Surreal Immortal Mountain Environment Awakening

A structured Seedance 2.0 prompt for a fantasy video where environmental elements like mountain cliffs are revealed to be a sleeping creature.

Istruzione
Video Prompt | Optimized Structure Version 1) Overall Style Cinematic realistic texture. Using "Reference-Driven Live World Design," blending poetic immortal-cultivation mystery, grand scale, restrained deadpan humor, natural volumetric air, and realistic textures of rock, water, vegetation, and silk. Core concept: The environment itself becomes the third dramatic character. 2) Pre-generation Environmental Planning Perform silent environmental planning before generating. All reference images decide the environmental DNA: terrain, architecture, scale, material age, ecology, water system, weather, clouds, fog flow, lighting, color, reflections, and depth. Organize into a new, unified, physically reasonable landscape belonging to the same world. Principles: No direct copying of static backgrounds; lock terrain, architecture, water, and atmospheric anchors; maintain stable spatial relations across 3 shots; background must move naturally. 3) Character Setting Character ID A | Senior Sister: Same 25-30 year old East Asian immortal from @Image1. Maintain: face, hairstyle, build, white embroidered silk Hanfu, jade accessories, white boots. Character ID B | Junior Sister: Same 20-25 year old East Asian sister from @Image2. Maintain: face, hairstyle, build, turquoise Hanfu, dark shoes. 4) Shot Design Shot 1 | 0–5s: Wide/Long shot. Two stand on a ridge. World moves naturally: water flows, mist drifts, trees sway, cloud shadows move, reflections change, distant buildings appear/disappear. Dialogue: Junior Sister whispers: "Senior Sister... is this mountain breathing?" Shot 2 | 5–10s: Medium/Cowboy shot. White-clad immortal kneels, fingers on rock listening. Ground pulse spreads: grass ripples, water droplets tremble, birds fly, river reverses. She looks at the distant cliff. Shot 3 | 10–15s: Close-up to focus reveal. Close-up of Junior Sister's boot; the "rock" rises slightly revealing scales. Focus shifts to distant cliff: A crevice opens revealing a golden giant eye. Trees and ruins are attached to this structure. The mountain is a creature. Dialogue: Junior Sister freezes: "Did we step on its tail?" Senior Sister: "Don't draw your sword yet." Pause: "Apologize first." 5) Global Constraints Strict 15s total, 16:9 widescreen, 3 clear shots, stable relations, realistic physics for fog/wind/water, no subtitles. 6) Negative blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background shift, glitching cuts, disappearing props

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