Futuristic Cyberpunk Parkour Animation

A highly detailed animation prompt for generating continuous parkour footage in a rainy near-future city using Seedance 2.0 with strict character consistency.

Prompt
High-quality anime footage. Genre: Near-future urban parkour. Continuous, uninterrupted parkour with high-density 3D toon/cel-shaded style. [Role of Reference Image] Use Image 1 as the highest priority reference for character face and identity. If Image 2 is present, use it for hair style, hair color, outfit, decorations, physique, shoes, and full-body silhouette. If only one reference image is present, use Image 1 for both face and full-body design. Extract facial features, eye shape, iris color, pupil highlights, skin tone, age feeling, hairstyle, hair color, outfit, decorations, physique, shoes, full-body silhouette, atmosphere, and character colors from the reference images and integrate them into a single person. Do not carry over the background, room, furniture, setting sheets, text, UI, split layouts, poses, angles, or framing from the reference image itself. Only changes allowed are expressions, gaze, mouth, posture, breathing, and natural delayed movement of hair/clothing/decorations accompanying motion. Do not allow face averaging, character swapping, blending features, costume changes, hairstyle changes, physique changes, cloning, or adding extra people. [Character Consistency] Only depict the same single person from the reference throughout the footage. Maintain the face, eyes, hair, outfit, decorations, physique, shoes, and silhouette. Do not add weapons or new carried items; keep hands empty. Even if the reference has items, do not show them. Do not replace the outfit with parkour-specific clothes; move the original design naturally. Maintain 3D shapes, clothing layers, decoration positions, and limbs during high-speed motion. [Style Consistency] Render exclusively in high-density 3D toon/cel-shaded style. Maintain thin colored outlines, clear 2-to-3 level cel shadows on face/hair/clothing, transparent mid-shadows, and multi-layered highlights in eyes/hair. Distinguish textures for cloth, leather, metal, gems, resin, etc., based on reference materials. Wet rooftop floors, ventilation ducts, and walls should have finely controlled reflections. The result should be theatrical-grade precision 3D character animation with high-quality compositing, transparent lighting, and high-density urban backgrounds.

How to use this prompt

  1. 1

    Copy the full prompt above.

  2. 2

    Open a platform that supports Seedance 2.0, such as YouMind, and paste the prompt in.

  3. 3

    Swap the subject, style, or details to fit your idea, then generate.

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