A launch sequence in the style of a theatrical robot anime, using the 'character,' 'manned robot,' and 'cockpit' from the attached reference images. 15 seconds, 480p, 16:9 widescreen.
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Style: IMAX 8K. Photorealistic, no 3D rendering, no game engine, no video game cinematic aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only, backlit, camera placed on the shaded side, slight atmospheric haze present throughout the scene. The primary light source comes solely from the sky and windows. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Pore-level realism, visible peach fuzz, asymmetrical moles, capillary redness, pore shadows consistent with the scene's lighting. Acting: Hollywood level, micro-pauses before reactions, precise gaze direction, moist and alive eyes with light reflections, breathing visible through chest movements. Physics: Gravity and inertia respected, each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Each character is in motion from the first frame. Continuity: Characters, props, and environment remain identical from one shot to another. No identity drift. Technique: Fluid movement at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> corresponds 100% to the reference image. The can <<>> is held in his right hand. At the end of the sequence, he is fully transformed into <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>>: the armor assembles in real-time while he is in mid-flight, and <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> corresponds 100% to the reference. White balance: 6500 K. MULTI-SHOT fast cinematic montage with energy that progressively rises throughout the entire 15-second sequence. <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> serves only as a style reference, not a fixed shot. Use this reference for visual style, mood, architecture, and lighting: a large deserted New York-style avenue under intense midday sun. Seedance must freely generate the rest of the scenery: new buildings, new sections of the avenue, and new camera angles. The character actually moves through space from one shot to another. He must never remain frozen in the position or framing of the reference image. Do not reproduce the reference image identically. SHOT 1 (0:00–0:02) Very close-up, from chin to forehead. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> brings the can <<>> to his lips and takes a long sip. His Adam's apple moves down then up twice. Hard cut. SHOT 2 (0:02–0:04) Same close framing. The can goes back down quickly. His eyes snap open, sharp and perfectly attentive (natural skin and iris details, no glow effects). The zygomatic muscle contracts: a genuine wide smile appears in less than a second, the corners of the lips moving from about 2 mm to 8 mm. The sternum rises during a deep breath. He is bursting with energy. Hard cut. SHOT 3 (0:04–0:06) Wide low-angle shot. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> explodes forward into a 30 km/h sprint, pursuing exactly the direction he was already looking. He runs straight down the avenue. He never looks back. With every stride, his sneakers strike the cracked asphalt violently, kicking up small dust clouds about 10 cm high. Hard cut. SHOT 4 (0:06–0:08) Tracking shot following the run. Arms move at about 90°. The track jacket flutters behind him for about 15 cm. The smile remains. Eyebrows are raised. The mouth is slightly open and relaxed. The stride lengthens. Ground contact time decreases. His speed increases. Hard cut. SHOT 5 (0:08–0:10) Two final strides. Knees compress to about 110°. The right foot slams into the asphalt. The ground cracks in a radius of about 20 cm. He is propelled upward at 65 km/h. Hard cut. SHOT 6 (0:10–0:13) In mid-air within the urban canyon of <<<781dadcd-7026-4651-a9a2-181c3fc22064>>>. 24 fps playback, normal speed. No slow motion. He never stays frozen. His entire body continues to move during the jump: the torso pivots, legs continue their motion, arms deploy, the head turns to track the arriving armor. While he flies and spins in the air, various armor pieces emerge from the urban environment and converge on him. The chest plate locks during the rotation. Shoulder pads close as his shoulders move. Gauntlets lock onto the forearms as his arms extend. Shin guards attach to the moving legs. The helmet descends, then the visor snaps shut as his head returns forward. The entire transformation takes place in a single fluid and violent sequence. The body remains constantly in motion. A sharp metallic click accompanies the visor closing. Hard cut. SHOT 7 (0:13–0:15) <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> slams into the ground in <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> in a crouched position. Both armored feet hit the asphalt simultaneously. A dust wave with a radius of about 80 cm propagates. He stands up. He opens then abruptly closes his armored fists: first the left, then the right. He then looks down at his chest plate. A slight muffled laugh is heard from behind the closed visor. Sharp cut to black screen. Extremely dynamic handheld camera. Never static. Never locked. Strong natural operator shakes in every shot (4 to 8 cm bounces), without stabilization. Very marked Dutch Angle throughout the video: tilt between 12° and 20°, varying from shot to shot and progressively increasing. Shot 1: FOV 18°, very close-up, 15° tilt, violent micro-shaking. Shot 2: FOV 18°, inverted tilt at about 18°, nervous camera. Shot 3: FOV 84°, low angle, 12° tilt, brutal start of the run. Shot 4: FOV 84°, camera physically pursuing the character, 16° tilt, strong bounces synchronized with strides, motion blur during pans. Shot 5: FOV 63°, 20° tilt, rapid upward tilt during the jump. Shot 6: FOV 63°, extremely dynamic handheld camera. The operator orbits the character in mid-flight with 6 to 8 cm bounces, quickly reframing each armor piece as it locks, tilt varying from 18° to 8°. No slow motion. Shot 7: FOV 63°, strong shock at landing, 14° tilt, the camera kicks back about 8 cm under the impact then finds a slight breathing motion during armor inspection. Dominant: light gray asphalt and urban canyon (60%). Secondary: navy blue/cream outfit progressively evolving into chrome armor (30%). Accent: smile, dust, chrome reflections and blue visor LED at landing (10%). White balance: 6500 K. No light effects in the eyes. The eyes are only lit by natural sunlight. CONSTRAINTS
I’d like to create a meme please. I need a Tortia chip being dipped continually in different color dips. Then add the chip being held by a female hand. For the backround make it a picnic setting at a lake or beach in the north east us. There are...
Intense fast-paced 80s B-movie transformation sequence with campy disco energy, vibrant pink neon club lighting mixed with explosive golden power effects, rapid-fire editing full of quick cuts and jump cuts for maximum intensity, dynamic handheld camera with constant movement and energy, practical effects focused, over-the-top yet grounded in cheap 80s low-budget aesthetic. Use the provided reference image as the exact visual reference for the main muscular warrior’s face, wild blonde hair, body, gold sequined outfit with red cross emblem, pink feather details and jewelry. In the final transformed state he additionally wears cheap tacky 80s disco sunglasses with colorful horizontal stripes. 0-4s: Rapid-fire opening montage - quick successive cuts: close-up of warrior’s intense face, cut to hands gripping the glowing power device, cut to his large yellow cat companion looking nervous, cut to surrounding crowd of 80s extras and background actors in flashy outfits reacting with surprise, cut back to warrior beginning to raise the device with raw building power. 4-8s: Rapid-fire power-up sequence - fast montage of quick cuts: warrior dramatically raises the device overhead, energy starts surging, cut to him pulling out and putting on the cheap disco striped sunglasses, cut to his muscles visibly swelling and gold sequins activating with intense sparkle, cut to pink feathers whipping wildly, multiple angles of wind and sparks hitting him, background secondary actors moving and watching in awe. 8-12s: Peak rapid-fire transformation montage - series of intense quick cuts: golden-pink lightning exploding around warrior (hair becoming even more voluminous, full outfit glitter activation), cut to sunglasses reflecting the dramatic light, cut to the cat companion undergoing organic photorealistic transformation into a large majestic tiger (natural fur texture shifting, real muscle and bone structure expanding organically, authentic animal movement and eye reflections, no CGI appearance), cut to crowd gasping and cheering, cut to red cross emblem blazing brightly. 12-15s: Rapid-fire climax and settle - fast final cuts: warrior in full powered heroic pose wearing the disco sunglasses, commanding stance, cut to the photorealistic tiger standing powerfully beside him with natural fur and real presence, cut to surrounding 80s secondary actors cheering and reacting, quick wide shots of the duo side-by-side as energy and glitter settle, ending on a strong held composition with crowd in frame. Photorealistic, hyper-realistic tiger with authentic fur texture, organic animal physics and natural muscle movement (no CGI look), ultra-detailed sequin reflections and feather physics, realistic practical energy effects, perfect motion blur on all rapid cuts, flawless character consistency, coherent 80s lighting and color grading, stable intense action, professional cinematic quality.
