Multitud / Grupo

Explora prompts de vídeo de Multitud / Grupo gratuitos de la biblioteca de prompts de IA de YouMind, agrupados en temas. Cada prompt está seleccionado de flujos de trabajo creativos reales y listo para copiar, adaptar y reutilizar.

1174 promptsDestacados diarios
Por @Soran
Seedance 2.0
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[Video Specs] 10 seconds, 16:9, 24fps, exactly two clean shots. Ends at exactly 10.0s. [Style] Cinematic realistic texture, action comedy rhythm, high-end commercial lighting, Hong Kong action film spatial relations. A 'Skill Swap' mechanic where a Sword Immortal and a Cyclist swap mounts. The comedy comes from 'habit → wrong transfer → reminder → correction → tacit understanding'. [Scene] Empty riverside plaza at dawn, golden sunlight, skyscrapers, brushed concrete, glass railings,天际线, morning mist. [Character ID A | Sword Immortal] From Image 1: 25-30 years old, East Asian, sharp brown eyes, long black hair, white silk Hanfu, silver sword. [Character ID B | Cyclist] From Image 2: 25-30 years old, East Asian, brown ponytail, yellow jacket, blue jeans, bicycle. [Shot 1 | 0-5s] Low-angle slow tracking shot. Characters stand face-to-face with the bike and floating sword between them. They point at each other's mount. Dialogue: 'Swap?' 'Swap.' They exchange positions seriously. [Shot 2 | 5-10s] Cowboy shot (medium-full) side tracking. They pass each other in opposite directions. The Cyclist (on the sword) instinctively tries to pedal the air due to bicycle muscle memory. The sword accelerates. The Sword Immortal (on the bike) tries to steer with sword-fingers, causing the wheel to wobble. They shout: 'Don't pedal the sword!' 'Hold the handles!' They instantly correct their posture and finish the shot riding smoothly in a parallel motion composition. Ends at 10.0s.

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Seedance 2.5
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A structured 15-second high-intensity action duel with explicit hard cuts. [SHOT 1: 0s-4s] Dissolving smoke on the lantern-lit street reveals the dark warlord unharmed, standing tall as his eyes glow with fierce red energy, raising his black dragon staff. [HARD CUT TO SHOT 2: 4s-8s] Dynamic low-angle tracking shot of the beautiful white-robed female swordswoman sprinting forward at lightning speed across the stone cobblestones, her glowing silver sword leaving a trail of blue light, white silk dress fluttering. [HARD CUT TO SHOT 3: 8s-15s] Intense close-quarters martial arts collision! The female swordswoman leaps and strikes her silver sword violently against the warlord's dragon staff, unleashing a blinding explosion of bright sparks and shockwaves. They rapidly exchange three furious parries—a spin kick, a staff thrust, and a sword slash—ending in a fierce weapon lock-up with intense face-to-face eye contact under floating red lanterns.

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Seedance 2.0
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A white-haired queen wearing battle armor stands atop the walls of a mountain citadel as a demonic army climbs the cliffs beneath a solar eclipse, colossal winged demons tear through defensive towers while soldiers fire flaming arrows into the darkness and magical barriers crack across the sky; the queen mounts a giant armored lion, charges down a collapsing staircase and cuts through demon ranks with a spear surrounded by white fire, then rides directly toward an enormous demon lord emerging from a black portal in front of the main gate; the lion leaps onto the creature’s chest, allowing the queen to climb its horns, raise the spear toward the eclipse and call down a pillar of divine light; open with a vast panoramic shot of the citadel surrounded by darkness, push into intimate close-ups of the queen and terrified defenders, follow the charge with a fast low-angle tracking shot, use huge scale contrasts, sweeping aerial movement and majestic slow motion before the final strike, pale eclipse light, red demonic fire, radiant white magic, storm clouds, ash and glowing feathers, apocalyptic yet sacred atmosphere, ending with the divine beam piercing the demon lord and closing the portal in a continent-shaking explosion while the queen and lion emerge through the fading light before the victorious army.

