Animal / Pet

Explore free Animal / Pet video prompts from YouMind's AI prompt library, grouped under subjects. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.

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Seedance 2.0
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Intense fast-paced 80s B-movie transformation sequence with campy disco energy, vibrant pink neon club lighting mixed with explosive golden power effects, rapid-fire editing full of quick cuts and jump cuts for maximum intensity, dynamic handheld camera with constant movement and energy, practical effects focused, over-the-top yet grounded in cheap 80s low-budget aesthetic. Use the provided reference image as the exact visual reference for the main muscular warrior’s face, wild blonde hair, body, gold sequined outfit with red cross emblem, pink feather details and jewelry. In the final transformed state he additionally wears cheap tacky 80s disco sunglasses with colorful horizontal stripes. 0-4s: Rapid-fire opening montage - quick successive cuts: close-up of warrior’s intense face, cut to hands gripping the glowing power device, cut to his large yellow cat companion looking nervous, cut to surrounding crowd of 80s extras and background actors in flashy outfits reacting with surprise, cut back to warrior beginning to raise the device with raw building power. 4-8s: Rapid-fire power-up sequence - fast montage of quick cuts: warrior dramatically raises the device overhead, energy starts surging, cut to him pulling out and putting on the cheap disco striped sunglasses, cut to his muscles visibly swelling and gold sequins activating with intense sparkle, cut to pink feathers whipping wildly, multiple angles of wind and sparks hitting him, background secondary actors moving and watching in awe. 8-12s: Peak rapid-fire transformation montage - series of intense quick cuts: golden-pink lightning exploding around warrior (hair becoming even more voluminous, full outfit glitter activation), cut to sunglasses reflecting the dramatic light, cut to the cat companion undergoing organic photorealistic transformation into a large majestic tiger (natural fur texture shifting, real muscle and bone structure expanding organically, authentic animal movement and eye reflections, no CGI appearance), cut to crowd gasping and cheering, cut to red cross emblem blazing brightly. 12-15s: Rapid-fire climax and settle - fast final cuts: warrior in full powered heroic pose wearing the disco sunglasses, commanding stance, cut to the photorealistic tiger standing powerfully beside him with natural fur and real presence, cut to surrounding 80s secondary actors cheering and reacting, quick wide shots of the duo side-by-side as energy and glitter settle, ending on a strong held composition with crowd in frame. Photorealistic, hyper-realistic tiger with authentic fur texture, organic animal physics and natural muscle movement (no CGI look), ultra-detailed sequin reflections and feather physics, realistic practical energy effects, perfect motion blur on all rapid cuts, flawless character consistency, coherent 80s lighting and color grading, stable intense action, professional cinematic quality.

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By @MAX
Seedance 2.0
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Style, palette, texture and mood from <<<image_1>>>. Location from <<<image_1>>> — same yurts, mountains, meadow, river. 2D animation in the style of <<<image_1>>>. MOTION RULE: atmospheric elements (clouds, mist, cloud-shadows, smoke, river, grass) drift SMOOTHLY; animals move with natural animated life; mountains, yurts and solid ground stay completely still. CAMERA: handheld from the hand — slow calm breathing sway, faint organic drift, tiny micro-corrections. Alive and observed, unhurried. NOT jittery, never gimbal-smooth, never tripod-locked. Eye level. Natural available light only, wide anamorphic lens kept close to the yurts. SCENE ALIVE: meadow grass and wildflowers ripple in waves of wind across the valley; herd of horses and sheep by the yurts graze and shift — heads lowering and lifting, tails and manes swishing, ears flicking, some stepping and turning, sheep milling; smoke curls from camp; river flows and glints; low cloud and mist drift across the snow peaks veiling them; large soft cloud-shadows slide slowly over the valley, light shifting shadow-to-glow. Never a frozen postcard. SCENE: Kazakh nomadic summer camp on a green mountain pasture — felt yurts left, herd of horses and sheep beside them, flowering meadow, pale river winding down the right, vast snow-capped mountains rising in the distance. Soft directional daylight, warm on peaks, cool valley shadow. SHOT 1 — WIDE, handheld. Thirds, not centered: yurts on lower-left power point close to camera; meadow sweeps right to the river in the right third; snow mountains fill the upper half; low horizon, camp small against colossal peaks. HARD CUT to SHOT 2 — MEDIUM WIDE, handheld, closer on yurts and herd. Largest yurt on the left third, dark doorway the focal point; horses and sheep strung lower-center to right; slice of distant mountain upper-right. HARD CUT to SHOT 3 — VERY WIDE EXTREME LONG SHOT, handheld. Camp tiny in the lower-left corner; enormous snow mountains fill the upper two-thirds; river a thin thread down the right; horizon very low, settlement minuscule at the foot of the range. Big-versus-small at its extreme. AUDIO (all shots): gentle mountain wind through grass, calls of the herd, soft bleating, thin trickle of the river, wide calm hush. No music, no dialogue, no subtitles. ~15s, three distinct shots with hard cuts, cinematic handheld landscape film, composition by rule of thirds throughout.

