A cinematic, high-density 3D toon-style battle prompt for two characters (a spear user and an axe user). It includes intricate movement choreography, weapon physics, and dynamic camera direction for an 8-cut action sequence.
Prompt
[Genre]
High-density 3D toon / cel-look. In a large open-world city square, @1 (spear user) and @2 (large rescue axe user) engage in continuous high-speed attacks, evasions, parries, and counterattacks without losing fighting spirit. Like a game event scene, it should convey city depth, weapon weight, speed, points of contact, and physical recoil simultaneously.
[Reference Images]
@1 is the primary reference for the spear user's face, eye shape, iris color, hairstyle, hair color, clothing, decorations, physique, silhouette, characteristic colors, and actual physical features like horns/tail/wings, as well as the spear's shape and color scheme.
@2 is the primary reference for the axe user's face, eye shape, iris color, hairstyle, hair color, clothing, decorations, physique, silhouette, characteristic colors, and the shape and color scheme of the large rescue axe.
Reference images are used only for character and equipment information; do not reproduce the background, room, furniture, text, UI, white background, pose, angle, or layout from them.
Keep the two characters identical to the reference images. Only expressions, gaze, mouth, combat stance, breathing, and natural swaying of hair/clothing/decorations should change. No face averaging, feature mixing, swapping of hair/outfits/weapons, or cloning is allowed.
[Character Adaptation]
Adjust background, props, architecture, light, particles, reflections, color temperature, and atmosphere to match the world and colors of @1 and @2. However, keep their characteristic colors distinct using side and rim lighting. The city is a single integrated world belonging naturally to both characters. If @1 has a tail, it should be a single continuous connection from the lower back, synchronized with body rotation. If no tail, replace tail actions with spear handle use or hip rotation. Only maintain physical features (horns, wings, etc.) present in the reference images.
[Style Consistency]
Theatrical-class key animation, high-quality compositing, transparent lighting, and dense background art. Maintain thin, delicate dark outlines, 2-3 step cel-shading, subtle intermediate shadows, multi-layered irises with jewel-like catchlights, and thin highlights along hair bundles. Differentiate textures (fabric, leather, metal, stone, glass) with varying reflections and transparency. Use late afternoon slanted light as the primary light source.
[Weapon Consistency]
Only one spear: treated as a single rigid body consisting of a long handle, spearhead, and butt-cap. Only one axe: a long handle with a fixed axe head, large single blade, rear mechanism, and butt-cap. Maintain the same closed shape throughout. No weapon transformation, expansion, projection, or softening. Include a brief 0.1s hit-stop at the moment of contact with sparks, sound, and recoil synchronized across the body and weapon.
[Setting]
The central square of the same open-world city. Featuring wide stone paving, boulevards lined with shops, steps, stairs, glass/stone buildings, metal arches, aerial walkways, and distant towers. Maintain the spatial relationship between light, buildings, and landmarks without teleporting or changing the square. No crowds, readable signs, third fighters, text, or logos.
[Camera & Combat Principles]
A total of 8 cuts. Use low over-the-shoulder mid-shots, low-side following shots, wide diagonal front shots, and short upward tilts for jumping. Maintain high-speed real-time tempo throughout. Link attacks, physical reactions, parries/evasions, and counterattacks seamlessly. No long lock-ups, slow motion, or long pauses.
[Action Choreography]
Cut 1: @2 lifts the axe blade completely, sinks low, and swings it once in a large diagonal arc, striking the pavement to create sparks and stone fragments before launching into a horizontal sweep.
Cut 2: @1 steps inside the sweep with a high-speed mid-level spear thrust. @2 parries with the axe head edge and handle, transitioning to a low horizontal sweep. @1 blocks once with the spear handle and rotates.
Cut 3: @2 sweeps the axe low. @1 slides under the blade, uses the spear butt to vault forward over @2, landing on both feet.
Cut 4: @1 swings the spear horizontally from behind. @2 turns and blocks with the center of the axe handle. @2 uses the momentum for a diagonal upward cut.
Cut 5: @1 parries the axe with the side of the spearhead and performs a single side flip, deflecting the axe again mid-air before landing.
Cut 6: @2 performs a diagonal overhead strike. @1 evades with a low slide. If @1 has a tail, they trip @2's ankle; if not, they use the spear butt. @2 recovers and returns with a horizontal sweep, which @1 parries.
Cut 7: @1 executes a double attack (thrust followed by a butt-cap strike). @2 parries both and counters with a large sweep. @1 ducks and thrusts back; @2 parries the spearhead away. Both maintain close distance and eye contact.
Cut 8: Both characters step in deeply from left and right simultaneously...
How to use this prompt
1
Copy the full prompt above.
2
Open a platform that supports Seedance 2.0, such as YouMind, and paste the prompt in.
3
Swap the subject, style, or details to fit your idea, then generate.
This is a free AI prompt from YouMind's prompt library. Explore thousands more video prompts, all free to copy and adapt.
Let AI search through tens of thousands of prompts. Filter by model, time range, keywords, and sort by engagement — views, bookmarks, reposts and more.
Turn any photo into a detailed AI image prompt. The free image to prompt converter analyzes composition, style, and lighting so you can recreate any look in seconds.