Romance Adventure Game CG Gallery UI

A complex prompt for creating a realistic 'CG Gallery' mode screen from a fictional Japanese romance adventure game, including UI elements and event thumbnails.

Prompt
Use the provided image as the base reference for the original character. Draw a 'CG Gallery Mode' screen from a romance adventure game, gal game, or otome game where the character from the reference image appears. This is not a character design sheet, an album, or a simple collection of illustrations. It is a screen from an actual in-game CG gallery mode opened from the title screen after a player has cleared the game. [Concept] Let viewers naturally feel that 'the game this character appeared in actually existed.' Value the atmosphere of looking back at event CGs unlocked during the main game. Evoke feelings of romance, friendship, youth, daily life, slightly embarrassing memories, and key turning points in the story. [Screen Format] A CG gallery mode screen for a romance ADV game. Establish it as an in-game UI. Display multiple event CG thumbnails in a list. Thumbnails should be arranged neatly but with decorative elements typical of commercial games. Naturally place page numbers, CG unlock rate, back button, category tabs, selection cursor, and locked CG frames. The UI should look convincing for a real romance ADV game, neither too old nor too new. [CG Content] Each thumbnail should depict a different event CG that occurred during the game. All contents should be different memories. Examples: first meeting scene, classroom conversation, walking home after school, sharing an umbrella on a rainy day, school festival, sports festival, school trip, beach event, summer festival, amusement park date, walking home in winter, Christmas, confession scene, graduation ceremony, ending CG, secret route special CG, etc. Include natural event CGs that look like snapshots from the middle of a story, not just posed commemorative photos. [Character Depiction] Depict the character from the reference image as the same person. Maintain the facial features, hairstyle, hair color, eye shape, facial habits, atmosphere, character personality, and impression of the costume design. Costumes can naturally change to uniforms, casual wear, yukatas, winter clothes, loungewear, or dress-style outfits for each event CG, but do not turn them into a different character or a photorealistic human. [UI and Texture] Make it look like a screenshot of an actual game screen. The focus of the entire screen is the CG gallery mode, not a standalone illustration. Some thumbnails can include 'LOCKED', '???', or 'unopened' frames. Add a glowing frame or cursor to the currently selected CG. Use a fictional game title logo and menu names. Ensure text is readable and not excessively distorted. [Atmosphere] Nostalgic, sweet, and slightly bittersweet. Looking back at memories after clearing the game. Re-watching favorite scenes. An atmosphere that makes it feel like you played this game in the past, even though it doesn't exist. Create a natural and convincing screen for a commercial romance ADV game's CG gallery mode.

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    Copy the full prompt above.

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    Open a platform that supports GPT Image 2, such as YouMind, and paste the prompt in.

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    Swap the subject, style, or details to fit your idea, then generate.

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