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By @Ege
Seedance 2.0
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SCENE CONTEXT\nA boy hangs upside down by both ankles from a thick green jungle liana, eyes open, staring at a hairy spider hanging centimeters from his face. He screams, knocks the spider straight down to the ground with his left palm, then draws a machete and cuts himself free, dropping a short distance onto his back.\n\nACTIVE REFERENCES\n<<<29eea5d1-f12e-4b02-9913-44ee8009d290>>>: teenage boy, adventurer, bare-headed, disheveled hair, small backpack on his shoulders, compass pendant on a cord around his neck, a sheath fixed on the FRONT of his belt. 100% matches the reference. Voice: a raw panicked male scream.\n<<<77add297-8f10-438e-b207-c29d11a6ef91>>>: the boy's machete, carried in the sheath on the front of his belt. 100% matches the reference.\n<<<025fc600-2e47-4d28-8324-9721baa3f065>>>: hairy spider, 10–12 centimeters across, weighing 50–70 grams, clearly smaller than the boy's head. 100% matches the reference.\n<<<d459ca81-643a-40b1-bcb3-dc2f4c860210>>>: dense green daytime jungle. 100% matches the reference.\n\nLOCATION MAP\nLocation <<<d459ca81-643a-40b1-bcb3-dc2f4c860210>>>: dense green jungle, daytime. Foreground: thick living lianas and the hanging boy — his ankles bound by a thick GREEN LIANA, a living jungle vine with rough green plant bark and small leaves along its length, anchored 2 meters up; his inverted head hangs close above the jungle floor. Midground: massive tree trunks, hanging vines, low bushes at ground level frame-left, shafts of sunlight through the canopy. Background: deep layered jungle fading into haze at 30 meters. The jungle floor beneath him is soft leaf litter. Sunlight comes from high above through the leaves, soft and diffused. Camera positions vary per shot, always on the shadow side.\n\nFIRST FRAME / BLOCKING\nFirst frame: close-up, inverted — <<<025fc600-2e47-4d28-8324-9721baa3f065>>> hangs on a silk thread at the left edge of frame in sharp focus, and behind it, soft and slightly blurred, the upside-down face of <<<29eea5d1-f12e-4b02-9913-44ee8009d290>>> with eyes WIDE OPEN, locked on the spider. His hair hangs toward the bottom of the frame, confirming he is inverted. His arms are straightened and hang straight toward the ground, elbows unbent — hands and wrists stay below the bottom frame edge.\n\nFORMAT MODE\nTimed multishot, cuts only at the specified points, the camera does not cut on its own.\n0.0s to 4.0s — SHOT 1, CU 29°, inverted framing: <<<025fc600-2e47-4d28-8324-9721baa3f065>>> hangs on its silk thread in sharp focus

