Seedance 2.0 Cinematic Xianxia Combat Prompt

A detailed prompt for generating a 15-second cinematic wuxia combat video with specific camera angles, character consistency, and physics-based action choreography.

Prompt
I. Core Positioning Generate a strictly 15-second, 16:9 horizontal, 24fps, cinematic realistic quality Chinese Xianxia hard-core combat short film. Overall Style: Pure ancient Chinese Xianxia hard-core combat aesthetics High tension, strong rhythm, extremely clear spatial relationships Sudden bursts, violent collisions, instant stops Audiences can only catch the action in moments but never lose orientation Absorb King Hu's martial arts space and editing essence without replicating any specific movie Arri Alexa cinema camera texture Stable sharp facial micro-details Fine film grain Natural volumetric lighting Realistic motion blur Restrained effects, no light pollution The core thrill of this short comes from: Distance suppression of long weapons vs short weapons Halberd's multi-functional threat: 'thrust, hook, line control, body impact' Senior sister is suppressed in the first two segments Third segment completes counterattack by borrowing momentum, actively closing distance, and dismantling the halberd head's effective attack axis Clear readable geographical orientation and weapon attribution even during high-speed cuts Do not shoot the combat as: Soft dance routines Effect stacking Random teleportation Unreadable chaotic fighting Mechanical fragmented cuts II. Character Identity Anchors Lock character identities based on the 1st and 2nd uploaded reference images in order. Character ID A | 1st Reference Image | Sword Immortal Senior Sister Always maintain the same person: East Asian female, 25-30 years old Oval face Fair natural skin tone Dark apricot eyes Black hair half-tied up Fixed with white jade hairpin Tall slender build Same set of white embroidered silk Hanfu Semi-transparent layered wide sleeves Silver waistband Jade pendant White cloth boots One silver straight sword Sheath retained throughout and can participate in actions Personality: Calm Fast judgment Clean movements No showmanship Every change has a clear tactical purpose Character ID B | 2nd Reference Image | Junior Sister Always maintain the same person: East Asian female, 20-25 years old Round lively face Black hair braided Petite build Same set of cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes One dark steel sword Function: Never joins the fight Witnesses from afar Shocked by the battle Ends with a restrained breath, no explanatory dialogue Character ID C | Enemy Halberdier Same adult East Asian male Wearing deep iron-grey ancient martial attire Experienced, stable, fast-reacting Clearly has real combat experience Can judge, learn, and correct on the fly Actually suppresses senior sister in first two segments Not a toolman standing still to take hits Character ID D | Elder Master Same elder master Always witnesses from afar Never intervenes Only calmly delivers one comment at the end III. Enemy Weapon Design | Long-handled Halberd Enemy weapon is a cinematically designed long-handled halberd based on ancient halberd structure. Must retain features: Front spike Side branch blade Clear long handle structure Can thrust directly Can hook horizontally Can control opponent's weapon lines Can use handle for short, heavy body impacts Performance Focus: Segment 1: Use front spike direct thrust to establish long-range threat Late Segment 1: Use side branch to hook into silver sword line, dragging senior sister's path away End Segment 1: Use handle height/weight for close-range impact Segment 2: Continuously complete thrusts, low hooks, reverse impacts, close-line control End Segment 2: Halberd side branch hooks onto senior sister's deliberately offered sheath mouth Segment 3: Senior sister borrows force from this 'hook', dismantling halberd head's effective axis Only one halberd in entire film; design, size, direction, grip stable throughout. IV. Environment DNA All newly uploaded background/location reference images are used ONLY as background/location references. Before formal composition, silently integrate compatible elements: Real terrain Architectural language Spatial scale Material age Vegetation Water bodies Weather Mountain mist Main light direction Reflection relationships Air depth Reasonable combat routes Recombine into a new space unique to this round but consistent and credible with all references. Environment Rules Must maintain: Real location Walkable space Reasonable combat routes Stable main light direction Stable geographic relationships Clear foreground/midground/background layers Background always naturally alive: Wind continuously moves hems, hair, vegetation Water flows naturally Mountain mist drifts slowly Reflections/wet surface highlights change subtly Distant figures have slight natural activity Background always