@[Image1] MORTHEA — "Harbinger's Wake" | Opening Titles. 15-second montage, 30 beats @ 0.5s each, ethereal overcranked slow-motion. Art Direction & Vibe: Premium key art. Unified style: high-end dark fantasy anime-realism, sharp graphic linework, cold
Anime
Explore free Anime video prompts from YouMind's AI prompt library, grouped under styles. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
Early morning; sunlight filters through the forest canopy, casting a glow over the bank of a clear stream. The scene opens with a gentle, cinematic perspective. No faces are shown—only a pair of warm, capable hands. Shot 1: Hands carry a bamboo basket to the edge of the crystal-clear stream, where the water flows gently and small fish dart about. A hand uses a bamboo net to catch a fresh, silvery fish; it flops lightly in the basket, sending droplets of water splashing and sparkling in the sunlight. The atmosphere is natural, calm, and soothing. Shot 2: Moving to a wooden table by the stream, the hands begin preparing the ingredients. The fresh fish is placed on a wooden cutting board and slowly sliced with a sharp knife, revealing the clear texture of the flesh through clean, fluid movements. Next, a block of tender white tofu is gently cut into neat, uniform cubes; the surface of the tofu appears soft and smooth. Shot 3: Tofu and fish soup is prepared in a traditional earthenware pot over a small stove at the edge of the forest. As the water begins to boil, fish slices, tofu, chopped scallions, and fresh vegetables are added. Steam rises gently, the broth turns a milky white, and the fish and tofu tumble softly within the simmering liquid. Shot 4: Finally, the camera closes in on a bowl of the freshly cooked soup. White steam drifts upward, and sunlight catches the surface of the broth; a simple wooden spoon and the bamboo basket sit nearby. The backdrop features the forest, the stream, and leaves swaying in the breeze, evoking a sense of returning to nature and finding peaceful happiness. Style Requirements: Warm, hand-drawn style reminiscent of Hayao Miyazaki’s animated films; delicate watercolor textures; soft, natural lighting; rich forest greens; a soothing, tranquil, and heartwarming atmosphere; a blend of high-quality 2D animation and 3D spatial depth; cinematic camera work; fluid, natural movement; realistic physical interactions; rich detail in the ingredients; 4K cinematic animation quality. Sound Design (Crucial): Use only natural ambient sounds—no background music, no dialogue. Sounds include: the clear sound of the flowing stream; birdsong; leaves rustling in the breeze; dripping water; the soft sounds of the knife slicing fish and tofu; the crackling of burning firewood; the bubbling of the earthenware pot; the sound of the soup simmering. The overall feel is that of a quiet documentary about forest cooking. Negative Prompt (Seedance recommends including): No real people, no human faces, no modern kitchens, no city backgrounds, no plastic tableware, no exaggerated movements, no exaggerated cartoon expressions, no background music, no subtitles, no text, no rapid cuts, no AI-induced distortions, no extra fingers, no anatomical errors, no low-quality animation.
A serene outdoor cooking scene in a Ghibli-esque anime style, set in a lush forest by a river using fresh natural ingredients. A silver fish is caught by hand from a clear stream, leafy vegetables are picked and washed, the fish is prepared on a wooden cutting board, and vegetables are cooked. Spices are added to a wok heated over a campfire, and the fish, greens, and mushrooms are simmered in an earthen pot into a fragrant, steaming stew. The dish is served on a rustic wooden table under warm dappled sunlight, accompanied by a fresh coconut drink. Cinematic anime visuals, vivid colors, soft natural light, detailed textures, calm atmosphere, 4K quality.
[Protagonist] 2nd grade elementary school girl with black bob hair [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality filming. The composition, camera angles, screen size, and character distance change attractively to prevent repetition. No subtitles, no watermarks, no BGM. Includes ambient sounds. [Visual Composition] The protagonist's hair ignites with anger as they fail to find something they are looking for. The intensity of the flames changes color in sync with their emotions. Eventually, they find the culprit, a Zashiki-warashi, but their anger vanishes due to the creature's lack of malice, and the hair is extinguished into steam. Ends with an accomplice relationship. [Highlight Scene (Must be included in Shot 5-7)] As a sign of reconciliation, the Zashiki-warashi places a small blessing at the bedside, and the singed hair is restored overnight. Shot 1 (Ignition Hook): A long hotel corridor. The hair of the protagonist, who cannot find their belongings, suddenly ignites with a bluish-white flame. A stern expression with raised eyebrows. Shot 2 (Rising Intensity): Every time a lead fails, the flames change color to red and orange and grow larger. A face with gritted teeth and increasing frustration. Shot 3 (Search): Searching the room while the hair is still burning. Houseplants in the areas they pass through wither. Rough, heavy footsteps. Shot 4 (Discovery): Finding the Zashiki-warashi holding the missing item in a gap between furniture. Eyes wide with a mixture of surprise and anger. Shot 5 (Confrontation): The flames reach their peak, but the Zashiki-warashi bows politely without malice. A face that looks deflated and taken aback. Shot 6 (Extinguishing): The anger loses its place to go, and the flames shrink into steam. Just the bangs are a bit frizzy. An awkward, sheepish smile. Shot 7 (Reconciliation): Getting the missing item back and making a pinky promise with the Zashiki-warashi. Smiling gently and saying "We're partners from today," as the steam clears.
A majestic valkyrie with long platinum hair, glowing sapphire eyes, divine white armor, enormous spear crackling with lightning, athletic and graceful silhouette, rendered in ultra-premium Japanese anime rendering, MAPPA-inspired sakuga, cinematic anime lighting, hand-drawn speed lines, explosive impact frames - Descends from storm clouds onto a battlefield where thousands of armored giants advance toward a kingdom, camera diving beside her through lightning; - Crashes into the battlefield, spinning her spear through giant enemies, thunder exploding across the ground, bodies and debris launched into the air while the camera circles every impact; - Flies above the battlefield and hurls the spear like a divine thunderbolt, vaporizing the colossal giant king, ending with the surviving army kneeling as she lands beneath a clearing sky.
Worldview: A cinematic high-fantasy action RPG set in a magnificent magic city wet with rain. Reference the character from the source reference image and maintain them as the same person. Use the reference image only for the character's face, eye shape, iris color, hairstyle, hair color, outfit, decorations, physique, silhouette, atmosphere, and character colors. Do not reproduce the background, room, furniture, pose, angle, or framing of the reference image itself. Only facial expressions, gaze, mouth, pose, breathing, and natural swaying of hair and clothing may change. Mixing features, facial averaging, costume swapping, turning into a different person, cloning, or adding extra people is prohibited. If the reference character has unique small items/equipment, keep them, but all attacks must come only from the right palm. High-density 3D Toon/Cel-look. Thin, delicate colored outlines, clear 2-3 stage cel shadows, and transparent mid-shadows. Multi-layer highlights on eyes and hair. Clearly distinguish material textures. High quality for background, magic effects, lighting, reflections, fog, and wet floors. The color design should feature the reference character's signature color as the lead, adjusting background light, waterways, crystals, magic lamps, reflection colors, and the internal emission color of smoke accordingly. The location remains the same, but architectural designs, patterns, small items, atmosphere, and light colors can be changed to match the character. Protagonist fixed on the left, enemy fixed on the right throughout. The protagonist is at the bottom left with legs spread and knees bent, weight on the back leg. Point the right palm towards the enemy's chest, supporting the outside of the right wrist with the left hand. Show the connections of palm, wrist, elbow, and shoulder clearly, without obscuring the whole arm with rings. Recoil returns continuously through the wrist, shoulder, waist, and support leg, with hair, decorations, and clothing swaying backward with a time delay. No finger multiplication. Do not fire from weapons, books, or small items. Enemy is a single giant black four-legged winged dragon on the right. Roughly 4x the height of the protagonist. One head, two horns, two glowing eyes, continuous neck and torso, four legs, one pair of wings, and one tail. The impact point is the center of the chest. Do not create extra heads, legs, wings, or tails. Setting: A wide stone magic boulevard projecting into the air in a giant magic city after the rain. Wet stone floor, puddles, balustrades, magic towers, spires, arch bridges, sky corridors, floating buildings, crystal pillars, magic lamps, glowing waterways, and low fog. Floating buildings with depth in the distant view. The background is the same place, but colors, patterns, lighting, decorations, and small items are aligned with the reference character's world. No legible magic letters; only abstract geometric patterns glowing faintly. Camera: Starts with a loose, close-range arc movement to read the face, then transitions to a low rear 3/4 wide via a wipe where a ring arc covers the lens. Moves laterally along the beam, passing balustrades, raindrops, floor patterns, puddle reflections, and floating lamps at different speeds. Briefly pushed back by the impact pressure, recovers with dampening shake, and quietly pulls closer to medium range only when the smoke opens. Maintain natural acceleration, inertia, and parallax; no static image switching, uniform sliding, aimless circling, or random camera shake. Cut 1: Convergence. Form a 2-4 layer incomplete concentric ring gate in front of the right palm with a white luminous core + outer light reflecting the character's signature color. Each ring is spaced front-to-back and counter-rotates at different speeds. Scales, radiation, and lightning gather at the firing axis; circles can be largely cropped. The light in the palm pulses strongly three times, compressing the rings on the third pulse. Show the face and both eyes; do not cover eyes too much with the arcs. Cut 2: Long-duration Maximum Output Beam. Low rear 3/4 wide. Fire a thick, high-output beam occupying 35-45% of the outer gate diameter from the compressed gate. Composed of a high-density core + thick outer shell + intermediate layer + thin edge + electric arcs; colors adjusted primarily based on the reference character's signature colors. No thinning. Maintain thickness, brightness, and axis continuously after reaching max output. Three compression waves run through the interior from the muzzle to the impact point in sequence; with each wave, the outer shell expands, pushing rain, fog, and water drops outward. Do not cut the beam until all three reach the chest. The enemy's chest scales are pushed in, front claws scrape the wet floor, and impact travels with a delay to wings, neck, and tail. Leaves a thick reflection band on the floor. Cut 3: Beam Cessation and Giant Flame-like Magic Explosion. At the same frame the third compression wave hits the chest, the entire beam disappears completely from muzzle to impact. Do not leave long afterglow. An incandescent core appears at the chest center in the same frame, a hemispherical shock dome expands once, then immediately splits, and a giant flame-like magic aura erupts three-dimensionally upward and to the sides. Maintain color separation between inner, middle, and outer edges, optimized for the reference character's palette. Not a symmetrical flower shape; vary the size, angle, and depth of each flame tongue. Luminous cracks, water, steam, black scales, and stone fragments fly outward on the wet floor. Immediately after, varied-sized smoke clumps and black scales overlap the foreground, completely hiding the dragon's body. Only the protagonist remains as a silhouette in the bottom left. Cut 4: Kneeling then Ashing/Particleizing into Nothingness. As the smoke clears, the dragon is kneeling towards the viewer. Front legs folded, one front claw on the floor, back legs tucked, wings half-closed, tail extended on the floor, head bowed low. Do not let it recover. Magic cracks linked to the character's palette run through the entire body from the chest center; the edges of the black scales touched carbonize, unraveling into black ash and turning into fine magic particles. Begins at wingtips and tail tip, followed by wing membranes, wing bones, tail, limbs, torso, neck, and head in continuous collapse. Not a clean cut, but particleizing like a hole expanding from the outside to the inside of the connecting contours. Show the sequence of scale collapse, ashing, particleizing, and contour disappearance, not instant vanishing or transparency. Finally, the chest core, horns, and eye glow particleize, and the body, shadow, and floor reflections vanish completely. Leave no corpse. Ending: A single battle result shot. Foreground left shows the protagonist; background right shows the wet road where the dragon was, with only fading black ash and magic particles remaining. The protagonist stays alert, lowering their right palm slightly, as hair and clothing settle with their breathing. Cut at the moment the last swirl of black ash rises before the lens and the dragon's shadow and reflection disappear completely. No long victory poses.
Light blue Jirai-kei girl subculture fashion with fine typography decorating the design, light blue damaged tights. The typography is clear with words like 'REBORN', 'NOCTURNE', 'VOID', and 'ETHEREAL'. Want to try wearing it once?
No BGM, no subtitles. A scene where a [Female Character] and a [Male Character] are leaning against both sides of the same cherry blossom tree from the [Background Image]. The [Male Character] leans on the right side of the tree, and the [Female Character] leans on the left side. They are in positions where they cannot see each other, but they are aware of and looking for each other. The cherry blossoms are in full bloom, and petals are fluttering down. The two shy characters are glancing at each other's faces and acting fidgety, showing their mutual awareness.
Monochromatic black-and-white manga aesthetic, rough ink sketch animation, 2D anime style, high contrast, moody, cinematic, and atmospheric. Scene 1 (Setup): Close-up profile of a young anime girl with short dark hair smoking a cigarette. She wears a dark, oversized hoodie. She is standing on a bleak rooftop balcony. Scene 2 (Interaction): A young anime boy with a scuffed, bruised face and messy dark hair approaches her. He is wearing a two-toned hoodie. Close-up on their hands as he takes the cigarette from her. He speaks to her with a frustrated, intense expression. Scene 3 (Emotion): Close-up on the girl's face. She looks stoic, then sheds a single tear. As the boy leans in close to her face, she gives a faint, gentle smile. Scene 4 (Surreal Transformation): The girl suddenly dissolves into abstract black ink splatters and transforms into a silhouette of a swallow. The bird flies away off the rooftop, joining a flock of birds in the pale, overcast sky above brutalist apartment buildings.