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Seedance 2.0
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Task: Dreamina Seedance 2.5 — Omni ReferenceDuration: 30 secondsAspect ratio: 16:9Editorial target: 24fps, F000-F719 [Generation Goal]A high-speed combat battle involving only three characters: @Image1, @Image2, and @Image3. Develop offense and defense over 10 cuts. No weapons; use a combination of rushes, dodges, palm strikes, elbow strikes, kicks, throws, and aerial attacks. Do not fix the expressions of the three characters. Change them to alertness, surprise, irritation, concentration, provocation, exhilaration, and relief in response to the offense and defense. Express specifically through eyes, eyebrows, mouth, gaze, breathing, and head tilt. Return characters to a recognizable form only at moments of stopping, posing, contact, or landing. During high-speed movement, always break down the finished human body and replace it with a small number of liquid brushstrokes, rough watercolor planes, and short afterimages based on each character's color scheme. Do not simply add speed lines or motion blur to a finished figure. The flowing brushstrokes themselves are the character. [Material Roles]@Image1 = Character A. One and the same person. Uses yellow bob hair, cat ears, green eyes, light blue and white clothes, yellow trim, triangular tie decoration, pink backpack, pink boots, light blue tail with a yellow triangular tip as identifying information. @Image2 = Character B. One and the same person. Uses a yellow-green round bob, two leaf-like ears, golden eyes, white puff sleeves, pink bowtie, dark green shorts with suspenders, green boots, a long yellow-green tuft continuing from the back of the head with a round tip as identifying information. @Image3 = Character C. One and the same person. Uses vivid blue long hair and ponytail, two white horns, pointed ears, golden eyes, star-shaped earrings, dark red Japanese-style clothing, black skirt, black belt and back ribbon, black knee-highs, and red geta as identifying information. Do not treat three-view diagrams as clones. Do not swap the faces, hair, costumes, color schemes, ears, horns, tails, back hair, or decorations of the three. However, the expressions in the reference images are not fixed and should change according to the battle situation. Do not use white backgrounds or explanatory text. Do not generate weapons. Do not use the backpack, tail, back hair, horns, or geta as detached weapons. [Environment]A giant festival square based on a white paper surface. A giant vermilion pillar and watercolor stalls on the left, a sequence of vermilion torii gates in the center back, a red lantern shelf on the right, and light blue cubes and firework-like brushstrokes in the sky. Draw the background with translucent watercolors, broken ink lines, pencil composition lines, and wide white margins. Do not enclose the floor, pillars, torii, stalls, or lanterns with closed outlines. The background lines also tremble slightly, changing in density and position, but the amount of variation is weaker than that of the characters. Maintain the background layout in all cuts. Do not include combatants, crowds, or additional characters other than the three. [Unstable Line Rule]Draw the entire video with 'continuously generated lines and watercolors.' Do not clean up each frame from the previous one; redraw each frame as a new rough sketch. Do not create a single outline surrounding the person. Do not enclose the head, shoulders, arms, torso, or legs with continuous lines; always leave 30-60% of the body's outer circumference as white gaps in the paper. Recognize the character's form intermittently through short, broken pencil lines, irregular watercolor boundaries, dry brush marks, eraser marks, and doubled redraw lines. Do not maintain the same line in the same position for more than 3 frames. Lines change in position, thickness, density, length, pressure, and curvature every frame. They break in the middle, split into two, and parts disappear. Do not use a single uniform line width for the whole body. Do not keep line density constant. Irregularly alternate frames with extremely few lines, frames with dense redraw lines, and frames where most of the outer circumference disappears. Do not create a finished outer circumference for the face either. Do not draw both eyes, nose, mouth, jaw, and cheeks clearly at the same time. Leave only the minimum lines to read the expression, such as the outer side of one eye disappearing, the mouth cutting off midway, eyebrows becoming double, or cheek lines melting into watercolor. Do not fit the watercolor accurately inside the lines. Create bleeding, protrusion, white unpainted areas, uneven shading, and misregistration. [Line and Color Delay]Body movement takes the lead, pencil lines follow about 1-2 frames late, and watercolor color planes follow about another 1-2 frames late. Late lines and color planes do not completely overlap the body and remain as short afterimages torn in the direction of movement. Afterimages are not copies of the finished person but brushstrokes and color planes that indicate only the direction of the arms, legs, hair, tail, and costume. Even when stopped, do not return the lines to a clean-up state. The person's face, clothing, and posture become legible, but the gaps in the outer circumference, double lines, watercolor bleeding, and misregistration are maintained. [Mandatory Motion Deformation]Draw only about 60% of the human body for weak actions. Draw only about 30-40% for medium-speed actions. Draw only about 10-20% for high-speed actions. At maximum speed, represent the character with only 3-5 brushstrokes and 2-3 rough color planes. Character A high-speed action = yellow, light blue, white, and pink brushstroke group. Character B high-speed action = yellow-green, dark green, white, and a small amount of pink brushstroke group. Character C high-speed action = blue, dark red, black, and a small amount of golden brushstroke group. During high-speed action, do not connect the head, torso, arms, and legs with a correct human structure. Turn arms into long liquid brushstrokes, kicking legs into extremely elongated color planes, and rotating torsos into crushed arcs, triangles, or twisted watercolor surfaces. Temporarily disconnect limbs during jumps. Compress the torso in the direction of travel during sudden stops. Shift the hips and shoulders in different directions during turns. [Expression Direction]Character A: Starts with