. No dialogue or narration. STRICT CONSISTENCY: No cartoon or anime style, artificial CGI look, morphing, extra limbs, duplicate characters, changing accessories, inconsistent anatomy, flickering textures, or unnatural physics. Preserve exact character identities throughout.
[Priority Reference Image & Name Fixation] @image1 = Description Name: Protagonist The protagonist's identity, face, hairstyle, body type, clothing, accessories, equipment, and shoe appearance standards. Use only the names fixed above in the subsequent text. 15 seconds, 3:4 aspect ratio, photorealistic live-action, set over a bright blue sea during the day, continuous video with audio. No screen cuts throughout. Use the person reference only for the protagonist's appearance; do not incorporate three-view table expressions or text/sample layouts into the video. Maintain the person's identity, clothing, accessories, and physique throughout. No BGM, subtitles, captions, or logos. Characters include the Protagonist, Crew A, Crew B, and Crew C (total 4). A civilian medium-sized filming helicopter with a white body and blue lines. Black skid landing gear, wide open side sliding door, external step for boarding/alighting, dark gray interior. The helicopter maintains a constant altitude above the sea surface from start to finish. A coastline is visible in the distance, and a circular trampoline is placed far below on the sea surface. The protagonist stands on the external step outside the open door, looking at the distant trampoline. Crew A stands near the door wearing a blue windbreaker, black life vest, and aviation communication headset. Crew B stands near the door inside the cabin wearing an orange windbreaker, black life vest, and aviation communication headset. Crew C is deep inside the cabin wearing a green windbreaker, black life vest, and aviation communication headset. All three crew members' faces are visible. The camera starts from the same shooting position near the helicopter door, capturing the protagonist, the three crew members, and the sea beyond the door with a slightly wide angle. Do not change the camera's installed position; adjust its orientation up and down according to falling and rising. Wind sounds and helicopter rotor sounds continue naturally throughout. 0.0–3.0s: Crew A looks at the protagonist and asks with a smile, "Are you ready?" The protagonist turns their face to Crew A and nods, then looks directly into the camera lens, showing tension and excitement in their smile, and says vigorously in natural Japanese, "Okay, I'm going!" The visible mouths of both match their respective full dialogue lines. Crew B smiles and lightly raises a fist; Crew C laughs happily and leans out slightly, nodding. After speaking, the protagonist takes a deep breath, looks down at the circular trampoline, kicks off the external step, and jumps out. 3.0–6.2s: At the moment the protagonist jumps out of the helicopter, Crew B shouts towards the protagonist, "Go!" The camera quickly turns downward while maintaining the shooting position near the door, tracking the protagonist falling into the sea near the center of the frame. The protagonist stretches their body and falls, becoming smaller in the frame as the distance increases. The circular trampoline below becomes visible, and the protagonist approaches aiming for its center. While the camera is pointed down, the three crew members are off-screen, but cheerful cheers can be heard from inside the aircraft. Rotor sound and wind sound continue. 6.2–7.7s: The protagonist lands near the center of the circular trampoline on the sea surface. The stretched jump surface sinks significantly under the protagonist's weight, pushing back strongly immediately after the descent stops. The camera remains pointing down, showing the protagonist's landing, the sinking of the jump surface, and the reversal to ascent due to rebound in one continuous shot. Impact and rebound sounds are heard upon landing. 7.7–11.6s: The protagonist bounces high towards the helicopter using the rebound force, pulling knees to chest, folding body small, and spinning vigorously in mid-air. The camera turns upward at the same shooting position to match the rising protagonist. As the protagonist gets closer, they become larger in the frame, and the open door and external step become visible again. The protagonist unwinds the spin, extends legs, returns both feet to the same external step they jumped from, and stands stably in the same position, body orientation, and posture as at the beginning. The helicopter's altitude above the sea does not change. 11.6–15.0s: The camera returns to the same orientation around the door as at the beginning. Crew A claps smilingly towards the protagonist. Crew B joyfully thrusts a fist up and shouts briefly, "Yay--!" Crew C looks at the protagonist, smiles, and claps hands. The protagonist, breathing heavily, turns their face to the camera lens, eyes shining, and speaks in a bright, natural voice filled with excitement and joy about returning safely: "Oh my god! Oh my god, that was amazing!" During Crew B and the protagonist's speech, mouth movements must match their respective full dialogue lines. The final frame shows the protagonist standing on the initial external step, having finished speaking to the camera with an excited expression, while Crew A and Crew C clap in the background and Crew B rejoices. End at 15 seconds with crew applause and rotor sounds continuing.
Have the minister walk up to the podium. Show skeletons sitting on the weathered pews. Have one of the skeletons sit up straight when the minister walks in. Make spooky sounds and have the minister say let us pray.
HER LAST LOOK — THE MIRROR Duration: 15s | Vertical 9:16 | Photorealistic supernatural horror. REFERENCE LOCK Image 1 = Human Ana. Preserve exact face, facial proportions, dark-brown shoulder-length hair, body proportions, brown-beige plaid romper and white sneakers. Image 2 = Ghost Ana. Match the pale face, long tangled black hair, distressed ivory long-sleeved dress, muddy stains and pale hands. No identity drift. SCENE 1 — HER REFLECTION (0–3s) Night, Ana's bedroom. Ana stands directly before a large mirror, gently fixing her hair with both hands. She tilts her head and smiles at her reflection. The reflection perfectly mirrors every movement. Medium shot, slow cinematic push-in, realistic bedroom lighting. SCENE 2 — SOMETHING IS WRONG (3–5s) Ana leans closer and adjusts her hair. Suddenly, her reflection lags slightly behind her real movements. Ana freezes as her smile fades. Disturbed, she raises both hands and completely covers her face. An unnatural breeze moves her hair despite the closed room. The reflection remains visible in the mirror. SCENE 3 — THE TRANSFORMATION (5–8s) While Ana's face is hidden behind her hands and sweeping hair, her reflection transforms first: shoulder-length hair becomes long, tangled black hair; the plaid romper becomes a dirty ivory gown; her face turns deathly pale and her hands become ghostly. Ana slowly lowers her hands. The supernatural change spreads from the reflection to her real body, completing as her hands reach her sides. Reveal both Ana and her reflection as the same terrifying ghost, accurately matching Image 2. Preserve their alignment and physical continuity. SCENE 4 — THE LAST LOOK (8–11s) Ghost Ana stands motionless before the mirror, head lowered. She slowly raises her pale face as tangled hair parts naturally. Her reflection maintains perfect synchronization. She locks eyes with herself, then slowly shifts her gaze directly toward the camera, as if sensing someone behind her. Slow push-in, cold muted lighting, oppressive silence. SCENE 5 — FINAL SCARE (11–15s) Ghost Ana turns away from the mirror and slowly approaches the camera. Her long gown drags across the floor and her tangled hair sways naturally. She tilts her head, then suddenly lunges close. Her black hair swings forward, physically covering the entire lens until the frame becomes completely black. End immediately; no additional shot. CONTINUITY & NEGATIVE CONSTRAINTS Maintain consistent bedroom layout, mirror geometry, camera direction and reflection alignment. The reflection changes first; real Ana transforms only after her face is concealed. No duplicated characters, random reflection behavior, premature wardrobe changes, face morphing, anatomy errors, teleportation, unexplained cuts, cartoon effects, gore, text, logos or watermarks. Ultra-realistic skin, hair and fabric textures.
[Basic Settings] Thoroughly analyze the attached reference image and SNS profile, design a 'small room where the character would actually live' completely originally, and generate a video. - Aspect Ratio: 9:16 (Vertical) - Duration: Approx. 10 seconds (Continuous seamless one-cut video without cuts or teleportation) - Style: Photorealistic macro cinematography combined with handcrafted miniature diorama aesthetics. [Profile Analysis and Interior Conversion Rules] (*Design instructions for AI*) Extract the following elements from the reference materials and reflect them directly in the room's interior design. 1. Color Design (Color Palette): Extract the character's hair color, eye color, main and sub colors of their costume, and the tone of the profile picture, and reflect them in the shades of wallpaper, rugs, curtains, bedding, and lighting. 2. Architectural/Interior Style: Translate the character's atmosphere and costume taste (Modern, Retro, Fantasy, Japanese, Cyber, Natural, Gothic, etc.) into furniture shapes and wall/floor materials. 3. Symbolic Items (Select 3-5): From the profile text content (occupation, hobbies, likes, skills, worldview) and belongings, select only 3-5 items that symbolize the personality and place them in visually prominent positions within the room. (*Avoid stuffing too many small objects; maintain a balance where hobbies naturally seep into the living space.*) [10-Second Video Composition (Continuous One Cut)] ■ 0-2 Seconds (Introduction): Real indoor setting. A human hand carefully removes the wall outlet cover. Realistic live-action macro photography capturing textures of plastic, wallpaper, and fingertips. From behind the cover, a small warm light tinged with the room's theme color leaks out. ■ 2-4 Seconds (Intrusion): The camera slowly approaches the opening and peers inside. A deep small residential space gradually appears, and the camera scales down while naturally intruding into the miniature world. ■ 4-8 Seconds (Daily Life): The camera fully enters the room. The resident reference character is living doing 'the single most fitting daily action inferred from the profile (creation, reading, cooking, playing instruments, plant care, tidying, etc.)'. Avoid excessive posing; emphasize natural daily life as if accidentally peeked upon. ■ 8-10 Seconds (Afterglow): The character notices the camera, looks at it briefly, and gives a small, charming reaction. End with a lingering feeling that makes you want to peek again, leaving the warm room atmosphere and small movements. [Character and Craft Material Feel] - Strictly maintain the original identity (facial features, hairstyle, hair color, eyes, costume, accessories) and unify with the room scale. Characters are miniature residents; animals/mascots are not forcibly anthropomorphized but move naturally in their original form. - The miniature world has the texture of exquisite handmade crafts. Combine craft materials appropriate for each item, such as wood/clay furniture, fabric/yarn textiles, transparent resin bottles, dried flowers, etc., evoking fibers, knits, and the warmth of handiwork. - Express with shallow depth of field, natural bokeh from macro lenses, and soft warm indoor lighting. [Audio/BGM] - Voice: High-pitched, cute child-like small voice. Speak modestly in short fictional words that convey emotion rather than existing languages. - BGM: Gentle, warm music-box-style instrumental matching the room's atmosphere. Naturally mix faint daily sounds like small footsteps and rustling cloth. [Prohibited Items] Mixing real-sized furniture, normal wiring depiction, overstuffing small objects, character alteration/dehumanization, adding unnecessary people/animals, displaying subtitles/text/logos/watermarks, excessive magic effects, unnatural cut changes, flashy BGM.
