Усі промпти Відео

Переглядайте безкоштовні промпти відео з бібліотеки AI промптів YouMind, згруповані за стилі. Кожен промпт відібраний з реальних творчих робочих процесів і готовий до копіювання, адаптації та повторного використання.

Промпти: 8834Щоденні добірки
Автор: @Sarah
Seedance 2.5
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15-second ultra-photorealistic cinematic video set in a completely untouched ancient forest inspired by the year 1200 AD or earlier. A beautiful young woman is the main character, wearing a simple historically inspired medieval linen dress in earthy natural tones, with long slightly messy hair and no modern accessories or makeup. She is peacefully playing with a large realistic giant panda deep inside the ancient forest. The forest feels completely natural and untouched: enormous centuries-old trees, thick moss, wild ferns, hanging vines, small streams, soft mist, fallen leaves, natural rocks and subtle morning sunlight filtering through the dense canopy. No buildings, roads, modern objects or artificial elements. 0–4 sec: Wide cinematic shot as the woman walks slowly through the misty forest and notices the panda sitting near an old moss-covered tree. The panda looks at her naturally and curiously. 4–8 sec: Medium handheld shot as she gently approaches and sits beside the panda. She smiles naturally and carefully strokes its thick fur. The panda responds playfully, moving closer to her. 8–12 sec: Close-up of the woman's genuine expression and the panda's highly detailed face and fur. Natural breathing, blinking, subtle facial movements, realistic hair movement from the forest breeze. 12–15 sec: Cinematic wide shot as the woman and panda playfully walk deeper into the ancient forest together while sunlight breaks through the trees and mist floats around them. Extremely realistic human anatomy, realistic skin texture, individual hair strands, physically accurate panda fur, natural animal behavior, realistic cloth physics, subtle environmental movement, authentic atmospheric perspective, natural daylight, soft volumetric light, realistic shadows, cinematic depth of field, slight handheld camera movement, documentary-style realism, shot on a high-end cinema camera, 4K detail, natural color grading, no fantasy look, no CGI appearance, no artificial beauty filter, no modern elements, no text, no watermark.

Згенерувати відео
Автор: @Lucas AI
Seedance 2.5
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[0-4s]: Extreme close-up of a vibrant red-eyed tree frog sitting motionless on a lush rainforest leaf. Heavy tropical rainfall in the background, out of focus with deep depth of field. Static camera. [4-7s]: A single large water droplet hits the leaf right beside the frog, causing the leaf to bounce smoothly. The frog blinks slowly once and turns its head toward the camera. Audio: Heavy jungle rain ambience, a resonant liquid thud sound effect at 4s when the drop impacts.

Згенерувати відео
Автор: @liana
Seedance 2.0
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Create a 13-second ultra-realistic cinematic luxury home video. Start with a wide exterior view of a grand luxury mansion, then smoothly move through the main entrance and showcase the luxurious foyer, living room, kitchen, dining area, and bedroom with seamless cinematic gimbal movement. Continue naturally toward the backyard and reveal a beautifully landscaped lawn with the luxury house in the background. End with the same girl sitting comfortably on the lawn, calmly drinking tea beside an elegant tea set. Premium architecture, warm evening lighting, realistic textures and reflections, cinematic depth of field, smooth camera movement, photorealistic 4K quality, natural atmosphere, no text, no watermark.

Згенерувати відео
Автор: @Oogie
Seedance 2.5
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Duration: 15 seconds | Aspect Ratio: 16:9 | Style: Authentic UGC / iPhone selfie-vlog, handheld, natural light, TikTok/Reels aesthetic. Product Reference: Use the uploaded gourmet burger image as the only product reference. Preserve the bun shape, patty thickness, cheese melt, lettuce, tomato, sauces, and proportions exactly in every shot. Character Description Name: Hana A young Japanese woman @ Image 1 in her early 20s with natural beauty, long dark hair in a loose ponytail, oversized cream sweatshirt, minimal makeup, bright smile, friendly lifestyle-vlogger personality. Shot Breakdown SHOT 1 (0–2s) — Selfie showing the burger box. Dialogue: "Burger night!" SHOT 2 (2–4s) — Opens the box. SHOT 3 (4–6s) — Quick zoom on the burger. SHOT 4 (6–8s) — Hands lifting the burger with cheese stretching naturally. SHOT 5 (8–10s) — Bite reaction. Dialogue: "Okay... that's incredible." SHOT 6 (10–12s) — Casual close-up b-roll while reaching for fries. SHOT 7 (12–14s) — Toasting the burger toward the camera. Dialogue: "You need this." SHOT 8 (14–15s) — Freeze frame with overlay: "burger cravings = solved 🍔" Look & Feel Warm apartment lighting, genuine phone footage, slight grain, natural autofocus breathing, handheld imperfections, fast jump cuts. Negative Prompt cinematic grading, commercial production, CGI burger, fake cheese, distorted hands, warped food, perfect stabilization, studio lighting, text glitches, logo distortion.