alertness, changes to a proud smile upon successful evasion, surprise when an attack is diverted, playful provocation during a melee, strong concentration in the late stages, and finally a satisfied, breathless smile. Character B: Starts with cautious observation, sharp concentration when interrupting, momentary surprise when an attack is dodged, a competitive smile during aerial attacks, a desperate expression in the final stages, and finally a soft, relieved expression. Character C: Starts with calm confidence, smiles slightly after dodging the first attack, furrows eyebrows during a pincer attack, sharp concentration while counterattacking, an exhilarated smile during the three-way melee, and finally a provocative one-sided smile. Do not finish the face during high-speed action. Indicate emotions with a single stroke of the eye, the tilt of an eyebrow, a short line of the mouth, or the direction of head brushstrokes. Make expressions legible only at moments when speed drops. [Cut 1 | 0.0-2.5s | F000-F059 | Triangular Confrontation]Initial state: Fixed wide. Character A is in the left foreground, Character B is in the right foreground, and Character C is in the center back. They form a triangle with each other in sight. Primary event: Show the appearance and positions of the three from F000-F023. A narrows eyes and is wary of C, B looks back and forth between A and C and breathes cautiously. C raises their chin slightly and shows composure with a one-sided smirk. From F024-F041, A lowers their hips, B opens half a step to the side, and C slides their geta to lower their center of gravity. From F042-F059, the three step out simultaneously. End state: The travel directions of the three converge in the center. The expressions and body circumferences are legible, but the lines are not closed and are redrawn every frame. [Cut 2 | 2.5-5.0s | F060-F119 | A vs C First Strike]Initial state: Low angle near the ground. A on the left, C in the center, B in the right back. Primary event: From F060-F075, A breaks down into yellow, light blue, and pink brushstrokes and rushes low from left to right. From F076-F087, A connects a leg sweep to a spinning kick. C breaks down into blue, dark red, and black brushstrokes, rotates, and evades the kick by a hair's breadth. Only just before contact from F088-F095 do A's eyes open wide and C smiles slightly. Do not draw the whole face, show only through fragments of eyes, eyebrows, and mouth. From F096-F119, A passes by C and slides to the right, leaving fragments of a surprised face. End state: A is in the right foreground, C is in the center, B is in the right back. C's composure increases, and A refocuses their expression. [Cut 3 | 5.0-8.0s | F120-F191 | B's Interruption]Initial state: Medium wide horizontal position. C in the center, A on the right, B in the right back. Primary event: From F120-F137, B lowers their eyebrows, breaks down into yellow-green and dark green brushstrokes, and enters from right to left. From F138-F153, B performs a spinning leg sweep passing under both of their feet. From F154-F167, A jumps vertically, and their legs and tail stretch into watercolor bands. The moment the evasion is successful, the corners of A's eyes droop and a smirk forms provocatively. C sinks low, folding their body to dodge B's kick. From F168-F179, B's eyes open wide for a moment, showing surprise at being dodged. From F180-F191, B furrows their eyebrows and concentrates on the next attack while sliding left. End state: B lands on the left, C in the center, and A in the center back. [Cut 4 | 8.0-11.0s | F192-F263 | C's Continuous Counterattack]Initial state: Low diagonal composition. B on the left, C in the center, A in the back. Primary event: From F192-F207, C's smile disappears and eyebrows drop sharply. C breaks down into 3-5 blue, dark red, and black brushstrokes and accelerates rapidly from left to right. From F208-F223, C performs a palm strike on B, an elbow strike on A, and a spinning back kick in one continuous motion. During the attack, C does not return to a finished body. Only a single golden stroke for the eye and a concentrated eyebrow line appear within the brushstroke group. From F224-F239, B evades backwards as a green arc, and A escapes sideways by splitting into short yellow and pink lines. From F240-F251, the arms and legs of the three cross for just a moment. A opens their mouth briefly in surprise, and B grits their teeth. From F252-F263, C passes to the right side and shows an exhilarated one-sided smile. End state: C is on the right, B on the left, A in the center back. All three are standing. [Cut 5 | 11.0-14.5s | F264-F347 | A and B Pincer Attack]Initial state: High diagonal overhead view. C on the right, A in the center back, B on the left. Primary event: From F264-F283, A and B exchange a short look. A shows a confident smile, B shows a focused face with lowered eyebrows. The two run towards C simultaneously; A performs a low flying kick and B performs a spinning kick. From F284-F303, C furrows their eyebrows and changes their body into thin blue, red, and black lines to slip through the gap between the two kicks. From F304-F323, A and B open their eyes wide just before colliding with each other, tuck their legs, and change direction in mid-air. From F324-F347, the three move apart in a circle. C gives a small smile for breaking the pincer attack, A furrows their eyebrows regretfully, and B exhales and gauges the next distance. End state: B on the left, C in the center, A on the right. [Cut 6 | 14.5-18.0s | F348-F431 | Sequence of Grabs and Throws]Initial state: Circling tracking shot. B on the left, C in the center, A on the right. Primary event: From F348-F367, A smiles provocatively and tries to jump onto C's shoulder. C changes to a focused, almost expressionless face, catches A's wrist to change their direction of motion, and throws them low. Make only the contact point briefly legible. From F368-F387, A becomes a group of yellow and pink brushstrokes and falls while rotating. Surprised eyes and an open mouth appear for a moment, then immediately break down into lines. From F388-F407, B throws a heel kick at C while passing in mid-air. B narrows their eyes and shows a competitive smile. From F408-F419, C catches it with their forearm and flows B's leg line outward. C's eyebrows rise slightly, showing surprise at the unexpected strength. From F420-F431, A regains posture just above the floor, clenches their mouth regretfully, and performs a three-point landing. End state: A is in