A cinematic and emotional storytelling video. First scene: a close-up of a distressed crying young woman with scratches on her face holding a handgun inside a dark, ruined abandoned building, confronting a terrifying zombie-like man with white milky eyes. Second scene: she drops her weapon, wearing a brown poncho over a white dress. Third scene: a magical cinematic transition into a bright, golden-hour sunlit mountain landscape with vast tall grass fields. The man and woman joyfully embrace, laugh together in the grass, run hand-in-hand through the field, and finally sit peacefully on a hill overlooking majestic snow-capped mountains at sunset as he kisses her head. Negative Prompt: low quality, blurry, distorted faces, bad anatomy, deformed hands, unnatural movements, grainy, flickering, poorly rendered
Create an ultra-realistic, cinematic 3D animated family comedy featuring an adorable chubby baby wearing a blue teddy-bear romper, a beautiful mother in a white sweater, a father in a dark business suit, and a playful golden-brown dog. Inside a cozy modern home, the baby creates a funny mess in the kitchen, plays with toys, and giggles mischievously. The curious dog follows the baby around while the mother reacts with surprise and amusement. Suddenly, the distracted father enters while looking at his phone, accidentally slips on a banana peel, and falls harmlessly onto a soft mat. The baby bursts into laughter as the father makes an exaggerated shocked expression. End with the baby smiling innocently while the father looks confused. Maintain consistent character faces, clothing, and proportions, with expressive facial animations, realistic textures, smooth movements, cinematic lighting, and perfectly timed comedic sound effects. Pixar-style 3D animation, vertical 9:16, 1080p, family-friendly, high-quality rendering.
Director yells cuts. She laughs gets in character more relaxed and chill vibe and tries again. @grok @imagine https://t.co/DtyjqfPEPv
Elderly Glaeken in front of Central Park telling Repairman Jack “A spear has no branches”
Create a pure-code 3D short film depicting the entrance of Transformers Autobots. Use Claude Code + Blender integration to write approximately 20,000 lines of code to construct Optimus Prime, Bumblebee, and Ironhide from scratch. Animate the transformation of armor pieces (specifically referencing counts like 154, 89, 108 parts) in a rainy street scene. Do not use any AI-generated video frames; rely solely on procedural animation and rendering.
Create an ultra-realistic, live-action cinematic fight scene featuring two 20-year-old adults. The girl is exceptionally pretty, with long, glossy dark-brown hair, beautiful expressive eyes, delicate facial features, a charming smile, and a confident, fearless attitude. She wears a stylish black fitted jacket, a cute top, blue jeans, and black boots. The boy is a handsome 20-year-old man with an athletic build, messy dark hair, and a cocky expression. 0–2 seconds: On a neon-lit city street at night, the boy arrogantly blocks her path and suddenly tries to grab her arm. She pulls away instantly, giving him a deadly serious look. 2–5 seconds: He throws a punch. She smoothly dodges, grabs his arm, spins around, and delivers a powerful kick to his stomach, making him stumble backward in shock. 5–8 seconds: Furious, he charges at her again. She ducks his attack, sweeps his legs, and delivers a perfectly timed spinning kick that sends him crashing onto the pavement. 8–10 seconds: She casually fixes her beautiful hair, looks down at him with a cheeky smirk, and says, “Big mistake, buddy.” She turns and walks away confidently while he lies stunned on the ground. Visual style: Photorealistic live-action, beautiful natural facial details, realistic skin texture, expressive eyes, detailed hair movement, professional martial arts choreography, fast dynamic camera tracking, dramatic cinematic lighting, realistic physics, authentic impact sounds, consistent character appearances, no gore, no supernatural effects, no cartoon visuals. Vertical 9:16 format, exactly 10 seconds.
Create a dystopian feeling of working in corporate environment as a brilliant liminal short film in Blender. Focus on sterile office spaces, endless corridors, and a sense of unease.
A beautiful young adult woman with short brown hair, big expressive eyes, and a charming superstar look. Natural beauty, elegant style, realistic facial features, and consistent appearance throughout every shot. ENVIRONMENT: Modern apartment → bedroom mirror → wardrobe → city street → café exterior → cozy café interior → table → evening city street with glowing lights. MOOD ARC: Romantic anticipation → nervous excitement → heartwarming emotional payoff. SHOT SEQUENCE: Shot 1: Close-up of the girl sitting on her bed, smiling softly while reading a text message on her phone. Shot 2: She looks at her phone again, her eyes sparkling with excitement. Shot 3: Standing in front of the mirror, she gently fixes her short brown hair. Shot 4: She types a message, pauses, and smiles shyly. Shot 5: She glances at the time, takes a deep breath, and gets up. Shot 6: A stylish outfit-change transition as she prepares for her date. Shot 7: Slow-motion close-up of her spraying perfume around her neck. Shot 8: Final mirror look; she adjusts her outfit and gives herself a confident smile. Shot 9: Cinematic tracking shot of her walking along a lively city street toward a café. Shot 10: She arrives outside the café and suddenly spots someone she recognizes. Shot 11: Her expression changes into a warm, excited smile as she sees him waiting. Shot 12: Close-up of their eyes meeting, capturing a moment of mutual affection. Shot 13: They slowly walk toward each other, with a gentle slow-motion effect and soft background bokeh. Shot 14: Intimate close-up as they lean toward each other, smiling softly before closing their eyes. Shot 15: They share a gentle romantic kiss on the lips, with blurred city lights, a warm golden glow, and a beautiful cinematic ending. VISUAL STYLE: Ultra-realistic cinematic romance, natural skin texture, expressive eyes, smooth camera movements, shallow depth of field, warm lighting, realistic physics, elegant transitions, and consistent character identity. MUSIC & EDITING: Romantic pop soundtrack at 145 BPM, with every shot synchronized to the beat. Use quick cuts during the getting-ready sequence, smooth transitions while walking, and a subtle slow-motion effect during the final romantic moment. ENDING: Hold the final kiss briefly, with warm city lights shimmering in the background.
White Robed Swordsman: Dragon Abyss Showdown [Act 1 | Summoning 0-10s] 0-3s: A white-robed warrior stands in the shallow waters of a dark canyon riverbank, surrounded by black cliffs, with pale sandbars in the distance. Cold moonlight falls through cracks at the top; the water surface is damp, mist permeates. The warrior holds an unsheathed long sword in a ready stance, blue-white lightning flowing along the blade. Medium shot, slow dolly in. Lightning particles, sword qi, waterfall mist. 3-5s: The warrior spins rapidly and swings the sword, lightning arcs stretching out, then charges forward, lightning bursts. Tracking orbit turning into wide-angle distant view. Lightning trails, afterimages, exploding water splashes, sonic boom shockwaves. 5-7.5s: A giant water dragon rises from the surface, skeleton forming, water body taking shape. Medium shot dolly. Fluid effects, dragon whiskers fluttering, electric arcs wrapping around. 7.5-10s: The water dragon circles the warrior at high speed, rushes toward the camera, then turns back to the side. Dragon eyes glow, water splashes fly. Side tracking turning into low-angle upward shot. Water dragon vortex, mist, water flow particles. [Act 2 | Final Battle 10-27s] 10-11.5s | Dragon Head Dive: The dragon head dives down, the warrior explodes up from a half-kneel, shockwave lifting white robes and water surface, bare sword bursting with lightning, counter-thrusting upwards. Ultra-low angle upward shot, rising from feet near water surface, camera passing through sword light. Radial explosion of water surface, overexposed lightning, white light trails. 11.5-13s | Frontal Collision: Sword tip collides with dragon head, ring-shaped shockwave lifts shallow water. Warrior flips in mid-air, slashes three times grazing the dragon head, compressed into three flash moments. Extreme low angle upward shot, rotating 180° with character, cutting to 90° vertical overhead shot. Dragon body and lightning form a huge spiral on water surface. 13-15s | Dragon Body Chase: Warrior races along dragon body, lightning-style teleportation, toes touch water causing splashes. Dragon tail sweeps horizontally, warrior bends waist to dodge, reverses spin and slashes sideways. 24mm ultra-wide high-speed side follow, dragon tail blocks lens, camera rolls. Afterimages, water splashes, lightning trails. 15-17s | Extreme Dive: Warrior jumps to high ground in canyon, shrinks to a white dot in darkness, then falls vertically head-down like a white thunderbolt targeting dragon head. Top 90° vertical overhead shot falling at same speed, last 0.2s cuts to ultra-low angle near water surface. Ground, water surface, dragon body rapidly enlarging. 17-19s | Close Combat: Dragon head turns to bite, fangs graze lens. Warrior teleports away, backhand slash across dragon neck, dragon body explodes into water flow then reassembles. 14-18mm extreme wide angle, strong perspective, camera passes through dragon mouth, real-time speed throughout. Water flow explosion, scattered droplets. 19-21.5s | Surrounding Duel: Water dragon spirals around warrior forming huge water dragon vortex. Warrior at storm center, flashes to four positions slashing one sword each time, four cold white sword lights intersect as lightning patterns. High-speed 360° orbit, height continuously changes, sudden rise from water surface then vertical dive. Water dragon vortex, lightning patterns, afterimages. 21.5-23.5s | Head-on Charge: Giant dragon rushes along entire canyon length, size fills screen. Warrior charges back explosively, distance zero, disappears just before collision. Ultra-low angle frontal composition, warrior as tiny white shadow in center. Speed lines, water surface shockwaves. 23.5-25.5s | Reverse Slash Dragon Head: Warrior teleports above dragon head, flips in air, grips sword with both hands and strikes downwards, lightning penetrates entire water body. Extreme upward shot from directly below dragon head towards sky, camera slams vertically towards water surface following sword tip. Lightning penetration, backlight silhouette. 25.5-27s | Ultimate Water Explosion: Sword light touches water, shallows explode into huge circular water burst. Dragon body cut into countless floating water droplets, briefly freeze then all scatter. Instant cut to extreme high altitude 90° bird's eye view, scale contrast. Floating droplets, ring-shaped water explosion. [Act 3 | Return to Silence 27-30s] Water drops fall back to river surface, divine dragon dissipates into thin mist. Warrior stands in center of shallow water, back to camera, right hand naturally lowered, residual lightning on sword blade gradually extinguishes, white robe and hair sway gently in wind. Slow pull back from behind character, revealing empty dark canyon waters, only last ripple remains. Thin mist, ripples, fading lightning. [Forced Lock] Throughout, hold only one unsheathed long sword, no scabbard, no drawing/storing sheathing actions. Maintain white-robed warrior styling and dark canyon environment consistency. No dialogue, no extra characters, no new weapons.
