Anime

Досліджуйте безкоштовні промпти Anime відео з бібліотеки AI промптів YouMind, згруповані за стилі. Кожен промпт відібраний з реальних творчих робочих процесів і готовий до копіювання, адаптації та повторного використання.

Промпти: 582Щоденні добірки
Seedance 2.0
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A serene animation-style riverside forest picnic scene where fresh ingredients are gathered directly from nature. A hand scoops silverfish from a clear stream, picks and washes green leaves, and slices fish and vegetables on a cutting board. Spices are sprinkled into an iron pot over a campfire, and fish, vegetables, and mushrooms are added to simmer into a rich hot soup in a clay pot. Rice is served on a wooden table with a glass of fresh coconut milk, under the warm, dappled sunlight filtering through the trees. Cinematic animation style, vibrant colors, soft natural lighting, ultra-detailed, tranquil atmosphere, 4K.

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Seedance 2.0
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[Protagonist] 2nd grade elementary school girl with black bob hair [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, and movie-quality filming. The composition, camera angles, screen size, and character distance change attractively to prevent repetition. No subtitles, no watermarks, no BGM. Includes ambient sounds. [Visual Composition] The protagonist's hair ignites with anger as they fail to find something they are looking for. The intensity of the flames changes color in sync with their emotions. Eventually, they find the culprit, a Zashiki-warashi, but their anger vanishes due to the creature's lack of malice, and the hair is extinguished into steam. Ends with an accomplice relationship. [Highlight Scene (Must be included in Shot 5-7)] As a sign of reconciliation, the Zashiki-warashi places a small blessing at the bedside, and the singed hair is restored overnight. Shot 1 (Ignition Hook): A long hotel corridor. The hair of the protagonist, who cannot find their belongings, suddenly ignites with a bluish-white flame. A stern expression with raised eyebrows. Shot 2 (Rising Intensity): Every time a lead fails, the flames change color to red and orange and grow larger. A face with gritted teeth and increasing frustration. Shot 3 (Search): Searching the room while the hair is still burning. Houseplants in the areas they pass through wither. Rough, heavy footsteps. Shot 4 (Discovery): Finding the Zashiki-warashi holding the missing item in a gap between furniture. Eyes wide with a mixture of surprise and anger. Shot 5 (Confrontation): The flames reach their peak, but the Zashiki-warashi bows politely without malice. A face that looks deflated and taken aback. Shot 6 (Extinguishing): The anger loses its place to go, and the flames shrink into steam. Just the bangs are a bit frizzy. An awkward, sheepish smile. Shot 7 (Reconciliation): Getting the missing item back and making a pinky promise with the Zashiki-warashi. Smiling gently and saying "We're partners from today," as the steam clears.

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Seedance 2.0
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A majestic valkyrie with long platinum hair, glowing sapphire eyes, divine white armor, enormous spear crackling with lightning, athletic and graceful silhouette, rendered in ultra-premium Japanese anime rendering, MAPPA-inspired sakuga, cinematic anime lighting, hand-drawn speed lines, explosive impact frames - Descends from storm clouds onto a battlefield where thousands of armored giants advance toward a kingdom, camera diving beside her through lightning; - Crashes into the battlefield, spinning her spear through giant enemies, thunder exploding across the ground, bodies and debris launched into the air while the camera circles every impact; - Flies above the battlefield and hurls the spear like a divine thunderbolt, vaporizing the colossal giant king, ending with the surviving army kneeling as she lands beneath a clearing sky.

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Grok Imagine
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Світло-блакитна мода у стилі субкультури Jirai-kei з витонченою типографікою, що прикрашає дизайн, та світло-блакитними рваними колготками. Типографіка чітка, з такими словами, як «REBORN», «NOCTURNE», «VOID» та «ETHEREAL». Хочете спробувати одягнути це хоча б раз?

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Seedance 2.0
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No BGM, no subtitles. A scene where a [Female Character] and a [Male Character] are leaning against both sides of the same cherry blossom tree from the [Background Image]. The [Male Character] leans on the right side of the tree, and the [Female Character] leans on the left side. They are in positions where they cannot see each other, but they are aware of and looking for each other. The cherry blossoms are in full bloom, and petals are fluttering down. The two shy characters are glancing at each other's faces and acting fidgety, showing their mutual awareness.

