Worldview: A cinematic high-fantasy action RPG set in a rainy, magnificent magic city. Maintain consistency with the source reference image's character. Style: High-density 3D toon/cel-look with thin delicate outlines and 2-3 step cel shadows. High-quality magic effects, lighting, and rain. The scene features the protagonist on the left attacking a giant black dragon on the right. Multi-cut sequence includes: Cut 1: Magic convergence at the right palm with concentric rings. Cut 2: Continuous high-output beam firing and pushing through rain. Cut 3: Beam stop and massive mana explosion on impact. Cut 4: The dragon kneeling and disintegrating into particles. No text, logos, or UI elements.
3D Cartoon
Изучите бесплатные промпты 3D Cartoon видео из библиотеки AI-промптов YouMind, сгруппированные по стили. Каждый промпт взят из реальных творческих рабочих процессов и готов к копированию, адаптации и повторному использованию.
Create an epic cinematic 3D animation/VFX camera showcase featuring a golden Garuda-like mythical warrior battling a celestial masked goddess above floating islands and glowing clouds. Demonstrate a sequence of cinematic camera techniques including extreme wide aerial shots, low-angle monster introductions, tracking circles, dynamic orbits, spirals, close-ups, and fast action angles as both characters unleash fiery orange and cyan energy attacks that culminate in a colossal mid-air beam clash and shockwave explosion. Display a 16-panel storyboard reference grid along the bottom of the screen labeled with each camera move and lens focal length, with the active camera technique highlighted by a glowing white border as the sequence progresses.
A highly realistic 12-second vertical UGC-style commercial filmed on a smartphone in a bright modern kitchen. A cheerful young creator holds up a pack of fresh premium meat and says excitedly, "You have to see how fresh this is!" As the package is opened, a mischievous orange cartoon cat with expressive eyes quietly sneaks toward the counter while a tiny clever brown mouse pops out and grabs a small piece of meat, triggering a funny, fast-paced chase. The creator laughs naturally while seasoning and cooking the meat in a sizzling pan. Cinematic macro shots show juicy texture, bubbling juices, golden caramelization, and rising steam. The cat and mouse comically stop, mesmerized by the delicious aroma, while the creator takes a bite, smiles directly at the camera, and says, "Now that's seriously delicious!" End with the product pack in focus and the text: "Fresh Taste. Every Bite." Ultra-realistic food details, natural handheld camera movement, authentic UGC vibe, warm daylight, soft shadows, HDR, 4K, lifelike textures, realistic physics, smooth transitions, energetic pacing, premium commercial quality.
The Dragon Doesn't Want a Knight (60 Seconds) Ultra-high-quality 3D animated fantasy film, DreamWorks/Pixar-level animation, cinematic storytelling, rich medieval fantasy world, highly expressive facial animation, lush forests, ancient moss-covered mountains, warm volumetric lighting, magical atmosphere, realistic fire, detailed dragon scales, cinematic depth of field, dynamic camera movement, smooth transitions, emotional comedy, orchestral fantasy score, 4K HDR, vibrant colors. Characters: Knight: Young, determined but inexperienced, around 20 years old. Polished silver armor with a royal blue cape, expressive face, messy brown hair, slightly awkward but brave. Dragon: Enormous emerald-green dragon with glowing amber eyes, large horns, weathered scales, intimidating appearance but surprisingly gentle and sarcastic personality. Deep, warm voice. PART 1 (0:00–0:15) — The Hero Arrives 0:00–0:05 Camera: Epic aerial drone shot soaring above mist-covered mountains at sunrise. The camera dives toward an ancient cave carved into a towering cliff. Smoke lazily drifts from the entrance as birds scatter into the sky. Action: A lone knight climbs the rocky trail with determination, gripping his sword tightly while his blue cape billows dramatically in the wind. Audio: Grand orchestral score builds with distant dragon roars echoing through the valley. 0:05–0:10 Camera: Low-angle tracking shot following behind the knight as he enters the cave. The environment grows darker, illuminated only by glowing lava cracks and shafts of sunlight breaking through the ceiling. Action: He stops, raises his sword toward the darkness, and takes a deep breath. Knight (shouting heroically): "Fear me, beast! I've come to slay the dragon!" 0:10–0:15 Camera: Slow cinematic dolly through the darkness until an enormous emerald dragon is revealed sleeping peacefully atop a mountain of treasure. Close-up on one sleepy amber eye opening as it lets out a massive yawn, releasing a tiny puff of fire. Dragon (half asleep): "...Can you come back tomorrow?" The knight freezes in complete confusion. PART 2 (0:15–0:30) — The Most Tired Dragon 0:15–0:20 Camera: Medium two-shot. The knight awkwardly lowers his sword while the dragon stretches lazily, scratching behind one horn. Dragon (with a sigh): "I'm exhausted." The epic music abruptly stops, leaving only awkward silence. Knight: "...Wait... what?" 0:20–0:25 Camera: Slow pan across the cave, revealing piles of broken swords, shattered shields, cracked armor, and bent spears stacked in one corner. Dragon (casually): "I've had six knights this week." 0:25–0:30 Camera: Close-up of the dragon rolling its eyes. Dragon: "None of them even introduced themselves." A tiny baby dragon peeks out from behind a treasure chest, gives the knight a cheerful little wave, then quickly hides again. The knight blinks, completely speechless. PART 3 (0:30–0:45) — The Truth 0:30–0:35 Camera: Slow push-in on the knight as he relaxes and carefully places his sword on the ground. Knight: "...So..." "What do you actually want?" 0:35–0:40 Camera: Close-up on the dragon's face. Its playful smile fades as it gazes toward the cave entrance, where golden evening light shines across the valley. A long, quiet pause. 0:40–0:45 Camera: Extreme close-up of the dragon's eyes. Dragon (softly): "Honestly..." Small pause. "...A friend." The soundtrack shifts into a gentle piano melody. PART 4 (0:45–1:00) — A Different Kind of Victory 0:45–0:50 Camera: Warm montage with smooth cinematic transitions. The knight and dragon sit beside a campfire inside the cave. The dragon carefully roasts marshmallows using tiny controlled flames. Knight (laughing): "This wasn't in knight school." Dragon (smiling): "Neither was loneliness." 0:50–0:55 Camera: Wide shot outside the cave. The King leads hundreds of armored soldiers charging up the mountain, banners waving and dust rising beneath galloping horses. King (shouting): "Did you defeat the dragon?" 0:55–1:00 Camera: Heroic medium shot of the knight standing beside the dragon at the cave entrance. The dragon nervously peeks from behind him. The knight smiles. Knight: "No." A brief pause. "...I met him." Final Camera: The camera slowly cranes upward, revealing the knight and dragon standing together against the glowing sunset as the music reaches an emotional crescendo. Fade to Black.
Ultra-cinematic Pixar-style 3D animation, adorable chibi version of Erling Haaland with long blond ponytail, fair skin, rosy cheeks, expressive blue eyes, wearing a red long-sleeve shirt, navy apron, pink rubber gloves, and a white hairnet, traditional Korean hanok courtyard, warm autumn afternoon sunlight, authentic kimchi-making station, ultra-detailed vegetables, realistic food textures, cozy atmosphere, shallow depth of field, HDR, 8K, one continuous sequence. The scene opens with the adorable chibi football star standing behind a large wooden bowl filled with freshly seasoned napa cabbage. Around him are baskets of fresh napa cabbage, green onions, garlic, ginger, red chili flakes, and traditional Korean earthenware jars. He enthusiastically mixes the kimchi seasoning by hand, folding every cabbage leaf carefully with exaggerated cute movements while smiling. The camera slowly circles around him as he continues preparing the kimchi with genuine curiosity. His ponytail gently sways in the breeze while sunlight creates soft highlights across the courtyard. Every ingredient appears vibrant and highly detailed with realistic textures. Curious about the flavor, he picks up a freshly seasoned piece of kimchi and carefully brings it toward his mouth. The camera cuts to an intimate close-up as he takes his first bite. His eyes widen in surprise from the spicy kick, cheeks puff slightly, eyebrows lift, and he freezes for a brief moment while processing the intense flavor. A second later, his expression transforms into pure delight. He smiles broadly, his eyes sparkle with excitement, and he happily nods in approval. He laughs warmly while pointing at the kimchi as if telling everyone how delicious it is. The camera pulls back to reveal the beautiful traditional courtyard filled with earthenware jars and colorful ingredients. He proudly places both hands on his hips, then raises one gloved hand with a cheerful thumbs-up toward the camera, beaming with satisfaction. Style: Pixar-quality 3D animation, ultra-realistic food rendering, cinematic storytelling, wholesome, cozy Korean cultural atmosphere, expressive facial animation, physically accurate lighting, smooth camera movement, premium animated commercial, masterpiece, vibrant colors, ultra-detailed textures, 8K HDR.
