Seedance 2.0 Mini Xianxia Short Film Prompt

A highly detailed prompt for generating a 15-second cinematic Chinese Xianxia short film using Seedance 2.0 Mini. It includes specific instructions for character consistency, camera movements, dialogue timing, and visual aesthetics like Arri Alexa quality.

Prompt
I. Task Objective Generate a strictly 15-second, 16:9 landscape, cinematic realistic quality Chinese Xianxia short film. Overall Style: Pure ancient Chinese Xianxia aesthetic Arri Alexa cinema camera texture Stable sharp facial micro-details Delicate film grain Natural volumetric light Mature tactical suspense Restrained but continuously tense emotional power Senior screenwriter-style dialogue driven by misdirection and subtext Action design simple, clear, readable, with true martial arts body logic Core Twist: Everyone initially assumes the Sword Immortal Senior Sister pushed Junior Sister out to block the sword to escape the duel. As the plot progresses, the audience realizes that the enemy is the one truly trapped. He spent ten years studying how to defeat the most famous White-Robed Sword Immortal, but never seriously looked at the Junior Sister who always stood beside her and was despised by everyone. Model Usage: Seedance 2.0 Mini II. Reference Usage Rules Character References Use the 1st uploaded character reference image and the 2nd uploaded character reference image as fixed identity anchors for the two protagonists. Background References All newly uploaded environment and location reference images in this round jointly determine a new unified environment DNA. Before formal composition, silently reorganize and unify the following: Real terrain Architectural language Spatial scale Materials Vegetation Water bodies Weather Mountain mist Reflections Main light direction Air depth Form a unique, complete, unified, and credible new space for this round. General Environment Principle The background remains continuously alive but narratively absolutely neutral. Elements that persist naturally and maintain continuity include: Wind Water bodies Mountain mist Vegetation Slight swaying of clothing Reflections Distant figures Ambient spatial sounds These elements are only responsible for establishing a sense of real world, not actively creating conflict, helping either side, or deciding victory/defeat. III. Character Settings Character ID A | Sword Immortal Senior Sister | Corresponds to 1st Character Reference Image Always maintain the same person, do not change face, costume, or weapon: 25-30 year old East Asian female Oval fair face Dark apricot eyes Black long hair half-tied Fixed with white jade hairpin Tall and slender figure White embroidered silk Hanfu Silver waistband Jade pendant White cloth boots One single silver long sword Character Temperament: Calm Restrained Strong authority Deeper judgment of the situation Minimal emotional expression, but heavy impact Character ID B | Junior Sister | Corresponds to 2nd Character Reference Image Always maintain the same person, do not change face, costume, or weapon: 20-25 year old East Asian female Round lively face Black hair braided Petite figure Greenish-blue linen Hanfu Dark belt Wooden hairpin Black cloth shoes One single dark steel sword Character Temperament: Usually underestimated Sharp reactions Simple and direct when actually fighting Initially slightly hesitant, then quickly stands firm Other Characters One truly powerful enemy swordsman One elderly master Two sect disciples Several distant witnesses Other characters are only responsible for highlighting the main line, not stealing the emotional center. IV. Shot Structure Shot 1 | 0-5s | "She's coming" Shot Size & Camera Movement Wide shot or long shot Restrained, stable camera movement Cleanly establish character positioning and spatial relationships Maintain real parallax Visual Content The same enemy swordsman stands directly in front of the two women The same elderly master, two sect disciples, and several distant witnesses exist only as secondary figures The frame clearly establishes a three-way standoff relationship Dialogue & Performance Enemy shouts directly: "White-Robed Sword Immortal, come out." The same Senior Sister stands still, does not move, calmly says: "She's coming." The same Junior Sister instantly turns her head: "Me?" Enemy can't help sneering: "Using junior sister to block the sword?" Performance Focus Senior Sister offers no explanation, no extra movements Junior Sister's first reaction should be natural, brief, with a hint of surprise Enemy's tone contains genuine contempt Audience must be misled in this shot, thinking Senior Sister really pushed her out Shot 2 | 5-10s | "So he will only beat me" Shot Size & Camera Movement Medium shot or cowboy shot Maintain