Prioritize the analysis of character information from the reference image, extracting and maintaining features such as facial features, hairstyle, hair color, eyes, skin, clothing, accessories, body type, color scheme, and atmosphere. Rather than mere visual reproduction, extend the extracted colors, textures, and ambiance into text, lighting, hand trajectories, backgrounds, camera work, and impact frames. A bright, fast-paced Japanese metaverse anime opening-style dance. The character faces forward and, synchronized with a light rhythm, performs a series of movements in quick succession: raising both hands to the sides of the face -> extending one hand diagonally upward -> placing the other hand on the hip -> small steps to the left and right -> quickly crossing both arms in front of the chest -> opening both hands wide outward -> leaning the body diagonally while slightly lifting one leg -> alternately pointing left and right with index fingers -> shaking both hands slightly beside the cheeks. Both feet remain on the ground. The movements should not be too large but fine and fast, slightly comical and cute. Clearly show the poses of the arms, wrists, and fingertips. Focus on upper body and hand choreography rather than intense hip-shaking. Include momentary still poses followed by rapid transitions to different poses. The expression is energetic and happy. The camera should basically be a full-body shot from the front. Style: Japanese full-color anime, TV anime style, cell-shaded, flat coloring, smooth lines and fills, and brisk editing like an anime OP.
15 seconds. Japanese full-color anime. High-density 2D animation with a 500-million-yen budget scale. Detailed background art, smooth in-betweens, movie-quality cinematography processing. To keep the visual variety, develop appealingly by changing composition, camera angle, screen size, and character distance. No subtitles, no watermarks, no BGM. Ambient sound included. [Video Composition] After watching the end of an emotional movie, the water level in the room rises from the protagonist's tears. While crying, the protagonist continues to watch while floating on a swim ring; at the climax, the tears turn into a waterfall and flow out the window. Once the viewing is over, the water recedes and the room is dry as before. [Must include somewhere in Shot 5-7] As the end credits roll, the water recedes and all the drinks in the room have turned salty. Shot 1 (The Single Drop Hook): Long corridor of a karaoke shop. A single tear from the protagonist watching the end of an emotional movie falls to the floor with a sound like a pool dive. Expression with eyes full of tears. Shot 2 (Flooding): Tears won't stop, and the water level rises to ankles and knees. Slippers drift away like small boats. Protagonist stares at the screen while sobbing. Shot 3 (Continuation): Protagonist floats on a swim ring while continuing to watch through tears. Messily crying but eyes are glued to the screen. Shot 4 (Underwater): Camera goes underwater. Amidst floating daily necessities, wailing is heard from above the water surface. Sobbing with a trembling voice. Shot 5 (Breach): At the climax, tears become a waterfall and flow out of the window. A rainbow appears. Large tears falling in chunks. Shot 6 (Drying Up): The moment the viewing ends, the water recedes quickly. The room is mysteriously dry. The protagonist is still sniffing. Shot 7 (Aftermath): With bright red eyes, the protagonist blows their nose and says in a damp voice, "I'm watching it a second time."
Stylized anime haunted tea ceremony beat: an elderly woman pours tea inside an abandoned tatami room, steam rising from the cup and slowly forming the shape of a long-lost guest. Dust floats in golden afternoon light, paper doors rattling gently though no wind enters the house. Slow push-in across the floor, tea reflections rippling with impossible memories, the woman’s calm face mirrored in the porcelain cup. The ghostly figure leans closer and the silence holds one beat past comfort.
15-second Japanese 2D hand-drawn anime cooking video, 12 scenes, generated with text only (no reference images or storyboard images). Art Style: Clean full-color Japanese 2D hand-drawn anime cooking animation. Soft pencil-like lines, gentle cell shading, warm hand-drawn background, a cozy home kitchen with the warm light of the stove flame, warm lighting that makes it easy to see the cooking, shadows visible under tools and ingredients, rich steam animation, glossy highlights on red chili oil and thickened sauce, natural timing of hand movements, stable hands and utensils. Protagonist: The cooking process of Mapo Tofu in a wok. The color narrative is one-way only—from white tofu to a glossy reddish-brown simmering sauce. Only hands, ingredients, and tools are shown. No faces, eating scenes, or character reactions. Scene Composition (one main action per scene; tofu corners stay sharp until the end, no crumbling or restoring): 1 (0.00–1.25) Close-up: Silken tofu is placed on an open palm and a knife carefully cuts it into even cubes. The blade is slow, hands stable and safe. A quiet, precise process cut. 2 (1.25–2.50) Top-down: Tofu gently slides from the palm onto the cutting board, arranged in neat white rows. 3 (2.50–3.75) Medium side-view: Ground pork sizzles in a heated wok, broken apart with a ladle until crumbly, and fat becomes transparent. 4 (3.75–5.00) Close-up highlight: The moment Doubanjiang and Douchi touch the meat, deep red chili oil blooms across the wok. A vivid explosion of color in one direction. 5 (5.00–6.25) 45-degree angle: Minced garlic, ginger, and chopped green onions are mixed in. Everything shines in the red oil. 6 (6.25–7.50) Side view: Soup is poured from a bowl, the reddish-brown liquid level rises, and it begins to simmer with small bubbles. 7 (7.50–8.75) Top-down view: White tofu gently slides from the cutting board into the simmering red sauce. Corners intact, floating softly. 8 (8.75–10.00) Close-up: The back of the ladle slowly and carefully pushes the tofu, coating it in sauce without breaking a single piece. 9 (10.00–11.25) Close-up highlight: Slurry is swirled in, the sauce visibly thickens and becomes glossy, enveloping each piece of tofu. A satisfying moment of texture change. 10 (11.25–12.50) Side close-up highlight: Large, slow bubbles form and pop on the thickened, glossy surface, with steam wafting up. A visual where you can hear the "bubbling" even without sound. 11 (12.50–13.75) 45-degree angle: A final swirl of chili oil and a pinch of ground Sichuan peppercorns are scattered. The grains settle on the glossy sauce. 12 (13.75–15.00) Top-down view: The finished Mapo Tofu simmers quietly in the wok—white, sharp-edged tofu peeks through the glossy reddish-brown sauce, steam rises, and green onions pop. A short, beautiful, warm final cut with a natural tempo, no dramatic slow-mo or excessive zoom. Camera: Moves like a person around a stove, changing distance, angle, and height for each scene—close for tofu cutting, side for wok work, top-down for the finish. The camera stays calm within each scene. Do not show the finished product until scene 12. Physical Continuity: Consistent size of wok, ladle, cutting board, and tofu between scenes. Maintain ingredient continuity. Tofu does not crumble, increase, or restore while simmering. Sauce color only darkens in one direction. Steam always goes up. Realistic gravity and liquid flow. Natural recipe order. No sudden state changes. Prohibited: Finished product at start, repeating finished plate, title text, captions, subtitles, logo, watermark, readable labels, live-action, photo-real, 3DCG, claymation, plastic toy style, game render, ultra-realistic food photos, AI morphing, flickering, distorted hands, extra fingers, floating utensils, floating ingredients, restoring crumbled tofu, impossible knife movements, reverse cutting, disappearing wok, shape-shifting pan, unrelated ingredients, raw ingredients appearing after heating, reversed cooking order, sauce color lightening, revealing finished product before final scene, messy background, faces, eating characters, character reactions, person taking a bite, dialogue, narration, BGM.
# 6-Second Pop-Up Step Dance Video Prompt Use the character in the reference image as the sole protagonist. **6 seconds, 24 fps, vertical 9:16.** High-quality Japanese full-color animation. Art as refined as a theatrical anime movie, smooth body movements, rich facial expression changes, and naturally swaying hair and costumes. In a world of a colorful pop-up picture book, the protagonist performs a light step dance, creating an ultra-short dance video that is easy to play repeatedly on social media. ## Core Objectives * Hook viewers with both movement and expression in the first 0.3 seconds * Create a dance that utilizes footwork and a sense of rhythm different from previous works * Include a signature move that can be remembered after just one viewing * Use 5 cameras with detailed cut-ins to create pace and flow in the video * Create a loop structure that returns from the end to the beginning without feeling unnatural * Prioritize the protagonist's cuteness, friendliness, and energy * Structure the video to lead to saves, repeat plays, and imitation of the choreography ## Character Consistency The protagonist is the character from the reference image themselves. Maintain the following features seen in the reference image across all cameras, poses, expressions, and frames: * Hairstyle * Hair color * Shape of bangs * Eye color * Facial features * Skin color * Physique * Head-to-body ratio * Perceived age * Costume * Costume color scheme * Shoes * Accessories * Overall atmosphere Do not change faces or physiques even when cameras switch. Do not allow character changes, costume changes, hairstyle changes, or disappearance of accessories. Keep fingers in natural shapes and correctly depict left and right limbs. ## Setting The setting is a miniature dance stage created inside a giant pop-up picture book. Place the following decorations on a 3D floor that looks like an open page: * Clouds made of paper * Small star-shaped lights * Colorful building blocks * An arched background * Round stage lights * Small shapes like confetti The background colors should center on cream, coral pink, sky blue, lemon yellow, and lavender. Give the background a sense of three-dimensionality, but do not let it stand out more than the protagonist. Do not feature any persons other than the protagonist, dancers, audience members, or animals. ## Music **Completely original Japanese vocal track.** Do not make it resemble existing songs, anime songs, popular hits, or nursery rhymes. Bright and cute, up-tempo J-POP/anime-pop style. Do not include a short intro; start the vocals, beat, and melody simultaneously from 0 seconds. Use the following sounds in the music: * Light drums * Bright synthesizers * Small hand claps * Bell-like high notes * Bouncy bass * Cute accent sounds that feel like 'pon,' 'pah,' and 'kira.' Synchronize the choreography, camera switches, and background movement with the beat. The song should be approximately 5 seconds long, naturally ending the vocals and melody around 5.0 to 5.3 seconds. For the final 0.7 seconds, leave only a short lingering sound and sound effects that lead into the loop. Do not display text, subtitles, or lyrics. ## Video Concept The protagonist moves left and right on a small stage, performing a bright and cute dance combining bouncy steps and handclaps. Clearly show the following full-body movements, not just the upper body: * Steps opening toes left and right * Small lateral movements * Movements tucking knees inward * Rhythmical up-and-down movement of shoulders * Light turns * Handclaps synchronized with timing * Final one-legged balance pose Do not use intense acrobatics or large jumps. Make the choreography easy for anyone to imitate and want to dance along with the sound source. ## Signature Move Use the 'Pata-Pata Step' as the unique signature move for this video. 1. Open both hands outward at shoulder height. 2. Quickly flick wrists in and out twice. 3. Simultaneously open toes in the order of right, then left. 4. Cross both hands once in front of the chest. 5. Vigorously open the crossed hands diagonally upward. 6. Lift one leg slightly, tilt the head, and freeze with a smile. Perform hand and foot movements to the same rhythm, creating choreography that can be remembered just by its silhouette. Do not center the choreography around hearts, pointing, cheek-side peace signs, or blown kisses. ## Pop-Up Effects Unlike the previous work's crayon-style effects, use a 3D papercraft expression that looks like paper cutouts layered together. Motifs to use: * Small triangles * Colorful circles * Paper tape * Zigzag lines * Miniature clouds * Star-shaped paper pieces * Semicircular arches * Spring-like lines * Small confetti * Wavy ribbon-like paper Effects should appear as if popping out from the stage floor or background. Use the following movements: * Rising from the page * Folded paper opening * Bouncing once like a spring * Swaying slightly left and right * Scattering as confetti * Retracting back into the page Do not overlap too much on the protagonist's face or body. Use them to reinforce the direction of movement, foot landings, and the moment of handclaps. ## 5-Camera Configuration Use 5 cameras, but do not simply cycle through them every second. Insert short 0.2 to 0.5-second cut-ins in the middle of a longer main shot, changing perspectives according to the beat. ### Camera A: Front Wide Camera Main camera showing the protagonist's full body and the entire stage. An angle where choreography, footwork, and lateral movement are clear. Slightly dolly back and forth to follow the protagonist's movement naturally. ### Camera B: Low-Angle Camera from Diagonally Below Capture the protagonist from a low position in front of the stage, looking diagonally up. Emphasize foot landings, opening/closing of toes, and the swaying of the costume. Do not use an extreme low angle; maintain cuteness. ### Camera C: Right-Front Tracking Camera Run parallel to the protagonist's lateral movement from the front right. Show the coordination of face, shoulders, waist, and arms. The protagonist returns their gaze to the lens once during movement. ### Camera D: Top Camera from Directly Above Show floor shapes, foot trajectories, and paper effects in a circular composition. Use briefly as a beat accent rather than for long periods. ### Camera E: Face and Upper-Body Close-Up Camera Show changes in expression, handclaps, and head-tilting movements. Not a static close-up of the face; slide slightly sideways following the protagonist's movement. ## Camera Direction Do not use flashy glitches or flashes for camera switches. Use the following natural transitions: * Cut at the moment the protagonist's arm crosses the screen * Cut at the moment paper tape passes in front of the screen * Change the angle at the moment a foot lands on the floor * Connect directions according to the protagonist's turns * Use match cuts utilizing the background arches Even when cuts change, accurately connect the protagonist's arms, legs, body direction, and movement position. Ensure the same action doesn't rewind midway or suddenly become a different pose. ## 6-Second Timeline ### 0.0–0.7 seconds **Camera E: Close-up of face and upper body.