# 6-Second Pop-Up Step Dance Video Prompt Use the character in the reference image as the sole protagonist. **6 seconds, 24 fps, vertical 9:16.** High-quality Japanese full-color animation. Art as refined as a theatrical anime movie, smooth body movements, rich facial expression changes, and naturally swaying hair and costumes. In a world of a colorful pop-up picture book, the protagonist performs a light step dance, creating an ultra-short dance video that is easy to play repeatedly on social media. ## Core Objectives * Hook viewers with both movement and expression in the first 0.3 seconds * Create a dance that utilizes footwork and a sense of rhythm different from previous works * Include a signature move that can be remembered after just one viewing * Use 5 cameras with detailed cut-ins to create pace and flow in the video * Create a loop structure that returns from the end to the beginning without feeling unnatural * Prioritize the protagonist's cuteness, friendliness, and energy * Structure the video to lead to saves, repeat plays, and imitation of the choreography ## Character Consistency The protagonist is the character from the reference image themselves. Maintain the following features seen in the reference image across all cameras, poses, expressions, and frames: * Hairstyle * Hair color * Shape of bangs * Eye color * Facial features * Skin color * Physique * Head-to-body ratio * Perceived age * Costume * Costume color scheme * Shoes * Accessories * Overall atmosphere Do not change faces or physiques even when cameras switch. Do not allow character changes, costume changes, hairstyle changes, or disappearance of accessories. Keep fingers in natural shapes and correctly depict left and right limbs. ## Setting The setting is a miniature dance stage created inside a giant pop-up picture book. Place the following decorations on a 3D floor that looks like an open page: * Clouds made of paper * Small star-shaped lights * Colorful building blocks * An arched background * Round stage lights * Small shapes like confetti The background colors should center on cream, coral pink, sky blue, lemon yellow, and lavender. Give the background a sense of three-dimensionality, but do not let it stand out more than the protagonist. Do not feature any persons other than the protagonist, dancers, audience members, or animals. ## Music **Completely original Japanese vocal track.** Do not make it resemble existing songs, anime songs, popular hits, or nursery rhymes. Bright and cute, up-tempo J-POP/anime-pop style. Do not include a short intro; start the vocals, beat, and melody simultaneously from 0 seconds. Use the following sounds in the music: * Light drums * Bright synthesizers * Small hand claps * Bell-like high notes * Bouncy bass * Cute accent sounds that feel like 'pon,' 'pah,' and 'kira.' Synchronize the choreography, camera switches, and background movement with the beat. The song should be approximately 5 seconds long, naturally ending the vocals and melody around 5.0 to 5.3 seconds. For the final 0.7 seconds, leave only a short lingering sound and sound effects that lead into the loop. Do not display text, subtitles, or lyrics. ## Video Concept The protagonist moves left and right on a small stage, performing a bright and cute dance combining bouncy steps and handclaps. Clearly show the following full-body movements, not just the upper body: * Steps opening toes left and right * Small lateral movements * Movements tucking knees inward * Rhythmical up-and-down movement of shoulders * Light turns * Handclaps synchronized with timing * Final one-legged balance pose Do not use intense acrobatics or large jumps. Make the choreography easy for anyone to imitate and want to dance along with the sound source. ## Signature Move Use the 'Pata-Pata Step' as the unique signature move for this video. 1. Open both hands outward at shoulder height. 2. Quickly flick wrists in and out twice. 3. Simultaneously open toes in the order of right, then left. 4. Cross both hands once in front of the chest. 5. Vigorously open the crossed hands diagonally upward. 6. Lift one leg slightly, tilt the head, and freeze with a smile. Perform hand and foot movements to the same rhythm, creating choreography that can be remembered just by its silhouette. Do not center the choreography around hearts, pointing, cheek-side peace signs, or blown kisses. ## Pop-Up Effects Unlike the previous work's crayon-style effects, use a 3D papercraft expression that looks like paper cutouts layered together. Motifs to use: * Small triangles * Colorful circles * Paper tape * Zigzag lines * Miniature clouds * Star-shaped paper pieces * Semicircular arches * Spring-like lines * Small confetti * Wavy ribbon-like paper Effects should appear as if popping out from the stage floor or background. Use the following movements: * Rising from the page * Folded paper opening * Bouncing once like a spring * Swaying slightly left and right * Scattering as confetti * Retracting back into the page Do not overlap too much on the protagonist's face or body. Use them to reinforce the direction of movement, foot landings, and the moment of handclaps. ## 5-Camera Configuration Use 5 cameras, but do not simply cycle through them every second. Insert short 0.2 to 0.5-second cut-ins in the middle of a longer main shot, changing perspectives according to the beat. ### Camera A: Front Wide Camera Main camera showing the protagonist's full body and the entire stage. An angle where choreography, footwork, and lateral movement are clear. Slightly dolly back and forth to follow the protagonist's movement naturally. ### Camera B: Low-Angle Camera from Diagonally Below Capture the protagonist from a low position in front of the stage, looking diagonally up. Emphasize foot landings, opening/closing of toes, and the swaying of the costume. Do not use an extreme low angle; maintain cuteness. ### Camera C: Right-Front Tracking Camera Run parallel to the protagonist's lateral movement from the front right. Show the coordination of face, shoulders, waist, and arms. The protagonist returns their gaze to the lens once during movement. ### Camera D: Top Camera from Directly Above Show floor shapes, foot trajectories, and paper effects in a circular composition. Use briefly as a beat accent rather than for long periods. ### Camera E: Face and Upper-Body Close-Up Camera Show changes in expression, handclaps, and head-tilting movements. Not a static close-up of the face; slide slightly sideways following the protagonist's movement. ## Camera Direction Do not use flashy glitches or flashes for camera switches. Use the following natural transitions: * Cut at the moment the protagonist's arm crosses the screen * Cut at the moment paper tape passes in front of the screen * Change the angle at the moment a foot lands on the floor * Connect directions according to the protagonist's turns * Use match cuts utilizing the background arches Even when cuts change, accurately connect the protagonist's arms, legs, body direction, and movement position. Ensure the same action doesn't rewind midway or suddenly become a different pose. ## 6-Second Timeline ### 0.0–0.7 seconds **Camera E: Close-up of face and upper body.** The protagonist is already in rhythm at the start. Bounce both shoulders alternately while quickly opening both hands beside the face. Change from slightly widened eyes (as if surprised) to a joyful smile. Around 0.2 seconds, background paper arches rise all at once. Small star-shaped paper pieces pop out from both sides of the face. The camera pulls back briefly once to transition to the next full-body shot. ### 0.7–1.6 seconds **Camera A: Front wide.** The protagonist moves two small steps to the right. Open both hands outward on the first step and clap in front of the chest on the second step. At the moment of the clap, a circular paper effect pops open from under the feet. Use knees and toes softly so the entire body appears to bounce. ### 1.6–2.0 seconds **Camera B: Short low-angle cut-in.** Capture the moment the protagonist lands their right foot on the floor and points their left toe outward. Triangles and zigzag lines pop out from the floor upon landing. Hair and costume hems sway with a slight delay. The protagonist's hand crosses in front of the screen at the end of the cut-in. ### 2.0–3.0 seconds **Camera C: Tracking from front right.** The protagonist performs the first half of the 'Pata-Pata Step' while returning to the left. Open both hands at shoulder height and flick wrists in and out twice. Simultaneously open toes in the order of right, then left. Look in the direction of travel at first, then send a gaze to the camera on the final wrist flick. Background paper tape waves according to the protagonist's movement. ### 3.0–3.4 seconds **Camera D: Short top-down cut-in.** The protagonist crosses both hands in front of the chest and brings both feet together in the center. Circles and stars drawn on the floor rotate once around the protagonist. Confetti spreads outward but disappears quickly to clean up the screen. ### 3.4–4.5 seconds **Camera A: Front wide.** The protagonist widely opens both crossed hands diagonally upward, completing the 'Pata-Pata Step.' Continuously bounce shoulders twice and take small steps in the order of right foot, then left foot. Background clouds and star-shaped lights move up and down alternately in sync with movements. The camera slowly approaches the protagonist. ### 4.5–5.1 seconds **Continuous cut from Camera B to Camera C using a turn.** Start a small half-turn movement from a low angle. Switch to the front-right tracking camera mid-turn to connect the movement seamlessly. After completing the turn, the protagonist lifts one leg slightly and opens both arms diagonally. Hair, costume, and paper tape stop with a soft delay in sync with the final note of the song. ### 5.1–6.0 seconds **Camera E: Dynamic close-up.** The protagonist lowers the lifted leg while returning both hands to shoulder height. Lightly tilt the head to the opposite side and smile joyfully. Not a wink closing one eye, but a bright laugh while looking at the camera with both eyes. Surrounding paper effects are stored away as if being folded back into the page. End by returning to the same starting posture with hands at shoulder height. End just before the shoulders enter the next beat; looping will connect naturally to the shoulder movement at the beginning. ## Facial Expression Acting Do not keep expressions static even within the short duration. * Beginning: Slightly surprised eyes * First half: Joyful smile * Gaze return to camera: Slightly mischievous expression * Signature move: Confident smile * End: Friendly and bright smile Avoid excessive funny faces or expressions where facial features deform greatly. ## Virality-Focused Direction * Both characters and background move simultaneously from the start * Include expression changes within 0.3 seconds * Give distinct characteristics to foot movements as well as hand movements * Insert short cut-ins synchronized with the beat * Place the core of the choreography around the 2-3 second mark * Match the final pose with the starting preparation posture * Create a silhouette that looks cute even when paused * Use compositions where face, hand, and foot movements are distinguishable even on small screens * Do not increase information too much; focus attention on the protagonist ## Constraints * Do not feature any persons other than the protagonist * Maintain the character from the reference image in all cuts * Do not change face, hairstyle, hair color, eyes, physique, head-to-body ratio, or perceived age * Do not change or lose costumes, shoes, or accessories * Do not allow character changes during camera switches * Clearly differentiate the use of the 5 cameras * Keep actions and positions continuous even when switching cameras * Do not cut off the feet too much from the screen * Do not include unnatural high-speed spins or large jumps * Do not distort the number of limbs or joints * Do not use excessive camera shake, motion blur, or fisheye distortion * Do not use live-action style explosions, smoke, fire, or lightning * Do not use glitches, screen splits, or strobe lighting * Do not display text, subtitles, lyrics, logos, UIs, or watermarks * Do not reproduce existing songs or existing choreography ## Output Ideal Establish a strong opening hook, light footwork, a memorable signature move, detailed perspective changes with 5 cameras, synchronization with music, and a natural loop within the short 6-second duration. Create a cute, up-tempo, viral-specialized animated dance video that makes viewers want to replay it and imitate the 'Pata-Pata Step' to the music.
An animated, stylized video featuring professional footballer Erling Haaland sitting at a dining table at night, wearing a Manchester City home kit. He is enthusiastically eating a large plate of lasagna, puffing out his cheeks to an extreme, comical degree as he chews. To his right, a large wall mirror reflects his image. As he eats, his reflection suddenly develops a mind of its own, making bizarre, exaggerated facial expressions, gasping with wide eyes, and violently banging its hands against the glass from inside the mirror. The real Haaland notices the erratic behavior of his reflection, stops mid-bite, and stares back with a mixture of confusion and shock before returning to eating his meal with stuffed cheeks. The setting is a cozy apartment room with a city skyline visible through the window and a Manchester City poster on the wall.
A 15-second continuous single-take 16:9 widescreen video in 3D animation style. Warm, soft, natural lighting throughout. Opening (0s–3s): A cozy sunlit modern living room. A young girl in a bear-patterned pajama set sits cross-legged on a beige sofa reading a book. A pair of black sunglasses rests on the wooden coffee table in front of her. She puts down the book, reaches forward, picks up the sunglasses, and slowly puts them on. Camera: medium shot, static, warm morning light through the windows. Magic transition 1 (3s–6s): The instant the sunglasses settle on her face, the living room background seamlessly dissolves and transforms into a bright tropical beach — turquoise ocean waves rolling in, tall palm trees swaying, warm golden sunlight. The girl is now on the beach in her pajamas, looking around in delighted surprise. Camera: same medium shot angle, girl centered. Magic transition 2 (6s–8s): She slowly slides the sunglasses down to the tip of her nose and peeks over the rim. Instantly the tropical beach snaps back into the cozy living room. She looks around, amused. Camera: medium close-up on her face, eyebrow raised, playful expression. Magic transition 3 (8s–12s): She pushes the sunglasses back up onto her eyes. The living room instantly transforms into a majestic snow-covered mountain landscape — large white snowflakes drifting slowly down from a pale sky, pine trees in the background. She reaches out one hand, palm up, and a single large snowflake lands gently on her fingertip. She watches it with a soft smile. Camera: medium shot slowly pushing in slightly. Magic transition 4 (12s–15s): She takes the sunglasses off completely. The snowy mountain fades and the cozy living room returns. She glances at the sunglasses in her hand, then gently places them back on the wooden coffee table. Camera rapidly pushes forward in a crash zoom, ending on an extreme close-up of the black sunglasses resting on the wood grain surface. Hold. Clean negative space on upper right for brand logo.
