Seedance 2.5 High-Speed Cinematic One-Cut Video Prompt

A complex prompt for Seedance 2.5 creating a continuous high-speed cinematic sequence involving an anime character in a photorealistic future city, utilizing character references and specific action timing.

Comando
Use [Reference Image] as the sole protagonist character reference. Targeted for Seedance 2.5, 16:9 ratio, 30 seconds, 60fps. Generate the entire video as a single continuous ultra-high-speed cinematic one-cut. Edit cuts, scene transitions via blackouts, fades, and sudden location changes are prohibited. Every change throughout the 30 seconds must have a 'physical reason for moving from the previous frame to the next.' Connect the character's gaze, body rotation, running, jumping, hand movements, ghost summoning, ghost flight, camera orbits, entry into the ghost's mouth, aerial freefall, web shooting, wall adhesion, tension, swinging, and aerial rotation into a single continuous motion trajectory. The tempo is extremely fast, with visual accents occurring every 0.3 to 1.0 seconds, but it must absolutely not be high-speed editing of multiple unrelated shots. The key is that 'everything is physically connected for the full 30 seconds despite the ultra-high speed.' From start to finish, the protagonist, ghosts, or the camera must always be in motion. [Most Important Concept] The vivid anime girl from the [Reference Image] exists directly within a AAA-grade photoreal live-action futuristic city. Only the protagonist must not be turned into live-action. Maintain the original 2D anime/high-end digital illustration quality of the [Reference Image] for 30 seconds, while depicting only the city, architecture, sky, glass, metal, roads, light, shadows, reflections, fog, water vapor, distant scenery, air, web lines, and environmental physics as thorough photoreal live-action. Create visual beauty through the heterogeneous coexistence where she 'clearly looks like an anime character, yet receives light from a real live-action city, runs through real space, and flies with webs from real buildings.' Keep the protagonist's outline sharp, but do not make her look like a sticker pasted on the background. Reflect directional light from the live-action environment, reflected light from the floor, color bleeding from buildings, and shadows from obstructions onto the anime shading, and establish grounding shadows on the live-action floor, color and silhouette reflections on glass, and natural occlusion by live-action objects in the foreground. [Protagonist Consistency] Completely maintain the adult female character from the [Reference Image]. Maintain the bright blue hair, bangs, side hair, tied hair, large red ribbon, red and white hat, white pom-poms, heart-shaped sunglasses, purple-to-pink lenses, small earrings, white fur, black mini dress, red nails, and rings. Do not change the face, eyes, hairstyle, hair color, body proportions, costume, or accessories midway. Maintain sharp, high-quality 2D cell anime + digital illustration texture, clear line art, blue/red/white colors, and smooth cell shading. However, do not make her a flat image; maintain 360-degree physical consistency as the same person even in profile, back view, low angle, overhead view, or aerial rotation. Give natural delay to the hair, ribbon, white fur, and costume according to speed, wind pressure, and acceleration. [Ghost Consistency] Use the white ghost present in the [Reference Image] as the basic design for the summoned entities. Maintain the soft semi-transparent white-to-pale-light-blue body, round cute silhouette, red-to-pink eyes and mouth, and pale pink cheeks, making them charming companions rather than scary spirits. Summoned individuals should be of the same type but not perfect copies, with small individualities in size, expression, tail curve, and flight pattern. Mass spawning is prohibited. Always increase one by one in the early stages, up to a maximum of 5. They fly three-dimensionally around the protagonist at different heights, distances, and speeds. The ghosts also maintain the same anime-world texture as the protagonist, but the photoreal city behind them should be naturally visible through transparent parts via transmission and refraction. [Stage | NEO FUTURE CITY] A giant futuristic city entering the blue hour from evening. Simple building rooftops are prohibited. The starting point is a giant aerial public plaza floating in the middle of a super-high-rise building complex. It is hundreds of meters above the ground, with multiple