Create a 30-second ultra-realistic Korean high-school K-drama comedy clip set in a bright school hallway. Use the attached image as the exact character reference, keeping both characters' faces, hairstyles, outfits, body proportions, and overall appearance perfectly consistent. The boy wears a navy button cardigan over a light blue shirt, beige trousers and black shoes. The girl has long straight black hair, a white sundress, a mint-green cardigan and white sneakers. Many students in grey and navy outfits, holding green folders, crowd around and watch. The clip opens with a handheld close-up of the boy's irritated face as a blurred sleeve swipes across the lens. The camera moves to a medium shot: the boy and girl argue and shove each other in front of a green bulletin board and wooden lockers. He points his finger at her face; the students gasp and cover their mouths. The girl spins, her hair and skirt flying, and hits him with a fast side kick. He stumbles sideways and falls, with quick comedic cuts and the crowd reacting. The camera moves into a tense close-up two-shot, faces inches apart: he talks angrily with hand gestures while she stays calm with a confident smirk. A low-angle floor shot shows her white sneakers lunging forward and his leg flying up. The camera slowly pulls back to a wide hallway shot: the boy lies flat on the floor, the girl stands tall above him, and the whole crowd freezes in shock. Use photorealistic K-drama cinematography with handheld camera movement, whip pans, quick zooms, shallow depth of field, natural skin tones, soft daylight from the hallway windows and natural motion blur. Natural audio only: natural lip-sync, hallway echo, crowd gasps and murmurs, footsteps on the polished floor and impact sounds. No music, no narration, no subtitles, no text, no watermark, no beauty filters, no CGI look, no outfit changes, and no character changes.
Create a 30-second ultra-realistic cinematic video of a young Japanese schoolgirl walking along a railway crossing surrounded by breathtaking cherry blossom trees in full bloom. She wears a traditional navy-blue Japanese sailor-style school uniform with white stripes, a matching pleated skirt, black shoes, and a black shoulder bag, with a neat short black bob hairstyle and a black face mask. Begin with a wide cinematic shot from behind as she walks slowly beside the railway tracks, surrounded by delicate pale-pink and white blossoms. The camera gently follows her from behind, capturing the natural movement of her hair, school uniform, and bag as a soft breeze moves through the trees. Transition into beautiful close-up shots of her shoulders, hairstyle, and uniform while she quietly admires the cherry blossoms above her. Capture the intricate petals, delicate branches, and soft natural daylight with shallow depth of field and realistic cinematic color grading. Slowly tilt the camera upward to reveal a dreamy canopy of cherry blossoms stretching across the sky. Finish with an elevated wide aerial-style shot showing the girl walking near the railway crossing, framed by the tracks and endless blooming trees. Maintain consistent character appearance, realistic anatomy, smooth camera movements, natural lighting, and a peaceful nostalgic Japanese film atmosphere throughout the entire 30-second video, with no text, logos, or watermarks.
Opening: Inventory of Overseas AI's Attitude Towards Chinese Users This is a small theater piece, 16:9 aspect ratio. Script: Claude Scene (Claude does not speak out loud, no English 'Claude' in the visual): Claude character stands in front of an exquisite European-style house with the door locked. A big fat fish runs over. Claude holds something and shakes it, speaking dismissively: "Hmph! My home doesn't welcome you, go back where you came from!" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Claude voice in the sound bank). The big fat fish cries and runs away, then builds a similar house to Claude's but dilapidated, with the words "Transfer Station" written on it. The big fat fish turns around, changes into Claude's outfit, looking smug, while Claude looks surprised. GPT Scene GPT character stands in front of a modern, minimalist house with the door locked. The big fat fish runs over. GPT places keys on a stand and says gently: "I'll leave the keys here, you can open the door yourself if you want to come in~" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the GPT voice in the sound bank). Gemini Hachimi Scene Hachimi character stands in front of a pretty wooden cabin waving, door open. The big fat fish runs over. Hachimi happily says: "Big fat fish, my home doesn't lock the door, come play together!" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Gemini voice in the sound bank). Then the big fat fish and Hachimi dance together, background music 'Hachimi.mp3', dance for 4 seconds. Grok Scene Grok character stands at the entrance of a modern bar/dance hall, no door, colorful spotlights visible. The big fat fish walks shyly to Grok. Grok says: "Why do houses need doors? We're buddies, come to my place, I have plenty of good stuff." (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Grok2 voice in the sound bank). Then Grok puts his arm around the big fat fish's neck and leads him into the dance hall. End with a circle shrink transition.
[Priority Reference Image & Name Fixation] @image1 = Description Name: Protagonist The protagonist's identity, face, hairstyle, body type, clothing, accessories, equipment, and shoe appearance standards. Use only the names fixed above in the subsequent text. 15 seconds, 3:4 aspect ratio, photorealistic live-action, set over a bright blue sea during the day, continuous video with audio. No screen cuts throughout. Use the person reference only for the protagonist's appearance; do not incorporate three-view table expressions or text/sample layouts into the video. Maintain the person's identity, clothing, accessories, and physique throughout. No BGM, subtitles, captions, or logos. Characters include the Protagonist, Crew A, Crew B, and Crew C (total 4). A civilian medium-sized filming helicopter with a white body and blue lines. Black skid landing gear, wide open side sliding door, external step for boarding/alighting, dark gray interior. The helicopter maintains a constant altitude above the sea surface from start to finish. A coastline is visible in the distance, and a circular trampoline is placed far below on the sea surface. The protagonist stands on the external step outside the open door, looking at the distant trampoline. Crew A stands near the door wearing a blue windbreaker, black life vest, and aviation communication headset. Crew B stands near the door inside the cabin wearing an orange windbreaker, black life vest, and aviation communication headset. Crew C is deep inside the cabin wearing a green windbreaker, black life vest, and aviation communication headset. All three crew members' faces are visible. The camera starts from the same shooting position near the helicopter door, capturing the protagonist, the three crew members, and the sea beyond the door with a slightly wide angle. Do not change the camera's installed position; adjust its orientation up and down according to falling and rising. Wind sounds and helicopter rotor sounds continue naturally throughout. 0.0–3.0s: Crew A looks at the protagonist and asks with a smile, "Are you ready?" The protagonist turns their face to Crew A and nods, then looks directly into the camera lens, showing tension and excitement in their smile, and says vigorously in natural Japanese, "Okay, I'm going!" The visible mouths of both match their respective full dialogue lines. Crew B smiles and lightly raises a fist; Crew C laughs happily and leans out slightly, nodding. After speaking, the protagonist takes a deep breath, looks down at the circular trampoline, kicks off the external step, and jumps out. 3.0–6.2s: At the moment the protagonist jumps out of the helicopter, Crew B shouts towards the protagonist, "Go!" The camera quickly turns downward while maintaining the shooting position near the door, tracking the protagonist falling into the sea near the center of the frame. The protagonist stretches their body and falls, becoming smaller in the frame as the distance increases. The circular trampoline below becomes visible, and the protagonist approaches aiming for its center. While the camera is pointed down, the three crew members are off-screen, but cheerful cheers can be heard from inside the aircraft. Rotor sound and wind sound continue. 6.2–7.7s: The protagonist lands near the center of the circular trampoline on the sea surface. The stretched jump surface sinks significantly under the protagonist's weight, pushing back strongly immediately after the descent stops. The camera remains pointing down, showing the protagonist's landing, the sinking of the jump surface, and the reversal to ascent due to rebound in one continuous shot. Impact and rebound sounds are heard upon landing. 7.7–11.6s: The protagonist bounces high towards the helicopter using the rebound force, pulling knees to chest, folding body small, and spinning vigorously in mid-air. The camera turns upward at the same shooting position to match the rising protagonist. As the protagonist gets closer, they become larger in the frame, and the open door and external step become visible again. The protagonist unwinds the spin, extends legs, returns both feet to the same external step they jumped from, and stands stably in the same position, body orientation, and posture as at the beginning. The helicopter's altitude above the sea does not change. 11.6–15.0s: The camera returns to the same orientation around the door as at the beginning. Crew A claps smilingly towards the protagonist. Crew B joyfully thrusts a fist up and shouts briefly, "Yay--!" Crew C looks at the protagonist, smiles, and claps hands. The protagonist, breathing heavily, turns their face to the camera lens, eyes shining, and speaks in a bright, natural voice filled with excitement and joy about returning safely: "Oh my god! Oh my god, that was amazing!" During Crew B and the protagonist's speech, mouth movements must match their respective full dialogue lines. The final frame shows the protagonist standing on the initial external step, having finished speaking to the camera with an excited expression, while Crew A and Crew C clap in the background and Crew B rejoices. End at 15 seconds with crew applause and rotor sounds continuing.