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Автор: @Kashberg
Seedance 2.0
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Monochromatic black-and-white manga aesthetic, rough ink sketch animation, 2D anime style, high contrast, moody, cinematic, and atmospheric. ​Scene 1 (Setup): Close-up profile of a young anime girl with short dark hair smoking a cigarette. She wears a dark, oversized hoodie. She is standing on a bleak rooftop balcony. ​Scene 2 (Interaction): A young anime boy with a scuffed, bruised face and messy dark hair approaches her. He is wearing a two-toned hoodie. Close-up on their hands as he takes the cigarette from her. He speaks to her with a frustrated, intense expression. ​Scene 3 (Emotion): Close-up on the girl's face. She looks stoic, then sheds a single tear. As the boy leans in close to her face, she gives a faint, gentle smile. ​Scene 4 (Surreal Transformation): The girl suddenly dissolves into abstract black ink splatters and transforms into a silhouette of a swallow. The bird flies away off the rooftop, joining a flock of birds in the pale, overcast sky above brutalist apartment buildings.

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Grok Imagine
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Надайте пріоритет аналізу інформації про персонажа з референсного зображення, виділяючи та зберігаючи такі характеристики, як риси обличчя, зачіска, колір волосся, очі, шкіра, одяг, аксесуари, статура, колірна гама та загальна атмосфера. Замість простого візуального відтворення, перенесіть виділені кольори, текстури та настрій у текст, освітлення, траєкторії руху рук, фони, роботу камери та ефектні кадри (impact frames). Яскравий, динамічний танець у стилі японського метавсесвіт-аніме. Персонаж стоїть обличчям до глядача і під легкий ритм виконує серію швидких рухів: піднімає обидві руки до скронь -> витягує одну руку по діагоналі вгору -> ставить іншу руку на стегно -> робить дрібні кроки вліво та вправо -> швидко схрещує обидві руки перед грудьми -> широко розводить руки в сторони -> нахиляє тіло по діагоналі, злегка піднімаючи одну ногу -> по черзі вказує вказівними пальцями вліво та вправо -> злегка трусить обома руками біля щік. Обидві ноги залишаються на землі. Рухи мають бути не надто розмашистими, а дрібними та швидкими, трохи кумедними та милими. Чітко відобразіть пози рук, зап'ясть та кінчиків пальців. Зосередьтеся на хореографії верхньої частини тіла та рук, а не на інтенсивних рухах стегнами. Додайте миттєві статичні пози, за якими слідують швидкі переходи до інших поз. Вираз обличчя енергійний та радісний. Камера має бути налаштована на повний зріст спереду. Стиль: повнокольорове японське аніме, стиль ТБ-аніме, сел-шейдинг, пласкі кольори, плавні лінії та заливка, а також динамічний монтаж, як в аніме-опенінгу.

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Seedance 2.0
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15 seconds. Japanese full-color anime. High-density 2D animation with a 500-million-yen budget scale. Detailed background art, smooth in-betweens, movie-quality cinematography processing. To keep the visual variety, develop appealingly by changing composition, camera angle, screen size, and character distance. No subtitles, no watermarks, no BGM. Ambient sound included. [Video Composition] After watching the end of an emotional movie, the water level in the room rises from the protagonist's tears. While crying, the protagonist continues to watch while floating on a swim ring; at the climax, the tears turn into a waterfall and flow out the window. Once the viewing is over, the water recedes and the room is dry as before. [Must include somewhere in Shot 5-7] As the end credits roll, the water recedes and all the drinks in the room have turned salty. Shot 1 (The Single Drop Hook): Long corridor of a karaoke shop. A single tear from the protagonist watching the end of an emotional movie falls to the floor with a sound like a pool dive. Expression with eyes full of tears. Shot 2 (Flooding): Tears won't stop, and the water level rises to ankles and knees. Slippers drift away like small boats. Protagonist stares at the screen while sobbing. Shot 3 (Continuation): Protagonist floats on a swim ring while continuing to watch through tears. Messily crying but eyes are glued to the screen. Shot 4 (Underwater): Camera goes underwater. Amidst floating daily necessities, wailing is heard from above the water surface. Sobbing with a trembling voice. Shot 5 (Breach): At the climax, tears become a waterfall and flow out of the window. A rainbow appears. Large tears falling in chunks. Shot 6 (Drying Up): The moment the viewing ends, the water recedes quickly. The room is mysteriously dry. The protagonist is still sniffing. Shot 7 (Aftermath): With bright red eyes, the protagonist blows their nose and says in a damp voice, "I'm watching it a second time."