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Seedance 2.0
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Style: 8K photorealistic, anamorphic widescreen, gritty war-film grade, fine grain. Lighting: harsh high desert sun blown out behind dust haze, the creature backlit and rim-lit, soldiers and vehicles lit by hot bounce off pale sand, deep contrast. Color: bleached pale-gold sand and white sky, dusty-brown chitin, olive-drab and tan military gear, muzzle-flash and tracer-orange as the only saturated accent. Camera: anamorphic cine optics, horizontal flares off the sun, real motion blur, violent handheld energy. Skin: soldiers' faces pore-level real — sweat, grit, sunburn flush, dust caked in the creases. Acting: real combat fear and discipline — shouting orders, flinching, bracing into recoil, eyes wide at the thing above them. Physics: the spider has colossal mass — legs spear the ground and kick up debris, soldiers scatter with real inertia, sand bursts under impacts, casings and dust fly with gravity. Composition: the creature towers in the upper frame, soldiers small at ground level, depth from foreground troops to the hazed creature to white sky. Continuity: same giant spider, same pale desert and dust haze, same harsh backlit sun across all cuts. Technical: 24fps, ultra high detail, smooth heavy motion. Audio: diegetic only — automatic gunfire, shouted commands, a deep guttural shriek, sand-bursts, vehicle engines, concussive impacts. SCENE CONTEXT A US military squad in an open desert opens fire on a colossal spider-like creature; it advances through their lines, spearing the sand with its legs and scattering soldiers and vehicles. ACTIVE REFERENCES <<<image_1>>>: the creature and the location — an enormous spider-like beast, long thin spindly chitinous legs, hunched dark body and segmented fanged head, standing in a pale dust-hazed desert with a blown-out white sky behind it, sand and debris kicked into the air around its feet. 100% matches the reference. Stands as tall as eight humans stacked head to toe. LOCATION MAP Foreground: soldiers prone and crouched in tan-and-olive gear, a desert vehicle, sandbags. Midground: open sand churned with dust. Background: the towering backlit creature in the haze, white sky above. Camera works at ground level among the troops, sun and creature ahead. Movement runs toward the camera as the creature advances. FIRST FRAME / BLOCKING <<<image_1>>> creature mid-frame, towering and backlit, legs spread and spearing the sand, debris falling around its feet. Soldiers crouched and prone in the foreground, rifles raised toward it. FORMAT MODE Sequence of 6 cuts, no timecodes. Cuts only at the specified points, the camera does not cut on its own. OPTICS CUT 1 — EWS 84° hard wide. CUT 2 — MS 47° among the troops. CUT 3 — ECU 12° on a soldier's face. CUT 4 — WS 63° tracking a leg-strike. CUT 5 — CU 18° on the creature's head. CUT 6 — EWS 84° reverse wide. No drift mid-segment. CAMERA Low ground-level operator among the soldiers, violent handheld with 1–2cm tremor under fire, a hard whip-follow on the leg-strike, a slow ominous push on the creature's head, ending on a high wide pull as the line breaks. ACTION CUT 1 — the creature looms backlit in the dust haze, legs planted, the squad spread below it; muzzle-flashes ripple across the foreground as they open fire at the body. CUT 2 — soldiers crouch and fire, casings flying, one shouting and pointing, tracer-orange streaking up into the haze toward the dark body. CUT 3 — a single soldier's face fills the frame, eyes locked upward, canines clenched, dust and sweat on his skin, recoil shaking his shoulders. CUT 4 — a massive leg spears down at 70 km/h, punching into the sand right beside the camera, a soldier diving clear as a wall of sand and debris bursts upward. CUT 5 — the creature's fanged head lowers into frame, mandibles flexing, a deep guttural shriek, dust streaming off its chitin against the white sky. CUT 6 — the camera pulls high and wide, the line of soldiers scattering and falling back, the creature striding forward through the broken formation, dust rolling across the whole desert. PHYSICS The creature reads as immense — each leg-strike cracks the ground and throws sand on gravity arcs. Soldiers move with real weight, diving and rolling. Gunfire kicks casings and recoil. Dust hangs and layers, density building from 30% to 60% across the cuts. LIGHTING Hard sun blown out behind the dust, creature in heavy backlit silhouette with bright rim, soldiers lit by hot sand bounce, muzzle-flash and tracers the only saturated warm punch; WB 5600K held across all cuts. AUDIO Sustained automatic gunfire and shouted orders throughout, a deep guttural shriek on CUT 5, heavy sand-burst impacts on CUT 4, engines and panic rising into the wide on CUT 6. POSITIVE LOCKS Creature stays a colossal backlit spider with long thin spindly legs and a fanged segmented head in every cut. Pale dust-hazed desert with blown-out white sky identical throughout. Soldiers stay in olive-and-tan US military gear. Muzzle-flash and tracers stay the only saturated color. Scale stays colossal — the creature towers as tall as eight humans stacked.