** The protagonist is already in rhythm at the start. Bounce both shoulders alternately while quickly opening both hands beside the face. Change from slightly widened eyes (as if surprised) to a joyful smile. Around 0.2 seconds, background paper arches rise all at once. Small star-shaped paper pieces pop out from both sides of the face. The camera pulls back briefly once to transition to the next full-body shot. ### 0.7–1.6 seconds **Camera A: Front wide.** The protagonist moves two small steps to the right. Open both hands outward on the first step and clap in front of the chest on the second step. At the moment of the clap, a circular paper effect pops open from under the feet. Use knees and toes softly so the entire body appears to bounce. ### 1.6–2.0 seconds **Camera B: Short low-angle cut-in.** Capture the moment the protagonist lands their right foot on the floor and points their left toe outward. Triangles and zigzag lines pop out from the floor upon landing. Hair and costume hems sway with a slight delay. The protagonist's hand crosses in front of the screen at the end of the cut-in. ### 2.0–3.0 seconds **Camera C: Tracking from front right.** The protagonist performs the first half of the 'Pata-Pata Step' while returning to the left. Open both hands at shoulder height and flick wrists in and out twice. Simultaneously open toes in the order of right, then left. Look in the direction of travel at first, then send a gaze to the camera on the final wrist flick. Background paper tape waves according to the protagonist's movement. ### 3.0–3.4 seconds **Camera D: Short top-down cut-in.** The protagonist crosses both hands in front of the chest and brings both feet together in the center. Circles and stars drawn on the floor rotate once around the protagonist. Confetti spreads outward but disappears quickly to clean up the screen. ### 3.4–4.5 seconds **Camera A: Front wide.** The protagonist widely opens both crossed hands diagonally upward, completing the 'Pata-Pata Step.' Continuously bounce shoulders twice and take small steps in the order of right foot, then left foot. Background clouds and star-shaped lights move up and down alternately in sync with movements. The camera slowly approaches the protagonist. ### 4.5–5.1 seconds **Continuous cut from Camera B to Camera C using a turn.** Start a small half-turn movement from a low angle. Switch to the front-right tracking camera mid-turn to connect the movement seamlessly. After completing the turn, the protagonist lifts one leg slightly and opens both arms diagonally. Hair, costume, and paper tape stop with a soft delay in sync with the final note of the song. ### 5.1–6.0 seconds **Camera E: Dynamic close-up.** The protagonist lowers the lifted leg while returning both hands to shoulder height. Lightly tilt the head to the opposite side and smile joyfully. Not a wink closing one eye, but a bright laugh while looking at the camera with both eyes. Surrounding paper effects are stored away as if being folded back into the page. End by returning to the same starting posture with hands at shoulder height. End just before the shoulders enter the next beat; looping will connect naturally to the shoulder movement at the beginning. ## Facial Expression Acting Do not keep expressions static even within the short duration. * Beginning: Slightly surprised eyes * First half: Joyful smile * Gaze return to camera: Slightly mischievous expression * Signature move: Confident smile * End: Friendly and bright smile Avoid excessive funny faces or expressions where facial features deform greatly. ## Virality-Focused Direction * Both characters and background move simultaneously from the start * Include expression changes within 0.3 seconds * Give distinct characteristics to foot movements as well as hand movements * Insert short cut-ins synchronized with the beat * Place the core of the choreography around the 2-3 second mark * Match the final pose with the starting preparation posture * Create a silhouette that looks cute even when paused * Use compositions where face, hand, and foot movements are distinguishable even on small screens * Do not increase information too much; focus attention on the protagonist ## Constraints * Do not feature any persons other than the protagonist * Maintain the character from the reference image in all cuts * Do not change face, hairstyle, hair color, eyes, physique, head-to-body ratio, or perceived age * Do not change or lose costumes, shoes, or accessories * Do not allow character changes during camera switches * Clearly differentiate the use of the 5 cameras * Keep actions and positions continuous even when switching cameras * Do not cut off the feet too much from the screen * Do not include unnatural high-speed spins or large jumps * Do not distort the number of limbs or joints * Do not use excessive camera shake, motion blur, or fisheye distortion * Do not use live-action style explosions, smoke, fire, or lightning * Do not use glitches, screen splits, or strobe lighting * Do not display text, subtitles, lyrics, logos, UIs, or watermarks * Do not reproduce existing songs or existing choreography ## Output Ideal Establish a strong opening hook, light footwork, a memorable signature move, detailed perspective changes with 5 cameras, synchronization with music, and a natural loop within the short 6-second duration. Create a cute, up-tempo, viral-specialized animated dance video that makes viewers want to replay it and imitate the 'Pata-Pata Step' to the music.
Anime cooking short film, Ghibli food aesthetic, warm golden kitchen light, potted plants in background, cozy apartment kitchen, 16:9. A series of rapid close-up macro shots: hands punching down a ball of risen dough, fingers stretching the dough wide
A peaceful anime-style outdoor cooking scene in a lush riverside forest where fresh ingredients are harvested from nature. A hand catches a silver fish from a clear stream, picks and washes leafy greens, then slices the fish and prepares vegetables on a wooden cutting board. Spices are added to a hot wok over a campfire, followed by fish, greens, and mushrooms simmering into a rich, steaming stew in a clay pot. The meal is served on a rustic wooden table beside a fresh coconut drink under warm, dappled sunlight. Cinematic anime visuals, vibrant colors, soft natural lighting, highly detailed, tranquil atmosphere, 4K.
[Main Character] 2nd-grade girl with a black bob. [Setting] Nighttime school gymnasium. [Style] 15s Japanese full-color anime. High-density 2D animation with 500M yen budget scale. Dense background art, smooth in-betweens, cinematic post-processing. Variegated compositions and angles. No subtitles/watermarks. [Plot] A modest stumble causes planet-level physical phenomena. Aerial shots show the scale while the girl stays deadpan. [Specifics] Must include a shot in a crater where she sits in a shy pose, the floor woodgrain becoming concentric rings. Shot 1: A stumble in the gym sends real shockwaves. Shot 2: Aerial view shows city-wide impact. Shot 3: The girl continues daily actions indifferently. Shot 4: A second stumble overlaps the first. Shot 5: Animals evacuate as she remains oblivious. Shot 6: She clears her throat and the city rewinds to normal. Shot 7: Fixes her bangs and walks off saying 'nothing happened'.
SHOT 1 (-00:01) — Opening Impact (Real residential area / Image9 road). EFFECT: Speed ramp (deceleration) + strong motion blur + paint splash composite. Whip pan frame-in. Intense blur and neon yellow paint streaks cross the screen. Yellow-haired Image1 character lands at a crosswalk. Paint splashes radially upon landing, spreading as liquid on asphalt. Low-angle wide camera with a slight shake. Exit: Paint drop hits lens, turning the screen yellow for transition. SHOT 2 (-00:03) — Three-way Confrontation (Real boulevard / Image8). EFFECT: High-speed dolly-in + three-part sequential focus. Blue-haired Image3 on the left, pink-haired Image2 on the right, yellow-haired Image1 in the center-back facing off. Low dolly move forward. Rack focus to each character every 0.5s as they ready paint weapons. Lighting matches real background and cel-look 3D characters. Exit: Pink flashes a spray, rainbow paint smear covers the screen. SHOT 3 (-00:05) — Paint Battle Explosion (Real alley / Image4). EFFECT: Speed ramp (accel -> decel) + paint fluid simulation + camera shake. Blue Image3 and yellow Image1 duel in an alley; blue and pink paint splashes on old wooden houses, restoring saturation to the street. High-speed tracking follow. 30% speed at the pass-by to show paint trajectories in slow motion. Exit: Sudden speed recovery, whip pan blur smear. SHOT 4 (-00:07) — Signature Effect: Color Erosion (Real trackside path / Image7). EFFECT: Color wave + low-speed drone climb. Yellow Image1 slams paint roller weapon down. Rainbow waves spread concentrically, painting the greenway, rusted tracks, and poles in vivid colors as they erode. Vertical climb from 1m to 8m to capture the spread. Neon liquid texture. Exit: White bloom overexposure. SHOT 5 (-00:09) — Stone Bridge Clash (Real river and bridge / Image6). EFFECT: Slow motion (20-25%) + enhanced water reflection. Blue Image3 and yellow Image1 cross paths on a bridge. Yellow backflips to dodge; blue paint hits the river creating rainbow ripples. Detailed depiction of droplets and hair. Low angle near water. Exit: Sudden speed return, 15-degree Dutch angle rotation. SHOT 6 (-00:11) — Pink's Counterattack (Real suburban street / Image5). EFFECT: Digital zoom punch + strobe flash + camera jitter. Pink Image2 kicks a pole and fires dual sprays in the air. Punch-in zoom with high-frequency jitter and flashes. Pink/cyan ribbons run along power lines. Strobe feel emphasizes speed. Exit: Ribbons cross camera for match cut transition. SHOT 7 (-00:13) — Climax Trio (Return to Image9 crosswalk). EFFECT: Time-slice orbital + three-color simultaneous impact. 180-degree high-speed orbital around the trio (40% speed). All three fire upward. Three pillars of paint collide in a giant rainbow firework explosion. Sharp character/paint against blurred background. Exit: Flash swallows frame. SHOT 8 (-00:15) — Landing & Resolution. EFFECT: Scale out + paint rain. Slow pull-back. Rainbow paint falls like rain, completing the colored intersection. The three stand back-to-back in poses. Final frame: Static view of the colored town with subtle paint dripping.
@[Image1] MORTHEA — "Harbinger's Wake" | Opening Titles. 15-second montage, 30 beats @ 0.5s each, ethereal overcranked slow-motion. Art Direction & Vibe: Premium key art. Unified style: high-end dark fantasy anime-realism, sharp graphic linework, cold
A serene outdoor cooking scene in a Ghibli-esque anime style, set in a lush forest by a river using fresh natural ingredients. A silver fish is caught by hand from a clear stream, leafy vegetables are picked and washed, the fish is prepared on a wooden cutting board, and vegetables are cooked. Spices are added to a wok heated over a campfire, and the fish, greens, and mushrooms are simmered in an earthen pot into a fragrant, steaming stew. The dish is served on a rustic wooden table under warm dappled sunlight, accompanied by a fresh coconut drink. Cinematic anime visuals, vivid colors, soft natural light, detailed textures, calm atmosphere, 4K quality.
A majestic valkyrie with long platinum hair, glowing sapphire eyes, divine white armor, enormous spear crackling with lightning, athletic and graceful silhouette, rendered in ultra-premium Japanese anime rendering, MAPPA-inspired sakuga, cinematic anime lighting, hand-drawn speed lines, explosive impact frames - Descends from storm clouds onto a battlefield where thousands of armored giants advance toward a kingdom, camera diving beside her through lightning; - Crashes into the battlefield, spinning her spear through giant enemies, thunder exploding across the ground, bodies and debris launched into the air while the camera circles every impact; - Flies above the battlefield and hurls the spear like a divine thunderbolt, vaporizing the colossal giant king, ending with the surviving army kneeling as she lands beneath a clearing sky.
Light blue Jirai-kei girl subculture fashion with fine typography decorating the design, light blue damaged tights. The typography is clear with words like 'REBORN', 'NOCTURNE', 'VOID', and 'ETHEREAL'. Want to try wearing it once?
Monochromatic black-and-white manga aesthetic, rough ink sketch animation, 2D anime style, high contrast, moody, cinematic, and atmospheric. Scene 1 (Setup): Close-up profile of a young anime girl with short dark hair smoking a cigarette. She wears a dark, oversized hoodie. She is standing on a bleak rooftop balcony. Scene 2 (Interaction): A young anime boy with a scuffed, bruised face and messy dark hair approaches her. He is wearing a two-toned hoodie. Close-up on their hands as he takes the cigarette from her. He speaks to her with a frustrated, intense expression. Scene 3 (Emotion): Close-up on the girl's face. She looks stoic, then sheds a single tear. As the boy leans in close to her face, she gives a faint, gentle smile. Scene 4 (Surreal Transformation): The girl suddenly dissolves into abstract black ink splatters and transforms into a silhouette of a swallow. The bird flies away off the rooftop, joining a flock of birds in the pale, overcast sky above brutalist apartment buildings.
15 seconds. Japanese full-color anime. High-density 2D animation with a 500-million-yen budget scale. Detailed background art, smooth in-betweens, movie-quality cinematography processing. To keep the visual variety, develop appealingly by changing composition, camera angle, screen size, and character distance. No subtitles, no watermarks, no BGM. Ambient sound included. [Video Composition] After watching the end of an emotional movie, the water level in the room rises from the protagonist's tears. While crying, the protagonist continues to watch while floating on a swim ring; at the climax, the tears turn into a waterfall and flow out the window. Once the viewing is over, the water recedes and the room is dry as before. [Must include somewhere in Shot 5-7] As the end credits roll, the water recedes and all the drinks in the room have turned salty. Shot 1 (The Single Drop Hook): Long corridor of a karaoke shop. A single tear from the protagonist watching the end of an emotional movie falls to the floor with a sound like a pool dive. Expression with eyes full of tears. Shot 2 (Flooding): Tears won't stop, and the water level rises to ankles and knees. Slippers drift away like small boats. Protagonist stares at the screen while sobbing. Shot 3 (Continuation): Protagonist floats on a swim ring while continuing to watch through tears. Messily crying but eyes are glued to the screen. Shot 4 (Underwater): Camera goes underwater. Amidst floating daily necessities, wailing is heard from above the water surface. Sobbing with a trembling voice. Shot 5 (Breach): At the climax, tears become a waterfall and flow out of the window. A rainbow appears. Large tears falling in chunks. Shot 6 (Drying Up): The moment the viewing ends, the water recedes quickly. The room is mysteriously dry. The protagonist is still sniffing. Shot 7 (Aftermath): With bright red eyes, the protagonist blows their nose and says in a damp voice, "I'm watching it a second time."