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Автор: @Avelyrah
Seedance 2.5
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Cinematic action sequence in a brutalist concrete multi-story courtyard. A young Asian male hero wearing a varsity denim-and-red jacket, hoodie with a "T" logo, and cargo pants surrounded by a circle of multiple agile female assassins in elaborate dark red and black outfits with white fox masks, wielding katanas. Dynamic martial arts choreography, fast-paced camera movement, dust kicked up from the concrete floor, high-tension cinematic lighting, hyper-realistic, 4k resolution, 60fps action cinematography.

Згенерувати відео
Автор: @Soran
Seedance 2.0
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I. Project Positioning Film-level realistic quality, pure ancient-style Chinese Xianxia aesthetics. The overall temperament is centered on restrained emotional relationship drama, with a very light touch of cold-faced warmth. Style requirements: Elegant classical character blocking Arri Alexa cinema camera texture Clear and stable facial micro-details Natural volumetric light Tangible silk and weathered textures Restrained, quiet, and weighty emotional progression Core reversal: A sentence that initially sounds like 'pushing someone away' gradually reveals another layer of meaning as the character's real actions unfold. It is not alienation, but allowing the other person to truly leave one's shadow and grow into herself. Hard limits: Magic failure is not allowed. Do not rely on misunderstanding tropes. Environmental accidents are not allowed. All reversals must come from dialogue, character actions, and emotions that are not directly spoken by the two people. II. Narrative Core The true theme of this scene is not 'sending off,' but letting go. On the surface: Junior sister is going down the mountain. Senior sister says 'not stopping her.' It sounds cold, indifferent, like she doesn't care. In fact: Senior sister doesn't not want her. Senior sister is acknowledging that she should go her own way. What she gives is not a shackle, but protection from a step back. The emotional change to be completed in the whole scene: Beat 1: A cold sentence creates a slight sting. Beat 2: A small but real caring action overturns the surface understanding. Beat 3: A sentence that truly points out the relationship turns 'letting go' into 'fulfillment.' III. Reference Control 1. Character Identity Anchors @Image 1 strictly as character ID A, Senior Sword Immortal identity anchor. @Image 2 strictly as character ID B, Junior Sister identity anchor. 2. Environment Reference All newly uploaded background and location reference images in this round are jointly regarded as the same environment DNA. Before formal composition, silently execute a round of environmental planning, comprehensively deducing compatible: Real terrain Architectural language Spatial scale Material era Vegetation ecology Water system direction Weather Clouds Mountain fog movement Main light direction Reflective surfaces Overall color system Air depth Real walkable paths for characters Then recombine into a unique, complete, unified new space for this round that has never appeared before. Requirements: Do not mechanically copy a single reference image. Maintain the same world identity. Three shots share the same set of geographical logic. Vivid environment but absolutely neutral narrative. IV. Character Settings Character ID A | Senior Sword Immortal Same as @Image 1. 25–30 year old East Asian female, oval face, fair natural skin tone, deep apricot eyes, black long hair half-up, fixed with a white jade hairpin, tall and slender. Fixed styling: White embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waist sash Jade pendant White cloth boots Unique silver longsword Character temperament: Restrained Quiet Short speech Emotions hidden in actions Truly important parts rely on handling details rather than confession Character ID B | Junior Sister Same as @Image 2. 