the right foreground, B is in the left foreground, and C is in the center back. [Cut 7 | 18.0-21.5s | F432-F515 | 3D Offense and Defense Using the Background]Initial state: Wide shot showing the left vermilion pillar, center torii, and right lantern shelf simultaneously. Primary event: From F432-F451, B runs to the left pillar. Their expression changes to an exhilarated smile, and they step on the pillar once to bounce off diagonally. From F452-F471, A jumps to the right stall roof, kicks the roof, and reverses to the center. A shakes off the regret and narrows their eyes joyfully. From F472-F491, C anticipates the trajectories of the two and stays out of both attack lines with a low rotation while keeping a sharp gaze. During the high-speed section, the three become brushstroke groups with their own independent color schemes. From F492-F503, only the lanterns and stall cloths shake from the wind pressure. From F504-F515, the three land in the center and open their eyes wide at each other's unexpected movements. Immediately after, all three laugh. End state: The three form a narrow triangle in the central square. Exhilaration for the battle appears in the three. [Cut 8 | 21.5-25.0s | F516-F599 | Six-Beat Close-Quarters Melee]Initial state: Waist-high close-up wide. The whole bodies and feet of the three are visible. Primary event: From F516-F527, A starts from a joyful smile and enters a right roundhouse kick. From F528-F539, C lowers their eyebrows and flows it outward with their forearm. From F540-F551, B clenches their mouth and delivers a low leg sweep. From F552-F563, C opens their eyes in surprise, tucks their knees, and jumps. From F564-F575, A changes to focused eyes and drops a heel from mid-air. From F576-F587, B grits their teeth, pushes A's leg away, and changes the attack direction toward C. From F588-F599, C shows an exhilarated smile and slips behind the two. Replace characters with brushstroke groups for each high-speed action. Recombine only for 1-2 frames for attack blocks and expression changes. End state: A is on the left, B on the right, C in the center back. All three are out of breath, but their fighting spirit has grown stronger. [Cut 9 | 25.0-28.0s | F600-F671 | Simultaneous Three-Way Rush]Initial state: Frontal wide. A on the left, B on the right, C in the center back. Primary event: From F600-F611, the three sink down simultaneously. A removes their smile and looks at the landing point. B furrows their eyebrows strongly and holds their breath. C raises only one side of their mouth, provoking the two. From F612-F635, A (yellow, light blue, pink), B (yellow-green, dark green, white), and C (blue, dark red, black) become minimal brushstroke groups and rush toward the center. Do not show finished faces, hands, torsos, or costumes. From F636-F647, the three brushstroke groups cross in the center. Eyes, eyebrows, and mouths appear briefly as independent short lines, showing the concentration of the three. From F648-F659, opaque watercolors, ink splatters, and dry brush strokes that scrape the paper scatter radially. From F660-F671, the three pass through in the directions they crossed. End state: A, B, and C cross the center and decelerate while facing away from each other. [Cut 10 | 28.0-30.0s | F672-F719 | Recombination and Conclusion]Initial state: Fixed wide. The three are sliding in different directions from the center. Primary event: From F672-F687, brushstrokes shorten and characters return in the order of posture, hair, costume, and watercolor. The body's outer circumference does not close. From F688-F703, A stops on the right, B on the left, and C in the center foreground. A smiles satisfiedly while out of breath. B closes their eyes once, exhales, and smiles softly. C looks at the two over their shoulder and shows a provocative one-sided smile. From F704-F711, the three turn around simultaneously. From F712-F719, they change their expressions back to focused faces and take low combat stances. End state: No conclusion reached. All three can be identified as the same characters from the reference images by their color scheme, hair, and costume. However, line gaps, double lines, watercolor bleeding, and misregistration remain after stopping. [Visual Treatment]Hand-drawn 2D animation on bright white paper. Use ink, pencil, watercolor, dry brush, white unpainted areas, eraser marks, and redraw lines. Do not create a line that goes all the way around the person's outer circumference. Do not enclose the face, hair, clothes, arms, or legs as closed shapes. Lines within the screen change in thickness, density, length, position, pressure, curvature, and gap rate every frame. Do not correct high-speed action body collapse, line gaps, facial omissions, or color plane delays as generation defects. Do not return to smooth vector lines, uniform line width, closed outlines, symmetrical faces, fixed expressions, accurate coloring, 3D-like human interpolation, or processing that only adds effect lines to a finished character. [Audio]High-tempo percussion-based BGM. Character A has light boot sounds, B has soft landing sounds, C has hard geta sounds. Clothing wind noise, short hitting sounds, floor scraping sounds, sounds of kicking pillars and stalls, the sound of lanterns swaying, and breathing. No dialogue. [Maintain Consistency]Only three characters. Do not generate three-view diagrams as clones. Do not swap the color schemes, faces, hair, costumes, ears, horns, tails, back hair, backpacks, or shoes of the three. Do not fix expressions. Change eyes, eyebrows, mouth, gaze, and breathing in response to each attack, dodge, failure, success, surprise, and exhilaration. Do not stabilize lines. Do not make line width constant. Do not maintain the same line in the same position. Do not close the body's outer circumference. Do not fit watercolor accurately inside the lines. Always break down characters during high-speed action. Do not let them run, jump, or attack while maintaining a finished human body. Move the brushstroke groups themselves as the characters. Make them identifiable as the same person at the moment of stopping and contact, but do not return to a clean-up outline. Do not generate weapons. Do not generate additional people, clones, or human-shaped afterimages. Maintain background layout, character movement directions, and triangular positional relationships. Frame numbers are editorial goals; prioritize event order, expression changes, and the end state of each cut. pure video, no subtitles, no dialogue, no watermark.