15-second Japanese 2D hand-drawn anime cooking video, 12 scenes, generated with text only (no reference images or storyboard images). Art Style: Clean full-color Japanese 2D hand-drawn anime cooking animation. Soft pencil-like lines, gentle cell shading, warm hand-drawn background, a cozy home kitchen with the warm light of the stove flame, warm lighting that makes it easy to see the cooking, shadows visible under tools and ingredients, rich steam animation, glossy highlights on red chili oil and thickened sauce, natural timing of hand movements, stable hands and utensils. Protagonist: The cooking process of Mapo Tofu in a wok. The color narrative is one-way only—from white tofu to a glossy reddish-brown simmering sauce. Only hands, ingredients, and tools are shown. No faces, eating scenes, or character reactions. Scene Composition (one main action per scene; tofu corners stay sharp until the end, no crumbling or restoring): 1 (0.00–1.25) Close-up: Silken tofu is placed on an open palm and a knife carefully cuts it into even cubes. The blade is slow, hands stable and safe. A quiet, precise process cut. 2 (1.25–2.50) Top-down: Tofu gently slides from the palm onto the cutting board, arranged in neat white rows. 3 (2.50–3.75) Medium side-view: Ground pork sizzles in a heated wok, broken apart with a ladle until crumbly, and fat becomes transparent. 4 (3.75–5.00) Close-up highlight: The moment Doubanjiang and Douchi touch the meat, deep red chili oil blooms across the wok. A vivid explosion of color in one direction. 5 (5.00–6.25) 45-degree angle: Minced garlic, ginger, and chopped green onions are mixed in. Everything shines in the red oil. 6 (6.25–7.50) Side view: Soup is poured from a bowl, the reddish-brown liquid level rises, and it begins to simmer with small bubbles. 7 (7.50–8.75) Top-down view: White tofu gently slides from the cutting board into the simmering red sauce. Corners intact, floating softly. 8 (8.75–10.00) Close-up: The back of the ladle slowly and carefully pushes the tofu, coating it in sauce without breaking a single piece. 9 (10.00–11.25) Close-up highlight: Slurry is swirled in, the sauce visibly thickens and becomes glossy, enveloping each piece of tofu. A satisfying moment of texture change. 10 (11.25–12.50) Side close-up highlight: Large, slow bubbles form and pop on the thickened, glossy surface, with steam wafting up. A visual where you can hear the "bubbling" even without sound. 11 (12.50–13.75) 45-degree angle: A final swirl of chili oil and a pinch of ground Sichuan peppercorns are scattered. The grains settle on the glossy sauce. 12 (13.75–15.00) Top-down view: The finished Mapo Tofu simmers quietly in the wok—white, sharp-edged tofu peeks through the glossy reddish-brown sauce, steam rises, and green onions pop. A short, beautiful, warm final cut with a natural tempo, no dramatic slow-mo or excessive zoom. Camera: Moves like a person around a stove, changing distance, angle, and height for each scene—close for tofu cutting, side for wok work, top-down for the finish. The camera stays calm within each scene. Do not show the finished product until scene 12. Physical Continuity: Consistent size of wok, ladle, cutting board, and tofu between scenes. Maintain ingredient continuity. Tofu does not crumble, increase, or restore while simmering. Sauce color only darkens in one direction. Steam always goes up. Realistic gravity and liquid flow. Natural recipe order. No sudden state changes. Prohibited: Finished product at start, repeating finished plate, title text, captions, subtitles, logo, watermark, readable labels, live-action, photo-real, 3DCG, claymation, plastic toy style, game render, ultra-realistic food photos, AI morphing, flickering, distorted hands, extra fingers, floating utensils, floating ingredients, restoring crumbled tofu, impossible knife movements, reverse cutting, disappearing wok, shape-shifting pan, unrelated ingredients, raw ingredients appearing after heating, reversed cooking order, sauce color lightening, revealing finished product before final scene, messy background, faces, eating characters, character reactions, person taking a bite, dialogue, narration, BGM.
Anime cooking short film, Ghibli food aesthetic, warm golden kitchen light, potted plants in background, cozy apartment kitchen, 16:9. A series of rapid close-up macro shots: hands punching down a ball of risen dough, fingers stretching the dough wide
[Main Character] 2nd-grade girl with a black bob. [Setting] Nighttime school gymnasium. [Style] 15s Japanese full-color anime. High-density 2D animation with 500M yen budget scale. Dense background art, smooth in-betweens, cinematic post-processing. Variegated compositions and angles. No subtitles/watermarks. [Plot] A modest stumble causes planet-level physical phenomena. Aerial shots show the scale while the girl stays deadpan. [Specifics] Must include a shot in a crater where she sits in a shy pose, the floor woodgrain becoming concentric rings. Shot 1: A stumble in the gym sends real shockwaves. Shot 2: Aerial view shows city-wide impact. Shot 3: The girl continues daily actions indifferently. Shot 4: A second stumble overlaps the first. Shot 5: Animals evacuate as she remains oblivious. Shot 6: She clears her throat and the city rewinds to normal. Shot 7: Fixes her bangs and walks off saying 'nothing happened'.
Early morning; sunlight filters through the forest canopy, casting a glow over the bank of a clear stream. The scene opens with a gentle, cinematic perspective. No faces are shown—only a pair of warm, capable hands. Shot 1: Hands carry a bamboo basket to the edge of the crystal-clear stream, where the water flows gently and small fish dart about. A hand uses a bamboo net to catch a fresh, silvery fish; it flops lightly in the basket, sending droplets of water splashing and sparkling in the sunlight. The atmosphere is natural, calm, and soothing. Shot 2: Moving to a wooden table by the stream, the hands begin preparing the ingredients. The fresh fish is placed on a wooden cutting board and slowly sliced with a sharp knife, revealing the clear texture of the flesh through clean, fluid movements. Next, a block of tender white tofu is gently cut into neat, uniform cubes; the surface of the tofu appears soft and smooth. Shot 3: Tofu and fish soup is prepared in a traditional earthenware pot over a small stove at the edge of the forest. As the water begins to boil, fish slices, tofu, chopped scallions, and fresh vegetables are added. Steam rises gently, the broth turns a milky white, and the fish and tofu tumble softly within the simmering liquid. Shot 4: Finally, the camera closes in on a bowl of the freshly cooked soup. White steam drifts upward, and sunlight catches the surface of the broth; a simple wooden spoon and the bamboo basket sit nearby. The backdrop features the forest, the stream, and leaves swaying in the breeze, evoking a sense of returning to nature and finding peaceful happiness. Style Requirements: Warm, hand-drawn style reminiscent of Hayao Miyazaki’s animated films; delicate watercolor textures; soft, natural lighting; rich forest greens; a soothing, tranquil, and heartwarming atmosphere; a blend of high-quality 2D animation and 3D spatial depth; cinematic camera work; fluid, natural movement; realistic physical interactions; rich detail in the ingredients; 4K cinematic animation quality. Sound Design (Crucial): Use only natural ambient sounds—no background music, no dialogue. Sounds include: the clear sound of the flowing stream; birdsong; leaves rustling in the breeze; dripping water; the soft sounds of the knife slicing fish and tofu; the crackling of burning firewood; the bubbling of the earthenware pot; the sound of the soup simmering. The overall feel is that of a quiet documentary about forest cooking. Negative Prompt (Seedance recommends including): No real people, no human faces, no modern kitchens, no city backgrounds, no plastic tableware, no exaggerated movements, no exaggerated cartoon expressions, no background music, no subtitles, no text, no rapid cuts, no AI-induced distortions, no extra fingers, no anatomical errors, no low-quality animation.
[Protagonist] 2nd grade elementary school girl with black bob hair [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality filming. The composition, camera angles, screen size, and character distance change attractively to prevent repetition. No subtitles, no watermarks, no BGM. Includes ambient sounds. [Visual Composition] The protagonist's hair ignites with anger as they fail to find something they are looking for. The intensity of the flames changes color in sync with their emotions. Eventually, they find the culprit, a Zashiki-warashi, but their anger vanishes due to the creature's lack of malice, and the hair is extinguished into steam. Ends with an accomplice relationship. [Highlight Scene (Must be included in Shot 5-7)] As a sign of reconciliation, the Zashiki-warashi places a small blessing at the bedside, and the singed hair is restored overnight. Shot 1 (Ignition Hook): A long hotel corridor. The hair of the protagonist, who cannot find their belongings, suddenly ignites with a bluish-white flame. A stern expression with raised eyebrows. Shot 2 (Rising Intensity): Every time a lead fails, the flames change color to red and orange and grow larger. A face with gritted teeth and increasing frustration. Shot 3 (Search): Searching the room while the hair is still burning. Houseplants in the areas they pass through wither. Rough, heavy footsteps. Shot 4 (Discovery): Finding the Zashiki-warashi holding the missing item in a gap between furniture. Eyes wide with a mixture of surprise and anger. Shot 5 (Confrontation): The flames reach their peak, but the Zashiki-warashi bows politely without malice. A face that looks deflated and taken aback. Shot 6 (Extinguishing): The anger loses its place to go, and the flames shrink into steam. Just the bangs are a bit frizzy. An awkward, sheepish smile. Shot 7 (Reconciliation): Getting the missing item back and making a pinky promise with the Zashiki-warashi. Smiling gently and saying "We're partners from today," as the steam clears.
Worldview: A cinematic high-fantasy action RPG set in a magnificent magic city wet with rain. Reference the character from the source reference image and maintain them as the same person. Use the reference image only for the character's face, eye shape, iris color, hairstyle, hair color, outfit, decorations, physique, silhouette, atmosphere, and character colors. Do not reproduce the background, room, furniture, pose, angle, or framing of the reference image itself. Only facial expressions, gaze, mouth, pose, breathing, and natural swaying of hair and clothing may change. Mixing features, facial averaging, costume swapping, turning into a different person, cloning, or adding extra people is prohibited. If the reference character has unique small items/equipment, keep them, but all attacks must come only from the right palm. High-density 3D Toon/Cel-look. Thin, delicate colored outlines, clear 2-3 stage cel shadows, and transparent mid-shadows. Multi-layer highlights on eyes and hair. Clearly distinguish material textures. High quality for background, magic effects, lighting, reflections, fog, and wet floors. The color design should feature the reference character's signature color as the lead, adjusting background light, waterways, crystals, magic lamps, reflection colors, and the internal emission color of smoke accordingly. The location remains the same, but architectural designs, patterns, small items, atmosphere, and light colors can be changed to match the character. Protagonist fixed on the left, enemy fixed on the right throughout. The protagonist is at the bottom left with legs spread and knees bent, weight on the back leg. Point the right palm towards the enemy's chest, supporting the outside of the right wrist with the left hand. Show the connections of palm, wrist, elbow, and shoulder clearly, without obscuring the whole arm with rings. Recoil returns continuously through the wrist, shoulder, waist, and support leg, with hair, decorations, and clothing swaying backward with a time delay. No finger multiplication. Do not fire from weapons, books, or small items. Enemy is a single giant black four-legged winged dragon on the right. Roughly 4x the height of the protagonist. One head, two horns, two glowing eyes, continuous neck and torso, four legs, one pair of wings, and one tail. The impact point is the center of the chest. Do not create extra heads, legs, wings, or tails. Setting: A wide stone magic boulevard projecting into the air in a giant magic city after the rain. Wet stone floor, puddles, balustrades, magic towers, spires, arch bridges, sky corridors, floating buildings, crystal pillars, magic lamps, glowing waterways, and low fog. Floating buildings with depth in the distant view. The background is the same place, but colors, patterns, lighting, decorations, and small items are aligned with the reference character's world. No legible magic letters; only abstract geometric patterns glowing faintly. Camera: Starts with a loose, close-range arc movement to read the face, then transitions to a low rear 3/4 wide via a wipe where a ring arc covers the lens. Moves laterally along the beam, passing balustrades, raindrops, floor patterns, puddle reflections, and floating lamps at different speeds. Briefly pushed back by the impact pressure, recovers with dampening shake, and quietly pulls closer to medium range only when the smoke opens. Maintain natural acceleration, inertia, and parallax; no static image switching, uniform sliding, aimless circling, or random camera shake. Cut 1: Convergence. Form a 2-4 layer incomplete concentric ring gate in front of the right palm with a white luminous core + outer light reflecting the character's signature color. Each ring is spaced front-to-back and counter-rotates at different speeds. Scales, radiation, and lightning gather at the firing axis; circles can be largely cropped. The light in the palm pulses strongly three times, compressing the rings on the third pulse. Show the face and both eyes; do not cover eyes too much with the arcs. Cut 2: Long-duration Maximum Output Beam. Low rear 3/4 wide. Fire a thick, high-output beam occupying 35-45% of the outer gate diameter from the compressed gate. Composed of a high-density core + thick outer shell + intermediate layer + thin edge + electric arcs; colors adjusted primarily based on the reference character's signature colors. No thinning. Maintain thickness, brightness, and axis continuously after reaching max output. Three compression waves run through the interior from the muzzle to the impact point in sequence; with each wave, the outer shell expands, pushing rain, fog, and water drops outward. Do not cut the beam until all three reach the chest. The enemy's chest scales are pushed in, front claws scrape the wet floor, and impact travels with a delay to wings, neck, and tail. Leaves a thick reflection band on the floor. Cut 3: Beam Cessation and Giant Flame-like Magic Explosion. At the same frame the third compression wave hits the chest, the entire beam disappears completely from muzzle to impact. Do not leave long afterglow. An incandescent core appears at the chest center in the same frame, a hemispherical shock dome expands once, then immediately splits, and a giant flame-like magic aura erupts three-dimensionally upward and to the sides. Maintain color separation between inner, middle, and outer edges, optimized for the reference character's palette. Not a symmetrical flower shape; vary the size, angle, and depth of each flame tongue. Luminous cracks, water, steam, black scales, and stone fragments fly outward on the wet floor. Immediately after, varied-sized smoke clumps and black scales overlap the foreground, completely hiding the dragon's body. Only the protagonist remains as a silhouette in the bottom left. Cut 4: Kneeling then Ashing/Particleizing into Nothingness. As the smoke clears, the dragon is kneeling towards the viewer. Front legs folded, one front claw on the floor, back legs tucked, wings half-closed, tail extended on the floor, head bowed low. Do not let it recover. Magic cracks linked to the character's palette run through the entire body from the chest center; the edges of the black scales touched carbonize, unraveling into black ash and turning into fine magic particles. Begins at wingtips and tail tip, followed by wing membranes, wing bones, tail, limbs, torso, neck, and head in continuous collapse. Not a clean cut, but particleizing like a hole expanding from the outside to the inside of the connecting contours. Show the sequence of scale collapse, ashing, particleizing, and contour disappearance, not instant vanishing or transparency. Finally, the chest core, horns, and eye glow particleize, and the body, shadow, and floor reflections vanish completely. Leave no corpse. Ending: A single battle result shot. Foreground left shows the protagonist; background right shows the wet road where the dragon was, with only fading black ash and magic particles remaining. The protagonist stays alert, lowering their right palm slightly, as hair and clothing settle with their breathing. Cut at the moment the last swirl of black ash rises before the lens and the dragon's shadow and reflection disappear completely. No long victory poses.