The lead shrimp sings happily with mouth moving clearly, as if singing Happy birthday to Mr Teng, the other shrimps play the piano keys together in rhythm, swaying and celebrating on the sunny beach, gentle waves behind them, joyful birthday party en
Style: Pixar-quality 3D animation, ultra-cute, expressive characters, soft cinematic lighting, vibrant autumn colors, cozy Halloween atmosphere, exaggerated facial expressions, smooth animation, whimsical music, heartwarming comedy, highly detailed environments, shallow depth of field, 4K. 0:00–0:05 — The Big Scare Attempt Camera: Slow dolly through a charming neighborhood decorated with pumpkins, glowing lanterns, and colorful autumn leaves before stopping at a tiny floating ghost hiding behind a tree. Action: A tiny, round white ghost with oversized sparkling eyes and rosy cheeks peeks out nervously. It takes a deep breath, puffs up to look intimidating, and jumps in front of a couple walking down the sidewalk, shouting a tiny "Boo!" Instead of screaming, the couple smiles warmly. One whispers, "Aww... look how adorable!" The ghost freezes in confusion, embarrassed as its cheeks blush pink. 0:05–0:10 — Trying Harder Camera: Fast, playful cuts following the ghost around the neighborhood. Action: The little ghost tries everything it can think of: It wears a spooky vampire cape. It makes a silly scary face. It rattles tiny chains. It floats upside down while yelling another "Boo!" Everyone who sees it laughs affectionately. An old lady gently pats its head. A dog happily chases it, wagging its tail. The ghost lets out a tiny sigh. 0:10–0:15 — Total Failure Camera: Medium shot following the ghost as it slowly floats away, shoulders slumped. Action: Sitting alone on a park bench beneath glowing lanterns, the ghost sadly watches other Halloween decorations. A small tear forms in its eye. It whispers quietly, "Maybe I'm just not scary enough..." 0:15–0:20 — An Unexpected Friend Camera: Low-angle shot as a little girl notices the lonely ghost. Action: She slowly walks over with a warm smile and gently opens her arms. The ghost looks surprised. She gives it the biggest hug. The ghost's eyes become wide with happiness. 0:20–0:25 — Everyone Joins In Camera: Wide shot revealing more children running toward the ghost. Action: One by one, the kids gather around, giving the tiny ghost hugs, high-fives, and gentle pats. The ghost laughs for the very first time. Its body begins glowing with a soft golden light. Tiny glowing hearts float gently around everyone. 0:25–0:30 — The Happiest Ghost Camera: Slow pull-back as the neighborhood glows under the moonlight. Action: The once-shy ghost happily floats above the children while everyone waves goodbye. Instead of saying "Boo," the ghost smiles brightly and says, "Hiiiii!" Everyone laughs. The final shot freezes on the ghost's joyful smile as tiny glowing hearts drift into the night sky. End Card: "Sometimes being kind is the greatest magic of all. 👻❤️"
Near-future fantasy action RPG magic library battle. High-density 3D toon/cel-shaded look. [Role of Reference Images] Maintain a single character from the source image strictly across all cuts. Use for face, eyes, hair, costume, and silhouette only. Do not reproduce the background, UI, or specific posing from the source. Ensure features don't blend with enemies. [Protagonist and Fixed Gear] One protagonist. Fixed accessory is a single grimoire. No other weapons or items. Grimoire design should match character's motif and color scheme. [Style] High-density anime game 3D. Fine colored outlines, clear cel-shading (2-3 levels), theatrical quality animation. Smooth, weight-aware movement. No generic 3D faces or flat shading. [Setting] A giant magical library at night. High bookshelves, spiral staircases, and glowing lamps. Intense camera movement with deep parallax. [The Enemy] A single giant organic demon, roughly twice the protagonist's size. Dark rough skin, two horns, glowing eyes. Clear color contrast with the protagonist. [Action Sequence] Cut 1: Close-up. Demon's claws approach as protagonist opens the grimoire, triggering a magic flake wipe. Cut 2: Protagonist swings right hand, deploying five magic bands that trap the demon's ankles, wrists, and torso against magic circles on the floor. Camera captures the tension of the pull. Cut 3: Protagonist thrusts right palm forward, firing a single piercing magic bolt from the grimoire's center into the demon's chest through the gaps in the bands. Cut 4: Star-shaped cracks spread from the hit point, shattering the demon into dark ash flakes that dissolve, while the magic bands unravel.
There is a fat grey cat with white paws She sings quietly “oh beautiful for spacious skies, for amber waves of grain” tune while working
montage, multi-shot 3D animated feature film, Don't use one camera angle or single cut, vibrant glossy CGI render, Pixar-quality stylized animation, expressive cartoon character performance, subsurface-scattered fur and skin, cinematic lighting, sharp focus, high detail texture, depth of field mastery, dappled bright daylight, lush saturated jungle palette In a lush overgrown jungle temple bathed in dappled bright daylight, three goofy creatures stand among giant mushrooms and mossy ancient ruins. A big shaggy orange horned monster with a rolled bedroll on his backpack bounces with excitement, a small round blue scaly dragon with little dorsal spikes clutches a glowing old treasure map in his clawed hands, and a towering mossy tree-creature with a goofy wide-eyed grin looms behind them. A tiny green creature peeks from the ferns in the foreground. The look is stylized 3D animated feature quality — vibrant, glossy, soft and warm, with playful expressive character animation. Shot 1: Medium shot with a smooth playful push-in, the shaggy orange monster bounces on his feet and waves both furry arms overhead with a huge toothy grin, green eyes sparkling. Bursting with excitement he says: "Okay — today's the day, I can feel it in my fur!" Shot 2: Close-up, the little blue dragon holds the old map up close as the parchment glows warm gold under his clawed fingers, his eyes darting across it then snapping wide. He taps the map and whispers: "Wait... the lost chamber — it's real." Shot 3: Wide shot, the whole trio reacts together as the blue dragon thrusts a claw dramatically toward the overgrown temple, the orange monster gasping with joy and the towering tree-creature beaming behind them, while the tiny green creature pops up out of the ferns with wide eyes. They all gasp: "WHOA!" Shot 4: Medium tracking shot bouncing along with them, the excited trio surges forward in a huddle, the orange monster sprinting in place and kicking up leaves and petals, the dragon clutching the map to his chest. The orange monster shouts back gleefully: "Last one there hatches a rotten egg!" Shot 5: Close-up insert, the tree-creature's giant mossy foot slowly lifts off the ground to reveal a glowing golden treasure chest squashed into the moss right underneath it, soft light spilling out around it. Shot 6: Wide shot, the orange monster and blue dragon screech to a frozen halt and stare slack-jawed at the chest under the tree-creature's foot, a beat of stunned silence, the tiny green creature face-palming in the ferns. The tree-creature gives a sheepish little wave and grins: "...Was it important?" Total: 15s / 6 shots / 16:9
A bunny ballerina wrapped in black lace and feathers, moving gently among delicate sparkling blooms.
[Genre] High-density 3D toon/cel-look. A fast-paced spear vs axe combat sequence in a vast open-world city plaza. Emphasize depth, weapon weight, speed, and recoil. [References] @1 for spear-wielder features/gear; @2 for axe-wielder features/gear. Maintain character consistency; no merging or role-swapping. [Character Adaptation] Adjust lighting and atmosphere to match both characters while keeping their unique identifying colors. Maintain tails/wings only if in reference. [Style] Theatrical key animation, multi-layer cel shading, delicate outlines. sunset lighting. No photorealism. [Weapons] Exactly one spear and one axe. Weapons are rigid bodies; no melting or duplication. 0.1s hit-stops on impact. [Setting] Open-world city plaza with stone paving, arches, and distant towers. No crowds/subtitles. [Camera] 8 cuts following causal action. No aimless orbiting. [Action] Cut 1: Axe user slams floor to spark and start swing. Cut 2: Spear thrust parried by axe handle. Cut 3: Low axe sweep; spear user jumps over. Cut 4: Tail or spear butt attack countered by axe handle. Cut 5: Mid-air spin parry by spear wielder. Cut 6: Overhead axe slam dodged by sliding. Cut 7: Multi-hit combo exchange. Cut 8: Simultaneous deep lunge.
A cartoonish panda rides a roller coaster in a Blender 3D render with motion blur and natural background. Panda is enjoying 😄
Many 3d blueprints come out of the portal, anti gravity drives, nanotechnology, DNA, chips, wireless, new technologies, the wonders of alien tech, engineering gifts to humanity, no talking, golden blueprints, yellow, green, blue, red, manufacturing
gentle soft country mouse with southern accent voice, "this is ice-cream" small stir sounds, tiny tinkling wind-chime sounds through window with gentle breeze rustling cute country curtains
Worldview: A cinematic high-fantasy action RPG set in a rainy, magnificent magic city. Maintain consistency with the source reference image's character. Style: High-density 3D toon/cel-look with thin delicate outlines and 2-3 step cel shadows. High-quality magic effects, lighting, and rain. The scene features the protagonist on the left attacking a giant black dragon on the right. Multi-cut sequence includes: Cut 1: Magic convergence at the right palm with concentric rings. Cut 2: Continuous high-output beam firing and pushing through rain. Cut 3: Beam stop and massive mana explosion on impact. Cut 4: The dragon kneeling and disintegrating into particles. No text, logos, or UI elements.
A highly realistic 12-second vertical UGC-style commercial filmed on a smartphone in a bright modern kitchen. A cheerful young creator holds up a pack of fresh premium meat and says excitedly, "You have to see how fresh this is!" As the package is opened, a mischievous orange cartoon cat with expressive eyes quietly sneaks toward the counter while a tiny clever brown mouse pops out and grabs a small piece of meat, triggering a funny, fast-paced chase. The creator laughs naturally while seasoning and cooking the meat in a sizzling pan. Cinematic macro shots show juicy texture, bubbling juices, golden caramelization, and rising steam. The cat and mouse comically stop, mesmerized by the delicious aroma, while the creator takes a bite, smiles directly at the camera, and says, "Now that's seriously delicious!" End with the product pack in focus and the text: "Fresh Taste. Every Bite." Ultra-realistic food details, natural handheld camera movement, authentic UGC vibe, warm daylight, soft shadows, HDR, 4K, lifelike textures, realistic physics, smooth transitions, energetic pacing, premium commercial quality.
Ultra-cinematic Pixar-style 3D animation, adorable chibi version of Erling Haaland with long blond ponytail, fair skin, rosy cheeks, expressive blue eyes, wearing a red long-sleeve shirt, navy apron, pink rubber gloves, and a white hairnet, traditional Korean hanok courtyard, warm autumn afternoon sunlight, authentic kimchi-making station, ultra-detailed vegetables, realistic food textures, cozy atmosphere, shallow depth of field, HDR, 8K, one continuous sequence. The scene opens with the adorable chibi football star standing behind a large wooden bowl filled with freshly seasoned napa cabbage. Around him are baskets of fresh napa cabbage, green onions, garlic, ginger, red chili flakes, and traditional Korean earthenware jars. He enthusiastically mixes the kimchi seasoning by hand, folding every cabbage leaf carefully with exaggerated cute movements while smiling. The camera slowly circles around him as he continues preparing the kimchi with genuine curiosity. His ponytail gently sways in the breeze while sunlight creates soft highlights across the courtyard. Every ingredient appears vibrant and highly detailed with realistic textures. Curious about the flavor, he picks up a freshly seasoned piece of kimchi and carefully brings it toward his mouth. The camera cuts to an intimate close-up as he takes his first bite. His eyes widen in surprise from the spicy kick, cheeks puff slightly, eyebrows lift, and he freezes for a brief moment while processing the intense flavor. A second later, his expression transforms into pure delight. He smiles broadly, his eyes sparkle with excitement, and he happily nods in approval. He laughs warmly while pointing at the kimchi as if telling everyone how delicious it is. The camera pulls back to reveal the beautiful traditional courtyard filled with earthenware jars and colorful ingredients. He proudly places both hands on his hips, then raises one gloved hand with a cheerful thumbs-up toward the camera, beaming with satisfaction. Style: Pixar-quality 3D animation, ultra-realistic food rendering, cinematic storytelling, wholesome, cozy Korean cultural atmosphere, expressive facial animation, physically accurate lighting, smooth camera movement, premium animated commercial, masterpiece, vibrant colors, ultra-detailed textures, 8K HDR.