Many 3d blueprints come out of the portal, anti gravity drives, nanotechnology, DNA, chips, wireless, new technologies, the wonders of alien tech, engineering gifts to humanity, no talking, golden blueprints, yellow, green, blue, red, manufacturing
In a satire sugar daddy ideology do not change the photo just make it into a video
Style: IMAX 8K. Photorealistic no 3D rendering, no game engine. Lighting: Natural light only, backlighting, camera placed on the shaded side, slight atmospheric haze present throughout the scene. The main light comes only from the sky and windows. No artificial lighting. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Realism at the pore level, visible down, asymmetrical moles, capillary redness, pore shadows consistent with the set lighting. Acting: Hollywood level micro-pauses before reactions, precise gaze direction, lively eyes with light reflections, breathing visible by chest movements. Characters never remain still: they react constantly. Physics: Gravity and inertia respected, each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Each character is in motion from the first frame. Continuity: Characters, props, and decor remain identical from one shot to another. No identity drift. Technique: Fluid motion at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. Character OLD MAN (<<<5571b746-cf71-4d00-856a-e63dfbc65ea5>>>) late sixties, wire-rimmed glasses slightly crooked under a shiny red sports helmet also slightly displaced, black chin strap still attached, gray mustache, white t-shirt rolled up showing his belly, red gym shorts, black elbow and knee pads, striped knee-high socks, and flame rollers (<<<12af3151-dc95-4411-83d7-e8a4d1fa8c04>>>). Scene At the bottom of the slope (<<<46231bd6-1653-4ded-b50e-69c0ff113a83>>>), at the level of the white crosswalk stripes, near the fire hydrant. The old man arrives at maximum speed, impossible to control. SHOT 1: Lateral tracking shot, 35 mm lens, fast pan to keep him in frame A wheel catches a crack in the sidewalk. His entire body tilts forward past the point of no return: his arms splay out like those of a startled bird, one leg kicks back, his glasses leave the bridge of his nose. He lets out a muffled cry. His body language evokes a comedy of errors, but with perfectly realistic weight and physics. SHOT 2: Wide angle at asphalt level
SCENE CONTEXT One continuous shot with an in-camera transition of location AND wardrobe. Eduardo fights his way along the wrecked, burning deck of his galleon under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the sterncastle cabin door. The ship explodes — a white flash, dust and smoke flood the entire frame, wiping the world out. The dust thins and settles — and the world behind it has changed: the same man now stands in an endless sunlit desert, dressed as a desert wanderer, dunes to the horizon, the ship gone. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; he is the runner on the deck in the first half, BEFORE the dust. <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> — the SAME man as <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> (identical face: dark curly hair, thin moustache, same features) transformed into a desert wanderer: layered sand-beige nomad robes, a loose hood and shawl draped over his head and around his neck, rust-red sash accents, a leather shoulder strap, wrapped gloves and bound desert boots. 100% matches the reference; he is the man revealed in the desert AFTER the dust settles. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky in the first half only. <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> — endless pale-gold sand dunes, sharp wind-cut ridgelines, hazy white sky. 100% matches the reference; it is the world after the dust settles. LOCATION MAP First half: the main deck of <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires between the mainmast and the sterncastle cabin door at the stern. The cabin door is the destination, background-center. Sea and smoke beyond the broken rail. Second half, revealed by the settling dust: <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> — a rippled sand slope in the foreground where Eduardo stands, a high dune ridge midground, rows of dunes dissolving into white haze at 2 km. Sun high in both worlds. FIRST FRAME / BLOCKING First frame: deck level behind <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>>, MS — he is already moving away from camera down the wrecked deck toward the sterncastle cabin door in the background-center, smoke streaming across the frame, small fires burning left and right, the deck listing. FORMAT MODE One continuous shot — the camera does not cut on its own. The location transition happens INSIDE the shot, hidden in the dust whiteout. PHASE 1 — the gauntlet: handheld follow behind Eduardo working down the wrecked deck toward the cabin door. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint and the blast: he shoves off and breaks into a desperate sprint at 12 km/h for the cabin door. Two steps before the door, a hard white flash floods from screen-right, overexposing the frame for two frames. The shockwave hits — Eduardo is thrown off his stride, the camera kicks 5 cm — and a wall of grey-brown dust and smoke rolls over him and the lens, filling 100% of the frame. Hold 1.5 seconds inside the moving dust, faint orange glow pulsing, then fading to neutral bright haze. PHASE 3 — the settle: the dust thins from 100% to 0% over 3 seconds, brightening to clean white daylight — and it uncovers <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> with <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> standing alone on the rippled sand slope: the same man, now in the layered sand-beige nomad robes and hood, in the same body position the blast left him in — half-crouched, arms still shielding his head. He slowly lowers his arms and straightens, sand streaming off the robes, the hood settling around his face, and turns a full slow circle taking in the dunes. Silence. Hold on him small in the wide desert to the end. OPTICS 47° neutral through the run and the blast, easing to 63° as the dust settles so the desert reads wide around him. Focus rides Eduardo throughout; during the whiteout the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him in phase 1, footstep energy visible. The blast kicks the camera hard and buries it in dust. As the dust settles the camera steadies to a slow drift, settling 8 meters behind and slightly above him, level horizon, watching him turn. ACTION THE GAUNTLET IS DESPERATE AND PHYSICAL, IN STRICT ORDER: LEFT EXPLOSION → DODGE RIGHT → KNOCKED DOWN → A HARD, CLUMSY STRUGGLE BACK TO HIS FEET → RIGHT EXPLOSION → DUCK AND SHIELD BEHIND THE MAST STUMP → SHOVE OFF → FULL SPRINT TO THE DOOR. EACH EXPLOSION VISIBLY MOVES HIS BODY: THE FIRST THROWS HIM DOWN, THE SECOND FOLDS HIM BEHIND COVER. THE FINAL BLAST INTERRUPTS HIM MID-STRIDE — BODY THROWN FORWARD AND DOWN INTO A BRACE. IN THE DESERT HE RISES SLOWLY: ONE BEAT ON HIS KNEES FEELING THE SAND UNDER HIS HANDS, THEN STANDING, WRAPPED BOOTS SINKING IN THE LOOSE GRAINS, ROBES SWAYING WITH THE MOVEMENT, A SLOW 360° TURN, CHEST HEAVING FROM THE SPRINT THAT NO LONGER HAS A SHIP UNDER IT. PERFORMANCE DURING THE RUN: JAW CLENCHED, EYES FIXED ON THE CABIN DOOR. AFTER THE SETTLE: CONFUSION IN THE BODY BEFORE THE FACE — HANDS TESTING THE SAND, A SLOW BLINK AGAINST THE BRIGHT LIGHT, BREATH STILL RAGGED, EYES SCANNING A HORIZON WITH NOTHING ON IT. PORE-LEVEL SKIN REALISM, GRIME AND DUST CAKED ON THE SWEAT, SUN CATCH-LIGHTS. PHYSICS THE LISTING DECK TILTS HIS MOVEMENT; DEBRIS HAS WEIGHT AND STOPS HIS FOOT WHEN HIT. THE TWO DECK EXPLOSIONS THROW REAL SHOCKWAVES — PLANKS LIFT, FLAME FLASHES THEN ROLLS INTO SMOKE, AND EDUARDO'S FALLS CARRY TRUE BODY WEIGHT, HARD CONTACT WITH THE DECK, NO BOUNCE. THE FINAL SHOCKWAVE ARRIVES BEFORE THE DUST — CLOTH AND HAIR SNAP FLAT FIRST, THEN THE CLOUD SWALLOWS. DUST HANGS AND SETTLES WITH REAL PARTICULATE BEHAVIOR, FINE GRAINS RAINING OUT LAST. DESERT SAND IS LOOSE: BOOTS SINK TO THE ANKLE, STREAMS POUR OFF HIS SHOULDERS WHEN HE RISES, HIS FOOTPRINTS MARK WHERE HE STANDS. HEAT SHIMMER WOBBLES THE FAR RIDGE. THE NOMAD ROBES MOVE WITH REAL CLOTH WEIGHT, HEMS DRAGGING LIGHTLY ON THE SAND. LIGHTING PHASE 1: HIGH SEA DAYLIGHT 5600K, HARDENED BY FIRE-GLOW ACCENTS FROM THE DECK FIRES AND SMOKE SHADOW SWEEPING THE DECK; EACH OF THE TWO EXPLOSIONS THROWS A BRIEF WARM FLASH FROM ITS SIDE OF THE FRAME. PHASE 2: TWO FRAMES OF WHITE-HOT OVEREXPOSURE, THEN DIM ORANGE-LIT DUST FROM INSIDE THE CLOUD. PHASE 3: THE LIGHT CLEANS AS THE DUST THINS — FLAT BRIGHT 5600K DESERT LIGHT THROUGH THIN HAZE, SOFT SHADOWS IN THE DUNE HOLLOWS, WHITE SKY, MILD SILVER BLOOM AT THE HORIZON. AUDIO PHASE 1: BOOTS ON BROKEN PLANKS, FIRE CRACKLE, GROANING TIMBERS, WIND — THEN BOOM LEFT, RINGING EARS, HIS GRUNT AS HE HITS THE DECK; SCRABBLING BOOTS, RAGGED BREATH; BOOM RIGHT, DEBRIS PATTE
gentle soft country mouse with southern accent voice, "this is ice-cream" small stir sounds, tiny tinkling wind-chime sounds through window with gentle breeze rustling cute country curtains
The video opens on the surface of churning green-gray water, filmed in an extreme close-up: the water splashes and ripples violently, sprays of water erupt, faint reflections of fluorescent neon lights appear on the surface, while the camera already begins a slow zoom out from the very first frame. A thick, pronounced 35mm film grain texture is present on every frame from the beginning. The rendering is in superb 4k ultra-high definition, with an exceptional level of detail on every drop of water. As the camera continues to pull back, a young girl simultaneously emerges from the water from the depths. She breaks through the surface with realistic water physics while the zoom out is already underway. Water streams down her face and hair in wide sheets suspended in slow motion, while droplets explode around her and remain briefly suspended in the air, until her head stabilizes above the waterline, wearing bright blue swimming goggles. Her emergence and the zoom out take place in one continuous motion, without interruption, without pause, never in two distinct stages. Once out of the water, she adopts a perfectly calm, impassive, and totally detached expression. Her gaze remains fixed behind her goggles, never reacting to the chaos surrounding her. She blinks naturally, makes subtle head movements, and breathes normally, appearing fully alive, never frozen or rigid. The camera never stops and there are no cuts: a single fluid and uninterrupted zoom out, pulling back while gradually rising. Her face naturally becomes smaller as the spectacular scene unfolds around her. As the field widens, people cross the scene dramatically right in front of her. A man bursts into the frame, throwing up a huge arcing wall of water. Another person dives in front of the lens, sending a spray of splashes toward the camera. Others struggle through the raging waters between her and the lens, while hands and bodies continuously churn the water. Huge splashes explode in all directions, sheets of water curve and hang in slow motion, foam and spray fly everywhere. The final reveal shows that the young girl is floating peacefully exactly in the center of a flooded office breakroom, lit by fluorescent neon lights, in the heart of totally epic chaos. Churning green-gray water, knee or waist-deep, surges violently through the entire room. Dozens of office workers, soaked in their professional attire, panic around her with natural and spectacular movements: some climb onto vending machines or cabinets, others take refuge near ceiling tiles, a man in a gray suit wades through the water dragging a chair, while others dive, fall, splash, or help each other up. A computer screen floats adrift, overturned beige chairs and waterlogged sheets of paper are swept away by the current, while water gushes from the wall sink in the form of a huge roaring waterfall along the back wall. Despite all this, she remains the only perfectly still, calm, and untouched point in the center of this frantic commotion. The zoom out ends on a perfectly balanced medium-wide shot, where the young girl remains clearly visible and well-highlighted in the center of the image. She maintains a normal human size: close enough that her calm face remains perfectly legible. She should not appear tiny, lost in the distance, or drowned in the scene. She remains the obvious focal point throughout the video, the true eye of the storm. All movements must be natural and physically believable: realistic water dynamics, authentic human movements, true inertia, and natural weight. Nothing should appear rigid, floating, or robotic. On the contrary, everything must be energetic, powerful, and spectacular. The floodwater swirls, surges, and explodes in sprays of splashes. The waves hit and reflect the harsh neon light. Panicked people struggle, dive, climb, and move with realistic force. Hands emerge from the surface, debris is carried away, the waterfall from the sink roars continuously, while the neons reflect off thousands of suspended droplets. All faces remain anatomically correct, stable, and realistic at all times. Human proportions are natural, features are sharp, and expressions of fear or panic are believable and perfectly legible. No face melts, distorts, or stretches. No eyes, mouth, or other facial features show any anomaly or distortion. No strange morphing effects should appear when the characters move. The color palette remains deliberately cold and institutional: seafoam green walls, cream tones, desaturated blue-green, aggressive white fluorescent light, and highly reflective green-gray water. A thick, pronounced 35mm analog film grain is present on every frame from start to finish, uniform and alive, running through both highlights and shadows, like a real scanned film. The image should never look clean, smooth, or digital. The rendering is in highly detailed 4K, revealing every splash, every drop, and every ripple. Lighting comes solely from the ceiling neon lights. At the center of this epic panic reigns a totally absurd calm. The whole thing is filmed in a single continuous cinematic zoom out, from the agitated surface of the water to a wide shot revealing the full extent of the chaos, with fluid camera movement, spectacular slow-motion water, a photorealistic rendering, and an extremely high level of detail.
[Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation on a 500-million-yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality post-processing. Develop attractively by varying composition, camera angles, screen size, and character distance to avoid repetitive visuals. No subtitles, no watermark, no BGM. Environment sounds included. [Visual Composition] An 'Anger' meter appears above the main character's head, and the needle rises due to the person in front of them. The needle goes past the limit, making a full circle, and the meter explodes with sparks. The character remains surprisingly quiet, creating a comedic gap. All text on the meter is correctly written in Japanese. [Highlight (Must be included in Shots 5–7)] The exploded needle sticks into the chalkboard, pointing exactly to the total stroke count of the kanji '怒' (anger), transitioning into a lesson. Shot 1 (Meter Hook): After-school classroom. An 'Anger' meter floats above the protagonist's head, and the needle starts to rise slowly. Their eyebrow twitches. Shot 2 (Cause): Every time the person in front speaks or acts, the needle jumps up. The protagonist's smile begins to twitch. Shot 3 (Warning): The meter flashes a red light and emits a small warning beep. People nearby start to notice. The protagonist desperately tries to maintain a smile. Shot 4 (Patience): The protagonist remains smiling. However, the needle is trembling just one step away from the limit. Sweat on the temple; only the eyes are not smiling. Shot 5 (Breakthrough): The needle exceeds the limit and makes a full circle. Cracks appear in the meter's glass. The protagonist's smile completely freezes. Shot 6 (Explosion): The meter explodes with sparks. Components flutter like confetti. The protagonist has a blank, dazed expression. Shot 7 (Restart): A brand new meter pops back up over their head. The protagonist says blankly, 'I was told it was unmeasurable.'
Tall Blue alien and beautiful lady with long wavy blonde hair in braids and diamond earrings and a diamond necklace wearing a maroon dress are running thru the spaceship while bombs are being detonated behind them hand in hand.
Let me speak to you with your silence, too— clear as a lamp, simple as a ring. You are like the night, hushed and starry. Your silence is that of a star—so distant and simple. I like it when you are silent, for you seem absent. -Pablo Neruda - Poem 15 (1924) Slow cinematic dolly zoom pushing in on her face as she turns ……
[Role of Reference Images] Maintain a single identity based on the character in the reference images throughout. References are for face, contour, age, eyes, hair, costume, and atmosphere only. Do not recreate the background or pose of the reference image. Start with a new urban fantasy action scene. [Character Locking] One person throughout. No changes in face, hair, or costume. Only expressions and actions change. One weapon only. Include a retractable wire mechanism in both sleeves. Use two wires for the initial launch, then only one for upward movement. [Visual Style] High-quality 3D cell-look animation. Cinematic high-density key animation, delicate acting, and transparency in lighting. Convert the reference art style into a 3D animated look. [Setting Adaption] Fixed at a high-density urban fantasy intersection at night. The environment adjusts to the character's style (e.g., Japanese, Gothic, Mechanical). The enemy is a large black humanoid combat mech. [Action and Camera] The protagonist crouches on a wall, shoots two wires to form a V-shape, and launches like an arrow. Fast side-tracking camera follows the horizontal flight. Cuts through the mech's knee joint with a hit-stop effect, then shoots a new wire to swing upward. [Incomplete]
Create an ultra realistic 8 second continuous smartphone video in 16:9 landscape format. A lively European pedestrian square on a bright afternoon after light rain, with wet dark-gray stone pavement reflecting the sky, elegant historic white buildings, outdoor cafés, trees, and pedestrians naturally moving in the background. The camera is positioned beneath a large stone archway at eye level, using a mostly steady handheld wide shot with subtle natural movement. 0.0–2.2 seconds: On the far left, a young man wearing a beige jacket, black pants, and black and white sneakers casually leans against a stone column while looking at his phone. A bright neon green soccer ball rests beside his shoe. From the center background, a stylish blonde woman wearing sunglasses, a light cream floral summer mini dress, white sneakers, and a small white shoulder bag walks confidently toward the camera. 2.2–4.3 seconds: As she reaches the foreground near the soccer ball, her sneaker suddenly loses traction on the damp pavement. Her foot slides forward unexpectedly. She throws both arms outward, twists her body, and desperately tries to regain balance. Her long blonde hair swings naturally and her small bag slips from her shoulder. The soccer ball remains beside the man and barely moves. 4.3–5.8 seconds: She loses balance completely and falls onto her hip and backside in a believable, harmless comedic fall, extending one leg forward while catching herself with one hand. Use accurate body weight, realistic gravity, natural clothing movement, subtle motion blur, and physically correct contact with the pavement. No painful impact and no visible injury. 5.8–8.0 seconds: She sits upright on the pavement, initially shocked and embarrassed, then begins laughing at herself. The man immediately puts away his phone, steps away from the column, bends toward her, and reaches out his hand to help her stand. Nearby pedestrians briefly glance toward them. End as she smiles and reaches for his hand. Photorealistic real life footage, authentic facial reactions, realistic human anatomy, natural skin texture, detailed fabric physics, genuine street ambience, light footsteps, a soft shoe scrape sound, a small impact sound, distant crowd chatter, and spontaneous laughter. Single uninterrupted take, no cuts, no slow motion, no dramatic cinematic effects, no staged acting, no subtitles, no logos, no watermark.
Imagine the world coming together to put the first cross on the moon, glorious, and all aspects and amazing
The bell boy's black rubber cocoon tips and falls hard onto the golden chamber floor beside the open box, then squirms and wiggles violently on the marble rolling side to side trapped inside the rigid glossy pod, sci-fi horror cinematic motion.
Style, palette, texture and mood from <<<image_1>>>. Location from <<<image_1>>> — same yurts, mountains, meadow, river. 2D animation in the style of <<<image_1>>>. MOTION RULE: atmospheric elements (clouds, mist, cloud-shadows, smoke, river, grass) drift SMOOTHLY; animals move with natural animated life; mountains, yurts and solid ground stay completely still. CAMERA: handheld from the hand — slow calm breathing sway, faint organic drift, tiny micro-corrections. Alive and observed, unhurried. NOT jittery, never gimbal-smooth, never tripod-locked. Eye level. Natural available light only, wide anamorphic lens kept close to the yurts. SCENE ALIVE: meadow grass and wildflowers ripple in waves of wind across the valley; herd of horses and sheep by the yurts graze and shift — heads lowering and lifting, tails and manes swishing, ears flicking, some stepping and turning, sheep milling; smoke curls from camp; river flows and glints; low cloud and mist drift across the snow peaks veiling them; large soft cloud-shadows slide slowly over the valley, light shifting shadow-to-glow. Never a frozen postcard. SCENE: Kazakh nomadic summer camp on a green mountain pasture — felt yurts left, herd of horses and sheep beside them, flowering meadow, pale river winding down the right, vast snow-capped mountains rising in the distance. Soft directional daylight, warm on peaks, cool valley shadow. SHOT 1 — WIDE, handheld. Thirds, not centered: yurts on lower-left power point close to camera; meadow sweeps right to the river in the right third; snow mountains fill the upper half; low horizon, camp small against colossal peaks. HARD CUT to SHOT 2 — MEDIUM WIDE, handheld, closer on yurts and herd. Largest yurt on the left third, dark doorway the focal point; horses and sheep strung lower-center to right; slice of distant mountain upper-right. HARD CUT to SHOT 3 — VERY WIDE EXTREME LONG SHOT, handheld. Camp tiny in the lower-left corner; enormous snow mountains fill the upper two-thirds; river a thin thread down the right; horizon very low, settlement minuscule at the foot of the range. Big-versus-small at its extreme. AUDIO (all shots): gentle mountain wind through grass, calls of the herd, soft bleating, thin trickle of the river, wide calm hush. No music, no dialogue, no subtitles. ~15s, three distinct shots with hard cuts, cinematic handheld landscape film, composition by rule of thirds throughout.
A launch sequence in the style of a theatrical robot anime, using the 'character,' 'manned robot,' and 'cockpit' from the attached reference images. 15 seconds, 480p, 16:9 widescreen.
I’d like to create a meme please. I need a Tortia chip being dipped continually in different color dips. Then add the chip being held by a female hand. For the backround make it a picnic setting at a lake or beach in the north east us. There are...
Many 3d blueprints come out of the portal, anti gravity drives, nanotechnology, DNA, chips, wireless, new technologies, the wonders of alien tech, engineering gifts to humanity, no talking, golden blueprints, yellow, green, blue, red, manufacturing
SCENE CONTEXT One continuous shot with an in-camera transition of location AND wardrobe. Eduardo fights his way along the wrecked, burning deck of his galleon under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the sterncastle cabin door. The ship explodes — a white flash, dust and smoke flood the entire frame, wiping the world out. The dust thins and settles — and the world behind it has changed: the same man now stands in an endless sunlit desert, dressed as a desert wanderer, dunes to the horizon, the ship gone. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; he is the runner on the deck in the first half, BEFORE the dust. <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> — the SAME man as <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> (identical face: dark curly hair, thin moustache, same features) transformed into a desert wanderer: layered sand-beige nomad robes, a loose hood and shawl draped over his head and around his neck, rust-red sash accents, a leather shoulder strap, wrapped gloves and bound desert boots. 100% matches the reference; he is the man revealed in the desert AFTER the dust settles. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky in the first half only. <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> — endless pale-gold sand dunes, sharp wind-cut ridgelines, hazy white sky. 100% matches the reference; it is the world after the dust settles. LOCATION MAP First half: the main deck of <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires between the mainmast and the sterncastle cabin door at the stern. The cabin door is the destination, background-center. Sea and smoke beyond the broken rail. Second half, revealed by the settling dust: <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> — a rippled sand slope in the foreground where Eduardo stands, a high dune ridge midground, rows of dunes dissolving into white haze at 2 km. Sun high in both worlds. FIRST FRAME / BLOCKING First frame: deck level behind <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>>, MS — he is already moving away from camera down the wrecked deck toward the sterncastle cabin door in the background-center, smoke streaming across the frame, small fires burning left and right, the deck listing. FORMAT MODE One continuous shot — the camera does not cut on its own. The location transition happens INSIDE the shot, hidden in the dust whiteout. PHASE 1 — the gauntlet: handheld follow behind Eduardo working down the wrecked deck toward the cabin door. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint and the blast: he shoves off and breaks into a desperate sprint at 12 km/h for the cabin door. Two steps before the door, a hard white flash floods from screen-right, overexposing the frame for two frames. The shockwave hits — Eduardo is thrown off his stride, the camera kicks 5 cm — and a wall of grey-brown dust and smoke rolls over him and the lens, filling 100% of the frame. Hold 1.5 seconds inside the moving dust, faint orange glow pulsing, then fading to neutral bright haze. PHASE 3 — the settle: the dust thins from 100% to 0% over 3 seconds, brightening to clean white daylight — and it uncovers <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> with <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> standing alone on the rippled sand slope: the same man, now in the layered sand-beige nomad robes and hood, in the same body position the blast left him in — half-crouched, arms still shielding his head. He slowly lowers his arms and straightens, sand streaming off the robes, the hood settling around his face, and turns a full slow circle taking in the dunes. Silence. Hold on him small in the wide desert to the end. OPTICS 47° neutral through the run and the blast, easing to 63° as the dust settles so the desert reads wide around him. Focus rides Eduardo throughout; during the whiteout the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him in phase 1, footstep energy visible. The blast kicks the camera hard and buries it in dust. As the dust settles the camera steadies to a slow drift, settling 8 meters behind and slightly above him, level horizon, watching him turn. ACTION THE GAUNTLET IS DESPERATE AND PHYSICAL, IN STRICT ORDER: LEFT EXPLOSION → DODGE RIGHT → KNOCKED DOWN → A HARD, CLUMSY STRUGGLE BACK TO HIS FEET → RIGHT EXPLOSION → DUCK AND SHIELD BEHIND THE MAST STUMP → SHOVE OFF → FULL SPRINT TO THE DOOR. EACH EXPLOSION VISIBLY MOVES HIS BODY: THE FIRST THROWS HIM DOWN, THE SECOND FOLDS HIM BEHIND COVER. THE FINAL BLAST INTERRUPTS HIM MID-STRIDE — BODY THROWN FORWARD AND DOWN INTO A BRACE. IN THE DESERT HE RISES SLOWLY: ONE BEAT ON HIS KNEES FEELING THE SAND UNDER HIS HANDS, THEN STANDING, WRAPPED BOOTS SINKING IN THE LOOSE GRAINS, ROBES SWAYING WITH THE MOVEMENT, A SLOW 360° TURN, CHEST HEAVING FROM THE SPRINT THAT NO LONGER HAS A SHIP UNDER IT. PERFORMANCE DURING THE RUN: JAW CLENCHED, EYES FIXED ON THE CABIN DOOR. AFTER THE SETTLE: CONFUSION IN THE BODY BEFORE THE FACE — HANDS TESTING THE SAND, A SLOW BLINK AGAINST THE BRIGHT LIGHT, BREATH STILL RAGGED, EYES SCANNING A HORIZON WITH NOTHING ON IT. PORE-LEVEL SKIN REALISM, GRIME AND DUST CAKED ON THE SWEAT, SUN CATCH-LIGHTS. PHYSICS THE LISTING DECK TILTS HIS MOVEMENT; DEBRIS HAS WEIGHT AND STOPS HIS FOOT WHEN HIT. THE TWO DECK EXPLOSIONS THROW REAL SHOCKWAVES — PLANKS LIFT, FLAME FLASHES THEN ROLLS INTO SMOKE, AND EDUARDO'S FALLS CARRY TRUE BODY WEIGHT, HARD CONTACT WITH THE DECK, NO BOUNCE. THE FINAL SHOCKWAVE ARRIVES BEFORE THE DUST — CLOTH AND HAIR SNAP FLAT FIRST, THEN THE CLOUD SWALLOWS. DUST HANGS AND SETTLES WITH REAL PARTICULATE BEHAVIOR, FINE GRAINS RAINING OUT LAST. DESERT SAND IS LOOSE: BOOTS SINK TO THE ANKLE, STREAMS POUR OFF HIS SHOULDERS WHEN HE RISES, HIS FOOTPRINTS MARK WHERE HE STANDS. HEAT SHIMMER WOBBLES THE FAR RIDGE. THE NOMAD ROBES MOVE WITH REAL CLOTH WEIGHT, HEMS DRAGGING LIGHTLY ON THE SAND. LIGHTING PHASE 1: HIGH SEA DAYLIGHT 5600K, HARDENED BY FIRE-GLOW ACCENTS FROM THE DECK FIRES AND SMOKE SHADOW SWEEPING THE DECK; EACH OF THE TWO EXPLOSIONS THROWS A BRIEF WARM FLASH FROM ITS SIDE OF THE FRAME. PHASE 2: TWO FRAMES OF WHITE-HOT OVEREXPOSURE, THEN DIM ORANGE-LIT DUST FROM INSIDE THE CLOUD. PHASE 3: THE LIGHT CLEANS AS THE DUST THINS — FLAT BRIGHT 5600K DESERT LIGHT THROUGH THIN HAZE, SOFT SHADOWS IN THE DUNE HOLLOWS, WHITE SKY, MILD SILVER BLOOM AT THE HORIZON. AUDIO PHASE 1: BOOTS ON BROKEN PLANKS, FIRE CRACKLE, GROANING TIMBERS, WIND — THEN BOOM LEFT, RINGING EARS, HIS GRUNT AS HE HITS THE DECK; SCRABBLING BOOTS, RAGGED BREATH; BOOM RIGHT, DEBRIS PATTE
The video opens on the surface of churning green-gray water, filmed in an extreme close-up: the water splashes and ripples violently, sprays of water erupt, faint reflections of fluorescent neon lights appear on the surface, while the camera already begins a slow zoom out from the very first frame. A thick, pronounced 35mm film grain texture is present on every frame from the beginning. The rendering is in superb 4k ultra-high definition, with an exceptional level of detail on every drop of water. As the camera continues to pull back, a young girl simultaneously emerges from the water from the depths. She breaks through the surface with realistic water physics while the zoom out is already underway. Water streams down her face and hair in wide sheets suspended in slow motion, while droplets explode around her and remain briefly suspended in the air, until her head stabilizes above the waterline, wearing bright blue swimming goggles. Her emergence and the zoom out take place in one continuous motion, without interruption, without pause, never in two distinct stages. Once out of the water, she adopts a perfectly calm, impassive, and totally detached expression. Her gaze remains fixed behind her goggles, never reacting to the chaos surrounding her. She blinks naturally, makes subtle head movements, and breathes normally, appearing fully alive, never frozen or rigid. The camera never stops and there are no cuts: a single fluid and uninterrupted zoom out, pulling back while gradually rising. Her face naturally becomes smaller as the spectacular scene unfolds around her. As the field widens, people cross the scene dramatically right in front of her. A man bursts into the frame, throwing up a huge arcing wall of water. Another person dives in front of the lens, sending a spray of splashes toward the camera. Others struggle through the raging waters between her and the lens, while hands and bodies continuously churn the water. Huge splashes explode in all directions, sheets of water curve and hang in slow motion, foam and spray fly everywhere. The final reveal shows that the young girl is floating peacefully exactly in the center of a flooded office breakroom, lit by fluorescent neon lights, in the heart of totally epic chaos. Churning green-gray water, knee or waist-deep, surges violently through the entire room. Dozens of office workers, soaked in their professional attire, panic around her with natural and spectacular movements: some climb onto vending machines or cabinets, others take refuge near ceiling tiles, a man in a gray suit wades through the water dragging a chair, while others dive, fall, splash, or help each other up. A computer screen floats adrift, overturned beige chairs and waterlogged sheets of paper are swept away by the current, while water gushes from the wall sink in the form of a huge roaring waterfall along the back wall. Despite all this, she remains the only perfectly still, calm, and untouched point in the center of this frantic commotion. The zoom out ends on a perfectly balanced medium-wide shot, where the young girl remains clearly visible and well-highlighted in the center of the image. She maintains a normal human size: close enough that her calm face remains perfectly legible. She should not appear tiny, lost in the distance, or drowned in the scene. She remains the obvious focal point throughout the video, the true eye of the storm. All movements must be natural and physically believable: realistic water dynamics, authentic human movements, true inertia, and natural weight. Nothing should appear rigid, floating, or robotic. On the contrary, everything must be energetic, powerful, and spectacular. The floodwater swirls, surges, and explodes in sprays of splashes. The waves hit and reflect the harsh neon light. Panicked people struggle, dive, climb, and move with realistic force. Hands emerge from the surface, debris is carried away, the waterfall from the sink roars continuously, while the neons reflect off thousands of suspended droplets. All faces remain anatomically correct, stable, and realistic at all times. Human proportions are natural, features are sharp, and expressions of fear or panic are believable and perfectly legible. No face melts, distorts, or stretches. No eyes, mouth, or other facial features show any anomaly or distortion. No strange morphing effects should appear when the characters move. The color palette remains deliberately cold and institutional: seafoam green walls, cream tones, desaturated blue-green, aggressive white fluorescent light, and highly reflective green-gray water. A thick, pronounced 35mm analog film grain is present on every frame from start to finish, uniform and alive, running through both highlights and shadows, like a real scanned film. The image should never look clean, smooth, or digital. The rendering is in highly detailed 4K, revealing every splash, every drop, and every ripple. Lighting comes solely from the ceiling neon lights. At the center of this epic panic reigns a totally absurd calm. The whole thing is filmed in a single continuous cinematic zoom out, from the agitated surface of the water to a wide shot revealing the full extent of the chaos, with fluid camera movement, spectacular slow-motion water, a photorealistic rendering, and an extremely high level of detail.
Tall Blue alien and beautiful lady with long wavy blonde hair in braids and diamond earrings and a diamond necklace wearing a maroon dress are running thru the spaceship while bombs are being detonated behind them hand in hand.
[Role of Reference Images] Maintain a single identity based on the character in the reference images throughout. References are for face, contour, age, eyes, hair, costume, and atmosphere only. Do not recreate the background or pose of the reference image. Start with a new urban fantasy action scene. [Character Locking] One person throughout. No changes in face, hair, or costume. Only expressions and actions change. One weapon only. Include a retractable wire mechanism in both sleeves. Use two wires for the initial launch, then only one for upward movement. [Visual Style] High-quality 3D cell-look animation. Cinematic high-density key animation, delicate acting, and transparency in lighting. Convert the reference art style into a 3D animated look. [Setting Adaption] Fixed at a high-density urban fantasy intersection at night. The environment adjusts to the character's style (e.g., Japanese, Gothic, Mechanical). The enemy is a large black humanoid combat mech. [Action and Camera] The protagonist crouches on a wall, shoots two wires to form a V-shape, and launches like an arrow. Fast side-tracking camera follows the horizontal flight. Cuts through the mech's knee joint with a hit-stop effect, then shoots a new wire to swing upward. [Incomplete]
Imagine the world coming together to put the first cross on the moon, glorious, and all aspects and amazing
Style, palette, texture and mood from <<<image_1>>>. Location from <<<image_1>>> — same yurts, mountains, meadow, river. 2D animation in the style of <<<image_1>>>. MOTION RULE: atmospheric elements (clouds, mist, cloud-shadows, smoke, river, grass) drift SMOOTHLY; animals move with natural animated life; mountains, yurts and solid ground stay completely still. CAMERA: handheld from the hand — slow calm breathing sway, faint organic drift, tiny micro-corrections. Alive and observed, unhurried. NOT jittery, never gimbal-smooth, never tripod-locked. Eye level. Natural available light only, wide anamorphic lens kept close to the yurts. SCENE ALIVE: meadow grass and wildflowers ripple in waves of wind across the valley; herd of horses and sheep by the yurts graze and shift — heads lowering and lifting, tails and manes swishing, ears flicking, some stepping and turning, sheep milling; smoke curls from camp; river flows and glints; low cloud and mist drift across the snow peaks veiling them; large soft cloud-shadows slide slowly over the valley, light shifting shadow-to-glow. Never a frozen postcard. SCENE: Kazakh nomadic summer camp on a green mountain pasture — felt yurts left, herd of horses and sheep beside them, flowering meadow, pale river winding down the right, vast snow-capped mountains rising in the distance. Soft directional daylight, warm on peaks, cool valley shadow. SHOT 1 — WIDE, handheld. Thirds, not centered: yurts on lower-left power point close to camera; meadow sweeps right to the river in the right third; snow mountains fill the upper half; low horizon, camp small against colossal peaks. HARD CUT to SHOT 2 — MEDIUM WIDE, handheld, closer on yurts and herd. Largest yurt on the left third, dark doorway the focal point; horses and sheep strung lower-center to right; slice of distant mountain upper-right. HARD CUT to SHOT 3 — VERY WIDE EXTREME LONG SHOT, handheld. Camp tiny in the lower-left corner; enormous snow mountains fill the upper two-thirds; river a thin thread down the right; horizon very low, settlement minuscule at the foot of the range. Big-versus-small at its extreme. AUDIO (all shots): gentle mountain wind through grass, calls of the herd, soft bleating, thin trickle of the river, wide calm hush. No music, no dialogue, no subtitles. ~15s, three distinct shots with hard cuts, cinematic handheld landscape film, composition by rule of thirds throughout.