No BGM, no subtitles. A scene where a [Female Character] and a [Male Character] are leaning against both sides of the same cherry blossom tree from the [Background Image]. The [Male Character] leans on the right side of the tree, and the [Female Character] leans on the left side. They are in positions where they cannot see each other, but they are aware of and looking for each other. The cherry blossoms are in full bloom, and petals are fluttering down. The two shy characters are glancing at each other's faces and acting fidgety, showing their mutual awareness.
Prioritize the analysis of character information from the reference image, extracting and maintaining features such as facial features, hairstyle, hair color, eyes, skin, clothing, accessories, body type, color scheme, and atmosphere. Rather than mere visual reproduction, extend the extracted colors, textures, and ambiance into text, lighting, hand trajectories, backgrounds, camera work, and impact frames. A bright, fast-paced Japanese metaverse anime opening-style dance. The character faces forward and, synchronized with a light rhythm, performs a series of movements in quick succession: raising both hands to the sides of the face -> extending one hand diagonally upward -> placing the other hand on the hip -> small steps to the left and right -> quickly crossing both arms in front of the chest -> opening both hands wide outward -> leaning the body diagonally while slightly lifting one leg -> alternately pointing left and right with index fingers -> shaking both hands slightly beside the cheeks. Both feet remain on the ground. The movements should not be too large but fine and fast, slightly comical and cute. Clearly show the poses of the arms, wrists, and fingertips. Focus on upper body and hand choreography rather than intense hip-shaking. Include momentary still poses followed by rapid transitions to different poses. The expression is energetic and happy. The camera should basically be a full-body shot from the front. Style: Japanese full-color anime, TV anime style, cell-shaded, flat coloring, smooth lines and fills, and brisk editing like an anime OP.
Stylized anime haunted tea ceremony beat: an elderly woman pours tea inside an abandoned tatami room, steam rising from the cup and slowly forming the shape of a long-lost guest. Dust floats in golden afternoon light, paper doors rattling gently though no wind enters the house. Slow push-in across the floor, tea reflections rippling with impossible memories, the woman’s calm face mirrored in the porcelain cup. The ghostly figure leans closer and the silence holds one beat past comfort.
# 6-Second Pop-Up Step Dance Video Prompt Use the character in the reference image as the sole protagonist. **6 seconds, 24 fps, vertical 9:16.** High-quality Japanese full-color animation. Art as refined as a theatrical anime movie, smooth body movements, rich facial expression changes, and naturally swaying hair and costumes. In a world of a colorful pop-up picture book, the protagonist performs a light step dance, creating an ultra-short dance video that is easy to play repeatedly on social media. ## Core Objectives * Hook viewers with both movement and expression in the first 0.3 seconds * Create a dance that utilizes footwork and a sense of rhythm different from previous works * Include a signature move that can be remembered after just one viewing * Use 5 cameras with detailed cut-ins to create pace and flow in the video * Create a loop structure that returns from the end to the beginning without feeling unnatural * Prioritize the protagonist's cuteness, friendliness, and energy * Structure the video to lead to saves, repeat plays, and imitation of the choreography ## Character Consistency The protagonist is the character from the reference image themselves. Maintain the following features seen in the reference image across all cameras, poses, expressions, and frames: * Hairstyle * Hair color * Shape of bangs * Eye color * Facial features * Skin color * Physique * Head-to-body ratio * Perceived age * Costume * Costume color scheme * Shoes * Accessories * Overall atmosphere Do not change faces or physiques even when cameras switch. Do not allow character changes, costume changes, hairstyle changes, or disappearance of accessories. Keep fingers in natural shapes and correctly depict left and right limbs. ## Setting The setting is a miniature dance stage created inside a giant pop-up picture book. Place the following decorations on a 3D floor that looks like an open page: * Clouds made of paper * Small star-shaped lights * Colorful building blocks * An arched background * Round stage lights * Small shapes like confetti The background colors should center on cream, coral pink, sky blue, lemon yellow, and lavender. Give the background a sense of three-dimensionality, but do not let it stand out more than the protagonist. Do not feature any persons other than the protagonist, dancers, audience members, or animals. ## Music **Completely original Japanese vocal track.** Do not make it resemble existing songs, anime songs, popular hits, or nursery rhymes. Bright and cute, up-tempo J-POP/anime-pop style. Do not include a short intro; start the vocals, beat, and melody simultaneously from 0 seconds. Use the following sounds in the music: * Light drums * Bright synthesizers * Small hand claps * Bell-like high notes * Bouncy bass * Cute accent sounds that feel like 'pon,' 'pah,' and 'kira.' Synchronize the choreography, camera switches, and background movement with the beat. The song should be approximately 5 seconds long, naturally ending the vocals and melody around 5.0 to 5.3 seconds. For the final 0.7 seconds, leave only a short lingering sound and sound effects that lead into the loop. Do not display text, subtitles, or lyrics. ## Video Concept The protagonist moves left and right on a small stage, performing a bright and cute dance combining bouncy steps and handclaps. Clearly show the following full-body movements, not just the upper body: * Steps opening toes left and right * Small lateral movements * Movements tucking knees inward * Rhythmical up-and-down movement of shoulders * Light turns * Handclaps synchronized with timing * Final one-legged balance pose Do not use intense acrobatics or large jumps. Make the choreography easy for anyone to imitate and want to dance along with the sound source. ## Signature Move Use the 'Pata-Pata Step' as the unique signature move for this video. 1. Open both hands outward at shoulder height. 2. Quickly flick wrists in and out twice. 3. Simultaneously open toes in the order of right, then left. 4. Cross both hands once in front of the chest. 5. Vigorously open the crossed hands diagonally upward. 6. Lift one leg slightly, tilt the head, and freeze with a smile. Perform hand and foot movements to the same rhythm, creating choreography that can be remembered just by its silhouette. Do not center the choreography around hearts, pointing, cheek-side peace signs, or blown kisses. ## Pop-Up Effects Unlike the previous work's crayon-style effects, use a 3D papercraft expression that looks like paper cutouts layered together. Motifs to use: * Small triangles * Colorful circles * Paper tape * Zigzag lines * Miniature clouds * Star-shaped paper pieces * Semicircular arches * Spring-like lines * Small confetti * Wavy ribbon-like paper Effects should appear as if popping out from the stage floor or background. Use the following movements: * Rising from the page * Folded paper opening * Bouncing once like a spring * Swaying slightly left and right * Scattering as confetti * Retracting back into the page Do not overlap too much on the protagonist's face or body. Use them to reinforce the direction of movement, foot landings, and the moment of handclaps. ## 5-Camera Configuration Use 5 cameras, but do not simply cycle through them every second. Insert short 0.2 to 0.5-second cut-ins in the middle of a longer main shot, changing perspectives according to the beat. ### Camera A: Front Wide Camera Main camera showing the protagonist's full body and the entire stage. An angle where choreography, footwork, and lateral movement are clear. Slightly dolly back and forth to follow the protagonist's movement naturally. ### Camera B: Low-Angle Camera from Diagonally Below Capture the protagonist from a low position in front of the stage, looking diagonally up. Emphasize foot landings, opening/closing of toes, and the swaying of the costume. Do not use an extreme low angle; maintain cuteness. ### Camera C: Right-Front Tracking Camera Run parallel to the protagonist's lateral movement from the front right. Show the coordination of face, shoulders, waist, and arms. The protagonist returns their gaze to the lens once during movement. ### Camera D: Top Camera from Directly Above Show floor shapes, foot trajectories, and paper effects in a circular composition. Use briefly as a beat accent rather than for long periods. ### Camera E: Face and Upper-Body Close-Up Camera Show changes in expression, handclaps, and head-tilting movements. Not a static close-up of the face; slide slightly sideways following the protagonist's movement. ## Camera Direction Do not use flashy glitches or flashes for camera switches. Use the following natural transitions: * Cut at the moment the protagonist's arm crosses the screen * Cut at the moment paper tape passes in front of the screen * Change the angle at the moment a foot lands on the floor * Connect directions according to the protagonist's turns * Use match cuts utilizing the background arches Even when cuts change, accurately connect the protagonist's arms, legs, body direction, and movement position. Ensure the same action doesn't rewind midway or suddenly become a different pose. ## 6-Second Timeline ### 0.0–0.7 seconds **Camera E: Close-up of face and upper body.** The protagonist is already in rhythm at the start. Bounce both shoulders alternately while quickly opening both hands beside the face. Change from slightly widened eyes (as if surprised) to a joyful smile. Around 0.2 seconds, background paper arches rise all at once. Small star-shaped paper pieces pop out from both sides of the face. The camera pulls back briefly once to transition to the next full-body shot. ### 0.7–1.6 seconds **Camera A: Front wide.** The protagonist moves two small steps to the right. Open both hands outward on the first step and clap in front of the chest on the second step. At the moment of the clap, a circular paper effect pops open from under the feet. Use knees and toes softly so the entire body appears to bounce. ### 1.6–2.0 seconds **Camera B: Short low-angle cut-in.** Capture the moment the protagonist lands their right foot on the floor and points their left toe outward. Triangles and zigzag lines pop out from the floor upon landing. Hair and costume hems sway with a slight delay. The protagonist's hand crosses in front of the screen at the end of the cut-in. ### 2.0–3.0 seconds **Camera C: Tracking from front right.** The protagonist performs the first half of the 'Pata-Pata Step' while returning to the left. Open both hands at shoulder height and flick wrists in and out twice. Simultaneously open toes in the order of right, then left. Look in the direction of travel at first, then send a gaze to the camera on the final wrist flick. Background paper tape waves according to the protagonist's movement. ### 3.0–3.4 seconds **Camera D: Short top-down cut-in.** The protagonist crosses both hands in front of the chest and brings both feet together in the center. Circles and stars drawn on the floor rotate once around the protagonist. Confetti spreads outward but disappears quickly to clean up the screen. ### 3.4–4.5 seconds **Camera A: Front wide.** The protagonist widely opens both crossed hands diagonally upward, completing the 'Pata-Pata Step.' Continuously bounce shoulders twice and take small steps in the order of right foot, then left foot. Background clouds and star-shaped lights move up and down alternately in sync with movements. The camera slowly approaches the protagonist. ### 4.5–5.1 seconds **Continuous cut from Camera B to Camera C using a turn.** Start a small half-turn movement from a low angle. Switch to the front-right tracking camera mid-turn to connect the movement seamlessly. After completing the turn, the protagonist lifts one leg slightly and opens both arms diagonally. Hair, costume, and paper tape stop with a soft delay in sync with the final note of the song. ### 5.1–6.0 seconds **Camera E: Dynamic close-up.** The protagonist lowers the lifted leg while returning both hands to shoulder height. Lightly tilt the head to the opposite side and smile joyfully. Not a wink closing one eye, but a bright laugh while looking at the camera with both eyes. Surrounding paper effects are stored away as if being folded back into the page. End by returning to the same starting posture with hands at shoulder height. End just before the shoulders enter the next beat; looping will connect naturally to the shoulder movement at the beginning. ## Facial Expression Acting Do not keep expressions static even within the short duration. * Beginning: Slightly surprised eyes * First half: Joyful smile * Gaze return to camera: Slightly mischievous expression * Signature move: Confident smile * End: Friendly and bright smile Avoid excessive funny faces or expressions where facial features deform greatly. ## Virality-Focused Direction * Both characters and background move simultaneously from the start * Include expression changes within 0.3 seconds * Give distinct characteristics to foot movements as well as hand movements * Insert short cut-ins synchronized with the beat * Place the core of the choreography around the 2-3 second mark * Match the final pose with the starting preparation posture * Create a silhouette that looks cute even when paused * Use compositions where face, hand, and foot movements are distinguishable even on small screens * Do not increase information too much; focus attention on the protagonist ## Constraints * Do not feature any persons other than the protagonist * Maintain the character from the reference image in all cuts * Do not change face, hairstyle, hair color, eyes, physique, head-to-body ratio, or perceived age * Do not change or lose costumes, shoes, or accessories * Do not allow character changes during camera switches * Clearly differentiate the use of the 5 cameras * Keep actions and positions continuous even when switching cameras * Do not cut off the feet too much from the screen * Do not include unnatural high-speed spins or large jumps * Do not distort the number of limbs or joints * Do not use excessive camera shake, motion blur, or fisheye distortion * Do not use live-action style explosions, smoke, fire, or lightning * Do not use glitches, screen splits, or strobe lighting * Do not display text, subtitles, lyrics, logos, UIs, or watermarks * Do not reproduce existing songs or existing choreography ## Output Ideal Establish a strong opening hook, light footwork, a memorable signature move, detailed perspective changes with 5 cameras, synchronization with music, and a natural loop within the short 6-second duration. Create a cute, up-tempo, viral-specialized animated dance video that makes viewers want to replay it and imitate the 'Pata-Pata Step' to the music.