An animated, stylized video featuring professional footballer Erling Haaland sitting at a dining table at night, wearing a Manchester City home kit. He is enthusiastically eating a large plate of lasagna, puffing out his cheeks to an extreme, comical degree as he chews. To his right, a large wall mirror reflects his image. As he eats, his reflection suddenly develops a mind of its own, making bizarre, exaggerated facial expressions, gasping with wide eyes, and violently banging its hands against the glass from inside the mirror. The real Haaland notices the erratic behavior of his reflection, stops mid-bite, and stares back with a mixture of confusion and shock before returning to eating his meal with stuffed cheeks. The setting is a cozy apartment room with a city skyline visible through the window and a Manchester City poster on the wall.
The lead shrimp sings happily with mouth moving clearly, as if singing Happy birthday to Mr Teng, the other shrimps play the piano keys together in rhythm, swaying and celebrating on the sunny beach, gentle waves behind them, joyful birthday party en
Near-future fantasy action RPG magic library battle. High-density 3D toon/cel-shaded look. [Role of Reference Images] Maintain a single character from the source image strictly across all cuts. Use for face, eyes, hair, costume, and silhouette only. Do not reproduce the background, UI, or specific posing from the source. Ensure features don't blend with enemies. [Protagonist and Fixed Gear] One protagonist. Fixed accessory is a single grimoire. No other weapons or items. Grimoire design should match character's motif and color scheme. [Style] High-density anime game 3D. Fine colored outlines, clear cel-shading (2-3 levels), theatrical quality animation. Smooth, weight-aware movement. No generic 3D faces or flat shading. [Setting] A giant magical library at night. High bookshelves, spiral staircases, and glowing lamps. Intense camera movement with deep parallax. [The Enemy] A single giant organic demon, roughly twice the protagonist's size. Dark rough skin, two horns, glowing eyes. Clear color contrast with the protagonist. [Action Sequence] Cut 1: Close-up. Demon's claws approach as protagonist opens the grimoire, triggering a magic flake wipe. Cut 2: Protagonist swings right hand, deploying five magic bands that trap the demon's ankles, wrists, and torso against magic circles on the floor. Camera captures the tension of the pull. Cut 3: Protagonist thrusts right palm forward, firing a single piercing magic bolt from the grimoire's center into the demon's chest through the gaps in the bands. Cut 4: Star-shaped cracks spread from the hit point, shattering the demon into dark ash flakes that dissolve, while the magic bands unravel.
A bunny ballerina wrapped in black lace and feathers, moving gently among delicate sparkling blooms.
[Genre] High-density 3D toon/cel-look. A fast-paced spear vs axe combat sequence in a vast open-world city plaza. Emphasize depth, weapon weight, speed, and recoil. [References] @1 for spear-wielder features/gear; @2 for axe-wielder features/gear. Maintain character consistency; no merging or role-swapping. [Character Adaptation] Adjust lighting and atmosphere to match both characters while keeping their unique identifying colors. Maintain tails/wings only if in reference. [Style] Theatrical key animation, multi-layer cel shading, delicate outlines. sunset lighting. No photorealism. [Weapons] Exactly one spear and one axe. Weapons are rigid bodies; no melting or duplication. 0.1s hit-stops on impact. [Setting] Open-world city plaza with stone paving, arches, and distant towers. No crowds/subtitles. [Camera] 8 cuts following causal action. No aimless orbiting. [Action] Cut 1: Axe user slams floor to spark and start swing. Cut 2: Spear thrust parried by axe handle. Cut 3: Low axe sweep; spear user jumps over. Cut 4: Tail or spear butt attack countered by axe handle. Cut 5: Mid-air spin parry by spear wielder. Cut 6: Overhead axe slam dodged by sliding. Cut 7: Multi-hit combo exchange. Cut 8: Simultaneous deep lunge.
Many 3d blueprints come out of the portal, anti gravity drives, nanotechnology, DNA, chips, wireless, new technologies, the wonders of alien tech, engineering gifts to humanity, no talking, golden blueprints, yellow, green, blue, red, manufacturing
Create an epic cinematic 3D animation/VFX camera showcase featuring a golden Garuda-like mythical warrior battling a celestial masked goddess above floating islands and glowing clouds. Demonstrate a sequence of cinematic camera techniques including extreme wide aerial shots, low-angle monster introductions, tracking circles, dynamic orbits, spirals, close-ups, and fast action angles as both characters unleash fiery orange and cyan energy attacks that culminate in a colossal mid-air beam clash and shockwave explosion. Display a 16-panel storyboard reference grid along the bottom of the screen labeled with each camera move and lens focal length, with the active camera technique highlighted by a glowing white border as the sequence progresses.
The Dragon Doesn't Want a Knight (60 Seconds) Ultra-high-quality 3D animated fantasy film, DreamWorks/Pixar-level animation, cinematic storytelling, rich medieval fantasy world, highly expressive facial animation, lush forests, ancient moss-covered mountains, warm volumetric lighting, magical atmosphere, realistic fire, detailed dragon scales, cinematic depth of field, dynamic camera movement, smooth transitions, emotional comedy, orchestral fantasy score, 4K HDR, vibrant colors. Characters: Knight: Young, determined but inexperienced, around 20 years old. Polished silver armor with a royal blue cape, expressive face, messy brown hair, slightly awkward but brave. Dragon: Enormous emerald-green dragon with glowing amber eyes, large horns, weathered scales, intimidating appearance but surprisingly gentle and sarcastic personality. Deep, warm voice. PART 1 (0:00–0:15) — The Hero Arrives 0:00–0:05 Camera: Epic aerial drone shot soaring above mist-covered mountains at sunrise. The camera dives toward an ancient cave carved into a towering cliff. Smoke lazily drifts from the entrance as birds scatter into the sky. Action: A lone knight climbs the rocky trail with determination, gripping his sword tightly while his blue cape billows dramatically in the wind. Audio: Grand orchestral score builds with distant dragon roars echoing through the valley. 0:05–0:10 Camera: Low-angle tracking shot following behind the knight as he enters the cave. The environment grows darker, illuminated only by glowing lava cracks and shafts of sunlight breaking through the ceiling. Action: He stops, raises his sword toward the darkness, and takes a deep breath. Knight (shouting heroically): "Fear me, beast! I've come to slay the dragon!" 0:10–0:15 Camera: Slow cinematic dolly through the darkness until an enormous emerald dragon is revealed sleeping peacefully atop a mountain of treasure. Close-up on one sleepy amber eye opening as it lets out a massive yawn, releasing a tiny puff of fire. Dragon (half asleep): "...Can you come back tomorrow?" The knight freezes in complete confusion. PART 2 (0:15–0:30) — The Most Tired Dragon 0:15–0:20 Camera: Medium two-shot. The knight awkwardly lowers his sword while the dragon stretches lazily, scratching behind one horn. Dragon (with a sigh): "I'm exhausted." The epic music abruptly stops, leaving only awkward silence. Knight: "...Wait... what?" 0:20–0:25 Camera: Slow pan across the cave, revealing piles of broken swords, shattered shields, cracked armor, and bent spears stacked in one corner. Dragon (casually): "I've had six knights this week." 0:25–0:30 Camera: Close-up of the dragon rolling its eyes. Dragon: "None of them even introduced themselves." A tiny baby dragon peeks out from behind a treasure chest, gives the knight a cheerful little wave, then quickly hides again. The knight blinks, completely speechless. PART 3 (0:30–0:45) — The Truth 0:30–0:35 Camera: Slow push-in on the knight as he relaxes and carefully places his sword on the ground. Knight: "...So..." "What do you actually want?" 0:35–0:40 Camera: Close-up on the dragon's face. Its playful smile fades as it gazes toward the cave entrance, where golden evening light shines across the valley. A long, quiet pause. 0:40–0:45 Camera: Extreme close-up of the dragon's eyes. Dragon (softly): "Honestly..." Small pause. "...A friend." The soundtrack shifts into a gentle piano melody. PART 4 (0:45–1:00) — A Different Kind of Victory 0:45–0:50 Camera: Warm montage with smooth cinematic transitions. The knight and dragon sit beside a campfire inside the cave. The dragon carefully roasts marshmallows using tiny controlled flames. Knight (laughing): "This wasn't in knight school." Dragon (smiling): "Neither was loneliness." 0:50–0:55 Camera: Wide shot outside the cave. The King leads hundreds of armored soldiers charging up the mountain, banners waving and dust rising beneath galloping horses. King (shouting): "Did you defeat the dragon?" 0:55–1:00 Camera: Heroic medium shot of the knight standing beside the dragon at the cave entrance. The dragon nervously peeks from behind him. The knight smiles. Knight: "No." A brief pause. "...I met him." Final Camera: The camera slowly cranes upward, revealing the knight and dragon standing together against the glowing sunset as the music reaches an emotional crescendo. Fade to Black.
