Cinematic 3D Anime Wire Action Sequence

A theatrical-quality prompt for a 3D anime action sequence featuring high-speed wire movement, mecha combat, and character consistency.

Prompt
[Reference Image Role] Reference the character from the source image to maintain a single consistent person throughout. Use the reference only for face, contour, age, eyes, iris color/pattern, lashes, brows, nose, mouth, hair, ornaments, outfit, build, silhouette, weapons, and atmosphere. Do not reproduce the background, furniture, or layout. Start from a new urban fantasy action scene, not the starting frame of the reference. Priority: Face-clear images for identity, full-body images for outfits/weapons. [Character Locking] Only one person throughout. Maintain face, eyes, hair, outfit, and signature colors. Only allowed changes are expressions, gaze, posture, breathing, combat actions, and natural physics of hair/fabric. No merging features, aging/de-aging, or duplicate characters. Only one weapon (sword/blade matching reference). Hand must grip the hilt only, with a clear guard. Built-in automatic retracting wire mechanisms in both sleeves/wrists. Wires are shot automatically, not held by hand. Maximum three wires in total throughout the scene. [Art Style] High-quality 3D cel-look animation. Theatrical-grade 3D key animation, delicate facial/body acting, high-end compositing, transparent lighting, and dense background art. Accurately convert reference art density into 3D. Maintain details in hair, eyes, embroidery, and metals. Avoid generic 3D faces, plastic textures, or flat shading. [Environment Adaptation] High-density urban fantasy intersection at night. High-rise buildings, elevated walkways, metal beams, wet roads, and shop lights. No bystanders or vehicles. Background motifs (Japanese, Gothic, Industrial, etc.) should match the character's design language. Main light, neon, sparks, and residue should match the character's signature color. Use thin atmospheric haze, reflections, and shallow depth of field. No legible text or logos. [Enemy] A single large black humanoid combat mecha, twice the character's height. Heavy armor, exposed power core on the back. Mecha design should match the world aesthetic but remain distinct via black base color. No human enemies or gore. [Fixed Action and Camera] Character crouches deep on the wall of a building. Two glowing wires are fixed to elevated frames, forming a large V-shape. Middle shot from the side; maintain character detail. Character looks at the mecha. Retracting mechanism activates, hair and ribbons float due to tension. Character kicks off the wall, propelled by wire tension like an arrow. Camera side-tracks at road level at high speed. Character passes just above the road. Just before the mecha, release both wires. Perform a single upward diagonal slash at the mecha's knee joint. Short hit-stop effect on contact. Sparks and armor fragments fly. Character slides past and shoots a new wire to an overhead beam. Tension pulls the trajectory into an upward arc.

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