Water Obstacle Competition Show Video Prompt

A comprehensive prompt for generating a realistic Japanese-style water obstacle competition, including multi-camera angles and specific time-axis event instructions.

Komut
Generate a 30-second, 16:9 landscape, highly realistic live-action large-scale water obstacle competition program. The overall presentation has the live broadcast feel of Japanese large-scale sports entertainment special programs from the late 2000s to 2010s. The stage is a huge outdoor water stadium at night, with the complete course built over a large competition pool, surrounded by large lighting towers, steel trusses, spectator stands, staff areas, and real TV production equipment. Multi-camera filming for real sports programs: ENG cameras, jib cameras, track tracking, telephoto, low-angle water surface, and fixed camera positions on the side of obstacles. The camera always serves the character's progress. The screen maintains the feel of real TV broadcasts: natural Pan, Zoom, follow focus, character tracking, slight ENG camera movement, the slightly soft picture quality of early HDTV, natural TV compression, and real light and dark contrast formed by large live lighting. The entire process follows natural real speed and real-time physical laws. [Mandatory Character Consistency] The uploaded image is the only visual reference for the challenger. Strictly maintain the character's identity, facial features, face shape, hairstyle, hair color, skin color, sense of age, height, body type, proportions, clothing, and overall temperament. From the first frame to the last frame of the video, it always remains the same character. Across multi-camera switching, front, side, back, low-angle, telephoto, full-body action, running, jumping, falling, climbing, falling into water, and wet state, the character's identity, face, body proportions, and clothing remain consistent. The clothing remains the same outfit from the uploaded character image throughout, with fixed color, structure, material, and wearing style. [Site Continuity] The entire video takes place in the same continuous nighttime water arena. Three obstacles are connected in physical space order: rolling drum obstacle -> Fishbone Reverse -> curved high wall. The character must move forward along the same track. Each camera cut continues the character's position and progress from the previous shot. The positional relationship of obstacles, pools, platforms, spectator seats, and large lighting remains continuous and stable.

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