high-rise buildings connected by glass sky bridges, magnetic transit rails, giant structural beams, and aerial walkways. AAA-grade sci-fi movie-quality photoreal live-action texture. Giant glass facades, titanium, wet black stone floors, concrete, semi-transparent panels, movable louvers, subtle luminous traffic guidance lines, and unmanned transit systems moving at high speed in the distance. Do not use excessive cyberpunk neon. Establish it as a plausible futuristic architecture. In the sky, there are giant three-dimensional roads and magnetic rails, aerial transit vehicles in the distance, and natural evening light shining through thin clouds, casting blue and gold reflections on the glass buildings. Place high-rise buildings at 20-50m intervals on the left and right for web swinging in the second half, clearly showing exterior walls, beams, and antenna structures where webs can attach. [Basic Camera Design] AAA-grade action movie + high-end sports commercial filming quality. Full-size digital cinema camera. 18-21mm for high-speed movement, 24-28mm for character close-ups, and ultra-wide-angle macro-like impact when entering the ghost's mouth. 60fps. Maintain a shutter speed that allows reading high-speed motion, adding natural motion blur only in necessary directions. Prohibit meaningless 360-degree rotations, random rolls, or AI-like sudden zooms. Always set a center of motion for camera rolls, banks, and orbits, such as the protagonist, ghosts, or web tension. Do not keep the speed constant; repeat rapid acceleration -> ultra-close-up -> orbit -> momentary speed difference -> re-acceleration to create a camera rhythm that doesn't become monotonous even at high speed. [0.00-3.50s | Girl running suddenly + First ghost summon] Intense movement from the first frame. The protagonist from the [Reference Image] is running at full speed toward us in a giant futuristic aerial plaza. The external camera retreats at high speed from a low angle about 1.5m in front of the protagonist, lower than the waist. The protagonist is laughing happily, with her white fur, red ribbon, and blue hair swaying violently backward according to the speed. The anime protagonist's shadow flows at high speed on the wet live-action floor, and the colors of the blue hair and red ribbon reflect momentarily on the surrounding glass. Around 0.70s, the protagonist swings her right hand to the side without stopping her run. A 2D paint stroke, like a single stroke of red, blue, and white paint, is drawn in the live-action space, and the moment it forms an arc, the first ghost pops out vigorously from the stroke with a 'pon!' sound. It's not a magic circle. It's a flashy but short drawing effect. The ghost flies alongside the protagonist's shoulder, and the protagonist smiles while looking sideways, saying 'Can you keep up?' In Japanese, with perfect lip-sync. The ghost bounces up and down happily, but the protagonist does not stop at all. [3.50-7.50s | Summoning one after another while running] The protagonist runs at high speed, weaving through the structural beams and transparent panels of the aerial plaza. The camera orbits rapidly from the front to the left, and the protagonist also rotates her body halfway while running. Cutting the air diagonally with her left hand, a second one appears from a bluish-white stroke, 'pon!'. Flicking her wrist, a third one appears from a short red paint splash. Swirling her arm overhead, a single white ribbon-like stroke cuts through space, and a fourth one appears from its tip. Finally, thrusting both hands forward once, a slightly larger fifth one appears at the point where thick blue, red, and white brushstrokes intersect. Do not generate mass quantities at once. It must visually increase from 1 -> 2 -> 3 -> 4 -> 5, and previously summoned individuals do not disappear. The five ghosts fly at high speed at different heights and radii (overhead, beside the shoulder, beside the waist, ahead in the sky, behind), forming a three-dimensional spiral motion centered on the protagonist. One ghost passes very close to the camera lens, through which the protagonist and the photoreal city appear refracted through its semi-transparent body, but this is not used as an edit cut. [7.50-10.20s | Giant ghost moves to the front] The protagonist accelerates further toward the edge of the aerial plaza. The front is a giant urban space dropping hundreds of meters down, but she does not slow down. The five ghosts also increase their speed, and the largest one jumps out from beside the