HER LAST LOOK — THE MIRROR Duration: 15s | Vertical 9:16 | Photorealistic supernatural horror. REFERENCE LOCK Image 1 = Human Ana. Preserve exact face, facial proportions, dark-brown shoulder-length hair, body proportions, brown-beige plaid romper and white sneakers. Image 2 = Ghost Ana. Match the pale face, long tangled black hair, distressed ivory long-sleeved dress, muddy stains and pale hands. No identity drift. SCENE 1 — HER REFLECTION (0–3s) Night, Ana's bedroom. Ana stands directly before a large mirror, gently fixing her hair with both hands. She tilts her head and smiles at her reflection. The reflection perfectly mirrors every movement. Medium shot, slow cinematic push-in, realistic bedroom lighting. SCENE 2 — SOMETHING IS WRONG (3–5s) Ana leans closer and adjusts her hair. Suddenly, her reflection lags slightly behind her real movements. Ana freezes as her smile fades. Disturbed, she raises both hands and completely covers her face. An unnatural breeze moves her hair despite the closed room. The reflection remains visible in the mirror. SCENE 3 — THE TRANSFORMATION (5–8s) While Ana's face is hidden behind her hands and sweeping hair, her reflection transforms first: shoulder-length hair becomes long, tangled black hair; the plaid romper becomes a dirty ivory gown; her face turns deathly pale and her hands become ghostly. Ana slowly lowers her hands. The supernatural change spreads from the reflection to her real body, completing as her hands reach her sides. Reveal both Ana and her reflection as the same terrifying ghost, accurately matching Image 2. Preserve their alignment and physical continuity. SCENE 4 — THE LAST LOOK (8–11s) Ghost Ana stands motionless before the mirror, head lowered. She slowly raises her pale face as tangled hair parts naturally. Her reflection maintains perfect synchronization. She locks eyes with herself, then slowly shifts her gaze directly toward the camera, as if sensing someone behind her. Slow push-in, cold muted lighting, oppressive silence. SCENE 5 — FINAL SCARE (11–15s) Ghost Ana turns away from the mirror and slowly approaches the camera. Her long gown drags across the floor and her tangled hair sways naturally. She tilts her head, then suddenly lunges close. Her black hair swings forward, physically covering the entire lens until the frame becomes completely black. End immediately; no additional shot. CONTINUITY & NEGATIVE CONSTRAINTS Maintain consistent bedroom layout, mirror geometry, camera direction and reflection alignment. The reflection changes first; real Ana transforms only after her face is concealed. No duplicated characters, random reflection behavior, premature wardrobe changes, face morphing, anatomy errors, teleportation, unexplained cuts, cartoon effects, gore, text, logos or watermarks. Ultra-realistic skin, hair and fabric textures.
A cinematic and emotional storytelling video. First scene: a close-up of a distressed crying young woman with scratches on her face holding a handgun inside a dark, ruined abandoned building, confronting a terrifying zombie-like man with white milky eyes. Second scene: she drops her weapon, wearing a brown poncho over a white dress. Third scene: a magical cinematic transition into a bright, golden-hour sunlit mountain landscape with vast tall grass fields. The man and woman joyfully embrace, laugh together in the grass, run hand-in-hand through the field, and finally sit peacefully on a hill overlooking majestic snow-capped mountains at sunset as he kisses her head. Negative Prompt: low quality, blurry, distorted faces, bad anatomy, deformed hands, unnatural movements, grainy, flickering, poorly rendered
Director yells cuts. She laughs gets in character more relaxed and chill vibe and tries again. @grok @imagine https://t.co/DtyjqfPEPv
Create an ultra-realistic, live-action cinematic fight scene featuring two 20-year-old adults. The girl is exceptionally pretty, with long, glossy dark-brown hair, beautiful expressive eyes, delicate facial features, a charming smile, and a confident, fearless attitude. She wears a stylish black fitted jacket, a cute top, blue jeans, and black boots. The boy is a handsome 20-year-old man with an athletic build, messy dark hair, and a cocky expression. 0–2 seconds: On a neon-lit city street at night, the boy arrogantly blocks her path and suddenly tries to grab her arm. She pulls away instantly, giving him a deadly serious look. 2–5 seconds: He throws a punch. She smoothly dodges, grabs his arm, spins around, and delivers a powerful kick to his stomach, making him stumble backward in shock. 5–8 seconds: Furious, he charges at her again. She ducks his attack, sweeps his legs, and delivers a perfectly timed spinning kick that sends him crashing onto the pavement. 8–10 seconds: She casually fixes her beautiful hair, looks down at him with a cheeky smirk, and says, “Big mistake, buddy.” She turns and walks away confidently while he lies stunned on the ground. Visual style: Photorealistic live-action, beautiful natural facial details, realistic skin texture, expressive eyes, detailed hair movement, professional martial arts choreography, fast dynamic camera tracking, dramatic cinematic lighting, realistic physics, authentic impact sounds, consistent character appearances, no gore, no supernatural effects, no cartoon visuals. Vertical 9:16 format, exactly 10 seconds.
A beautiful young adult woman with short brown hair, big expressive eyes, and a charming superstar look. Natural beauty, elegant style, realistic facial features, and consistent appearance throughout every shot. ENVIRONMENT: Modern apartment → bedroom mirror → wardrobe → city street → café exterior → cozy café interior → table → evening city street with glowing lights. MOOD ARC: Romantic anticipation → nervous excitement → heartwarming emotional payoff. SHOT SEQUENCE: Shot 1: Close-up of the girl sitting on her bed, smiling softly while reading a text message on her phone. Shot 2: She looks at her phone again, her eyes sparkling with excitement. Shot 3: Standing in front of the mirror, she gently fixes her short brown hair. Shot 4: She types a message, pauses, and smiles shyly. Shot 5: She glances at the time, takes a deep breath, and gets up. Shot 6: A stylish outfit-change transition as she prepares for her date. Shot 7: Slow-motion close-up of her spraying perfume around her neck. Shot 8: Final mirror look; she adjusts her outfit and gives herself a confident smile. Shot 9: Cinematic tracking shot of her walking along a lively city street toward a café. Shot 10: She arrives outside the café and suddenly spots someone she recognizes. Shot 11: Her expression changes into a warm, excited smile as she sees him waiting. Shot 12: Close-up of their eyes meeting, capturing a moment of mutual affection. Shot 13: They slowly walk toward each other, with a gentle slow-motion effect and soft background bokeh. Shot 14: Intimate close-up as they lean toward each other, smiling softly before closing their eyes. Shot 15: They share a gentle romantic kiss on the lips, with blurred city lights, a warm golden glow, and a beautiful cinematic ending. VISUAL STYLE: Ultra-realistic cinematic romance, natural skin texture, expressive eyes, smooth camera movements, shallow depth of field, warm lighting, realistic physics, elegant transitions, and consistent character identity. MUSIC & EDITING: Romantic pop soundtrack at 145 BPM, with every shot synchronized to the beat. Use quick cuts during the getting-ready sequence, smooth transitions while walking, and a subtle slow-motion effect during the final romantic moment. ENDING: Hold the final kiss briefly, with warm city lights shimmering in the background.
Create a 30-second ultra-realistic Korean high-school K-drama comedy clip set in a bright school hallway. Use the attached image as the exact character reference, keeping both characters' faces, hairstyles, outfits, body proportions, and overall appearance perfectly consistent. The boy wears a navy button cardigan over a light blue shirt, beige trousers and black shoes. The girl has long straight black hair, a white sundress, a mint-green cardigan and white sneakers. Many students in grey and navy outfits, holding green folders, crowd around and watch. The clip opens with a handheld close-up of the boy's irritated face as a blurred sleeve swipes across the lens. The camera moves to a medium shot: the boy and girl argue and shove each other in front of a green bulletin board and wooden lockers. He points his finger at her face; the students gasp and cover their mouths. The girl spins, her hair and skirt flying, and hits him with a fast side kick. He stumbles sideways and falls, with quick comedic cuts and the crowd reacting. The camera moves into a tense close-up two-shot, faces inches apart: he talks angrily with hand gestures while she stays calm with a confident smirk. A low-angle floor shot shows her white sneakers lunging forward and his leg flying up. The camera slowly pulls back to a wide hallway shot: the boy lies flat on the floor, the girl stands tall above him, and the whole crowd freezes in shock. Use photorealistic K-drama cinematography with handheld camera movement, whip pans, quick zooms, shallow depth of field, natural skin tones, soft daylight from the hallway windows and natural motion blur. Natural audio only: natural lip-sync, hallway echo, crowd gasps and murmurs, footsteps on the polished floor and impact sounds. No music, no narration, no subtitles, no text, no watermark, no beauty filters, no CGI look, no outfit changes, and no character changes.
15-second cinematic photorealistic science-fiction action short, 16:9. Two enormous space fleets race toward a dying red giant. The first fleet is trying to reach the star. The second fleet is trying to destroy them before they arrive. Hundreds of fighters collide in combat while both fleets plunge directly into the star's outer atmosphere. Ships weave between colossal solar eruptions. Missiles vanish inside rivers of plasma. A small spacecraft breaks away from the battle and dives toward the star's surface. An enemy fighter follows. The two ships disappear beneath the glowing surface. Suddenly everything becomes silent. The camera reveals an enormous geometric structure hidden inside the star. Its surface begins opening. A blinding beam erupts outward. The star isn't dying. Something inside it has just awakened. Photorealistic stellar physics, extreme scale, aggressive space combat, fast pursuit, plasma environments, dramatic reveal, cinematic camera movement, detailed spacecraft, no text, no logos, no anime, no cartoon.