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Автор: @LudovicCreator
Seedance 2.0
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Stylized anime haunted tea ceremony beat: an elderly woman pours tea inside an abandoned tatami room, steam rising from the cup and slowly forming the shape of a long-lost guest. Dust floats in golden afternoon light, paper doors rattling gently though no wind enters the house. Slow push-in across the floor, tea reflections rippling with impossible memories, the woman’s calm face mirrored in the porcelain cup. The ghostly figure leans closer and the silence holds one beat past comfort.

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Автор: @オズ
Seedance 2.0
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15-second Japanese 2D hand-drawn anime cooking video, 12 scenes, generated with text only (no reference images or storyboard images). Art Style: Clean full-color Japanese 2D hand-drawn anime cooking animation. Soft pencil-like lines, gentle cell shading, warm hand-drawn background, a cozy home kitchen with the warm light of the stove flame, warm lighting that makes it easy to see the cooking, shadows visible under tools and ingredients, rich steam animation, glossy highlights on red chili oil and thickened sauce, natural timing of hand movements, stable hands and utensils. Protagonist: The cooking process of Mapo Tofu in a wok. The color narrative is one-way only—from white tofu to a glossy reddish-brown simmering sauce. Only hands, ingredients, and tools are shown. No faces, eating scenes, or character reactions. Scene Composition (one main action per scene; tofu corners stay sharp until the end, no crumbling or restoring): 1 (0.00–1.25) Close-up: Silken tofu is placed on an open palm and a knife carefully cuts it into even cubes. The blade is slow, hands stable and safe. A quiet, precise process cut. 2 (1.25–2.50) Top-down: Tofu gently slides from the palm onto the cutting board, arranged in neat white rows. 3 (2.50–3.75) Medium side-view: Ground pork sizzles in a heated wok, broken apart with a ladle until crumbly, and fat becomes transparent. 4 (3.75–5.00) Close-up highlight: The moment Doubanjiang and Douchi touch the meat, deep red chili oil blooms across the wok. A vivid explosion of color in one direction. 5 (5.00–6.25) 45-degree angle: Minced garlic, ginger, and chopped green onions are mixed in. Everything shines in the red oil. 6 (6.25–7.50) Side view: Soup is poured from a bowl, the reddish-brown liquid level rises, and it begins to simmer with small bubbles. 7 (7.50–8.75) Top-down view: White tofu gently slides from the cutting board into the simmering red sauce. Corners intact, floating softly. 8 (8.75–10.00) Close-up: The back of the ladle slowly and carefully pushes the tofu, coating it in sauce without breaking a single piece. 9 (10.00–11.25) Close-up highlight: Slurry is swirled in, the sauce visibly thickens and becomes glossy, enveloping each piece of tofu. A satisfying moment of texture change. 10 (11.25–12.50) Side close-up highlight: Large, slow bubbles form and pop on the thickened, glossy surface, with steam wafting up. A visual where you can hear the "bubbling" even without sound. 11 (12.50–13.75) 45-degree angle: A final swirl of chili oil and a pinch of ground Sichuan peppercorns are scattered. The grains settle on the glossy sauce. 12 (13.75–15.00) Top-down view: The finished Mapo Tofu simmers quietly in the wok—white, sharp-edged tofu peeks through the glossy reddish-brown sauce, steam rises, and green onions pop. A short, beautiful, warm final cut with a natural tempo, no dramatic slow-mo or excessive zoom. Camera: Moves like a person around a stove, changing distance, angle, and height for each scene—close for tofu cutting, side for wok work, top-down for the finish. The camera stays calm within each scene. Do not show the finished product until scene 12. Physical Continuity: Consistent size of wok, ladle, cutting board, and tofu between scenes. Maintain ingredient continuity. Tofu does not crumble, increase, or restore while simmering. Sauce color only darkens in one direction. Steam always goes up. Realistic gravity and liquid flow. Natural recipe order. No sudden state changes. Prohibited: Finished product at start, repeating finished plate, title text, captions, subtitles, logo, watermark, readable labels, live-action, photo-real, 3DCG, claymation, plastic toy style, game render, ultra-realistic food photos, AI morphing, flickering, distorted hands, extra fingers, floating utensils, floating ingredients, restoring crumbled tofu, impossible knife movements, reverse cutting, disappearing wok, shape-shifting pan, unrelated ingredients, raw ingredients appearing after heating, reversed cooking order, sauce color lightening, revealing finished product before final scene, messy background, faces, eating characters, character reactions, person taking a bite, dialogue, narration, BGM.