narratively neutral: Does not create opportunities actively Does not collapse or trip people suddenly Does not block either side Does not decide victory/defeat Only when characters truly: Step on Collide with Brush against environment Move ground or objects Then local effects appear: Dust Ripples Debris Leaf displacement Passive fabric movement V. Camera Principles Overall Language Three clear narrative segments: 0-5s, 5-10s, 10-15s Approximately 6-7 functional internal cuts total Each cut triggered ONLY by: Real impact Sudden reversal of movement direction Weapon blocking lens Body imbalance Halberd head or sword blade sweeping past lens Prohibited: Mechanical average cutting Causeless fragmented cuts Handheld shaking throughout Showy orbiting Excessive slow motion Fast flying shots Gamified cameras Motion Principles Actions must have: Clear weight Clear inertia Clear initiation Clear impact Clear stop Allow very short silence after each burst to let danger land. VI. 15-Second Three-Segment Combat Structure Shot 1 | 0-5s | Long Halberd First Suppression Framing & Photography Wide/Long shot 0.0-1.0s Use 24mm fixed extreme wide shot Clearly show distance, direction, escape routes Junior sister and master visible in distance but not distracting Visual Content Same white-robed Sword Immortal Senior Sister stands forward. Only one same deep iron-grey Halberdier directly ahead. Same cyan-robed Junior Sister and same Elder Master remain distant witnesses. 0.0-1.0s All static, forming pressure. Then enemy suddenly thrusts along centerline without warning. Immediately hard cut to low angle 28mm, halberd tip piercing violently through foreground. Same white-robed immortal dodges with explosive diagonal step at last moment. But enemy does not stop. Halberd side branch immediately hooks horizontally into her silver sword's motion line, forcibly dragging sword path away. Next, enemy uses long handle for one extremely short, extremely heavy body impact, knocking her entire body off balance by a full position. Both abruptly stop. No posing. No extra performance. Segment Goal Let audience clearly know: Enemy is strong Halberd threat is real Senior sister gained no advantage in previous segment Spatial relationship fully understandable Shot 2 | 5-10s | Halberd Lock Re-suppression, Senior Sister Sets Counter Conditions Framing & Photography Medium/Cowboy shot 35mm close photography Retain continuous pressure as much as possible No frantic fragmented cuts Action Content Maintain: Same white-robed Sword Immortal Same Halberdier Same silver sword Same long halberd Fully continuous spatial relationship Enemy continues continuous pressure: Upper thrust Retract halberd body to low hook Immediately use handle for reverse impact Senior Sister suddenly explosively closes distance for first time. Enemy reads her tactic. He immediately shortens grip, turning long weapon into compact close-control, sealing her entry again, proving he judges and adapts. Then enemy launches skilled side branch lock again. This time, Senior Sister does NOT send silver sword in. She deliberately offers EMPTY SHEATH into attack line. Halberd side branch accurately hooks sheath mouth. Retain very short half-beat. Enemy mistakenly thinks he successfully controlled her second time, pulls back violently. Segment Goal Complete necessary premise for third segment counter: Enemy believes he locked her again Clear hooking relationship between halberd and sheath Senior Sister has actively prepared 'borrowing momentum' conditions Shot 3 | 10-15s | Borrow Momentum, Close Distance, Throat Seal Framing & Photography Start with Extreme Close-up Enter 50mm impact shot after action Finalize on 85mm extreme close-up Action Content Same white-robed Sword Immortal does NOT confront enemy's pulling force head-on. Instead, she explodes forward with momentum. While closing distance to enemy, she rotates hooked sheath, changing angle around halberd side branch. Action must be clearly readable: She is not brute-force grabbing halberd She is changing halberd head's effective attack axis Making entire halberd head temporarily lose space for continued thrust/hook Long handle sweeps across entire lens, creating natural weapon-blocking cut. Next 50mm impact shot: She has closed into enemy's personal space, Using shoulder for one short, violent impact, disrupting opponent's body axis. Meanwhile, same silver straight sword remains freely held in other hand. She spins over enemy's front shoulder following imbalance direction. Silver sword does not do fancy rotations. Directly completes one extremely short forward push

How to use this prompt

  1. 1

    Copy the full prompt above.

  2. 2

    Open a platform that supports Seedance 2.0, such as YouMind, and paste the prompt in.

  3. 3

    Swap the subject, style, or details to fit your idea, then generate.

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