Luxury Restaurant Floor Manager

A complex multi-shot cinematic prompt for Seedance 2.0 featuring a rotating restaurant, gravity-defying physics, and emergency interventions.

프롬프트
[REFERENCE] @image1 is a reference sheet summarizing the person and the stage. The upper three panels and the lower right face panel are used as fixed references for the face, hair, body type, costume, and whole body of the same woman appearing alone in the video. Only the restaurant panel on the lower left is used as a stage reference, inheriting the interior, panoramic window, night view, lighting, floor, tables, chairs, texture, and color tone. Do not include the white background, frame, headings, text, or reference material layout in the video, and do not use them for the starting frame. [CONDITION DEFINITION] 15 seconds, 1:1, realistic live-action cinematic expression, high-rise revolving restaurant at night, 4 shots, hard cuts. In the starting frame, all dishes, glasses, napkins, and cutlery are on the table, and there are zero airborne objects. The woman, her body, hair, clothing, and the camera are always at normal real-world speed. Only after the anomaly do the jumped-up dishes and liquid drops freeze completely in world coordinates. The night view, horizon, building shell, central column, and camera are fixed; only the circular floor, tables, and chairs rotate around the central column. The screen does not rotate. The emergency stop device is a black metal manual lever on the yellow-black mounting plate of the fixed central column. Do not change it to a red button, vertical pole, or other device. The woman contacts the central column only once, just before the lever, for 0.4 seconds or less. [SHOT / FLOW] SHOT 1 | 0-2.5s | Normalcy to Anomaly Fixed wide angle. 0-1.4s, the woman walks normally between guest seats. All dishes are on the table, and the floor and seats are completely stationary. No airborne objects, alarms, vibrations, or rotations. At 1.4s, a strong vibration and alarm occur simultaneously. Dishes clearly jump off the table and freeze in the air at 1.7s. Only after that do the circular floor and seats start moving. The woman braces against the moving floor and immediately starts running toward the distant lever. Hard cut at 2.5s. SHOT 2 | 2.5-9.5s | Long Obstacle Run A horizontal camera on the central axis side pans from diagonally in front. Against a fixed night view, the floor pattern and furniture continue to flow from right to left. The woman runs toward the center, changing her position and distance in the frame, never staying in the same place. 2.5-4.5s, she sprints for a long time against the flowing floor but slips significantly and is pushed away from the lever. She momentarily grabs the back of a passing chair, then releases it and re-accelerates. 4.5-6.8s, she ducks under a stopped plate, avoids a glass with her upper body, and slips diagonally between approaching tables. 6.8-8.2s, her path is blocked by a crossing chair, she places her hand once on the edge of a table and turns sharply. 8.2-9.5s, she sprints to close the remaining 5m to the lever, but the floor accelerates further and she is swept sideways just before the central column. Show her full body, foot grounding, urgent expression, and swaying hair and clothing. Stationary objects do not follow the woman or furniture. SHOT 3 | 9.5-12s | Momentary Support and Lever Operation Medium shot. 9.5-10.0s, the woman extends her hand toward the fixed central column with her final step while being swept away. She grabs the column only once from 9.8-10.2s. She does not cling to the column, go around it, or stop. She throws her body forward with the momentum and releases the column by 10.2s. 10.2-11.1s, she grabs the black lever on the yellow-black mounting plate with both hands and pulls it down to the end in one powerful movement. 11.1-12.0s, the floor brakes suddenly, the woman releases the lever, stumbles two steps sideways, and braces herself in a low posture. Hard cut showing the lowered lever clearly. SHOT 4 | 12-15s | Time Resumption and Release Wide angle. In the right foreground, the lowered black lever and yellow-black plate; in an off-center position, the woman standing away from the column; background includes stopped objects and guest seats. 12.0-12.5s, the floor and seats come to a complete stop. At 12.5s, time for airborne objects returns, and by 13.3s, everything falls simultaneously to the floor and tables. The woman runs away from the column, avoiding falling plates and sliding beside a table. 13.3-15.0s, the alarm stops, and the woman stands up without touching the column to catch her breath. The final frame leaves the lowered lever, stopped floor, fallen objects, the woman, and the fixed night view. [CAMERA / EDITING] Horizontally stable wide angle, medium shot, short close-up. Floor rotation is shown by parallax between the fixed night view, fixed column, flowing floor pattern, and crossing furniture. Do not keep the woman fixed in the center of the screen for long. No camera roll, overall screen rotation, rotation outside the window, long rear tracking, cross-fades, speed ramps, or overall slow motion. [SOUND] No BGM, dialogue, or narration. Quiet interior sounds at normal times, 1.4s vibration and alarm, accelerating mechanical sound, fast footsteps, sliding sounds, furniture friction, heavy breathing, short column contact sound, heavy mechanical sound of the lever, and sudden braking sound. Brief silence after braking followed by the sound of dishes falling all at once. [NEGATIVE] Dishes floating from the start, floor rotating from the start, skipping the occurrence of the anomaly, simple running in a stationary store, the woman clinging to the column/pole, hugging the column, going around the column, the woman stopped for a long time in the center of the screen, no obstacles, insufficient floor rotation, rotation of the screen/camera/night view/central column, overall slow motion, the woman floating/multiplying/changing appearance, stopped objects following, time manipulation gestures, red buttons, vertical handles, lever deformation/movement/disappearance, new liquids, airborne objects after 13.3s, composition where the lever disappears from the final screen, reference sheet frame/text/white background.

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