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Grok Imagine
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# 6-Second Pop-Up Step Dance Video Prompt Use the character in the reference image as the sole protagonist. **6 seconds, 24 fps, vertical 9:16.** High-quality Japanese full-color animation. Art as refined as a theatrical anime movie, smooth body movements, rich facial expression changes, and naturally swaying hair and costumes. In a world of a colorful pop-up picture book, the protagonist performs a light step dance, creating an ultra-short dance video that is easy to play repeatedly on social media. ## Core Objectives * Hook viewers with both movement and expression in the first 0.3 seconds * Create a dance that utilizes footwork and a sense of rhythm different from previous works * Include a signature move that can be remembered after just one viewing * Use 5 cameras with detailed cut-ins to create pace and flow in the video * Create a loop structure that returns from the end to the beginning without feeling unnatural * Prioritize the protagonist's cuteness, friendliness, and energy * Structure the video to lead to saves, repeat plays, and imitation of the choreography ## Character Consistency The protagonist is the character from the reference image themselves. Maintain the following features seen in the reference image across all cameras, poses, expressions, and frames: * Hairstyle * Hair color * Shape of bangs * Eye color * Facial features * Skin color * Physique * Head-to-body ratio * Perceived age * Costume * Costume color scheme * Shoes * Accessories * Overall atmosphere Do not change faces or physiques even when cameras switch. Do not allow character changes, costume changes, hairstyle changes, or disappearance of accessories. Keep fingers in natural shapes and correctly depict left and right limbs. ## Setting The setting is a miniature dance stage created inside a giant pop-up picture book. Place the following decorations on a 3D floor that looks like an open page: * Clouds made of paper * Small star-shaped lights * Colorful building blocks * An arched background * Round stage lights * Small shapes like confetti The background colors should center on cream, coral pink, sky blue, lemon yellow, and lavender. Give the background a sense of three-dimensionality, but do not let it stand out more than the protagonist. Do not feature any persons other than the protagonist, dancers, audience members, or animals. ## Music **Completely original Japanese vocal track.** Do not make it resemble existing songs, anime songs, popular hits, or nursery rhymes. Bright and cute, up-tempo J-POP/anime-pop style. Do not include a short intro; start the vocals, beat, and melody simultaneously from 0 seconds. Use the following sounds in the music: * Light drums * Bright synthesizers * Small hand claps * Bell-like high notes * Bouncy bass * Cute accent sounds that feel like 'pon,' 'pah,' and 'kira.' Synchronize the choreography, camera switches, and background movement with the beat. The song should be approximately 5 seconds long, naturally ending the vocals and melody around 5.0 to 5.3 seconds. For the final 0.7 seconds, leave only a short lingering sound and sound effects that lead into the loop. Do not display text, subtitles, or lyrics. ## Video Concept The protagonist moves left and right on a small stage, performing a bright and cute dance combining bouncy steps and handclaps. Clearly show the following full-body movements, not just the upper body: * Steps opening toes left and right * Small lateral movements * Movements tucking knees inward * Rhythmical up-and-down movement of shoulders * Light turns * Handclaps synchronized with timing * Final one-legged balance pose Do not use intense acrobatics or large jumps. Make the choreography easy for anyone to imitate and want to dance along with the sound source. ## Signature Move Use the 'Pata-Pata Step' as the unique signature move for this video. 1. Open both hands outward at shoulder height. 2. Quickly flick wrists in and out twice. 3. Simultaneously open toes in the order of right, then left. 4. Cross both hands once in front of the chest. 5. Vigorously open the crossed hands diagonally upward. 6. Lift one leg slightly, tilt the head, and freeze with a smile. Perform hand and foot movements to the same rhythm, creating choreography that can be remembered just by its silhouette. Do not center the choreography around hearts, pointing, cheek-side peace signs, or blown kisses. ## Pop-Up Effects Unlike the previous work's crayon-style effects, use a 3D papercraft expression that looks like paper cutouts layered together. Motifs to use: * Small triangles * Colorful circles * Paper tape * Zigzag lines * Miniature clouds * Star-shaped paper pieces * Semicircular arches * Spring-like lines * Small confetti * Wavy ribbon-like paper Effects should appear as if popping out from the stage floor or background. Use the following movements: * Rising from the page * Folded paper opening * Bouncing once like a spring * Swaying slightly left and right * Scattering as confetti * Retracting back into the page Do not overlap too much on the protagonist's face or body. Use them to reinforce the direction of movement, foot landings, and the moment of handclaps. ## 5-Camera Configuration Use 5 cameras, but do not simply cycle through them every second. Insert short 0.2 to 0.5-second cut-ins in the middle of a longer main shot, changing perspectives according to the beat. ### Camera A: Front Wide Camera Main camera showing the protagonist's full body and the entire stage. An angle where choreography, footwork, and lateral movement are clear. Slightly dolly back and forth to follow the protagonist's movement naturally. ### Camera B: Low-Angle Camera from Diagonally Below Capture the protagonist from a low position in front of the stage, looking diagonally up. Emphasize foot landings, opening/closing of toes, and the swaying of the costume. Do not use an extreme low angle; maintain cuteness. ### Camera C: Right-Front Tracking Camera Run parallel to the protagonist's lateral movement from the front right. Show the coordination of face, shoulders, waist, and arms. The protagonist returns their gaze to the lens once during movement. ### Camera D: Top Camera from Directly Above Show floor shapes, foot trajectories, and paper effects in a circular composition. Use briefly as a beat accent rather than for long periods. ### Camera E: Face and Upper-Body Close-Up Camera Show changes in expression, handclaps, and head-tilting movements. Not a static close-up of the face; slide slightly sideways following the protagonist's movement. ## Camera Direction Do not use flashy glitches or flashes for camera switches. Use the following natural transitions: * Cut at the moment the protagonist's arm crosses the screen * Cut at the moment paper tape passes in front of the screen * Change the angle at the moment a foot lands on the floor * Connect directions according to the protagonist's turns * Use match cuts utilizing the background arches Even when cuts change, accurately connect the protagonist's arms, legs, body direction, and movement position. Ensure the same action doesn't rewind midway or suddenly become a different pose. ## 6-Second Timeline ### 0.0–0.7 seconds **Camera E: Close-up of face and upper body.