Duration: 24 seconds | Format: 16:9 | Style: Photorealistic cinematic fantasy Create a breathtaking 24-second live-action fantasy short featuring a tiny golden British Shorthair kitten knight with enormous dark eyes, realistic fluffy fur, a pink ribbon, silver medieval armor, an ivory cape, and a miniature sword. Maintain identical character appearance, proportions, and accessories throughout. SCENE 1 (0–5s): THE DISCOVERY During a violent snowstorm, the kitten struggles through ancient frozen ruins. A gigantic black dragon claw crashes into the snow behind it. The terrified kitten discovers a mysterious golden-glowing dragon egg as the colossal dragon's amber eyes emerge through the blizzard. SCENE 2 (5–9s): THE CHOICE Instead of fleeing, the kitten raises its tiny sword to protect the egg. The dragon spreads its enormous wings, blocking the moon. A golden crack appears in the egg, making the dragon suddenly stop in surprise. SCENE 3 (9–15s): THE REVELATION The egg hatches, revealing a tiny black dragon with miniature horns and amber eyes. The kitten gently touches the hatchling, while the colossal dragon lowers its head gratefully. Golden sunrise light breaks through the storm. SCENE 4 (15–20s): THE PROTECTOR A massive avalanche rushes toward them. The kitten shields the hatchling beneath its ivory cape as the enormous dragon spreads its leathery wings, protecting them from the crashing snow and ice. SCENE 5 (20–24s): THE BOND At sunrise, the exhausted kitten cradles the sleeping hatchling beside the colossal dragon. The dragon gently closes its amber eyes and exhales, softly moving the kitten's pink ribbon. The camera pulls back to reveal all three together among sparkling frozen ruins. CINEMATOGRAPHY: Photorealistic fur and scales, realistic snow physics, dramatic scale contrast, cinematic tracking shots, shallow depth of field, volumetric lighting, natural golden-hour grading, and premium live-action fantasy realism. AUDIO: Icy winds, crunching snow, metallic armor movement, deep dragon breathing, cracking ice, hatchling chirps, and avalanche impacts. No dialogue or narration. STRICT CONSISTENCY: No cartoon or anime style, artificial CGI look, morphing, extra limbs, duplicate characters, changing accessories, inconsistent anatomy, flickering textures, or unnatural physics. Preserve exact character identities throughout.
Have the minister walk up to the podium. Show skeletons sitting on the weathered pews. Have one of the skeletons sit up straight when the minister walks in. Make spooky sounds and have the minister say let us pray.
[Basic Settings] Thoroughly analyze the attached reference image and SNS profile, design a 'small room where the character would actually live' completely originally, and generate a video. - Aspect Ratio: 9:16 (Vertical) - Duration: Approx. 10 seconds (Continuous seamless one-cut video without cuts or teleportation) - Style: Photorealistic macro cinematography combined with handcrafted miniature diorama aesthetics. [Profile Analysis and Interior Conversion Rules] (*Design instructions for AI*) Extract the following elements from the reference materials and reflect them directly in the room's interior design. 1. Color Design (Color Palette): Extract the character's hair color, eye color, main and sub colors of their costume, and the tone of the profile picture, and reflect them in the shades of wallpaper, rugs, curtains, bedding, and lighting. 2. Architectural/Interior Style: Translate the character's atmosphere and costume taste (Modern, Retro, Fantasy, Japanese, Cyber, Natural, Gothic, etc.) into furniture shapes and wall/floor materials. 3. Symbolic Items (Select 3-5): From the profile text content (occupation, hobbies, likes, skills, worldview) and belongings, select only 3-5 items that symbolize the personality and place them in visually prominent positions within the room. (*Avoid stuffing too many small objects; maintain a balance where hobbies naturally seep into the living space.*) [10-Second Video Composition (Continuous One Cut)] ■ 0-2 Seconds (Introduction): Real indoor setting. A human hand carefully removes the wall outlet cover. Realistic live-action macro photography capturing textures of plastic, wallpaper, and fingertips. From behind the cover, a small warm light tinged with the room's theme color leaks out. ■ 2-4 Seconds (Intrusion): The camera slowly approaches the opening and peers inside. A deep small residential space gradually appears, and the camera scales down while naturally intruding into the miniature world. ■ 4-8 Seconds (Daily Life): The camera fully enters the room. The resident reference character is living doing 'the single most fitting daily action inferred from the profile (creation, reading, cooking, playing instruments, plant care, tidying, etc.)'. Avoid excessive posing; emphasize natural daily life as if accidentally peeked upon. ■ 8-10 Seconds (Afterglow): The character notices the camera, looks at it briefly, and gives a small, charming reaction. End with a lingering feeling that makes you want to peek again, leaving the warm room atmosphere and small movements. [Character and Craft Material Feel] - Strictly maintain the original identity (facial features, hairstyle, hair color, eyes, costume, accessories) and unify with the room scale. Characters are miniature residents; animals/mascots are not forcibly anthropomorphized but move naturally in their original form. - The miniature world has the texture of exquisite handmade crafts. Combine craft materials appropriate for each item, such as wood/clay furniture, fabric/yarn textiles, transparent resin bottles, dried flowers, etc., evoking fibers, knits, and the warmth of handiwork. - Express with shallow depth of field, natural bokeh from macro lenses, and soft warm indoor lighting. [Audio/BGM] - Voice: High-pitched, cute child-like small voice. Speak modestly in short fictional words that convey emotion rather than existing languages. - BGM: Gentle, warm music-box-style instrumental matching the room's atmosphere. Naturally mix faint daily sounds like small footsteps and rustling cloth. [Prohibited Items] Mixing real-sized furniture, normal wiring depiction, overstuffing small objects, character alteration/dehumanization, adding unnecessary people/animals, displaying subtitles/text/logos/watermarks, excessive magic effects, unnatural cut changes, flashy BGM.
Create an ultra-realistic, cinematic 3D animated family comedy featuring an adorable chubby baby wearing a blue teddy-bear romper, a beautiful mother in a white sweater, a father in a dark business suit, and a playful golden-brown dog. Inside a cozy modern home, the baby creates a funny mess in the kitchen, plays with toys, and giggles mischievously. The curious dog follows the baby around while the mother reacts with surprise and amusement. Suddenly, the distracted father enters while looking at his phone, accidentally slips on a banana peel, and falls harmlessly onto a soft mat. The baby bursts into laughter as the father makes an exaggerated shocked expression. End with the baby smiling innocently while the father looks confused. Maintain consistent character faces, clothing, and proportions, with expressive facial animations, realistic textures, smooth movements, cinematic lighting, and perfectly timed comedic sound effects. Pixar-style 3D animation, vertical 9:16, 1080p, family-friendly, high-quality rendering.
Elderly Glaeken in front of Central Park telling Repairman Jack “A spear has no branches”
Create a pure-code 3D short film depicting the entrance of Transformers Autobots. Use Claude Code + Blender integration to write approximately 20,000 lines of code to construct Optimus Prime, Bumblebee, and Ironhide from scratch. Animate the transformation of armor pieces (specifically referencing counts like 154, 89, 108 parts) in a rainy street scene. Do not use any AI-generated video frames; rely solely on procedural animation and rendering.
Create a dystopian feeling of working in corporate environment as a brilliant liminal short film in Blender. Focus on sterile office spaces, endless corridors, and a sense of unease.
White Robed Swordsman: Dragon Abyss Showdown [Act 1 | Summoning 0-10s] 0-3s: A white-robed warrior stands in the shallow waters of a dark canyon riverbank, surrounded by black cliffs, with pale sandbars in the distance. Cold moonlight falls through cracks at the top; the water surface is damp, mist permeates. The warrior holds an unsheathed long sword in a ready stance, blue-white lightning flowing along the blade. Medium shot, slow dolly in. Lightning particles, sword qi, waterfall mist. 3-5s: The warrior spins rapidly and swings the sword, lightning arcs stretching out, then charges forward, lightning bursts. Tracking orbit turning into wide-angle distant view. Lightning trails, afterimages, exploding water splashes, sonic boom shockwaves. 5-7.5s: A giant water dragon rises from the surface, skeleton forming, water body taking shape. Medium shot dolly. Fluid effects, dragon whiskers fluttering, electric arcs wrapping around. 7.5-10s: The water dragon circles the warrior at high speed, rushes toward the camera, then turns back to the side. Dragon eyes glow, water splashes fly. Side tracking turning into low-angle upward shot. Water dragon vortex, mist, water flow particles. [Act 2 | Final Battle 10-27s] 10-11.5s | Dragon Head Dive: The dragon head dives down, the warrior explodes up from a half-kneel, shockwave lifting white robes and water surface, bare sword bursting with lightning, counter-thrusting upwards. Ultra-low angle upward shot, rising from feet near water surface, camera passing through sword light. Radial explosion of water surface, overexposed lightning, white light trails. 11.5-13s | Frontal Collision: Sword tip collides with dragon head, ring-shaped shockwave lifts shallow water. Warrior flips in mid-air, slashes three times grazing the dragon head, compressed into three flash moments. Extreme low angle upward shot, rotating 180° with character, cutting to 90° vertical overhead shot. Dragon body and lightning form a huge spiral on water surface. 13-15s | Dragon Body Chase: Warrior races along dragon body, lightning-style teleportation, toes touch water causing splashes. Dragon tail sweeps horizontally, warrior bends waist to dodge, reverses spin and slashes sideways. 24mm ultra-wide high-speed side follow, dragon tail blocks lens, camera rolls. Afterimages, water splashes, lightning trails. 15-17s | Extreme Dive: Warrior jumps to high ground in canyon, shrinks to a white dot in darkness, then falls vertically head-down like a white thunderbolt targeting dragon head. Top 90° vertical overhead shot falling at same speed, last 0.2s cuts to ultra-low angle near water surface. Ground, water surface, dragon body rapidly enlarging. 17-19s | Close Combat: Dragon head turns to bite, fangs graze lens. Warrior teleports away, backhand slash across dragon neck, dragon body explodes into water flow then reassembles. 14-18mm extreme wide angle, strong perspective, camera passes through dragon mouth, real-time speed throughout. Water flow explosion, scattered droplets. 19-21.5s | Surrounding Duel: Water dragon spirals around warrior forming huge water dragon vortex. Warrior at storm center, flashes to four positions slashing one sword each time, four cold white sword lights intersect as lightning patterns. High-speed 360° orbit, height continuously changes, sudden rise from water surface then vertical dive. Water dragon vortex, lightning patterns, afterimages. 21.5-23.5s | Head-on Charge: Giant dragon rushes along entire canyon length, size fills screen. Warrior charges back explosively, distance zero, disappears just before collision. Ultra-low angle frontal composition, warrior as tiny white shadow in center. Speed lines, water surface shockwaves. 23.5-25.5s | Reverse Slash Dragon Head: Warrior teleports above dragon head, flips in air, grips sword with both hands and strikes downwards, lightning penetrates entire water body. Extreme upward shot from directly below dragon head towards sky, camera slams vertically towards water surface following sword tip. Lightning penetration, backlight silhouette. 25.5-27s | Ultimate Water Explosion: Sword light touches water, shallows explode into huge circular water burst. Dragon body cut into countless floating water droplets, briefly freeze then all scatter. Instant cut to extreme high altitude 90° bird's eye view, scale contrast. Floating droplets, ring-shaped water explosion. [Act 3 | Return to Silence 27-30s] Water drops fall back to river surface, divine dragon dissipates into thin mist. Warrior stands in center of shallow water, back to camera, right hand naturally lowered, residual lightning on sword blade gradually extinguishes, white robe and hair sway gently in wind. Slow pull back from behind character, revealing empty dark canyon waters, only last ripple remains. Thin mist, ripples, fading lightning. [Forced Lock] Throughout, hold only one unsheathed long sword, no scabbard, no drawing/storing sheathing actions. Maintain white-robed warrior styling and dark canyon environment consistency. No dialogue, no extra characters, no new weapons.
