A highly detailed 2D anime prompt for generating a video of a futuristic record-keeping city, featuring specific character designs and complex geometric transitions.
[Reference]
No reference image.
[Basic Conditions]
15 seconds, 1:1 square.
Original game world PV with high-quality Japanese 2D theatrical animation. Precise line work, refined cell coloring, attractive character drawing, dense background art, impressive light and shadow. Instead of explaining a character's story, let them experience the strange and beautiful world of THE REDACTED CITY itself. The setting is a giant record control city where white stone buildings, black record towers, a giant central record office, multilayered corridors, sky bridges, long stairs, and vertical lifts overlap. As an architectural element unique to the city, there are giant 'record walls' on the walls of buildings that contain a large number of thin record slates without characters. Draw it as part of the city architecture rather than a UI on the screen. There are activities of citizens and record officers in squares, corridors, lifts, and record walls, showing 2-3 types of city activities in each shot. Keep major characters to a minimum and make the city itself the main character of the video. The protagonist is a female record officer in her late 20s. Dark brown bob, intelligent and strong eyes, ivory to light gray long jacket, black long boots, a small amount of vermilion. The chief censor is in his late 40s to 50s, tall and large, silver-gray short hair, black high-collared long coat, wide shoulders, deep vermilion only on part of the inside. Blacking appears only at the moment erasure acts. Immediately after covering part of a person or building in black for a moment, that part turns into a blank where nothing is drawn. Do not treat it as simple horizontal lines or black belt wipes. Editorial motion graphics cut, lack, compress, overlap, and reconstruct finished theatrical anime screens to transform them into another finished picture.
[Video Flow]
0.0-2.5 seconds
Without a wipe, start from a finished picture of a beautiful and giant record control city. People coming and going in multilayered corridors, carts carrying record boxes, large lifts moving up and down in the distance. The camera makes a short horizontal movement to feel the scale of the city. After showing enough of the world, a part of the distant sky corridor and several silhouettes suddenly disappear, becoming a complete blank. That blank slowly expands its shape, transforming with a 'missing expansion wipe' that reveals the next city district from the inside.
2.5-5.3 seconds
Another district where giant record walls and lifts are lined up vertically. As the giant lift rises and the slate rows of the record wall move mechanically, omissions chain across multiple layers of the city. Upper corridors, parts of record walls, and silhouettes below disappear at different timings, showing that the anomaly has expanded to the city scale. The vertical frame of the rising lift divides the screen, transforming with a 'vertical layer shift wipe' where the next finished picture fits into that division position.
5.3-7.2 seconds
Show the protagonist clearly for the first time here. A 3/4 medium shot of the protagonist standing still for a moment in a busy square. A short close-up of the eyes. In the background, people are moving and parts of record walls are missing. Do not perform long character acting. The finished picture is sharply divided into 2-3 sheets along the diagonal lines of architectural pillars, stairs, and windows, transforming with a 'cutting wipe' where each shifts and is reassembled into the next city composition.
7.2-9.3 seconds
Instead of focusing on characters, high-density MG of the city itself. Rapidly switch between finished anime screens showing missing corridors, moving lifts, squares where crowds are interrupted, giant record walls, and architectural parts that turn blank immediately after being covered in black. Reconstruct into another city picture while compressing, overlapping, and cutting the screen.
9.3-10.8 seconds
Inside the central record office. The chief censor stands quietly behind tall bookshelves and long stairs. Show an intimidating presence with just one 3/4 medium shot composition. Press a large black censorship stamp once. The moment a vermilion stamp impression appears, the structure of the entire screen shifts for a moment and switches to the next scene with a 'stamping shift wipe'.
10.8-13.5 seconds
The biggest highlight. Erasure and reconstruction proceed simultaneously throughout the city. Multilayered corridors, record walls, stairs, lifts, crowds, and building surfaces are divided into different screen layers, some becoming blank, some shifting horizontally, some being compressed and reconstructed in different positions. The protagonist appears only once in a short key pose in this giant city transformation. The blacking approaches right in front of the body, and immediately after covering the tip of the jacket hem for a moment, only that part disappears. The protagonist doesn't run away but takes one step forward. At that moment, the entire city separates into multiple finished picture fragments, and after a short inversion and compression, snaps into the final composition with a 'large-scale reconstruction wipe'.
13.5-15.0 seconds
Do not use a wipe here. A giant record city that continues to move while partially missing. In the distance, lifts and small silhouettes are moving slightly. The protagonist does not occupy the center of the city but stands as a strong point within the screen. A small missing part remains on the jacket hem from being erased. The chief censor does not clearly reappear, leaving only a silhouette-like presence in a high dark place in the distant central record office. End quietly as a key visual of a game PV where the city, omissions, and protagonist are integrated.
[Wipe/Editing]
The transition method changes in the order of:
Missing Expansion
-> Vertical Layer Shift
-> Cutting
-> Stamping Shift
-> Large-scale Reconstruction.
Do not repeat the same wipe. Do not use wipes at the beginning and end. Do not use simple black fades, black belts running left and right, or the same full-screen wipe every time.
[Sound]
BGM included, sound effects included. No dialogue/narration. A dark and tense minimal soundtrack mainly featuring low strings, dry bass percussion, and short metal percussion. Do not make it an electronic synth-based beat.
The beginning is quiet low strings.
Gradually increase density from 2.5-9.3 seconds. Drop the sound count once in the chief censor's scene and add a heavy, short confirmation sound to the censorship stamp.
Increase strings, percussion, and editing sound effects to maximum density between 10.8-13.5 seconds.
After 13.5 seconds, rapidly converge and end with the lingering sound of low strings.
Synchronize a short, sharp erasure sound with omissions, a dry cutting sound with cuts, and a heavy sound like multiple structures snapping together instantly with reconstruction.
[NEGATIVE]
Avoid a large number of readable characters, UI for cards or explanations, backgrounds like graph paper/city plans, consisting of the entire film with only 1-2 major people and a sky background, mannequins of people, videos with only abstract shapes, normal city destruction by rubble or explosions, neon-based cyberpunk, live-action, and realistic 3DCG.