A peaceful anime-style outdoor cooking scene in a lush riverside forest where fresh ingredients are harvested from nature. A hand catches a silver fish from a clear stream, picks and washes leafy greens, then slices the fish and prepares vegetables on a wooden cutting board. Spices are added to a hot wok over a campfire, followed by fish, greens, and mushrooms simmering into a rich, steaming stew in a clay pot. The meal is served on a rustic wooden table beside a fresh coconut drink under warm, dappled sunlight. Cinematic anime visuals, vibrant colors, soft natural lighting, highly detailed, tranquil atmosphere, 4K.
SHOT 1 (-00:01) — Opening Impact (Real residential area / Image9 road). EFFECT: Speed ramp (deceleration) + strong motion blur + paint splash composite. Whip pan frame-in. Intense blur and neon yellow paint streaks cross the screen. Yellow-haired Image1 character lands at a crosswalk. Paint splashes radially upon landing, spreading as liquid on asphalt. Low-angle wide camera with a slight shake. Exit: Paint drop hits lens, turning the screen yellow for transition. SHOT 2 (-00:03) — Three-way Confrontation (Real boulevard / Image8). EFFECT: High-speed dolly-in + three-part sequential focus. Blue-haired Image3 on the left, pink-haired Image2 on the right, yellow-haired Image1 in the center-back facing off. Low dolly move forward. Rack focus to each character every 0.5s as they ready paint weapons. Lighting matches real background and cel-look 3D characters. Exit: Pink flashes a spray, rainbow paint smear covers the screen. SHOT 3 (-00:05) — Paint Battle Explosion (Real alley / Image4). EFFECT: Speed ramp (accel -> decel) + paint fluid simulation + camera shake. Blue Image3 and yellow Image1 duel in an alley; blue and pink paint splashes on old wooden houses, restoring saturation to the street. High-speed tracking follow. 30% speed at the pass-by to show paint trajectories in slow motion. Exit: Sudden speed recovery, whip pan blur smear. SHOT 4 (-00:07) — Signature Effect: Color Erosion (Real trackside path / Image7). EFFECT: Color wave + low-speed drone climb. Yellow Image1 slams paint roller weapon down. Rainbow waves spread concentrically, painting the greenway, rusted tracks, and poles in vivid colors as they erode. Vertical climb from 1m to 8m to capture the spread. Neon liquid texture. Exit: White bloom overexposure. SHOT 5 (-00:09) — Stone Bridge Clash (Real river and bridge / Image6). EFFECT: Slow motion (20-25%) + enhanced water reflection. Blue Image3 and yellow Image1 cross paths on a bridge. Yellow backflips to dodge; blue paint hits the river creating rainbow ripples. Detailed depiction of droplets and hair. Low angle near water. Exit: Sudden speed return, 15-degree Dutch angle rotation. SHOT 6 (-00:11) — Pink's Counterattack (Real suburban street / Image5). EFFECT: Digital zoom punch + strobe flash + camera jitter. Pink Image2 kicks a pole and fires dual sprays in the air. Punch-in zoom with high-frequency jitter and flashes. Pink/cyan ribbons run along power lines. Strobe feel emphasizes speed. Exit: Ribbons cross camera for match cut transition. SHOT 7 (-00:13) — Climax Trio (Return to Image9 crosswalk). EFFECT: Time-slice orbital + three-color simultaneous impact. 180-degree high-speed orbital around the trio (40% speed). All three fire upward. Three pillars of paint collide in a giant rainbow firework explosion. Sharp character/paint against blurred background. Exit: Flash swallows frame. SHOT 8 (-00:15) — Landing & Resolution. EFFECT: Scale out + paint rain. Slow pull-back. Rainbow paint falls like rain, completing the colored intersection. The three stand back-to-back in poses. Final frame: Static view of the colored town with subtle paint dripping.
@[Image1] MORTHEA — "Harbinger's Wake" | Opening Titles. 15-second montage, 30 beats @ 0.5s each, ethereal overcranked slow-motion. Art Direction & Vibe: Premium key art. Unified style: high-end dark fantasy anime-realism, sharp graphic linework, cold
[Protagonist] 2nd grade elementary school girl with black bob hair [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality filming. The composition, camera angles, screen size, and character distance change attractively to prevent repetition. No subtitles, no watermarks, no BGM. Includes ambient sounds. [Visual Composition] The protagonist's hair ignites with anger as they fail to find something they are looking for. The intensity of the flames changes color in sync with their emotions. Eventually, they find the culprit, a Zashiki-warashi, but their anger vanishes due to the creature's lack of malice, and the hair is extinguished into steam. Ends with an accomplice relationship. [Highlight Scene (Must be included in Shot 5-7)] As a sign of reconciliation, the Zashiki-warashi places a small blessing at the bedside, and the singed hair is restored overnight. Shot 1 (Ignition Hook): A long hotel corridor. The hair of the protagonist, who cannot find their belongings, suddenly ignites with a bluish-white flame. A stern expression with raised eyebrows. Shot 2 (Rising Intensity): Every time a lead fails, the flames change color to red and orange and grow larger. A face with gritted teeth and increasing frustration. Shot 3 (Search): Searching the room while the hair is still burning. Houseplants in the areas they pass through wither. Rough, heavy footsteps. Shot 4 (Discovery): Finding the Zashiki-warashi holding the missing item in a gap between furniture. Eyes wide with a mixture of surprise and anger. Shot 5 (Confrontation): The flames reach their peak, but the Zashiki-warashi bows politely without malice. A face that looks deflated and taken aback. Shot 6 (Extinguishing): The anger loses its place to go, and the flames shrink into steam. Just the bangs are a bit frizzy. An awkward, sheepish smile. Shot 7 (Reconciliation): Getting the missing item back and making a pinky promise with the Zashiki-warashi. Smiling gently and saying "We're partners from today," as the steam clears.
Light blue Jirai-kei girl subculture fashion with fine typography decorating the design, light blue damaged tights. The typography is clear with words like 'REBORN', 'NOCTURNE', 'VOID', and 'ETHEREAL'. Want to try wearing it once?
Prioritize the analysis of character information from the reference image, extracting and maintaining features such as facial features, hairstyle, hair color, eyes, skin, clothing, accessories, body type, color scheme, and atmosphere. Rather than mere visual reproduction, extend the extracted colors, textures, and ambiance into text, lighting, hand trajectories, backgrounds, camera work, and impact frames. A bright, fast-paced Japanese metaverse anime opening-style dance. The character faces forward and, synchronized with a light rhythm, performs a series of movements in quick succession: raising both hands to the sides of the face -> extending one hand diagonally upward -> placing the other hand on the hip -> small steps to the left and right -> quickly crossing both arms in front of the chest -> opening both hands wide outward -> leaning the body diagonally while slightly lifting one leg -> alternately pointing left and right with index fingers -> shaking both hands slightly beside the cheeks. Both feet remain on the ground. The movements should not be too large but fine and fast, slightly comical and cute. Clearly show the poses of the arms, wrists, and fingertips. Focus on upper body and hand choreography rather than intense hip-shaking. Include momentary still poses followed by rapid transitions to different poses. The expression is energetic and happy. The camera should basically be a full-body shot from the front. Style: Japanese full-color anime, TV anime style, cell-shaded, flat coloring, smooth lines and fills, and brisk editing like an anime OP.
15-second Japanese 2D hand-drawn anime cooking video, 12 scenes, generated with text only (no reference images or storyboard images). Art Style: Clean full-color Japanese 2D hand-drawn anime cooking animation. Soft pencil-like lines, gentle cell shading, warm hand-drawn background, a cozy home kitchen with the warm light of the stove flame, warm lighting that makes it easy to see the cooking, shadows visible under tools and ingredients, rich steam animation, glossy highlights on red chili oil and thickened sauce, natural timing of hand movements, stable hands and utensils. Protagonist: The cooking process of Mapo Tofu in a wok. The color narrative is one-way only—from white tofu to a glossy reddish-brown simmering sauce. Only hands, ingredients, and tools are shown. No faces, eating scenes, or character reactions. Scene Composition (one main action per scene; tofu corners stay sharp until the end, no crumbling or restoring): 1 (0.00–1.25) Close-up: Silken tofu is placed on an open palm and a knife carefully cuts it into even cubes. The blade is slow, hands stable and safe. A quiet, precise process cut. 2 (1.25–2.50) Top-down: Tofu gently slides from the palm onto the cutting board, arranged in neat white rows. 3 (2.50–3.75) Medium side-view: Ground pork sizzles in a heated wok, broken apart with a ladle until crumbly, and fat becomes transparent. 4 (3.75–5.00) Close-up highlight: The moment Doubanjiang and Douchi touch the meat, deep red chili oil blooms across the wok. A vivid explosion of color in one direction. 5 (5.00–6.25) 45-degree angle: Minced garlic, ginger, and chopped green onions are mixed in. Everything shines in the red oil. 6 (6.25–7.50) Side view: Soup is poured from a bowl, the reddish-brown liquid level rises, and it begins to simmer with small bubbles. 7 (7.50–8.75) Top-down view: White tofu gently slides from the cutting board into the simmering red sauce. Corners intact, floating softly. 8 (8.75–10.00) Close-up: The back of the ladle slowly and carefully pushes the tofu, coating it in sauce without breaking a single piece. 9 (10.00–11.25) Close-up highlight: Slurry is swirled in, the sauce visibly thickens and becomes glossy, enveloping each piece of tofu. A satisfying moment of texture change. 10 (11.25–12.50) Side close-up highlight: Large, slow bubbles form and pop on the thickened, glossy surface, with steam wafting up. A visual where you can hear the "bubbling" even without sound. 11 (12.50–13.75) 45-degree angle: A final swirl of chili oil and a pinch of ground Sichuan peppercorns are scattered. The grains settle on the glossy sauce. 12 (13.75–15.00) Top-down view: The finished Mapo Tofu simmers quietly in the wok—white, sharp-edged tofu peeks through the glossy reddish-brown sauce, steam rises, and green onions pop. A short, beautiful, warm final cut with a natural tempo, no dramatic slow-mo or excessive zoom. Camera: Moves like a person around a stove, changing distance, angle, and height for each scene—close for tofu cutting, side for wok work, top-down for the finish. The camera stays calm within each scene. Do not show the finished product until scene 12. Physical Continuity: Consistent size of wok, ladle, cutting board, and tofu between scenes. Maintain ingredient continuity. Tofu does not crumble, increase, or restore while simmering. Sauce color only darkens in one direction. Steam always goes up. Realistic gravity and liquid flow. Natural recipe order. No sudden state changes. Prohibited: Finished product at start, repeating finished plate, title text, captions, subtitles, logo, watermark, readable labels, live-action, photo-real, 3DCG, claymation, plastic toy style, game render, ultra-realistic food photos, AI morphing, flickering, distorted hands, extra fingers, floating utensils, floating ingredients, restoring crumbled tofu, impossible knife movements, reverse cutting, disappearing wok, shape-shifting pan, unrelated ingredients, raw ingredients appearing after heating, reversed cooking order, sauce color lightening, revealing finished product before final scene, messy background, faces, eating characters, character reactions, person taking a bite, dialogue, narration, BGM.
A peaceful anime-style outdoor cooking scene in a lush riverside forest where fresh ingredients are harvested from nature. A hand catches a silver fish from a clear stream, picks and washes leafy greens, then slices the fish and prepares vegetables on a wooden cutting board. Spices are added to a hot wok over a campfire, followed by fish, greens, and mushrooms simmering into a rich, steaming stew in a clay pot. The meal is served on a rustic wooden table beside a fresh coconut drink under warm, dappled sunlight. Cinematic anime visuals, vibrant colors, soft natural lighting, highly detailed, tranquil atmosphere, 4K.