** The protagonist is already in rhythm at the start. Bounce both shoulders alternately while quickly opening both hands beside the face. Change from slightly widened eyes (as if surprised) to a joyful smile. Around 0.2 seconds, background paper arches rise all at once. Small star-shaped paper pieces pop out from both sides of the face. The camera pulls back briefly once to transition to the next full-body shot. ### 0.7–1.6 seconds **Camera A: Front wide.** The protagonist moves two small steps to the right. Open both hands outward on the first step and clap in front of the chest on the second step. At the moment of the clap, a circular paper effect pops open from under the feet. Use knees and toes softly so the entire body appears to bounce. ### 1.6–2.0 seconds **Camera B: Short low-angle cut-in.** Capture the moment the protagonist lands their right foot on the floor and points their left toe outward. Triangles and zigzag lines pop out from the floor upon landing. Hair and costume hems sway with a slight delay. The protagonist's hand crosses in front of the screen at the end of the cut-in. ### 2.0–3.0 seconds **Camera C: Tracking from front right.** The protagonist performs the first half of the 'Pata-Pata Step' while returning to the left. Open both hands at shoulder height and flick wrists in and out twice. Simultaneously open toes in the order of right, then left. Look in the direction of travel at first, then send a gaze to the camera on the final wrist flick. Background paper tape waves according to the protagonist's movement. ### 3.0–3.4 seconds **Camera D: Short top-down cut-in.** The protagonist crosses both hands in front of the chest and brings both feet together in the center. Circles and stars drawn on the floor rotate once around the protagonist. Confetti spreads outward but disappears quickly to clean up the screen. ### 3.4–4.5 seconds **Camera A: Front wide.** The protagonist widely opens both crossed hands diagonally upward, completing the 'Pata-Pata Step.' Continuously bounce shoulders twice and take small steps in the order of right foot, then left foot. Background clouds and star-shaped lights move up and down alternately in sync with movements. The camera slowly approaches the protagonist. ### 4.5–5.1 seconds **Continuous cut from Camera B to Camera C using a turn.** Start a small half-turn movement from a low angle. Switch to the front-right tracking camera mid-turn to connect the movement seamlessly. After completing the turn, the protagonist lifts one leg slightly and opens both arms diagonally. Hair, costume, and paper tape stop with a soft delay in sync with the final note of the song. ### 5.1–6.0 seconds **Camera E: Dynamic close-up.** The protagonist lowers the lifted leg while returning both hands to shoulder height. Lightly tilt the head to the opposite side and smile joyfully. Not a wink closing one eye, but a bright laugh while looking at the camera with both eyes. Surrounding paper effects are stored away as if being folded back into the page. End by returning to the same starting posture with hands at shoulder height. End just before the shoulders enter the next beat; looping will connect naturally to the shoulder movement at the beginning. ## Facial Expression Acting Do not keep expressions static even within the short duration. * Beginning: Slightly surprised eyes * First half: Joyful smile * Gaze return to camera: Slightly mischievous expression * Signature move: Confident smile * End: Friendly and bright smile Avoid excessive funny faces or expressions where facial features deform greatly. ## Virality-Focused Direction * Both characters and background move simultaneously from the start * Include expression changes within 0.3 seconds * Give distinct characteristics to foot movements as well as hand movements * Insert short cut-ins synchronized with the beat * Place the core of the choreography around the 2-3 second mark * Match the final pose with the starting preparation posture * Create a silhouette that looks cute even when paused * Use compositions where face, hand, and foot movements are distinguishable even on small screens * Do not increase information too much; focus attention on the protagonist ## Constraints * Do not feature any persons other than the protagonist * Maintain the character from the reference image in all cuts * Do not change face, hairstyle, hair color, eyes, physique, head-to-body ratio, or perceived age * Do not change or lose costumes, shoes, or accessories * Do not allow character changes during camera switches * Clearly differentiate the use of the 5 cameras * Keep actions and positions continuous even when switching cameras * Do not cut off the feet too much from the screen * Do not include unnatural high-speed spins or large jumps * Do not distort the number of limbs or joints * Do not use excessive camera shake, motion blur, or fisheye distortion * Do not use live-action style explosions, smoke, fire, or lightning * Do not use glitches, screen splits, or strobe lighting * Do not display text, subtitles, lyrics, logos, UIs, or watermarks * Do not reproduce existing songs or existing choreography ## Output Ideal Establish a strong opening hook, light footwork, a memorable signature move, detailed perspective changes with 5 cameras, synchronization with music, and a natural loop within the short 6-second duration. Create a cute, up-tempo, viral-specialized animated dance video that makes viewers want to replay it and imitate the 'Pata-Pata Step' to the music.