# 6-Second Pop-Up Step Dance Video Prompt Use the character in the reference image as the sole protagonist. **6 seconds, 24 fps, vertical 9:16.** High-quality Japanese full-color animation. Art as refined as a theatrical anime movie, smooth body movements, rich facial expression changes, and naturally swaying hair and costumes. In a world of a colorful pop-up picture book, the protagonist performs a light step dance, creating an ultra-short dance video that is easy to play repeatedly on social media. ## Core Objectives * Hook viewers with both movement and expression in the first 0.3 seconds * Create a dance that utilizes footwork and a sense of rhythm different from previous works * Include a signature move that can be remembered after just one viewing * Use 5 cameras with detailed cut-ins to create pace and flow in the video * Create a loop structure that returns from the end to the beginning without feeling unnatural * Prioritize the protagonist's cuteness, friendliness, and energy * Structure the video to lead to saves, repeat plays, and imitation of the choreography ## Character Consistency The protagonist is the character from the reference image themselves. Maintain the following features seen in the reference image across all cameras, poses, expressions, and frames: * Hairstyle * Hair color * Shape of bangs * Eye color * Facial features * Skin color * Physique * Head-to-body ratio * Perceived age * Costume * Costume color scheme * Shoes * Accessories * Overall atmosphere Do not change faces or physiques even when cameras switch. Do not allow character changes, costume changes, hairstyle changes, or disappearance of accessories. Keep fingers in natural shapes and correctly depict left and right limbs. ## Setting The setting is a miniature dance stage created inside a giant pop-up picture book. Place the following decorations on a 3D floor that looks like an open page: * Clouds made of paper * Small star-shaped lights * Colorful building blocks * An arched background * Round stage lights * Small shapes like confetti The background colors should center on cream, coral pink, sky blue, lemon yellow, and lavender. Give the background a sense of three-dimensionality, but do not let it stand out more than the protagonist. Do not feature any persons other than the protagonist, dancers, audience members, or animals. ## Music **Completely original Japanese vocal track.** Do not make it resemble existing songs, anime songs, popular hits, or nursery rhymes. Bright and cute, up-tempo J-POP/anime-pop style. Do not include a short intro; start the vocals, beat, and melody simultaneously from 0 seconds. Use the following sounds in the music: * Light drums * Bright synthesizers * Small hand claps * Bell-like high notes * Bouncy bass * Cute accent sounds that feel like 'pon,' 'pah,' and 'kira.' Synchronize the choreography, camera switches, and background movement with the beat. The song should be approximately 5 seconds long, naturally ending the vocals and melody around 5.0 to 5.3 seconds. For the final 0.7 seconds, leave only a short lingering sound and sound effects that lead into the loop. Do not display text, subtitles, or lyrics. ## Video Concept The protagonist moves left and right on a small stage, performing a bright and cute dance combining bouncy steps and handclaps. Clearly show the following full-body movements, not just the upper body: * Steps opening toes left and right * Small lateral movements * Movements tucking knees inward * Rhythmical up-and-down movement of shoulders * Light turns * Handclaps synchronized with timing * Final one-legged balance pose Do not use intense acrobatics or large jumps. Make the choreography easy for anyone to imitate and want to dance along with the sound source. ## Signature Move Use the 'Pata-Pata Step' as the unique signature move for this video. 1. Open both hands outward at shoulder height. 2. Quickly flick wrists in and out twice. 3. Simultaneously open toes in the order of right, then left. 4. Cross both hands once in front of the chest. 5. Vigorously open the crossed hands diagonally upward. 6. Lift one leg slightly, tilt the head, and freeze with a smile. Perform hand and foot movements to the same rhythm, creating choreography that can be remembered just by its silhouette. Do not center the choreography around hearts, pointing, cheek-side peace signs, or blown kisses. ## Pop-Up Effects Unlike the previous work's crayon-style effects, use a 3D papercraft expression that looks like paper cutouts layered together. Motifs to use: * Small triangles * Colorful circles * Paper tape * Zigzag lines * Miniature clouds * Star-shaped paper pieces * Semicircular arches * Spring-like lines * Small confetti * Wavy ribbon-like paper Effects should appear as if popping out from the stage floor or background. Use the following movements: * Rising from the page * Folded paper opening * Bouncing once like a spring * Swaying slightly left and right * Scattering as confetti * Retracting back into the page Do not overlap too much on the protagonist's face or body. Use them to reinforce the direction of movement, foot landings, and the moment of handclaps. ## 5-Camera Configuration Use 5 cameras, but do not simply cycle through them every second. Insert short 0.2 to 0.5-second cut-ins in the middle of a longer main shot, changing perspectives according to the beat. ### Camera A: Front Wide Camera Main camera showing the protagonist's full body and the entire stage. An angle where choreography, footwork, and lateral movement are clear. Slightly dolly back and forth to follow the protagonist's movement naturally. ### Camera B: Low-Angle Camera from Diagonally Below Capture the protagonist from a low position in front of the stage, looking diagonally up. Emphasize foot landings, opening/closing of toes, and the swaying of the costume. Do not use an extreme low angle; maintain cuteness. ### Camera C: Right-Front Tracking Camera Run parallel to the protagonist's lateral movement from the front right. Show the coordination of face, shoulders, waist, and arms. The protagonist returns their gaze to the lens once during movement. ### Camera D: Top Camera from Directly Above Show floor shapes, foot trajectories, and paper effects in a circular composition. Use briefly as a beat accent rather than for long periods. ### Camera E: Face and Upper-Body Close-Up Camera Show changes in expression, handclaps, and head-tilting movements. Not a static close-up of the face; slide slightly sideways following the protagonist's movement. ## Camera Direction Do not use flashy glitches or flashes for camera switches. Use the following natural transitions: * Cut at the moment the protagonist's arm crosses the screen * Cut at the moment paper tape passes in front of the screen * Change the angle at the moment a foot lands on the floor * Connect directions according to the protagonist's turns * Use match cuts utilizing the background arches Even when cuts change, accurately connect the protagonist's arms, legs, body direction, and movement position. Ensure the same action doesn't rewind midway or suddenly become a different pose. ## 6-Second Timeline ### 0.0–0.7 seconds **Camera E: Close-up of face and upper body.** The protagonist is already in rhythm at the start. Bounce both shoulders alternately while quickly opening both hands beside the face. Change from slightly widened eyes (as if surprised) to a joyful smile. Around 0.2 seconds, background paper arches rise all at once. Small star-shaped paper pieces pop out from both sides of the face. The camera pulls back briefly once to transition to the next full-body shot. ### 0.7–1.6 seconds **Camera A: Front wide.** The protagonist moves two small steps to the right. Open both hands outward on the first step and clap in front of the chest on the second step. At the moment of the clap, a circular paper effect pops open from under the feet. Use knees and toes softly so the entire body appears to bounce. ### 1.6–2.0 seconds **Camera B: Short low-angle cut-in.** Capture the moment the protagonist lands their right foot on the floor and points their left toe outward. Triangles and zigzag lines pop out from the floor upon landing. Hair and costume hems sway with a slight delay. The protagonist's hand crosses in front of the screen at the end of the cut-in. ### 2.0–3.0 seconds **Camera C: Tracking from front right.** The protagonist performs the first half of the 'Pata-Pata Step' while returning to the left. Open both hands at shoulder height and flick wrists in and out twice. Simultaneously open toes in the order of right, then left. Look in the direction of travel at first, then send a gaze to the camera on the final wrist flick. Background paper tape waves according to the protagonist's movement. ### 3.0–3.4 seconds **Camera D: Short top-down cut-in.** The protagonist crosses both hands in front of the chest and brings both feet together in the center. Circles and stars drawn on the floor rotate once around the protagonist. Confetti spreads outward but disappears quickly to clean up the screen. ### 3.4–4.5 seconds **Camera A: Front wide.** The protagonist widely opens both crossed hands diagonally upward, completing the 'Pata-Pata Step.' Continuously bounce shoulders twice and take small steps in the order of right foot, then left foot. Background clouds and star-shaped lights move up and down alternately in sync with movements. The camera slowly approaches the protagonist. ### 4.5–5.1 seconds **Continuous cut from Camera B to Camera C using a turn.** Start a small half-turn movement from a low angle. Switch to the front-right tracking camera mid-turn to connect the movement seamlessly. After completing the turn, the protagonist lifts one leg slightly and opens both arms diagonally. Hair, costume, and paper tape stop with a soft delay in sync with the final note of the song. ### 5.1–6.0 seconds **Camera E: Dynamic close-up.** The protagonist lowers the lifted leg while returning both hands to shoulder height. Lightly tilt the head to the opposite side and smile joyfully. Not a wink closing one eye, but a bright laugh while looking at the camera with both eyes. Surrounding paper effects are stored away as if being folded back into the page. End by returning to the same starting posture with hands at shoulder height. End just before the shoulders enter the next beat; looping will connect naturally to the shoulder movement at the beginning. ## Facial Expression Acting Do not keep expressions static even within the short duration. * Beginning: Slightly surprised eyes * First half: Joyful smile * Gaze return to camera: Slightly mischievous expression * Signature move: Confident smile * End: Friendly and bright smile Avoid excessive funny faces or expressions where facial features deform greatly. ## Virality-Focused Direction * Both characters and background move simultaneously from the start * Include expression changes within 0.3 seconds * Give distinct characteristics to foot movements as well as hand movements * Insert short cut-ins synchronized with the beat * Place the core of the choreography around the 2-3 second mark * Match the final pose with the starting preparation posture * Create a silhouette that looks cute even when paused * Use compositions where face, hand, and foot movements are distinguishable even on small screens * Do not increase information too much; focus attention on the protagonist ## Constraints * Do not feature any persons other than the protagonist * Maintain the character from the reference image in all cuts * Do not change face, hairstyle, hair color, eyes, physique, head-to-body ratio, or perceived age * Do not change or lose costumes, shoes, or accessories * Do not allow character changes during camera switches * Clearly differentiate the use of the 5 cameras * Keep actions and positions continuous even when switching cameras * Do not cut off the feet too much from the screen * Do not include unnatural high-speed spins or large jumps * Do not distort the number of limbs or joints * Do not use excessive camera shake, motion blur, or fisheye distortion * Do not use live-action style explosions, smoke, fire, or lightning * Do not use glitches, screen splits, or strobe lighting * Do not display text, subtitles, lyrics, logos, UIs, or watermarks * Do not reproduce existing songs or existing choreography ## Output Ideal Establish a strong opening hook, light footwork, a memorable signature move, detailed perspective changes with 5 cameras, synchronization with music, and a natural loop within the short 6-second duration. Create a cute, up-tempo, viral-specialized animated dance video that makes viewers want to replay it and imitate the 'Pata-Pata Step' to the music.
A 15-second continuous single-take 16:9 widescreen video in 3D animation style. Warm, soft, natural lighting throughout. Opening (0s–3s): A cozy sunlit modern living room. A young girl in a bear-patterned pajama set sits cross-legged on a beige sofa reading a book. A pair of black sunglasses rests on the wooden coffee table in front of her. She puts down the book, reaches forward, picks up the sunglasses, and slowly puts them on. Camera: medium shot, static, warm morning light through the windows. Magic transition 1 (3s–6s): The instant the sunglasses settle on her face, the living room background seamlessly dissolves and transforms into a bright tropical beach — turquoise ocean waves rolling in, tall palm trees swaying, warm golden sunlight. The girl is now on the beach in her pajamas, looking around in delighted surprise. Camera: same medium shot angle, girl centered. Magic transition 2 (6s–8s): She slowly slides the sunglasses down to the tip of her nose and peeks over the rim. Instantly the tropical beach snaps back into the cozy living room. She looks around, amused. Camera: medium close-up on her face, eyebrow raised, playful expression. Magic transition 3 (8s–12s): She pushes the sunglasses back up onto her eyes. The living room instantly transforms into a majestic snow-covered mountain landscape — large white snowflakes drifting slowly down from a pale sky, pine trees in the background. She reaches out one hand, palm up, and a single large snowflake lands gently on her fingertip. She watches it with a soft smile. Camera: medium shot slowly pushing in slightly. Magic transition 4 (12s–15s): She takes the sunglasses off completely. The snowy mountain fades and the cozy living room returns. She glances at the sunglasses in her hand, then gently places them back on the wooden coffee table. Camera rapidly pushes forward in a crash zoom, ending on an extreme close-up of the black sunglasses resting on the wood grain surface. Hold. Clean negative space on upper right for brand logo.