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Seedance 2.0
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High-density 3D toon/cel-look fantasy action RPG footage. Maintain movie-quality key animation, high-quality compositing, smooth continuous motion with readable center of gravity, transparent lighting, and dense background art. [Reference Image and Character Fixation] Maintain the same character across all cuts based on the source reference image. Use the reference image as the standard for face, eye shape, iris color, eyelashes, cheeks, jaw, age, hairstyle, hair color, outfit, decorations, build, overall silhouette, atmosphere, unique motifs, and character colors. Do not reproduce the background, room, furniture, text, frames, multiple panels, explanatory diagrams, UI, poses, camera angles, or framing of the reference image itself. Only facial expressions, gaze, mouth, combat stance, breathing, and natural swaying of hair, outfits, and decorations may change. Mixing features, averaging faces, swapping outfits, changing characters, cloning, changing age, or adding extra people is prohibited. If there are multiple reference images, prioritize the one with the clearest face for character identity, and the one with the clearest full body for outfit, build, and silhouette. [Character Adaptation] Design the overall setting, architecture, props, enemy design, spear decorations, magical expressions, light, reflections, particles, and shockwave shapes based on the color scheme, materials, culture, occupation, attributes, and symbols of the reference character. Transform the setting into something that naturally connects with the reference character (e.g., temples/corridors for Japanese style, glass/mechanical facilities for futuristic, cathedrals/iron for Gothic). The background should be organized in low-saturation complementary colors to highlight the character, with the character's unique colors concentrated on eyes, spears, follow-up attacks, contact points, and floor reflections. The background and enemies must not be flashier than the protagonist. [Weapon Fixation] The protagonist's weapon is fixed as a single long spear common across all characters. Maintain the same spear, same length, and same structure across all cuts. The handle, tip, and butt must be on a single straight line; extra blades, splitting, transformation, or duplication is prohibited. While keeping the basic structure common, adjust the color, detail decorations, texture, and glow color to match the world and character colors of the reference character. In other words, do not change the type of spear itself, only adapt the surface design. [Follow-up Element] Use a single secondary attack element for follow-up attacks. If the reference character has a tail, use that single tail. If there is no tail, replace it with a single long ribbon, band, chain, whip-like decoration, long hair bundle, or a single magical band of the character's unique color. Duplication, branching, or turning into a separate weapon is prohibited. Depict it as a single continuous follow-up element with natural delay and reaction from root to tip. [Shared Art Style] Keep line art thin and delicate, with line colors being dark colors close to the character's unique color. Leave clear two-to-three-stage cel shading on the face, hair, outfit, spear, and enemies, along with a layer of transparent pale mid-shadows. Do not let shadows turn completely black. Skin is clean, matte anime style. Distinguish between cloth, metal, leather, gems, wood, horns, scales, glass, and stone floors with different reflections and roughness. Apply soft key light to the protagonist's face, with background light kept as supplementary. Avoid thick black outlines, simplified TV anime, flat single-layer cel painting, low-density backgrounds, smooth plastic CG, generic 3D anime girl faces, semi-realism, realism, live-action, dull colors, or mixed art styles. [Enemy] The enemy is a single giant non-human fantasy monster. Adjust it to be about twice the size of the protagonist, such as an ogre, demon, knight monster, mechanical beast, or cursed guardian fitting the world of the reference character. Maintain the same face, build, horns/armor, outfit, hair, and glowing weak point patterns across all cuts. Place a single glowing weak point pattern on the center of the enemy's chest to abdomen that is clearly distinguishable from the protagonist's unique color. [Setting] A giant indoor combat space matching the reference character's world. Features a wide floor, a ceiling where light enters from above, a deep corridor or structure, and floor materials that show reflections or ground contact reactions. The floor softly reflects the character, enemy, spear, and magical light. Maintain high-density backgrounds while organizing with shallow depth of field. Do not place readable signs, text, advertisements, or logos. [Action and Camera] Cut 1: Low-angle diagonal-front medium shot. Clearly show the positional relationship between the protagonist, the single spear, the single follow-up element, and the giant enemy. The protagonist fixes their gaze on the enemy, holding only the spear handle with both hands. They lower their support leg, take a sharp step forward, rotate their waist and shoulders in sync, and deliver a large diagonal slash with the entire spear. The moment the tip touches the glowing weak point on the enemy's front, there is a very short hit stop. Impact light and circular magical waves of the character's unique color spread from the contact point. Transition directly into the follow-up. Cut 2: Close-up of the contact point. Do not return to the protagonist's face; focus on the enemy's chest to waist, the weak point, and the impact point of the single follow-up element. The follow-up element enters in a low horizontal arc, and the tip hits the weak point once with force. Short hit stop upon impact. Ring-shaped shockwaves and thin light cracks spread, and the enemy's outfit, hair, and armor shake violently. Cut 3: Short medium-long shot showing the entire enemy and the floor. The enemy loses its center of gravity, staggers two large steps, and collapses down from one knee. Immediately after the knee touches the floor, the upper body and one hand sink to the floor, with outfits, hair, and armor spreading with a delay. The enemy does not vanish, remaining on the floor in an incapacitated state. Cut 4: Ultra-low angle close-up. In the left foreground, place the enemy's hand or part of their face; in the center, the single long spear; on the right, the protagonist's leg and shoe. The protagonist swings the same spear down vertically with both hands, thrusting the tip into the empty floor in front, away from the enemy's outline. Leave a clear gap between the fallen enemy and the contact point. At the moment the tip enters the floor, generate unique-colored and warm-colored sparks, small cracks, and circular light waves. The long spear shaft extends vertically from the center to the top of the frame. The moment of contact is the final frame, ending immediately. Do not return to a chest-up composition, face close-up, or commemorative pose. [Sound] The diagonal slash is a low wind cut and a short magical impact sound. The follow-up is a heavy strike and a clear magical sound. The enemy's collapse is a single heavy floor impact sound. The end is the sharp contact sound of the spear hitting the floor, a short cracking sound, and magical resonance sound simultaneously, with the sound cutting out at that moment. No dialogue, conversation, narration, or singing. [Important Guards] Only one protagonist, one enemy, one spear, and one follow-up element. Duplication of characters, extra enemies, spear duplication/transformation, separate weapons, or branching of the follow-up element is prohibited. The spear tip at the end must land on the empty floor away from the enemy's outline. No text, subtitles, logos, watermarks, or UI.