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30-second vertical short drama, 16:9, cinematic, luxurious style, cinematic lighting. Scene: Luxurious bathroom in a top five-star hotel or presidential suite, marble vanity, large mirror, warm golden lighting, and soft mist, creating an intimate and premium atmosphere. Characters: CEO <<<Image1>>>: 30s, tall and handsome, strong aura, wearing a dark suit jacket, white shirt, and tie. Female Secretary: 20s, young and beautiful, good figure, wearing professional attire (white shirt + pencil skirt), stubborn temperament. Style: Cinematic lighting, shallow depth of field, high-end fashion texture, contrast between warm gold and cold white, extreme detail, strong tension and ambiguity. Storyboard: 0-2s: In front of the luxury bathroom vanity, the CEO suddenly presses the secretary against the marble edge, dominantly kissing her. 2-4s: The secretary pushes his chest with both hands, body struggling, breathing heavily. 4-6s: The CEO gives her no chance to resist, lifts her in a princess carry, and steadily places her on the vanity. 6-8s: Continuous deep kissing, the secretary hurriedly reaches for a golden perfume bottle on the counter (black horse pattern on the bottle). 8-10s: She sprays forcefully towards the CEO's face and chest, perfume instantly wetting his shirt and body. 10-12s: The CEO steps back slightly, looking down at his wet shirt, a playful smile on his lips. 12-15s: He handsomely takes off his suit jacket, revealing his wet white shirt. 15-17s: The CEO drops his jacket, approaches the secretary again, faces almost touching. 17-19s: He whispers: 'Finished spraying? Now it's my turn.' 19-21s: The secretary's breathing is slightly irregular, but she looks directly into his eyes, whispering: 'CEO, what exactly do you want?' 21-23s: The CEO gently raises her chin, their gaze deepening. 23-25s: The CEO suddenly kisses her forcefully. The secretary finally softens, turning her face away, unable to resist laughing, whispering in his ear: 'Husband, keep acting, don't stop.' 25-30s: Foreheads touching, breathing intermingled, the secretary tightly hugs the CEO's waist, then kisses him passionately, camera slowly zooming in on profiles and the wet shirt, ambiguity and tension peaking, frame freezes.

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Por @BMX
Seedance 2.5
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Create a 10 second cinematic live action video in 16:9, one continuous unbroken shot at night. A quiet roadside parking lot sits beneath a deep navy star filled sky. In the lower left background is a small retro service station or convenience store with cool fluorescent interior light and a thin warm orange roof glow. Dark parked cars, utility poles, overhead wires and tree silhouettes remain stable in the distance. The asphalt is washed with dim amber and reddish streetlight, with natural shadow falloff and faint haze. Two young adults wear simple white oversized T shirts, loose gray trousers and white sneakers. One stands on the asphalt near the lower center of frame. The second person is suspended high above, connected only by one hand, creating a surreal low gravity moment. Keep both identities, clothing, body proportions and hand contact perfectly consistent for the entire shot. Camera is around waist height with a 28 mm full frame lens, slightly tilted upward so the sky dominates. Use restrained handheld micro movement, no obvious pan, no zoom, no artificial stabilization. Preserve realistic perspective, parallax and lens behavior. Exposure favors the night sky while warm light gently models skin, fabric folds and shoes. Use subtle highlight bloom, mild sensor grain, natural motion blur and realistic contrast. Avoid glossy commercial perfection. From 0 to 1.5 seconds, begin with the standing person planted beneath the floating person, arm stretched upward. The floating body is slightly curled, knees bent, torso angled diagonally, hair and shirt moving lightly in the night air. Their joined hands form the visual anchor. From 1.5 to 3 seconds, the floating person glides slowly upward and toward screen right as if carried by a gentle invisible current. The body lengthens from curled to almost horizontal. The standing person raises the shoulder, shifts weight through the hips and pivots one foot to maintain balance. From 3 to 5 seconds, continue the smooth lateral drift. The airborne person becomes nearly horizontal, legs extended behind, toes relaxed, free arm reaching outward. The standing person stays grounded and rotates slightly toward screen right. Their connected arms create a long diagonal line across the frame. From 5 to 7 seconds, let the floating body pass farther into the upper right. Show believable shoulder tension, wrist angle, finger grip, fabric drag and hair movement. The grounded person widens the stance and makes one small natural step, with a faint shoe scrape on asphalt. From 7 to 9 seconds, the airborne person approaches the far upper right edge while staying fully visible. The grounded person leans and follows with another subtle weight shift. Background geometry, stars, poles, wires and parked vehicles remain stable with no warping or flicker. From 9 to 10 seconds, ease the motion into a suspended final pose rather t

