A complex cinematic prompt for Seedance 2.5 featuring a first-person POV interface where a Ferrari 12Cilindri undergoes a high-detail mechanical transformation into a combat robot.
Prompt
[Style] Hollywood Live-Action Automotive Sci-Fi short film, First-person POV AR/MR Interface, Hard-Surface Mechanical Transformation, Photorealistic, 4K, 30fps, realistic metal, inertia, weight, and conservation of part mass, no anime feel, no toy plastic feel. [Duration] 30 seconds [Aspect Ratio] 16:9 Landscape [Scenes] Walnut computer desk in a pure black studio with a desktop holographic interface; white polygonal virtual car showroom; European Gothic bell tower city bridge at rainy dusk; high-altitude snow mountain road, ice surface, rock peaks, low clouds, and powder snow. [Characters] Character 1: POV operator showing only tattooed arms and hands, face not shown; Character 2: The same Rosso Corsa red Ferrari 12Cilindri and its red armored robot form; Character 3: The same black unmanned attack helicopter attacking from off-screen and later clearly appearing in shot. [Absolute Sequence Lock] The entire film is in strict forward order, prohibiting flashbacks, cold opens, and repeated events: Start from POV holographic car selection; the white space on the desk is always a virtual car showroom in an AR/MR volumetric window, not a physical miniature manufacturing cell; after the vehicle in the virtual showroom completes digital loading, the camera rushes into the holographic space, and the showroom and vehicle transition into a full-scale real showroom and real car; while the red Ferrari drives in its complete car form, the helicopter first strafes continuously off-screen with 'du-du-du' sounds, the impact tossing the car into the air, and the car only then initiates mechanical transformation to respond; the same helicopter continues the pursuit, and the robot counterattacks to hit and destroy it; only after clearly seeing the burning enemy aircraft and confirming the threat is cleared can the robot change back into the same red Ferrari; finally, snow mountain driving, aerial title shot, and pulling back to the tablet at the beginning. Never let the car transform actively without cause, and never let the helicopter become a new attacker only after the robot is completed. [Vehicle and Robot Consistency Lock] Only one Ferrari 12Cilindri throughout the film: fixed front V12 long hood, rearward cockpit, low two-door Berlinetta silhouette; fixed high-gloss Rosso Corsa red paint, black roof and glass, slender cool white LED headlights, four round red taillights, black forged wheels, yellow wheel center Prancing Horse badge, yellow brake calipers, yellow fender shield badge, black carbon fiber front lip/side skirts/diffuser. No shot can turn into a black, gray, orange car, or other Ferrari models. Strictly four tires throughout. The robot's internal skeleton is fixed as gunmetal titanium, and the external car shell armor always remains the same Rosso Corsa red; the long red engine hood forms the breastplate, the headlights become cool white chest lights, the two doors become shoulder wings, the two front wheels are fixed behind the left and right shoulders, the two rear wheels are fixed on the outside of the left and right calves and heels, the windshield and black roof become the upper back, and the red rear fenders and taillights become the back plate. Each part moves along clear hinges, hydraulic rods, or slide rails, detached once, rotated once, locked once; prohibition of copying, interspersing, dissolving, and adding parts out of thin air. [Shots 00:00-00:30] Shot 1: POV Holographic Selection and VR Expansion. Shot 2: Digital loading and transition to full-scale real car. Shot 3: Real showroom to city bridge transition. Shot 4: Off-screen helicopter strafing tossing car into air. Shot 5: Mid-air transformation to robot. Shot 6: Robot dodging strafing and locking target. Shot 7: Robot destroys helicopter with arm cannon. Shot 8: Threat confirmation and weapon retraction. Shot 9: Reverse transformation back to car. Shot 10: High-speed snow mountain driving. Shot 11: Aerial view with title 'OVER//DRIVE'. Shot 12: Zoom out to show the video playing on a tablet on the walnut desk. [Negative Constraints] No flashbacks, no toy plastic feel, no other car models, no missing parts, no organic melting, no ghost parts, no robotic limbs appearing out of nowhere, no helicopter exploding before being hit, no random UI text, no anime style, no low-detail CGI.
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2
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3
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