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Seedance 2.0
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A clay pirate captain duck with a tiny hat, wooden sword, eye patch and dramatic pose Sails across a bathtub ocean, battling giant soap waves and riding a sponge ship toward a rubber duck treasure island Bathroom fantasy world with bubbles, towels as cliffs and warm light reflecting on water 3D clay , Pixar-style playful adventure, soft clay textures, rounded props, dynamic camera glide over water, bright cheerful atmosphere, ending with the duck discovering a golden bath plug treasure.

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Seedance 2.0
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Single continuous shot, one take no cuts, cinematic FPV oner, photorealistic macro detail, anamorphic film look, cinematic lighting, professional color grading, sharp focus, hyper-detailed texture, film grain, depth of field mastery, fluid drone flight A sunlit macro battlefield at high noon, where towering acid-bright flowers and mushrooms rise like skyscrapers and a cavalry of tiny winged fae warriors — mounted on darting dragonflies and armored beetles, glowing spears, bows and lances raised, leaf-sized banners snapping — wage war against a colossal armored beetle with snapping mandibles. The world is rendered in hyper-detailed macro: dewdrops glint like glass boulders, pollen drifts as luminous motes, and every petal vein and chitin ridge stays crisp in vivid candy color — hot pink, violet, yellow and lush green under hard high-key midday sun, no golden hour. The camera is an FPV presence flying nonstop and low through the stems, building from a weaving approach into the swarming clash and a spiraling assault on the beetle's shell, the environment escalating from pristine petals to exploding blossoms and swirling pollen-and-magic haze. The single unbroken take earns its arc through pure flight choreography — accelerating into the battle, orbiting the climax, then weaving back into the petals without ever pulling up or back. Single continuous shot 15s: The camera flies in fast and low, threading between enormous flower stems where dewdrops hang like glass boulders and pollen drifts as glowing motes, a cavalry of tiny fae warriors on darting dragonflies and armored beetles flanking the lens with glowing spears and snapping leaf-sized banners. Accelerating forward, it bursts into the clash