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Seedance 2.5
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[STYLE + CAMERA + ATMOSPHERE] Epic 2000s historical war-drama film look, shot on 35mm with dusty golden desaturated tones, gritty arena texture, visible film grain. Sweeping crane shots combined with intense handheld close-ups, roaring crowd atmosphere implied through visual scale and dust. [CHARACTERS] A muscular scarred warrior in tattered leather armor, dirt and blood streaked across his face and arms, chest heaving with exertion, standing defiantly amid fallen opponents. Thousands of ancient-dressed spectators filling stone tiers, fists raised and mouths open in roaring approval. [LOCATION] Massive ancient stone arena with towering tiered seating, sand-covered fighting floor stained with blood, weapons and shields scattered around, bright harsh midday sun casting sharp shadows. [TIMELINE] 0-6s: [Wide crane shot descending into the arena] The warrior stands alone amid several fallen opponents, chest heaving, sand and dust swirling around his boots, sunlight glinting off scattered weapons. 6-12s: [Slow rotating tracking shot around him] He turns slowly, scanning the roaring crowd above, blood and sweat streaking his face, weapon still gripped tightly in one hand. 12-18s: [Rapid crane shot pulling upward] The full arena reveals itself, thousands of spectators on their feet, fists pumping in the air, roaring approval echoing off the stone tiers. 18-24s: [Low-angle handheld shot on the warrior] He raises his weapon high overhead, turning in a slow circle, addressing the crowd with fierce defiant energy, chest still heaving with exertion. 24-30s: [Extreme wide aerial-style shot] The entire arena is visible, warrior standing small but commanding at the center, dust swirling upward into the harsh sunlight, crowd noise implied through raised arms and open mouths throughout the tiers. [STYLE & QUALITY BOOSTERS] Authentic early-2000s epic historical color grading, coherent dust and sand physics, stable character continuity, harsh natural sunlight, no modern digital cleanliness, visceral triumphant scale throughout.

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Por @𝐌
Seedance 2.0
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Super casual real smartphone home video footage, lively tailgate party in a stadium parking lot before a football game, natural mobile phone camera with slight authentic handheld shake, normal frame rate with smooth natural motion, rapidfire montage with constant quick jump cuts every 1-2 seconds like scrolling through phone memories, unpolished authentic phone recording of friends grilling, cheering and hanging out near cars, pure raw home video feel, no cinematic polish or heavy effects. Use the provided reference photo as the strict ONLY visual reference for the main woman. Maintain her exact appearance with zero deviation. Generate a mixed group of friends around her at the tailgate, cars, coolers and team gear visible. 0-2.5s: Shaky rapid cuts — main woman laughing near a car trunk, tailgate setup behind her, quick flashes of friends grilling. 2.5-5s: Abrupt jump cuts — close-up of her smiling while holding a drink, then friends tossing a football around. 5-7.5s: Fast shaky — she chats animatedly, cheering with friends, stadium visible in the distance. 7.5-10s: Quick cut close-up — excited smile toward camera, then jump to her laughing with friends near the cooler. 10-12.5s: Abrupt edit — group cheering together, high-fiving, casual toast with cans. 12.5-15s: Final rapid transition — main woman relaxed among friends, soft smile, calm tailgate memory ending with slight natural phone sway. Natural smartphone video quality, slight real handheld shake, smooth normal frame rate motion with no low fps or choppy artifacts, authentic casual interactions and physics, stable main character consistency, no pro stabilization or effects.