Style: IMAX 8K. Photorealistic, no 3D rendering, no game engine, no video game cinematic aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only, backlit, camera placed on the shaded side, slight atmospheric haze present throughout the scene. The primary light source comes solely from the sky and windows. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Pore-level realism, visible peach fuzz, asymmetrical moles, capillary redness, pore shadows consistent with the scene's lighting. Acting: Hollywood level, micro-pauses before reactions, precise gaze direction, moist and alive eyes with light reflections, breathing visible through chest movements. Physics: Gravity and inertia respected, each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Each character is in motion from the first frame. Continuity: Characters, props, and environment remain identical from one shot to another. No identity drift. Technique: Fluid movement at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> corresponds 100% to the reference image. The can <<>> is held in his right hand. At the end of the sequence, he is fully transformed into <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>>: the armor assembles in real-time while he is in mid-flight, and <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> corresponds 100% to the reference. White balance: 6500 K. MULTI-SHOT fast cinematic montage with energy that progressively rises throughout the entire 15-second sequence. <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> serves only as a style reference, not a fixed shot. Use this reference for visual style, mood, architecture, and lighting: a large deserted New York-style avenue under intense midday sun. Seedance must freely generate the rest of the scenery: new buildings, new sections of the avenue, and new camera angles. The character actually moves through space from one shot to another. He must never remain frozen in the position or framing of the reference image. Do not reproduce the reference image identically. SHOT 1 (0:00–0:02) Very close-up, from chin to forehead. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> brings the can <<>> to his lips and takes a long sip. His Adam's apple moves down then up twice. Hard cut. SHOT 2 (0:02–0:04) Same close framing. The can goes back down quickly. His eyes snap open, sharp and perfectly attentive (natural skin and iris details, no glow effects). The zygomatic muscle contracts: a genuine wide smile appears in less than a second, the corners of the lips moving from about 2 mm to 8 mm. The sternum rises during a deep breath. He is bursting with energy. Hard cut. SHOT 3 (0:04–0:06) Wide low-angle shot. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> explodes forward into a 30 km/h sprint, pursuing exactly the direction he was already looking. He runs straight down the avenue. He never looks back. With every stride, his sneakers strike the cracked asphalt violently, kicking up small dust clouds about 10 cm high. Hard cut. SHOT 4 (0:06–0:08) Tracking shot following the run. Arms move at about 90°. The track jacket flutters behind him for about 15 cm. The smile remains. Eyebrows are raised. The mouth is slightly open and relaxed. The stride lengthens. Ground contact time decreases. His speed increases. Hard cut. SHOT 5 (0:08–0:10) Two final strides. Knees compress to about 110°. The right foot slams into the asphalt. The ground cracks in a radius of about 20 cm. He is propelled upward at 65 km/h. Hard cut. SHOT 6 (0:10–0:13) In mid-air within the urban canyon of <<<781dadcd-7026-4651-a9a2-181c3fc22064>>>. 24 fps playback, normal speed. No slow motion. He never stays frozen. His entire body continues to move during the jump: the torso pivots, legs continue their motion, arms deploy, the head turns to track the arriving armor. While he flies and spins in the air, various armor pieces emerge from the urban environment and converge on him. The chest plate locks during the rotation. Shoulder pads close as his shoulders move. Gauntlets lock onto the forearms as his arms extend. Shin guards attach to the moving legs. The helmet descends, then the visor snaps shut as his head returns forward. The entire transformation takes place in a single fluid and violent sequence. The body remains constantly in motion. A sharp metallic click accompanies the visor closing. Hard cut. SHOT 7 (0:13–0:15) <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> slams into the ground in <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> in a crouched position. Both armored feet hit the asphalt simultaneously. A dust wave with a radius of about 80 cm propagates. He stands up. He opens then abruptly closes his armored fists: first the left, then the right. He then looks down at his chest plate. A slight muffled laugh is heard from behind the closed visor. Sharp cut to black screen. Extremely dynamic handheld camera. Never static. Never locked. Strong natural operator shakes in every shot (4 to 8 cm bounces), without stabilization. Very marked Dutch Angle throughout the video: tilt between 12° and 20°, varying from shot to shot and progressively increasing. Shot 1: FOV 18°, very close-up, 15° tilt, violent micro-shaking. Shot 2: FOV 18°, inverted tilt at about 18°, nervous camera. Shot 3: FOV 84°, low angle, 12° tilt, brutal start of the run. Shot 4: FOV 84°, camera physically pursuing the character, 16° tilt, strong bounces synchronized with strides, motion blur during pans. Shot 5: FOV 63°, 20° tilt, rapid upward tilt during the jump. Shot 6: FOV 63°, extremely dynamic handheld camera. The operator orbits the character in mid-flight with 6 to 8 cm bounces, quickly reframing each armor piece as it locks, tilt varying from 18° to 8°. No slow motion. Shot 7: FOV 63°, strong shock at landing, 14° tilt, the camera kicks back about 8 cm under the impact then finds a slight breathing motion during armor inspection. Dominant: light gray asphalt and urban canyon (60%). Secondary: navy blue/cream outfit progressively evolving into chrome armor (30%). Accent: smile, dust, chrome reflections and blue visor LED at landing (10%). White balance: 6500 K. No light effects in the eyes. The eyes are only lit by natural sunlight. CONSTRAINTS
Intense fast-paced 80s B-movie transformation sequence with campy disco energy, vibrant pink neon club lighting mixed with explosive golden power effects, rapid-fire editing full of quick cuts and jump cuts for maximum intensity, dynamic handheld camera with constant movement and energy, practical effects focused, over-the-top yet grounded in cheap 80s low-budget aesthetic. Use the provided reference image as the exact visual reference for the main muscular warrior’s face, wild blonde hair, body, gold sequined outfit with red cross emblem, pink feather details and jewelry. In the final transformed state he additionally wears cheap tacky 80s disco sunglasses with colorful horizontal stripes. 0-4s: Rapid-fire opening montage - quick successive cuts: close-up of warrior’s intense face, cut to hands gripping the glowing power device, cut to his large yellow cat companion looking nervous, cut to surrounding crowd of 80s extras and background actors in flashy outfits reacting with surprise, cut back to warrior beginning to raise the device with raw building power. 4-8s: Rapid-fire power-up sequence - fast montage of quick cuts: warrior dramatically raises the device overhead, energy starts surging, cut to him pulling out and putting on the cheap disco striped sunglasses, cut to his muscles visibly swelling and gold sequins activating with intense sparkle, cut to pink feathers whipping wildly, multiple angles of wind and sparks hitting him, background secondary actors moving and watching in awe. 8-12s: Peak rapid-fire transformation montage - series of intense quick cuts: golden-pink lightning exploding around warrior (hair becoming even more voluminous, full outfit glitter activation), cut to sunglasses reflecting the dramatic light, cut to the cat companion undergoing organic photorealistic transformation into a large majestic tiger (natural fur texture shifting, real muscle and bone structure expanding organically, authentic animal movement and eye reflections, no CGI appearance), cut to crowd gasping and cheering, cut to red cross emblem blazing brightly. 12-15s: Rapid-fire climax and settle - fast final cuts: warrior in full powered heroic pose wearing the disco sunglasses, commanding stance, cut to the photorealistic tiger standing powerfully beside him with natural fur and real presence, cut to surrounding 80s secondary actors cheering and reacting, quick wide shots of the duo side-by-side as energy and glitter settle, ending on a strong held composition with crowd in frame. Photorealistic, hyper-realistic tiger with authentic fur texture, organic animal physics and natural muscle movement (no CGI look), ultra-detailed sequin reflections and feather physics, realistic practical energy effects, perfect motion blur on all rapid cuts, flawless character consistency, coherent 80s lighting and color grading, stable intense action, professional cinematic quality.
In a satire sugar daddy ideology do not change the photo just make it into a video
Style: IMAX 8K. Photorealistic no 3D rendering, no game engine. Lighting: Natural light only, backlighting, camera placed on the shaded side, slight atmospheric haze present throughout the scene. The main light comes only from the sky and windows. No artificial lighting. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Realism at the pore level, visible down, asymmetrical moles, capillary redness, pore shadows consistent with the set lighting. Acting: Hollywood level micro-pauses before reactions, precise gaze direction, lively eyes with light reflections, breathing visible by chest movements. Characters never remain still: they react constantly. Physics: Gravity and inertia respected, each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Each character is in motion from the first frame. Continuity: Characters, props, and decor remain identical from one shot to another. No identity drift. Technique: Fluid motion at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. Character OLD MAN (<<<5571b746-cf71-4d00-856a-e63dfbc65ea5>>>) late sixties, wire-rimmed glasses slightly crooked under a shiny red sports helmet also slightly displaced, black chin strap still attached, gray mustache, white t-shirt rolled up showing his belly, red gym shorts, black elbow and knee pads, striped knee-high socks, and flame rollers (<<<12af3151-dc95-4411-83d7-e8a4d1fa8c04>>>). Scene At the bottom of the slope (<<<46231bd6-1653-4ded-b50e-69c0ff113a83>>>), at the level of the white crosswalk stripes, near the fire hydrant. The old man arrives at maximum speed, impossible to control. SHOT 1: Lateral tracking shot, 35 mm lens, fast pan to keep him in frame A wheel catches a crack in the sidewalk. His entire body tilts forward past the point of no return: his arms splay out like those of a startled bird, one leg kicks back, his glasses leave the bridge of his nose. He lets out a muffled cry. His body language evokes a comedy of errors, but with perfectly realistic weight and physics. SHOT 2: Wide angle at asphalt level
gentle soft country mouse with southern accent voice, "this is ice-cream" small stir sounds, tiny tinkling wind-chime sounds through window with gentle breeze rustling cute country curtains
[Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation on a 500-million-yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality post-processing. Develop attractively by varying composition, camera angles, screen size, and character distance to avoid repetitive visuals. No subtitles, no watermark, no BGM. Environment sounds included. [Visual Composition] An 'Anger' meter appears above the main character's head, and the needle rises due to the person in front of them. The needle goes past the limit, making a full circle, and the meter explodes with sparks. The character remains surprisingly quiet, creating a comedic gap. All text on the meter is correctly written in Japanese. [Highlight (Must be included in Shots 5–7)] The exploded needle sticks into the chalkboard, pointing exactly to the total stroke count of the kanji '怒' (anger), transitioning into a lesson. Shot 1 (Meter Hook): After-school classroom. An 'Anger' meter floats above the protagonist's head, and the needle starts to rise slowly. Their eyebrow twitches. Shot 2 (Cause): Every time the person in front speaks or acts, the needle jumps up. The protagonist's smile begins to twitch. Shot 3 (Warning): The meter flashes a red light and emits a small warning beep. People nearby start to notice. The protagonist desperately tries to maintain a smile. Shot 4 (Patience): The protagonist remains smiling. However, the needle is trembling just one step away from the limit. Sweat on the temple; only the eyes are not smiling. Shot 5 (Breakthrough): The needle exceeds the limit and makes a full circle. Cracks appear in the meter's glass. The protagonist's smile completely freezes. Shot 6 (Explosion): The meter explodes with sparks. Components flutter like confetti. The protagonist has a blank, dazed expression. Shot 7 (Restart): A brand new meter pops back up over their head. The protagonist says blankly, 'I was told it was unmeasurable.'