protagonist to the front, rapidly growing to about 3-4m in diameter while flying backward. Maintain cuteness and basic design. The giant ghost looks at the protagonist and shouts 'Here we go~!' in a bright, cute voice, with mouth movements perfectly synchronized. The mouth opens wide as the line ends. The inside of the mouth is not just a black hole, but a space where red, blue, white, and pink 2D paint swirls at a furious speed. The protagonist laughs and says 'Eh, there!?' in surprise, but doesn't stop running. Strong suction is generated from the giant ghost's mouth, pulling the protagonist's blue hair, red ribbon, and white fur forward, and the small ghosts also flow in the direction of the suction. The camera moves behind the protagonist and is physically pulled into the giant ghost's mouth along with her. [10.20-12.20s | One-time Giant PAINT IMPACT] The protagonist kicks off the edge of the plaza and jumps, plunging into the giant ghost's mouth due to the momentum and suction. Only at the moment of passing through the edge of the mouth, generate the flashiest single effect of the 30 seconds. Giant 2D paint strokes of red, blue, white, and pink, liquid ink, cell anime speed lines, and rough brush splatters circle the entire photoreal live-action screen at a furious speed, forming a PAINT IMPACT as if the movie film itself was momentarily repainted with a giant brush. Do not make it an explosion, magic circle, laser, or particle explosion. The camera doesn't stop and physically breaks through the paint layer. Do not make the inside of the mouth a long tunnel; pass through in less than a second, and the far upper sky of the same futuristic city appears beyond the paint layer. The paint splits left and right at high speed, and the protagonist and camera are ejected into the city sky at once through the rift. This is the only large-scale effect change; do not repeat transitions of this scale afterward. [12.20-14.50s | Ejection into city sky] The protagonist is thrown hundreds of meters into the sky above the photoreal futuristic city. Far below are three-dimensional roads, giant glass buildings, magnetic transit rails, and moving vehicles. The protagonist does not fly freely; after the upward inertia from the ejection is lost, she enters a clear gravitational fall. The camera dives from the side of the protagonist to go underneath her body, looking up at her from a low angle against the background of the city. The five ghosts from before pop out one after another from around the protagonist and rejoin her. Only the ghosts can fly freely in the air. One ghost aligns right next to the protagonist, and she laughs and shouts 'Whoa, so high!' while falling. The ghost also opens its mouth and laughs happily. The protagonist immediately switches her expression and fixes her gaze on a high-rise building ahead to the right. [14.50-18.00s | 1st Web Shooting -> Adhesion -> Tension -> High-Speed Swing] A giant glass and metal exterior building is ahead to the right. While falling, the protagonist swings her right arm forward from the shoulder and snaps her wrist sharply. She clearly shoots a single thin, strong white-to-pale-blue web line from her wrist/hand position. The web is depicted as a semi-transparent high-strength fiber existing within the live-action space. It doesn't appear suddenly; show the entire process of the tip extending rapidly from the hand, crossing the air, and reaching the exterior wall of the building ahead to the right. It adheres with a 'pachi!' sound, with very small live-action dust at the point of adhesion. Immediately after, the line pulls taut. First, the right arm is pulled in the direction of the tension, followed by force transmission to the shoulder, chest, waist, and legs. The downward falling speed is converted into forward speed, and the entire body enters a giant pendulum orbit centered on the web adhesion point. The camera also follows, banking strongly to the right. The five ghosts chase the protagonist at high speed: one in front, two on the sides, and the rest behind. The ghosts themselves do not use webs. [18.00-21.00s | Ultra-high-speed swing brushing against the building + Dialogue] The protagonist reaches the lowest point of the swing at maximum speed. Ultra-close approach to the live-action building wall, within 1-2m. Reflections of the anime protagonist and ghosts run at a furious speed on the glass surface. The protagonist leans her body sideways and bends her legs to avoid building protrusions by a hair's breadth. The camera enters the narrow gap between the wall and the protagonist from diagonally behind, emphasizing the speed and sense of distance with a 21mm wide angle. One ghost catches up right next to her and asks 'Wanna go faster?'