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Автор: @⁠ luciaAI
Seedance 2.0
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A peaceful anime-style outdoor cooking scene in a lush riverside forest where fresh ingredients are harvested from nature. A hand catches a silver fish from a clear stream, picks and washes leafy greens, then slices the fish and prepares vegetables on a wooden cutting board. Spices are added to a hot wok over a campfire, followed by fish, greens, and mushrooms simmering into a rich, steaming stew in a clay pot. The meal is served on a rustic wooden table beside a fresh coconut drink under warm, dappled sunlight. Cinematic anime visuals, vibrant colors, soft natural lighting, highly detailed, tranquil atmosphere, 4K.

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Seedance 2.0
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[Main Character] 2nd-grade girl with a black bob. [Setting] Nighttime school gymnasium. [Style] 15s Japanese full-color anime. High-density 2D animation with 500M yen budget scale. Dense background art, smooth in-betweens, cinematic post-processing. Variegated compositions and angles. No subtitles/watermarks. [Plot] A modest stumble causes planet-level physical phenomena. Aerial shots show the scale while the girl stays deadpan. [Specifics] Must include a shot in a crater where she sits in a shy pose, the floor woodgrain becoming concentric rings. Shot 1: A stumble in the gym sends real shockwaves. Shot 2: Aerial view shows city-wide impact. Shot 3: The girl continues daily actions indifferently. Shot 4: A second stumble overlaps the first. Shot 5: Animals evacuate as she remains oblivious. Shot 6: She clears her throat and the city rewinds to normal. Shot 7: Fixes her bangs and walks off saying 'nothing happened'.