Let me speak to you with your silence, too— clear as a lamp, simple as a ring. You are like the night, hushed and starry. Your silence is that of a star—so distant and simple. I like it when you are silent, for you seem absent. -Pablo Neruda - Poem 15 (1924) Slow cinematic dolly zoom pushing in on her face as she turns ……
Create an ultra realistic 8 second continuous smartphone video in 16:9 landscape format. A lively European pedestrian square on a bright afternoon after light rain, with wet dark-gray stone pavement reflecting the sky, elegant historic white buildings, outdoor cafés, trees, and pedestrians naturally moving in the background. The camera is positioned beneath a large stone archway at eye level, using a mostly steady handheld wide shot with subtle natural movement. 0.0–2.2 seconds: On the far left, a young man wearing a beige jacket, black pants, and black and white sneakers casually leans against a stone column while looking at his phone. A bright neon green soccer ball rests beside his shoe. From the center background, a stylish blonde woman wearing sunglasses, a light cream floral summer mini dress, white sneakers, and a small white shoulder bag walks confidently toward the camera. 2.2–4.3 seconds: As she reaches the foreground near the soccer ball, her sneaker suddenly loses traction on the damp pavement. Her foot slides forward unexpectedly. She throws both arms outward, twists her body, and desperately tries to regain balance. Her long blonde hair swings naturally and her small bag slips from her shoulder. The soccer ball remains beside the man and barely moves. 4.3–5.8 seconds: She loses balance completely and falls onto her hip and backside in a believable, harmless comedic fall, extending one leg forward while catching herself with one hand. Use accurate body weight, realistic gravity, natural clothing movement, subtle motion blur, and physically correct contact with the pavement. No painful impact and no visible injury. 5.8–8.0 seconds: She sits upright on the pavement, initially shocked and embarrassed, then begins laughing at herself. The man immediately puts away his phone, steps away from the column, bends toward her, and reaches out his hand to help her stand. Nearby pedestrians briefly glance toward them. End as she smiles and reaches for his hand. Photorealistic real life footage, authentic facial reactions, realistic human anatomy, natural skin texture, detailed fabric physics, genuine street ambience, light footsteps, a soft shoe scrape sound, a small impact sound, distant crowd chatter, and spontaneous laughter. Single uninterrupted take, no cuts, no slow motion, no dramatic cinematic effects, no staged acting, no subtitles, no logos, no watermark.
The bell boy's black rubber cocoon tips and falls hard onto the golden chamber floor beside the open box, then squirms and wiggles violently on the marble rolling side to side trapped inside the rigid glossy pod, sci-fi horror cinematic motion.
A launch sequence in the style of a theatrical robot anime, using the 'character,' 'manned robot,' and 'cockpit' from the attached reference images. 15 seconds, 480p, 16:9 widescreen.
Intense fast-paced 80s B-movie transformation sequence with campy disco energy, vibrant pink neon club lighting mixed with explosive golden power effects, rapid-fire editing full of quick cuts and jump cuts for maximum intensity, dynamic handheld camera with constant movement and energy, practical effects focused, over-the-top yet grounded in cheap 80s low-budget aesthetic. Use the provided reference image as the exact visual reference for the main muscular warrior’s face, wild blonde hair, body, gold sequined outfit with red cross emblem, pink feather details and jewelry. In the final transformed state he additionally wears cheap tacky 80s disco sunglasses with colorful horizontal stripes. 0-4s: Rapid-fire opening montage - quick successive cuts: close-up of warrior’s intense face, cut to hands gripping the glowing power device, cut to his large yellow cat companion looking nervous, cut to surrounding crowd of 80s extras and background actors in flashy outfits reacting with surprise, cut back to warrior beginning to raise the device with raw building power. 4-8s: Rapid-fire power-up sequence - fast montage of quick cuts: warrior dramatically raises the device overhead, energy starts surging, cut to him pulling out and putting on the cheap disco striped sunglasses, cut to his muscles visibly swelling and gold sequins activating with intense sparkle, cut to pink feathers whipping wildly, multiple angles of wind and sparks hitting him, background secondary actors moving and watching in awe. 8-12s: Peak rapid-fire transformation montage - series of intense quick cuts: golden-pink lightning exploding around warrior (hair becoming even more voluminous, full outfit glitter activation), cut to sunglasses reflecting the dramatic light, cut to the cat companion undergoing organic photorealistic transformation into a large majestic tiger (natural fur texture shifting, real muscle and bone structure expanding organically, authentic animal movement and eye reflections, no CGI appearance), cut to crowd gasping and cheering, cut to red cross emblem blazing brightly. 12-15s: Rapid-fire climax and settle - fast final cuts: warrior in full powered heroic pose wearing the disco sunglasses, commanding stance, cut to the photorealistic tiger standing powerfully beside him with natural fur and real presence, cut to surrounding 80s secondary actors cheering and reacting, quick wide shots of the duo side-by-side as energy and glitter settle, ending on a strong held composition with crowd in frame. Photorealistic, hyper-realistic tiger with authentic fur texture, organic animal physics and natural muscle movement (no CGI look), ultra-detailed sequin reflections and feather physics, realistic practical energy effects, perfect motion blur on all rapid cuts, flawless character consistency, coherent 80s lighting and color grading, stable intense action, professional cinematic quality.
SCENE CONTEXT One continuous shot with an in-camera transition of location AND wardrobe. Eduardo fights his way along the wrecked, burning deck of his galleon under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the sterncastle cabin door. The ship explodes — a white flash, dust and smoke flood the entire frame, wiping the world out. The dust thins and settles — and the world behind it has changed: the same man now stands in an endless sunlit desert, dressed as a desert wanderer, dunes to the horizon, the ship gone. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; he is the runner on the deck in the first half, BEFORE the dust. <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> — the SAME man as <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> (identical face: dark curly hair, thin moustache, same features) transformed into a desert wanderer: layered sand-beige nomad robes, a loose hood and shawl draped over his head and around his neck, rust-red sash accents, a leather shoulder strap, wrapped gloves and bound desert boots. 100% matches the reference; he is the man revealed in the desert AFTER the dust settles. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky in the first half only. <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> — endless pale-gold sand dunes, sharp wind-cut ridgelines, hazy white sky. 100% matches the reference; it is the world after the dust settles. LOCATION MAP First half: the main deck of <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires between the mainmast and the sterncastle cabin door at the stern. The cabin door is the destination, background-center. Sea and smoke beyond the broken rail. Second half, revealed by the settling dust: <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> — a rippled sand slope in the foreground where Eduardo stands, a high dune ridge midground, rows of dunes dissolving into white haze at 2 km. Sun high in both worlds. FIRST FRAME / BLOCKING First frame: deck level behind <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>>, MS — he is already moving away from camera down the wrecked deck toward the sterncastle cabin door in the background-center, smoke streaming across the frame, small fires burning left and right, the deck listing. FORMAT MODE One continuous shot — the camera does not cut on its own. The location transition happens INSIDE the shot, hidden in the dust whiteout. PHASE 1 — the gauntlet: handheld follow behind Eduardo working down the wrecked deck toward the cabin door. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint and the blast: he shoves off and breaks into a desperate sprint at 12 km/h for the cabin door. Two steps before the door, a hard white flash floods from screen-right, overexposing the frame for two frames. The shockwave hits — Eduardo is thrown off his stride, the camera kicks 5 cm — and a wall of grey-brown dust and smoke rolls over him and the lens, filling 100% of the frame. Hold 1.5 seconds inside the moving dust, faint orange glow pulsing, then fading to neutral bright haze. PHASE 3 — the settle: the dust thins from 100% to 0% over 3 seconds, brightening to clean white daylight — and it uncovers <<<7e338f88-dd41-44d4-b787-65a48471fd9c>>> with <<<da4fc251-a627-4ff4-b2da-c9d32266862a>>> standing alone on the rippled sand slope: the same man, now in the layered sand-beige nomad robes and hood, in the same body position the blast left him in — half-crouched, arms still shielding his head. He slowly lowers his arms and straightens, sand streaming off the robes, the hood settling around his face, and turns a full slow circle taking in the dunes. Silence. Hold on him small in the wide desert to the end. OPTICS 47° neutral through the run and the blast, easing to 63° as the dust settles so the desert reads wide around him. Focus rides Eduardo throughout; during the whiteout the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him in phase 1, footstep energy visible. The blast kicks the camera hard and buries it in dust. As the dust settles the camera steadies to a slow drift, settling 8 meters behind and slightly above him, level horizon, watching him turn. ACTION THE GAUNTLET IS DESPERATE AND PHYSICAL, IN STRICT ORDER: LEFT EXPLOSION → DODGE RIGHT → KNOCKED DOWN → A HARD, CLUMSY STRUGGLE BACK TO HIS FEET → RIGHT EXPLOSION → DUCK AND SHIELD BEHIND THE MAST STUMP → SHOVE OFF → FULL SPRINT TO THE DOOR. EACH EXPLOSION VISIBLY MOVES HIS BODY: THE FIRST THROWS HIM DOWN, THE SECOND FOLDS HIM BEHIND COVER. THE FINAL BLAST INTERRUPTS HIM MID-STRIDE — BODY THROWN FORWARD AND DOWN INTO A BRACE. IN THE DESERT HE RISES SLOWLY: ONE BEAT ON HIS KNEES FEELING THE SAND UNDER HIS HANDS, THEN STANDING, WRAPPED BOOTS SINKING IN THE LOOSE GRAINS, ROBES SWAYING WITH THE MOVEMENT, A SLOW 360° TURN, CHEST HEAVING FROM THE SPRINT THAT NO LONGER HAS A SHIP UNDER IT. PERFORMANCE DURING THE RUN: JAW CLENCHED, EYES FIXED ON THE CABIN DOOR. AFTER THE SETTLE: CONFUSION IN THE BODY BEFORE THE FACE — HANDS TESTING THE SAND, A SLOW BLINK AGAINST THE BRIGHT LIGHT, BREATH STILL RAGGED, EYES SCANNING A HORIZON WITH NOTHING ON IT. PORE-LEVEL SKIN REALISM, GRIME AND DUST CAKED ON THE SWEAT, SUN CATCH-LIGHTS. PHYSICS THE LISTING DECK TILTS HIS MOVEMENT; DEBRIS HAS WEIGHT AND STOPS HIS FOOT WHEN HIT. THE TWO DECK EXPLOSIONS THROW REAL SHOCKWAVES — PLANKS LIFT, FLAME FLASHES THEN ROLLS INTO SMOKE, AND EDUARDO'S FALLS CARRY TRUE BODY WEIGHT, HARD CONTACT WITH THE DECK, NO BOUNCE. THE FINAL SHOCKWAVE ARRIVES BEFORE THE DUST — CLOTH AND HAIR SNAP FLAT FIRST, THEN THE CLOUD SWALLOWS. DUST HANGS AND SETTLES WITH REAL PARTICULATE BEHAVIOR, FINE GRAINS RAINING OUT LAST. DESERT SAND IS LOOSE: BOOTS SINK TO THE ANKLE, STREAMS POUR OFF HIS SHOULDERS WHEN HE RISES, HIS FOOTPRINTS MARK WHERE HE STANDS. HEAT SHIMMER WOBBLES THE FAR RIDGE. THE NOMAD ROBES MOVE WITH REAL CLOTH WEIGHT, HEMS DRAGGING LIGHTLY ON THE SAND. LIGHTING PHASE 1: HIGH SEA DAYLIGHT 5600K, HARDENED BY FIRE-GLOW ACCENTS FROM THE DECK FIRES AND SMOKE SHADOW SWEEPING THE DECK; EACH OF THE TWO EXPLOSIONS THROWS A BRIEF WARM FLASH FROM ITS SIDE OF THE FRAME. PHASE 2: TWO FRAMES OF WHITE-HOT OVEREXPOSURE, THEN DIM ORANGE-LIT DUST FROM INSIDE THE CLOUD. PHASE 3: THE LIGHT CLEANS AS THE DUST THINS — FLAT BRIGHT 5600K DESERT LIGHT THROUGH THIN HAZE, SOFT SHADOWS IN THE DUNE HOLLOWS, WHITE SKY, MILD SILVER BLOOM AT THE HORIZON. AUDIO PHASE 1: BOOTS ON BROKEN PLANKS, FIRE CRACKLE, GROANING TIMBERS, WIND — THEN BOOM LEFT, RINGING EARS, HIS GRUNT AS HE HITS THE DECK; SCRABBLING BOOTS, RAGGED BREATH; BOOM RIGHT, DEBRIS PATTE
[Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation on a 500-million-yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality post-processing. Develop attractively by varying composition, camera angles, screen size, and character distance to avoid repetitive visuals. No subtitles, no watermark, no BGM. Environment sounds included. [Visual Composition] An 'Anger' meter appears above the main character's head, and the needle rises due to the person in front of them. The needle goes past the limit, making a full circle, and the meter explodes with sparks. The character remains surprisingly quiet, creating a comedic gap. All text on the meter is correctly written in Japanese. [Highlight (Must be included in Shots 5–7)] The exploded needle sticks into the chalkboard, pointing exactly to the total stroke count of the kanji '怒' (anger), transitioning into a lesson. Shot 1 (Meter Hook): After-school classroom. An 'Anger' meter floats above the protagonist's head, and the needle starts to rise slowly. Their eyebrow twitches. Shot 2 (Cause): Every time the person in front speaks or acts, the needle jumps up. The protagonist's smile begins to twitch. Shot 3 (Warning): The meter flashes a red light and emits a small warning beep. People nearby start to notice. The protagonist desperately tries to maintain a smile. Shot 4 (Patience): The protagonist remains smiling. However, the needle is trembling just one step away from the limit. Sweat on the temple; only the eyes are not smiling. Shot 5 (Breakthrough): The needle exceeds the limit and makes a full circle. Cracks appear in the meter's glass. The protagonist's smile completely freezes. Shot 6 (Explosion): The meter explodes with sparks. Components flutter like confetti. The protagonist has a blank, dazed expression. Shot 7 (Restart): A brand new meter pops back up over their head. The protagonist says blankly, 'I was told it was unmeasurable.'
[Role of Reference Images] Maintain a single identity based on the character in the reference images throughout. References are for face, contour, age, eyes, hair, costume, and atmosphere only. Do not recreate the background or pose of the reference image. Start with a new urban fantasy action scene. [Character Locking] One person throughout. No changes in face, hair, or costume. Only expressions and actions change. One weapon only. Include a retractable wire mechanism in both sleeves. Use two wires for the initial launch, then only one for upward movement. [Visual Style] High-quality 3D cell-look animation. Cinematic high-density key animation, delicate acting, and transparency in lighting. Convert the reference art style into a 3D animated look. [Setting Adaption] Fixed at a high-density urban fantasy intersection at night. The environment adjusts to the character's style (e.g., Japanese, Gothic, Mechanical). The enemy is a large black humanoid combat mech. [Action and Camera] The protagonist crouches on a wall, shoots two wires to form a V-shape, and launches like an arrow. Fast side-tracking camera follows the horizontal flight. Cuts through the mech's knee joint with a hit-stop effect, then shoots a new wire to swing upward. [Incomplete]
The bell boy's black rubber cocoon tips and falls hard onto the golden chamber floor beside the open box, then squirms and wiggles violently on the marble rolling side to side trapped inside the rigid glossy pod, sci-fi horror cinematic motion.
Style: IMAX 8K. Photorealistic, no 3D rendering, no game engine, no video game cinematic aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only, backlit, camera placed on the shaded side, slight atmospheric haze present throughout the scene. The primary light source comes solely from the sky and windows. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Pore-level realism, visible peach fuzz, asymmetrical moles, capillary redness, pore shadows consistent with the scene's lighting. Acting: Hollywood level, micro-pauses before reactions, precise gaze direction, moist and alive eyes with light reflections, breathing visible through chest movements. Physics: Gravity and inertia respected, each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Each character is in motion from the first frame. Continuity: Characters, props, and environment remain identical from one shot to another. No identity drift. Technique: Fluid movement at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> corresponds 100% to the reference image. The can <<>> is held in his right hand. At the end of the sequence, he is fully transformed into <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>>: the armor assembles in real-time while he is in mid-flight, and <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> corresponds 100% to the reference. White balance: 6500 K. MULTI-SHOT fast cinematic montage with energy that progressively rises throughout the entire 15-second sequence. <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> serves only as a style reference, not a fixed shot. Use this reference for visual style, mood, architecture, and lighting: a large deserted New York-style avenue under intense midday sun. Seedance must freely generate the rest of the scenery: new buildings, new sections of the avenue, and new camera angles. The character actually moves through space from one shot to another. He must never remain frozen in the position or framing of the reference image. Do not reproduce the reference image identically. SHOT 1 (0:00–0:02) Very close-up, from chin to forehead. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> brings the can <<>> to his lips and takes a long sip. His Adam's apple moves down then up twice. Hard cut. SHOT 2 (0:02–0:04) Same close framing. The can goes back down quickly. His eyes snap open, sharp and perfectly attentive (natural skin and iris details, no glow effects). The zygomatic muscle contracts: a genuine wide smile appears in less than a second, the corners of the lips moving from about 2 mm to 8 mm. The sternum rises during a deep breath. He is bursting with energy. Hard cut. SHOT 3 (0:04–0:06) Wide low-angle shot. <<<580cbf5c-4d9d-48b4-bd6d-ca414ac81650>>> explodes forward into a 30 km/h sprint, pursuing exactly the direction he was already looking. He runs straight down the avenue. He never looks back. With every stride, his sneakers strike the cracked asphalt violently, kicking up small dust clouds about 10 cm high. Hard cut. SHOT 4 (0:06–0:08) Tracking shot following the run. Arms move at about 90°. The track jacket flutters behind him for about 15 cm. The smile remains. Eyebrows are raised. The mouth is slightly open and relaxed. The stride lengthens. Ground contact time decreases. His speed increases. Hard cut. SHOT 5 (0:08–0:10) Two final strides. Knees compress to about 110°. The right foot slams into the asphalt. The ground cracks in a radius of about 20 cm. He is propelled upward at 65 km/h. Hard cut. SHOT 6 (0:10–0:13) In mid-air within the urban canyon of <<<781dadcd-7026-4651-a9a2-181c3fc22064>>>. 24 fps playback, normal speed. No slow motion. He never stays frozen. His entire body continues to move during the jump: the torso pivots, legs continue their motion, arms deploy, the head turns to track the arriving armor. While he flies and spins in the air, various armor pieces emerge from the urban environment and converge on him. The chest plate locks during the rotation. Shoulder pads close as his shoulders move. Gauntlets lock onto the forearms as his arms extend. Shin guards attach to the moving legs. The helmet descends, then the visor snaps shut as his head returns forward. The entire transformation takes place in a single fluid and violent sequence. The body remains constantly in motion. A sharp metallic click accompanies the visor closing. Hard cut. SHOT 7 (0:13–0:15) <<<13ce0872-5dbd-4f81-9d78-bb440b750841>>> slams into the ground in <<<781dadcd-7026-4651-a9a2-181c3fc22064>>> in a crouched position. Both armored feet hit the asphalt simultaneously. A dust wave with a radius of about 80 cm propagates. He stands up. He opens then abruptly closes his armored fists: first the left, then the right. He then looks down at his chest plate. A slight muffled laugh is heard from behind the closed visor. Sharp cut to black screen. Extremely dynamic handheld camera. Never static. Never locked. Strong natural operator shakes in every shot (4 to 8 cm bounces), without stabilization. Very marked Dutch Angle throughout the video: tilt between 12° and 20°, varying from shot to shot and progressively increasing. Shot 1: FOV 18°, very close-up, 15° tilt, violent micro-shaking. Shot 2: FOV 18°, inverted tilt at about 18°, nervous camera. Shot 3: FOV 84°, low angle, 12° tilt, brutal start of the run. Shot 4: FOV 84°, camera physically pursuing the character, 16° tilt, strong bounces synchronized with strides, motion blur during pans. Shot 5: FOV 63°, 20° tilt, rapid upward tilt during the jump. Shot 6: FOV 63°, extremely dynamic handheld camera. The operator orbits the character in mid-flight with 6 to 8 cm bounces, quickly reframing each armor piece as it locks, tilt varying from 18° to 8°. No slow motion. Shot 7: FOV 63°, strong shock at landing, 14° tilt, the camera kicks back about 8 cm under the impact then finds a slight breathing motion during armor inspection. Dominant: light gray asphalt and urban canyon (60%). Secondary: navy blue/cream outfit progressively evolving into chrome armor (30%). Accent: smile, dust, chrome reflections and blue visor LED at landing (10%). White balance: 6500 K. No light effects in the eyes. The eyes are only lit by natural sunlight. CONSTRAINTS
Many 3d blueprints come out of the portal, anti gravity drives, nanotechnology, DNA, chips, wireless, new technologies, the wonders of alien tech, engineering gifts to humanity, no talking, golden blueprints, yellow, green, blue, red, manufacturing
gentle soft country mouse with southern accent voice, "this is ice-cream" small stir sounds, tiny tinkling wind-chime sounds through window with gentle breeze rustling cute country curtains
Tall Blue alien and beautiful lady with long wavy blonde hair in braids and diamond earrings and a diamond necklace wearing a maroon dress are running thru the spaceship while bombs are being detonated behind them hand in hand.