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Seedance 2.0
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Style: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12 frames per second, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding. Constant painterly BOIL — brushstrokes and outlines subtly alive frame to frame. NO smooth interpolation, NO motion blur, NO morphing, real frame-by-frame animation not AI slop. Style from @[Image 1](image_1), ANA from @[Image 2](image_2), UMAI from @[Image 3](image_3), THE WOLVES from @[Image 4](image_4) — lean steppe wolves, coal-black with cold sheen, pale eyes, the snowy cliff from @[Image 5](image_5). THE INFANT is not a separate reference — render from description: a tightly swaddled baby wrapped in a thick DARK BLUE wool blanket, PRESSED AGAINST ANA'S CHEST in one arm as she clings to the cliff, only a small dark-blue bundle, face barely visible, stirring faintly; NOT a second active child. Heavy weather: drifting FOG, falling and blowing SNOW, gusting WIND. Atmospheric motion (fog, falling and blowing snow, wind-haze, breath-vapor) moves SMOOTHLY; figures, falling rock, wolves and drawn snow-spray step on twos. DIRECTOR'S NOTES: 1. THE SCENE — the catastrophe, the heart of the whole story, and it MUST READ through a precise CHAIN OF CAUSE AND EFFECT, with composition and camera telling the cruel story. As ANA climbs one-armed with her infant, her foot dislodges a rock slab; the slab falls toward little UMAI below; and a WOLF leaps and SHOVES UMAI clear WITH ITS BODY an instant before the slab hits — the wolf SAVES her. Then the pack streams in and carries UMAI away. The wolves do not attack — the first saves her, the pack takes her. This reversal is everything. 2. THE CAUSAL CHAIN — stage each link on screen, cause before effect, on twos: (a) ANA's foot comes down on a ledge high on the cliff, the ledge CRACKS and BREAKS under her weight; (b) a heavy SLAB breaks loose and FALLS straight down toward UMAI — the falling rock the through-line; (c) UMAI stands directly below, looking up; (d) from the side a WOLF LAUNCHES and SLAMS its shoulder and body into UMAI — NOT its jaws, NOT a bite — knocking her sideways clear; (e) the slab CRASHES into the snow exactly where she stood, a burst of powder snow on twos; (f) UMAI tumbles unhurt among the wolves. Every cause visible. 3. THE WOLF SAVES WITH ITS BODY — CRITICAL: the first wolf strikes UMAI with its shoulder/flank, a SHOVE, mouth NOT on her, no bite, no seize — a rescue read as a body-slam. For one instant it LOOKS like an attack — then the rock smashes the empty snow and we understand. Play the shock-reversal. 4. THE PACK TAKES HER — the pack pours in as a fast dark stream from @[Image 4](image_4), varied coats, and SWEEPS UMAI up among them, NOT tearing her, carrying her in the current as they stream away into fog and blizzard. She is small in the dark flowing mass, swept away into the white. The beginning of her life among them. 5. ANA ABOVE SEES AND SCREAMS — high on the cliff, helpless, clinging one-armed with her baby, she SEES and reaches out and SCREAMS her daughter's name. FACIAL ACTING: her held composure SHATTERS — her face breaks open, eyes blown wide in horror, mouth tearing open, all the controlled tenderness from before exploding into raw terror, on twos as snapping held poses of a face coming apart. 6. CAMERA LAW (angle and height tell the cruelty) — SHOT 1 high WITH ANA then a hard VERTIGO TILT DOWN following the falling rock — the height is the cruel mechanism, she is the unwitting cause from above. SHOT 2 LOW at UMAI's level or below — we share the child's helplessness, the rock and the wolf bearing down on us. SHOT 4 the BIG-VERSUS-SMALL angle — ANA tiny and powerless high on the vast cliff, the storm dwarfing her, never powerful, only helpless. Aggressive dynamic handheld throughout, the horizon reeling on the scream, never gimbal-smooth, never tripod-locked. 7. COMPOSITION LAW (the frame tells the story — RUPTURE, the opposite of the vow's affinity) — LINE: the cruel CROSS of forces in the save — the VERTICAL line of doom (the falling rock from above) intersected by the HORIZONTAL line of salvation (the wolf from the side); their crossing on the tiny child IS the story. The pack's flow a DIAGONAL line of dynamics sweeping her off. The vertical gap between mother above and child below now PERMANENT and vast. SHAPE: the angular rock and angular lunging wolf (both read as threat) converging on the small rounded child. TONE: dark masses (rock, wolf, pack) on pale snow and fog, the child the focal point. MOVEMENT: contrast and high intensity — fast violent vertical fall, horizontal slam, diagonal sweep, against the slow helpless reach. CONTRAST & AFFINITY: maximum CONTRAST and PEAK visual intensity — the rupture the vow's affinity has been saving for. SPACE: deep vertical, the cruel distance. 8. FRAMED INK STAGING (read as masses) — FRAME-TRAP the small child between the falling rock above and the lunging wolf from the side, two dark angular masses closing on her. CONCEAL: fog half-swallows the catastrophe, and swallows UMAI as the pack carries her into the white. CAMERA HEIGHT: low and helpless at the child; tiny and powerless at the mother. LARGE VS SMALL: the small child and small distant mother against the vast cliff, the storm, the dark flowing pack. 9. WEATHER — FOG, SNOW, WIND, all smooth: low drifting fog across ground and cliff base, thick snow blown sideways in gusts, gusting wind dragging fog and snow and tearing breath-vapor, the catastrophe half-veiled and swallowed by the storm. 10. SECONDARY ACTION on twos — ANA's and UMAI's clothes hair and breath-vapor whipping, the wolves' fur rippling, the dark-blue swaddled bundle shifting, snow bursting from the rock's impact and the wolves' running as drawn powder on twos; fog and blowing snow smooth. 11. LIGHT — cold grey stormlight in fog and snow, flat soft directionless, no sun, no rays, no beams, no god rays, faces readable. Correct neutral white balance, NOT a blue filter, muted desaturated, snow soft storm-grey white, fog pale grey; nearly BLOODLESS — a rescue not a mauling, any blood dark muted and minimal. SHOT 1 — ON THE CLIFF, ~50mm, aggressive handheld, high on the rock face in fog and blowing snow. COMPOSITION: ANA climbing one-armed in the UPPER frame, the dark-blue swaddled infant pressed to her chest, her boot reaching for a ledge — framed HIGH WITH HER so we feel the drop below. Her foot comes down — the ledge CRACKS and BREAKS away on twos, a SLAB breaking loose. Hard VERTIGO TILT DOWN following the slab as it FALLS down the cliff through the fog toward the tiny figure far below — the vertical line of doom, the height the cruel mechanism. Cut on the falling rock. HARD CUT to SHOT 2 — BELOW THE CLIFF, ~35mm, aggressive handheld, framed LOW at UMAI's level. COMPOSITION (the cross of forces): little UMAI small in frame looking up, fog and snow blowing past — the SLAB falling INTO frame from the TOP straight down at her (vertical line of doom) — and from the SIDE a WOLF LAUNCHES and SLAMS its shoulder and body into her (horizontal line of salvation), the two lines crossing on the tiny child, knocking her sideways clear (jaws NOT on her, a shove not a bite) — and the slab CRASHES into the snow exactly where she stood, a burst of powder on twos. For one beat the two dark angular masses closing on her read as ATTACK — then the empty crater shows the wolf saved her. UMAI tumbles unhurt among arriving wolves. Real weight and impact, all on twos. HARD CUT to SHOT 3 — BELOW, WIDE, ~35mm, aggressive handheld. COMPOSITION (the diagonal sweep): the pack pours