Style: Pixar-quality 3D animation, ultra-cute, expressive characters, soft cinematic lighting, vibrant autumn colors, cozy Halloween atmosphere, exaggerated facial expressions, smooth animation, whimsical music, heartwarming comedy, highly detailed environments, shallow depth of field, 4K. 0:00–0:05 — The Big Scare Attempt Camera: Slow dolly through a charming neighborhood decorated with pumpkins, glowing lanterns, and colorful autumn leaves before stopping at a tiny floating ghost hiding behind a tree. Action: A tiny, round white ghost with oversized sparkling eyes and rosy cheeks peeks out nervously. It takes a deep breath, puffs up to look intimidating, and jumps in front of a couple walking down the sidewalk, shouting a tiny "Boo!" Instead of screaming, the couple smiles warmly. One whispers, "Aww... look how adorable!" The ghost freezes in confusion, embarrassed as its cheeks blush pink. 0:05–0:10 — Trying Harder Camera: Fast, playful cuts following the ghost around the neighborhood. Action: The little ghost tries everything it can think of: It wears a spooky vampire cape. It makes a silly scary face. It rattles tiny chains. It floats upside down while yelling another "Boo!" Everyone who sees it laughs affectionately. An old lady gently pats its head. A dog happily chases it, wagging its tail. The ghost lets out a tiny sigh. 0:10–0:15 — Total Failure Camera: Medium shot following the ghost as it slowly floats away, shoulders slumped. Action: Sitting alone on a park bench beneath glowing lanterns, the ghost sadly watches other Halloween decorations. A small tear forms in its eye. It whispers quietly, "Maybe I'm just not scary enough..." 0:15–0:20 — An Unexpected Friend Camera: Low-angle shot as a little girl notices the lonely ghost. Action: She slowly walks over with a warm smile and gently opens her arms. The ghost looks surprised. She gives it the biggest hug. The ghost's eyes become wide with happiness. 0:20–0:25 — Everyone Joins In Camera: Wide shot revealing more children running toward the ghost. Action: One by one, the kids gather around, giving the tiny ghost hugs, high-fives, and gentle pats. The ghost laughs for the very first time. Its body begins glowing with a soft golden light. Tiny glowing hearts float gently around everyone. 0:25–0:30 — The Happiest Ghost Camera: Slow pull-back as the neighborhood glows under the moonlight. Action: The once-shy ghost happily floats above the children while everyone waves goodbye. Instead of saying "Boo," the ghost smiles brightly and says, "Hiiiii!" Everyone laughs. The final shot freezes on the ghost's joyful smile as tiny glowing hearts drift into the night sky. End Card: "Sometimes being kind is the greatest magic of all. 👻❤️"
There is a fat grey cat with white paws She sings quietly “oh beautiful for spacious skies, for amber waves of grain” tune while working
montage, multi-shot 3D animated feature film, Don't use one camera angle or single cut, vibrant glossy CGI render, Pixar-quality stylized animation, expressive cartoon character performance, subsurface-scattered fur and skin, cinematic lighting, sharp focus, high detail texture, depth of field mastery, dappled bright daylight, lush saturated jungle palette In a lush overgrown jungle temple bathed in dappled bright daylight, three goofy creatures stand among giant mushrooms and mossy ancient ruins. A big shaggy orange horned monster with a rolled bedroll on his backpack bounces with excitement, a small round blue scaly dragon with little dorsal spikes clutches a glowing old treasure map in his clawed hands, and a towering mossy tree-creature with a goofy wide-eyed grin looms behind them. A tiny green creature peeks from the ferns in the foreground. The look is stylized 3D animated feature quality — vibrant, glossy, soft and warm, with playful expressive character animation. Shot 1: Medium shot with a smooth playful push-in, the shaggy orange monster bounces on his feet and waves both furry arms overhead with a huge toothy grin, green eyes sparkling. Bursting with excitement he says: "Okay — today's the day, I can feel it in my fur!" Shot 2: Close-up, the little blue dragon holds the old map up close as the parchment glows warm gold under his clawed fingers, his eyes darting across it then snapping wide. He taps the map and whispers: "Wait... the lost chamber — it's real." Shot 3: Wide shot, the whole trio reacts together as the blue dragon thrusts a claw dramatically toward the overgrown temple, the orange monster gasping with joy and the towering tree-creature beaming behind them, while the tiny green creature pops up out of the ferns with wide eyes. They all gasp: "WHOA!" Shot 4: Medium tracking shot bouncing along with them, the excited trio surges forward in a huddle, the orange monster sprinting in place and kicking up leaves and petals, the dragon clutching the map to his chest. The orange monster shouts back gleefully: "Last one there hatches a rotten egg!" Shot 5: Close-up insert, the tree-creature's giant mossy foot slowly lifts off the ground to reveal a glowing golden treasure chest squashed into the moss right underneath it, soft light spilling out around it. Shot 6: Wide shot, the orange monster and blue dragon screech to a frozen halt and stare slack-jawed at the chest under the tree-creature's foot, a beat of stunned silence, the tiny green creature face-palming in the ferns. The tree-creature gives a sheepish little wave and grins: "...Was it important?" Total: 15s / 6 shots / 16:9
A cartoonish panda rides a roller coaster in a Blender 3D render with motion blur and natural background. Panda is enjoying 😄
gentle soft country mouse with southern accent voice, "this is ice-cream" small stir sounds, tiny tinkling wind-chime sounds through window with gentle breeze rustling cute country curtains
Worldview: A cinematic high-fantasy action RPG set in a rainy, magnificent magic city. Maintain consistency with the source reference image's character. Style: High-density 3D toon/cel-look with thin delicate outlines and 2-3 step cel shadows. High-quality magic effects, lighting, and rain. The scene features the protagonist on the left attacking a giant black dragon on the right. Multi-cut sequence includes: Cut 1: Magic convergence at the right palm with concentric rings. Cut 2: Continuous high-output beam firing and pushing through rain. Cut 3: Beam stop and massive mana explosion on impact. Cut 4: The dragon kneeling and disintegrating into particles. No text, logos, or UI elements.
The Dragon Doesn't Want a Knight (60 Seconds) Ultra-high-quality 3D animated fantasy film, DreamWorks/Pixar-level animation, cinematic storytelling, rich medieval fantasy world, highly expressive facial animation, lush forests, ancient moss-covered mountains, warm volumetric lighting, magical atmosphere, realistic fire, detailed dragon scales, cinematic depth of field, dynamic camera movement, smooth transitions, emotional comedy, orchestral fantasy score, 4K HDR, vibrant colors. Characters: Knight: Young, determined but inexperienced, around 20 years old. Polished silver armor with a royal blue cape, expressive face, messy brown hair, slightly awkward but brave. Dragon: Enormous emerald-green dragon with glowing amber eyes, large horns, weathered scales, intimidating appearance but surprisingly gentle and sarcastic personality. Deep, warm voice. PART 1 (0:00–0:15) — The Hero Arrives 0:00–0:05 Camera: Epic aerial drone shot soaring above mist-covered mountains at sunrise. The camera dives toward an ancient cave carved into a towering cliff. Smoke lazily drifts from the entrance as birds scatter into the sky. Action: A lone knight climbs the rocky trail with determination, gripping his sword tightly while his blue cape billows dramatically in the wind. Audio: Grand orchestral score builds with distant dragon roars echoing through the valley. 0:05–0:10 Camera: Low-angle tracking shot following behind the knight as he enters the cave. The environment grows darker, illuminated only by glowing lava cracks and shafts of sunlight breaking through the ceiling. Action: He stops, raises his sword toward the darkness, and takes a deep breath. Knight (shouting heroically): "Fear me, beast! I've come to slay the dragon!" 0:10–0:15 Camera: Slow cinematic dolly through the darkness until an enormous emerald dragon is revealed sleeping peacefully atop a mountain of treasure. Close-up on one sleepy amber eye opening as it lets out a massive yawn, releasing a tiny puff of fire. Dragon (half asleep): "...Can you come back tomorrow?" The knight freezes in complete confusion. PART 2 (0:15–0:30) — The Most Tired Dragon 0:15–0:20 Camera: Medium two-shot. The knight awkwardly lowers his sword while the dragon stretches lazily, scratching behind one horn. Dragon (with a sigh): "I'm exhausted." The epic music abruptly stops, leaving only awkward silence. Knight: "...Wait... what?" 0:20–0:25 Camera: Slow pan across the cave, revealing piles of broken swords, shattered shields, cracked armor, and bent spears stacked in one corner. Dragon (casually): "I've had six knights this week." 0:25–0:30 Camera: Close-up of the dragon rolling its eyes. Dragon: "None of them even introduced themselves." A tiny baby dragon peeks out from behind a treasure chest, gives the knight a cheerful little wave, then quickly hides again. The knight blinks, completely speechless. PART 3 (0:30–0:45) — The Truth 0:30–0:35 Camera: Slow push-in on the knight as he relaxes and carefully places his sword on the ground. Knight: "...So..." "What do you actually want?" 0:35–0:40 Camera: Close-up on the dragon's face. Its playful smile fades as it gazes toward the cave entrance, where golden evening light shines across the valley. A long, quiet pause. 0:40–0:45 Camera: Extreme close-up of the dragon's eyes. Dragon (softly): "Honestly..." Small pause. "...A friend." The soundtrack shifts into a gentle piano melody. PART 4 (0:45–1:00) — A Different Kind of Victory 0:45–0:50 Camera: Warm montage with smooth cinematic transitions. The knight and dragon sit beside a campfire inside the cave. The dragon carefully roasts marshmallows using tiny controlled flames. Knight (laughing): "This wasn't in knight school." Dragon (smiling): "Neither was loneliness." 0:50–0:55 Camera: Wide shot outside the cave. The King leads hundreds of armored soldiers charging up the mountain, banners waving and dust rising beneath galloping horses. King (shouting): "Did you defeat the dragon?" 0:55–1:00 Camera: Heroic medium shot of the knight standing beside the dragon at the cave entrance. The dragon nervously peeks from behind him. The knight smiles. Knight: "No." A brief pause. "...I met him." Final Camera: The camera slowly cranes upward, revealing the knight and dragon standing together against the glowing sunset as the music reaches an emotional crescendo. Fade to Black.
An animated, stylized video featuring professional footballer Erling Haaland sitting at a dining table at night, wearing a Manchester City home kit. He is enthusiastically eating a large plate of lasagna, puffing out his cheeks to an extreme, comical degree as he chews. To his right, a large wall mirror reflects his image. As he eats, his reflection suddenly develops a mind of its own, making bizarre, exaggerated facial expressions, gasping with wide eyes, and violently banging its hands against the glass from inside the mirror. The real Haaland notices the erratic behavior of his reflection, stops mid-bite, and stares back with a mixture of confusion and shock before returning to eating his meal with stuffed cheeks. The setting is a cozy apartment room with a city skyline visible through the window and a Manchester City poster on the wall.
Style: Pixar-quality 3D animation, ultra-cute, expressive characters, soft cinematic lighting, vibrant autumn colors, cozy Halloween atmosphere, exaggerated facial expressions, smooth animation, whimsical music, heartwarming comedy, highly detailed environments, shallow depth of field, 4K. 0:00–0:05 — The Big Scare Attempt Camera: Slow dolly through a charming neighborhood decorated with pumpkins, glowing lanterns, and colorful autumn leaves before stopping at a tiny floating ghost hiding behind a tree. Action: A tiny, round white ghost with oversized sparkling eyes and rosy cheeks peeks out nervously. It takes a deep breath, puffs up to look intimidating, and jumps in front of a couple walking down the sidewalk, shouting a tiny "Boo!" Instead of screaming, the couple smiles warmly. One whispers, "Aww... look how adorable!" The ghost freezes in confusion, embarrassed as its cheeks blush pink. 0:05–0:10 — Trying Harder Camera: Fast, playful cuts following the ghost around the neighborhood. Action: The little ghost tries everything it can think of: It wears a spooky vampire cape. It makes a silly scary face. It rattles tiny chains. It floats upside down while yelling another "Boo!" Everyone who sees it laughs affectionately. An old lady gently pats its head. A dog happily chases it, wagging its tail. The ghost lets out a tiny sigh. 0:10–0:15 — Total Failure Camera: Medium shot following the ghost as it slowly floats away, shoulders slumped. Action: Sitting alone on a park bench beneath glowing lanterns, the ghost sadly watches other Halloween decorations. A small tear forms in its eye. It whispers quietly, "Maybe I'm just not scary enough..." 0:15–0:20 — An Unexpected Friend Camera: Low-angle shot as a little girl notices the lonely ghost. Action: She slowly walks over with a warm smile and gently opens her arms. The ghost looks surprised. She gives it the biggest hug. The ghost's eyes become wide with happiness. 0:20–0:25 — Everyone Joins In Camera: Wide shot revealing more children running toward the ghost. Action: One by one, the kids gather around, giving the tiny ghost hugs, high-fives, and gentle pats. The ghost laughs for the very first time. Its body begins glowing with a soft golden light. Tiny glowing hearts float gently around everyone. 0:25–0:30 — The Happiest Ghost Camera: Slow pull-back as the neighborhood glows under the moonlight. Action: The once-shy ghost happily floats above the children while everyone waves goodbye. Instead of saying "Boo," the ghost smiles brightly and says, "Hiiiii!" Everyone laughs. The final shot freezes on the ghost's joyful smile as tiny glowing hearts drift into the night sky. End Card: "Sometimes being kind is the greatest magic of all. 👻❤️"
A bunny ballerina wrapped in black lace and feathers, moving gently among delicate sparkling blooms.
