A highly detailed prompt for generating a 15-second cinematic Chinese Xianxia short film using Seedance 2.0 Mini. It includes specific instructions for character consistency, camera movements, dialogue timing, and visual aesthetics like Arri Alexa quality.
Prompt
I. Task Objective
Generate a strictly 15-second, 16:9 landscape, cinematic realistic quality Chinese Xianxia short film.
Overall Style:
Pure ancient Chinese Xianxia aesthetic
Arri Alexa cinema camera texture
Stable sharp facial micro-details
Delicate film grain
Natural volumetric light
Mature tactical suspense
Restrained but continuously tense emotional power
Senior screenwriter-style dialogue driven by misdirection and subtext
Action design simple, clear, readable, with true martial arts body logic
Core Twist:
Everyone initially assumes the Sword Immortal Senior Sister pushed Junior Sister out to block the sword to escape the duel. As the plot progresses, the audience realizes that the enemy is the one truly trapped. He spent ten years studying how to defeat the most famous White-Robed Sword Immortal, but never seriously looked at the Junior Sister who always stood beside her and was despised by everyone.
Model Usage:
Seedance 2.0 Mini
II. Reference Usage Rules
Character References
Use the 1st uploaded character reference image and the 2nd uploaded character reference image as fixed identity anchors for the two protagonists.
Background References
All newly uploaded environment and location reference images in this round jointly determine a new unified environment DNA.
Before formal composition, silently reorganize and unify the following:
Real terrain
Architectural language
Spatial scale
Materials
Vegetation
Water bodies
Weather
Mountain mist
Reflections
Main light direction
Air depth
Form a unique, complete, unified, and credible new space for this round.
General Environment Principle
The background remains continuously alive but narratively absolutely neutral.
Elements that persist naturally and maintain continuity include:
Wind
Water bodies
Mountain mist
Vegetation
Slight swaying of clothing
Reflections
Distant figures
Ambient spatial sounds
These elements are only responsible for establishing a sense of real world, not actively creating conflict, helping either side, or deciding victory/defeat.
III. Character Settings
Character ID A | Sword Immortal Senior Sister | Corresponds to 1st Character Reference Image
Always maintain the same person, do not change face, costume, or weapon:
25-30 year old East Asian female
Oval fair face
Dark apricot eyes
Black long hair half-tied
Fixed with white jade hairpin
Tall and slender figure
White embroidered silk Hanfu
Silver waistband
Jade pendant
White cloth boots
One single silver long sword
Character Temperament:
Calm
Restrained
Strong authority
Deeper judgment of the situation
Minimal emotional expression, but heavy impact
Character ID B | Junior Sister | Corresponds to 2nd Character Reference Image
Always maintain the same person, do not change face, costume, or weapon:
20-25 year old East Asian female
Round lively face
Black hair braided
Petite figure
Greenish-blue linen Hanfu
Dark belt
Wooden hairpin
Black cloth shoes
One single dark steel sword
Character Temperament:
Usually underestimated
Sharp reactions
Simple and direct when actually fighting
Initially slightly hesitant, then quickly stands firm
Other Characters
One truly powerful enemy swordsman
One elderly master
Two sect disciples
Several distant witnesses
Other characters are only responsible for highlighting the main line, not stealing the emotional center.
IV. Shot Structure
Shot 1 | 0-5s | "She's coming"
Shot Size & Camera Movement
Wide shot or long shot
Restrained, stable camera movement
Cleanly establish character positioning and spatial relationships
Maintain real parallax
Visual Content
The same enemy swordsman stands directly in front of the two women
The same elderly master, two sect disciples, and several distant witnesses exist only as secondary figures
The frame clearly establishes a three-way standoff relationship
Dialogue & Performance
Enemy shouts directly:
"White-Robed Sword Immortal, come out."
The same Senior Sister stands still, does not move, calmly says:
"She's coming."
The same Junior Sister instantly turns her head:
"Me?"
Enemy can't help sneering:
"Using junior sister to block the sword?"
Performance Focus
Senior Sister offers no explanation, no extra movements
Junior Sister's first reaction should be natural, brief, with a hint of surprise
Enemy's tone contains genuine contempt
Audience must be misled in this shot, thinking Senior Sister really pushed her out
Shot 2 | 5-10s | "So he will only beat me"
Shot Size & Camera Movement
Medium shot or cowboy shot
Maintain exactly the same geographic space as the previous shot
Actions and dialogue must be clear and readable
Dialogue & Performance
Junior Sister stares at Senior Sister:
"Are you really making me fight?"