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Seedance 2.0
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Image1 is the exact woman: beautiful field scientist, safety glasses pushed into her hair, khaki field shirt with rolled sleeves over a tank top, cargo trousers, a utility belt with vials and a flashlight, lab coat tied at the waist. Keep her face and outfit identical. Image2 is the exact location: an overgrown ruined jungle laboratory, cracked glass specimen tanks strangled by vines, flickering fluorescent tubes, overturned equipment, a shattered observation window with jungle mist, sparking cables.\n\nCREATURE: a colossal praying mantis, roughly 4 meters tall, glossy green-and-brown segmented chitin, huge spiked raptorial forearms, a triangular head with large black compound eyes and twitching antennae, moving in sharp insectile jerks.\n\nAction (15s, three clear beats, no clutter): (0-5s) The scientist backs between the lab benches with her flashlight as the colossal mantis unfolds from the shadows by the shattered window, its spiked forearms raised, head tilting at her. (5-10s) The mantis strikes a forearm down; she dives under a bench as the spike splits the steel, then she grabs a beaker of chemical and hurls it, splashing the mantis's eyes, and it rears back screeching. (10-15s) She sprints for the door, yanks a sparking severed cable from the wall and jams it against the mantis's leg; it convulses in the electric arc, and she slips out as it thrashes among the toppling tanks.\n\nCamera (technical): Beat 1 — a slow controlled push-in on her with the flashlight, then a smooth reveal craning up the unfolding mantis. Beat 2 — a controlled low angle as she dives and the spike splits the bench, a 90-degree arc as she hurls the beaker, rack focus to the splash. Beat 3 — a smooth tracking shot to the door, the sparking cable jab lighting the scene, then a push-in to a medium on her face. Smooth deliberate camera, 35mm anamorphic lens, motion blur, gentle handheld weight, no chaotic shake.\n\nSmooth fluid 24fps cinematic motion, consistent natural frame rate, motion-blurred but smooth, no stutter, no choppy or dropped frames, no strobing.\n\nLighting: flickering cold fluorescent key with green jungle spill, deep shadows, hot sparking-cable and electric-arc accents, haze. Sickly green and teal grade, Kodak Vision3 500T, 35mm grain, halation, anamorphic flare. Tense 1980s jungle-lab-creature-thriller.\n\nAudio: flickering fluorescent buzz and dripping water, the chittering clicks of the mantis, a sharp chitin-scrape as it unfolds, a steel bench splitting, shattering glass, the mantis's screech, the crackle and zap of the electric cable, her panicked breathing, a tense low orchestral-synth pulse.

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Seedance 2.0
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Core Concept Style: Studio Ghibli-style 2D animation, warm homey atmosphere, magical realism, soft natural lighting, delicate hand-painted texture, watercolor-toned backgrounds, 4K resolution. Setting: A warm wooden kitchen, morning to early afternoon natural light, view of a small garden and greenery through the window. Characters: A young woman (or silver-haired grandmother) wearing a simple apron; a fluffy orange tabby cat. Main Action: Making dumplings → folding → arranging in bamboo steamers → steaming → serving with soy sauce → the cat watches and eventually dozes off. Shot Sequence (15 seconds) 0–3s | Kneading & Rolling Wide shot: On the wooden kitchen counter, flour gently rises. A pair of hands (visible only from elbows down) kneads dough on the board. A small bowl of filling sits nearby. The orange tabby cat sits on a chair, its tail gently swaying, watching the counter. Sound: Soft kneading sounds, distant muffled street noises, the cat’s gentle purr. 3–6s | Hand-Folding Dumplings Close-up: A pair of nimble hands places filling into the centre of each wrapper, delicately folding the edges with fingers, pinching even pleats. Several rows of plump, white dumplings are already lined up on the board. Sunlight slants across the counter, dust motes floating in the light beam. Sound: The subtle press of fingers against dumpling edges, the low simmer of water in the pot, steam beginning to rise. 6–9s | Stacking the Steamers Medium shot: A bamboo steamer is carefully placed onto a steaming pot. Steam wafts gently through the gaps between the basket layers, forming soft white mist. The cat stands up from the chair, stretches, and curls back into a sleepy ball. Sound: The soft "click" of the bamboo steamer settling, water gently bubbling, a light sigh from the cat as it stretches. 9–12s | Steaming & Plating Side tracking shot: The steamer lid is lifted — white steam billows out, revealing glossy, plump dumplings. Dumplings are lifted out one by one and neatly arranged on a white ceramic plate. A small dish of dark soy sauce is placed beside the plate, a pair of chopsticks lightly stained with sauce. Sound: The hiss of escaping steam, the light sound of dumplings being picked up with chopsticks, the soft "clink" of the soy sauce dish being set down. 12–15s | Serving & the Cat’s Nap Wide shot: The table is set with the dumplings, sunlight streaming through the window lattice. A hand (entering frame) gently pushes the plate toward the centre. The cat curls up on the chair, head tucked into its tail, slowly closing its eyes. The scene is filled with quiet warmth and satisfaction. Sound: The crisp clink of chopsticks resting on the edge of the dish, the cat’s last contented purr, ambient sounds gradually fading away. Visual & Atmospheric Details Lighting: Warm natural light coming obliquely through the window, slightly yellowish, with floating dust motes.