A cartoonish panda rides a roller coaster in a Blender 3D render with motion blur and natural background. Panda is enjoying 😄
Create an epic cinematic 3D animation/VFX camera showcase featuring a golden Garuda-like mythical warrior battling a celestial masked goddess above floating islands and glowing clouds. Demonstrate a sequence of cinematic camera techniques including extreme wide aerial shots, low-angle monster introductions, tracking circles, dynamic orbits, spirals, close-ups, and fast action angles as both characters unleash fiery orange and cyan energy attacks that culminate in a colossal mid-air beam clash and shockwave explosion. Display a 16-panel storyboard reference grid along the bottom of the screen labeled with each camera move and lens focal length, with the active camera technique highlighted by a glowing white border as the sequence progresses.
Ultra-cinematic Pixar-style 3D animation, adorable chibi version of Erling Haaland with long blond ponytail, fair skin, rosy cheeks, expressive blue eyes, wearing a red long-sleeve shirt, navy apron, pink rubber gloves, and a white hairnet, traditional Korean hanok courtyard, warm autumn afternoon sunlight, authentic kimchi-making station, ultra-detailed vegetables, realistic food textures, cozy atmosphere, shallow depth of field, HDR, 8K, one continuous sequence. The scene opens with the adorable chibi football star standing behind a large wooden bowl filled with freshly seasoned napa cabbage. Around him are baskets of fresh napa cabbage, green onions, garlic, ginger, red chili flakes, and traditional Korean earthenware jars. He enthusiastically mixes the kimchi seasoning by hand, folding every cabbage leaf carefully with exaggerated cute movements while smiling. The camera slowly circles around him as he continues preparing the kimchi with genuine curiosity. His ponytail gently sways in the breeze while sunlight creates soft highlights across the courtyard. Every ingredient appears vibrant and highly detailed with realistic textures. Curious about the flavor, he picks up a freshly seasoned piece of kimchi and carefully brings it toward his mouth. The camera cuts to an intimate close-up as he takes his first bite. His eyes widen in surprise from the spicy kick, cheeks puff slightly, eyebrows lift, and he freezes for a brief moment while processing the intense flavor. A second later, his expression transforms into pure delight. He smiles broadly, his eyes sparkle with excitement, and he happily nods in approval. He laughs warmly while pointing at the kimchi as if telling everyone how delicious it is. The camera pulls back to reveal the beautiful traditional courtyard filled with earthenware jars and colorful ingredients. He proudly places both hands on his hips, then raises one gloved hand with a cheerful thumbs-up toward the camera, beaming with satisfaction. Style: Pixar-quality 3D animation, ultra-realistic food rendering, cinematic storytelling, wholesome, cozy Korean cultural atmosphere, expressive facial animation, physically accurate lighting, smooth camera movement, premium animated commercial, masterpiece, vibrant colors, ultra-detailed textures, 8K HDR.
A 15-second continuous single-take 16:9 widescreen video in 3D animation style. Warm, soft, natural lighting throughout. Opening (0s–3s): A cozy sunlit modern living room. A young girl in a bear-patterned pajama set sits cross-legged on a beige sofa reading a book. A pair of black sunglasses rests on the wooden coffee table in front of her. She puts down the book, reaches forward, picks up the sunglasses, and slowly puts them on. Camera: medium shot, static, warm morning light through the windows. Magic transition 1 (3s–6s): The instant the sunglasses settle on her face, the living room background seamlessly dissolves and transforms into a bright tropical beach — turquoise ocean waves rolling in, tall palm trees swaying, warm golden sunlight. The girl is now on the beach in her pajamas, looking around in delighted surprise. Camera: same medium shot angle, girl centered. Magic transition 2 (6s–8s): She slowly slides the sunglasses down to the tip of her nose and peeks over the rim. Instantly the tropical beach snaps back into the cozy living room. She looks around, amused. Camera: medium close-up on her face, eyebrow raised, playful expression. Magic transition 3 (8s–12s): She pushes the sunglasses back up onto her eyes. The living room instantly transforms into a majestic snow-covered mountain landscape — large white snowflakes drifting slowly down from a pale sky, pine trees in the background. She reaches out one hand, palm up, and a single large snowflake lands gently on her fingertip. She watches it with a soft smile. Camera: medium shot slowly pushing in slightly. Magic transition 4 (12s–15s): She takes the sunglasses off completely. The snowy mountain fades and the cozy living room returns. She glances at the sunglasses in her hand, then gently places them back on the wooden coffee table. Camera rapidly pushes forward in a crash zoom, ending on an extreme close-up of the black sunglasses resting on the wood grain surface. Hold. Clean negative space on upper right for brand logo.
Near-future fantasy action RPG magic library battle. High-density 3D toon/cel-shaded look. [Role of Reference Images] Maintain a single character from the source image strictly across all cuts. Use for face, eyes, hair, costume, and silhouette only. Do not reproduce the background, UI, or specific posing from the source. Ensure features don't blend with enemies. [Protagonist and Fixed Gear] One protagonist. Fixed accessory is a single grimoire. No other weapons or items. Grimoire design should match character's motif and color scheme. [Style] High-density anime game 3D. Fine colored outlines, clear cel-shading (2-3 levels), theatrical quality animation. Smooth, weight-aware movement. No generic 3D faces or flat shading. [Setting] A giant magical library at night. High bookshelves, spiral staircases, and glowing lamps. Intense camera movement with deep parallax. [The Enemy] A single giant organic demon, roughly twice the protagonist's size. Dark rough skin, two horns, glowing eyes. Clear color contrast with the protagonist. [Action Sequence] Cut 1: Close-up. Demon's claws approach as protagonist opens the grimoire, triggering a magic flake wipe. Cut 2: Protagonist swings right hand, deploying five magic bands that trap the demon's ankles, wrists, and torso against magic circles on the floor. Camera captures the tension of the pull. Cut 3: Protagonist thrusts right palm forward, firing a single piercing magic bolt from the grimoire's center into the demon's chest through the gaps in the bands. Cut 4: Star-shaped cracks spread from the hit point, shattering the demon into dark ash flakes that dissolve, while the magic bands unravel.
[Genre] High-density 3D toon/cel-look. A fast-paced spear vs axe combat sequence in a vast open-world city plaza. Emphasize depth, weapon weight, speed, and recoil. [References] @1 for spear-wielder features/gear; @2 for axe-wielder features/gear. Maintain character consistency; no merging or role-swapping. [Character Adaptation] Adjust lighting and atmosphere to match both characters while keeping their unique identifying colors. Maintain tails/wings only if in reference. [Style] Theatrical key animation, multi-layer cel shading, delicate outlines. sunset lighting. No photorealism. [Weapons] Exactly one spear and one axe. Weapons are rigid bodies; no melting or duplication. 0.1s hit-stops on impact. [Setting] Open-world city plaza with stone paving, arches, and distant towers. No crowds/subtitles. [Camera] 8 cuts following causal action. No aimless orbiting. [Action] Cut 1: Axe user slams floor to spark and start swing. Cut 2: Spear thrust parried by axe handle. Cut 3: Low axe sweep; spear user jumps over. Cut 4: Tail or spear butt attack countered by axe handle. Cut 5: Mid-air spin parry by spear wielder. Cut 6: Overhead axe slam dodged by sliding. Cut 7: Multi-hit combo exchange. Cut 8: Simultaneous deep lunge.
gentle soft country mouse with southern accent voice, "this is ice-cream" small stir sounds, tiny tinkling wind-chime sounds through window with gentle breeze rustling cute country curtains
A highly realistic 12-second vertical UGC-style commercial filmed on a smartphone in a bright modern kitchen. A cheerful young creator holds up a pack of fresh premium meat and says excitedly, "You have to see how fresh this is!" As the package is opened, a mischievous orange cartoon cat with expressive eyes quietly sneaks toward the counter while a tiny clever brown mouse pops out and grabs a small piece of meat, triggering a funny, fast-paced chase. The creator laughs naturally while seasoning and cooking the meat in a sizzling pan. Cinematic macro shots show juicy texture, bubbling juices, golden caramelization, and rising steam. The cat and mouse comically stop, mesmerized by the delicious aroma, while the creator takes a bite, smiles directly at the camera, and says, "Now that's seriously delicious!" End with the product pack in focus and the text: "Fresh Taste. Every Bite." Ultra-realistic food details, natural handheld camera movement, authentic UGC vibe, warm daylight, soft shadows, HDR, 4K, lifelike textures, realistic physics, smooth transitions, energetic pacing, premium commercial quality.