Senior Sister answers calmly:
"He has deconstructed my sword manual for ten years."
Keep a half-beat pause.
Junior Sister lowers her voice:
"So use me to test him?"
Only then does Senior Sister truly look at her:
"So he will only beat me."
The scene falls instantly silent.
Action Design
Immediately after, the enemy suddenly draws his sword.
The enemy uses a mature counter-action set clearly prepared over many years, specifically designed to counter Senior Sister's habitual sword paths.
Junior Sister does not use complex ultimate moves, only completes a set of simple, fast, clear actions:
Diagonal advance
Cut into enemy blind spot
One clear blade contact
Deflect enemy weapon off centerline
Action Requirements
All actions must be simple, swift, physically reasonable
No flashiness
No stacking moves
Weapon trajectories must be understandable to the audience
The key to victory comes from the enemy being completely unfamiliar with her
Shot 3 | 10-15s | "Never calculated for her once"
Shot Size & Camera Movement
Close-up or extreme close-up
Expressions, pauses, gaze relationships are core
Keep frame stable, no exaggerated push/pull
Visual Content
Enemy loses balance, drops to one knee
Subject remains the three-person relationship
Distant master and others maintain shallow depth of field presence
Dialogue & Performance
Enemy shows genuine shock for the first time:
"What sword technique is this?"
Junior Sister instinctively looks back at Senior Sister, waiting for an answer as she did in the past.
Senior Sister says nothing.
Junior Sister pauses briefly, looks back at the enemy:
"I don't know."
Enemy freezes:
"You don't know?"
Junior Sister stabilizes her stance, answers only:
"I just thought of it."
In the extreme close-up, Senior Sister's restrained expression finally reveals a tiny, genuinely proud smile.
Enemy looks past Junior Sister at Senior Sister:
"Did you calculate this early?"
Senior Sister answers directly:
"No."
Keep a half-beat pause.
Then refocuses on Junior Sister, saying the final line:
"But he calculated against me for ten years, and never calculated for her once."
Performance Focus
When Junior Sister says "I just thought of it", it should be natural, direct, without showing off
Senior Sister's last line should be calm but extremely powerful
Enemy truly realizes where he lost at this moment
Ending stays on character relationships and cognitive reversal, no extra actions
V. Visual & Action Control Principles
Cinematography
Cinematic realism
Arri Alexa texture
Clear stable facial details
Film grain restrained and natural
Light direction stable
Camera movement clean, continuous, credible
Action
Few and precise
Simple and clear
Fast and readable
Every action serves the plot twist
No complex showmanship allowed
No exaggerated immortal magic ultimate moves allowed
No illogical sword qi allowed
Character Blocking
Senior Sister always controls the situation but does not steal Junior Sister's completion of the battle
Junior Sister gradually stands as the true protagonist from the illusion of being pushed out
Enemy goes from contempt, to shock, to fully understanding his own blind spot
Master and disciples are only responsible for highlighting, not interfering in combat
VI. Sound Design
Native synchronized Mandarin dialogue.
Focus on enhancing the following sounds:
Sword breaking wind sound
Metal collision sound
Footsteps
Clothing rustling
Natural ambient sounds
Breathing sounds
Sound Requirements:
Precise lip sync
Stable audio-video sync
Action nodes must have clear sound support
Emotional pauses must dare to leave silence
Do not use overly full soundtrack to suppress dialogue and weapon sounds
VII. Continuity Requirements
Strictly maintain stability throughout:
Senior Sister identity stable
Junior Sister identity stable
Enemy identity stable
Master and disciple position logic stable
Character costumes stable
Long sword stable
Geographic space stable
Light direction stable
Weather stable
Face does not drift
Hairstyle does not change
Action cause and effect clear
VIII. Strictly Avoid
Visual Issues
blurry
bad quality
low quality
low resolution
noisy
jpeg artifacts
watermark
text
error
out of frame
bad composition
Human Body Issues
deformed
bad anatomy
poorly drawn hands
disfigured
mutated
face morphing
inconsistent character
changing clothes
Continuity Issues
background shift
glitching cuts
disappearing props
unstable geography
weapon inconsistency
Style Issues
Random sword qi
Light pollution
Excessive effects
Soft weak actions
Unreadable combat
How to use this prompt
1
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2
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3
Swap the subject, style, or details to fit your idea, then generate.
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