20–25 year old East Asian female, round and nimble face, black hair braided, petite stature. Fixed styling: Green linen Hanfu Dark waist belt Wooden hairpin Black cloth shoes Unique dark steel sword A small bag fitting the pure ancient world Character temperament: Sensitive but not fragile Understands senior sister but will be stung by her words Soft inside, tries to remain restrained on the outside This segment should move from 'disappointment' to 'truly understanding.' V. Environment Principles The environment must always be vivid but stay absolutely neutral in narrative. Sustainably existing environment life includes: Wind Water flow Mountain fog drifting Clouds slowly changing Vegetation responding to natural wind Reflections changing with camera angle Distant fine activities Spatial environment sound continuously exists But must satisfy: Never trigger the plot. Never solve problems. Never interrupt dialogue. Never express emotions for characters. Never create punchlines. The environment is only responsible for: Providing a sense of real existence. Providing a sense of time flow. Providing spatial layers. Providing cinematic breathing. VI. Core Prop Continuity Core props in this segment: Junior sister's small bag Junior sister's dark steel sword A single small jade whistle given to her by senior sister Requirements: The bag is prepared from the start. The sword is always the same one. The jade whistle must be clearly visible, becoming the emotional anchor for the second and third beats. The continuity must be stable from the jade whistle being handed over to being gripped at the end. All hand movements must be clear, legible, real, and restrained. VII. Storyboard Script 0–5s | Full Shot or Wide Shot In a departure space naturally selected according to the real geographical structure of the reference images, the junior sister has already packed her bags and is ready to set off. The same junior sister looks at the senior sister and asks softly: 'Senior sister, I'm going down the mountain this time, you really won't stop me?' The same white-clad sword immortal answers without hesitation: 'Not stopping you. Go far away.' The junior sister's eyes clearly darken a bit. Camera Requirements: Two people fully visible from shoes to head. The space should be quiet, open, with a sense of 'leaving.' The first beat must be established. 'Go far away' should sound like pushing away, cold, and not wanting someone to stay. The junior sister's sense of being hurt is only reflected through a very slight change in her eyes. The environment runs normally but does not participate in the emotional drop of this beat at all. 5–10s | Medium Shot or Cowboy Shot Maintain the same two women, same clothing, and exactly the same geographical space. The same junior sister turns to leave. Just as she hasn't even taken her second step, the same senior sister actively reaches out: Adjusts the loose shoulder strap for her Reshortens the knot on the sword Then puts the single small jade whistle into her palm While saying calmly: 'Blow it if you get lost, don't push yourself if you're hurt.' The junior sister looks down at the same jade whistle and looks back up at the senior sister. Camera Requirements: The second beat must be clearly established. The senior sister's actions are more important than the dialogue. Adjusting the shoulder strap, tightening the knot, and putting down the jade whistle are all quiet but very specific acts of care. These movements shouldn't be rushed; they should look like she thought of them long ago. The camera should make the hand interaction and the movement of the jade whistle into the palm clearly visible. The background remains vivid but narrative-neutral. 10–15s | Close-up or Extreme Close-up The same junior sister asks softly: 'Didn't you tell me to go far away?' The same white-clad senior sister truly locks eyes with her this time and answers calmly: 'Going far is for you to see your own path.' Preserve a half-beat pause with emotional weight. Then she adds a sentence: 'It's not to make you unable to find your way back.' Extreme close-up continues to advance: Very light moisture appears in the junior sister's eyes But she finally smiles Slowly grips the same jade whistle in her palm She asks again: 'And when I come back?' The same white-clad senior sister has a very slight smile at the corner of her mouth: 'Bring some of your own stories back.' The junior sister nods seriously, then turns and walks forward, not looking back this time. The senior sister stands calmly in place watching her walk away, her expression not of loss, but of a very restrained sense of relief. Camera Requirements: The third beat must truly land. 'See your own path' is the theme sentence. 'Not to make you unable to find your way back' is the relationship redefinition sentence. 'Bring some of your own stories back' is the closing sentence, must be gentle but restrained. The ending is not a final goodbye, but an acknowledgment of growth. The senior sister's relief shouldn't be made too large, just enough for the audience to feel that she is truly letting go.

