Neo-Noir Alleyway Fight Sequence

A gritty, single-take action scene in a neon-lit alley, following a realistic fight between a man with a hammer and multiple thugs.

Prompt
Gritty neo-noir action, single continuous side-scrolling long take, raw and unglamorous fight choreography, exhausted realistic combat, desaturated teal-green color grade, harsh fluorescent and sodium vapor lighting, Korean revenge thriller aesthetic, 35mm film grain. [CHARACTERS] The Man: disheveled middle-aged man in a wrinkled black suit, loosened tie, bruised face, wild unkempt hair, gripping a claw hammer in his right hand. The Thugs: 8 street thugs in cheap dark jackets and hoodies, armed with wooden sticks, pipes and bare fists. [LOCATION] A narrow rain-slicked alley at night, brick walls lined with pipes, dumpsters, hanging cables, steam rising from grates, a single buzzing fluorescent tube overhead. [TIMELINE] [0:00–3] Static wide profile — The Man stands alone at the left end of the alley, hammer hanging low, breathing heavy. The Thugs fill the right side, slowly closing in. [3–6] Lateral tracking right — The Man walks straight into the group swinging the hammer in wide brutal arcs, two Thugs drop, the rest swarm him from both sides. [6–9] Lateral tracking continues — The Man takes hits, staggers against the brick wall, headbutts one Thug and drives his elbow into another, movements getting slower and heavier. [9–12] Lateral tracking continues — exhausted brawling in the steam, The Man drags a Thug down with him, rises using the wall, swings the hammer one final time. [12–15] Slow push-in — The Man stands alone among fallen Thugs, swaying, hammer dripping, staring down the empty alley as the fluorescent light flickers. [SFX] Dull impacts, wood cracking, bodies hitting wet concrete, ragged breathing, distant city hum, buzzing fluorescent light. [MUSIC] Melancholic waltz strings over the violence, ironic and elegant counterpoint. [QUALITY ANCHOR] Photorealistic 4K, realistic fight physics, weight and momentum on every hit, stable character design, continuous unbroken camera motion, no flicker, no deformation, no morphing

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