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Seedance 2.0
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SHOT 1 (-00:01) — Opening Impact (Real residential area / Image9 road). EFFECT: Speed ramp (deceleration) + strong motion blur + paint splash composite. Whip pan frame-in. Intense blur and neon yellow paint streaks cross the screen. Yellow-haired Image1 character lands at a crosswalk. Paint splashes radially upon landing, spreading as liquid on asphalt. Low-angle wide camera with a slight shake. Exit: Paint drop hits lens, turning the screen yellow for transition. SHOT 2 (-00:03) — Three-way Confrontation (Real boulevard / Image8). EFFECT: High-speed dolly-in + three-part sequential focus. Blue-haired Image3 on the left, pink-haired Image2 on the right, yellow-haired Image1 in the center-back facing off. Low dolly move forward. Rack focus to each character every 0.5s as they ready paint weapons. Lighting matches real background and cel-look 3D characters. Exit: Pink flashes a spray, rainbow paint smear covers the screen. SHOT 3 (-00:05) — Paint Battle Explosion (Real alley / Image4). EFFECT: Speed ramp (accel -> decel) + paint fluid simulation + camera shake. Blue Image3 and yellow Image1 duel in an alley; blue and pink paint splashes on old wooden houses, restoring saturation to the street. High-speed tracking follow. 30% speed at the pass-by to show paint trajectories in slow motion. Exit: Sudden speed recovery, whip pan blur smear. SHOT 4 (-00:07) — Signature Effect: Color Erosion (Real trackside path / Image7). EFFECT: Color wave + low-speed drone climb. Yellow Image1 slams paint roller weapon down. Rainbow waves spread concentrically, painting the greenway, rusted tracks, and poles in vivid colors as they erode. Vertical climb from 1m to 8m to capture the spread. Neon liquid texture. Exit: White bloom overexposure. SHOT 5 (-00:09) — Stone Bridge Clash (Real river and bridge / Image6). EFFECT: Slow motion (20-25%) + enhanced water reflection. Blue Image3 and yellow Image1 cross paths on a bridge. Yellow backflips to dodge; blue paint hits the river creating rainbow ripples. Detailed depiction of droplets and hair. Low angle near water. Exit: Sudden speed return, 15-degree Dutch angle rotation. SHOT 6 (-00:11) — Pink's Counterattack (Real suburban street / Image5). EFFECT: Digital zoom punch + strobe flash + camera jitter. Pink Image2 kicks a pole and fires dual sprays in the air. Punch-in zoom with high-frequency jitter and flashes. Pink/cyan ribbons run along power lines. Strobe feel emphasizes speed. Exit: Ribbons cross camera for match cut transition. SHOT 7 (-00:13) — Climax Trio (Return to Image9 crosswalk). EFFECT: Time-slice orbital + three-color simultaneous impact. 180-degree high-speed orbital around the trio (40% speed). All three fire upward. Three pillars of paint collide in a giant rainbow firework explosion. Sharp character/paint against blurred background. Exit: Flash swallows frame. SHOT 8 (-00:15) — Landing & Resolution. EFFECT: Scale out + paint rain. Slow pull-back. Rainbow paint falls like rain, completing the colored intersection. The three stand back-to-back in poses. Final frame: Static view of the colored town with subtle paint dripping.

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Seedance 2.0
Переглянути повний промпт і скопіювати

[Genre] High-density 3D toon/cel-look. A fast-paced spear vs axe combat sequence in a vast open-world city plaza. Emphasize depth, weapon weight, speed, and recoil. [References] @1 for spear-wielder features/gear; @2 for axe-wielder features/gear. Maintain character consistency; no merging or role-swapping. [Character Adaptation] Adjust lighting and atmosphere to match both characters while keeping their unique identifying colors. Maintain tails/wings only if in reference. [Style] Theatrical key animation, multi-layer cel shading, delicate outlines. sunset lighting. No photorealism. [Weapons] Exactly one spear and one axe. Weapons are rigid bodies; no melting or duplication. 0.1s hit-stops on impact. [Setting] Open-world city plaza with stone paving, arches, and distant towers. No crowds/subtitles. [Camera] 8 cuts following causal action. No aimless orbiting. [Action] Cut 1: Axe user slams floor to spark and start swing. Cut 2: Spear thrust parried by axe handle. Cut 3: Low axe sweep; spear user jumps over. Cut 4: Tail or spear butt attack countered by axe handle. Cut 5: Mid-air spin parry by spear wielder. Cut 6: Overhead axe slam dodged by sliding. Cut 7: Multi-hit combo exchange. Cut 8: Simultaneous deep lunge.