Early morning; sunlight filters through the forest canopy, casting a glow over the bank of a clear stream. The scene opens with a gentle, cinematic perspective. No faces are shown—only a pair of warm, capable hands. Shot 1: Hands carry a bamboo basket to the edge of the crystal-clear stream, where the water flows gently and small fish dart about. A hand uses a bamboo net to catch a fresh, silvery fish; it flops lightly in the basket, sending droplets of water splashing and sparkling in the sunlight. The atmosphere is natural, calm, and soothing. Shot 2: Moving to a wooden table by the stream, the hands begin preparing the ingredients. The fresh fish is placed on a wooden cutting board and slowly sliced with a sharp knife, revealing the clear texture of the flesh through clean, fluid movements. Next, a block of tender white tofu is gently cut into neat, uniform cubes; the surface of the tofu appears soft and smooth. Shot 3: Tofu and fish soup is prepared in a traditional earthenware pot over a small stove at the edge of the forest. As the water begins to boil, fish slices, tofu, chopped scallions, and fresh vegetables are added. Steam rises gently, the broth turns a milky white, and the fish and tofu tumble softly within the simmering liquid. Shot 4: Finally, the camera closes in on a bowl of the freshly cooked soup. White steam drifts upward, and sunlight catches the surface of the broth; a simple wooden spoon and the bamboo basket sit nearby. The backdrop features the forest, the stream, and leaves swaying in the breeze, evoking a sense of returning to nature and finding peaceful happiness. Style Requirements: Warm, hand-drawn style reminiscent of Hayao Miyazaki’s animated films; delicate watercolor textures; soft, natural lighting; rich forest greens; a soothing, tranquil, and heartwarming atmosphere; a blend of high-quality 2D animation and 3D spatial depth; cinematic camera work; fluid, natural movement; realistic physical interactions; rich detail in the ingredients; 4K cinematic animation quality. Sound Design (Crucial): Use only natural ambient sounds—no background music, no dialogue. Sounds include: the clear sound of the flowing stream; birdsong; leaves rustling in the breeze; dripping water; the soft sounds of the knife slicing fish and tofu; the crackling of burning firewood; the bubbling of the earthenware pot; the sound of the soup simmering. The overall feel is that of a quiet documentary about forest cooking. Negative Prompt (Seedance recommends including): No real people, no human faces, no modern kitchens, no city backgrounds, no plastic tableware, no exaggerated movements, no exaggerated cartoon expressions, no background music, no subtitles, no text, no rapid cuts, no AI-induced distortions, no extra fingers, no anatomical errors, no low-quality animation.
A majestic valkyrie with long platinum hair, glowing sapphire eyes, divine white armor, enormous spear crackling with lightning, athletic and graceful silhouette, rendered in ultra-premium Japanese anime rendering, MAPPA-inspired sakuga, cinematic anime lighting, hand-drawn speed lines, explosive impact frames - Descends from storm clouds onto a battlefield where thousands of armored giants advance toward a kingdom, camera diving beside her through lightning; - Crashes into the battlefield, spinning her spear through giant enemies, thunder exploding across the ground, bodies and debris launched into the air while the camera circles every impact; - Flies above the battlefield and hurls the spear like a divine thunderbolt, vaporizing the colossal giant king, ending with the surviving army kneeling as she lands beneath a clearing sky.
No BGM, no subtitles. A scene where a [Female Character] and a [Male Character] are leaning against both sides of the same cherry blossom tree from the [Background Image]. The [Male Character] leans on the right side of the tree, and the [Female Character] leans on the left side. They are in positions where they cannot see each other, but they are aware of and looking for each other. The cherry blossoms are in full bloom, and petals are fluttering down. The two shy characters are glancing at each other's faces and acting fidgety, showing their mutual awareness.
15 seconds. Japanese full-color anime. High-density 2D animation with a 500-million-yen budget scale. Detailed background art, smooth in-betweens, movie-quality cinematography processing. To keep the visual variety, develop appealingly by changing composition, camera angle, screen size, and character distance. No subtitles, no watermarks, no BGM. Ambient sound included. [Video Composition] After watching the end of an emotional movie, the water level in the room rises from the protagonist's tears. While crying, the protagonist continues to watch while floating on a swim ring; at the climax, the tears turn into a waterfall and flow out the window. Once the viewing is over, the water recedes and the room is dry as before. [Must include somewhere in Shot 5-7] As the end credits roll, the water recedes and all the drinks in the room have turned salty. Shot 1 (The Single Drop Hook): Long corridor of a karaoke shop. A single tear from the protagonist watching the end of an emotional movie falls to the floor with a sound like a pool dive. Expression with eyes full of tears. Shot 2 (Flooding): Tears won't stop, and the water level rises to ankles and knees. Slippers drift away like small boats. Protagonist stares at the screen while sobbing. Shot 3 (Continuation): Protagonist floats on a swim ring while continuing to watch through tears. Messily crying but eyes are glued to the screen. Shot 4 (Underwater): Camera goes underwater. Amidst floating daily necessities, wailing is heard from above the water surface. Sobbing with a trembling voice. Shot 5 (Breach): At the climax, tears become a waterfall and flow out of the window. A rainbow appears. Large tears falling in chunks. Shot 6 (Drying Up): The moment the viewing ends, the water recedes quickly. The room is mysteriously dry. The protagonist is still sniffing. Shot 7 (Aftermath): With bright red eyes, the protagonist blows their nose and says in a damp voice, "I'm watching it a second time."
# 6-Second Pop-Up Step Dance Video Prompt Use the character in the reference image as the sole protagonist. **6 seconds, 24 fps, vertical 9:16.** High-quality Japanese full-color animation. Art as refined as a theatrical anime movie, smooth body movements, rich facial expression changes, and naturally swaying hair and costumes. In a world of a colorful pop-up picture book, the protagonist performs a light step dance, creating an ultra-short dance video that is easy to play repeatedly on social media. ## Core Objectives * Hook viewers with both movement and expression in the first 0.3 seconds * Create a dance that utilizes footwork and a sense of rhythm different from previous works * Include a signature move that can be remembered after just one viewing * Use 5 cameras with detailed cut-ins to create pace and flow in the video * Create a loop structure that returns from the end to the beginning without feeling unnatural * Prioritize the protagonist's cuteness, friendliness, and energy * Structure the video to lead to saves, repeat plays, and imitation of the choreography ## Character Consistency The protagonist is the character from the reference image themselves. Maintain the following features seen in the reference image across all cameras, poses, expressions, and frames: * Hairstyle * Hair color * Shape of bangs * Eye color * Facial features * Skin color * Physique * Head-to-body ratio * Perceived age * Costume * Costume color scheme * Shoes * Accessories * Overall atmosphere Do not change faces or physiques even when cameras switch. Do not allow character changes, costume changes, hairstyle changes, or disappearance of accessories. Keep fingers in natural shapes and correctly depict left and right limbs. ## Setting The setting is a miniature dance stage created inside a giant pop-up picture book. Place the following decorations on a 3D floor that looks like an open page: * Clouds made of paper * Small star-shaped lights * Colorful building blocks * An arched background * Round stage lights * Small shapes like confetti The background colors should center on cream, coral pink, sky blue, lemon yellow, and lavender. Give the background a sense of three-dimensionality, but do not let it stand out more than the protagonist. Do not feature any persons other than the protagonist, dancers, audience members, or animals. ## Music **Completely original Japanese vocal track.** Do not make it resemble existing songs, anime songs, popular hits, or nursery rhymes. Bright and cute, up-tempo J-POP/anime-pop style. Do not include a short intro; start the vocals, beat, and melody simultaneously from 0 seconds. Use the following sounds in the music: * Light drums * Bright synthesizers * Small hand claps * Bell-like high notes * Bouncy bass * Cute accent sounds that feel like 'pon,' 'pah,' and 'kira.' Synchronize the choreography, camera switches, and background movement with the beat. The song should be approximately 5 seconds long, naturally ending the vocals and melody around 5.0 to 5.3 seconds. For the final 0.7 seconds, leave only a short lingering sound and sound effects that lead into the loop. Do not display text, subtitles, or lyrics. ## Video Concept The protagonist moves left and right on a small stage, performing a bright and cute dance combining bouncy steps and handclaps. Clearly show the following full-body movements, not just the upper body: * Steps opening toes left and right * Small lateral movements * Movements tucking knees inward * Rhythmical up-and-down movement of shoulders * Light turns * Handclaps synchronized with timing * Final one-legged balance pose Do not use intense acrobatics or large jumps. Make the choreography easy for anyone to imitate and want to dance along with the sound source. ## Signature Move Use the 'Pata-Pata Step' as the unique signature move for this video. 1. Open both hands outward at shoulder height. 2. Quickly flick wrists in and out twice. 3. Simultaneously open toes in the order of right, then left. 4. Cross both hands once in front of the chest. 5. Vigorously open the crossed hands diagonally upward. 6. Lift one leg slightly, tilt the head, and freeze with a smile. Perform hand and foot movements to the same rhythm, creating choreography that can be remembered just by its silhouette. Do not center the choreography around hearts, pointing, cheek-side peace signs, or blown kisses. ## Pop-Up Effects Unlike the previous work's crayon-style effects, use a 3D papercraft expression that looks like paper cutouts layered together. Motifs to use: * Small triangles * Colorful circles * Paper tape * Zigzag lines * Miniature clouds * Star-shaped paper pieces * Semicircular arches * Spring-like lines * Small confetti * Wavy ribbon-like paper Effects should appear as if popping out from the stage floor or background. Use the following movements: * Rising from the page * Folded paper opening * Bouncing once like a spring * Swaying slightly left and right * Scattering as confetti * Retracting back into the page Do not overlap too much on the protagonist's face or body. Use them to reinforce the direction of movement, foot landings, and the moment of handclaps. ## 5-Camera Configuration Use 5 cameras, but do not simply cycle through them every second. Insert short 0.2 to 0.5-second cut-ins in the middle of a longer main shot, changing perspectives according to the beat. ### Camera A: Front Wide Camera Main camera showing the protagonist's full body and the entire stage. An angle where choreography, footwork, and lateral movement are clear. Slightly dolly back and forth to follow the protagonist's movement naturally. ### Camera B: Low-Angle Camera from Diagonally Below Capture the protagonist from a low position in front of the stage, looking diagonally up. Emphasize foot landings, opening/closing of toes, and the swaying of the costume. Do not use an extreme low angle; maintain cuteness. ### Camera C: Right-Front Tracking Camera Run parallel to the protagonist's lateral movement from the front right. Show the coordination of face, shoulders, waist, and arms. The protagonist returns their gaze to the lens once during movement. ### Camera D: Top Camera from Directly Above Show floor shapes, foot trajectories, and paper effects in a circular composition. Use briefly as a beat accent rather than for long periods. ### Camera E: Face and Upper-Body Close-Up Camera Show changes in expression, handclaps, and head-tilting movements. Not a static close-up of the face; slide slightly sideways following the protagonist's movement. ## Camera Direction Do not use flashy glitches or flashes for camera switches. Use the following natural transitions: * Cut at the moment the protagonist's arm crosses the screen * Cut at the moment paper tape passes in front of the screen * Change the angle at the moment a foot lands on the floor * Connect directions according to the protagonist's turns * Use match cuts utilizing the background arches Even when cuts change, accurately connect the protagonist's arms, legs, body direction, and movement position. Ensure the same action doesn't rewind midway or suddenly become a different pose. ## 6-Second Timeline ### 0.0–0.7 seconds **Camera E: Close-up of face and upper body.** The protagonist is already in rhythm at the start. Bounce both shoulders alternately while quickly opening both hands beside the face. Change from slightly widened eyes (as if surprised) to a joyful smile. Around 0.2 seconds, background paper arches rise all at once. Small star-shaped paper pieces pop out from both sides of the face. The camera pulls back briefly once to transition to the next full-body shot. ### 0.7–1.6 seconds **Camera A: Front wide.** The protagonist moves two small steps to the right. Open both hands outward on the first step and clap in front of the chest on the second step. At the moment of the clap, a circular paper effect pops open from under the feet. Use knees and toes softly so the entire body appears to bounce. ### 1.6–2.0 seconds **Camera B: Short low-angle cut-in.** Capture the moment the protagonist lands their right foot on the floor and points their left toe outward. Triangles and zigzag lines pop out from the floor upon landing. Hair and costume hems sway with a slight delay. The protagonist's hand crosses in front of the screen at the end of the cut-in. ### 2.0–3.0 seconds **Camera C: Tracking from front right.** The protagonist performs the first half of the 'Pata-Pata Step' while returning to the left. Open both hands at shoulder height and flick wrists in and out twice. Simultaneously open toes in the order of right, then left. Look in the direction of travel at first, then send a gaze to the camera on the final wrist flick. Background paper tape waves according to the protagonist's movement. ### 3.0–3.4 seconds **Camera D: Short top-down cut-in.** The protagonist crosses both hands in front of the chest and brings both feet together in the center. Circles and stars drawn on the floor rotate once around the protagonist. Confetti spreads outward but disappears quickly to clean up the screen. ### 3.4–4.5 seconds **Camera A: Front wide.** The protagonist widely opens both crossed hands diagonally upward, completing the 'Pata-Pata Step.' Continuously bounce shoulders twice and take small steps in the order of right foot, then left foot. Background clouds and star-shaped lights move up and down alternately in sync with movements. The camera slowly approaches the protagonist. ### 4.5–5.1 seconds **Continuous cut from Camera B to Camera C using a turn.** Start a small half-turn movement from a low angle. Switch to the front-right tracking camera mid-turn to connect the movement seamlessly. After completing the turn, the protagonist lifts one leg slightly and opens both arms diagonally. Hair, costume, and paper tape stop with a soft delay in sync with the final note of the song. ### 5.1–6.0 seconds **Camera E: Dynamic close-up.** The protagonist lowers the lifted leg while returning both hands to shoulder height. Lightly tilt the head to the opposite side and smile joyfully. Not a wink closing one eye, but a bright laugh while looking at the camera with both eyes. Surrounding paper effects are stored away as if being folded back into the page. End by returning to the same starting posture with hands at shoulder height. End just before the shoulders enter the next beat; looping will connect naturally to the shoulder movement at the beginning. ## Facial Expression Acting Do not keep expressions static even within the short duration. * Beginning: Slightly surprised eyes * First half: Joyful smile * Gaze return to camera: Slightly mischievous expression * Signature move: Confident smile * End: Friendly and bright smile Avoid excessive funny faces or expressions where facial features deform greatly. ## Virality-Focused Direction * Both characters and background move simultaneously from the start * Include expression changes within 0.3 seconds * Give distinct characteristics to foot movements as well as hand movements * Insert short cut-ins synchronized with the beat * Place the core of the choreography around the 2-3 second mark * Match the final pose with the starting preparation posture * Create a silhouette that looks cute even when paused * Use compositions where face, hand, and foot movements are distinguishable even on small screens * Do not increase information too much; focus attention on the protagonist ## Constraints * Do not feature any persons other than the protagonist * Maintain the character from the reference image in all cuts * Do not change face, hairstyle, hair color, eyes, physique, head-to-body ratio, or perceived age * Do not change or lose costumes, shoes, or accessories * Do not allow character changes during camera switches * Clearly differentiate the use of the 5 cameras * Keep actions and positions continuous even when switching cameras * Do not cut off the feet too much from the screen * Do not include unnatural high-speed spins or large jumps * Do not distort the number of limbs or joints * Do not use excessive camera shake, motion blur, or fisheye distortion * Do not use live-action style explosions, smoke, fire, or lightning * Do not use glitches, screen splits, or strobe lighting * Do not display text, subtitles, lyrics, logos, UIs, or watermarks * Do not reproduce existing songs or existing choreography ## Output Ideal Establish a strong opening hook, light footwork, a memorable signature move, detailed perspective changes with 5 cameras, synchronization with music, and a natural loop within the short 6-second duration. Create a cute, up-tempo, viral-specialized animated dance video that makes viewers want to replay it and imitate the 'Pata-Pata Step' to the music.
