Worldview: A cinematic high-fantasy action RPG set in a magnificent magic city wet with rain. Reference the character from the source reference image and maintain them as the same person. Use the reference image only for the character's face, eye shape, iris color, hairstyle, hair color, outfit, decorations, physique, silhouette, atmosphere, and character colors. Do not reproduce the background, room, furniture, pose, angle, or framing of the reference image itself. Only facial expressions, gaze, mouth, pose, breathing, and natural swaying of hair and clothing may change. Mixing features, facial averaging, costume swapping, turning into a different person, cloning, or adding extra people is prohibited. If the reference character has unique small items/equipment, keep them, but all attacks must come only from the right palm.
High-density 3D Toon/Cel-look. Thin, delicate colored outlines, clear 2-3 stage cel shadows, and transparent mid-shadows. Multi-layer highlights on eyes and hair. Clearly distinguish material textures. High quality for background, magic effects, lighting, reflections, fog, and wet floors. The color design should feature the reference character's signature color as the lead, adjusting background light, waterways, crystals, magic lamps, reflection colors, and the internal emission color of smoke accordingly. The location remains the same, but architectural designs, patterns, small items, atmosphere, and light colors can be changed to match the character.
Protagonist fixed on the left, enemy fixed on the right throughout. The protagonist is at the bottom left with legs spread and knees bent, weight on the back leg. Point the right palm towards the enemy's chest, supporting the outside of the right wrist with the left hand. Show the connections of palm, wrist, elbow, and shoulder clearly, without obscuring the whole arm with rings. Recoil returns continuously through the wrist, shoulder, waist, and support leg, with hair, decorations, and clothing swaying backward with a time delay. No finger multiplication. Do not fire from weapons, books, or small items.
Enemy is a single giant black four-legged winged dragon on the right. Roughly 4x the height of the protagonist. One head, two horns, two glowing eyes, continuous neck and torso, four legs, one pair of wings, and one tail. The impact point is the center of the chest. Do not create extra heads, legs, wings, or tails.
Setting: A wide stone magic boulevard projecting into the air in a giant magic city after the rain. Wet stone floor, puddles, balustrades, magic towers, spires, arch bridges, sky corridors, floating buildings, crystal pillars, magic lamps, glowing waterways, and low fog. Floating buildings with depth in the distant view. The background is the same place, but colors, patterns, lighting, decorations, and small items are aligned with the reference character's world. No legible magic letters; only abstract geometric patterns glowing faintly.
Camera: Starts with a loose, close-range arc movement to read the face, then transitions to a low rear 3/4 wide via a wipe where a ring arc covers the lens. Moves laterally along the beam, passing balustrades, raindrops, floor patterns, puddle reflections, and floating lamps at different speeds. Briefly pushed back by the impact pressure, recovers with dampening shake, and quietly pulls closer to medium range only when the smoke opens. Maintain natural acceleration, inertia, and parallax; no static image switching, uniform sliding, aimless circling, or random camera shake.
Cut 1: Convergence. Form a 2-4 layer incomplete concentric ring gate in front of the right palm with a white luminous core + outer light reflecting the character's signature color. Each ring is spaced front-to-back and counter-rotates at different speeds. Scales, radiation, and lightning gather at the firing axis; circles can be largely cropped. The light in the palm pulses strongly three times, compressing the rings on the third pulse. Show the face and both eyes; do not cover eyes too much with the arcs.
Cut 2: Long-duration Maximum Output Beam. Low rear 3/4 wide. Fire a thick, high-output beam occupying 35-45% of the outer gate diameter from the compressed gate. Composed of a high-density core + thick outer shell + intermediate layer + thin edge + electric arcs; colors adjusted primarily based on the reference character's signature colors. No thinning. Maintain thickness, brightness, and axis continuously after reaching max output. Three compression waves run through the interior from the muzzle to the impact point in sequence; with each wave, the outer shell expands, pushing rain, fog, and water drops outward. Do not cut the beam until all three reach the chest. The enemy's chest scales are pushed in, front claws scrape the wet floor, and impact travels with a delay to wings, neck, and tail. Leaves a thick reflection band on the floor.
Cut 3: Beam Cessation and Giant Flame-like Magic Explosion. At the same frame the third compression wave hits the chest, the entire beam disappears completely from muzzle to impact. Do not leave long afterglow. An incandescent core appears at the chest center in the same frame, a hemispherical shock dome expands once, then immediately splits, and a giant flame-like magic aura erupts three-dimensionally upward and to the sides. Maintain color separation between inner, middle, and outer edges, optimized for the reference character's palette. Not a symmetrical flower shape; vary the size, angle, and depth of each flame tongue. Luminous cracks, water, steam, black scales, and stone fragments fly outward on the wet floor. Immediately after, varied-sized smoke clumps and black scales overlap the foreground, completely hiding the dragon's body. Only the protagonist remains as a silhouette in the bottom left.
Cut 4: Kneeling then Ashing/Particleizing into Nothingness. As the smoke clears, the dragon is kneeling towards the viewer. Front legs folded, one front claw on the floor, back legs tucked, wings half-closed, tail extended on the floor, head bowed low. Do not let it recover. Magic cracks linked to the character's palette run through the entire body from the chest center; the edges of the black scales touched carbonize, unraveling into black ash and turning into fine magic particles. Begins at wingtips and tail tip, followed by wing membranes, wing bones, tail, limbs, torso, neck, and head in continuous collapse. Not a clean cut, but particleizing like a hole expanding from the outside to the inside of the connecting contours. Show the sequence of scale collapse, ashing, particleizing, and contour disappearance, not instant vanishing or transparency. Finally, the chest core, horns, and eye glow particleize, and the body, shadow, and floor reflections vanish completely. Leave no corpse.
Ending: A single battle result shot. Foreground left shows the protagonist; background right shows the wet road where the dragon was, with only fading black ash and magic particles remaining. The protagonist stays alert, lowering their right palm slightly, as hair and clothing settle with their breathing. Cut at the moment the last swirl of black ash rises before the lens and the dragon's shadow and reflection disappear completely. No long victory poses.