Create an ultra realistic 8 second continuous smartphone video in 16:9 landscape format. A lively European pedestrian square on a bright afternoon after light rain, with wet dark-gray stone pavement reflecting the sky, elegant historic white buildings, outdoor cafés, trees, and pedestrians naturally moving in the background. The camera is positioned beneath a large stone archway at eye level, using a mostly steady handheld wide shot with subtle natural movement. 0.0–2.2 seconds: On the far left, a young man wearing a beige jacket, black pants, and black and white sneakers casually leans against a stone column while looking at his phone. A bright neon green soccer ball rests beside his shoe. From the center background, a stylish blonde woman wearing sunglasses, a light cream floral summer mini dress, white sneakers, and a small white shoulder bag walks confidently toward the camera. 2.2–4.3 seconds: As she reaches the foreground near the soccer ball, her sneaker suddenly loses traction on the damp pavement. Her foot slides forward unexpectedly. She throws both arms outward, twists her body, and desperately tries to regain balance. Her long blonde hair swings naturally and her small bag slips from her shoulder. The soccer ball remains beside the man and barely moves. 4.3–5.8 seconds: She loses balance completely and falls onto her hip and backside in a believable, harmless comedic fall, extending one leg forward while catching herself with one hand. Use accurate body weight, realistic gravity, natural clothing movement, subtle motion blur, and physically correct contact with the pavement. No painful impact and no visible injury. 5.8–8.0 seconds: She sits upright on the pavement, initially shocked and embarrassed, then begins laughing at herself. The man immediately puts away his phone, steps away from the column, bends toward her, and reaches out his hand to help her stand. Nearby pedestrians briefly glance toward them. End as she smiles and reaches for his hand. Photorealistic real life footage, authentic facial reactions, realistic human anatomy, natural skin texture, detailed fabric physics, genuine street ambience, light footsteps, a soft shoe scrape sound, a small impact sound, distant crowd chatter, and spontaneous laughter. Single uninterrupted take, no cuts, no slow motion, no dramatic cinematic effects, no staged acting, no subtitles, no logos, no watermark.
Style, palette, texture and mood from <<<image_1>>>. Location from <<<image_1>>> — same yurts, mountains, meadow, river. 2D animation in the style of <<<image_1>>>. MOTION RULE: atmospheric elements (clouds, mist, cloud-shadows, smoke, river, grass) drift SMOOTHLY; animals move with natural animated life; mountains, yurts and solid ground stay completely still. CAMERA: handheld from the hand — slow calm breathing sway, faint organic drift, tiny micro-corrections. Alive and observed, unhurried. NOT jittery, never gimbal-smooth, never tripod-locked. Eye level. Natural available light only, wide anamorphic lens kept close to the yurts. SCENE ALIVE: meadow grass and wildflowers ripple in waves of wind across the valley; herd of horses and sheep by the yurts graze and shift — heads lowering and lifting, tails and manes swishing, ears flicking, some stepping and turning, sheep milling; smoke curls from camp; river flows and glints; low cloud and mist drift across the snow peaks veiling them; large soft cloud-shadows slide slowly over the valley, light shifting shadow-to-glow. Never a frozen postcard. SCENE: Kazakh nomadic summer camp on a green mountain pasture — felt yurts left, herd of horses and sheep beside them, flowering meadow, pale river winding down the right, vast snow-capped mountains rising in the distance. Soft directional daylight, warm on peaks, cool valley shadow. SHOT 1 — WIDE, handheld. Thirds, not centered: yurts on lower-left power point close to camera; meadow sweeps right to the river in the right third; snow mountains fill the upper half; low horizon, camp small against colossal peaks. HARD CUT to SHOT 2 — MEDIUM WIDE, handheld, closer on yurts and herd. Largest yurt on the left third, dark doorway the focal point; horses and sheep strung lower-center to right; slice of distant mountain upper-right. HARD CUT to SHOT 3 — VERY WIDE EXTREME LONG SHOT, handheld. Camp tiny in the lower-left corner; enormous snow mountains fill the upper two-thirds; river a thin thread down the right; horizon very low, settlement minuscule at the foot of the range. Big-versus-small at its extreme. AUDIO (all shots): gentle mountain wind through grass, calls of the herd, soft bleating, thin trickle of the river, wide calm hush. No music, no dialogue, no subtitles. ~15s, three distinct shots with hard cuts, cinematic handheld landscape film, composition by rule of thirds throughout.
I’d like to create a meme please. I need a Tortia chip being dipped continually in different color dips. Then add the chip being held by a female hand. For the backround make it a picnic setting at a lake or beach in the north east us. There are...
In a satire sugar daddy ideology do not change the photo just make it into a video
Style: IMAX 8K. Photorealistic no 3D rendering, no game engine. Lighting: Natural light only, backlighting, camera placed on the shaded side, slight atmospheric haze present throughout the scene. The main light comes only from the sky and windows. No artificial lighting. Colors: 60:30:10 distribution dominant / secondary / accent. Camera: Real cinema lens. Motion blur with a 180° shutter. Skin: Realism at the pore level, visible down, asymmetrical moles, capillary redness, pore shadows consistent with the set lighting. Acting: Hollywood level micro-pauses before reactions, precise gaze direction, lively eyes with light reflections, breathing visible by chest movements. Characters never remain still: they react constantly. Physics: Gravity and inertia respected, each mass has a realistic weight, correct contact shadows. No floating objects. Composition: Rule of thirds + golden ratio. Each character is in motion from the first frame. Continuity: Characters, props, and decor remain identical from one shot to another. No identity drift. Technique: Fluid motion at 24 frames per second. 8K details. No shaking. Audio: Ambient sound effects only. No music. No subtitles. Character OLD MAN (<<<5571b746-cf71-4d00-856a-e63dfbc65ea5>>>) late sixties, wire-rimmed glasses slightly crooked under a shiny red sports helmet also slightly displaced, black chin strap still attached, gray mustache, white t-shirt rolled up showing his belly, red gym shorts, black elbow and knee pads, striped knee-high socks, and flame rollers (<<<12af3151-dc95-4411-83d7-e8a4d1fa8c04>>>). Scene At the bottom of the slope (<<<46231bd6-1653-4ded-b50e-69c0ff113a83>>>), at the level of the white crosswalk stripes, near the fire hydrant. The old man arrives at maximum speed, impossible to control. SHOT 1: Lateral tracking shot, 35 mm lens, fast pan to keep him in frame A wheel catches a crack in the sidewalk. His entire body tilts forward past the point of no return: his arms splay out like those of a startled bird, one leg kicks back, his glasses leave the bridge of his nose. He lets out a muffled cry. His body language evokes a comedy of errors, but with perfectly realistic weight and physics. SHOT 2: Wide angle at asphalt level
The video opens on the surface of churning green-gray water, filmed in an extreme close-up: the water splashes and ripples violently, sprays of water erupt, faint reflections of fluorescent neon lights appear on the surface, while the camera already begins a slow zoom out from the very first frame. A thick, pronounced 35mm film grain texture is present on every frame from the beginning. The rendering is in superb 4k ultra-high definition, with an exceptional level of detail on every drop of water. As the camera continues to pull back, a young girl simultaneously emerges from the water from the depths. She breaks through the surface with realistic water physics while the zoom out is already underway. Water streams down her face and hair in wide sheets suspended in slow motion, while droplets explode around her and remain briefly suspended in the air, until her head stabilizes above the waterline, wearing bright blue swimming goggles. Her emergence and the zoom out take place in one continuous motion, without interruption, without pause, never in two distinct stages. Once out of the water, she adopts a perfectly calm, impassive, and totally detached expression. Her gaze remains fixed behind her goggles, never reacting to the chaos surrounding her. She blinks naturally, makes subtle head movements, and breathes normally, appearing fully alive, never frozen or rigid. The camera never stops and there are no cuts: a single fluid and uninterrupted zoom out, pulling back while gradually rising. Her face naturally becomes smaller as the spectacular scene unfolds around her. As the field widens, people cross the scene dramatically right in front of her. A man bursts into the frame, throwing up a huge arcing wall of water. Another person dives in front of the lens, sending a spray of splashes toward the camera. Others struggle through the raging waters between her and the lens, while hands and bodies continuously churn the water. Huge splashes explode in all directions, sheets of water curve and hang in slow motion, foam and spray fly everywhere. The final reveal shows that the young girl is floating peacefully exactly in the center of a flooded office breakroom, lit by fluorescent neon lights, in the heart of totally epic chaos. Churning green-gray water, knee or waist-deep, surges violently through the entire room. Dozens of office workers, soaked in their professional attire, panic around her with natural and spectacular movements: some climb onto vending machines or cabinets, others take refuge near ceiling tiles, a man in a gray suit wades through the water dragging a chair, while others dive, fall, splash, or help each other up. A computer screen floats adrift, overturned beige chairs and waterlogged sheets of paper are swept away by the current, while water gushes from the wall sink in the form of a huge roaring waterfall along the back wall. Despite all this, she remains the only perfectly still, calm, and untouched point in the center of this frantic commotion. The zoom out ends on a perfectly balanced medium-wide shot, where the young girl remains clearly visible and well-highlighted in the center of the image. She maintains a normal human size: close enough that her calm face remains perfectly legible. She should not appear tiny, lost in the distance, or drowned in the scene. She remains the obvious focal point throughout the video, the true eye of the storm. All movements must be natural and physically believable: realistic water dynamics, authentic human movements, true inertia, and natural weight. Nothing should appear rigid, floating, or robotic. On the contrary, everything must be energetic, powerful, and spectacular. The floodwater swirls, surges, and explodes in sprays of splashes. The waves hit and reflect the harsh neon light. Panicked people struggle, dive, climb, and move with realistic force. Hands emerge from the surface, debris is carried away, the waterfall from the sink roars continuously, while the neons reflect off thousands of suspended droplets. All faces remain anatomically correct, stable, and realistic at all times. Human proportions are natural, features are sharp, and expressions of fear or panic are believable and perfectly legible. No face melts, distorts, or stretches. No eyes, mouth, or other facial features show any anomaly or distortion. No strange morphing effects should appear when the characters move. The color palette remains deliberately cold and institutional: seafoam green walls, cream tones, desaturated blue-green, aggressive white fluorescent light, and highly reflective green-gray water. A thick, pronounced 35mm analog film grain is present on every frame from start to finish, uniform and alive, running through both highlights and shadows, like a real scanned film. The image should never look clean, smooth, or digital. The rendering is in highly detailed 4K, revealing every splash, every drop, and every ripple. Lighting comes solely from the ceiling neon lights. At the center of this epic panic reigns a totally absurd calm. The whole thing is filmed in a single continuous cinematic zoom out, from the agitated surface of the water to a wide shot revealing the full extent of the chaos, with fluid camera movement, spectacular slow-motion water, a photorealistic rendering, and an extremely high level of detail.
Let me speak to you with your silence, too— clear as a lamp, simple as a ring. You are like the night, hushed and starry. Your silence is that of a star—so distant and simple. I like it when you are silent, for you seem absent. -Pablo Neruda - Poem 15 (1924) Slow cinematic dolly zoom pushing in on her face as she turns ……
Imagine the world coming together to put the first cross on the moon, glorious, and all aspects and amazing