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Por @Zara
Seedance 2.0
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Use <<<image_1>>> as the SOLE appearance reference for the FEMALE LEAD and <<<image_2>>>as the SOLE appearance reference for the MALE LEAD. Preserve their exact facial identity, facial structure, hairstyle, hair color, body proportions, outfits, shoes, accessories, and clothing colors in every frame. Do NOT redesign, recolor, replace, modify, simplify, or add anything to their clothing or accessories. The two leads must remain unmistakably the same people throughout the entire video. No face morphing, identity drift, hairstyle changes, body changes, wardrobe changes, or age changes. EXTRAS: Exactly 10–14 ensemble dancers. They must have completely different faces from both leads. Do not make any extra resemble either lead. Diverse ages and ethnicities. Wardrobe: colorful pastel summer clothing — sunflower yellow, sky blue, coral, mint, soft pink, cream — including flowing summer dresses, light shirts, trousers, and tailored suits. Their styling should feel like a vibrant modern interpretation of a classic Hollywood musical. Natural fabric movement, realistic hair movement, and varied individual body language. Extras must never look duplicated or cloned. === FORMAT === Premium 30-second cinematic romantic musical film. 16:9 landscape. Fully photorealistic. ONE continuous flowing cinematic take with NO visible cuts. The entire video must feel alive, energetic, romantic, spontaneous, and human. There must be NO dull moments, no empty stretches, no static compositions, no performer standing motionless, and no long shots where nothing meaningful happens. Something should always be evolving through character movement, camera movement, background action, facial expression, choreography, environment, or music. Native 16:9 composition. No letterboxing. No black bars. No artificial AI-video aesthetic. The final result should feel like a real premium musical scene filmed on location with professional actors, dancers, cinematographers, and musicians. === LOCATION / ENVIRONMENT === Set the entire scene on a beautiful Mediterranean-style seaside promenade during a pleasant summer morning. A wide elegant pedestrian promenade runs alongside a sparkling blue sea. Warm cream-colored stone buildings line one side of the promenade. Small stylish cafés with outdoor tables and umbrellas open onto the walkway. Palm trees and Mediterranean plants move gently in the sea breeze. A low stone sea wall runs along the waterfront. Small sailboats and distant boats are visible on the horizon. A few colorful awnings, flower planters, bicycles, and café chairs create natural environmental detail. The location should feel upscale, cinematic, lived-in, and authentic rather than touristy or artificial. The sea provides bright atmospheric depth behind the performers. The promenade should have enough space for the leads and dancers to move naturally without feeling crowded. The environment itself should constantly provide subtle visual movement: palm leaves moving in the breeze, distant boats drifting, pedestrians walking, café activity, fabric moving, dancers crossing the promenade, and sunlight reflecting softly from the water. Do not make the background chaotic. The leads remain the visual focus. === MUSIC — 30-SECOND ROMANTIC ENERGY ARC === Create an ORIGINAL romantic cinematic pop song at approximately 108 BPM. Major key. Warm, joyful, playful, flirtatious, uplifting, and emotionally sincere. The song should feel romantic without becoming slow, sad, overly sentimental, or theatrical. It should have the infectious energy of a joyful cinematic musical number while remaining modern and natural. Instrumentation: 0–7s: Rhythmic acoustic guitar, warm piano, grooving bass, light live drums, subtle hand percussion. 7–14s: Drums become more energetic, warm strings enter, bass becomes more rhythmic, subtle melodic accents increase momentum. 14–21s: Full romantic chorus — energetic live drums, acoustic guitar, piano, warm bass, bright strings, tasteful brass or melodic accents. 21–25s: Briefly pull the arrangement back but KEEP the rhythmic pulse alive with piano, bass, acoustic guitar, and soft percussion. 25–30s: Full instrumental emotional lift returns with strings, piano, guitar, bass and drums, ending on a warm satisfying major chord. The music must continuously evolve. Never allow the soundtrack to feel empty or repetitive. VOCALS: Original English lyrics only. Female lead sings the opening verse. Male lead naturally answers. Both join for the chorus. Their voices should sound like real human singers: expressive, warm, slightly imperfect, conversational, emotional, and natural. Avoid robotic vocals, excessive vocal processing, perfect artificial phrasing, theatrical belting, or exaggerated musical-theater delivery. The lyrics should communicate a simple romantic idea: two people notice each other, gradually become drawn toward each other, enjoy being together, and choose to stay in the moment. Keep lyrics concise enough to fit naturally within the first 25 seconds. VOCALS END EXACTLY at 25 seconds. The final 5 seconds are instrumental only. === PERFORMANCE ENERGY === THE VIDEO MUST NEVER FEEL DULL. The leads should feel genuinely alive, playful, spontaneous, and emotionally connected. They are professional musical performers, but they should NOT look like robots following a choreography spreadsheet. Movement should have natural variation. Allow slightly different step lengths, natural timing variations, spontaneous smiles, small reactions, changing eye contact, subtle improvisation, natural breathing, realistic weight shifts, and imperfect human gestures. Do NOT force perfect symmetry. Do NOT make every movement mechanically synchronized. The leads should naturally react to each other's presence. Their chemistry should feel effortless and playful rather than staged. Energy progression: 0–7s: Charming, confident, immediately engaging. 