Create a 30-second ultra-realistic cinematic video of a young Japanese schoolgirl walking along a railway crossing surrounded by breathtaking cherry blossom trees in full bloom. She wears a traditional navy-blue Japanese sailor-style school uniform with white stripes, a matching pleated skirt, black shoes, and a black shoulder bag, with a neat short black bob hairstyle and a black face mask. Begin with a wide cinematic shot from behind as she walks slowly beside the railway tracks, surrounded by delicate pale-pink and white blossoms. The camera gently follows her from behind, capturing the natural movement of her hair, school uniform, and bag as a soft breeze moves through the trees. Transition into beautiful close-up shots of her shoulders, hairstyle, and uniform while she quietly admires the cherry blossoms above her. Capture the intricate petals, delicate branches, and soft natural daylight with shallow depth of field and realistic cinematic color grading. Slowly tilt the camera upward to reveal a dreamy canopy of cherry blossoms stretching across the sky. Finish with an elevated wide aerial-style shot showing the girl walking near the railway crossing, framed by the tracks and endless blooming trees. Maintain consistent character appearance, realistic anatomy, smooth camera movements, natural lighting, and a peaceful nostalgic Japanese film atmosphere throughout the entire 30-second video, with no text, logos, or watermarks.
Duration: 24 seconds | Format: 16:9 | Style: Photorealistic cinematic fantasy Create a breathtaking 24-second live-action fantasy short featuring a tiny golden British Shorthair kitten knight with enormous dark eyes, realistic fluffy fur, a pink ribbon, silver medieval armor, an ivory cape, and a miniature sword. Maintain identical character appearance, proportions, and accessories throughout. SCENE 1 (0–5s): THE DISCOVERY During a violent snowstorm, the kitten struggles through ancient frozen ruins. A gigantic black dragon claw crashes into the snow behind it. The terrified kitten discovers a mysterious golden-glowing dragon egg as the colossal dragon's amber eyes emerge through the blizzard. SCENE 2 (5–9s): THE CHOICE Instead of fleeing, the kitten raises its tiny sword to protect the egg. The dragon spreads its enormous wings, blocking the moon. A golden crack appears in the egg, making the dragon suddenly stop in surprise. SCENE 3 (9–15s): THE REVELATION The egg hatches, revealing a tiny black dragon with miniature horns and amber eyes. The kitten gently touches the hatchling, while the colossal dragon lowers its head gratefully. Golden sunrise light breaks through the storm. SCENE 4 (15–20s): THE PROTECTOR A massive avalanche rushes toward them. The kitten shields the hatchling beneath its ivory cape as the enormous dragon spreads its leathery wings, protecting them from the crashing snow and ice. SCENE 5 (20–24s): THE BOND At sunrise, the exhausted kitten cradles the sleeping hatchling beside the colossal dragon. The dragon gently closes its amber eyes and exhales, softly moving the kitten's pink ribbon. The camera pulls back to reveal all three together among sparkling frozen ruins. CINEMATOGRAPHY: Photorealistic fur and scales, realistic snow physics, dramatic scale contrast, cinematic tracking shots, shallow depth of field, volumetric lighting, natural golden-hour grading, and premium live-action fantasy realism. AUDIO: Icy winds, crunching snow, metallic armor movement, deep dragon breathing, cracking ice, hatchling chirps, and avalanche impacts. No dialogue or narration. STRICT CONSISTENCY: No cartoon or anime style, artificial CGI look, morphing, extra limbs, duplicate characters, changing accessories, inconsistent anatomy, flickering textures, or unnatural physics. Preserve exact character identities throughout.
HER LAST LOOK — THE MIRROR Duration: 15s | Vertical 9:16 | Photorealistic supernatural horror. REFERENCE LOCK Image 1 = Human Ana. Preserve exact face, facial proportions, dark-brown shoulder-length hair, body proportions, brown-beige plaid romper and white sneakers. Image 2 = Ghost Ana. Match the pale face, long tangled black hair, distressed ivory long-sleeved dress, muddy stains and pale hands. No identity drift. SCENE 1 — HER REFLECTION (0–3s) Night, Ana's bedroom. Ana stands directly before a large mirror, gently fixing her hair with both hands. She tilts her head and smiles at her reflection. The reflection perfectly mirrors every movement. Medium shot, slow cinematic push-in, realistic bedroom lighting. SCENE 2 — SOMETHING IS WRONG (3–5s) Ana leans closer and adjusts her hair. Suddenly, her reflection lags slightly behind her real movements. Ana freezes as her smile fades. Disturbed, she raises both hands and completely covers her face. An unnatural breeze moves her hair despite the closed room. The reflection remains visible in the mirror. SCENE 3 — THE TRANSFORMATION (5–8s) While Ana's face is hidden behind her hands and sweeping hair, her reflection transforms first: shoulder-length hair becomes long, tangled black hair; the plaid romper becomes a dirty ivory gown; her face turns deathly pale and her hands become ghostly. Ana slowly lowers her hands. The supernatural change spreads from the reflection to her real body, completing as her hands reach her sides. Reveal both Ana and her reflection as the same terrifying ghost, accurately matching Image 2. Preserve their alignment and physical continuity. SCENE 4 — THE LAST LOOK (8–11s) Ghost Ana stands motionless before the mirror, head lowered. She slowly raises her pale face as tangled hair parts naturally. Her reflection maintains perfect synchronization. She locks eyes with herself, then slowly shifts her gaze directly toward the camera, as if sensing someone behind her. Slow push-in, cold muted lighting, oppressive silence. SCENE 5 — FINAL SCARE (11–15s) Ghost Ana turns away from the mirror and slowly approaches the camera. Her long gown drags across the floor and her tangled hair sways naturally. She tilts her head, then suddenly lunges close. Her black hair swings forward, physically covering the entire lens until the frame becomes completely black. End immediately; no additional shot. CONTINUITY & NEGATIVE CONSTRAINTS Maintain consistent bedroom layout, mirror geometry, camera direction and reflection alignment. The reflection changes first; real Ana transforms only after her face is concealed. No duplicated characters, random reflection behavior, premature wardrobe changes, face morphing, anatomy errors, teleportation, unexplained cuts, cartoon effects, gore, text, logos or watermarks. Ultra-realistic skin, hair and fabric textures.
Create an ultra-realistic, cinematic 3D animated family comedy featuring an adorable chubby baby wearing a blue teddy-bear romper, a beautiful mother in a white sweater, a father in a dark business suit, and a playful golden-brown dog. Inside a cozy modern home, the baby creates a funny mess in the kitchen, plays with toys, and giggles mischievously. The curious dog follows the baby around while the mother reacts with surprise and amusement. Suddenly, the distracted father enters while looking at his phone, accidentally slips on a banana peel, and falls harmlessly onto a soft mat. The baby bursts into laughter as the father makes an exaggerated shocked expression. End with the baby smiling innocently while the father looks confused. Maintain consistent character faces, clothing, and proportions, with expressive facial animations, realistic textures, smooth movements, cinematic lighting, and perfectly timed comedic sound effects. Pixar-style 3D animation, vertical 9:16, 1080p, family-friendly, high-quality rendering.
Create a dystopian feeling of working in corporate environment as a brilliant liminal short film in Blender. Focus on sterile office spaces, endless corridors, and a sense of unease.
Create a 30-second ultra-realistic Korean high-school K-drama comedy clip set in a bright school hallway. Use the attached image as the exact character reference, keeping both characters' faces, hairstyles, outfits, body proportions, and overall appearance perfectly consistent. The boy wears a navy button cardigan over a light blue shirt, beige trousers and black shoes. The girl has long straight black hair, a white sundress, a mint-green cardigan and white sneakers. Many students in grey and navy outfits, holding green folders, crowd around and watch. The clip opens with a handheld close-up of the boy's irritated face as a blurred sleeve swipes across the lens. The camera moves to a medium shot: the boy and girl argue and shove each other in front of a green bulletin board and wooden lockers. He points his finger at her face; the students gasp and cover their mouths. The girl spins, her hair and skirt flying, and hits him with a fast side kick. He stumbles sideways and falls, with quick comedic cuts and the crowd reacting. The camera moves into a tense close-up two-shot, faces inches apart: he talks angrily with hand gestures while she stays calm with a confident smirk. A low-angle floor shot shows her white sneakers lunging forward and his leg flying up. The camera slowly pulls back to a wide hallway shot: the boy lies flat on the floor, the girl stands tall above him, and the whole crowd freezes in shock. Use photorealistic K-drama cinematography with handheld camera movement, whip pans, quick zooms, shallow depth of field, natural skin tones, soft daylight from the hallway windows and natural motion blur. Natural audio only: natural lip-sync, hallway echo, crowd gasps and murmurs, footsteps on the polished floor and impact sounds. No music, no narration, no subtitles, no text, no watermark, no beauty filters, no CGI look, no outfit changes, and no character changes.