Згенерувати відео
Автор: @K
Seedance 2.5
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Reference Character: Use the first image as the protagonist — a field journalist/survivor. Maintain identical face, hairstyle, clothing (soot-streaked jacket), and identity throughout all shots. Reference Location: Use the second image as the collapsing mountain town. Maintain identical architecture, ash-covered streets, and volcanic backdrop throughout every scene. Style: Ultra realistic cinematic disaster thriller, handheld chaotic camera work, photorealistic, ash-orange and grey color palette, volumetric smoke and falling debris, shallow depth of field, 35mm, harsh directional light through smoke, physically accurate motion blur, HDR, desaturated cinematic grade. Audio: No music. Only distant rumbling, falling ash/debris, panicked breathing, cracking structures, wind, muffled crowd sounds, heartbeat under stress. 0–3s Extreme wide shot. A volcano erupts in the distance, ash plume rising into a blood-orange sky. Protagonist stands frozen for a beat, then turns to run. 3–6s Handheld sprint shot, camera matching pace. Protagonist runs through a narrow street as ash rains down, covering everything in grey. Others flee in the background, blurred. 6–9s Close-up, ground-level. A crack splits the pavement just behind the protagonist's heel as they leap over it without breaking stride. 9–12s Wide tracking shot. A building facade collapses in slow motion beside the running path, dust and debris exploding outward, catching the edge of frame. 12–15s Close-up, protagonist's face — eyes wide, breathing ragged, ash coating skin and hair. Camera shakes violently with each footfall. 15–18s Medium shot. Protagonist grabs a stumbling child/stranger by the arm, pulling them upright without stopping, continuing the run together. 18–21s Low-angle shot. They burst through a doorway into a stone archway just as a wave of ash and debris rushes past outside, momentarily blacking out the frame. 21–24s Interior held shot. Both catch their breath in the dim archway, coughing, ash settling around them like snow. Distant rumbling continues. 24–27s Slow push-in through a gap in the archway. Outside, the ash cloud begins to settle, revealing the ruined street bathed in eerie orange light. 27–30s Final wide shot. Protagonist steps out into the haze, silhouette stark against the smoldering skyline, breathing steadying as the rumbling fades to silence. Quality Tags: ultra realistic, cinematic disaster masterpiece, physically based rendering, volumetric ash and smoke simulation, HDR, 8K, realistic debris physics, consistent character identity, epic scale, no music, no text, no logo, no watermark.

Згенерувати відео
Автор: @Noor 🌸
Seedance 2.0
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Create a 27-second dark fantasy cinematic battle sequence set in a destroyed futuristic city during an apocalyptic storm. Scene 1 — Establishing shot (0–4 sec): Begin with a wide aerial cinematic shot of a devastated futuristic city. Massive skyscrapers are damaged and burning, smoke covers the streets, dark storm clouds fill the sky, and flaming debris falls from above. The atmosphere should feel hopeless, epic, and dangerous. Use dramatic volumetric lighting, realistic fire, thick smoke, flying ash, and subtle camera shake. Scene 2 — Warrior reveal (4–8 sec): Cut to a powerful female warrior standing in the middle of the destruction. She wears highly detailed dark metallic fantasy armor with sharp sculpted elements and glowing blue energy flowing around her body. Her eyes glow intensely. Lightning strikes behind her as she raises her arms and channels enormous electrical energy. Use a slow cinematic push-in toward her face, dramatic backlighting, wind moving her hair and armor details. Scene 3 — Enemy attack (8–13 sec): Introduce a huge monstrous armored enemy emerging through the smoke. The warrior charges toward it while several shadowy creatures move through the ruined battlefield. Show fast, dynamic sword combat with powerful impacts, sparks, flying debris, and realistic weight. Use low-angle shots, tracking shots, and brief slow-motion moments during major attacks. Scene 4 — Lightning clash (13–19 sec): The warrior releases a massive blue-white lightning attack toward the enemy. The enemy blocks with its enormous weapon, creating a spectacular energy collision. Lightning spreads across the ground, illuminating the battlefield. The camera circles around the fighters while explosions, dust, smoke, and debris fill the background. Scene 5 — Final confrontation (19–24 sec): Move into intense close-up combat. The warrior dodges a devastating strike and counters with a glowing energy blade. The enemy becomes surrounded by fiery orange energy while the warrior remains surrounded by cold blue lightning, creating a strong visual contrast. Scene 6 — Final hero shot (24–27 sec): End with the warrior standing alone on cracked ground after the battle. She slowly raises her glowing weapon as golden-orange energy burns around her. The destroyed city and storm remain in the background. Finish with a dramatic low-angle hero shot and a slow camera pullback. Visual style: photorealistic dark fantasy, AAA video-game cinematic, high-detail armor, realistic human movement, cinematic destruction, volumetric fog, dramatic storm lighting, realistic fire and smoke, blue lightning effects, orange energy, dynamic camera movement, realistic physics, shallow depth of field, anamorphic cinematic look, high contrast, epic scale, ultra-detailed VFX. Motion: smooth character animation, realistic combat choreography, controlled camera shake, fast trac

