2D Hand-Drawn Anime Game Commercial

A professional-grade animation prompt for creating 2D hand-drawn anime sequences with consistent character details, multi-cut scenes, and specific audio-visual coordination.

Instrucción
High-quality anime footage. High-quality anime, 2D hand-drawn. Facial expression changes proceed in the order of eyes -> eyebrows -> eyelids -> mouth -> gaze. [Character Fixation] Maintain the character from Image1 as the same person throughout. Image1 is the only person appearing on screen. Maintain small, delicate round facial features, large purple to lilac jewel-like eyes with multiple white catchlights, thick upper eyelashes, faint cheek redness, long pastel pink hair tied in two bunches on the sides, loose curls on the forehead, purple flower ornaments, and dark blue ribbons. The white short-sleeved sailor-collared top, dark blue and gold trim, lavender pleated skirt, dark blue ruffled hem, and purple jewel belt do not change. Only expressions, gaze, natural mouth movements, posture, breathing, and the swaying of hair and skirt in the wind may change. No change to a different person, face averaging, hairstyle change, costume swap, clones, mirror images, reflections, other people, hands, shadows, or silhouettes. The conversation partner does not appear on screen; her gaze to the diagonal left front represents the presence of a date. The camera is always from an objective third-party perspective. [Art Style Fixation] Maintain the delicate hand-drawn line art of Image1 with faint purplish line colors, transparent multi-layered shadows, soft gradients, milky pink and lavender, dark blue and gold accents, fine hair texture, jewel-like sparkle in the eyes, elegant highlights, and the information density of skirt pleats and flower ornaments. The summer city, cafe, riverside, fireworks, and sky are all drawn as high-density 2D hand-drawn background art. Avoid thick lines, heavy outlines, simplified TV anime, flat cell shading, low-density backgrounds, smooth CG/3D conversion, photo-like textures, dull colors, expressionless faces, or mixed art styles. The reference image is only for appearance and style; do not reproduce the stone corridor, castle, pose, composition, or camera distance of the original image. All cuts represent new summer urban date scenes. [Prop and Sound Fixation] There is only one transparent iced tea cup, owned only by Image1. At the beginning of Cut 1, Image1 holds it in both hands in front of her chest, takes a sip, and at the end of Cut 1, Image1 herself quietly places it on the cafe table with her right hand. The cup remains on that table and does not appear on screen from Cut 2 onwards. Fresh romance game-style instrumental BGM without vocals. Use soft electric piano, clean guitar, subtle shaker, and faint synth pads to naturally build tension from evening to night. Synchronize the small sound of ice touching inside the cup, distant ambient city sounds, the rustle of clothes, footsteps, and the sound of fireworks launching with visible actions. Lower the BGM slightly just before and during speech, allowing Image1's own Japanese voice to be heard clearly. Do not include songs, narration, the other person's response, or other voices. Cut 1: 0.0–3.6s | Corner cafe at dusk. Camera position is three-quarters to the left front of Image1, at eye level, figure size is chest up, background vanishing axis extends from the back of the table to the right back of the street hit by the sunset. The goal is to simultaneously read the sip of iced tea and the first flicker of excitement in Image1's eyes. Image1 holds the transparent cup of iced tea with both hands and takes a sip while smiling. The ice makes a clear sound once, and the setting sun faintly illuminates the rim of the cup and the outer edge of her hair. Image1 firmly places the cup on the table with her right hand, lifts her gaze to the diagonal left front, and her eyes and the corners of her mouth brighten slightly. The camera slides briefly sideways at the same height, a shadow of the cafe awning crosses in front of the lens for a moment to connect to the next street. Cut 2: 3.6–7.2s | Shopping street at sunset. Camera position is three-quarters to the left front of Image1, slightly higher than the waist, figure size is medium shot, background vanishing axis continues to the left back of the shopping street in her direction of travel. The goal is to read the excitement in her walk and words from her face. Image1 naturally takes a step forward. As a short preparatory action before speaking, her eyes brighten slightly, her eyebrows rise just a bit, her eyelids narrow softly, the corners of her mouth relax, and finally she looks to the diagonal left front. Image1 herself naturally says "Today is really fun" once. Completely synchronize lip movement, breath, expression, and voice. During speech, keep the BGM low to bring the voice forward, and the clean guitar and shaker return in the brief resonance at the end of the sentence. A foreground blur of street tree leaves crosses the lens briefly, switching to the night riverside. Cut 3: 7.2–11.0s | Riverside walking path changed to purple-blue night. Camera position is the right profile of Image1, at eye level, figure size is a medium shot where the profile can be read, background vanishing axis extends from the riverside promenade to the distant firework sky. The goal is to show the moment the change in the night sky reaches Image1's surprise and excitement. Image1 looks up at the sky once. The moment the hair bunches and skirt hem sway late in the night breeze, a large purple, pink, and gold firework bursts in the distant night sky. The firework light does not overlap as dots or lines on the face, but is returned only as soft surface light on the outer edge of the hair and the edges of the costume. The moment the firework bursts, add warm synth pads and thin strings to the BGM to expand it one level. The camera pulls in slightly from the right side, maintaining a distance where the eyes and smile changing from surprise to excitement can be read. Cut 4: 11.0–15.0s | Afterglow of fireworks and title. Camera position is three-quarters to the left front of Image1, at eye level, figure size is chest up, background vanishing axis opens to the back of the night sky on the right. The goal is to let both Image1's face and the title be read as a single lingering effect without interfering with each other. Keep Image1 in the left third of the screen at chest size, opening only the right night sky as white space for the title. Image1 blinks slowly once while looking at the fireworks, returns her expression slightly diagonally forward from her profile, and continues to breathe naturally without stopping with a clear smile. On the right side of the night sky, display a clean two-line title treatment sufficiently away from the face, eyes, mouth, and hair ornaments. In small milky white characters "This summer, my encounter with you turns into excitement", and below that in large deep indigo with faint lavender rim light "Midsummer Night". Display as a work title rather than subtitles, and do not show other readable text, logos, or watermarks. The camera pulls back just a little bit without making Image1 too small. At exactly 15.0 seconds, both Image1's face and the title are completely readable, and just before the last firework tail disappears in the night sky, cut with a short piano resonance.

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    Copia el prompt completo de arriba.

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    Abre una plataforma compatible con Seedance 2.5, como YouMind, y pega el prompt.

  3. 3

    Cambia el tema, el estilo o los detalles según tu idea y luego genera.

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