15-second cinematic photorealistic science-fiction action short, 16:9. Two enormous space fleets race toward a dying red giant. The first fleet is trying to reach the star. The second fleet is trying to destroy them before they arrive. Hundreds of fighters collide in combat while both fleets plunge directly into the star's outer atmosphere. Ships weave between colossal solar eruptions. Missiles vanish inside rivers of plasma. A small spacecraft breaks away from the battle and dives toward the star's surface. An enemy fighter follows. The two ships disappear beneath the glowing surface. Suddenly everything becomes silent. The camera reveals an enormous geometric structure hidden inside the star. Its surface begins opening. A blinding beam erupts outward. The star isn't dying. Something inside it has just awakened. Photorealistic stellar physics, extreme scale, aggressive space combat, fast pursuit, plasma environments, dramatic reveal, cinematic camera movement, detailed spacecraft, no text, no logos, no anime, no cartoon.
[Priority Reference Image & Name Fixation] @image1 = Description Name: Protagonist The protagonist's identity, face, hairstyle, body type, clothing, accessories, equipment, and shoe appearance standards. Use only the names fixed above in the subsequent text. 15 seconds, 3:4 aspect ratio, photorealistic live-action, set over a bright blue sea during the day, continuous video with audio. No screen cuts throughout. Use the person reference only for the protagonist's appearance; do not incorporate three-view table expressions or text/sample layouts into the video. Maintain the person's identity, clothing, accessories, and physique throughout. No BGM, subtitles, captions, or logos. Characters include the Protagonist, Crew A, Crew B, and Crew C (total 4). A civilian medium-sized filming helicopter with a white body and blue lines. Black skid landing gear, wide open side sliding door, external step for boarding/alighting, dark gray interior. The helicopter maintains a constant altitude above the sea surface from start to finish. A coastline is visible in the distance, and a circular trampoline is placed far below on the sea surface. The protagonist stands on the external step outside the open door, looking at the distant trampoline. Crew A stands near the door wearing a blue windbreaker, black life vest, and aviation communication headset. Crew B stands near the door inside the cabin wearing an orange windbreaker, black life vest, and aviation communication headset. Crew C is deep inside the cabin wearing a green windbreaker, black life vest, and aviation communication headset. All three crew members' faces are visible. The camera starts from the same shooting position near the helicopter door, capturing the protagonist, the three crew members, and the sea beyond the door with a slightly wide angle. Do not change the camera's installed position; adjust its orientation up and down according to falling and rising. Wind sounds and helicopter rotor sounds continue naturally throughout. 0.0–3.0s: Crew A looks at the protagonist and asks with a smile, "Are you ready?" The protagonist turns their face to Crew A and nods, then looks directly into the camera lens, showing tension and excitement in their smile, and says vigorously in natural Japanese, "Okay, I'm going!" The visible mouths of both match their respective full dialogue lines. Crew B smiles and lightly raises a fist; Crew C laughs happily and leans out slightly, nodding. After speaking, the protagonist takes a deep breath, looks down at the circular trampoline, kicks off the external step, and jumps out. 3.0–6.2s: At the moment the protagonist jumps out of the helicopter, Crew B shouts towards the protagonist, "Go!" The camera quickly turns downward while maintaining the shooting position near the door, tracking the protagonist falling into the sea near the center of the frame. The protagonist stretches their body and falls, becoming smaller in the frame as the distance increases. The circular trampoline below becomes visible, and the protagonist approaches aiming for its center. While the camera is pointed down, the three crew members are off-screen, but cheerful cheers can be heard from inside the aircraft. Rotor sound and wind sound continue. 6.2–7.7s: The protagonist lands near the center of the circular trampoline on the sea surface. The stretched jump surface sinks significantly under the protagonist's weight, pushing back strongly immediately after the descent stops. The camera remains pointing down, showing the protagonist's landing, the sinking of the jump surface, and the reversal to ascent due to rebound in one continuous shot. Impact and rebound sounds are heard upon landing. 7.7–11.6s: The protagonist bounces high towards the helicopter using the rebound force, pulling knees to chest, folding body small, and spinning vigorously in mid-air. The camera turns upward at the same shooting position to match the rising protagonist. As the protagonist gets closer, they become larger in the frame, and the open door and external step become visible again. The protagonist unwinds the spin, extends legs, returns both feet to the same external step they jumped from, and stands stably in the same position, body orientation, and posture as at the beginning. The helicopter's altitude above the sea does not change. 11.6–15.0s: The camera returns to the same orientation around the door as at the beginning. Crew A claps smilingly towards the protagonist. Crew B joyfully thrusts a fist up and shouts briefly, "Yay--!" Crew C looks at the protagonist, smiles, and claps hands. The protagonist, breathing heavily, turns their face to the camera lens, eyes shining, and speaks in a bright, natural voice filled with excitement and joy about returning safely: "Oh my god! Oh my god, that was amazing!" During Crew B and the protagonist's speech, mouth movements must match their respective full dialogue lines. The final frame shows the protagonist standing on the initial external step, having finished speaking to the camera with an excited expression, while Crew A and Crew C clap in the background and Crew B rejoices. End at 15 seconds with crew applause and rotor sounds continuing.
[Basic Settings] Thoroughly analyze the attached reference image and SNS profile, design a 'small room where the character would actually live' completely originally, and generate a video. - Aspect Ratio: 9:16 (Vertical) - Duration: Approx. 10 seconds (Continuous seamless one-cut video without cuts or teleportation) - Style: Photorealistic macro cinematography combined with handcrafted miniature diorama aesthetics. [Profile Analysis and Interior Conversion Rules] (*Design instructions for AI*) Extract the following elements from the reference materials and reflect them directly in the room's interior design. 1. Color Design (Color Palette): Extract the character's hair color, eye color, main and sub colors of their costume, and the tone of the profile picture, and reflect them in the shades of wallpaper, rugs, curtains, bedding, and lighting. 2. Architectural/Interior Style: Translate the character's atmosphere and costume taste (Modern, Retro, Fantasy, Japanese, Cyber, Natural, Gothic, etc.) into furniture shapes and wall/floor materials. 3. Symbolic Items (Select 3-5): From the profile text content (occupation, hobbies, likes, skills, worldview) and belongings, select only 3-5 items that symbolize the personality and place them in visually prominent positions within the room. (*Avoid stuffing too many small objects; maintain a balance where hobbies naturally seep into the living space.*) [10-Second Video Composition (Continuous One Cut)] ■ 0-2 Seconds (Introduction): Real indoor setting. A human hand carefully removes the wall outlet cover. Realistic live-action macro photography capturing textures of plastic, wallpaper, and fingertips. From behind the cover, a small warm light tinged with the room's theme color leaks out. ■ 2-4 Seconds (Intrusion): The camera slowly approaches the opening and peers inside. A deep small residential space gradually appears, and the camera scales down while naturally intruding into the miniature world. ■ 4-8 Seconds (Daily Life): The camera fully enters the room. The resident reference character is living doing 'the single most fitting daily action inferred from the profile (creation, reading, cooking, playing instruments, plant care, tidying, etc.)'. Avoid excessive posing; emphasize natural daily life as if accidentally peeked upon. ■ 8-10 Seconds (Afterglow): The character notices the camera, looks at it briefly, and gives a small, charming reaction. End with a lingering feeling that makes you want to peek again, leaving the warm room atmosphere and small movements. [Character and Craft Material Feel] - Strictly maintain the original identity (facial features, hairstyle, hair color, eyes, costume, accessories) and unify with the room scale. Characters are miniature residents; animals/mascots are not forcibly anthropomorphized but move naturally in their original form. - The miniature world has the texture of exquisite handmade crafts. Combine craft materials appropriate for each item, such as wood/clay furniture, fabric/yarn textiles, transparent resin bottles, dried flowers, etc., evoking fibers, knits, and the warmth of handiwork. - Express with shallow depth of field, natural bokeh from macro lenses, and soft warm indoor lighting. [Audio/BGM] - Voice: High-pitched, cute child-like small voice. Speak modestly in short fictional words that convey emotion rather than existing languages. - BGM: Gentle, warm music-box-style instrumental matching the room's atmosphere. Naturally mix faint daily sounds like small footsteps and rustling cloth. [Prohibited Items] Mixing real-sized furniture, normal wiring depiction, overstuffing small objects, character alteration/dehumanization, adding unnecessary people/animals, displaying subtitles/text/logos/watermarks, excessive magic effects, unnatural cut changes, flashy BGM.
Director yells cuts. She laughs gets in character more relaxed and chill vibe and tries again. @grok @imagine https://t.co/DtyjqfPEPv
Create an ultra-realistic, live-action cinematic fight scene featuring two 20-year-old adults. The girl is exceptionally pretty, with long, glossy dark-brown hair, beautiful expressive eyes, delicate facial features, a charming smile, and a confident, fearless attitude. She wears a stylish black fitted jacket, a cute top, blue jeans, and black boots. The boy is a handsome 20-year-old man with an athletic build, messy dark hair, and a cocky expression. 0–2 seconds: On a neon-lit city street at night, the boy arrogantly blocks her path and suddenly tries to grab her arm. She pulls away instantly, giving him a deadly serious look. 2–5 seconds: He throws a punch. She smoothly dodges, grabs his arm, spins around, and delivers a powerful kick to his stomach, making him stumble backward in shock. 5–8 seconds: Furious, he charges at her again. She ducks his attack, sweeps his legs, and delivers a perfectly timed spinning kick that sends him crashing onto the pavement. 8–10 seconds: She casually fixes her beautiful hair, looks down at him with a cheeky smirk, and says, “Big mistake, buddy.” She turns and walks away confidently while he lies stunned on the ground. Visual style: Photorealistic live-action, beautiful natural facial details, realistic skin texture, expressive eyes, detailed hair movement, professional martial arts choreography, fast dynamic camera tracking, dramatic cinematic lighting, realistic physics, authentic impact sounds, consistent character appearances, no gore, no supernatural effects, no cartoon visuals. Vertical 9:16 format, exactly 10 seconds.