Згенерувати відео
Автор: @Rob Allan
Grok Imagine
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A man and a woman talking in a coffee shop having a discussion about the value of bravery in a world that rewards cowardice. Cinematic, prestige level quality directing and cinematography. Tight close-ups and handheld camera work for emotional resonance. No wide shots. No music. Micro-expressions in their faces sell the theme more than the volume of their voices.

Згенерувати відео
Автор: @Noor
Seedance 2.0
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Cinematic slow-motion food commercial of a gourmet cheeseburger being prepared. Extreme close-up of a hand lighting a gas stove with a match, blue flames igniting. A thick raw beef patty seasoned with black pepper and salt drops onto a hot black cast-iron grill pan, sizzling with sparks and smoke. Flames erupt around the patty as it sears. Melted cheddar cheese slice is placed on the juicy browned patty and starts melting. Fresh green lettuce leaves being pulled apart by hands. Floating red onion rings in the air against black background. Juicy red tomato slices stacked with water droplets flying. Thick red sauce being stirred with a wooden spoon. Sauce being spread on a soft burger bun with fingers. Onion rings placed on the sauced bun. Layers of lettuce, tomato slices, pickle slices, and red onion rings stacked. The cheesy beef patty is placed on top, sauce dripping. Final shot of the complete tall cheeseburger with sesame seed bun, melted cheese, dripping orange sauce, fresh veggies, steam rising dramatically, sesame seeds floating in the air, dark moody background, ultra realistic, high detail, mouthwatering, commercial food photography style, 8k.