7–14s: More playful and energetic as the male lead joins. 14–21s: Biggest burst of joyful musical energy. 21–25s: Romantic and intimate but still physically active. 25–30s: Beautiful emotional payoff with a strong visual finale. Even during quieter musical moments, the camera and performers continue moving. === SOUND DESIGN === Natural seaside diegetic sound underneath the music: Soft footsteps on stone. Subtle shoe contact. Light ocean breeze. Gentle waves against the seawall. Distant seabirds. Very subtle café ambience. Fabric movement. Natural outdoor reverb on vocals. Do not add random conversations, distracting chatter, unrelated music, or artificial sound effects. Music and vocals remain clearly dominant. === LIP-SYNC — CRITICAL === Frame-accurate lip synchronization whenever either lead sings. Every English syllable must correspond naturally with the mouth movement. Natural consonant closures. Natural vowel shapes. Realistic jaw movement. Natural tongue movement where visible. Natural breath intake before phrases. Subtle throat and chest movement during sustained notes. Facial expressions must correspond naturally to the lyrics. Singing should never look pasted onto the face. No dubbing mismatch. No delayed mouth movement. No mumbling. No frozen lips. No exaggerated mouth shapes. No dead-eyed singing. When either lead is singing, keep their face clearly visible whenever practical. During singing, avoid fast spins or movements that hide the singer's face. === CHOREOGRAPHY === Elegant romantic musical choreography with genuine energy. Never acrobatic. Never stiff. Never robotic. Never perfectly repetitive. The performers should keep moving naturally throughout the entire scene. Lead movement vocabulary can include: - Rhythmic walking along the waterfront - Playful step-touch movements - Traveling side steps - Gent

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Por @Soran
Seedance 2.0
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[Generation Mode] Seedance 2.5 [Specs] 10s duration; 16:9 landscape; 3 cinematic shots. [Style] Cinematic realistic texture, epic Chinese xianxia aura, monument-scale cloud city, and visual misdirection comedy. Features sunrise through mist and film grain. [Character Locking] Sister A (Sword Immortal): 27-30 East Asian female, tall, white silk hanfu, standing on a silver flying sword. Sister B (Junior Sister): 20-24 East Asian female, green hanfu, standing on a stone platform. [Director's Beats] Shot 1 (0-3s): Aerial shot. A giant winding dragon shadow sweeps across the city. Sister A becomes alert. Shot 2 (3-6.3s): Medium shot. Sister A draws her sword and says: 'Dragon shadow over the city, fall back.' Strong wind and battle drums. Sister B notices a thin red string attached to the shadow. Shot 3 (6.3-10s): Fast reveal. The camera rises through clouds to show the 'dragon' is a giant silk kite with a bamboo frame. An old man's voice yells: 'Don't cut it! I spent three days making it!' Junior Sister says: 'Sister, the dragon is made of paper.' Sister A sheathes her sword calmly: 'I knew that already.' Close-up: her eyebrow twitches. [Technical] Mandarin audio; real wind physics for silk and kite; no subtitles; no modern elements. [Negative Prompts] blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

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Seedance 2.0
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A comical scene where the character in Image 1 is punched by the character in Image 2 the moment he gets distracted by a cute girl during training. Cut 1: Image 1 and Image 2 facing each other. A scene full of tension. Cut 2: Close-up of Image 2's face on the left of the screen. Only half the face is visible. From Image 2's face, the camera focus shifts to the female character in Image 3 walking behind Image 2. Cut 3: Close-up of the character in Image 1. His silly, distracted face as he is mesmerized by the female character. The female character is not shown on screen. Cut 4: Close-up of Image 2's fist. Image 2's character swings down to punch Image 1's character. Only the fist and arm of Image 2's character are visible on screen. Cut 5: Close-up of the silly Image 1 character from Cut 3. Image 2's fist strikes the side of his cheek, Image 1's character's face distorts around the point of impact, and he is immediately blown away (disappears from the screen) by the fist. Cut 6: A camera very close to the ground follows the character from Image 1 in a comical scene as he bounces along the ground while rotating horizontally (around the X-axis). The camera follows him. Cut 7: From the mouth of the character in Image 1, who has finally stopped, something like a white soul comes out.

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Por @Soran
Seedance 2.0
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[Generation Mode] Seedance 2.0 [Style] Cinematic xianxia aesthetic, dry character comedy, monumental architecture, warm sunrise. Core twist: the discrepancy between grand scale and practical function. [References] Use @Image1–@Image4 for location. Maintain the giant gate, cloud city, and vertical scale. [Characters] ID A | Senior Disciple: 25–30 year old East Asian, white silk hanfu, silver flying sword. ID B | Junior Disciple: 20–25 year old East Asian, green linen hanfu. [Shot Design] Shot 1 | 0-5s | Wide shot: Aerial push towards the closed massive gate. Shot 2 | 5-10s | Medium shot: Senior disciple rides her flying sword, makes a sword arc, and commands: "Gate, open." The gate slowly opens with a deep rumble. Shot 3 | 10-15s | Close-up: Senior lands proudly in front of the main gate. Camera pans to reveal Junior has already walked through a small side door. Junior says: "Senior, the side door was always open." Senior sheathes her sword and replies calmly: "The main gate is more dignified." A temple bell rings in the distance.

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