exactly the same geographic space as the previous shot Actions and dialogue must be clear and readable Dialogue & Performance Junior Sister stares at Senior Sister: "Are you really making me fight?" Senior Sister answers calmly: "He has deconstructed my sword manual for ten years." Keep a half-beat pause. Junior Sister lowers her voice: "So use me to test him?" Only then does Senior Sister truly look at her: "So he will only beat me." The scene falls instantly silent. Action Design Immediately after, the enemy suddenly draws his sword. The enemy uses a mature counter-action set clearly prepared over many years, specifically designed to counter Senior Sister's habitual sword paths. Junior Sister does not use complex ultimate moves, only completes a set of simple, fast, clear actions: Diagonal advance Cut into enemy blind spot One clear blade contact Deflect enemy weapon off centerline Action Requirements All actions must be simple, swift, physically reasonable No flashiness No stacking moves Weapon trajectories must be understandable to the audience The key to victory comes from the enemy being completely unfamiliar with her Shot 3 | 10-15s | "Never calculated for her once" Shot Size & Camera Movement Close-up or extreme close-up Expressions, pauses, gaze relationships are core Keep frame stable, no exaggerated push/pull Visual Content Enemy loses balance, drops to one knee Subject remains the three-person relationship Distant master and others maintain shallow depth of field presence Dialogue & Performance Enemy shows genuine shock for the first time: "What sword technique is this?" Junior Sister instinctively looks back at Senior Sister, waiting for an answer as she did in the past. Senior Sister says nothing. Junior Sister pauses briefly, looks back at the enemy: "I don't know." Enemy freezes: "You don't know?" Junior Sister stabilizes her stance, answers only: "I just thought of it." In the extreme close-up, Senior Sister's restrained expression finally reveals a tiny, genuinely proud smile. Enemy looks past Junior Sister at Senior Sister: "Did you calculate this early?" Senior Sister answers directly: "No." Keep a half-beat pause. Then refocuses on Junior Sister, saying the final line: "But he calculated against me for ten years, and never calculated for her once." Performance Focus When Junior Sister says "I just thought of it", it should be natural, direct, without showing off Senior Sister's last line should be calm but extremely powerful Enemy truly realizes where he lost at this moment Ending stays on character relationships and cognitive reversal, no extra actions V. Visual & Action Control Principles Cinematography Cinematic realism Arri Alexa texture Clear stable facial details Film grain restrained and natural Light direction stable Camera movement clean, continuous, credible Action Few and precise Simple and clear Fast and readable Every action serves the plot twist No complex showmanship allowed No exaggerated immortal magic ultimate moves allowed No illogical sword qi allowed Character Blocking Senior Sister always controls the situation but does not steal Junior Sister's completion of the battle Junior Sister gradually stands as the true protagonist from the illusion of being pushed out Enemy goes from contempt, to shock, to fully understanding his own blind spot Master and disciples are only responsible for highlighting, not interfering in combat VI. Sound Design Native synchronized Mandarin dialogue. Focus on enhancing the following sounds: Sword breaking wind sound Metal collision sound Footsteps Clothing rustling Natural ambient sounds Breathing sounds Sound Requirements: Precise lip sync Stable audio-video sync Action nodes must have clear sound support Emotional pauses must dare to leave silence Do not use overly full soundtrack to suppress dialogue and weapon sounds VII. Continuity Requirements Strictly maintain stability throughout: Senior Sister identity stable Junior Sister identity stable Enemy identity stable Master and disciple position logic stable Character costumes stable Long sword stable Geographic space stable Light direction stable Weather stable Face does not drift Hairstyle does not change Action cause and effect clear VIII. Strictly Avoid Visual Issues blurry bad quality low quality low resolution noisy jpeg artifacts watermark text error out of frame bad composition Human Body Issues deformed bad anatomy poorly drawn hands disfigured mutated face morphing inconsistent character changing clothes Continuity Issues background shift glitching cuts disappearing props unstable geography weapon inconsistency Style Issues Random sword qi Light pollution Excessive effects Soft weak actions Unreadable combat

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