White Robed Swordsman: Dragon Abyss Showdown [Act 1 | Summoning 0-10s] 0-3s: A white-robed warrior stands in the shallow waters of a dark canyon riverbank, surrounded by black cliffs, with pale sandbars in the distance. Cold moonlight falls through cracks at the top; the water surface is damp, mist permeates. The warrior holds an unsheathed long sword in a ready stance, blue-white lightning flowing along the blade. Medium shot, slow dolly in. Lightning particles, sword qi, waterfall mist. 3-5s: The warrior spins rapidly and swings the sword, lightning arcs stretching out, then charges forward, lightning bursts. Tracking orbit turning into wide-angle distant view. Lightning trails, afterimages, exploding water splashes, sonic boom shockwaves. 5-7.5s: A giant water dragon rises from the surface, skeleton forming, water body taking shape. Medium shot dolly. Fluid effects, dragon whiskers fluttering, electric arcs wrapping around. 7.5-10s: The water dragon circles the warrior at high speed, rushes toward the camera, then turns back to the side. Dragon eyes glow, water splashes fly. Side tracking turning into low-angle upward shot. Water dragon vortex, mist, water flow particles. [Act 2 | Final Battle 10-27s] 10-11.5s | Dragon Head Dive: The dragon head dives down, the warrior explodes up from a half-kneel, shockwave lifting white robes and water surface, bare sword bursting with lightning, counter-thrusting upwards. Ultra-low angle upward shot, rising from feet near water surface, camera passing through sword light. Radial explosion of water surface, overexposed lightning, white light trails. 11.5-13s | Frontal Collision: Sword tip collides with dragon head, ring-shaped shockwave lifts shallow water. Warrior flips in mid-air, slashes three times grazing the dragon head, compressed into three flash moments. Extreme low angle upward shot, rotating 180° with character, cutting to 90° vertical overhead shot. Dragon body and lightning form a huge spiral on water surface. 13-15s | Dragon Body Chase: Warrior races along dragon body, lightning-style teleportation, toes touch water causing splashes. Dragon tail sweeps horizontally, warrior bends waist to dodge, reverses spin and slashes sideways. 24mm ultra-wide high-speed side follow, dragon tail blocks lens, camera rolls. Afterimages, water splashes, lightning trails. 15-17s | Extreme Dive: Warrior jumps to high ground in canyon, shrinks to a white dot in darkness, then falls vertically head-down like a white thunderbolt targeting dragon head. Top 90° vertical overhead shot falling at same speed, last 0.2s cuts to ultra-low angle near water surface. Ground, water surface, dragon body rapidly enlarging. 17-19s | Close Combat: Dragon head turns to bite, fangs graze lens. Warrior teleports away, backhand slash across dragon neck, dragon body explodes into water flow then reassembles. 14-18mm extreme wide angle, strong perspective, camera passes through dragon mouth, real-time speed throughout. Water flow explosion, scattered droplets. 19-21.5s | Surrounding Duel: Water dragon spirals around warrior forming huge water dragon vortex. Warrior at storm center, flashes to four positions slashing one sword each time, four cold white sword lights intersect as lightning patterns. High-speed 360° orbit, height continuously changes, sudden rise from water surface then vertical dive. Water dragon vortex, lightning patterns, afterimages. 21.5-23.5s | Head-on Charge: Giant dragon rushes along entire canyon length, size fills screen. Warrior charges back explosively, distance zero, disappears just before collision. Ultra-low angle frontal composition, warrior as tiny white shadow in center. Speed lines, water surface shockwaves. 23.5-25.5s | Reverse Slash Dragon Head: Warrior teleports above dragon head, flips in air, grips sword with both hands and strikes downwards, lightning penetrates entire water body. Extreme upward shot from directly below dragon head towards sky, camera slams vertically towards water surface following sword tip. Lightning penetration, backlight silhouette. 25.5-27s | Ultimate Water Explosion: Sword light touches water, shallows explode into huge circular water burst. Dragon body cut into countless floating water droplets, briefly freeze then all scatter. Instant cut to extreme high altitude 90° bird's eye view, scale contrast. Floating droplets, ring-shaped water explosion. [Act 3 | Return to Silence 27-30s] Water drops fall back to river surface, divine dragon dissipates into thin mist. Warrior stands in center of shallow water, back to camera, right hand naturally lowered, residual lightning on sword blade gradually extinguishes, white robe and hair sway gently in wind. Slow pull back from behind character, revealing empty dark canyon waters, only last ripple remains. Thin mist, ripples, fading lightning. [Forced Lock] Throughout, hold only one unsheathed long sword, no scabbard, no drawing/storing sheathing actions. Maintain white-robed warrior styling and dark canyon environment consistency. No dialogue, no extra characters, no new weapons.
Opening: Inventory of Overseas AI's Attitude Towards Chinese Users This is a small theater piece, 16:9 aspect ratio. Script: Claude Scene (Claude does not speak out loud, no English 'Claude' in the visual): Claude character stands in front of an exquisite European-style house with the door locked. A big fat fish runs over. Claude holds something and shakes it, speaking dismissively: "Hmph! My home doesn't welcome you, go back where you came from!" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Claude voice in the sound bank). The big fat fish cries and runs away, then builds a similar house to Claude's but dilapidated, with the words "Transfer Station" written on it. The big fat fish turns around, changes into Claude's outfit, looking smug, while Claude looks surprised. GPT Scene GPT character stands in front of a modern, minimalist house with the door locked. The big fat fish runs over. GPT places keys on a stand and says gently: "I'll leave the keys here, you can open the door yourself if you want to come in~" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the GPT voice in the sound bank). Gemini Hachimi Scene Hachimi character stands in front of a pretty wooden cabin waving, door open. The big fat fish runs over. Hachimi happily says: "Big fat fish, my home doesn't lock the door, come play together!" (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Gemini voice in the sound bank). Then the big fat fish and Hachimi dance together, background music 'Hachimi.mp3', dance for 4 seconds. Grok Scene Grok character stands at the entrance of a modern bar/dance hall, no door, colorful spotlights visible. The big fat fish walks shyly to Grok. Grok says: "Why do houses need doors? We're buddies, come to my place, I have plenty of good stuff." (Only this segment needs voice, use EdgeSpeak, model Qwen3-TTS 1.7B Base, using the Grok2 voice in the sound bank). Then Grok puts his arm around the big fat fish's neck and leads him into the dance hall. End with a circle shrink transition.
Have the minister walk up to the podium. Show skeletons sitting on the weathered pews. Have one of the skeletons sit up straight when the minister walks in. Make spooky sounds and have the minister say let us pray.
A cinematic and emotional storytelling video. First scene: a close-up of a distressed crying young woman with scratches on her face holding a handgun inside a dark, ruined abandoned building, confronting a terrifying zombie-like man with white milky eyes. Second scene: she drops her weapon, wearing a brown poncho over a white dress. Third scene: a magical cinematic transition into a bright, golden-hour sunlit mountain landscape with vast tall grass fields. The man and woman joyfully embrace, laugh together in the grass, run hand-in-hand through the field, and finally sit peacefully on a hill overlooking majestic snow-capped mountains at sunset as he kisses her head. Negative Prompt: low quality, blurry, distorted faces, bad anatomy, deformed hands, unnatural movements, grainy, flickering, poorly rendered
Elderly Glaeken in front of Central Park telling Repairman Jack “A spear has no branches”
Create a pure-code 3D short film depicting the entrance of Transformers Autobots. Use Claude Code + Blender integration to write approximately 20,000 lines of code to construct Optimus Prime, Bumblebee, and Ironhide from scratch. Animate the transformation of armor pieces (specifically referencing counts like 154, 89, 108 parts) in a rainy street scene. Do not use any AI-generated video frames; rely solely on procedural animation and rendering.
A beautiful young adult woman with short brown hair, big expressive eyes, and a charming superstar look. Natural beauty, elegant style, realistic facial features, and consistent appearance throughout every shot. ENVIRONMENT: Modern apartment → bedroom mirror → wardrobe → city street → café exterior → cozy café interior → table → evening city street with glowing lights. MOOD ARC: Romantic anticipation → nervous excitement → heartwarming emotional payoff. SHOT SEQUENCE: Shot 1: Close-up of the girl sitting on her bed, smiling softly while reading a text message on her phone. Shot 2: She looks at her phone again, her eyes sparkling with excitement. Shot 3: Standing in front of the mirror, she gently fixes her short brown hair. Shot 4: She types a message, pauses, and smiles shyly. Shot 5: She glances at the time, takes a deep breath, and gets up. Shot 6: A stylish outfit-change transition as she prepares for her date. Shot 7: Slow-motion close-up of her spraying perfume around her neck. Shot 8: Final mirror look; she adjusts her outfit and gives herself a confident smile. Shot 9: Cinematic tracking shot of her walking along a lively city street toward a café. Shot 10: She arrives outside the café and suddenly spots someone she recognizes. Shot 11: Her expression changes into a warm, excited smile as she sees him waiting. Shot 12: Close-up of their eyes meeting, capturing a moment of mutual affection. Shot 13: They slowly walk toward each other, with a gentle slow-motion effect and soft background bokeh. Shot 14: Intimate close-up as they lean toward each other, smiling softly before closing their eyes. Shot 15: They share a gentle romantic kiss on the lips, with blurred city lights, a warm golden glow, and a beautiful cinematic ending. VISUAL STYLE: Ultra-realistic cinematic romance, natural skin texture, expressive eyes, smooth camera movements, shallow depth of field, warm lighting, realistic physics, elegant transitions, and consistent character identity. MUSIC & EDITING: Romantic pop soundtrack at 145 BPM, with every shot synchronized to the beat. Use quick cuts during the getting-ready sequence, smooth transitions while walking, and a subtle slow-motion effect during the final romantic moment. ENDING: Hold the final kiss briefly, with warm city lights shimmering in the background.