. The protagonist, still looking forward, happily says 'Of course!'. Perfect lip-sync. Even during the conversation, never stop the high-speed swing, hair, ribbon, fur, or background flow. Immediately after the camera rapidly approaches the protagonist's face from the side, she opens her right hand to release the first web. The tension disappears, and the body is ejected diagonally upward at high speed by the accumulated inertia. [21.00-24.00s | 2nd Web + Further speed increase] Maintaining the momentum from being thrown into the air, the protagonist quickly rotates her body halfway. The camera also performs a meaningful orbit of only about 120 degrees around the protagonist, capturing her face from diagonally above in front. Another high-rise building appears ahead to the left, and the protagonist extends her left arm to shoot a second web line. Clearly show the process of the tip traveling through the air and actually adhering to the upper exterior wall of the building on the left. 'Pachi!'. The line pulls taut, the left arm is pulled, and tension is transmitted to the shoulder, torso, waist, and legs, abruptly changing the direction of travel to the left. The protagonist draws a giant arc, passing at high speed under the aerial transit rails of the futuristic city. The camera also rolls left in the direction of tension, and the horizon tilts significantly with physical reason. The ghosts chase her while crossing each other at high speed around the protagonist. A larger ghost aligns beside her and asks 'Can you still go~?'. The protagonist shouts 'I'm going to speed up even more~!' while smiling cutely in the wind. Make this heard clearly as a major line in the second half. Even while speaking, she maintains the left-hand web, and her body continues its maximum-speed swing. [24.00-27.00s | Web release -> Big jump into the city sky] The protagonist enters the upward side of the second swing, rising all at once to near the building rooftop. At the moment she can best convert speed into height, she opens her left hand to release the web and is ejected into the air even higher than the rooftop by the accumulated kinetic energy. The five ghosts also rise simultaneously. During the ascent, the protagonist extends one leg far forward, twists her body about 180 degrees, and spreads her arms. The blue hair, red ribbon, and white fur follow with a large delay due to the strong wind. The camera rises violently from directly beneath the protagonist, overtakes her, and then moves to the front, facing her while retreating. Behind her is the giant photoreal futuristic city spreading hundreds of meters below. The protagonist's ascent speed decreases, naturally transitioning into free fall. The five ghosts also begin to gather around the protagonist while adjusting their speed. [27.00-30.00s | Cute posing in the air + Painting effect] Finally, no shutter, camera, lens, or aperture is used. While falling through the city sky, the protagonist faces her body toward the camera, with the five ghosts arranged three-dimensionally on the left, right, overhead, at her feet, and behind. She smiles mischievously, brings her right hand to the side of her face to make a small V-sign, lightly bends her left leg, and enters a cute and confident aerial pose characteristic of the [Reference Image]. However, she does not remain perfectly static; falling, hair, ribbon, costume, and the floating motion of the ghosts continue. One ghost beside her shoulder also bends its body in a pose mimicking her. Another ghost smiles at the camera. The protagonist undoes the V-sign and draws a large stroke in the air with her right index finger. A vivid blue-red-white-pink 2D paint line emerges from her fingertip, perfectly synchronized with her arm's trajectory to draw a giant arc. The line circles three-dimensionally around the protagonist and the ghosts, forming an abstract drawn silhouette reminiscent of a one-stroke heart and star, but do not make it text or a logo. The five ghosts are not disappeared, but gather at high speed around the protagonist while each drawing a small color tail toward the paint line. The camera zooms in on the protagonist, and she gives a final wink. The photoreal futuristic city, the vivid 2D anime girl, the white ghosts, and the giant brushstroke running through the air reach maximum