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Seedance 2.0
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A young woman in her twenties, same person as — long dark wavy hair in low pigtails, navy cardigan over white shirt, green-striped school tie, plaid skirt. A fluffy white long-haired cat, same as <<<image_2>>>, sits on top of an ornate pink dollhouse. <<<image_3>>> — environment reference: cluttered pink bedroom, soft morning light through sheer curtains. — identity anchor for the young man revealed at the end: messy light-brown hair, plain white t-shirt. [00-07s] Shot 1: Getting-ready montage, quick match cuts. She presses pastel lip color onto her lips, then fastens the knot of her green-striped tie, then slings a solid pastel-pink backpack with a clean plain surface over one shoulder. Handheld, subtle sway, warm morning light. [07-11s] Shot 2: She steps to the white cat sitting on an ornate pink dollhouse, cups its cheek with one hand and strokes it once and playfully touches its nose, then turns and hurries toward the door. Gentle push-in, shallow depth of field. [11-15s] Shot 3: The cat leaps onto the window sill between sheer curtains; through the glass she walks away from home in a moody japanese street,only her back seen. . The cat lifts one front paw and waves it gently. Static locked-off frame, subject centered Warm Japanese drama romance aesthetic, Shunji Iwai soft natural window light, warm pastel pink palette, lifted blacks, fine 35mm film grain, 50mm lens feel, soft background bokeh. Maintain face and clothing consistency. High detail. Natural smooth movements. 4K Ultra HD. Sharp clarity. Stable lighting. Consistent frame rate. Clean picture. Avoid blurry motion. Generate video without subtitles. SFX only.

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Seedance 2.0
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A cozy Studio Ghibli-inspired animated cooking scene of handmade dumplings being prepared, folded, arranged in a bamboo steamer, steamed over a bubbling pot, and served with soy sauce. Warm wooden kitchen, soft natural lighting, gentle steam, detailed food close-ups, and a fluffy orange tabby cat calmly watching from a chair before relaxing sleepily in the background. Wholesome atmosphere, cinematic camera movements, highly detailed, comforting, magical realism, 4K.

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Seedance 2.0
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CHARACTER : [IMAGE REFERENCE] wearing a dark hooded jacket with the hood down, natural tousled hair, calm expression LOCATION A grassy hilltop clearing surrounded by tall dark pine trees on the left, right, and background, the ground ends just ahead at the edge of a deep forested ravine right in front of where the character sits, fresh green grass and low ferns on the ground, bright natural daylight under a soft overcast sky, cool neutral tones, fresh vivid greens STYLE Cinematic single continuous locked-off static shot as if the viewer is watching through a fixed camera, wide shot framing the clearing and the ravine edge ahead, ARRI Alexa Mini LF, Cooke S7/I anamorphic prime, deep focus, desaturated cool palette, Kodak Vision3 250D grade, fine natural 35mm grain, deep shadow falloff, photorealistic epic scale. No camera, tripod, or filming equipment anywhere in the frame. SHOT The camera stays completely static and locked-off the entire time. Shot 1 Character stands close in the foreground looking straight into the lens and immediately raises one finger to their lips in a clear "shush" gesture asking for silence. Shot 2 Character quickly turns and hurries a few steps away toward a black folding camping chair set at the very edge of the ravine, then sits down fast facing away toward the drop ahead. Shot 3 Slowly and massively a colossal black dragon rises straight up out of the ravine right in front of the seated character, only a short distance away, its enormous jet-black head and upper neck climbing up directly before them and looming huge over the character, the plain unadorned scaled hide rendered in sharp detail showing every ridge, wet gleam, and fine texture of the black scales, glowing red eyes. Shot 4 As the dragon keeps rising the ground vibration from its slow heavy movement makes the static camera continuously tremble and shake, clouds of dust and loose dirt naturally burst and drift up from the ravine edge around it. Shot 5 The dragon's jaws open as it lets out a loud powerful roar that blasts a violent gust of wind outward, the tall pine trees sway hard and their branches whip, the grass and ferns flatten and ripple wildly, the character's hooded jacket and hair are blown back and thrash in the wind, and the character raises both arms to shield and cover their face against the overpowering force of the wind. AUDIO Natural forest ambience throughout the opening — gentle birdsong and chirping, soft wind rustling through the pine trees, faint distant rustle of grass and ferns. During the "shush" gesture the ambience stays quiet and calm. As the dragon rises a low deep rumbling ground tremor builds, loose dirt and small rocks tumbling, birds suddenly scattering and going silent. At the climax a massive thunderous dragon roar tears through the air followed by a violent rushing gust of wind whipping the trees

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