# 6-Second Pop-Up Step Dance Video Prompt Use the character in the reference image as the sole protagonist. **6 seconds, 24 fps, vertical 9:16.** High-quality Japanese full-color animation. Art as refined as a theatrical anime movie, smooth body movements, rich facial expression changes, and naturally swaying hair and costumes. In a world of a colorful pop-up picture book, the protagonist performs a light step dance, creating an ultra-short dance video that is easy to play repeatedly on social media. ## Core Objectives * Hook viewers with both movement and expression in the first 0.3 seconds * Create a dance that utilizes footwork and a sense of rhythm different from previous works * Include a signature move that can be remembered after just one viewing * Use 5 cameras with detailed cut-ins to create pace and flow in the video * Create a loop structure that returns from the end to the beginning without feeling unnatural * Prioritize the protagonist's cuteness, friendliness, and energy * Structure the video to lead to saves, repeat plays, and imitation of the choreography ## Character Consistency The protagonist is the character from the reference image themselves. Maintain the following features seen in the reference image across all cameras, poses, expressions, and frames: * Hairstyle * Hair color * Shape of bangs * Eye color * Facial features * Skin color * Physique * Head-to-body ratio * Perceived age * Costume * Costume color scheme * Shoes * Accessories * Overall atmosphere Do not change faces or physiques even when cameras switch. Do not allow character changes, costume changes, hairstyle changes, or disappearance of accessories. Keep fingers in natural shapes and correctly depict left and right limbs. ## Setting The setting is a miniature dance stage created inside a giant pop-up picture book. Place the following decorations on a 3D floor that looks like an open page: * Clouds made of paper * Small star-shaped lights * Colorful building blocks * An arched background * Round stage lights * Small shapes like confetti The background colors should center on cream, coral pink, sky blue, lemon yellow, and lavender. Give the background a sense of three-dimensionality, but do not let it stand out more than the protagonist. Do not feature any persons other than the protagonist, dancers, audience members, or animals. ## Music **Completely original Japanese vocal track.** Do not make it resemble existing songs, anime songs, popular hits, or nursery rhymes. Bright and cute, up-tempo J-POP/anime-pop style. Do not include a short intro; start the vocals, beat, and melody simultaneously from 0 seconds. Use the following sounds in the music: * Light drums * Bright synthesizers * Small hand claps * Bell-like high notes * Bouncy bass * Cute accent sounds that feel like 'pon,' 'pah,' and 'kira.' Synchronize the choreography, camera switches, and background movement with the beat. The song should be approximately 5 seconds long, naturally ending the vocals and melody around 5.0 to 5.3 seconds. For the final 0.7 seconds, leave only a short lingering sound and sound effects that lead into the loop. Do not display text, subtitles, or lyrics. ## Video Concept The protagonist moves left and right on a small stage, performing a bright and cute dance combining bouncy steps and handclaps. Clearly show the following full-body movements, not just the upper body: * Steps opening toes left and right * Small lateral movements * Movements tucking knees inward * Rhythmical up-and-down movement of shoulders * Light turns * Handclaps synchronized with timing * Final one-legged balance pose Do not use intense acrobatics or large jumps. Make the choreography easy for anyone to imitate and want to dance along with the sound source. ## Signature Move Use the 'Pata-Pata Step' as the unique signature move for this video. 1. Open both hands outward at shoulder height. 2. Quickly flick wrists in and out twice. 3. Simultaneously open toes in the order of right, then left. 4. Cross both hands once in front of the chest. 5. Vigorously open the crossed hands diagonally upward. 6. Lift one leg slightly, tilt the head, and freeze with a smile. Perform hand and foot movements to the same rhythm, creating choreography that can be remembered just by its silhouette. Do not center the choreography around hearts, pointing, cheek-side peace signs, or blown kisses. ## Pop-Up Effects Unlike the previous work's crayon-style effects, use a 3D papercraft expression that looks like paper cutouts layered together. Motifs to use: * Small triangles * Colorful circles * Paper tape * Zigzag lines * Miniature clouds * Star-shaped paper pieces * Semicircular arches * Spring-like lines * Small confetti * Wavy ribbon-like paper Effects should appear as if popping out from the stage floor or background. Use the following movements: * Rising from the page * Folded paper opening * Bouncing once like a spring * Swaying slightly left and right * Scattering as confetti * Retracting back into the page Do not overlap too much on the protagonist's face or body. Use them to reinforce the direction of movement, foot landings, and the moment of handclaps. ## 5-Camera Configuration Use 5 cameras, but do not simply cycle through them every second. Insert short 0.2 to 0.5-second cut-ins in the middle of a longer main shot, changing perspectives according to the beat. ### Camera A: Front Wide Camera Main camera showing the protagonist's full body and the entire stage. An angle where choreography, footwork, and lateral movement are clear. Slightly dolly back and forth to follow the protagonist's movement naturally. ### Camera B: Low-Angle Camera from Diagonally Below Capture the protagonist from a low position in front of the stage, looking diagonally up. Emphasize foot landings, opening/closing of toes, and the swaying of the costume. Do not use an extreme low angle; maintain cuteness. ### Camera C: Right-Front Tracking Camera Run parallel to the protagonist's lateral movement from the front right. Show the coordination of face, shoulders, waist, and arms. The protagonist returns their gaze to the lens once during movement. ### Camera D: Top Camera from Directly Above Show floor shapes, foot trajectories, and paper effects in a circular composition. Use briefly as a beat accent rather than for long periods. ### Camera E: Face and Upper-Body Close-Up Camera Show changes in expression, handclaps, and head-tilting movements. Not a static close-up of the face; slide slightly sideways following the protagonist's movement. ## Camera Direction Do not use flashy glitches or flashes for camera switches. Use the following natural transitions: * Cut at the moment the protagonist's arm crosses the screen * Cut at the moment paper tape passes in front of the screen * Change the angle at the moment a foot lands on the floor * Connect directions according to the protagonist's turns * Use match cuts utilizing the background arches Even when cuts change, accurately connect the protagonist's arms, legs, body direction, and movement position. Ensure the same action doesn't rewind midway or suddenly become a different pose. ## 6-Second Timeline ### 0.0–0.7 seconds **Camera E: Close-up of face and upper body.** The protagonist is already in rhythm at the start. Bounce both shoulders alternately while quickly opening both hands beside the face. Change from slightly widened eyes (as if surprised) to a joyful smile. Around 0.2 seconds, background paper arches rise all at once. Small star-shaped paper pieces pop out from both sides of the face. The camera pulls back briefly once to transition to the next full-body shot. ### 0.7–1.6 seconds **Camera A: Front wide.** The protagonist moves two small steps to the right. Open both hands outward on the first step and clap in front of the chest on the second step. At the moment of the clap, a circular paper effect pops open from under the feet. Use knees and toes softly so the entire body appears to bounce. ### 1.6–2.0 seconds **Camera B: Short low-angle cut-in.** Capture the moment the protagonist lands their right foot on the floor and points their left toe outward. Triangles and zigzag lines pop out from the floor upon landing. Hair and costume hems sway with a slight delay. The protagonist's hand crosses in front of the screen at the end of the cut-in. ### 2.0–3.0 seconds **Camera C: Tracking from front right.** The protagonist performs the first half of the 'Pata-Pata Step' while returning to the left. Open both hands at shoulder height and flick wrists in and out twice. Simultaneously open toes in the order of right, then left. Look in the direction of travel at first, then send a gaze to the camera on the final wrist flick. Background paper tape waves according to the protagonist's movement. ### 3.0–3.4 seconds **Camera D: Short top-down cut-in.** The protagonist crosses both hands in front of the chest and brings both feet together in the center. Circles and stars drawn on the floor rotate once around the protagonist. Confetti spreads outward but disappears quickly to clean up the screen. ### 3.4–4.5 seconds **Camera A: Front wide.** The protagonist widely opens both crossed hands diagonally upward, completing the 'Pata-Pata Step.' Continuously bounce shoulders twice and take small steps in the order of right foot, then left foot. Background clouds and star-shaped lights move up and down alternately in sync with movements. The camera slowly approaches the protagonist. ### 4.5–5.1 seconds **Continuous cut from Camera B to Camera C using a turn.** Start a small half-turn movement from a low angle. Switch to the front-right tracking camera mid-turn to connect the movement seamlessly. After completing the turn, the protagonist lifts one leg slightly and opens both arms diagonally. Hair, costume, and paper tape stop with a soft delay in sync with the final note of the song. ### 5.1–6.0 seconds **Camera E: Dynamic close-up.** The protagonist lowers the lifted leg while returning both hands to shoulder height. Lightly tilt the head to the opposite side and smile joyfully. Not a wink closing one eye, but a bright laugh while looking at the camera with both eyes. Surrounding paper effects are stored away as if being folded back into the page. End by returning to the same starting posture with hands at shoulder height. End just before the shoulders enter the next beat; looping will connect naturally to the shoulder movement at the beginning. ## Facial Expression Acting Do not keep expressions static even within the short duration. * Beginning: Slightly surprised eyes * First half: Joyful smile * Gaze return to camera: Slightly mischievous expression * Signature move: Confident smile * End: Friendly and bright smile Avoid excessive funny faces or expressions where facial features deform greatly. ## Virality-Focused Direction * Both characters and background move simultaneously from the start * Include expression changes within 0.3 seconds * Give distinct characteristics to foot movements as well as hand movements * Insert short cut-ins synchronized with the beat * Place the core of the choreography around the 2-3 second mark * Match the final pose with the starting preparation posture * Create a silhouette that looks cute even when paused * Use compositions where face, hand, and foot movements are distinguishable even on small screens * Do not increase information too much; focus attention on the protagonist ## Constraints * Do not feature any persons other than the protagonist * Maintain the character from the reference image in all cuts * Do not change face, hairstyle, hair color, eyes, physique, head-to-body ratio, or perceived age * Do not change or lose costumes, shoes, or accessories * Do not allow character changes during camera switches * Clearly differentiate the use of the 5 cameras * Keep actions and positions continuous even when switching cameras * Do not cut off the feet too much from the screen * Do not include unnatural high-speed spins or large jumps * Do not distort the number of limbs or joints * Do not use excessive camera shake, motion blur, or fisheye distortion * Do not use live-action style explosions, smoke, fire, or lightning * Do not use glitches, screen splits, or strobe lighting * Do not display text, subtitles, lyrics, logos, UIs, or watermarks * Do not reproduce existing songs or existing choreography ## Output Ideal Establish a strong opening hook, light footwork, a memorable signature move, detailed perspective changes with 5 cameras, synchronization with music, and a natural loop within the short 6-second duration. Create a cute, up-tempo, viral-specialized animated dance video that makes viewers want to replay it and imitate the 'Pata-Pata Step' to the music.
The lead shrimp sings happily with mouth moving clearly, as if singing Happy birthday to Mr Teng, the other shrimps play the piano keys together in rhythm, swaying and celebrating on the sunny beach, gentle waves behind them, joyful birthday party en
There is a fat grey cat with white paws She sings quietly “oh beautiful for spacious skies, for amber waves of grain” tune while working
montage, multi-shot 3D animated feature film, Don't use one camera angle or single cut, vibrant glossy CGI render, Pixar-quality stylized animation, expressive cartoon character performance, subsurface-scattered fur and skin, cinematic lighting, sharp focus, high detail texture, depth of field mastery, dappled bright daylight, lush saturated jungle palette In a lush overgrown jungle temple bathed in dappled bright daylight, three goofy creatures stand among giant mushrooms and mossy ancient ruins. A big shaggy orange horned monster with a rolled bedroll on his backpack bounces with excitement, a small round blue scaly dragon with little dorsal spikes clutches a glowing old treasure map in his clawed hands, and a towering mossy tree-creature with a goofy wide-eyed grin looms behind them. A tiny green creature peeks from the ferns in the foreground. The look is stylized 3D animated feature quality — vibrant, glossy, soft and warm, with playful expressive character animation. Shot 1: Medium shot with a smooth playful push-in, the shaggy orange monster bounces on his feet and waves both furry arms overhead with a huge toothy grin, green eyes sparkling. Bursting with excitement he says: "Okay — today's the day, I can feel it in my fur!" Shot 2: Close-up, the little blue dragon holds the old map up close as the parchment glows warm gold under his clawed fingers, his eyes darting across it then snapping wide. He taps the map and whispers: "Wait... the lost chamber — it's real." Shot 3: Wide shot, the whole trio reacts together as the blue dragon thrusts a claw dramatically toward the overgrown temple, the orange monster gasping with joy and the towering tree-creature beaming behind them, while the tiny green creature pops up out of the ferns with wide eyes. They all gasp: "WHOA!" Shot 4: Medium tracking shot bouncing along with them, the excited trio surges forward in a huddle, the orange monster sprinting in place and kicking up leaves and petals, the dragon clutching the map to his chest. The orange monster shouts back gleefully: "Last one there hatches a rotten egg!" Shot 5: Close-up insert, the tree-creature's giant mossy foot slowly lifts off the ground to reveal a glowing golden treasure chest squashed into the moss right underneath it, soft light spilling out around it. Shot 6: Wide shot, the orange monster and blue dragon screech to a frozen halt and stare slack-jawed at the chest under the tree-creature's foot, a beat of stunned silence, the tiny green creature face-palming in the ferns. The tree-creature gives a sheepish little wave and grins: "...Was it important?" Total: 15s / 6 shots / 16:9
Many 3d blueprints come out of the portal, anti gravity drives, nanotechnology, DNA, chips, wireless, new technologies, the wonders of alien tech, engineering gifts to humanity, no talking, golden blueprints, yellow, green, blue, red, manufacturing