density in the same frame. At 29.70s, the protagonist thrusts her V-sign slightly toward the camera, and the ghosts all strike cute poses around her at once. The paint line circles the outer edge at high speed, decorating the frame. At 29.90s, a giant red, blue, white, and pink stroke crosses very close to the lens but do not black out. At 30.00s, end with the final frame as the vivid moment when the anime girl from the [Reference Image] and the five ghosts take a cute pose in the center of a giant hand-drawn effect, high above the photoreal futuristic city. Fading out is prohibited. [Sound/Music] Fast-tempo bright electro-pop x futuristic breakbeat from the beginning. Prohibit overly heavy EDM. Use tight kick, clean bass, crisp percussion, short digital synth, playful pluck, and detailed glitch accents to balance the protagonist's cuteness and high-speed action. Sync a short 'pon' or 'shu' to the movement every time a ghost is summoned, with music layers gradually increasing as more are summoned. Ghost voices should be cute, light, and slightly airy, but avoid excessive echo. The protagonist has the bright, uninhibited, and slightly mischievous voice of a young adult woman. Do not use a toddler's voice. Dialogue is only at specified locations. 'Can you keep up?', 'Here we go~!', 'Eh, there!?', 'Whoa, so high!', 'Wanna go faster?', 'Of course!', 'Can you still go~?', 'I'm going to speed up even more~!'. Do not repeat the same lines. Do not speak spontaneously at other times. Do not confuse the protagonist and the ghosts. Everything is perfectly lip-synced. Low suction sound + high-speed paint swoosh for the suction into the ghost's mouth. A strong single accent in the music only for the giant PAINT IMPACT around 10 seconds. Release wind pressure significantly the moment she is ejected into the city sky. Web shooting 'shupa', wall adhesion 'pachi', short low-frequency sound when tension occurs, and increase wind noise pitch according to swing speed. Sync a dry brush swipe to the protagonist's finger movement for the final painting effect. [Absolute Priorities] Maintain the protagonist from the [Reference Image] as the same person from start to finish. The protagonist remains an anime character for 30 seconds, without being photorealistic, 2.5D, or 3D. The background is a thorough AAA-grade photoreal live-action futuristic city. Intentionally leave the heterogeneous texture difference between the protagonist and the live-action background. However, establish light, shadow, reflection, grounding, occlusion, wind, and speed physically as a single space. No camera props should appear. Do not take selfies. Do not generate photos. In the beginning, she summons ghosts one by one with her own hand movements, increasing up to 5 without deleting existing ones. Summoning is a short 2D paint expression. The only large-scale effect change is entering the giant ghost's mouth. The giant ghost opens its mouth immediately after saying 'Here we go~!', and the protagonist and camera view are physically sucked into that mouth. Continuously eject from the mouth to the sky above the same futuristic city. The protagonist does not fly freely but falls with gravity. Always shoot web lines from the protagonist's wrist/hand, showing the entire process of the tip flying to a building, adhering, the moment the line pulls taut, and the process of tension being transmitted from the arm to the whole body, converting the falling trajectory into a swing. Establish 'shooting -> adhesion -> tension -> swing' at least twice. Ghosts fly on their own beside the protagonist and exist until the end. Establish natural conversation between the protagonist and ghosts even during high-speed movement. Finally, synchronize the cute pose of the protagonist + 5 ghosts in the air with the giant 2D paint line she draws with her fingertip. [Prohibitions] Protagonist turning into live-action, 2.5D, 3D animation, game CG, plastic 3D, face changes, hair color changes, hairstyle changes, costume changes, disappearance of accessories, disappearance of red ribbon, disappearance of sunglasses, disappearance of white fur, protagonist duplication, turning into a different person, age changes, additional human characters, turning ghosts into scary entities, zombies, or evil spirits, blood, gore, merging protagonist and ghosts, extra arms, extra legs, extra hands, 6 fingers, finger fusion, body twisting, joint failure, random teleportation, normal edit cuts, mid-scene blackouts,

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