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Seedance 2.0
Переглянути повний промпт і скопіювати

1:1 square, 15 seconds, high-quality theatrical anime-style high-speed action. The setting is a bright afternoon futuristic coastal aero-city. High-speed cuts between the blue sky, sea, huge white deck, glass corridor outer walls, aerial transit routes, connecting bridges, terminal rooftops, 3D structures between buildings, and observation decks. Avoid enclosed spaces or monotonous combat in the same location. [Reference Image] Use [image_name] only to fix the appearance of one cyborg woman and one partner robot. Prioritize the upper body views of the woman and the full robot; face, head, arm weapons, back, and leg parts are supplementary. Do not reproduce outlines, white backgrounds, headings, multiple views, expressions, or details of face/legs/weapons as intro cuts or compositions. Animate the two in a completed anime world from the start. The woman and robot are allies in the same battle but act independently in the first half to middle, converging on the same large enemy only at the end. Maintain face, hairstyle, body type, armor, weaponry, back structure, and color scheme; no costume/armor/unit changes, transformations, merging, giantization, duplication, or color swaps. Enemies are graphite-colored non-humanoid small drones and one large graphite unmanned aerial vehicle at the end. Aerial traffic in the background is civilian and does not participate in combat. [Field of View & Movement] Wide to ultra-wide based. Do not make it feel cramped even at 1:1; leave sky, sea, city, architecture, and margins. Close-ups are used only momentarily. Movement should not be photorealistically smooth but shown as a chain of: strong stance -> short tension -> screen occlusion -> strong pose at another point -> contact -> short hit stop -> large reaction. Avoid long runs or flights; use arcs, diagonal crossings, sudden reversals, vertical differences, X-shapes, S-shapes, and jumping between buildings. The camera also uses bold diagonal dives, sudden climbs, crossings, gaps between buildings, and quick reversals. [Effects] Effects should not be blue light lines, beams, lasers, or auroras. Use primary and accent colors from @image1 as opaque color planes with clear outlines, thick stroke marks, long sweeping tail-like threads, flying color chips, and diagonal color blocks. Every movement, appearance, or impact must be accompanied by a fast-feeling effect like dragged paint. [Composition] 0.0-1.5s: Ultra-wide view of the coastal city. Drones invade from multiple directions. The woman from the corridor wall and the robot from the lower deck deploy separately. The robot parries a blow in an arc, sending shockwaves through the city. 1.5-3.3s: Woman's part. Color planes cover the foreground, switching between the corridor, transit way, and rooftop. She shows only key poses of stance, slash, and landing reaction with strong thread effects. 3.3-5.1s: Robot's part. Uses deck edges and bridges for crescent trajectories and heavy hits to blow away drones. 5.1-6.9s: Woman's part. Vertical space between buildings. Appears instantly from different angles after occlusion, changing height for continuous attacks. 6.9-8.7s: Robot's part. Uses high structures for wall reversals and diving through drones. 8.7-10.2s: Large UAV enters. Huge shadow crosses the terminal. Woman and robot jump in from different directions to converge on the enemy. 10.2-12.2s: High-speed combo climax. Robot breaks armor in an arc; viewpoint flips for the woman to appear from above and slash the weak point. No long grappling. 12.2-15.0s: Large unit explodes not as a fireball but as opaque color planes and sharp fragments. Camera moves through debris to the observation deck. The two land at different times and re-accelerate away. The city responds with celebratory smoke and functional restoration. Ends with a full city view and tracks stretching into the distance. [Audio & Forbidden] High-density theatrical anime BGM. Strong dynamics for impact, slashes, and destruction. Avoid cheap TV anime style, constant speed movement, long slow motion, UI, subtitles, or merging weapons.

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Завантаження додаткових промптів

FAQ

Звідки беруться промпти YouMind?
YouMind відбирає високоякісні приклади AI промптів зі спільнот творців та публічних творчих робочих процесів. Бібліотека зосереджена на промптах, які корисно вивчати, повторно використовувати та адаптувати.
Як організовані категорії промптів для відео?
Відеопромпти згруповані за варіантами використання, стилями та об'єктами. Варіанти використання охоплюють мету створення, стилі — мову руху чи рендерингу, а об'єкти описують головну сцену або сутність.
Як промпти розподіляються за категоріями?
YouMind використовує ШІ для аналізу кожного промпту відео, його назви, метаданих та результату генерації (якщо він доступний), а потім призначає найбільш відповідні категорії. Редактори можуть уточнювати категорії в міру розвитку таксономії.
Що таке YouMind?
YouMind — це робочий простір зі штучним інтелектом для перетворення досліджень, ідей та творчих референсів на корисні результати. Бібліотека промптів є однією з публічних частин цього робочого процесу, створеною для того, щоб допомогти творцям швидше вчитися на якісних прикладах.