Згенерувати відео
Seedance 2.0
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Desert Chase Action / Dual Pistol Prompt. High-quality anime video. 3D toon/cel-shaded chase action. The setting is a bright desert, and the protagonist holds two pistols, one in each hand. Maintain character consistency, sand-board chase, a giant white snake dragon, direction of travel, camera intent, and a conclusion where the chase continues after firing. [Referential Role and Priority of Images] Image1 is for face/identity reference. Prioritize face shape, eyes, iris, eyelashes, cheeks, jaw, nose, mouth, bangs, and hair around the face. Image2 is for full-body/outfit reference. Reference overall hair, twin-tails, flower ornaments, costume structure, gloves, shoes, body type, silhouette, and specific color scheme. Image1 and Image2 represent the same protagonist. In case of conflict, prioritize Image1 for facial features and Image2 for hair, ornaments, clothing, and body type. Do not copy indoor backgrounds, text, logos, character sheets, UI, lines, white backgrounds, multiple panels, or static poses from reference images. [Fixing Protagonist Identity] Soft small oval face, pale skin, large irises glowing purple to lavender, delicate thick upper eyelashes, small nose and mouth, focused gaze. Hair is long twin-tails in light coral pink to milky pink. Maintain purple flower ornaments, tassels, earrings, and black ear studs in the same position and count. Outfit is black/lavender/purple streetwear idol/hacker style: short lavender jacket, black top, chest straps, patches, belt/harness, layered pleated skirt, fingerless gloves, and platform boots. No facial averaging, becoming a different person, hair color drift, costume swap, or clones. [Fixed Art Style: 3D Toon / Cel-look] High-density 3D toon/cel-look. Thin dark blue to blue-gray outlines, 2-3 tier cell shading, soft mid-tones, translucent ambient light. Multilayered pink/lavender/white highlights on hair. Purple multilayered irises with small catchlights. Distinct textures for sand, rock, scales, metal, cloth, and leather. Avoid thick black outlines, flat shading, generic 3D faces, smooth plastic CG, realism, live-action, low-density backgrounds, or mixed styles. [Fixed Desert, Enemy, and Equipment] Setting: Golden dunes, red sandstone canyons, dry cracks, crumbled ledges, distant sandstorms, blue sky. Enemy: A single giant white snake dragon with a long articulated body, white armored scales, black understructure, cyan glowing lines, translucent cyan dorsal fin, red eyes, and orange mouth interior. Board: One sand hoverboard. Weapons: Exactly two pistols, one in each hand. Identical black-purple compact handguns with integrated barrel, slide, and grip. Protagonist holds one in each hand, pointing both forward. Do not duplicate, separate, or transform weapons. [Common Motion Contract] Connect board-to-sand contact, jump, aerial movement, dual aiming, simultaneous firing, recoil, and the next glide as a single continuous trajectory. Each contact follows the sequence: gap before contact -> clear contact point -> local reaction -> continuation. Use sand spray and the dragon's body as foreground wipes; do not show the dragon alone for long periods. Cut 1: Extreme eye close-up to chase. Start with an extreme close-up of one eye (Image1) reflecting dunes and dragon armor. Camera pulls back to reveal face, ornaments, body, and board contact. Sand spray leads to the next dune. Cut 2: Lateral chase. Side-follow from low 3/4 angle. Protagonist glides at high speed, keeping low posture and edging the board. Sand spray leads to the red canyon. Keep dragon in frame to show distance and speed. Cut 3: Wall-run axis reversal. Camera rises and rolls, making the canyon wall the vanishing axis. Board remains in continuous contact with the sandstone slope. Show leg bracing, dust, and reaction. Continue to the rim for the next jump. Cut 4: Firing under dragon's belly. Show protagonist, board, dual pistols, and dragon belly armor. Jump off the rim, passing through the air. Maintain space before firing. Both pistols fire once simultaneously, hitting the same armor zone. Show sparks, dust, and recoil traveling through the body. Continue to next glide; no aerial freeze. Cut 5: Return to dunes. Side-follow from rear diagonal. Return recoil to body, re-engaging board with sand for a turn. Proceed to the next wall. Jump immediately after contact. Cut 6: Overview of cracks and ledges. High diagonal overview. Cross dry cracks and ledges. Show sequence: gap -> contact on ledge -> knee sink -> reaction -> continuation. Keep dragon and protagonist in frame. Cut 7: Evading dragon's mouth. High front diagonal. Show giant mouth, fangs, protagonist, and landing point. Fangs do not touch protagonist. Low posture, board edges away from the mouth by a hair's breadth. Sand spray leads to parallel run. Cut 8: Parallel head-run. Low wide side-shot. Protagonist in foreground, dragon head in background. Maintain low posture; show contact, spray, and dual handling. Sand spray serves as a wipe. Cut 9: Face, pistols, and hit reaction. 3/4 close-up over the shoulder. Show dual pistols, eyes, bangs, ornaments, and dragon cheek armor. Space between muzzles and cheek before firing. Simultaneous shot hits the same spot. Synchronize muzzle flashes, metallic sounds, and sparks. Dragon's head jerks; recoil returns to protagonist. Continue running. End on the moment of impact. No victory poses or holstering. [Sound] Synchronize board scraping, contact, falling pebbles, wind, mechanical/firing sounds of dual handguns, dragon armor reactions, and roars. No dialogue, narration, or singing. [Important Guards] Only one protagonist, one white dragon, one board, and two pistols. No extra people, clones, or swaps. No slow motion, aerial freeze, protagonist disappearing, dragon destruction, or UI/watermarks.

Згенерувати відео
Автор: @Eesha
Seedance 2.5
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Nostalgic vintage European countryside footage, warm sunlight, faded tones, soft grain, imperfect handheld camera, natural movement, intimate documentary realism. 0–3s: A young French woman walks beside a quiet village canal carrying a wicker basket. A small paper boat suddenly drifts toward her. She picks it up and discovers a tiny handwritten drawing inside. 3–7s: She follows the canal through the village, passing a bakery, old bicycles, flower-filled windows, and a sleepy dog resting in the sun. A bicycle bell rings behind her and she instinctively turns. 7–11s: She reaches a stone bridge where a little boy is searching for his paper boat. She holds it up. His face lights up, and he runs toward her. His mother smiles from a nearby doorway. 11–15s: The woman places the boat back into the water. The boy gently pushes it forward. Suddenly, several paper boats appear around the corner, floating together down the canal. She watches them disappear into the golden sunlight, smiles softly, and walks away. Natural human reactions, subtle camera shake, realistic wind and reflections, organic focus changes, authentic village details, nostalgic atmosphere, completely unstaged, no modern cinematic effects, no text, no watermark

