A complex prompt for generating a 30-second photorealistic AAA gameplay video featuring a Korean explorer solving puzzles and fighting bosses in Unreal Engine 5 style.
Prompt
Create a 30-second photorealistic AAA third-person action-adventure gameplay video, 16:9, resembling real playable Unreal Engine 5 footage, not a cinematic trailer.
PROTAGONIST — STRICT CONSISTENCY:
Young Korean female explorer, mid-20s, natural oval Korean face, dark almond eyes, long dark hair in a low ponytail, athletic realistic build. Same face and body throughout. She wears a burgundy-red sleeveless utility jacket, charcoal long-sleeve shirt, olive cargo pants, rugged boots, climbing gloves, tactical backpack, rope/carbiners, silver magnetic bracelet on right wrist, and curved blade at right hip. Realistic dirt, cloth, hair, and physics.
CAMERA & STYLE:
Normal third-person player-controlled camera behind/slightly above her. Natural movement, realistic animation, shadows, materials, physics, lighting, and environmental interaction. No cinematic camera sweeps, slow motion, excessive DOF, lens flare, title cards, logos, subtitles, or watermark.
GAMEPLAY SEQUENCE
1. Abandoned Settlement
She enters a ruined island settlement with overgrown stone buildings, broken walkways, boats, cliffs, and a distant watchtower. HUD: “Investigate the Abandoned Settlement.”
2. Traversal
She climbs platforms and ledges, runs across a beam, jumps a gap, and reaches the watchtower route. Show stamina usage. HUD: “Reach the Abandoned Watchtower.”
3. Hidden Mechanism
She discovers a cracked stone wall, activates an ancient mechanism, and opens a hidden underground entrance. Interaction prompt: “Investigate.”
4. Ancient Lift Puzzle
In a huge underground chamber, she uses her magnetic bracelet to move metal counterweights onto the correct tracks. Ancient conduits activate and the stone lift starts moving. HUD: “Restore the Ancient Lift.”
5. Boss Fight
The lift reaches a temple chamber where a massive stone-and-bronze guardian awakens. She draws her curved blade and fights. HUD: “Defeat the Ruin Sentinel.” Enemy health bar and lock-on indicator appear.
6. Weak Point Mechanic
Guardian attacks → she dodges → uses the magnetic bracelet to pull off damaged armor → glowing weak point exposed → she strikes it with her blade → boss health decreases. Clearly show DODGE → MAGNET → WEAK POINT → ATTACK gameplay.
7. Flood Escape
Ancient pipes rupture and water floods the chamber. HUD: “Escape the Flooded Chamber.” She runs, jumps broken floors, avoids falling debris, climbs a wall, and reaches the surface.
8. New Mission
She reaches a rocky overlook above the ruined island. A mysterious ancient sky temple is visible beyond the mountains. HUD: “Mission Complete: Reach the Surface.” Then: “Investigate the Sky Temple.” She walks toward the new objective, clearly transitioning into the next playable mission.
FINAL REQUIREMENTS:
Same woman, outfit, face, hairstyle, equipment, environment, and visual quality throughout. Prioritize playable gameplay readability over cinematic beauty.
How to use this prompt
1
Copy the full prompt above.
2
Open a platform that supports Seedance 2.5, such as YouMind, and paste the prompt in.
3
Swap the subject, style, or details to fit your idea, then generate.
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