[Main Character] 2nd-grade girl with a black bob. [Setting] Nighttime school gymnasium. [Style] 15s Japanese full-color anime. High-density 2D animation with 500M yen budget scale. Dense background art, smooth in-betweens, cinematic post-processing. Variegated compositions and angles. No subtitles/watermarks. [Plot] A modest stumble causes planet-level physical phenomena. Aerial shots show the scale while the girl stays deadpan. [Specifics] Must include a shot in a crater where she sits in a shy pose, the floor woodgrain becoming concentric rings. Shot 1: A stumble in the gym sends real shockwaves. Shot 2: Aerial view shows city-wide impact. Shot 3: The girl continues daily actions indifferently. Shot 4: A second stumble overlaps the first. Shot 5: Animals evacuate as she remains oblivious. Shot 6: She clears her throat and the city rewinds to normal. Shot 7: Fixes her bangs and walks off saying 'nothing happened'.
A serene outdoor cooking scene in a Ghibli-esque anime style, set in a lush forest by a river using fresh natural ingredients. A silver fish is caught by hand from a clear stream, leafy vegetables are picked and washed, the fish is prepared on a wooden cutting board, and vegetables are cooked. Spices are added to a wok heated over a campfire, and the fish, greens, and mushrooms are simmered in an earthen pot into a fragrant, steaming stew. The dish is served on a rustic wooden table under warm dappled sunlight, accompanied by a fresh coconut drink. Cinematic anime visuals, vivid colors, soft natural light, detailed textures, calm atmosphere, 4K quality.
Worldview: A cinematic high-fantasy action RPG set in a magnificent magic city wet with rain. Reference the character from the source reference image and maintain them as the same person. Use the reference image only for the character's face, eye shape, iris color, hairstyle, hair color, outfit, decorations, physique, silhouette, atmosphere, and character colors. Do not reproduce the background, room, furniture, pose, angle, or framing of the reference image itself. Only facial expressions, gaze, mouth, pose, breathing, and natural swaying of hair and clothing may change. Mixing features, facial averaging, costume swapping, turning into a different person, cloning, or adding extra people is prohibited. If the reference character has unique small items/equipment, keep them, but all attacks must come only from the right palm. High-density 3D Toon/Cel-look. Thin, delicate colored outlines, clear 2-3 stage cel shadows, and transparent mid-shadows. Multi-layer highlights on eyes and hair. Clearly distinguish material textures. High quality for background, magic effects, lighting, reflections, fog, and wet floors. The color design should feature the reference character's signature color as the lead, adjusting background light, waterways, crystals, magic lamps, reflection colors, and the internal emission color of smoke accordingly. The location remains the same, but architectural designs, patterns, small items, atmosphere, and light colors can be changed to match the character. Protagonist fixed on the left, enemy fixed on the right throughout. The protagonist is at the bottom left with legs spread and knees bent, weight on the back leg. Point the right palm towards the enemy's chest, supporting the outside of the right wrist with the left hand. Show the connections of palm, wrist, elbow, and shoulder clearly, without obscuring the whole arm with rings. Recoil returns continuously through the wrist, shoulder, waist, and support leg, with hair, decorations, and clothing swaying backward with a time delay. No finger multiplication. Do not fire from weapons, books, or small items. Enemy is a single giant black four-legged winged dragon on the right. Roughly 4x the height of the protagonist. One head, two horns, two glowing eyes, continuous neck and torso, four legs, one pair of wings, and one tail. The impact point is the center of the chest. Do not create extra heads, legs, wings, or tails. Setting: A wide stone magic boulevard projecting into the air in a giant magic city after the rain. Wet stone floor, puddles, balustrades, magic towers, spires, arch bridges, sky corridors, floating buildings, crystal pillars, magic lamps, glowing waterways, and low fog. Floating buildings with depth in the distant view. The background is the same place, but colors, patterns, lighting, decorations, and small items are aligned with the reference character's world. No legible magic letters; only abstract geometric patterns glowing faintly. Camera: Starts with a loose, close-range arc movement to read the face, then transitions to a low rear 3/4 wide via a wipe where a ring arc covers the lens. Moves laterally along the beam, passing balustrades, raindrops, floor patterns, puddle reflections, and floating lamps at different speeds. Briefly pushed back by the impact pressure, recovers with dampening shake, and quietly pulls closer to medium range only when the smoke opens. Maintain natural acceleration, inertia, and parallax; no static image switching, uniform sliding, aimless circling, or random camera shake. Cut 1: Convergence. Form a 2-4 layer incomplete concentric ring gate in front of the right palm with a white luminous core + outer light reflecting the character's signature color. Each ring is spaced front-to-back and counter-rotates at different speeds. Scales, radiation, and lightning gather at the firing axis; circles can be largely cropped. The light in the palm pulses strongly three times, compressing the rings on the third pulse. Show the face and both eyes; do not cover eyes too much with the arcs. Cut 2: Long-duration Maximum Output Beam. Low rear 3/4 wide. Fire a thick, high-output beam occupying 35-45% of the outer gate diameter from the compressed gate. Composed of a high-density core + thick outer shell + intermediate layer + thin edge + electric arcs; colors adjusted primarily based on the reference character's signature colors. No thinning. Maintain thickness, brightness, and axis continuously after reaching max output. Three compression waves run through the interior from the muzzle to the impact point in sequence; with each wave, the outer shell expands, pushing rain, fog, and water drops outward. Do not cut the beam until all three reach the chest. The enemy's chest scales are pushed in, front claws scrape the wet floor, and impact travels with a delay to wings, neck, and tail. Leaves a thick reflection band on the floor. Cut 3: Beam Cessation and Giant Flame-like Magic Explosion. At the same frame the third compression wave hits the chest, the entire beam disappears completely from muzzle to impact. Do not leave long afterglow. An incandescent core appears at the chest center in the same frame, a hemispherical shock dome expands once, then immediately splits, and a giant flame-like magic aura erupts three-dimensionally upward and to the sides. Maintain color separation between inner, middle, and outer edges, optimized for the reference character's palette. Not a symmetrical flower shape; vary the size, angle, and depth of each flame tongue. Luminous cracks, water, steam, black scales, and stone fragments fly outward on the wet floor. Immediately after, varied-sized smoke clumps and black scales overlap the foreground, completely hiding the dragon's body. Only the protagonist remains as a silhouette in the bottom left. Cut 4: Kneeling then Ashing/Particleizing into Nothingness. As the smoke clears, the dragon is kneeling towards the viewer. Front legs folded, one front claw on the floor, back legs tucked, wings half-closed, tail extended on the floor, head bowed low. Do not let it recover. Magic cracks linked to the character's palette run through the entire body from the chest center; the edges of the black scales touched carbonize, unraveling into black ash and turning into fine magic particles. Begins at wingtips and tail tip, followed by wing membranes, wing bones, tail, limbs, torso, neck, and head in continuous collapse. Not a clean cut, but particleizing like a hole expanding from the outside to the inside of the connecting contours. Show the sequence of scale collapse, ashing, particleizing, and contour disappearance, not instant vanishing or transparency. Finally, the chest core, horns, and eye glow particleize, and the body, shadow, and floor reflections vanish completely. Leave no corpse. Ending: A single battle result shot. Foreground left shows the protagonist; background right shows the wet road where the dragon was, with only fading black ash and magic particles remaining. The protagonist stays alert, lowering their right palm slightly, as hair and clothing settle with their breathing. Cut at the moment the last swirl of black ash rises before the lens and the dragon's shadow and reflection disappear completely. No long victory poses.
Monochromatic black-and-white manga aesthetic, rough ink sketch animation, 2D anime style, high contrast, moody, cinematic, and atmospheric. Scene 1 (Setup): Close-up profile of a young anime girl with short dark hair smoking a cigarette. She wears a dark, oversized hoodie. She is standing on a bleak rooftop balcony. Scene 2 (Interaction): A young anime boy with a scuffed, bruised face and messy dark hair approaches her. He is wearing a two-toned hoodie. Close-up on their hands as he takes the cigarette from her. He speaks to her with a frustrated, intense expression. Scene 3 (Emotion): Close-up on the girl's face. She looks stoic, then sheds a single tear. As the boy leans in close to her face, she gives a faint, gentle smile. Scene 4 (Surreal Transformation): The girl suddenly dissolves into abstract black ink splatters and transforms into a silhouette of a swallow. The bird flies away off the rooftop, joining a flock of birds in the pale, overcast sky above brutalist apartment buildings.
Stylized anime haunted tea ceremony beat: an elderly woman pours tea inside an abandoned tatami room, steam rising from the cup and slowly forming the shape of a long-lost guest. Dust floats in golden afternoon light, paper doors rattling gently though no wind enters the house. Slow push-in across the floor, tea reflections rippling with impossible memories, the woman’s calm face mirrored in the porcelain cup. The ghostly figure leans closer and the silence holds one beat past comfort.
Anime cooking short film, Ghibli food aesthetic, warm golden kitchen light, potted plants in background, cozy apartment kitchen, 16:9. A series of rapid close-up macro shots: hands punching down a ball of risen dough, fingers stretching the dough wide
SHOT 1 (-00:01) — Opening Impact (Real residential area / Image9 road). EFFECT: Speed ramp (deceleration) + strong motion blur + paint splash composite. Whip pan frame-in. Intense blur and neon yellow paint streaks cross the screen. Yellow-haired Image1 character lands at a crosswalk. Paint splashes radially upon landing, spreading as liquid on asphalt. Low-angle wide camera with a slight shake. Exit: Paint drop hits lens, turning the screen yellow for transition. SHOT 2 (-00:03) — Three-way Confrontation (Real boulevard / Image8). EFFECT: High-speed dolly-in + three-part sequential focus. Blue-haired Image3 on the left, pink-haired Image2 on the right, yellow-haired Image1 in the center-back facing off. Low dolly move forward. Rack focus to each character every 0.5s as they ready paint weapons. Lighting matches real background and cel-look 3D characters. Exit: Pink flashes a spray, rainbow paint smear covers the screen. SHOT 3 (-00:05) — Paint Battle Explosion (Real alley / Image4). EFFECT: Speed ramp (accel -> decel) + paint fluid simulation + camera shake. Blue Image3 and yellow Image1 duel in an alley; blue and pink paint splashes on old wooden houses, restoring saturation to the street. High-speed tracking follow. 30% speed at the pass-by to show paint trajectories in slow motion. Exit: Sudden speed recovery, whip pan blur smear. SHOT 4 (-00:07) — Signature Effect: Color Erosion (Real trackside path / Image7). EFFECT: Color wave + low-speed drone climb. Yellow Image1 slams paint roller weapon down. Rainbow waves spread concentrically, painting the greenway, rusted tracks, and poles in vivid colors as they erode. Vertical climb from 1m to 8m to capture the spread. Neon liquid texture. Exit: White bloom overexposure. SHOT 5 (-00:09) — Stone Bridge Clash (Real river and bridge / Image6). EFFECT: Slow motion (20-25%) + enhanced water reflection. Blue Image3 and yellow Image1 cross paths on a bridge. Yellow backflips to dodge; blue paint hits the river creating rainbow ripples. Detailed depiction of droplets and hair. Low angle near water. Exit: Sudden speed return, 15-degree Dutch angle rotation. SHOT 6 (-00:11) — Pink's Counterattack (Real suburban street / Image5). EFFECT: Digital zoom punch + strobe flash + camera jitter. Pink Image2 kicks a pole and fires dual sprays in the air. Punch-in zoom with high-frequency jitter and flashes. Pink/cyan ribbons run along power lines. Strobe feel emphasizes speed. Exit: Ribbons cross camera for match cut transition. SHOT 7 (-00:13) — Climax Trio (Return to Image9 crosswalk). EFFECT: Time-slice orbital + three-color simultaneous impact. 180-degree high-speed orbital around the trio (40% speed). All three fire upward. Three pillars of paint collide in a giant rainbow firework explosion. Sharp character/paint against blurred background. Exit: Flash swallows frame. SHOT 8 (-00:15) — Landing & Resolution. EFFECT: Scale out + paint rain. Slow pull-back. Rainbow paint falls like rain, completing the colored intersection. The three stand back-to-back in poses. Final frame: Static view of the colored town with subtle paint dripping.