Згенерувати відео
Автор: @Alicia McNatt
Grok Imagine
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the dragon’s head slowly lowers toward her open hand, scales shimmering with soft light as the wind gently lifts her long hair and the hem of her flowing dress, its wings softly unfurling and catching the sunset glow while the ocean waves roll quietly behind them, the dragon’s eyes blink once with warmth and its mouth curves into a slow knowing smile, her fingers almost touching its snout as golden light dances across both of them… pure gentle bond, no big movements.

Згенерувати відео
Автор: @Alexandra Aisling
Seedance 2.5
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Create a 30-second ultra-realistic cinematic time-journey as ONE completely seamless, continuous, unbroken camera shot. No cuts, fades, dissolves, montage, teleportation, or resets. A woman enters an ordinary old house and moves continuously through it while the same rooms transform through centuries. Begin at dusk. A modest old house stands alone in a quiet field. The woman enters through the front door. The camera follows directly behind her into a simple kitchen. As she passes through a doorway, the room transforms seamlessly into a Victorian interior: dark wood, brass, gaslight and period furniture. She continues through the hallway. The walls and staircase transform around her as she climbs. The Victorian house becomes a medieval stone hall with tapestries, candles and rough wooden furniture. She opens another door. The camera follows. The interior becomes an ancient stone dwelling surrounded by an ancient city visible through the windows. She keeps moving. The architecture rapidly evolves around her as she passes through connected rooms: ancient stone becomes medieval timber, timber becomes industrial brick and iron, industrial becomes twentieth-century modern, then contemporary glass and concrete. The woman changes naturally with each era: clothing, hairstyle, accessories and posture adapting while she remains the same continuous person. She reaches the final door. She opens it. The camera follows her into the future. The house has become an extraordinary futuristic residence integrated into a vast green city. Glass walls reveal vertical gardens, elevated transit and luminous architecture. She walks into one final room. It is completely empty except for a simple wooden chair. The camera slowly moves backward through the doorway. As it retreats, the futuristic room remains behind her while earlier versions of the house appear through successive doorways: modern, industrial, medieval, ancient. The camera reaches the original entrance. For the first time, we see the entire house from outside. It is no longer old. It is enormous and ancient-looking, surrounded by a completely transformed future landscape. The woman is still visible through the distant window. The house has remained through every age. End on the quiet realization that while civilizations changed completely, this one place remembered them all. Photorealistic cinematic realism, emotional, mysterious, elegant, awe-inspiring, family-friendly. The transformations must occur physically during camera movement, never as abrupt scene changes. Keep the woman continuously moving until the final moment.

Згенерувати відео
Завантаження додаткових промптів

FAQ

Звідки беруться промпти YouMind?
YouMind відбирає високоякісні приклади AI промптів зі спільнот творців та публічних творчих робочих процесів. Бібліотека зосереджена на промптах, які корисно вивчати, повторно використовувати та адаптувати.
Як організовані категорії промптів для відео?
Відеопромпти згруповані за варіантами використання, стилями та об'єктами. Варіанти використання охоплюють мету створення, стилі — мову руху чи рендерингу, а об'єкти описують головну сцену або сутність.
Як промпти розподіляються за категоріями?
YouMind використовує ШІ для аналізу кожного промпту відео, його назви, метаданих та результату генерації (якщо він доступний), а потім призначає найбільш відповідні категорії. Редактори можуть уточнювати категорії в міру розвитку таксономії.
Що таке YouMind?
YouMind — це робочий простір зі штучним інтелектом для перетворення досліджень, ідей та творчих референсів на корисні результати. Бібліотека промптів є однією з публічних частин цього робочого процесу, створеною для того, щоб допомогти творцям швидше вчитися на якісних прикладах.
Усі промпти Відео - YouMind